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May 24th, 2015
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  1. if (!isDedicated) then {
  2. BIS_fnc_numberDigits = compile preprocessFileLineNumbers "DAYZ_CODE\FUNCTIONS\numberDigits.sqf";
  3. BIS_fnc_numberText = compile preprocessFileLineNumbers "DAYZ_CODE\FUNCTIONS\numberText.sqf";
  4.  
  5. fnc_usec_selfActions = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\fn_selfActions.sqf";
  6. dayz_spaceInterrupt = compile preprocessFileLineNumbers "DAYZ_CODE\ACTIONS\dayz_spaceInterrupt.sqf";
  7. player_death = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_death.sqf";
  8.  
  9. //Gui
  10. player_selectSlot = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\ui_selectSlot.sqf";
  11. player_updateGui = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_updateGui.sqf";
  12. yoloText = compile preprocessFileLineNumbers "ca\modules_e\functions\GUI\fn_dynamicText.sqf";
  13.  
  14. //System
  15. player_spawn_2 = compile preprocessFileLineNumbers "DAYZ_CODE\COMPILE\player_spawn_2.sqf";
  16.  
  17. };
  18.  
  19. //Click Actions
  20. call compile preprocessFileLineNumbers "EpochMods\ClickActions\lib.sqf";
  21.  
  22. //MysterBrief Case
  23. call compile preprocessFileLineNumbers "EpochMods\Money\MBC\config.sqf";
  24.  
  25. if (isNil "fnc_vehicle_handleDamage") then {fnc_vehicle_handleDamage = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\vehicle_handleDamage.sqf";};
  26. vehicle_handleDamage = {
  27. private_obj","_result","_state"];
  28. _obj = _this select 0;
  29. if ((count(nearestObjects [_obj, Plastic_Pole_EP1_DZ"],30]) > 0) && (locked _obj && (count (crew _obj)) == 0) && (count (magazines _obj)) == 0) && (count (weapons _obj)) == 0)) exitWith {_obj allowDamage false;};
  30. _state = false;
  31. {if ((_obj distance (_x select 0)) < 100) then {_state = true;};} forEach safezones;
  32. if (_state) exitWith {_obj allowDamage false;};
  33. _obj allowDamage true;
  34. _result = _this call fnc_vehicle_handleDamage;
  35. _result
  36. };
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