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Jan 20th, 2017
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  1. // Welcome to the Exiled Bot default Pickit
  2. // You'll find the item names list in the ItemNameList.txt file, in the main bot folder, if some name are missing, please send them to us in pm and I'll add them to upcoming versions.
  3. // You'll find the mods list in the ModsList.html file, in the main bot folder, remember to only use expressions from the right (ie. local_minimum_added_physical_damage, base_maximum_energy_shield, ...).
  4. // All uniques should now be listed within the Pickit for easy commenting and uncommenting. All uniques valued 1ex+ should be by default uncommented.
  5.  
  6. // There are several special mods here to make pickit maker's life easier:
  7. // [TotalResistances] that will make the bot sum all resistances on each item and compare them to the value (ie. [Category] == "Helm" # [TotalResistances] > "50", to keep every helm that has more than 50 sum up resistance value.
  8. // [DPS] that will make the bot compute the dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [DPS] >= "250").
  9. // [Elemental DPS] that will make the bot compute ONLY the elemental dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Elemental DPS] >= "200").
  10. // [Physical DPS] that will make the bot compute ONLY the physical dps of any weapon and compare it to the value (ie. [Category] == "1Handed" # [Physical DPS] >= "250").
  11. // Expressions to the left are only here to help you choosing the right ones
  12.  
  13. // Syntax is: [Key] operator "Value"
  14. // Key could be replaced by any of the following list, operator could be ==, <=, >=, <, > and Value could be any corresponding value (ie. a number if type is Quality)
  15. // Key List: Type, ItemLevel, MapTier, Armor, Evasion, Energy Shield, Computed Armor, Computed Evasion, Computed Energy Shield, Rarity, Quality, Sockets, Linked, and all the mods found in ModsList.html file.
  16. // You can use a mod by its index (if it is not in the ModsList.txt file) this way [modindex] == "value", ie. [587] == "30" for +30 int mod. Press F7 to dump inventory and find mod indexes.
  17. // Flags that can be iused are : [StashItem] =="true", [StashUnid] == "true", [SellItem] == "true", [SellUnid] == "true". Please note that [SellItem] tag will ALWAYS make the bot identify item.
  18. // About Key Rarity, only operators == and != can be used and possible values are: "Normal", "Magic", "Rare", "Unique".
  19. // You can use different equipment categories as well, possible values: "Chest", "Shield", "Helm", "Ring", "Amulet", "Flask", "Weapon", "1Handed", "2Handed", "Gloves", "Boots", "Belt", "Map", "Jewel", "Talisman", "Card".
  20. // Operators && and || are available, parenthesis are working.
  21. // # is used to separate mods checked after item identification. If an item matchs mods before the # and doesn't match the ones after, it will be sold to vendor.
  22. // If you didn't noticed, // is used for comments.
  23.  
  24. // /!\ Be careful!!! local_ mod name means that the mods is applied on the stats of the items rather than the stats of your char. local_attack_speed_+% for instance is applied on the weapon only
  25. // and attack_speed_+% is global on the character (ring,amy,belt...) /!\
  26.  
  27. // If you want to chance an item, simply add for instance [Type] == "Glorious Plate" # [ChanceItem] == "true", to make the bot pickup any glorious plate it find and use an orb of chance on it (Kaom's Heart FTW).
  28. // Be careful, if you set up the Glorious Plate to be Chanced, no need to add any line for the bot to pick up the white item or sell magic and rare. Just setup [Type] == "Your Item" # [ChanceItem] == "true" and the bot will do the rest.
  29.  
  30. // Thanks to jps42 for his help in building this pickit file.
  31. // Thanks to Sexuation for completely re-working the rare section.
  32. // Thanks to Madbishep for reviewing/correcting stuff.
  33. // You can check his post here : https://exiled-bot.net/community/index.php/topic/6329-helpful-pickit-additional-lines-chaosregal-recipe-talisman/
  34.  
  35.  
  36. /////////////////////////////////////////////////////////////////////////////////////
  37. // //
  38. // EXAMPLE //
  39. // //
  40. /////////////////////////////////////////////////////////////////////////////////////
  41.  
  42. // Blanket coverage
  43. // [Category] == "Gloves" && [Rarity] == "Rare" # [SellItem] == "true"
  44. // What it means : Pick up any gloves. Id the item. Then Sell it.
  45. // Exception handling
  46. // [Category] == "Gloves" && [Rarity] == "Rare" # [attack_speed_+%] >= "10" && [StashItem] == "true"
  47. // What it means : When the gloves are Identified, if they have an attack speed modifier above a 10% value, it will stash the item.
  48. // [Type] == "Short Bow" && [Rarity] == "Unique" && [Quality] >= "10"
  49. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique"
  50. // [Type] == "Engraved Wand" # [attack_minimum_added_physical_damage]>="10" && [accuracy_rating_+%]=="100"
  51. // [Type] == "Medium Life Flask"
  52. // [Category] == "Chest" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [base_cold_damage_resistance_%] >= "25"
  53. // [Category] == "Helm" && [Rarity] == "Rare" # [StashItem] == "true" && [base_maximum_life] >= "80" && [base_lightning_damage_resistance_%] >= "25" && [base_cold_damage_resistance_%] >= "25"
  54.  
  55. /////////////////////////////////////////////////////////////////////////////////////
  56. // //
  57. // B O O K M A R K //
  58. // //
  59. /////////////////////////////////////////////////////////////////////////////////////
  60. //
  61. //Example
  62. //Bookmark
  63. //User's custom rules
  64. //Currency
  65. //Chaos/Regal Recipe
  66. //Breach
  67. //Essences
  68. //Gems
  69. //Cards
  70. //Maps
  71. //Sockets
  72. //Chancing
  73. //Whites
  74. //Jewels
  75. //Unique items
  76. //
  77. /////////////////////////////////////////////////////////////////////////////////////
  78. // //
  79. // User's custom rules //
  80. // //
  81. /////////////////////////////////////////////////////////////////////////////////////
  82.  
  83. // Add any custom lines here
  84. // [Category] == "Flask" && [Quality] == "20" # [SellItem] == "true" /// Glassblower's Bauble farm
  85. // [Category] == "Flask" && [Quality] >= "13" # [StashItem] == "true" // 3 Flasks = Glassblower's
  86. // [Type] == "Stone Hammer" && [Rarity] == "Normal" // Q20 + Map = Chisel
  87. // [Type] == "Rock Breaker" && [Rarity] == "Normal" // Q20 + Map = Chisel
  88. // [Type] == "Gavel" && [Rarity] == "Normal" // Q20 + Map = Chisel
  89. // [Type] == "Iron Ring" // 7 Rings (any rarity) + Coral/Paua Rare Ring = Rare Ammy
  90.  
  91. // These following lines are added if you want bot to pickup every rare item and ID it before selling
  92. // The new rare item checks by [Type] instead of [Category]; therefore if you have "loot rares" checked in GUI, bot will sell for transmute shards
  93. // If you have the lines below uncommented, the bot will use the mod check (I used something random, in the case [DPS] to ID), then sell to vendor for alt shards
  94.  
  95. // [Category] == "Helm" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  96. // [Category] == "Gloves" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  97. // [Category] == "Boots" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  98. // [Category] == "Chest" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  99. // [Category] == "Weapon" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  100. // [Category] == "Shield" && [Rarity] == "Rare" # [DPS] > "10000" && [StashItem] == "true"
  101.  
  102. /////////////////////////////////////////////////////////////////////////////////////
  103. // //
  104. // CURRENCY //
  105. // //
  106. /////////////////////////////////////////////////////////////////////////////////////
  107.  
  108. // Scrolls commented so instead of picking every scroll it will keep number of scroll setup by user in inventory
  109. // [Type] == "Scroll of Wisdom" # [StashItem] == "true" // Take all id scroll
  110. // [Type] == "Portal Scroll" # [StashItem] == "true" // Take all tp scroll
  111. [Type] == "Blacksmith's Whetstone" # [StashItem] == "true" // Take Blacksmith's Whetstone
  112. [Type] == "Armourer's Scrap" # [StashItem] == "true" // Take Armourer's Scrap
  113. [Type] == "Glassblower's Bauble" # [StashItem] == "true" // Take Glassblower's Bauble
  114. [Type] == "Albino Rhoa Feather" # [StashItem] == "true" // Albino Rhoa Feather
  115.  
  116.  
  117.  
  118. /////////////////////////////////////////////////////////////////////////////////////
  119. // //
  120. // CHAOS / REGAL RECIPE //
  121. // //
  122. /////////////////////////////////////////////////////////////////////////////////////
  123.  
  124. // Jewelry lines left here because bot now does chaos recipe on its own, but sometimes we want bot just to pickup specific jewelry pieces.
  125.  
  126. // Jewelry
  127. // [Category] == "Belt" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
  128. // [Category] == "Ring" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
  129. // [Category] == "Amulet" && [Rarity] == "Rare" && [ItemLevel] >= "60" # [StashItem] == "true"
  130.  
  131.  
  132. /////////////////////////////////////////////////////////////////////////////////////
  133. // //
  134. // B R E A C H //
  135. // //
  136. /////////////////////////////////////////////////////////////////////////////////////
  137.  
  138. [Type] == "Splinter of Chayula" # [StashItem] == "true"
  139. [Type] == "Splinter of Esh" # [StashItem] == "true"
  140. [Type] == "Splinter of Tul" # [StashItem] == "true"
  141. [Type] == "Splinter of Uul-Netol" # [StashItem] == "true"
  142. [Type] == "Splinter of Xoph" # [StashItem] == "true"
  143.  
  144. /////////////////////////////////////////////////////////////////////////////////////
  145. // //
  146. // E S S E N C E S //
  147. // //
  148. /////////////////////////////////////////////////////////////////////////////////////
  149.  
  150. Tier 1
  151. // [Type] == "Whispering Essence of Hatred" # [StashItem] == "true"
  152. // [Type] == "Whispering Essence of Woe" # [StashItem] == "true"
  153. // [Type] == "Whispering Essence of Greed" # [StashItem] == "true"
  154. // [Type] == "Whispering Essence of Contempt" # [StashItem] == "true"
  155.  
  156. Tier 2
  157. // [Type] == "Muttering Essence of Hatred" # [StashItem] == "true"
  158. // [Type] == "Muttering Essence of Woe" # [StashItem] == "true"
  159. // [Type] == "Muttering Essence of Greed" # [StashItem] == "true"
  160. // [Type] == "Muttering Essence of Contempt" # [StashItem] == "true"
  161. // [Type] == "Muttering Essence of Sorrow" # [StashItem] == "true"
  162. // [Type] == "Muttering Essence of Anger" # [StashItem] == "true"
  163. // [Type] == "Muttering Essence of Torment" # [StashItem] == "true"
  164. // [Type] == "Muttering Essence of Fear" # [StashItem] == "true"
  165.  
  166. Tier 3
  167. // [Type] == "Weeping Essence of Hatred" # [StashItem] == "true"
  168. // [Type] == "Weeping Essence of Woe" # [StashItem] == "true"
  169. // [Type] == "Weeping Essence of Greed" # [StashItem] == "true"
  170. // [Type] == "Weeping Essence of Contempt" # [StashItem] == "true"
  171. // [Type] == "Weeping Essence of Sorrow" # [StashItem] == "true"
  172. // [Type] == "Weeping Essence of Anger" # [StashItem] == "true"
  173. // [Type] == "Weeping Essence of Torment" # [StashItem] == "true"
  174. // [Type] == "Weeping Essence of Fear" # [StashItem] == "true"
  175. // [Type] == "Weeping Essence of Suffering" # [StashItem] == "true"
  176. // [Type] == "Weeping Essence of Rage" # [StashItem] == "true"
  177. // [Type] == "Weeping Essence of Wrath" # [StashItem] == "true"
  178. // [Type] == "Weeping Essence of Doubt" # [StashItem] == "true"
  179.  
  180. Tier 4
  181. // [Type] == "Wailing Essence of Hatred" # [StashItem] == "true"
  182. // [Type] == "Wailing Essence of Woe" # [StashItem] == "true"
  183. // [Type] == "Wailing Essence of Greed" # [StashItem] == "true"
  184. // [Type] == "Wailing Essence of Contempt" # [StashItem] == "true"
  185. // [Type] == "Wailing Essence of Sorrow" # [StashItem] == "true"
  186. // [Type] == "Wailing Essence of Anger" # [StashItem] == "true"
  187. // [Type] == "Wailing Essence of Torment" # [StashItem] == "true"
  188. // [Type] == "Wailing Essence of Fear" # [StashItem] == "true"
  189. // [Type] == "Wailing Essence of Suffering" # [StashItem] == "true"
  190. // [Type] == "Wailing Essence of Rage" # [StashItem] == "true"
  191. // [Type] == "Wailing Essence of Wrath" # [StashItem] == "true"
  192. // [Type] == "Wailing Essence of Doubt" # [StashItem] == "true"
  193. // [Type] == "Wailing Essence of Anguish" # [StashItem] == "true"
  194. // [Type] == "Wailing Essence of Loathing" # [StashItem] == "true"
  195. // [Type] == "Wailing Essence of Spite" # [StashItem] == "true"
  196. // [Type] == "Wailing Essence of Zeal" # [StashItem] == "true"
  197.  
