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Dec 10th, 2016
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  1. /run MH = GetInventoryItemTexture("player", 16) OH = GetInventoryItemTexture("player", 17) CTS="Interface\\Icons\\INV_Sword_51" VIS="Interface\\Icons\\INV_Sword_18" SKULL="Interface\\Icons\\INV_Misc_Bone_ElfSkull_01"
  2. /run for i=0,4 do for j=1,18 do texture, itemCount, locked, quality, readable = GetContainerItemInfo(i, j) if texture==SKULL then SKULLB=i SKULLS=j end end end
  3. /run for i=0,4 do for j=1,18 do texture, itemCount, locked, quality, readable = GetContainerItemInfo(i, j) if texture==VIS then VISB=i VISS=j end end end
  4. /run for i=0,4 do for j=1,18 do texture, itemCount, locked, quality, readable = GetContainerItemInfo(i, j) if texture==CTS then CTSB=i CTSS=j end end end
  5. /run if MH==VIS and OH==CTS then PickupInventoryItem(16) EquipCursorItem(17) PickupContainerItem(SKULLB,SKULLS) EquipCursorItem(17) end
  6. /run if MH==CTS and OH==SKULL then PickupContainerItem(VISSB,VISS) EquipCursorItem(17) PickupInventoryItem(16) EquipCursorItem(17) end
  7. /run if GetInventoryItemTexture("player", 16)==CTS and GetInventoryItemTexture("player", 17)==VIS then PickupInventoryItem(16) EquipCursorItem(17) end
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