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  1. /*
  2.  
  3. Fichier : Config.cpp | Aiekillu_Police.pbo
  4. Auteur : UppperM
  5.  
  6. COPYRIGHT SERVEUR ALTIS LIFE AIEKILLU (http://aiekillu.fr)
  7. VOUS N'ETES PAS AUTORISE DE LE COPIER OU DE DISTRUVER KE CONTENUT DE CE FICHIER / DOSISER SANS L'AUTORISATION DE L'AUTEUR
  8. PLUS D'INFORMATIONS : https://www.bistudio.com/community/game-content-usage-rules
  9.  
  10. */
  11.  
  12.  
  13. class CfgPatches {
  14.  
  15. class Aiekillu_Police_Tenue{
  16. units[] = {};
  17. weapons[] = {};
  18. requiredVersion = 0.1;
  19. requiredAddons[] = {"Aiekillu_Sons","A3_Weapons_F", "a3_weapons_f_beta", "A3_Weapons_F_gamma", "A3_Characters_F", "A3_Characters_F_beta", "A3_Characters_F_gamma", "A3_Soft_F", "A3_air_f", "A3_Air_F_beta", "A3_Soft_F_TruckHeavy"};
  20. };
  21. };
  22.  
  23. class CfgFactionClasses {
  24.  
  25. class aiekillu_police {
  26. icon = "\Aiekillu_Police\Ui\ui_police_faction.paa";
  27. displayName = Policier Aiekillu;
  28. priority = 100;
  29. side = 1;
  30. };};
  31.  
  32. class CfgVehicleClasses {
  33. class aiekillu_police_units {
  34. displayName = "Policier Aiekillu";
  35. };
  36. };
  37.  
  38. class cfgWeapons {
  39. class ItemCore; // External class reference
  40. class iteminfo; // External class reference
  41. class Vest_Camo_Base; // External class reference
  42. class vest_base; // External class reference
  43. class VestItem; // External class reference
  44. class HeadgearItem; // External class reference
  45. class Uniform_Base; // External class reference
  46. class UniformItem; // External class reference
  47. class I_Soldier_F; // External class reference
  48.  
  49.  
  50. //Autre
  51. class upperm_police_officier_vest : Vest_Camo_Base {
  52. scope = 2;
  53. author = UpperM;
  54. displayName = "Gilet Pare Balle Officier";
  55. picture = "\Aiekillu_Police\Ui\ui_police_officier_vest.paa";
  56. model = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  57. hiddenSelections[] = {"camo"};
  58. hiddenSelectionsTextures[] = {"\Aiekillu_Police\Vetements\Veste\upperm_police_officier_vest.paa"};
  59. class ItemInfo : VestItem {
  60. uniformModel = "\A3\Characters_F\BLUFOR\equip_b_vest02.p3d";
  61. containerClass = "Supply200";
  62. mass = 20;
  63. armor = 40;
  64. passThrough = 0.2;
  65. hiddenSelections[] = {"camo"};
  66. };
  67. };
  68.  
  69. class upperm_police_casquette : ItemCore {
  70. scope = 2;
  71. weaponPoolAvailable = 1;
  72. author = UpperM;
  73. displayName = "Casquette Police";
  74. picture = "\Aiekillu_Police\Ui\ui_police_casquette.paa";
  75. model = "\A3\characters_f\Common\capb";
  76. hiddenSelections[] = {"camo"};
  77. hiddenSelectionsTextures[] = {"\Aiekillu_Police\Vetements\Tete\upperm_police_casquette.paa"};
  78.  
  79. class ItemInfo : HeadgearItem {
  80. mass = 20;
  81. uniformModel = "A3\characters_f\Common\capb";
  82. modelSides[] = {3, 1};
  83. armor = 0;
  84. passThrough = 0.2;
  85. hiddenSelections[] = {"camo"};
  86. };
  87. };
  88.  
  89. class upperm_police_vest : Vest_Camo_Base {
  90. scope = 2;
  91. author = UpperM;
  92. displayName = "Gilet Pare Balle Police";
  93. picture = "\Aiekillu_Police\Ui\ui_police_vest.paa";
  94. model = "\A3\Characters_F\Common\equip_tacticalvest.p3d";
  95. hiddenSelections[] = {"camo"};
  96. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Veste\upperm_police_vest.paa"};
  97.  
  98. class ItemInfo : VestItem {
  99. uniformModel = "\A3\Characters_F\Common\equip_tacticalvest.p3d";
  100. containerClass = "Supply100";
  101. mass = 20;
  102. armor = 40;
  103. passThrough = 0.2;
  104. hiddenSelections[] = {"camo"};
  105. };
  106. };
  107.  
  108. class upperm_police_pilot_casque : ItemCore {
  109. scope = 2;
  110. author = UpperM;
  111. weaponPoolAvailable = 1;
  112. displayName = "Casque Pilote Police";
  113. picture = "\Aiekillu_Police\Ui\ui_police_pilot_casque.paa";
  114. model = "\a3\characters_f\BLUFOR\headgear_b_helmet_light";
  115. hiddenSelections[] = {"camo"};
  116. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\upperm_police_pilot_casque.paa"};
  117.  
  118. class ItemInfo : HeadgearItem {
  119. mass = 20;
  120. uniformModel = "\a3\Characters_F\Common\headgear_helmet_heli";
  121. modelSides[] = {3, 1};
  122. armor = 5*1.0;
  123. passThrough = 0.2;
  124. hiddenSelections[] = {"camo"};
  125. };
  126. };
  127.  
