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bout.log

By: a guest on Dec 22nd, 2012  |  syntax: None  |  size: 26.64 KB  |  views: 24  |  expires: Never
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  1. 14:02:21: Creating resource group General
  2. 14:02:21: Creating resource group Internal
  3. 14:02:21: Creating resource group Autodetect
  4. 14:02:21: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 14:02:21: Registering ResourceManager for type Material
  6. 14:02:21: Registering ResourceManager for type Mesh
  7. 14:02:21: Registering ResourceManager for type Skeleton
  8. 14:02:21: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 14:02:21: OverlayElementFactory for type Panel registered.
  10. 14:02:21: OverlayElementFactory for type BorderPanel registered.
  11. 14:02:21: OverlayElementFactory for type TextArea registered.
  12. 14:02:21: Registering ResourceManager for type Font
  13. 14:02:21: ArchiveFactory for archive type FileSystem registered.
  14. 14:02:21: ArchiveFactory for archive type Zip registered.
  15. 14:02:21: DDS codec registering
  16. 14:02:21: FreeImage version: 3.15.1
  17. 14:02:21: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  18. 14:02:21: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  19. 14:02:21: Registering ResourceManager for type HighLevelGpuProgram
  20. 14:02:21: Registering ResourceManager for type Compositor
  21. 14:02:21: MovableObjectFactory for type 'Entity' registered.
  22. 14:02:21: MovableObjectFactory for type 'Light' registered.
  23. 14:02:21: MovableObjectFactory for type 'BillboardSet' registered.
  24. 14:02:21: MovableObjectFactory for type 'ManualObject' registered.
  25. 14:02:21: MovableObjectFactory for type 'BillboardChain' registered.
  26. 14:02:21: MovableObjectFactory for type 'RibbonTrail' registered.
  27. 14:02:21: Loading library ./lib/32/RenderSystem_GL
  28. 14:02:21: Installing plugin: GL RenderSystem
  29. 14:02:21: OpenGL Rendering Subsystem created.
  30. 14:02:21: Plugin successfully installed
  31. 14:02:21: Loading library ./lib/32/Plugin_CgProgramManager
  32. 14:02:21: Installing plugin: Cg Program Manager
  33. 14:02:21: Plugin successfully installed
  34. 14:02:21: Loading library ./lib/32/Plugin_ParticleUniverse
  35. 14:02:21: Installing plugin: ParticleUniverse
  36. 14:02:21: MovableObjectFactory for type 'PUParticleSystem' registered.
  37. 14:02:21: MovableObjectFactory for type 'BoxSet' registered.
  38. 14:02:21: MovableObjectFactory for type 'SphereSet' registered.
  39. 14:02:21: ParticleUniverse: Particle Renderer Type 'Beam' registered
  40. 14:02:21: ParticleUniverse: Particle Renderer Type 'Billboard' registered
  41. 14:02:21: ParticleUniverse: Particle Renderer Type 'Box' registered
  42. 14:02:21: ParticleUniverse: Particle Renderer Type 'Sphere' registered
  43. 14:02:21: ParticleUniverse: Particle Renderer Type 'Entity' registered
  44. 14:02:21: ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
  45. 14:02:21: ParticleUniverse: Particle Renderer Type 'Light' registered
  46. 14:02:21: ParticleUniverse: Particle Emitter Type 'Point' registered
  47. 14:02:21: ParticleUniverse: Particle Emitter Type 'Line' registered
  48. 14:02:21: ParticleUniverse: Particle Emitter Type 'Box' registered
  49. 14:02:21: ParticleUniverse: Particle Emitter Type 'Circle' registered
  50. 14:02:21: ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
  51. 14:02:21: ParticleUniverse: Particle Emitter Type 'Vertex' registered
  52. 14:02:21: ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
  53. 14:02:21: ParticleUniverse: Particle Emitter Type 'Position' registered
  54. 14:02:21: ParticleUniverse: Particle Emitter Type 'Slave' registered
  55. 14:02:21: ParticleUniverse: Particle Affector Type 'Dummy01' registered
  56. 14:02:21: ParticleUniverse: Particle Affector Type 'LinearForce' registered
  57. 14:02:21: ParticleUniverse: Particle Affector Type 'Gravity' registered
  58. 14:02:21: ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
  59. 14:02:21: ParticleUniverse: Particle Affector Type 'Vortex' registered
  60. 14:02:21: ParticleUniverse: Particle Affector Type 'Randomiser' registered
  61. 14:02:21: ParticleUniverse: Particle Affector Type 'Line' registered
  62. 14:02:21: ParticleUniverse: Particle Affector Type 'Scale' registered
  63. 14:02:21: ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
  64. 14:02:21: ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
  65. 14:02:21: ParticleUniverse: Particle Affector Type 'TextureRotator' registered
  66. 14:02:21: ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
  67. 14:02:21: ParticleUniverse: Particle Affector Type 'Jet' registered
  68. 14:02:21: ParticleUniverse: Particle Affector Type 'Align' registered
  69. 14:02:21: ParticleUniverse: Particle Affector Type 'FlockCentering' registered
  70. 14:02:21: ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
  71. 14:02:21: ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
  72. 14:02:21: ParticleUniverse: Particle Affector Type 'Colour' registered
