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Jan 17th, 2017
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  1. Maria
  2. Refuge Was it an attic? A closet? A dresser? Wherever it was, you were creating your own tiny world inside. You locked yourself away in that world just for you. Will you need another refuge like that here?
  3. 66 Cooking You made meals. Cutting vegetables, stirring a pot, cracking eggs, stir-frying meat. At first, you couldn't really make anything, but gradually, you became much better.You can't remember the taste of any of those dishes, though. Was what you made really that delicious?
  4. Holic
  5. Gothic- Main
  6. Baroque- sub
  7. Fury Damage See Below Self
  8. Effect: You may only use this Skill when you deal damage.
  9. As the Cost of this Skill, add a Madness Point to a Fetter of your choice.
  10. Add +2 to the damage dealt.
  11. Rip and Tear Auto None Self
  12. Effect The effect of your Jaws and Fists changes to "Unarmed Attack 1 + Dismember."
  13. Vile Repast Auto None See Below
  14. Effect When you cause the target of your Attack to make a Dismemberment Check, they receive a penalty of -2 to the die roll
  15. Super Strength Auto None Self
  16. Effect Your Unarmed and Melee Attacks deal +1 damage.
  17.  
  18. tier 1
  19. Arm
  20. Mut
  21. Legs Tail Auto None Self
  22. Effect Maximum Action Points +1.
  23. Location Name Timing Cost Range
  24. Head Adrenaline Auto None Self
  25. Effect Maximum Action Points +1
  26. tier 2
  27. Enhancement Any Reflexes Auto None Self
  28. Effect Maximum Action Points +1
  29. Any Horn Auto None Self
  30. Effect When you make a Critical Hit against an enemy with a Range 0 Unarmed Attack, you may add either the Chain Attack 1 (if the attack already has it, increase the number of Chain Attacks) or the Stagger (if the attack already has it, you cannot Stagger twice) properties to the attack.
  31. tier 3
  32. Any Flesh Whip Action 3 0~1
  33. Effect Unarmed Attack 2 + Chain 1
  34.  
  35. Location Name Timing Cost Range
  36. Any Mirror Auto None None
  37. Effect Your Treasure. At the end of the Battle Phase, you may remove one Madness Point from a Fetter of your choice. If this Part is destroyed, remove it from your Owned Parts.
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