  128. //Uniformes Français
  129. class police_recrue_fr_man_uniform : Uniform_Base {
  130. scope = 2;
  131. author = Dax;
  132. displayName = "Uniforme de Recrue FR";
  133. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  134. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  135.  
  136. class ItemInfo : UniformItem {
  137. uniformModel = "-";
  138. uniformClass = "uniform_police_recrue_fr_man";
  139. containerClass = "Supply40";
  140. mass = 40;
  141. };
  142. };
  143.  
  144. class police_brigadier_fr_man_uniform : Uniform_Base {
  145. scope = 2;
  146. author = Dax;
  147. displayName = "Uniforme de Brigadier FR";
  148. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  149. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  150.  
  151. class ItemInfo : UniformItem {
  152. uniformModel = "-";
  153. uniformClass = "uniform_police_brigadier_fr_man";
  154. containerClass = "Supply40";
  155. mass = 40;
  156. };
  157. };
  158.  
  159. class police_sergent_fr_man_uniform : Uniform_Base {
  160. scope = 2;
  161. author = Dax;
  162. displayName = "Uniforme de Sergent FR";
  163. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  164. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  165.  
  166. class ItemInfo : UniformItem {
  167. uniformModel = "-";
  168. uniformClass = "uniform_police_sergent_fr_man";
  169. containerClass = "Supply40";
  170. mass = 40;
  171. };
  172. };
  173.  
  174. class police_adjudant_fr_man_uniform : Uniform_Base {
  175. scope = 2;
  176. author = Dax;
  177. displayName = "Uniforme d'Adjudant FR";
  178. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  179. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  180.  
  181. class ItemInfo : UniformItem {
  182. uniformModel = "-";
  183. uniformClass = "uniform_police_adjudant_fr_man";
  184. containerClass = "Supply40";
  185. mass = 40;
  186. };
  187. };
  188.  
  189. class police_major_fr_man_uniform : Uniform_Base {
  190. scope = 2;
  191. author = Dax;
  192. displayName = "Uniforme de Major FR";
  193. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  194. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  195.  
  196. class ItemInfo : UniformItem {
  197. uniformModel = "-";
  198. uniformClass = "uniform_police_major_fr_man";
  199. containerClass = "Supply40";
  200. mass = 40;
  201. };
  202. };
  203.  
  204. class police_lieutenant_fr_man_uniform : Uniform_Base {
  205. scope = 2;
  206. author = Dax;
  207. displayName = "Uniforme de Lieutenant FR";
  208. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  209. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  210.  
  211. class ItemInfo : UniformItem {
  212. uniformModel = "-";
  213. uniformClass = "uniform_police_lieutenant_fr_man";
  214. containerClass = "Supply40";
  215. mass = 40;
  216. };
  217. };
  218.  
  219. class police_capitaine_fr_man_uniform : Uniform_Base {
  220. scope = 2;
  221. author = Dax;
  222. displayName = "Uniforme de Capitaine FR";
  223. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  224. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  225.  
  226. class ItemInfo : UniformItem {
  227. uniformModel = "-";
  228. uniformClass = "uniform_police_captaine_fr_man";
  229. containerClass = "Supply40";
  230. mass = 40;
  231. };
  232. };
  233.  
  234. class police_colonel_fr_man_uniform : Uniform_Base {
  235. scope = 2;
  236. author = Dax;
  237. displayName = "Uniforme de Colonel FR";
  238. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  239. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  240.  
  241. class ItemInfo : UniformItem {
  242. uniformModel = "-";
  243. uniformClass = "uniform_police_colonel_fr_man";
  244. containerClass = "Supply40";
  245. mass = 40;
  246. };
  247. };
  248.  
  249. class police_commandant_fr_man_uniform : Uniform_Base {
  250. scope = 2;
  251. author = Dax;
  252. displayName = "Uniforme de Commandant FR";
  253. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  254. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  255.  
  256. class ItemInfo : UniformItem {
  257. uniformModel = "-";
  258. uniformClass = "uniform_police_commandant_fr_man";
  259. containerClass = "Supply40";
  260. mass = 40;
  261. };
  262. };
  263.  
  264. //Uniformes Belge
  265. class police_recrue_BE_man_uniform : Uniform_Base {
  266. scope = 2;
  267. author = Dax;
  268. displayName = "Uniforme de Recrue BE";
  269. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  270. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  271.  
  272. class ItemInfo : UniformItem {
  273. uniformModel = "-";
  274. uniformClass = "uniform_police_recrue_BE_man";
  275. containerClass = "Supply40";
  276. mass = 40;
  277. };
  278. };
  279.  
  280. class police_brigadier_BE_man_uniform : Uniform_Base {
  281. scope = 2;
  282. author = Dax;
  283. displayName = "Uniforme de Brigadier BE";
  284. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  285. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  286.  
  287. class ItemInfo : UniformItem {
  288. uniformModel = "-";
  289. uniformClass = "uniform_police_brigadier_BE_man";
  290. containerClass = "Supply40";
  291. mass = 40;
  292. };
  293. };
  294.  
  295. class police_sergent_BE_man_uniform : Uniform_Base {
  296. scope = 2;
  297. author = Dax;
  298. displayName = "Uniforme de Sergent BE";
  299. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  300. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  301.  
  302. class ItemInfo : UniformItem {
  303. uniformModel = "-";
  304. uniformClass = "uniform_police_sergent_BE_man";
  305. containerClass = "Supply40";
  306. mass = 40;
  307. };
  308. };
  309.  
  310. class police_adjudant_BE_man_uniform : Uniform_Base {
  311. scope = 2;
  312. author = Dax;
  313. displayName = "Uniforme d'Adjudant BE";
  314. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  315. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  316.  