  73. 14:02:21: ParticleUniverse: Particle Affector Type 'SineForce' registered
  74. 14:02:21: ParticleUniverse: Particle Affector Type 'Dummy02' registered
  75. 14:02:21: ParticleUniverse: Particle Affector Type 'SphereCollider' registered
  76. 14:02:21: ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
  77. 14:02:21: ParticleUniverse: Particle Affector Type 'BoxCollider' registered
  78. 14:02:21: ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
  79. 14:02:21: ParticleUniverse: Particle Affector Type 'PathFollower' registered
  80. 14:02:21: ParticleUniverse: Particle Affector Type 'ForceField' registered
  81. 14:02:21: ParticleUniverse: Particle Observer Type 'OnExpire' registered
  82. 14:02:21: ParticleUniverse: Particle Observer Type 'OnEmission' registered
  83. 14:02:21: ParticleUniverse: Particle Observer Type 'OnCount' registered
  84. 14:02:21: ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
  85. 14:02:21: ParticleUniverse: Particle Observer Type 'OnCollision' registered
  86. 14:02:21: ParticleUniverse: Particle Observer Type 'OnVelocity' registered
  87. 14:02:21: ParticleUniverse: Particle Observer Type 'OnTime' registered
  88. 14:02:21: ParticleUniverse: Particle Observer Type 'OnPosition' registered
  89. 14:02:21: ParticleUniverse: Particle Observer Type 'OnClear' registered
  90. 14:02:21: ParticleUniverse: Particle Observer Type 'OnQuota' registered
  91. 14:02:21: ParticleUniverse: Particle Observer Type 'OnRandom' registered
  92. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
  93. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
  94. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
  95. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
  96. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
  97. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
  98. 14:02:21: ParticleUniverse: Particle EventHandler Type 'DoScale' registered
  99. 14:02:21: ParticleUniverse: Particle Extern Type 'Gravity' registered
  100. 14:02:21: ParticleUniverse: Particle Extern Type 'SphereCollider' registered
  101. 14:02:21: ParticleUniverse: Particle Extern Type 'BoxCollider' registered
  102. 14:02:21: ParticleUniverse: Particle Extern Type 'Vortex' registered
  103. 14:02:21: ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
  104. 14:02:21: ParticleUniverse: Particle Behaviour Type 'Slave' registered
  105. 14:02:21: Plugin successfully installed
  106. 14:02:21: *-*-* OGRE Initialising
  107. 14:02:21: *-*-* Version 1.7.4 (Cthugha)
  108. 14:02:21: Setup Resources:
  109. 14:02:21: Creating resource group Bootstrap
  110. 14:02:21: Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
  111. 14:02:21: Added resource location '.' of type 'FileSystem' to resource group 'General'
  112. 14:02:21: Added resource location 'data' of type 'FileSystem' to resource group 'General'
  113. 14:02:21: Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General'
  114. 14:02:21: Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General'
  115. 14:02:21: Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General'
  116. 14:02:21: Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General'
  117. 14:02:21: Added resource location 'data/models' of type 'FileSystem' to resource group 'General'
  118. 14:02:21: Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General'
  119. 14:02:21: Added resource location 'data/particle' of type 'FileSystem' to resource group 'General'
  120. 14:02:21: Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General'
  121. 14:02:21: Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General'
  122. 14:02:21: Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General'
  123. 14:02:21: Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General'
  124. 14:02:21: Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General'
  125. 14:02:21: Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General'
  126. 14:02:21: Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General'
  127. 14:02:21: Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General'
  128. 14:02:21: Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General'
  129. 14:02:21: Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General'
  130. 14:02:21: Creating resource group INTERFACEDATA
  131. 14:02:21: Added resource location 'kagedata/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  132. 14:02:21: Added resource location 'kagedata/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA'
  133. 14:02:21: Added resource location 'kagedata/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA'
  134. 14:02:21: Creating resource group GAMEDATA
  135. 14:02:21: Added resource location 'kagedata/' of type 'FileSystem' to resource group 'GAMEDATA'
  136. 14:02:21: Added resource location 'kagedata/common' of type 'FileSystem' to resource group 'GAMEDATA'
  137. 14:02:21: Added resource location 'kagedata/sound' of type 'FileSystem' to resource group 'GAMEDATA'