  198. Tier 5
  199. // [Type] == "Screaming Essence of Hatred" # [StashItem] == "true"
  200. // [Type] == "Screaming Essence of Woe" # [StashItem] == "true"
  201. // [Type] == "Screaming Essence of Greed" # [StashItem] == "true"
  202. // [Type] == "Screaming Essence of Contempt" # [StashItem] == "true"
  203. // [Type] == "Screaming Essence of Sorrow" # [StashItem] == "true"
  204. // [Type] == "Screaming Essence of Anger" # [StashItem] == "true"
  205. // [Type] == "Screaming Essence of Torment" # [StashItem] == "true"
  206. // [Type] == "Screaming Essence of Fear" # [StashItem] == "true"
  207. // [Type] == "Screaming Essence of Suffering" # [StashItem] == "true"
  208. // [Type] == "Screaming Essence of Rage" # [StashItem] == "true"
  209. // [Type] == "Screaming Essence of Wrath" # [StashItem] == "true"
  210. // [Type] == "Screaming Essence of Doubt" # [StashItem] == "true"
  211. // [Type] == "Screaming Essence of Anguish" # [StashItem] == "true"
  212. // [Type] == "Screaming Essence of Loathing" # [StashItem] == "true"
  213. // [Type] == "Screaming Essence of Spite" # [StashItem] == "true"
  214. // [Type] == "Screaming Essence of Zeal" # [StashItem] == "true"
  215. // [Type] == "Screaming Essence of Misery" # [StashItem] == "true"
  216. // [Type] == "Screaming Essence of Dread" # [StashItem] == "true"
  217. // [Type] == "Screaming Essence of Scorn" # [StashItem] == "true"
  218. // [Type] == "Screaming Essence of Envy" # [StashItem] == "true"
  219.  
  220. Tier 6
  221. // [Type] == "Shrieking Essence of Hatred" # [StashItem] == "true"
  222. // [Type] == "Shrieking Essence of Woe" # [StashItem] == "true"
  223. // [Type] == "Shrieking Essence of Greed" # [StashItem] == "true"
  224. // [Type] == "Shrieking Essence of Contempt" # [StashItem] == "true"
  225. // [Type] == "Shrieking Essence of Sorrow" # [StashItem] == "true"
  226. // [Type] == "Shrieking Essence of Anger" # [StashItem] == "true"
  227. // [Type] == "Shrieking Essence of Torment" # [StashItem] == "true"
  228. // [Type] == "Shrieking Essence of Fear" # [StashItem] == "true"
  229. // [Type] == "Shrieking Essence of Suffering" # [StashItem] == "true"
  230. // [Type] == "Shrieking Essence of Rage" # [StashItem] == "true"
  231. // [Type] == "Shrieking Essence of Wrath" # [StashItem] == "true"
  232. // [Type] == "Shrieking Essence of Doubt" # [StashItem] == "true"
  233. // [Type] == "Shrieking Essence of Anguish" # [StashItem] == "true"
  234. // [Type] == "Shrieking Essence of Loathing" # [StashItem] == "true"
  235. // [Type] == "Shrieking Essence of Spite" # [StashItem] == "true"
  236. // [Type] == "Shrieking Essence of Zeal" # [StashItem] == "true"
  237. // [Type] == "Shrieking Essence of Misery" # [StashItem] == "true"
  238. // [Type] == "Shrieking Essence of Dread" # [StashItem] == "true"
  239. // [Type] == "Shrieking Essence of Scorn" # [StashItem] == "true"
  240. // [Type] == "Shrieking Essence of Envy" # [StashItem] == "true"
  241.  
  242. Tier 7
  243. // [Type] == "Deafening Essence of Hatred" # [StashItem] == "true"
  244. // [Type] == "Deafening Essence of Woe" # [StashItem] == "true"
  245. // [Type] == "Deafening Essence of Greed" # [StashItem] == "true"
  246. // [Type] == "Deafening Essence of Contempt" # [StashItem] == "true"
  247. // [Type] == "Deafening Essence of Sorrow" # [StashItem] == "true"
  248. // [Type] == "Deafening Essence of Anger" # [StashItem] == "true"
  249. // [Type] == "Deafening Essence of Torment" # [StashItem] == "true"
  250. // [Type] == "Deafening Essence of Fear" # [StashItem] == "true"
  251. // [Type] == "Deafening Essence of Suffering" # [StashItem] == "true"
  252. // [Type] == "Deafening Essence of Rage" # [StashItem] == "true"
  253. // [Type] == "Deafening Essence of Wrath" # [StashItem] == "true"
  254. // [Type] == "Deafening Essence of Doubt" # [StashItem] == "true"
  255. // [Type] == "Deafening Essence of Anguish" # [StashItem] == "true"
  256. // [Type] == "Deafening Essence of Loathing" # [StashItem] == "true"
  257. // [Type] == "Deafening Essence of Spite" # [StashItem] == "true"
  258. // [Type] == "Deafening Essence of Zeal" # [StashItem] == "true"
  259. // [Type] == "Deafening Essence of Misery" # [StashItem] == "true"
  260. // [Type] == "Deafening Essence of Dread" # [StashItem] == "true"
  261. // [Type] == "Deafening Essence of Scorn" # [StashItem] == "true"
  262. // [Type] == "Deafening Essence of Envy" # [StashItem] == "true"
  263.  
  264. Tier 8
  265. [Type] == "Essence of Hysteria" # [StashItem] == "true"
  266. [Type] == "Essence of Insanity" # [StashItem] == "true"
  267. [Type] == "Essence of Horror" # [StashItem] == "true"
  268. [Type] == "Essence of Delirium" # [StashItem] == "true"
  269.  
  270. [Type] == "Remnant of Corruption" # [StashItem] == "true"
  271.  
  272.  
  273. /////////////////////////////////////////////////////////////////////////////////////
  274. // //
  275. // G E M S //
  276. // //
  277. /////////////////////////////////////////////////////////////////////////////////////
  278.  
  279. // For quality gem, use the setting Min Gem Quality from Pickit tab of GUI
  280.  
  281. // White Skill Gem
  282.  
  283. // [Type] == "Portal" // Drop Only Gem
  284. // [Type] == "Detonate Mines" // Drop Only Gem
  285.  
  286. // Red Active Gem Skill
  287.  
  288. //[Type] == "Abyssal Cry" // Gem
  289. //[Type] == "Ancestral Protector" // Gem
  290. //[Type] == "Ancestral Warchief" // Gem
  291. //[Type] == "Anger" // Gem
  292. //[Type] == "Animate Guardian" // Gem
  293. //[Type] == "Cleave" // Gem
  294. //[Type] == "Decoy Totem" // Gem
  295. //[Type] == "Determination" // Gem
  296. //[Type] == "Devouring Totem" // Gem
  297. //[Type] == "Dominating Blow" // Gem
  298. //[Type] == "Earthquake" // Gem
  299. //[Type] == "Enduring Cry" // Gem
  300. //[Type] == "Flame Totem" // Gem
  301. //[Type] == "Glacial Hammer" // Gem
  302. //[Type] == "Ground Slam" // Gem
  303. //[Type] == "Heavy Strike" // Gem
  304. //[Type] == "Herald of Ash" // Gem
  305. //[Type] == "Ice Crash" // Gem
  306. //[Type] == "Immortal Call" // Gem
  307. //[Type] == "Infernal Blow" // Gem
  308. //[Type] == "Leap Slam" // Gem
  309. //[Type] == "Molten Shell" // Gem
  310. //[Type] == "Molten Strike" // Gem
  311. //[Type] == "Punishment" // Gem
  312. //[Type] == "Purity of Fire" // Gem
  313. //[Type] == "Rallying Cry" // Gem
  314. //[Type] == "Reckoning" // Gem
  315. //[Type] == "Rejuvenation Totem" // Gem
  316. //[Type] == "Searing Bond" // Gem
  317. //[Type] == "Shield Charge" // Gem
  318. //[Type] == "Shockwave Totem" // Gem
  319. //[Type] == "Static Strike" // Gem
  320. //[Type] == "Summon Flame Golem" // Gem
  321. //[Type] == "Summon Stone Golem" // Gem
  322. //[Type] == "Sunder" // Gem
  323. //[Type] == "Sweep" // Gem
  324. //[Type] == "Vengeance" // Gem
  325. //[Type] == "Vigilant Strike" // Gem
  326. //[Type] == "Vitality" // Gem
  327. //[Type] == "Warlord's Mark" // Gem
  328.  
  329. //Red Support Gem Skill
  330.  
  331. //[Type] == "Added Fire Damage Support" // Gem
  332. //[Type] == "Blood Magic Support" // Gem
  333. //[Type] == "Bloodlust Support" // Gem
  334. //[Type] == "Cast on Melee Kill Support" // Gem
  335. //[Type] == "Cast when Damage Taken Support" // Gem
  336. //[Type] == "Cold to Fire Support" // Gem
  337. [Type] == "Empower Support" // Drop Only Gem
  338. //[Type] == "Endurance Charge on Melee Stun Support" // Gem
  339. //[Type] == "Fire Penetration Support" // Gem
  340. //[Type] == "Fortify Support" // Gem
  341. //[Type] == "Generosity Support" // Gem
  342. //[Type] == "Increased Burning Damage Support" // Gem
  343. //[Type] == "Increased Duration Support" // Gem
  344. //[Type] == "Iron Grip Support" // Gem
  345. //[Type] == "Iron Will Support" // Gem
  346. //[Type] == "Item Quantity Support" // Gem
  347. //[Type] == "Knockback Support" // Gem
  348. //[Type] == "Less Duration Support" // Gem
  349. //[Type] == "Life Gain on Hit Support" // Gem
  350. //[Type] == "Life Leech Support" // Gem
  351. //[Type] == "Melee Damage on Full Life Support" // Gem
  352. //[Type] == "Melee Physical Damage Support" // Gem
  353. //[Type] == "Melee Splash Support" // Gem
  354. //[Type] == "Multistrike Support" // Gem
  355. //[Type] == "Ranged Attack Totem Support" // Gem
  356. //[Type] == "Reduced Mana Support" // Gem
  357. //[Type] == "Spell Totem Support" // Gem
  358. //[Type] == "Stun Support" // Gem
  359. //[Type] == "Weapon Elemental Damage Support"// Gem
  360.  
  361. // Green Active Gem Skill
  362.  
  363. //[Type] == "Animate Weapon" // Gem
  364. //[Type] == "Arctic Armour" // Gem
  365. //[Type] == "Barrage" // Gem
  366. //[Type] == "Bear Trap" // Gem
  367. //[Type] == "Blade Flurry" // Gem
  368. //[Type] == "Blade Vortex" // Gem
  369. //[Type] == "Bladefall" // Gem
  370. //[Type] == "Blast Rain" // Gem
  371. //[Type] == "Blink Arrow" // Gem
  372. //[Type] == "Blood Rage" // Gem
  373. //[Type] == "Burning Arrow" // Gem
  374. //[Type] == "Caustic Arrow" // Gem
  375. //[Type] == "Cyclone" // Gem
  376. //[Type] == "Desecrate" // Gem
  377. //[Type] == "Detonate Dead" // Gem
  378. //[Type] == "Double Strike" // Gem
  379. //[Type] == "Dual Strike" // Gem
  380. //[Type] == "Elemental Hit" // Gem
  381. //[Type] == "Ethereal Knives" // Gem
  382. //[Type] == "Explosive Arrow" // Gem
  383. //[Type] == "Fire Trap" // Gem
  384. //[Type] == "Flicker Strike" // Gem
  385. //[Type] == "Freeze Mine" // Gem
  386. //[Type] == "Frenzy" // Gem
  387. //[Type] == "Frost Blades" // Gem
  388. //[Type] == "Grace" // Gem
  389. //[Type] == "Haste" // Gem
  390. //[Type] == "Hatred" // Gem
  391. //[Type] == "Herald of Ice" // Gem
  392. //[Type] == "Ice Shot" // Gem
  393. //[Type] == "Ice Trap" // Gem
  394. //[Type] == "Lacerate" // Gem
  395. //[Type] == "Lightning Arrow" // Gem
  396. //[Type] == "Lightning Strike" // Gem
  397. //[Type] == "Mirror Arrow" // Gem
  398. //[Type] == "Phase Run" // Gem
  399. //[Type] == "Poacher's Mark" // Gem
  400. //[Type] == "Projectile Weakness" // Gem
  401. //[Type] == "Puncture" // Gem
  402. //[Type] == "Purity of Ice" // Gem
  403. //[Type] == "Rain of Arrows " // Gem
  404. //[Type] == "Reave" // Gem
  405. //[Type] == "Riposte" // Gem
  406. //[Type] == "Shrapnel Shot" // Gem
  407. //[Type] == "Siege Ballista" // Gem
  408. //[Type] == "Smoke Mine" // Gem
  409. //[Type] == "Spectral Throw" // Gem
  410. //[Type] == "Split Arrow" // Gem
  411. //[Type] == "Summon Ice Golem" // Gem
  412. //[Type] == "Temporal Chains" // Gem
  413. //[Type] == "Tornado Shot" // Gem
  414. //[Type] == "Viper Strike" // Gem
  415. //[Type] == "Whirling Blades" // Gem
  416. //[Type] == "Wild Strike" // Gem
  417.  