  317. class ItemInfo : UniformItem {
  318. uniformModel = "-";
  319. uniformClass = "uniform_police_adjudant_BE_man";
  320. containerClass = "Supply40";
  321. mass = 40;
  322. };
  323. };
  324.  
  325. class police_major_BE_man_uniform : Uniform_Base {
  326. scope = 2;
  327. author = Dax;
  328. displayName = "Uniforme de Major BE";
  329. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  330. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  331.  
  332. class ItemInfo : UniformItem {
  333. uniformModel = "-";
  334. uniformClass = "uniform_police_major_BE_man";
  335. containerClass = "Supply40";
  336. mass = 40;
  337. };
  338. };
  339.  
  340. class police_lieutenant_BE_man_uniform : Uniform_Base {
  341. scope = 2;
  342. author = Dax;
  343. displayName = "Uniforme de Lieutenant BE";
  344. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  345. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  346.  
  347. class ItemInfo : UniformItem {
  348. uniformModel = "-";
  349. uniformClass = "uniform_police_lieutenant_BE_man";
  350. containerClass = "Supply40";
  351. mass = 40;
  352. };
  353. };
  354.  
  355. class police_capitaine_BE_man_uniform : Uniform_Base {
  356. scope = 2;
  357. author = Dax;
  358. displayName = "Uniforme de Capitaine BE";
  359. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  360. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  361.  
  362. class ItemInfo : UniformItem {
  363. uniformModel = "-";
  364. uniformClass = "uniform_police_captaine_BE_man";
  365. containerClass = "Supply40";
  366. mass = 40;
  367. };
  368. };
  369.  
  370. class police_colonel_BE_man_uniform : Uniform_Base {
  371. scope = 2;
  372. author = Dax;
  373. displayName = "Uniforme de Colonel BE";
  374. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  375. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  376.  
  377. class ItemInfo : UniformItem {
  378. uniformModel = "-";
  379. uniformClass = "uniform_police_colonel_BE_man";
  380. containerClass = "Supply40";
  381. mass = 40;
  382. };
  383. };
  384.  
  385. class police_commandant_BE_man_uniform : Uniform_Base {
  386. scope = 2;
  387. author = Dax;
  388. displayName = "Uniforme de Commandant BE";
  389. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  390. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  391.  
  392. class ItemInfo : UniformItem {
  393. uniformModel = "-";
  394. uniformClass = "uniform_police_commandant_BE_man";
  395. containerClass = "Supply40";
  396. mass = 40;
  397. };
  398. };
  399.  
  400. //Uniforme Quebec
  401. class police_recrue_ca_man_uniform : Uniform_Base {
  402. scope = 2;
  403. author = Dax;
  404. displayName = "Uniforme de Recrue QC";
  405. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  406. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  407.  
  408. class ItemInfo : UniformItem {
  409. uniformModel = "-";
  410. uniformClass = "uniform_police_recrue_ca_man";
  411. containerClass = "Supply40";
  412. mass = 40;
  413. };
  414. };
  415.  
  416. class police_brigadier_ca_man_uniform : Uniform_Base {
  417. scope = 2;
  418. author = Dax;
  419. displayName = "Uniforme de Brigadier QC";
  420. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  421. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  422.  
  423. class ItemInfo : UniformItem {
  424. uniformModel = "-";
  425. uniformClass = "uniform_police_brigadier_ca_man";
  426. containerClass = "Supply40";
  427. mass = 40;
  428. };
  429. };
  430.  
  431. class police_sergent_ca_man_uniform : Uniform_Base {
  432. scope = 2;
  433. author = Dax;
  434. displayName = "Uniforme de Sergent QC";
  435. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  436. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  437.  
  438. class ItemInfo : UniformItem {
  439. uniformModel = "-";
  440. uniformClass = "uniform_police_sergent_ca_man";
  441. containerClass = "Supply40";
  442. mass = 40;
  443. };
  444. };
  445.  
  446. class police_adjudant_ca_man_uniform : Uniform_Base {
  447. scope = 2;
  448. author = Dax;
  449. displayName = "Uniforme d'Adjudant QC";
  450. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  451. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  452.  
  453. class ItemInfo : UniformItem {
  454. uniformModel = "-";
  455. uniformClass = "uniform_police_adjudant_ca_man";
  456. containerClass = "Supply40";
  457. mass = 40;
  458. };
  459. };
  460.  
  461. class police_major_ca_man_uniform : Uniform_Base {
  462. scope = 2;
  463. author = Dax;
  464. displayName = "Uniforme de Major QC";
  465. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  466. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  467.  
  468. class ItemInfo : UniformItem {
  469. uniformModel = "-";
  470. uniformClass = "uniform_police_major_ca_man";
  471. containerClass = "Supply40";
  472. mass = 40;
  473. };
  474. };
  475.  
  476. class police_lieutenant_ca_man_uniform : Uniform_Base {
  477. scope = 2;
  478. author = Dax;
  479. displayName = "Uniforme de Lieutenant QC";
  480. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  481. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  482.  
  483. class ItemInfo : UniformItem {
  484. uniformModel = "-";
  485. uniformClass = "uniform_police_lieutenant_ca_man";
  486. containerClass = "Supply40";
  487. mass = 40;
  488. };
  489. };
  490.  
  491. class police_capitaine_ca_man_uniform : Uniform_Base {
  492. scope = 2;
  493. author = Dax;
  494. displayName = "Uniforme de Capitaine QC";
  495. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  496. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  497.  