  138. 14:02:21: Added resource location 'kagedata/video' of type 'FileSystem' to resource group 'GAMEDATA'
  139. 14:02:21: Added resource location 'kagedata/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  140. 14:02:21: Added resource location 'kagedata/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  141. 14:02:21: Added resource location 'kagedata/sound/chapter1_part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  142. 14:02:21: Added resource location 'kagedata/sound/music.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  143. 14:02:21: Added resource location 'kagedata/sound/chapter1_part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  144. 14:02:21: Added resource location 'kagedata/screensaver' of type 'FileSystem' to resource group 'GAMEDATA'
  145. 14:02:21: Added resource location 'kagedata/lang/data' of type 'FileSystem' to resource group 'GAMEDATA'
  146. 14:02:21: Added resource location 'kagedata/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA'
  147. 14:02:21: Added resource location 'kagedata/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  148. 14:02:21: Configure:
  149. 14:02:21: CPU Identifier & Features
  150. 14:02:21: -------------------------
  151. 14:02:21:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU         950  @ 3.07GHz
  152. 14:02:21:  *      SSE: yes
  153. 14:02:21:  *     SSE2: yes
  154. 14:02:21:  *     SSE3: yes
  155. 14:02:21:  *      MMX: yes
  156. 14:02:21:  *   MMXEXT: yes
  157. 14:02:21:  *    3DNOW: no
  158. 14:02:21:  * 3DNOWEXT: no
  159. 14:02:21:  *     CMOV: yes
  160. 14:02:21:  *      TSC: yes
  161. 14:02:21:  *      FPU: yes
  162. 14:02:21:  *      PRO: yes
  163. 14:02:21:  *       HT: no
  164. 14:02:21: -------------------------
  165. 14:02:21: ******************************
  166. *** Starting GLX Subsystem ***
  167. ******************************
  168. 14:02:21: GLRenderSystem::_createRenderWindow "The Book Of Unwritten Tales: Die Vieh-Chroniken", 800x600 fullscreen  miscParams: FSAA=0 displayFrequency= gamma=No vsync=No
  169. 14:02:21: Created Window l:560 t:300 800x600
  170. 14:02:21: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource GLX_icon.png in resource group General or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753)
  171. 14:02:21: GLXWindow::create used FBConfigID = 39
  172. 14:02:21: GL_VERSION = 4.2.11931 Compatibility Profile Context
  173. 14:02:21: GL_VENDOR = ATI Technologies Inc.
  174. 14:02:21: GL_RENDERER = ATI Radeon HD 5670
  175. 14:02:21: GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_
  176. fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_
  177. shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_
  178. viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_
  179. specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
  180. GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
  181. 14:02:21: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap
  182. 14:02:21: ***************************
  183. 14:02:21: *** GL Renderer Started ***
  184. 14:02:21: ***************************
  185. 14:02:21: Registering ResourceManager for type GpuProgram
  186. 14:02:21: GLSL support detected
  187. 14:02:21: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  188. 14:02:21: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  189. 14:02:21: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  190. 14:02:21: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  191. 14:02:21: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  192. 14:02:21: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  193. 14:02:21: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  194. 14:02:21: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  195. 14:02:21: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  196. 14:02:21: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  197. 14:02:21: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  198. 14:02:21: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  199. 14:02:21: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  200. 14:02:21: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  201. 14:02:21: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  202. 14:02:21: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  203. 14:02:21: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  204. 14:02:21: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  205. 14:02:21: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  206. 14:02:21: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  207. 14:02:21: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  208. 14:02:21: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  209. 14:02:21: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  210. 14:02:21: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  211. 14:02:21: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  212. 14:02:21: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  213. 14:02:21: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  214. 14:02:21: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  215. 14:02:21: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  216. 14:02:21: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  217. 14:02:21: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