  418. // Green Support Gem Skill
  419.  
  420. //[Type] == "Added Cold Damage Support" // Gem
  421. //[Type] == "Additional Accuracy Support" // Gem
  422. //[Type] == "Blind Support" // Gem
  423. //[Type] == "Block Chance Reduction Support" // Gem
  424. //[Type] == "Cast On Critical Strike Support" // Gem
  425. //[Type] == "Cast on Death Support" // Gem
  426. //[Type] == "Chain Support" // Gem
  427. //[Type] == "Chance to Flee Support" // Gem
  428. //[Type] == "Cluster Trap Support" // Gem
  429. //[Type] == "Cold Penetration Support" // Gem
  430. //[Type] == "Culling Strike Support" // Gem
  431. [Type] == "Enhance Support" // Drop Only Gem
  432. //[Type] == "Faster Attacks Support" // Gem
  433. //[Type] == "Faster Projectiles Support" // Gem
  434. //[Type] == "Fork Support" // Gem
  435. //[Type] == "Greater Multiple Projectiles Support" // Gem
  436. //[Type] == "Hypothermia Support" // Gem
  437. //[Type] == "Ice Bite Support" // Gem
  438. //[Type] == "Lesser Multiple Projectiles Support" // Gem
  439. //[Type] == "Mana Leech Support" // Gem
  440. //[Type] == "Multiple Traps Support" // Gem
  441. //[Type] == "Physical Projectile Attack Damage Support" // Gem
  442. //[Type] == "Pierce Support" // Gem
  443. //[Type] == "Point Blank Support" // Gem
  444. //[Type] == "Poison Support" // Gem
  445. //[Type] == "Rapid Decay Support" // Gem
  446. //[Type] == "Slower Projectiles Support" // Gem
  447. //[Type] == "Trap Support" // Gem
  448. //[Type] == "Trap Cooldown Support" // Gem
  449. //[Type] == "Trap and Mine Damage Support" // Gem
  450. //[Type] == "Void Manipulation Support" // Gem
  451.  
  452. // Blue Active Gem Skill
  453.  
  454. //[Type] == "Arc" // Gem
  455. //[Type] == "Arctic Breath" // Gem
  456. //[Type] == "Assassin's Mark" // Gem
  457. //[Type] == "Ball Lightning" // Gem
  458. //[Type] == "Blight" // Gem
  459. //[Type] == "Bone Offering" // Gem
  460. //[Type] == "Clarity" // Gem
  461. //[Type] == "Cold Snap" // Gem
  462. //[Type] == "Conductivity" // Gem
  463. //[Type] == "Contagion" // Gem
  464. //[Type] == "Conversion Trap" // Gem
  465. //[Type] == "Convocation" // Gem
  466. //[Type] == "Discharge" // Gem
  467. //[Type] == "Discipline" // Gem
  468. //[Type] == "Elemental Weakness" // Gem
  469. //[Type] == "Enfeeble" // Gem
  470. //[Type] == "Essence Drain" // Gem
  471. //[Type] == "Fire Nova Mine" // Gem
  472. //[Type] == "Fireball" // Gem
  473. //[Type] == "Firestorm" // Gem
  474. //[Type] == "Flame Dash" // Gem
  475. //[Type] == "Flame Surge" // Gem
  476. //[Type] == "Flameblast" // Gem
  477. //[Type] == "Flammability" // Gem
  478. //[Type] == "Flesh Offering" // Gem
  479. //[Type] == "Freezing Pulse" // Gem
  480. //[Type] == "Frost Bomb" // Gem
  481. //[Type] == "Frost Wall" // Gem
  482. //[Type] == "Frostbite" // Gem
  483. //[Type] == "Frostbolt" // Gem
  484. //[Type] == "Glacial Cascade" // Gem
  485. //[Type] == "Herald of Thunder" // Gem
  486. //[Type] == "Ice Nova" // Gem
  487. //[Type] == "Ice Spear" // Gem
  488. //[Type] == "Incinerate" // Gem
  489. //[Type] == "Kinetic Blast" // Gem
  490. //[Type] == "Lightning Tendrils" // Gem
  491. //[Type] == "Lightning Trap" // Gem
  492. //[Type] == "Lightning Warp" // Gem
  493. //[Type] == "Magma Orb" // Gem
  494. //[Type] == "Orb of Storms" // Gem
  495. //[Type] == "Power Siphon" // Gem
  496. //[Type] == "Purity of Elements" // Gem
  497. //[Type] == "Purity of Lightning" // Gem
  498. //[Type] == "Raise Spectre" // Gem
  499. //[Type] == "Raise Zombie" // Gem
  500. //[Type] == "Righteous Fire" // Gem
  501. //[Type] == "Scorching Ray" // Gem
  502. //[Type] == "Shock Nova" // Gem
  503. //[Type] == "Spark" // Gem
  504. //[Type] == "Spirit Offering" // Gem
  505. //[Type] == "Storm Call" // Gem
  506. //[Type] == "Summon Chaos Golem" // Gem
  507. //[Type] == "Summon Lightning Golem" // Gem
  508. //[Type] == "Summon Raging Spirit" // Gem
  509. //[Type] == "Summon Skeletons" // Gem
  510. //[Type] == "Tempest Shield" // Gem
  511. //[Type] == "Vortex" // Gem
  512. //[Type] == "Vulnerability" // Gem
  513. //[Type] == "Wither" // Gem
  514. //[Type] == "Wrath" // Gem
  515.  
  516. // Blue Support Gem Skill
  517.  
  518. //[Type] == "Added Chaos Damage Support" // Drop Only Gem
  519. //[Type] == "Added Lightning Damage Support" // Gem
  520. //[Type] == "Blasphemy Support" // Gem
  521. //[Type] == "Cast when Stunned Support" // Gem
  522. //[Type] == "Cast while Channelling Support" // Gem
  523. //[Type] == "Chance to Ignite Support" // Gem
  524. //[Type] == "Concentrated Effect Support" // Gem
  525. //[Type] == "Controlled Destruction Support" // Gem
  526. //[Type] == "Curse on Hit Support" // Gem
  527. //[Type] == "Elemental Focus Support" // Gem
  528. //[Type] == "Elemental Proliferation Support" // Gem
  529. [Type] == "Enlighten Support" // Drop Only Gem
  530. //[Type] == "Faster Casting Support" // Gem
  531. //[Type] == "Increased Area of Effect Support" // Gem
  532. //[Type] == "Increased Critical Damage Support" // Gem
  533. //[Type] == "Increased Critical Strikes Support" // Gem
  534. //[Type] == "Innervate Support" // Gem
  535. //[Type] == "Item Rarity Support" // Gem
  536. //[Type] == "Lightning Penetration Support" // Gem
  537. //[Type] == "Minefield Support" // Gem
  538. //[Type] == "Minion and Totem Elemental Resistance Support" // Gem
  539. //[Type] == "Minion Damage Support" // Gem
  540. //[Type] == "Minion Life Support" // Gem
  541. //[Type] == "Minion Speed Support" // Gem
  542. //[Type] == "Power Charge On Critical Support" // Gem
  543. //[Type] == "Remote Mine Support" // Gem
  544. //[Type] == "Spell Echo Support" // Gem
  545.  
  546. // Vaal gems
  547.  
  548. // [Type] == "Vaal Glacial Hammer" // Gem
  549. // [Type] == "Vaal Ground Slam" // Gem
  550. // [Type] == "Vaal Immortal Call" // Gem
  551. // [Type] == "Vaal Lightning Strike" // Gem
  552. // [Type] == "Vaal Molten Shell" // Gem
  553.  
  554. // [Type] == "Vaal Burning Arrow" // Gem
  555. // [Type] == "Vaal Cyclone" // Gem
  556. // [Type] == "Vaal Detonate Dead" // Gem
  557. // [Type] == "Vaal Double Strike" // Gem
  558. // [Type] == "Vaal Grace" // Gem
  559. // [Type] == "Vaal Haste" // Gem
  560. // [Type] == "Vaal Lightning Strike" // Gem
  561. // [Type] == "Vaal Rain of Arrows" // Gem
  562. // [Type] == "Vaal Reave" // Gem
  563. // [Type] == "Vaal Spectral Throw" // Gem
  564.  
  565. // [Type] == "Vaal Arc" // Gem
  566. // [Type] == "Vaal Clarity" // Gem
  567. // [Type] == "Vaal Cold Snap" // Gem
  568. // [Type] == "Vaal Discipline" // Gem
  569. // [Type] == "Vaal Fireball" // Gem
  570. // [Type] == "Vaal Flameblast" // Gem
  571. // [Type] == "Vaal Ice Nova" // Gem
  572. // [Type] == "Vaal Lightning Trap" // Gem
  573. // [Type] == "Vaal Lightning Warp" // Gem
  574. // [Type] == "Vaal Power Siphon" // Gem
  575. // [Type] == "Vaal Righteous Fire" // Gem
  576. // [Type] == "Vaal Spark" // Gem
  577. // [Type] == "Vaal Storm Call" // Gem
  578. // [Type] == "Vaal Summon Skeletons" // Gem
  579.  
  580. /////////////////////////////////////////////////////////////////////////////////////
  581. // //
  582. // C A R D S //
  583. // //
  584. /////////////////////////////////////////////////////////////////////////////////////
  585.  
  586.  