  498. class ItemInfo : UniformItem {
  499. uniformModel = "-";
  500. uniformClass = "uniform_police_captaine_ca_man";
  501. containerClass = "Supply40";
  502. mass = 40;
  503. };
  504. };
  505.  
  506. class police_colonel_ca_man_uniform : Uniform_Base {
  507. scope = 2;
  508. author = Dax;
  509. displayName = "Uniforme de Colonel QC";
  510. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  511. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  512.  
  513. class ItemInfo : UniformItem {
  514. uniformModel = "-";
  515. uniformClass = "uniform_police_colonel_ca_man";
  516. containerClass = "Supply40";
  517. mass = 40;
  518. };
  519. };
  520.  
  521. class police_commandant_ca_man_uniform : Uniform_Base {
  522. scope = 2;
  523. author = Dax;
  524. displayName = "Uniforme de Commandant QC";
  525. picture = "\Aiekillu_Police\Ui\ui_police_uniform.paa";
  526. model = "\A3\characters_f_beta\indep\ia_soldier_01";
  527.  
  528. class ItemInfo : UniformItem {
  529. uniformModel = "-";
  530. uniformClass = "uniform_police_commandant_ca_man";
  531. containerClass = "Supply40";
  532. mass = 40;
  533. };
  534. };
  535.  
  536. //Bêrets
  537. class police_beret_sergent : ItemCore {
  538. scope = 2;
  539. weaponPoolAvailable = 1;
  540. displayName = "Beret de Sergent";
  541. author = Dax;
  542. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  543. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  544. hiddenSelections[] = {"camo"};
  545. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\1_police_beret_ser.paa"};
  546.  
  547. class ItemInfo : HeadgearItem {
  548. mass = 20;
  549. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  550. modelSides[] = {3, 1};
  551. armor = 0;
  552. passThrough = 0.2;
  553. hiddenSelections[] = {"camo"};
  554. };
  555. };
  556.  
  557. class police_beret_adjudant : ItemCore {
  558. scope = 2;
  559. weaponPoolAvailable = 1;
  560. displayName = "Beret d'Adjudant";
  561. author = Dax;
  562. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  563. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  564. hiddenSelections[] = {"camo"};
  565. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\2_police_beret_adj.paa"};
  566.  
  567. class ItemInfo : HeadgearItem {
  568. mass = 20;
  569. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  570. modelSides[] = {3, 1};
  571. armor = 0;
  572. passThrough = 0.2;
  573. hiddenSelections[] = {"camo"};
  574. };
  575. };
  576.  
  577. class police_beret_major : ItemCore {
  578. scope = 2;
  579. weaponPoolAvailable = 1;
  580. displayName = "Beret de Major";
  581. author = Dax;
  582. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  583. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  584. hiddenSelections[] = {"camo"};
  585. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\3_police_beret_maj.paa"};
  586.  
  587. class ItemInfo : HeadgearItem {
  588. mass = 20;
  589. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  590. modelSides[] = {3, 1};
  591. armor = 0;
  592. passThrough = 0.2;
  593. hiddenSelections[] = {"camo"};
  594. };
  595. };
  596.  
  597. class police_beret_lieutenant : ItemCore {
  598. scope = 2;
  599. weaponPoolAvailable = 1;
  600. displayName = "Beret de Lieutenant";
  601. author = Dax;
  602. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  603. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  604. hiddenSelections[] = {"camo"};
  605. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\4_police_beret_lie.paa"};
  606.  
  607. class ItemInfo : HeadgearItem {
  608. mass = 20;
  609. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  610. modelSides[] = {3, 1};
  611. armor = 0;
  612. passThrough = 0.2;
  613. hiddenSelections[] = {"camo"};
  614. };
  615. };
  616.  
  617. class police_beret_capitaine : ItemCore {
  618. scope = 2;
  619. weaponPoolAvailable = 1;
  620. displayName = "Beret de Capitaine";
  621. author = Dax;
  622. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  623. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  624. hiddenSelections[] = {"camo"};
  625. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\5_police_beret_cap.paa"};
  626.  
  627. class ItemInfo : HeadgearItem {
  628. mass = 20;
  629. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  630. modelSides[] = {3, 1};
  631. armor = 0;
  632. passThrough = 0.2;
  633. hiddenSelections[] = {"camo"};
  634. };
  635. };
  636.  
  637. class police_beret_colonel : ItemCore {
  638. scope = 2;
  639. weaponPoolAvailable = 1;
  640. displayName = "Beret de colonel";
  641. author = Dax;
  642. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  643. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  644. hiddenSelections[] = {"camo"};
  645. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\6_police_beret_col.paa"};
  646.  
  647. class ItemInfo : HeadgearItem {
  648. mass = 20;
  649. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  650. modelSides[] = {3, 1};
  651. armor = 0;
  652. passThrough = 0.2;
  653. hiddenSelections[] = {"camo"};
  654. };
  655. };
  656.  
  657. class police_beret_commandant : ItemCore {
  658. scope = 2;
  659. weaponPoolAvailable = 1;
  660. displayName = "Beret de Commandant";
  661. author = Dax;
  662. picture = "\Aiekillu_Police\Ui\ui_police_beret.paa";
  663. model = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  664. hiddenSelections[] = {"camo"};
  665. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Tete\7_police_beret_com.paa"};
  666.  
  667. class ItemInfo : HeadgearItem {
  668. mass = 20;
  669. uniformModel = "Aiekillu_Police\Vetements\Tete\headgear_beret02";
  670. modelSides[] = {3, 1};
  671. armor = 0;
  672. passThrough = 0.2;
  673. hiddenSelections[] = {"camo"};
  674. };
  675. };};
  676.  