  218. 14:02:21: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  219. 14:02:21: RenderSystem capabilities
  220. 14:02:21: -------------------------
  221. 14:02:21: RenderSystem Name: OpenGL Rendering Subsystem
  222. 14:02:21: GPU Vendor: ati
  223. 14:02:21: Device Name: ATI Radeon HD 5670
  224. 14:02:21: Driver Version: 4.2.11931.0
  225. 14:02:21:  * Fixed function pipeline: yes
  226. 14:02:21:  * Hardware generation of mipmaps: no
  227. 14:02:21:  * Texture blending: yes
  228. 14:02:21:  * Anisotropic texture filtering: yes
  229. 14:02:21:  * Dot product texture operation: yes
  230. 14:02:21:  * Cube mapping: yes
  231. 14:02:21:  * Hardware stencil buffer: yes
  232. 14:02:21:    - Stencil depth: 8
  233. 14:02:21:    - Two sided stencil support: yes
  234. 14:02:21:    - Wrap stencil values: yes
  235. 14:02:21:  * Hardware vertex / index buffers: yes
  236. 14:02:21:  * Vertex programs: yes
  237. 14:02:21:  * Number of floating-point constants for vertex programs: 256
  238. 14:02:21:  * Number of integer constants for vertex programs: 0
  239. 14:02:21:  * Number of boolean constants for vertex programs: 0
  240. 14:02:21:  * Fragment programs: yes
  241. 14:02:21:  * Number of floating-point constants for fragment programs: 256
  242. 14:02:21:  * Number of integer constants for fragment programs: 0
  243. 14:02:21:  * Number of boolean constants for fragment programs: 0
  244. 14:02:21:  * Geometry programs: yes
  245. 14:02:21:  * Number of floating-point constants for geometry programs: 16384
  246. 14:02:21:  * Number of integer constants for geometry programs: 0
  247. 14:02:21:  * Number of boolean constants for geometry programs: 0
  248. 14:02:21:  * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4
  249. 14:02:21:  * Texture Compression: yes
  250. 14:02:21:    - DXT: yes
  251. 14:02:21:    - VTC: no
  252. 14:02:21:    - PVRTC: no
  253. 14:02:21:  * Scissor Rectangle: yes
  254. 14:02:21:  * Hardware Occlusion Query: yes
  255. 14:02:21:  * User clip planes: yes
  256. 14:02:21:  * VET_UBYTE4 vertex element type: yes
  257. 14:02:21:  * Infinite far plane projection: yes
  258. 14:02:21:  * Hardware render-to-texture: yes
  259. 14:02:21:  * Floating point textures: yes
  260. 14:02:21:  * Non-power-of-two textures: yes
  261. 14:02:21:  * Volume textures: yes
  262. 14:02:21:  * Multiple Render Targets: 8
  263. 14:02:21:    - With different bit depths: yes
  264. 14:02:21:  * Point Sprites: yes
  265. 14:02:21:  * Extended point parameters: yes
  266. 14:02:21:  * Max Point Size: 8192
  267. 14:02:21:  * Vertex texture fetch: yes
  268. 14:02:21:  * Number of world matrices: 0
  269. 14:02:21:  * Number of texture units: 16
  270. 14:02:21:  * Stencil buffer depth: 8
  271. 14:02:21:  * Number of vertex blend matrices: 0
  272. 14:02:21:    - Max vertex textures: 16
  273. 14:02:21:    - Vertex textures shared: yes
  274. 14:02:21:  * Render to Vertex Buffer : no
  275. 14:02:21:  * GL 1.5 without VBO workaround: no
  276. 14:02:21:  * Frame Buffer objects: yes
  277. 14:02:21:  * Frame Buffer objects (ARB extension): no
  278. 14:02:21:  * Frame Buffer objects (ATI extension): no
  279. 14:02:21:  * PBuffer support: yes
  280. 14:02:21:  * GL 1.5 without HW-occlusion workaround: no
  281. 14:02:21: Registering ResourceManager for type Texture
  282. 14:02:21: DefaultWorkQueue('Root') initialising on thread 0x9a13220.
  283. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa04bb80 starting.
  284. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa04ccf0 starting.
  285. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa049898 starting.
  286. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa054080 starting.
  287. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa04a6a8 starting.
  288. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa054240 starting.
  289. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa04ac78 starting.
  290. 14:02:21: DefaultWorkQueue('Root')::WorkerFunc - thread 0xa04c150 starting.
  291. 14:02:21: Particle Renderer Type 'billboard' registered
  292. 14:02:21: Init Ogre:
  293. 14:02:21: Set the timeflow
  294. 14:02:21: Init sound
  295. 14:02:21: load device list
  296. 14:02:21:  * found some
  297. 14:02:21: Possible sounddevice found: OpenAL Soft
  298. 14:02:21: alcOpenDevice ...
  299. 14:02:21: ... complete!
  300. 14:02:21: Choosen Sounddevice is: OpenAL Soft
  301. 14:02:21: AL Source test successfully found 32 possible sources
  302. 14:02:21: Load savegames
  303. 14:02:21: Init scene manager
  304. 14:02:21: Init character manager
  305. 14:02:21: Init item manager
  306. 14:02:21: ParticleUniverse: Particle Emitter Type 'Entity' registered
  307. 14:02:21: *** Initializing OIS ***
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