  587. // Card > Item Gained > Location
  588. [Category] == "Card" # [StashItem] == "true" // Collect all divination cards
  589. // [Type] == "Abandoned Wealth" # [ForceSellItem] == "true" // 3x Exalted Orb -- Arsenal (map)
  590. // [Type] == "The Aesthete" # [ForceSellItem] == "true" // Shavronne Item -- Shavronne of Umbra/Prodigy of Darkness
  591. [Type] == "Anarchy's Price" # [ForceSellItem] == "true" // Voltaxic Rift (Corrupted)-- Rogue Exiles
  592. // [Type] == "The Arena Champion" # [ForceSellItem] == "true" // Colosseum Map -- Arena/Pit (map)
  593. // [Type] == "The Artist" # [ForceSellItem] == "true" // Level 4 Enhance (Corrupted) -- Overgrown Ruin/Overgrown Shrine (map)
  594. [Type] == "Assassin's Favour" # [ForceSellItem] == "true" // Unique Dagger -- The Marketplace/Arcade/Bazaar (map)
  595. [Type] == "Audacity" # [ForceSellItem] == "true" // Doryani's Fist (Corrupted) -- Apex of Sacrifice (map)
  596. [Type] == "The Avenger" # [ForceSellItem] == "true" // Mjölner (Corrupted) -- Bazaar/Torture Chamber (map)
  597. [Type] == "The Battle Born" # [ForceSellItem] == "true" // Unique Axe -- Kaom's Dream/Kaom's Path/Abyss/Volcano (map)
  598. [Type] == "The Betrayal" # [ForceSellItem] == "true" // Maligaro's Virtuosity -- Broken Bridge/Western Forest/Wetlands (map)
  599. [Type] == "Birth of the Three" # [ForceSellItem] == "true" // Goddess Bound -- Hillock
  600. [Type] == "Blind Venture" # [ForceSellItem] == "true" // Unique Ring -- Museum
  601. [Type] == "The Body" # [ForceSellItem] == "true" // Unique Chest -- Armourer's Strongbox
  602. [Type] == "Boundless Realms" # [ForceSellItem] == "true" // Random Map -- Solaris (zone)
  603. // [Type] == "Bowyer's Dream" # [ForceSellItem] == "true" //6L Harbinger Bow -- Lord of the Bow
  604. // [Type] == "The Brittle Emperor" # [ForceSellItem] == "true" // Voll's Devotion (Corrupted) -- Voll
  605. // [Type] == "The Calling" # [ForceSellItem] == "true" // Beyond Item -- Beyond demons
  606. [Type] == "Call to the First Ones" # [ForceSellItem] == "true" // Talisman T1 (Corrupted) -- Barrows/Burial Chambers/Spider Forest/Graveyard (map)
  607. [Type] == "The Carrion Crow" # [ForceSellItem] == "true" // Life Armour -- Aqueduct/Battlefront/City of Sarn/Ebony Barracks/Western Forest/Colonnade/Waterways
  608. // [Type] == "The Cartographer" #[ForceSellItem] == "true" // 10x Chisel -- Cartographer Strongbox
  609. [Type] == "Cartographer's Delight" # [ForceSellItem] == "true" // Map T5 -- The Docks Merc (zone)
  610. // [Type] == "The Cataclysm" # [ForceSellItem] == "true" // Lvl 21 Spell Gem (Corrupted) -- Corrupted Areas
  611. // [Type] == "The Catalyst" # [ForceSellItem] == "true" // Vaal Orb -- The Vaal Ruins (map area)
  612. // [Type] == "The Celestial Justicar" # [ForceSellItem] == "true" // 6L Astral Plate -- Crypt lvl 2, Crypt (map)
  613. // [Type] == "The Chains that Bind" # [ForceSellItem] == "true" // 6L Body Armour -- Crematorium (map and zone)
  614. // [Type] == "Chaotic Disposition" # [ForceSellItem] == "true" // 5x Chaos Orbs -- Poorjoy's Asylum (map)
  615. [Type] == "The Coming Storm" # [ForceSellItem] == "true" // Lightning Coil -- Wharf/Cemetry/Promenade/Shipyard
  616. [Type] == "The Conduit" # [ForceSellItem] == "true" // Doryani's Fist -- High Templar/Palace (map)
  617. // [Type] == "Coveted Possession" # [ForceSellItem] == "true" // 5x Regal Orb -- The Catacombs (zone)/Catacomb (map)
  618. // [Type] == "The Cursed King" # [ForceSellItem] == "true" // Rigwald's Curse -- Caer Blaidd (map)
  619. // [Type] == "The Dapper Prodigy" # [ForceSellItem] == "true" // 6L Body Armour -- Residence (map)
  620. // [Type] == "The Dark Mage" # [ForceSellItem] == "true" // 6L Staff -- Chamber of Sins (zone 1+2)/Overgrown Ruin (map)
  621. [Type] == "Death" # [ForceSellItem] == "true" // Mon'tregul's Grasp -- Fetid Pool (zone)/Bog/Mud Geyser (map)
  622. [Type] == "The Demoness" # [ForceSellItem] == "true" // Death's Hand -- Northern Forest (zone)
  623. [Type] == "Destined to Crumble" # [ForceSellItem] == "true" // Body Armour (rare iLvl 100) -- Museum/Academy (map)
  624. // [Type] == "The Devastator" # [ForceSellItem] == "true" // Atziri's Disfavour (Corrupted) -- unknown
  625. // [Type] == "Dialla's Subjugation" # [ForceSellItem] == "true" // Superior Support Gem (23%) -- Temple (map)
  626. // [Type] == "The Doctor" # [ForceSellItem] == "true" // Headhunter -- Springs (map)
  627. [Type] == "Doedre's Madness" # [ForceSellItem] == "true" // Doedre Item -- Doedre Darktongue/ Core (map)
  628. //[Type] == "The Doppelganger" # [ForceSellItem] == "true" // Q20 Mirror Arrow -- Crossroads (zone)
  629. [Type] == "The Dragon" # [ForceSellItem] == "true" // Coruscating Elixir -- Norther Forest (zone)/ Dark Forest (map)
  630. // [Type] == "The Dragon's Heart" # [ForceSellItem] == "true" // Level 4 Empower (corrupted) -- Abyss (map)
  631. [Type] == "The Drunken Aristocrat" # [ForceSellItem] == "true" // Divination Distillate -- Sceptre of God (zone)/ Villa (map)
  632. [Type] == "Dying Anguish" # [ForceSellItem] == "true" // Lvl 19 Skill Gem -- Marketplace/Docks/Ebony Barracks/City of Sarn (zone)
  633. [Type] == "Earth Drinker" # [ForceSellItem] == "true" // Unique Granite Flask - Dunes (map)
  634. // [Type] == "Emperor's Luck" # [ForceSellItem] == "true" // 5x Currency -- Imperial Gardens (zone)/Courtyard/Orchard (map)
  635. // [Type] == "Emperor of Purity" # [ForceSellItem] == "true" // 6L Holy Chainmail -- Chamber of Sins (zone) / Overgrown Ruin / Springs (map)
  636. [Type] == "The Encroaching Darkness" # [ForceSellItem] == "true" // Map (Corrupted) -- Vaal Ruins (zone/merc)
  637. [Type] == "The Endurance" # [ForceSellItem] == "true" // Vivid Crimson Magic Jewel -- Crystal Veins / Mines / Excavation / Quarry (zones)
  638. // [Type] == "The Enlightened" # [ForceSellItem] == "true" // Lvl 3 Enlighten -- Dry Woods (map)
  639. // [Type] == "The Ethereal" # [ForceSellItem] == "true" // 6L Vall Regalia -- Apex of Sacrifice
  640. [Type] == "The Explorer" # [ForceSellItem] == "true" // Map (corrupted) -- Dread Thicket (zone/merc)/ Thicket (map)
  641. [Type] == "The Feast" # [ForceSellItem] == "true" // Romira's Banquet (corrupted) -- Market/Slums/Warehouse Sewers (zone)/Sewer/Waste Pool (map)
  642. // [Type] == "The Fiend" # [ForceSellItem] == "true" // Headhunter (corrupted) -- Shrine (map)
  643. // [Type] == "The Fletcher" # [ForceSellItem] == "true" // Drillneck (corrupted) -- Ironpoint the Forsaken
  644. [Type] == "The Flora's Gift" # [ForceSellItem] == "true" // 5L Staff -- Tropical Island (map)
  645. // [Type] == "The Formless Sea" # [ForceSellItem] == "true" // Varunastra -- Reef (map)
  646. [Type] == "The Forsaken" # [ForceSellItem] == "true" // Umbilicus Immortalis -- Unknown
  647. // [Type] == "The Fox" # [ForceSellItem] == "true" // Lvl 20 Gem -- Broken Bridge/Crossroads/Fellshrine/Old Fields/Riverways/Western Forest/Wetlands (zone)/Village Ruin (map)
  648. // [Type] == "The Gambler" # [ForceSellItem] == "true" // Divination Card -- Any map area
  649. // [Type] == "The Garish Power" # [ForceSellItem] == "true" // Unique Jewel -- Unknown
  650. // [Type] == "The Gemcutter" # [ForceSellItem] == "true" // Gemcutter's Prism -- Gemcutter's Strongbox
  651. // [Type] == "Gemcutter's Promise" # [ForceSellItem] == "true" // Q20 Gem -- Ebony Barracks (zone)/ Collonade/Promenade (map)
  652. [Type] == "The Gentleman" # [ForceSellItem] == "true" // Unique Sword (corrupted) -- Slums (zone)/ Ghetto/Precinct (map)
  653. // [Type] == "Gift of the Gemling Queen" # [ForceSellItem] == "true" // Lvl 20 Support Gem -- Crystal Veins (zone/merc)
  654. [Type] == "The Gladiator" # [ForceSellItem] == "true" // Nightmare Bascinet -- Daresso's Dream/Grand Arena (zone)/ Arena/Colosseum/Pit (map)
  655. [Type] == "Glimmer of Hope" # [ForceSellItem] == "true" // Unique Gold Ring -- Underground River (map)
  656. // [Type] == "Grave Knowledge" # [ForceSellItem] == "true" // Q20 SRS Gem -- The Crypt (zone/lvl 1/cruel)
  657. [Type] == "The Harvester" # [ForceSellItem] == "true" // The Harvest (Axe) -- Crossroads (zone)
  658. // [Type] == "Her Mask" # [ForceSellItem] == "true" // Sacrifice Fragment -- Any Map
  659. [Type] == "The Hermit" # [ForceSellItem] == "true" // Lifesprig -- Broken Bridge/Crossroads/Dread Thicket/Fellshrine/Northern,Southern,Western Forest/Old Fields/Riverways/Wetlands
  660. [Type] == "Heterochromia" # [ForceSellItem] == "true" // Unique Two-Stone Ring -- Gorge (map)
  661. // [Type] == "The Hoarder" # [ForceSellItem] == "true" // Exalted Orb -- Belly of the Beast (zone/lvl 1,2)/Harvest
  662. [Type] == "Hope" # [ForceSellItem] == "true" // Prismatic Ring (corrupted) -- Crypt/Desert/Dunes/Dungeon/Grotto/Pit/Tropical Island (map)
  663. // [Type] == "House of Mirrors" # [ForceSellItem] == "true" // Mirror of Kilandra -- The Immortal set / Vessel of the Vaal
  664. [Type] == "Hubris" # [ForceSellItem] == "true" // Unique Ring -- Jeweller's Strongbox
  665. [Type] == "Humility" # [ForceSellItem] == "true" // Tabula Rasa -- Aqueduct (zone)/ Channel/Waterways (map)
  666. // [Type] == "The Hunger" # [ForceSellItem] == "true" // Taste of Hate -- Belly of Beast (lvl 1)/Harvest (zone)/ Malformation/Phantasmagoria (map)
  667. [Type] == "Hunter's Resolve" # [ForceSellItem] == "true" // Unique Bow -- Riverways (zone)/ Springs (map)
  668. // [Type] == "Hunter's Reward" # [ForceSellItem] == "true" // The Taming -- Grotto (map)
  669. // [Type] == "The Immortal" # [ForceSellItem] == "true" // House of Mirrors -- Hall of Grandmasters
  670. // [Type] == "The Incantation" # [ForceSellItem] == "true" // The Whispering Ice -- Western Forest (zone)/ Springs (map)
  671. [Type] == "The Inoculated" # [ForceSellItem] == "true" // Seraphim's Armour -- Shore (map)
  672. [Type] == "The Inventor" # [ForceSellItem] == "true" // 10x Vaal Orb -- Ancient Pyramid (zone)/ Conservatory (map)
  673. [Type] == "Jack in the Box" # [ForceSellItem] == "true" // Unique Item -- Battlefront/City of Sarn/Docks/Ebony Barracks/Marketplace/Slums/Warehouse District (zone)/ Aresenal (map)
  674. [Type] == "The Jester" # [ForceSellItem] == "true" // Merciless One-Hand Weapon -- Unknown
  675. [Type] == "The King's Blade" # [ForceSellItem] == "true" // Bloodthirsty Eternal Sword (66) -- Daresso's Dream (zone)/ Pit (map)
  676. // [Type] == "The King's Heart" # [ForceSellItem] == "true" // Kaom's Heart -- Abyss/Volcano (map)
  677. [Type] == "Lantador's Lost Love" # [ForceSellItem] == "true" // Rare Two-Stone Ring -- Act 1 zones (Cruel)
  678. // [Type] == "Last Hope" # [ForceSellItem] == "true" // Mortal Hope -- Vaal Temple (map)
  679. // [Type] == "The Last One Standing" # [ForceSellItem] == "true" // Atziri's Disfavour -- Hall of Grandmasters (map)
  680. [Type] == "The Lich" # [ForceSellItem] == "true" // Midnight Bargain -- Sawbones
  681. [Type] == "Light and Truth" # [ForceSellItem] == "true" // unique Crystal Sceptre -- Palace Map (map) / Residence Map (map) / Villa Map (map)
  682. // [Type] == "Lingering Remnants" # [ForceSellItem] == "true" // Vaal Temple Map (corrupted) -- Overgrown Ruin (map)
  683. [Type] == "The Lion" # [ForceSellItem] == "true" // Lioneye Unique Item -- Gorge (map)
  684. [Type] == "The Lord in Black" # [ForceSellItem] == "true" // Magic Ring of Bameth (83) -- Bameth, Shifting Darkness
  685. // [Type] == "Lost Worlds" # [ForceSellItem] == "true" // T15 Map -- LvL 5+ Zana
  686. [Type] == "The Lover" # [ForceSellItem] == "true" // Jewelry (79) -- Graveyard/Maelström of Chaos/Necropolis (map)
  687. // [Type] == "Loyalty" # [ForceSellItem] == "true" // 3x Fusing -- Den (zone)
  688. // [Type] == "Lucky Connections" # [ForceSellItem] == "true" // 20x Fusing -- Docks (zone)/ Pier/Shipyard/Wharf (map)
  689. [Type] == "Lucky Deck" # [ForceSellItem] == "true" // 10x Stacked Deck -- Jungle Valley / Terrace / Torture Chamber (map)
  690. [Type] == "The Lunaris Priestess" # [ForceSellItem] == "true" // Sire of Shards -- Lunaris Temple 2 (zone)