  677. class cfgVehicles {
  678.  
  679. class Uniform_Base; // External class reference
  680. class ItemCore; // External class reference
  681. class VestItem; // External class reference
  682. class UniformItem; // External class reference
  683. class I_Soldier_F; // External class reference
  684.  
  685.  
  686.  
  687. //Uniformes Français
  688.  
  689. class uniform_police_recrue_fr_man : I_Soldier_F {
  690. _generalMacro = "I_Soldier_F";
  691. scope = 2;
  692. side = 1;
  693. faction = "aiekillu_police";
  694. vehicleClass = "aiekillu_police_units";
  695. displayName = "Uniforme de Recrue FR";
  696. picture = "Aiekillu_Police\Ui\ui_police_beret.paa";
  697. author = "Dax";
  698. nakedUniform = "U_BasicBody";
  699. uniformClass = "police_recrue_fr_man_uniform";
  700. hiddenSelections[] = {"camo"};
  701. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\1_police_rec_fr.paa"};
  702. };
  703.  
  704. class uniform_police_brigadier_fr_man : I_Soldier_F {
  705. _generalMacro = "I_Soldier_F";
  706. scope = 2;
  707. side = 1;
  708. faction = "aiekillu_police";
  709. vehicleClass = "aiekillu_police_units";
  710. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  711. faceType = "Man_A3";
  712. genericNames = "NATOMen";
  713. displayName = "Uniforme de Brigadier FR";
  714. author = "Dax";
  715. camouflage = 2.0;
  716. sensitivity = 3.3;
  717. nakedUniform = "U_BasicBody";
  718. uniformClass = "police_brigadier_fr_man_uniform";
  719. hiddenSelections[] = {"camo"};
  720. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\2_police_bri_fr.paa"};
  721. };
  722.  
  723. class uniform_police_sergent_fr_man : I_Soldier_F {
  724. _generalMacro = "I_Soldier_F";
  725. scope = 2;
  726. side = 1;
  727. faction = "aiekillu_police";
  728. vehicleClass = "aiekillu_police_units";
  729. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  730. faceType = "Man_A3";
  731. genericNames = "NATOMen";
  732. displayName = "Uniforme de Sergent FR";
  733. author = "Dax";
  734. camouflage = 2.0;
  735. sensitivity = 3.3;
  736. nakedUniform = "U_BasicBody";
  737. uniformClass = "police_sergent_fr_man_uniform";
  738. hiddenSelections[] = {"camo"};
  739. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\3_police_ser_fr.paa"};
  740. };
  741.  
  742. class uniform_police_adjudant_fr_man : I_Soldier_F {
  743. _generalMacro = "I_Soldier_F";
  744. scope = 2;
  745. side = 1;
  746. faction = "aiekillu_police";
  747. vehicleClass = "aiekillu_police_units";
  748. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  749. faceType = "Man_A3";
  750. genericNames = "NATOMen";
  751. displayName = "Uniforme d'Adjudant FR";
  752. author = "Dax";
  753. camouflage = 2.0;
  754. sensitivity = 3.3;
  755. nakedUniform = "U_BasicBody";
  756. uniformClass = "police_adjudant_fr_man_uniform";
  757. hiddenSelections[] = {"camo"};
  758. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\4_police_adj_fr.paa"};
  759. };
  760.  
  761. class uniform_police_major_fr_man : I_Soldier_F {
  762. _generalMacro = "I_Soldier_F";
  763. scope = 2;
  764. side = 1;
  765. faction = "aiekillu_police";
  766. vehicleClass = "aiekillu_police_units";
  767. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  768. faceType = "Man_A3";
  769. genericNames = "NATOMen";
  770. displayName = "Uniforme de Major FR";
  771. author = "Dax";
  772. camouflage = 2.0;
  773. sensitivity = 3.3;
  774. nakedUniform = "U_BasicBody";
  775. uniformClass = "police_major_fr_man_uniform";
  776. hiddenSelections[] = {"camo"};
  777. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\5_police_maj_fr.paa"};
  778. };
  779.  
  780. class uniform_police_lieutenant_fr_man : I_Soldier_F {
  781. _generalMacro = "I_Soldier_F";
  782. scope = 2;
  783. side = 1;
  784. faction = "aiekillu_police";
  785. vehicleClass = "aiekillu_police_units";
  786. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  787. faceType = "Man_A3";
  788. genericNames = "NATOMen";
  789. displayName = "Uniforme de Lieutenant FR";
  790. author = "Dax";
  791. camouflage = 2.0;
  792. sensitivity = 3.3;
  793. nakedUniform = "U_BasicBody";
  794. uniformClass = "police_lieutenant_fr_man_uniform";
  795. hiddenSelections[] = {"camo"};
  796. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\6_police_lie_fr.paa"};
  797. };
  798.  
  799. class uniform_police_captaine_fr_man : I_Soldier_F {
  800. _generalMacro = "I_Soldier_F";
  801. scope = 2;
  802. side = 1;
  803. faction = "aiekillu_police";
  804. vehicleClass = "aiekillu_police_units";
  805. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  806. faceType = "Man_A3";
  807. genericNames = "NATOMen";
  808. displayName = "Uniforme de Capitaine FR";
  809. author = "Dax";
  810. camouflage = 2.0;
  811. sensitivity = 3.3;
  812. nakedUniform = "U_BasicBody";
  813. uniformClass = "police_capitaine_fr_man_uniform";
  814. hiddenSelections[] = {"camo"};
  815. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\7_police_cap_fr.paa"};
  816. };
  817.  
