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- if (!isDedicated) then {
- BIS_fnc_numberDigits = compile preprocessFileLineNumbers "DAYZ_CODE\FUNCTIONS\numberDigits.sqf";
- BIS_fnc_numberText = compile preprocessFileLineNumbers "DAYZ_CODE\FUNCTIONS\numberText.sqf";
- fnc_usec_selfActions = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\fn_selfActions.sqf";
- dayz_spaceInterrupt = compile preprocessFileLineNumbers "DAYZ_CODE\ACTIONS\dayz_spaceInterrupt.sqf";
- player_death = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_death.sqf";
- //Gui
- player_selectSlot = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\ui_selectSlot.sqf";
- player_updateGui = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_updateGui.sqf";
- yoloText = compile preprocessFileLineNumbers "ca\modules_e\functions\GUI\fn_dynamicText.sqf";
- //System
- player_spawn_2 = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_spawn_2.sqf";
- };
- //Click Actions
- call compile preprocessFileLineNumbers "EpochMods\ClickActions\lib.sqf";
- //MysterBrief Case
- call compile preprocessFileLineNumbers "EpochMods\Money\MBC\config.sqf";
- if (isNil "fnc_vehicle_handleDamage") then {fnc_vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";};
- vehicle_handleDamage = {
- private_obj","_result","_state"];
- _obj = _this select 0;
- if ((count(nearestObjects [_obj, Plastic_Pole_EP1_DZ"],30]) > 0) && (locked _obj && (count (crew _obj)) == 0) && (count (magazines _obj)) == 0) && (count (weapons _obj)) == 0)) exitWith {_obj allowDamage false;};
- _state = false;
- {if ((_obj distance (_x select 0)) < 100) then {_state = true;};} forEach safezones;
- if (_state) exitWith {_obj allowDamage false;};
- _obj allowDamage true;
- _result = _this call fnc_vehicle_handleDamage;
- _result
- };
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