  691. // [Type] == "Lysah's Respite" # [ForceSellItem] == "true" // Unique Agate Amulet -- Unkown
  692. [Type] == "Mawr Blaidd" # [ForceSellItem] == "true" // Eyes of the Greatwolf -- unknown
  693. [Type] == "The Mercenary" # [ForceSellItem] == "true" // Unique Shield -- Broken Bridge (zone)/ Coves/Gorge (map)
  694. [Type] == "Merciless Armament" # [ForceSellItem] == "true" // Magic merciless 2-Handed Weapon (100) -- Colonnade (map)
  695. [Type] == "The Metalsmith's Gift" # [ForceSellItem] == "true" // Normal Prismatic Ring -- Fetid Pool/Mud Flats (zone)
  696. // [Type] == "Mitts" # [ForceSellItem] == "true" // Unique Gloves -- Solaris 2 (zone)/ Core/Poorjoy's (map)
  697. [Type] == "A Mother's Parting Gift" # [ForceSellItem] == "true" // Fertile Mind -- Imperial Gardens (zone)
  698. [Type] == "The Oath" # [ForceSellItem] == "true" // Death's Oath -- Unknown
  699. // [Type] == "The Offering" # [ForceSellItem] == "true" // Shavronne's Wrappings -- Shavronne of Umbra
  700. [Type] == "The One With All" # [ForceSellItem] == "true" // Le Heup of All (corrupted) -- Tidal Island (zone)
  701. [Type] == "The Pack Leader" # [ForceSellItem] == "true" // Alpha's Howl -- Dark Forest/Dry Woods/Jungle Valley/Tropical Island (map)
  702. [Type] == "The Pact" # [ForceSellItem] == "true" // Pledge of Hands -- Docks (zone)/ Shipyard (map)
  703. // [Type] == "The Penitent" # [ForceSellItem] == "true" // Unset Ring -- Unknown
  704. [Type] == "The Poet" # [ForceSellItem] == "true" // Blood of Corruption (corrupted) -- Marketplace (zone)/ Arcade/Bazaar (map)
  705. // [Type] == "The Polymath" # [ForceSellItem] == "true" // Astramentis -- Unknown
  706. // [Type] == "The Porcupine" # [ForceSellItem] == "true" // 6L Short Bow -- Hedge Maze (zone)
  707. // [Type] == "Pride Before the Fall" # [ForceSellItem] == "true" // Kaom's Heart (corrupted) -- Climb/Coast/Ledge/Mud Flats/Ship Graveyard/Tidal Island (zone)
  708. [Type] == "Prosperity" # [ForceSellItem] == "true" // Magic Perandus' Gold Ring -- Tidal Island (zone)/ Shore (map)
  709. // [Type] == "The Queen" # [ForceSellItem] == "true" // Atiziri's Acuity -- Vaults of Atziri (map)
  710. [Type] == "The Rabid Rhoa" # [ForceSellItem] == "true" // Malicious Gemini Magic Claw (83) - Drought-Maddened Rhoa
  711. // [Type] == "Rain of Chaos" # [ForceSellItem] == "true" // Chaos Orb -- Crossroads (zone)/ Village Ruin (map)
  712. [Type] == "Rain Tempter" # [ForceSellItem] == "true" // Strand Map -- Grotto (map)
  713. [Type] == "Rats" # [ForceSellItem] == "true" // Rats's Nest -- Marketplace/Warehouse District (zone)/ Arsenal (map)
  714. // [Type] == "The Risk" # [ForceSellItem] == "true" // Ventor's Gamble -- The Gambler Set
  715. [Type] == "The Road to Power" # [ForceSellItem] == "true" // Runic 1-Handed Weapon (100) -- Fellshrine Ruins (zone)/ Dark Forest/Orchard/Shore/Village Ruin (map)
  716. // [Type] == "The Saint's Treasure" # [ForceSellItem] == "true" // 2X Exalted Orbs -- Slums/Warehouse District/Marketplace (zone)
  717. [Type] == "The Scarred Meadow" # [ForceSellItem] == "true" // Wake of Destruction -- Old Fields (zone)/ Dry Peninsula (map)
  718. [Type] == "The Scavenger" # [ForceSellItem] == "true" // Carcass Jack -- Unknown
  719. [Type] == "The Scholar" # [ForceSellItem] == "true" // 40x Wisdom Scrolls -- Archives/Library (zone)/ Academy/Museum (map)
  720. [Type] == "Scholar of the Seas" # [ForceSellItem] == "true" // Mao Kun -- Ship Graveyard (zone)/ Coves/Reef (map)
  721. // [Type] == "The Sephirot" # [ForceSellItem] == "true" // 10x Divine orbs -- God's Chosen (unique monster)
  722. [Type] == "Shard of Fate" # [ForceSellItem] == "true" // Magic Vivid Jewel -- Chamber of Sins (zone)
  723. [Type] == "The Sigil" # [ForceSellItem] == "true" // Unassailable Amulet -- Overgrown Shrine (map)
  724. [Type] == "The Siren" # [ForceSellItem] == "true" // The Wispering Ice (corrupted) -- Graveyard/Maelström of Chaos/Necropolis (map)
  725. // [Type] == "The Soul" # [ForceSellItem] == "true" // Soul Taker -- Cemetary (map)
  726. // [Type] == "The Spark and the Flame" # [ForceSellItem] == "true" // Berek's Respite -- Unknown
  727. [Type] == "The Spoiled Prince" # [ForceSellItem] == "true" // Dictator's Prophecy Wand (100) -- Museum (map)
  728. // [Type] == "The Standoff" # [ForceSellItem] == "true" // Unique Rustic Stash -- Unknown
  729. [Type] == "The Stormcaller" # [ForceSellItem] == "true" // Agnerod Staff -- Torture Chamber (map)
  730. // [Type] == "The Summoner" # [ForceSellItem] == "true" // Q20 Minion Gem -- Catacombs/Chamber of Sins Lvl 1/2/Crypt Lvl 2/Fetid Pool/Lower Prison/Upper Prison (zone)/ Acton's Nightmare/Coward's Trial/Dungeon/Necropolis (map)
  731. [Type] == "The Sun" # [ForceSellItem] == "true" // Rise of the Phoenix -- Solaris Lvl 1/2 (zone)/ Temple (map)
  732. [Type] == "The Surgeon" # [ForceSellItem] == "true" // Magic Surgeon's Flask -- Chamber of Sins Lvl 2 (zone)
  733. // [Type] == "The Surveyor" # [ForceSellItem] == "true" // T14 Map -- Core/Malformation/Phantasmagoria (map)
  734. // [Type] == "The Survivalist" # [ForceSellItem] == "true" // 7x Alchemy -- Flooded Depths (zone)
  735. [Type] == "The Thaumaturgist" # [ForceSellItem] == "true" // Shavronne's Revelation (corrupted) -- Shrine (map)
  736. // [Type] == "Three Faces in the Dark" # [ForceSellItem] == "true" // 3x Chaos Orb -- Markeplace/Warehouse District (zone)/ Arsenal/Village Ruin (map)
  737. // [Type] == "Time-Lost Relic" # [ForceSellItem] == "true" // Unique League Specific Item -- Excavation (map)
  738. [Type] == "The Throne" # [ForceSellItem] == "true" // Kaom's Roots (Corrupted) -- Sewer/Wastepool (zone)
  739. [Type] == "Thunderous Skies" # [ForceSellItem] == "true" // Storm Cloud -- Twilight Strand (Merc Zone)/ Courtyard/Strand (map)
  740. [Type] == "The Tower" # [ForceSellItem] == "true" // Unique Staff -- Sceptre of God/Upper Sceptre of God (zone)/ Palace/Residence (map)
  741. [Type] == "The Traitor" # [ForceSellItem] == "true" // Unique Wand (corrupted) -- Battlefront (zone)/ Promenade (map)
  742. [Type] == "Tranquility" # [ForceSellItem] == "true" // Voltaxic Rift -- Old Fields (zone)/ Dry Peninsula (map)
  743. [Type] == "Treasure Hunter" # [ForceSellItem] == "true" // Vaults of Atziri (corrupted) -- Mines Lvl 1 (zone)/ Excavation (map)
  744. // [Type] == "The Trial" # [ForceSellItem] == "true" // T15 Map -- Academy/Arid Lake/Bazaar/Canyon/Cells/Crematorium/Jungle Valley/Malformation/Necropolis/Orchard/Plateau/Precinct/Residence/Torture Chamber/Springs/Underground River/Underground Sea/Waste Pool (map)
  745. [Type] == "Turn the Other Cheek" # [ForceSellItem] == "true" // Pacifism Jewel (corrupted) -- The Library (zone)
  746. [Type] == "The Twins" # [ForceSellItem] == "true" // Gemini Claw of Celebration (83) -- Palace/Residence/Temple (map)
  747. [Type] == "The Tyrant" # [ForceSellItem] == "true" // Merciless Weapon (magic) -- Precinct (map)
  748. // [Type] == "The Union" # [ForceSellItem] == "true" // 10x GCP -- Fellshrine Ruins (zone)
  749. // [Type] == "The Valkyrie" # [ForceSellItem] == "true" // Nemesis Unique -- Rogue Exile
  750. // [Type] == "The Valley of Steel Boxes" # [ForceSellItem] == "true" // Monstrous Treasure -- Unknown
  751. [Type] == "The Vast" # [ForceSellItem] == "true" // Song of the Sirens -- Coves (map)
  752. // [Type] == "Vinia's Token" # [ForceSellItem] == "true" // 10x Regret -- Crematorium/Lunaris Lvl 1/2 (zone)/ Temple (map)
  753. [Type] == "The Visionary" # [ForceSellItem] == "true" // Lioneye's Vision -- Arena (map)
  754. // [Type] == "The Void" # [ForceSellItem] == "true" // ?????
  755. // [Type] == "Volatile Power" # [ForceSellItem] == "true" // Q20 Vaal Gem (corrupted) -- Crystal Veins/Mines Lvl 1/2 (zones)/ Excavation/Quarry (map)
  756. [Type] == "The Warden" # [ForceSellItem] == "true" // Rare Amulet (corrupted) -- Lower/Upper Prison (zone)/ Dungeon (map)
  757. [Type] == "The Warlord" # [ForceSellItem] == "true" // 6L Coronal Maul (83) -- Arsenal (map)
  758. [Type] == "The Watcher" # [ForceSellItem] == "true" // Crown of Eyes -- Quarry (map)
  759. // [Type] == "Wealth and Power" # [ForceSellItem] == "true" // Lvl 4 Enlighten (corrupted) -- Lunaris Lvl 2 (zone)
  760. [Type] == "The Web" # [ForceSellItem] == "true" // Weapon of Crafting -- Weaver's Chambers (zone) / Jungle Valley (map)
  761. [Type] == "The Wind" # [ForceSellItem] == "true" // Windripper -- Jungle Valley (map)
  762. [Type] == "The Wolf" # [ForceSellItem] == "true" // Rigwald Item -- unknown
  763. [Type] == "The Wolf's Shadow" # [ForceSellItem] == "true" // Hyaon's Fury -- Underground Sea (map)
  764. // [Type] == "The Wolven King's Bite" # [ForceSellItem] == "true" // Rigwald's Quill -- Unknown
  765. // [Type] == "The Wolverine" # [ForceSellItem] == "true" // Unique Claw (corrupted) -- Unknown
  766. // [Type] == "The Wrath" # [ForceSellItem] == "true" // 10x Chaos -- Cavern of Wrath (zone)
  767. // [Type] == "The Wretched" # [ForceSellItem] == "true" // Unique Belt -- Catacombs/Cells/Crypt/Dungeon/Overgrown Ruin/Torture Chamber/Vaal Temple (map)
  768.  
  769. /////////////////////////////////////////////////////////////////////////////////////
  770. // //
  771. // M A P S //
  772. // //
  773. /////////////////////////////////////////////////////////////////////////////////////
  774.  
  775. // ID Maps - GUI does this now.
  776. // [Category] == "Map" # [map_monsters_life_+%] >= "0" && [StashItem] == "true"
  777.  
  778. // Sac Sets
  779. [Type] == "Sacrifice at Dawn" # [StashItem] == "true" //Sacrifice map
  780. [Type] == "Sacrifice at Noon" # [StashItem] == "true" //Sacrifice map
  781. [Type] == "Sacrifice at Dusk" # [StashItem] == "true" //Sacrifice map
  782. [Type] == "Sacrifice at Midnight" # [StashItem] == "true" //Sacrifice map
  783. [Type] == "Mortal Grief" # [StashItem] == "true" //Ãœber map
  784. [Type] == "Mortal Rage" # [StashItem] == "true" //Ãœber map
  785. [Type] == "Mortal Ignorance" # [StashItem] == "true" //Ãœber map
  786. [Type] == "Mortal Hope" # [StashItem] == "true" //Ãœber map
  787.  
  788. // Take all maps, or comment out if you want to specify which map rarity to pick up below
  789. [Category] == "Map" # [StashItem] == "true"
  790. // [Category] == "Map" && [Rarity] == "Normal" # [StashItem] == "True" // Take all normal maps
  791. // [Category] == "Map" && [Rarity] == "Magic" # [StashItem] == "True" // Take all magic maps
  792. // [Category] == "Map" && [Rarity] == "Magic" # [SellUnid] == "True" // Sell all UnID magic maps (for controlling/rolling your own magic maps)
  793. // [Category] == "Map" && [Rarity] == "Rare" # [StashItem] == "True" // Take all rare maps
  794. // [Category] == "Map" && [Rarity] == "Unique" # [StashItem] == "True" // Take all unique maps
  795.  
  796. // Comment out the maps bellow that you DON'T need - Because of value of higher tier maps, recommend taking all T10+ maps
  797. // Alternative method for running maps is to collect all maps but set map runner ipd to [UpgradeMapTier]
  798.  
  799. // Tier 1
  800. // [Type] == "Arcade Map" # [StashItem] == "true"
  801. // [Type] == "Crystal Ore Map" # [StashItem] == "true"
  802. [Type] == "Desert Map" # [StashItem] == "true"
  803. [Type] == "Jungle Valley Map" # [StashItem] == "true"
  804.  
  805. // Tier 2
  806. [Type] == "Beach Map" # [StashItem] == "true"
  807. // [Type] == "Factory Map" # [StashItem] == "true"
  808. // [Type] == "Ghetto Map" # [StashItem] == "true"
  809. [Type] == "Oasis Map" # [StashItem] == "true"
  810.  
  811. // Tier 3
  812. // [Type] == "Arid Lake Map" # [StashItem] == "true"
  813. // [Type] == "Cavern Map" # [StashItem] == "true"
  814. // [Type] == "Channel Map" # [StashItem] == "true"
  815. [Type] == "Grotto Map" # [StashItem] == "true"
  816. [Type] == "Marshes Map" # [StashItem] == "true"
  817. // [Type] == "Sewer Map" # [StashItem] == "true"
  818. // [Type] == "Vaal Pyramid Map" # [StashItem] == "true"
  819.  