  818. class uniform_police_colonel_fr_man : I_Soldier_F {
  819. _generalMacro = "I_Soldier_F";
  820. scope = 2;
  821. side = 1;
  822. faction = "aiekillu_police";
  823. vehicleClass = "aiekillu_police_units";
  824. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  825. faceType = "Man_A3";
  826. genericNames = "NATOMen";
  827. displayName = "Uniforme de Colonel FR";
  828. author = "Dax";
  829. camouflage = 2.0;
  830. sensitivity = 3.3;
  831. nakedUniform = "U_BasicBody";
  832. uniformClass = "police_colonel_fr_man_uniform";
  833. hiddenSelections[] = {"camo"};
  834. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\8_police_col_fr.paa"};
  835. };
  836.  
  837. class uniform_police_commandant_fr_man : I_Soldier_F {
  838. _generalMacro = "I_Soldier_F";
  839. scope = 2;
  840. side = 1;
  841. faction = "aiekillu_police";
  842. vehicleClass = "aiekillu_police_units";
  843. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  844. faceType = "Man_A3";
  845. genericNames = "NATOMen";
  846. displayName = "Uniforme de Commandant FR";
  847. author = "Dax";
  848. camouflage = 2.0;
  849. sensitivity = 3.3;
  850. nakedUniform = "U_BasicBody";
  851. uniformClass = "police_commandant_fr_man_uniform";
  852. hiddenSelections[] = {"camo"};
  853. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\9_police_com_fr.paa"};
  854. };
  855.  
  856. //Uniforme Belge
  857.  
  858. class uniform_police_recrue_be_man : I_Soldier_F {
  859. _generalMacro = "I_Soldier_F";
  860. scope = 2;
  861. side = 1;
  862. faction = "aiekillu_police";
  863. vehicleClass = "aiekillu_police_units";
  864. displayName = "Uniforme de Recrue BE";
  865. picture = "Aiekillu_Police\Ui\ui_police_beret.paa";
  866. author = "Dax";
  867. nakedUniform = "U_BasicBody";
  868. uniformClass = "police_recrue_BE_man_uniform";
  869. hiddenSelections[] = {"camo"};
  870. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\1_police_rec_BE.paa"};
  871. };
  872.  
  873. class uniform_police_brigadier_BE_man : I_Soldier_F {
  874. _generalMacro = "I_Soldier_F";
  875. scope = 2;
  876. side = 1;
  877. faction = "aiekillu_police";
  878. vehicleClass = "aiekillu_police_units";
  879. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  880. faceType = "Man_A3";
  881. genericNames = "NATOMen";
  882. displayName = "Uniforme de Brigadier BE";
  883. author = "Dax";
  884. camouflage = 2.0;
  885. sensitivity = 3.3;
  886. nakedUniform = "U_BasicBody";
  887. uniformClass = "police_brigadier_BE_man_uniform";
  888. hiddenSelections[] = {"camo"};
  889. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\2_police_bri_BE.paa"};
  890. };
  891.  
  892. class uniform_police_sergent_BE_man : I_Soldier_F {
  893. _generalMacro = "I_Soldier_F";
  894. scope = 2;
  895. side = 1;
  896. faction = "aiekillu_police";
  897. vehicleClass = "aiekillu_police_units";
  898. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  899. faceType = "Man_A3";
  900. genericNames = "NATOMen";
  901. displayName = "Uniforme de Sergent BE";
  902. author = "Dax";
  903. camouflage = 2.0;
  904. sensitivity = 3.3;
  905. nakedUniform = "U_BasicBody";
  906. uniformClass = "police_sergent_BE_man_uniform";
  907. hiddenSelections[] = {"camo"};
  908. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\3_police_ser_BE.paa"};
  909. };
  910.  
  911. class uniform_police_adjudant_BE_man : I_Soldier_F {
  912. _generalMacro = "I_Soldier_F";
  913. scope = 2;
  914. side = 1;
  915. faction = "aiekillu_police";
  916. vehicleClass = "aiekillu_police_units";
  917. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  918. faceType = "Man_A3";
  919. genericNames = "NATOMen";
  920. displayName = "Uniforme d'Adjudant BE";
  921. author = "Dax";
  922. camouflage = 2.0;
  923. sensitivity = 3.3;
  924. nakedUniform = "U_BasicBody";
  925. uniformClass = "police_adjudant_BE_man_uniform";
  926. hiddenSelections[] = {"camo"};
  927. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\4_police_adj_BE.paa"};
  928. };
  929.  
  930. class uniform_police_major_BE_man : I_Soldier_F {
  931. _generalMacro = "I_Soldier_F";
  932. scope = 2;
  933. side = 1;
  934. faction = "aiekillu_police";
  935. vehicleClass = "aiekillu_police_units";
  936. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  937. faceType = "Man_A3";
  938. genericNames = "NATOMen";
  939. displayName = "Uniforme de Major BE";
  940. author = "Dax";
  941. camouflage = 2.0;
  942. sensitivity = 3.3;
  943. nakedUniform = "U_BasicBody";
  944. uniformClass = "police_major_BE_man_uniform";
  945. hiddenSelections[] = {"camo"};
  946. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\5_police_maj_BE.paa"};
  947. };
  948.  
  949. class uniform_police_lieutenant_BE_man : I_Soldier_F {
  950. _generalMacro = "I_Soldier_F";
  951. scope = 2;
  952. side = 1;
  953. faction = "aiekillu_police";
  954. vehicleClass = "aiekillu_police_units";
  955. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  956. faceType = "Man_A3";
  957. genericNames = "NATOMen";
  958. displayName = "Uniforme de Lieutenant BE";
  959. author = "Dax";
  960. camouflage = 2.0;
  961. sensitivity = 3.3;
  962. nakedUniform = "U_BasicBody";
  963. uniformClass = "police_lieutenant_BE_man_uniform";
  964. hiddenSelections[] = {"camo"};
  965. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\6_police_lie_BE.paa"};
  966. };
  967.  
