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Exarion

Red any% glitchless (no instant text)

Dec 27th, 2015
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  1. In November, a Pokemon Red runner accidentally found a bug that allowed him to get instant text for a large portion of the early game, saving up to a minute. After some discussion, community leaders decided to allow this bug for any% glitchless runs. This was a reasonable decision, as the bug cannot definitively be considered a glitch.
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  3. Since then, many Red runners have attempted runs using strats that maximize the time save from instant text. The strats vary slightly, but they are quite different from pre-instant text strats, and they are almost universally disliked for the following reasons:
  4. 1) You take about 40 more steps in Mt. Moon to pick up 2 TMs, increasing the variance in encounter RNG.
  5. 2) You lose instant text whenever you menu, so healing and switching out for safety are massive time losses that usually can't be considered when going for a good time. Thus, instant text itself is a major run-killer.
  6. 3) As a consequence of #1 and #2, the early-game has very little decision making. You get the 2 TMs, you get instant text and then you hope for good luck -- no balancing of risk/reward, no variation of when to menu, etc.
  7. 4) Good execution during the two instant text sections is mostly about mashing, since many neat menuing tricks do not work while instant text is active.
  8. 5) It is possible to accidentally open the menu when trying to select a move during fights. This is normally a 40-frame time loss, but with instant text active, it is probably run over because you lose instant text.
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  10. Short version: We tried instant text, and it didn't work. That's not necessarily a reason to ban it, but I think it's bad enough to warrant the creation of a new category: any% glitchless (no instant text). The rules would be the same as any% glitchless, plus this one: "Declining to buy the bicycle is not allowed, as it causes instant text."
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  12. Horouichigo, another Red runner, has already started doing runs with these rules. I will soon be joining him, and I will be attempting to run any% glitchless (no instant text) and any% glitchless at the same time. If the run is good through Route 3, I will continue without instant text in hopes of getting a run I'm proud of. If the run is bad, I won't care about it, but I'll try instant text so that I can keep playing without resetting (and possibly get an instant-text PB). This approach will make Red much more runnable for me, as I'll be able to enjoy runs while playing optimally.
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  14. I don't really care whether speedrun.com adopts this category, but I hope other runners consider this approach if they're struggling to enjoy runs with instant text.
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