  820. // Tier 4
  821. // [Type] == "Academy Map" # [StashItem] == "true"
  822. [Type] == "Acid Lakes Map" # [StashItem] == "true"
  823. // [Type] == "Dungeon Map" # [StashItem] == "true"
  824. [Type] == "Graveyard Map" # [StashItem] == "true"
  825. [Type] == "Phantasmagoria Map" # [StashItem] == "true"
  826. // [Type] == "Villa Map" # [StashItem] == "true"
  827. [Type] == "Waste Pool Map" # [StashItem] == "true"
  828.  
  829. // Tier 5
  830. // [Type] == "Burial Chambers Map" # [StashItem] == "true"
  831. [Type] == "Peninsula Map" # [StashItem] == "true"
  832. [Type] == "Dunes Map" # [StashItem] == "true"
  833. [Type] == "Mesa Map" # [StashItem] == "true"
  834. // [Type] == "Pit Map" # [StashItem] == "true"
  835. [Type] == "Primordial Pool Map" # [StashItem] == "true"
  836. // [Type] == "Spider Lair Map" # [StashItem] == "true"
  837. // [Type] == "Tower Map" # [StashItem] == "true"
  838.  
  839. // Tier 6
  840. // [Type] == "Shaped Arcade Map" # [StashItem] == "true"
  841. [Type] == "Shaped Crystal Ore Map" # [StashItem] == "true"
  842. [Type] == "Shaped Desert Map" # [StashItem] == "true"
  843. [Type] == "Shaped Jungle Valley Map" # [StashItem] == "true"
  844. [Type] == "Canyon Map" # [StashItem] == "true"
  845. // [Type] == "Quarry Map" # [StashItem] == "true"
  846. [Type] == "Racecourse Map" # [StashItem] == "true"
  847. // [Type] == "Ramparts Map" # [StashItem] == "true"
  848. [Type] == "Spider Forest Map" # [StashItem] == "true"
  849. [Type] == "Strand Map" # [StashItem] == "true"
  850. [Type] == "Thicket Map" # [StashItem] == "true"
  851. // [Type] == "Vaal City Map" # [StashItem] == "true"
  852. [Type] == "Wharf Map" # [StashItem] == "true"
  853.  
  854. // Tier 7
  855. [Type] == "Shaped Beach Map" # [StashItem] == "true"
  856. [Type] == "Shaped Factory Map" # [StashItem] == "true"
  857. [Type] == "Shaped Ghetto Map" # [StashItem] == "true"
  858. [Type] == "Shaped Oasis Map" # [StashItem] == "true"
  859. [Type] == "Arachnid Tomb Map" # [StashItem] == "true"
  860. // [Type] == "Castle Ruins Map" # [StashItem] == "true"
  861. [Type] == "Catacombs Map" # [StashItem] == "true"
  862. // [Type] == "Cells Map" # [StashItem] == "true"
  863. // [Type] == "Armoury Map" # [StashItem] == "true"
  864. [Type] == "Ashen Wood Map" # [StashItem] == "true"
  865. [Type] == "Mud Geyser Map" # [StashItem] == "true"
  866.  
  867. // Tier 8
  868. [Type] == "Shaped Arid Lake Map" # [StashItem] == "true"
  869. [Type] == "Shaped Cavern Map" # [StashItem] == "true"
  870. [Type] == "Shaped Channel Map" # [StashItem] == "true"
  871. [Type] == "Shaped Grotto Map" # [StashItem] == "true"
  872. [Type] == "Shaped Marshes Map" # [StashItem] == "true"
  873. [Type] == "Shaped Sewer Map" # [StashItem] == "true"
  874. [Type] == "Shaped Vaal Pyramid Map" # [StashItem] == "true"
  875. [Type] == "Arachnid Nest Map" # [StashItem] == "true"
  876. // [Type] == "Arena Map" # [StashItem] == "true"
  877. [Type] == "Bog Map" # [StashItem] == "true"
  878. [Type] == "Cemetery Map" # [StashItem] == "true"
  879. // [Type] == "Barrows Map" # [StashItem] == "true"
  880. [Type] == "Atoll Map" # [StashItem] == "true"
  881. [Type] == "Pier Map" # [StashItem] == "true"
  882. [Type] == "Shore Map" # [StashItem] == "true"
  883. [Type] == "Tropical Island Map" # [StashItem] == "true"
  884.  
  885. // Tier 9
  886. [Type] == "Shaped Academy Map" # [StashItem] == "true"
  887. [Type] == "Shaped Acid Lakes Map" # [StashItem] == "true"
  888. [Type] == "Shaped Dungeon Map" # [StashItem] == "true"
  889. [Type] == "Shaped Graveyard Map" # [StashItem] == "true"
  890. [Type] == "Shaped Phantasmagoria Map" # [StashItem] == "true"
  891. [Type] == "Shaped Villa Map" # [StashItem] == "true"
  892. [Type] == "Shaped Waste Pool Map" # [StashItem] == "true"
  893. [Type] == "Coves Map" # [StashItem] == "true"
  894. [Type] == "Crypt Map" # [StashItem] == "true"
  895. [Type] == "Museum Map" # [StashItem] == "true"
  896. // [Type] == "Orchard Map" # [StashItem] == "true"
  897. [Type] == "Overgrown Shrine Map" # [StashItem] == "true"
  898. [Type] == "Promenade Map" # [StashItem] == "true"
  899. [Type] == "Reef Map" # [StashItem] == "true"
  900. // [Type] == "Temple Map" # [StashItem] == "true"
  901.  
  902. // Tier 10
  903. [Type] == "Shaped Burial Chambers Map" # [StashItem] == "true"
  904. [Type] == "Shaped Peninsula Map" # [StashItem] == "true"
  905. [Type] == "Shaped Dunes Map" # [StashItem] == "true"
  906. [Type] == "Shaped Mesa Map" # [StashItem] == "true"
  907. [Type] == "Shaped Pit Map" # [StashItem] == "true"
  908. [Type] == "Shaped Primordial Pool Map" # [StashItem] == "true"
  909. [Type] == "Shaped Spider Lair Map" # [StashItem] == "true"
  910. [Type] == "Shaped Tower Map" # [StashItem] == "true"
  911. [Type] == "Colonnade Map" # [StashItem] == "true"
  912. [Type] == "Arsenal Map" # [StashItem] == "true"
  913. [Type] == "Courtyard Map" # [StashItem] == "true"
  914. [Type] == "Malformation Map" # [StashItem] == "true"
  915. [Type] == "Quay Map" # [StashItem] == "true"
  916. [Type] == "Terrace Map" # [StashItem] == "true"
  917. [Type] == "Underground River Map" # [StashItem] == "true"
  918.  
  919. // Tier 11
  920. [Type] == "Shaped Canyon Map" # [StashItem] == "true"
  921. [Type] == "Shaped Quarry Map" # [StashItem] == "true"
  922. [Type] == "Shaped Racecourse Map" # [StashItem] == "true"
  923. [Type] == "Shaped Ramparts Map" # [StashItem] == "true"
  924. [Type] == "Shaped Spider Forest Map" # [StashItem] == "true"
  925. [Type] == "Shaped Strand Map" # [StashItem] == "true"
  926. [Type] == "Shaped Thicket Map" # [StashItem] == "true"
  927. [Type] == "Shaped Vaal City Map" # [StashItem] == "true"
  928. [Type] == "Shaped Wharf Map" # [StashItem] == "true"
  929. [Type] == "Bazaar Map" # [StashItem] == "true"
  930. [Type] == "Chateau Map" # [StashItem] == "true"
  931. [Type] == "Excavation Map" # [StashItem] == "true"
  932. [Type] == "Precinct Map" # [StashItem] == "true"
  933. [Type] == "Torture Chamber Map" # [StashItem] == "true"
  934. [Type] == "Underground Sea Map" # [StashItem] == "true"
  935. [Type] == "Wasteland Map" # [StashItem] == "true"
  936.  
  937. // Tier 12
  938. [Type] == "Shaped Arachnid Tomb Map" # [StashItem] == "true"
  939. [Type] == "Shaped Castle Ruins Map" # [StashItem] == "true"
  940. [Type] == "Shaped Catacombs Map" # [StashItem] == "true"
  941. [Type] == "Shaped Cells Map" # [StashItem] == "true"
  942. [Type] == "Shaped Armoury Map" # [StashItem] == "true"
  943. [Type] == "Shaped Ashen Wood Map" # [StashItem] == "true"
  944. [Type] == "Shaped Mud Geyser Map" # [StashItem] == "true"
  945. [Type] == "Crematorium Map" # [StashItem] == "true"
  946. [Type] == "Estuary Map" # [StashItem] == "true"
  947. [Type] == "Necropolis Map" # [StashItem] == "true"
  948. [Type] == "Plateau Map" # [StashItem] == "true"
  949. [Type] == "Ivory Temple Map" # [StashItem] == "true"
  950. [Type] == "Residence Map" # [StashItem] == "true"
  951. [Type] == "Shipyard Map" # [StashItem] == "true"
  952. [Type] == "Vault Map" # [StashItem] == "true"
  953.  
  954. // Tier 13
  955. [Type] == "Shaped Arachnid Nest Map" # [StashItem] == "true"
  956. [Type] == "Shaped Arena Map" # [StashItem] == "true"
  957. [Type] == "Shaped Bog Map" # [StashItem] == "true"
  958. [Type] == "Shaped Cemetery Map" # [StashItem] == "true"
  959. [Type] == "Shaped Barrows Map" # [StashItem] == "true"
  960. [Type] == "Shaped Atoll Map" # [StashItem] == "true"
  961. [Type] == "Shaped Pier Map" # [StashItem] == "true"
  962. [Type] == "Shaped Shore Map" # [StashItem] == "true"
  963. [Type] == "Shaped Tropical Island Map" # [StashItem] == "true"
  964. [Type] == "Lair Map" # [StashItem] == "true"
  965. [Type] == "Beacon Map" # [StashItem] == "true"
  966. [Type] == "Gorge Map" # [StashItem] == "true"
  967. [Type] == "High Gardens Map" # [StashItem] == "true"
  968. [Type] == "Plaza Map" # [StashItem] == "true"
  969. [Type] == "Scriptorium Map" # [StashItem] == "true"
  970. [Type] == "Sulphur Wastes Map" # [StashItem] == "true"
  971. [Type] == "Waterways Map" # [StashItem] == "true"
  972.  
  973. // Tier 14
  974. [Type] == "Shaped Coves Map" # [StashItem] == "true"
  975. [Type] == "Shaped Crypt Map" # [StashItem] == "true"
  976. [Type] == "Shaped Museum Map" # [StashItem] == "true"
  977. [Type] == "Shaped Orchard Map" # [StashItem] == "true"
  978. [Type] == "Shaped Overgrown Shrine Map" # [StashItem] == "true"
  979. [Type] == "Shaped Promenade Map" # [StashItem] == "true"
  980. [Type] == "Shaped Reef Map" # [StashItem] == "true"
  981. [Type] == "Shaped Temple Map" # [StashItem] == "true"
  982. [Type] == "Maze Map" # [StashItem] == "true"
  983. [Type] == "Mineral Pools Map" # [StashItem] == "true"
  984. [Type] == "Palace Map" # [StashItem] == "true"
  985. [Type] == "Shrine Map" # [StashItem] == "true"
  986. [Type] == "Springs Map" # [StashItem] == "true"
  987. [Type] == "Volcano Map" # [StashItem] == "true"
  988.  
  989. // Tier 15
  990. [Type] == "Shaped Colonnade Map" # [StashItem] == "true"
  991. [Type] == "Shaped Arsenal Map" # [StashItem] == "true"
  992. [Type] == "Shaped Courtyard Map" # [StashItem] == "true"
  993. [Type] == "Shaped Malformation Map" # [StashItem] == "true"
  994. [Type] == "Shaped Quay Map" # [StashItem] == "true"
  995. [Type] == "Shaped Terrace Map" # [StashItem] == "true"
  996. [Type] == "Shaped Underground River Map" # [StashItem] == "true"
  997. [Type] == "Abyss Map" # [StashItem] == "true"
  998. [Type] == "Colosseum Map" # [StashItem] == "true"
  999. [Type] == "Core Map" # [StashItem] == "true"
  1000. [Type] == "Dark Forest Map" # [StashItem] == "true"
  1001. [Type] == "Overgrown Ruin Map" # [StashItem] == "true"
  1002.  
  1003. // Tier 16
  1004. [Type] == "Pit of the Chimera Map" # [StashItem] == "true"
  1005. [Type] == "Lair of the Hydra Map" # [StashItem] == "true"
  1006. [Type] == "Maze of the Minotaur Map" # [StashItem] == "true"
  1007. [Type] == "Forge of the Phoenix Map" # [StashItem] == "true"
  1008. [Type] == "Vaal Temple Map" # [StashItem] == "true"
  1009.  
  1010. // Left these for ppl playing old maps in standard
  1011. // They are all commented by default as to not mess up the new leagues
  1012.  