  968. class uniform_police_captaine_BE_man : I_Soldier_F {
  969. _generalMacro = "I_Soldier_F";
  970. scope = 2;
  971. side = 1;
  972. faction = "aiekillu_police";
  973. vehicleClass = "aiekillu_police_units";
  974. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  975. faceType = "Man_A3";
  976. genericNames = "NATOMen";
  977. displayName = "Uniforme de Capitaine BE";
  978. author = "Dax";
  979. camouflage = 2.0;
  980. sensitivity = 3.3;
  981. nakedUniform = "U_BasicBody";
  982. uniformClass = "police_capitaine_BE_man_uniform";
  983. hiddenSelections[] = {"camo"};
  984. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\7_police_cap_BE.paa"};
  985. };
  986.  
  987. class uniform_police_colonel_BE_man : I_Soldier_F {
  988. _generalMacro = "I_Soldier_F";
  989. scope = 2;
  990. side = 1;
  991. faction = "aiekillu_police";
  992. vehicleClass = "aiekillu_police_units";
  993. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  994. faceType = "Man_A3";
  995. genericNames = "NATOMen";
  996. displayName = "Uniforme de Colonel BE";
  997. author = "Dax";
  998. camouflage = 2.0;
  999. sensitivity = 3.3;
  1000. nakedUniform = "U_BasicBody";
  1001. uniformClass = "police_colonel_BE_man_uniform";
  1002. hiddenSelections[] = {"camo"};
  1003. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\8_police_col_BE.paa"};
  1004. };
  1005.  
  1006. class uniform_police_commandant_be_man : I_Soldier_F {
  1007. _generalMacro = "I_Soldier_F";
  1008. scope = 2;
  1009. side = 1;
  1010. faction = "aiekillu_police";
  1011. vehicleClass = "aiekillu_police_units";
  1012. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1013. faceType = "Man_A3";
  1014. genericNames = "NATOMen";
  1015. displayName = "Uniforme de Commandant BE";
  1016. author = "Dax";
  1017. camouflage = 2.0;
  1018. sensitivity = 3.3;
  1019. nakedUniform = "U_BasicBody";
  1020. uniformClass = "police_commandant_be_man_uniform";
  1021. hiddenSelections[] = {"camo"};
  1022. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\9_police_com_be.paa"};
  1023. };
  1024.  
  1025. //Uniforme Quebec\\
  1026.  
  1027. class uniform_police_recrue_ca_man : I_Soldier_F {
  1028. _generalMacro = "I_Soldier_F";
  1029. scope = 2;
  1030. side = 1;
  1031. faction = "aiekillu_police";
  1032. vehicleClass = "aiekillu_police_units";
  1033. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1034. faceType = "Man_A3";
  1035. genericNames = "NATOMen";
  1036. displayName = "Uniforme de Recrue QC";
  1037. author = "Dax";
  1038. camouflage = 2.0;
  1039. sensitivity = 3.3;
  1040. nakedUniform = "U_BasicBody";
  1041. uniformClass = "police_recrue_ca_man_uniform";
  1042. hiddenSelections[] = {"camo"};
  1043. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\1_police_rec_ca.paa"};
  1044. };
  1045.  
  1046. class uniform_police_brigadier_ca_man : I_Soldier_F {
  1047. _generalMacro = "I_Soldier_F";
  1048. scope = 2;
  1049. side = 1;
  1050. faction = "aiekillu_police";
  1051. vehicleClass = "aiekillu_police_units";
  1052. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1053. faceType = "Man_A3";
  1054. genericNames = "NATOMen";
  1055. displayName = "Uniforme de Brigadier QC";
  1056. author = "Dax";
  1057. camouflage = 2.0;
  1058. sensitivity = 3.3;
  1059. nakedUniform = "U_BasicBody";
  1060. uniformClass = "police_brigadier_ca_man_uniform";
  1061. hiddenSelections[] = {"camo"};
  1062. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\2_police_bri_ca.paa"};
  1063. };
  1064.  
  1065. class uniform_police_sergent_ca_man : I_Soldier_F {
  1066. _generalMacro = "I_Soldier_F";
  1067. scope = 2;
  1068. side = 1;
  1069. faction = "aiekillu_police";
  1070. vehicleClass = "aiekillu_police_units";
  1071. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1072. faceType = "Man_A3";
  1073. genericNames = "NATOMen";
  1074. displayName = "Uniforme de Sergent QC";
  1075. author = "Dax";
  1076. camouflage = 2.0;
  1077. sensitivity = 3.3;
  1078. nakedUniform = "U_BasicBody";
  1079. uniformClass = "police_sergent_ca_man_uniform";
  1080. hiddenSelections[] = {"camo"};
  1081. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\3_police_ser_ca.paa"};
  1082. };
  1083.  
  1084. class uniform_police_adjudant_ca_man : I_Soldier_F {
  1085. _generalMacro = "I_Soldier_F";
  1086. scope = 2;
  1087. side = 1;
  1088. faction = "aiekillu_police";
  1089. vehicleClass = "aiekillu_police_units";
  1090. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1091. faceType = "Man_A3";
  1092. genericNames = "NATOMen";
  1093. displayName = "Uniforme d'Adjudant QC";
  1094. author = "Dax";
  1095. camouflage = 2.0;
  1096. sensitivity = 3.3;
  1097. nakedUniform = "U_BasicBody";
  1098. uniformClass = "police_adjudant_ca_man_uniform";
  1099. hiddenSelections[] = {"camo"};
  1100. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\4_police_adj_ca.paa"};
  1101. };
  1102.  