  1013. // OLD Tier 1
  1014. // [Type] == "Crypt Map" # [StashItem] == "true"
  1015. // [Type] == "Desert Map" # [StashItem] == "true"
  1016. // [Type] == "Dunes Map" # [StashItem] == "true"
  1017. // [Type] == "Dungeon Map" # [StashItem] == "true" // Not good map for bot
  1018. // [Type] == "Grotto Map" # [StashItem] == "true"
  1019. // [Type] == "Pit Map" # [StashItem] == "true" // Not good map for bot
  1020. // [Type] == "Tropical Island Map" # [StashItem] == "true" // Not good map for bot
  1021.  
  1022. // OLD Tier 2
  1023. // [Type] == "Arcade Map" # [StashItem] == "true"
  1024. // [Type] == "Cemetery Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
  1025. // [Type] == "Channel Map" # [StashItem] == "true"
  1026. // [Type] == "Mountain Ledge Map" # [StashItem] == "true"
  1027. // [Type] == "Sewer Map" # [StashItem] == "true"
  1028. // [Type] == "Thicket Map" # [StashItem] == "true"
  1029. // [Type] == "Wharf Map" # [StashItem] == "true"
  1030.  
  1031. // OLD Tier 3
  1032. // [Type] == "Ghetto Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
  1033. // [Type] == "Mud Geyser Map" # [StashItem] == "true"
  1034. // [Type] == "Museum Map" # [StashItem] == "true" // Good map - Won't make transition to boss
  1035. // [Type] == "Quarry Map" # [StashItem] == "true" // Sometimes gets stuck on 2 level loot pickup
  1036. // [Type] == "Reef Map" # [StashItem] == "true"
  1037. // [Type] == "Spider Lair Map" # [StashItem] == "true"
  1038. // [Type] == "Vaal Pyramid Map" # [StashItem] == "true" // Not good map for bot
  1039.  
  1040. // OLD Tier 4
  1041. // [Type] == "Arena Map" # [StashItem] == "true" // Not good map for bot
  1042. // [Type] == "Overgrown Shrine Map" # [StashItem] == "true"
  1043. // [Type] == "Promenade Map" # [StashItem] == "true"
  1044. // [Type] == "Phantasmagoria Map" # [StashItem] == "true" // Annoying map boss without transition
  1045. // [Type] == "Shore Map" # [StashItem] == "true"
  1046. // [Type] == "Spider Forest Map" # [StashItem] == "true"
  1047. // [Type] == "Tunnel Map" # [StashItem] == "true"
  1048.  
  1049. // OLD Tier 5
  1050. // [Type] == "Bog Map" # [StashItem] == "true"
  1051. // [Type] == "Coves Map" # [StashItem] == "true"
  1052. // [Type] == "Graveyard Map" # [StashItem] == "true"
  1053. // [Type] == "Pier Map" # [StashItem] == "true"
  1054. // [Type] == "Underground Sea Map" # [StashItem] == "true"
  1055. // [Type] == "Villa Map" # [StashItem] == "true"
  1056.  
  1057. // OLD Tier 6
  1058. // [Type] == "Arachnid Nest Map" # [StashItem] == "true"
  1059. // [Type] == "Catacomb Map" # [StashItem] == "true"
  1060. // [Type] == "Colonnade Map" # [StashItem] == "true" // Difficult map boss without transition
  1061. // [Type] == "Dry Woods Map" # [StashItem] == "true"
  1062. // [Type] == "Strand Map" # [StashItem] == "true"
  1063. // // [Type] == "Temple Map" # [StashItem] == "true" // Difficult map boss without transition
  1064.  
  1065. // OLD Tier 7
  1066. // [Type] == "Jungle Valley Map" # [StashItem] == "true" // Annoying map boss on transition
  1067. // [Type] == "Terrace Map" # [StashItem] == "true" // Annoying map boss on transition
  1068. // [Type] == "Abandoned Cavern Map" # [StashItem] == "true"
  1069. // [Type] == "Torture Chamber Map" # [StashItem] == "true" // Annoying map boss on transition
  1070. // [Type] == "Waste Pool Map" # [StashItem] == "true"
  1071.  
  1072. // OLD Tier 8
  1073. // [Type] == "Dark Forest Map" # [StashItem] == "true"
  1074. // [Type] == "Dry Peninsula Map" # [StashItem] == "true" // Annoying map boss on transition
  1075. // [Type] == "Canyon Map" # [StashItem] == "true"
  1076. // [Type] == "Cells Map" # [StashItem] == "true"
  1077. // [Type] == "Orchard Map" # [StashItem] == "true" // Difficult map boss on transition
  1078.  
  1079. // OLD Tier 9
  1080. // [Type] == "Arid Lake Map" # [StashItem] == "true"
  1081. // [Type] == "Gorge Map" # [StashItem] == "true"
  1082. // [Type] == "Malformation Map" # [StashItem] == "true" // Difficult map boss
  1083. // [Type] == "Residence Map" # [StashItem] == "true" // Difficult map boss
  1084. // [Type] == "Underground River Map" # [StashItem] == "true"
  1085.  
  1086. // OLD Tier 10
  1087. // [Type] == "Bazaar Map" # [StashItem] == "true"
  1088. // [Type] == "Necropolis Map" # [StashItem] == "true" // Difficult map boss
  1089. // [Type] == "Plateau Map" # [StashItem] == "true"
  1090. // [Type] == "Volcano Map" # [StashItem] == "true" // Difficult map boss (LW totems)
  1091. // [Type] == "Chateau Map" # [StashItem] == "true"
  1092.  
  1093. // OLD Tier 11
  1094. // [Type] == "Academy Map" # [StashItem] == "true"
  1095. // [Type] == "Crematorium Map" # [StashItem] == "true" // Difficult map boss
  1096. // [Type] == "Precinct Map" # [StashItem] == "true"
  1097. // [Type] == "Springs Map" # [StashItem] == "true"
  1098.  
  1099. // OLD Tier 12
  1100. // [Type] == "Arsenal Map" # [StashItem] == "true"
  1101. // [Type] == "Overgrown Ruin Map" # [StashItem] == "true"
  1102. // [Type] == "Shipyard Map" # [StashItem] == "true"
  1103. // [Type] == "Village Ruin Map" # [StashItem] == "true"
  1104.  
  1105. // OLD Tier 13
  1106. // [Type] == "Courtyard Map" # [StashItem] == "true"
  1107. // [Type] == "Excavation Map" # [StashItem] == "true"
  1108. // [Type] == "Wasteland Map" # [StashItem] == "true"
  1109. // [Type] == "Waterways Map" # [StashItem] == "true"
  1110.  
  1111. // OLD Tier 14
  1112. // [Type] == "Conservatory Map" # [StashItem] == "true"
  1113. // [Type] == "Palace Map" # [StashItem] == "true"
  1114. // [Type] == "Plaza Map" # [StashItem] == "true"
  1115. // [Type] == "Shrine Map" # [StashItem] == "true"
  1116. // [Type] == "Vaal Temple Map" # [StashItem] == "true"
  1117.  
  1118. // OLD Tier 15
  1119. // [Type] == "Abyss Map" # [StashItem] == "true"
  1120. // [Type] == "Colosseum Map" # [StashItem] == "true"
  1121. // [Type] == "Core Map" # [StashItem] == "true"
  1122.  
  1123.  
  1124.  
  1125. /////////////////////////////////////////////////////////////////////////////////////
  1126. // //
  1127. // SOCKETS //
  1128. // //
  1129. /////////////////////////////////////////////////////////////////////////////////////
  1130.  
  1131. // [Sockets] >= "5" && [Linked] >= "5" # [StashItem] =="true" // Keep 5/6L
  1132. [Sockets] == "6" && [Linked] >= "6" # [StashItem] =="true" // Keep 6L6S
  1133. [Sockets] == "6" && [Linked] <= "4" # [SellUnid] == "true" // Sell 6S
  1134.  
  1135. /////////////////////////////////////////////////////////////////////////////////////
  1136. // //
  1137. // C H A N C I N G //
  1138. // //
  1139. /////////////////////////////////////////////////////////////////////////////////////
  1140.  
  1141. // [Type] == "Onyx Amulet" # [ChanceItem] == "true" && [Rarity] == "Normal" // Astramentis preferably
  1142. // [Type] == "Slaughter Knife" # [ChanceItem] == "true" && [Rarity] == "Normal" // Bino's
  1143. // [Type] == "Sharkskin Booots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Blood Dance (Vaal Roll +1 Frenzy)
  1144. // [Type] == "Varnished Coat" # [ChanceItem] == "true" && [Rarity] == "Normal" // Carcass Jack
  1145. // [Type] == "Penetrating Arrow Quiver" # [ChanceItem] == "true" && [Rarity] == "Normal" // Drillneck
  1146. // [Type] == "Deicide Mask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Heretic's Veil
  1147. // [Type] == "Glorious Plate" # [ChanceItem] == "true" && [Rarity] == "Normal" // Kaom's Heart
  1148. // [Type] == "Desert Brigandine" # [ChanceItem] == "true" && [Rarity] == "Normal" // Lightning Coil
  1149. // [Type] == "Deerskin Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Maligaro's Virtuosity
  1150. // [Type] == "Gavel" # [ChanceItem] == "true" && [Rarity] == "Normal" // Mjolnir
  1151. // [Type] == "Judgement Staff" # [ChanceItem] == "true" && [Rarity] == "Normal" // Pledge of Hands
  1152. // [Type] == "Titanium Spirit Shield" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rathpith
  1153. // [Type] == "Ursine Pelt" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rat's Nest
  1154. // [Type] == "Granite Flask" # [ChanceItem] == "true" && [Rarity] == "Normal" // Rumi's Concoction
  1155. // [Type] == "Occultist's Vestment" # [ChanceItem] == "true" && [Rarity] == "Normal" // Shavronne's Wrappings
  1156. [Type] == "Sorcerer Boots" # [ChanceItem] == "true" && [Rarity] == "Normal" // Skyforth
  1157. // [Type] == "Siege Axe" # [ChanceItem] == "true" && [Rarity] == "Normal" // Soul Taker
  1158. // [Type] == "Gold Ring" # [ChanceItem] == "true" && [Rarity] == "Normal" // Ventor's Gamble or Andvarius
  1159. // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery
  1160. // [Type] == "Conjurer Gloves" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voidbringer (Vaal Roll +1 Gems)
  1161. // [Type] == "Spine Bow" # [ChanceItem] == "true" && [Rarity] == "Normal" // Voltaxic Rift
  1162. // [Type] == "Prophecy Wand" # [ChanceItem] == "true" && [Rarity] == "Normal" // Void Battery
  1163.  
  1164. //////////////////////////////////////////////
  1165. // //
  1166. // W H I T E S //
  1167. // //
  1168. //////////////////////////////////////////////
  1169.  
  1170. // [Type] == "Agate Amulet" && [Rarity] == "Normal" # [StashItem] == "true" // Collect for Voll's Devotion - Anarchy/Onslaught Map Mod - Chance in Map
  1171. // [Type] == "Assassin's Garb" && [Rarity] == "Normal" && [ItemLevel] >= "84" # [StashItem] == "true"
  1172. // [Type] == "Coronal Maul" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true"
  1173. // [Type] == "Glorious Plate" && [Rarity] == "Normal" && [ItemLevel] >= "84" # [StashItem] == "true"
  1174. // [Type] == "Harbinger Bow" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true"
  1175. [Type] == "Leather Belt" && [Rarity] == "Normal" # [StashItem] == "true"
  1176. // [Type] == "Tornado Wand" && [Rarity] == "Normal" && [ItemLevel] >= "83" # [StashItem] == "true"
  1177. // [Type] == "Vaal Regalia" && [Rarity] == "Normal" && [ItemLevel] >= "84" # [StashItem] == "true"
  1178.  
  1179. //////////////////////////////////////////////
  1180. // //
  1181. // F L A S K S //
  1182. // //
  1183. //////////////////////////////////////////////
  1184.  
  1185. // [Type] == "Small Life Flask"
  1186. // [Type] == "Medium Life Flask"
  1187. // [Type] == "Large Life Flask"
  1188. // [Type] == "Greater Life Flask"
  1189. // [Type] == "Grand Life Flask"
  1190. // [Type] == "Giant Life Flask"
  1191. // [Type] == "Colossal Life Flask"
  1192. // [Type] == "Sacred Life Flask"
  1193. // [Type] == "Hallowed Life Flask"
  1194. // [Type] == "Sanctified Life Flask"
  1195. // [Type] == "Divine Life Flask"
  1196. // [Type] == "Eternal Life Flask"
  1197.  
  1198. // [Type] == "Small Mana Flask"
  1199. // [Type] == "Medium Mana Flask"
  1200. // [Type] == "Large Mana Flask"
  1201. // [Type] == "Greater Mana Flask"
  1202. // [Type] == "Grand Mana Flask"
  1203. // [Type] == "Giant Mana Flask"
  1204. // [Type] == "Colossal Mana Flask"
  1205. // [Type] == "Sacred Mana Flask"
  1206. // [Type] == "Hallowed Mana Flask"
  1207. // [Type] == "Sanctified Mana Flask"
  1208. // [Type] == "Divine Mana Flask"
  1209. // [Type] == "Eternal Mana Flask"
  1210.  