  1103. class uniform_police_major_ca_man : I_Soldier_F {
  1104. _generalMacro = "I_Soldier_F";
  1105. scope = 2;
  1106. side = 1;
  1107. faction = "aiekillu_police";
  1108. vehicleClass = "aiekillu_police_units";
  1109. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1110. faceType = "Man_A3";
  1111. genericNames = "NATOMen";
  1112. displayName = "Uniforme de Major QC";
  1113. author = "Dax";
  1114. camouflage = 2.0;
  1115. sensitivity = 3.3;
  1116. nakedUniform = "U_BasicBody";
  1117. uniformClass = "police_major_ca_man_uniform";
  1118. hiddenSelections[] = {"camo"};
  1119. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\5_police_maj_ca.paa"};
  1120. };
  1121.  
  1122. class uniform_police_lieutenant_ca_man : I_Soldier_F {
  1123. _generalMacro = "I_Soldier_F";
  1124. scope = 2;
  1125. side = 1;
  1126. faction = "aiekillu_police";
  1127. vehicleClass = "aiekillu_police_units";
  1128. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1129. faceType = "Man_A3";
  1130. genericNames = "NATOMen";
  1131. displayName = "Uniforme de Lieutenant QC";
  1132. author = "Dax";
  1133. camouflage = 2.0;
  1134. sensitivity = 3.3;
  1135. nakedUniform = "U_BasicBody";
  1136. uniformClass = "police_lieutenant_ca_man_uniform";
  1137. hiddenSelections[] = {"camo"};
  1138. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\6_police_lie_ca.paa"};
  1139. };
  1140.  
  1141. class uniform_police_captaine_ca_man : I_Soldier_F {
  1142. _generalMacro = "I_Soldier_F";
  1143. scope = 2;
  1144. side = 1;
  1145. faction = "aiekillu_police";
  1146. vehicleClass = "aiekillu_police_units";
  1147. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1148. faceType = "Man_A3";
  1149. genericNames = "NATOMen";
  1150. displayName = "Uniforme de Capitaine QC";
  1151. author = "Dax";
  1152. camouflage = 2.0;
  1153. sensitivity = 3.3;
  1154. nakedUniform = "U_BasicBody";
  1155. uniformClass = "police_capitaine_ca_man_uniform";
  1156. hiddenSelections[] = {"camo"};
  1157. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\7_police_cap_ca.paa"};
  1158. };
  1159.  
  1160. class uniform_police_colonel_ca_man : I_Soldier_F {
  1161. _generalMacro = "I_Soldier_F";
  1162. scope = 2;
  1163. side = 1;
  1164. faction = "aiekillu_police";
  1165. vehicleClass = "aiekillu_police_units";
  1166. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1167. faceType = "Man_A3";
  1168. genericNames = "NATOMen";
  1169. displayName = "Uniforme de Colonel QC";
  1170. author = "Dax";
  1171. camouflage = 2.0;
  1172. sensitivity = 3.3;
  1173. nakedUniform = "U_BasicBody";
  1174. uniformClass = "police_colonel_ca_man_uniform";
  1175. hiddenSelections[] = {"camo"};
  1176. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\8_police_col_ca.paa"};
  1177. };
  1178.  
  1179. class uniform_police_commandant_ca_man : I_Soldier_F {
  1180. _generalMacro = "I_Soldier_F";
  1181. scope = 2;
  1182. side = 1;
  1183. faction = "aiekillu_police";
  1184. vehicleClass = "aiekillu_police_units";
  1185. identityTypes[] = {"Language_EN_EP1", "Head_NATO", "NoGlasses"};
  1186. faceType = "Man_A3";
  1187. genericNames = "NATOMen";
  1188. displayName = "Uniforme de Commandant QC";
  1189. author = "Dax";
  1190. camouflage = 2.0;
  1191. sensitivity = 3.3;
  1192. nakedUniform = "U_BasicBody";
  1193. uniformClass = "police_commandant_ca_man_uniform";
  1194. hiddenSelections[] = {"camo"};
  1195. hiddenSelectionsTextures[] = {"Aiekillu_Police\Vetements\Uniformes\9_police_com_ca.paa"};
  1196. };
  1197.  
  1198. //--- Sac ---\\
  1199.  
  1200. class ReammoBox;
  1201. class ReammoBox_EP2 : ReammoBox {
  1202. expansion = 1;
  1203. };
  1204.  
  1205. class backpackinvi : ReammoBox_EP2 {
  1206.  
  1207. //dabizous de la coop !
  1208. expansion = 2;
  1209. scope = 2;
  1210. class TransportMagazines {};
  1211. class TransportWeapons{};
  1212. isbackpack = 1;
  1213. reversed = 1;
  1214. mapSize = 2;
  1215. vehicleClass = "Backpacks";
  1216. model = "\Aiekillu_Police\Vetements\Sac\backpackinvi";
  1217. displayName="Sac à dos";
  1218. picture = "\Aiekillu_Police\Vetements\Sac\backpack_ca.paa";
  1219. icon = "\Aiekillu_Police\Vetements\Sac\backpack_ca.paa";
  1220. transportMaxWeapons = 1;
  1221. transportMaxMagazines = 15;
  1222. maximumLoad = 320;
  1223. };};
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