  1211. // [Type] == "Small Hybrid Flask"
  1212. // [Type] == "Medium Hybrid Flask"
  1213. // [Type] == "Large Hybrid Flask"
  1214. // [Type] == "Colossal Hybrid Flask"
  1215. // [Type] == "Sacred Hybrid Flask"
  1216. // [Type] == "Hallowed Hybrid Flask"
  1217.  
  1218. // [Type] == "Quicksilver Flask"
  1219. // [Type] == "Bismuth Flask"
  1220. // [Type] == "Stibnite Flask"
  1221. // [Type] == "Amethyst Flask"
  1222. // [Type] == "Ruby Flask"
  1223. // [Type] == "Sapphire Flask"
  1224. // [Type] == "Topaz Flask"
  1225. // [Type] == "Silver Flask"
  1226. // [Type] == "Aquamarine Flask"
  1227. // [Type] == "Diamond Flask"
  1228. // [Type] == "Granite Flask"
  1229. // [Type] == "Jade Flask"
  1230. // [Type] == "Quartz Flask"
  1231. // [Type] == "Sulphur Flask"
  1232. // [Type] == "Basalt Flask"
  1233.  
  1234.  
  1235. //////////////////////////////////////////////
  1236. // //
  1237. // J E W E L S //
  1238. // //
  1239. //////////////////////////////////////////////
  1240.  
  1241. //[Category] == "Jewel" # [StashItem] == "true" // NOT WORKING YET // Stash all Jewels
  1242.  
  1243. // Cobalt Jewels
  1244. // [Type] == "Cobalt Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Cobalt Jewels
  1245. // [Type] == "Cobalt Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Cobalt Jewels
  1246.  
  1247. [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Cobalt Jewels
  1248. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
  1249. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [minion_damage_+%] >= "14" && [StashItem] == "true" // Keep minion dmg mod jewel (SRS builds)
  1250. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
  1251. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
  1252. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [spell_damage_+%] >= "20" && [StashItem] == "true" // Keep double spell dmg mod jewel
  1253. // [Type] == "Cobalt Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel
  1254.  
  1255. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Cobalt Jewels
  1256. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_life_+%] >= "6" && [ForceSellItem] == "true" // Anatomical Knowledge
  1257. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_damage_+%] >= "8" && [ForceSellItem] == "true" // Army of Bones
  1258. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_int] >= "1" && [ForceSellItem] == "true" // Brute Force Solution
  1259. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "20" && [ForceSellItem] == "true" // Clear Mind
  1260. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_elemental_resistance_%] >= "7" && [ForceSellItem] == "true" // Dead Reckoning
  1261. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_chaos_damage_+%_per_10_int_in_radius] >= "1" && [ForceSellItem] == "true" // Eldritch Knowledge
  1262. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_energy_shield_+%] >= "8" && [ForceSellItem] == "true" // Energy From Within
  1263. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_int] >= "1" && [ForceSellItem] == "true" // Fertile Mind
  1264. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [minion_maximum_life_+%] >= "5" && [ForceSellItem] == "true" // Fortified Legion
  1265. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [maximum_mana_+%] >= "15" && [ForceSellItem] == "true" // Healthy Mind
  1266. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [chance_to_gain_unholy_might_on_melee_kill_%] >= "5" && [ForceSellItem] == "true" // Malicious Intent
  1267. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "5" && [ForceSellItem] == "true" // Rolling Flames
  1268. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_rallying_cry_damage_taken_goes_to_mana_%_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Spirited Response
  1269. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectres_gain_soul_eater_on_kill_%_chance_with_50_int_in_radius] >= "1" && [ForceSellItem] == "true" // Unending Hunger
  1270. [Type] == "Cobalt Jewel" && [Rarity] == "Unique" # [cold_damage_+%] >= "5" && [ForceSellItem] == "true" // Winter's Bounty
  1271.  
  1272. // Crimson Jewels
  1273. // [Type] == "Crimson Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Crimson Jewels
  1274. // [Type] == "Crimson Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Crimson Jewels
  1275.  
  1276. [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Crimson Jewels
  1277. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
  1278. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [StashItem] == "true" // Keep double phys dmg mod
  1279. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
  1280. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
  1281. // [Type] == "Crimson Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel
  1282.  
  1283. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [StashItem] == "true" // Stash all unique Crimson Jewels
  1284. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [dexterity_+%] >= "4" && [ForceSellItem] == "true" // Brawn
  1285. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_int_to_str] >= "1" && [ForceSellItem] == "true" // Efficient Training
  1286. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_energy_shield_increases_applies_to_armour_doubled] >= "1" && [ForceSellItem] == "true" // Energised Armour
  1287. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_damage_increases_applies_to_fire_damage] >= "1" && [ForceSellItem] == "true" // Fireborn
  1288. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [life_regeneration_rate_+%] >= "1" && [ForceSellItem] == "true" // Fragile Bloom
  1289. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_dex_to_str] >= "1" && [ForceSellItem] == "true" // Inertia
  1290. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_with_4_notables_gain_X_random_rare_monster_mods_on_kill] >= "5" && [ForceSellItem] == "true" // Inspired Learning
  1291. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [fire_damage_+%] >= "18" && [ForceSellItem] == "true" // Izaro's Turmoil
  1292. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [minimum_added_fire_damage_per_active_buff] >= "1" && [ForceSellItem] == "true" // Mantra of Flames
  1293. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [melee_range_+_while_unarmed] >= "1" && [ForceSellItem] == "true" // Martial Artistry
  1294. // [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [golems_larger_aggro_radius] >= "1" && [ForceSellItem] == "true" // Primordial Might
  1295. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_dex_and_int_apply_to_str_melee_damage_bonus_in_radius] >= "1" && [ForceSellItem] == "true" // Might in All Forms
  1296. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [totem_number_of_additional_projectiles ] >= "2" && [ForceSellItem] == "true" // Rain of Splinters
  1297. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_ground_slam_angle_+%_with_50_str_in_radius] >= "1" && [ForceSellItem] == "true" // Rapid Expansion
  1298. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_glacial_hammer_item_rarity_on_shattering_enemy_+%_with_50_strength_in_radius] >= "20" && [ForceSellItem] == "true" // Shattered Chains
  1299. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_totem_life_+X%_per_10_str_in_radius] >= "3" && [ForceSellItem] == "true" // Spire of Stone
  1300. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_vigilant_strike_fortifies_nearby_allies_for_x_seconds_with_50_str_in_radius] >= "3" && [ForceSellItem] == "true" // The Vigil
  1301. [Type] == "Crimson Jewel" && [Rarity] == "Unique" # [local_unique_jewel_heavy_strike_chance_to_deal_double_damage_%_with_50_strength_in_radius] >= "10" && [ForceSellItem] == "true" // Weight of the Empire
  1302.  
  1303. // Viridian Jewel
  1304. // [Type] == "Viridian Jewel" && [Rarity] == "Normal" # [StashItem] == "true" // Stash all normal Viridian Jewels
  1305. // [Type] == "Viridian Jewel" && [Rarity] == "Magic" # [StashItem] == "true" // Stash all magic Viridian Jewels
  1306.  
  1307. [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [StashItem] == "true" // Stash all rare Viridian Jewels
  1308. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [maximum_life_+%] >= "5" && [StashItem] == "true" // Keep life mod jewel
  1309. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [physical_damage_+%] >= "20" && [StashItem] == "true" // Keep double phys dmg mod
  1310. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [base_resist_all_elements_%] >= "8" && [StashItem] == "true" // Keep all resist mod jewel
  1311. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [damage_over_time_+%] >= "10" && [StashItem] == "true" // Keep DoT mod jewel (Poison/Chaos builds)
  1312. // [Type] == "Viridian Jewel" && [Rarity] == "Rare" # [critical_strike_chance_+%] >= "20" && [StashItem] == "true" // Keep double crit chance mod jewel
  1313.  
  1314. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [StashItem] == "true" Stash all unique Viridian Jewels
  1315. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [minion_movement_speed_+%] >= "5" && [ForceSellItem] == "true" // Apparitions
  1316. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_int_to_dex] >= "1" && [ForceSellItem] == "true" // Careful Planning
  1317. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_physical_damage_increases_applies_to_cold_damage] >= "1" && [ForceSellItem] == "true" // Cold Steel
  1318. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_jewel_nearby_passives_str_to_dex] >= "1" && [ForceSellItem] == "true" // Fluid Motion
  1319. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_viper_strike_attack_damage_per_poison_on_enemy_+%_with_50_dexterity_in_radius] >= "4" && [ForceSellItem] == "true" // Growing Agony
  1320. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [damage_+%_per_equipped_magic_item] >= "20" && [ForceSellItem] == "true" // Hidden Potential
  1321. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [movement_velocity_+%_while_ignited] >= "10" && [ForceSellItem] == "true" // Hotfooted
  1322. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_nearby_disconnected_passives_can_be_allocated] >= "1" && [ForceSellItem] == "true" // Intuitive Leap
  1323. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_melee_applies_to_bow] >= "1" && [ForceSellItem] == "true" // Lioneye's Fall
  1324. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_burning_arrow_spread_burning_ground_when_igniting_enemy_on_hit_%_with_50_dexterity_in_radius] >= "10" && [ForceSellItem] == "true" // Pitch Darkness
  1325. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_evasion_rating_+%_per_X_dex_in_radius] >= "1" && [ForceSellItem] == "true" // Pugilist
  1326. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_animate_weapon_can_animate_up_to_x_additional_ranged_weapons_with_50_dex_in_radius] >= "4" && [ForceSellItem] == "true" // Spirit Guards
  1327. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [attack_minimum_added_lightning_damage ] >= "1" && [ForceSellItem] == "true" // Static Electricity
  1328. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_spectral_throw_damage_for_each_enemy_hit_with_spectral_weapon_+%_with_50_dexterity_in_radius] >= "4" && [ForceSellItem] == "true" // Steel Spirit
  1329. [Type] == "Viridian Jewel" && [Rarity] == "Unique" # [local_unique_jewel_barrage_final_volley_fires_x_additional_projectiles_simultaneously_with_50_dex_in_radius] >= "2" && [ForceSellItem] == "true" // Volley Fire
  1330.  
  1331.  
  1332. /////////////////////////////////////////////////////////////////////////////////////
  1333. // //
  1334. // U N I Q U E I T E M S //
  1335. // //
  1336. /////////////////////////////////////////////////////////////////////////////////////
  1337.  
  1338. [Rarity] == "Unique" # [StashItem] == "true" // DO NOT COMMENT THIS LINE: With ForceSellItem there is no need to sell uniques as a general line command, rather by individual lines
  1339.  
  1340.  
  1341. //////////////////////////////////////////////
  1342. // //
  1343. // A m u l e t s //
  1344. // //
  1345. //////////////////////////////////////////////
  1346.  
  1347. [Type] == "Agate Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Aylardex / Extractor Mentis / Shaper's Seed / Voll's Devotion
  1348. [Type] == "Amber Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Anvil
  1349. [Type] == "Citrine Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Salute
  1350. [Type] == "Coral Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Araku Tiki / Bloodgrip / Ngamahu Tiki
  1351. [Type] == "Gold Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Ascetic / Demigod's Presence / Ignomon / Winterheart
  1352. [Type] == "Jade Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Karui Ward / Rashkaldor's Patience
  1353. [Type] == "Jet Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Talisman of the Victor
  1354. [Type] == "Lapis Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Marylene's Fallacy / Stone of Lazhwar / Tear of Purity
  1355. [Type] == "Lapis Amulet" && [Rarity] == "Unique" # [cast_speed_+%] > "1" && [ForceSellItem] == "true" // Stone of Lazhwar
  1356. // [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Astramentis / Carnage Heart / Eye of Chayula / Hinekora's Sight
  1357. [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [all_attributes_+%] > "10" && [ForceSellItem] == "true" // Carnage Heart
  1358. // [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [cannot_be_stunned] >= "1" && [ForceSellItem] == "true" // Eye of Chayula
  1359. [Type] == "Onyx Amulet" && [Rarity] == "Unique" # [accuracy_rating] = "1000" && [ForceSellItem] == "true" // Hinekora's Sight
  1360. [Type] == "Paua Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Foible / Sidhebreath
  1361. [Type] == "Turquoise Amulet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ungil's Harmony / Victario's Acuity / Warped Timepiece
  1362.  
  1363. //////////////////////////////////////////////
  1364. // //
  1365. // B e l t s //
  1366. // //
  1367. //////////////////////////////////////////////
  1368.  
  1369. [Type] == "Chain Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ascent from Flesh / Auxium / Bated Breath / Maligro's Restraint
  1370. [Type] == "Cloth Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Perandus Blazon / Soulthirst / Sunblast
  1371. [Type] == "Heavy Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Belt of the Deceiver / Doryani's Invitation / Dyadian Dawn / Meginord's Girdle
  1372. [Type] == "Leather Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Headhunter / Immortal Flesh / Wurm's Molt / Umbilicus Immortalis
  1373. [Type] == "Rustic Sash" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Faminebind / Feastbind / Prismweave / The Retch
  1374. [Type] == "Studded Belt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Magnate
  1375.  
  1376. //////////////////////////////////////////////
  1377. // //
  1378. // R i n g s //
  1379. // //
  1380. //////////////////////////////////////////////
  1381.  
  1382. [Type] == "Amethyst Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death Rush / Ming's Heart
  1383. [Type] == "Coral Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bloodboil / Kaom's Sign / Kaom's Way / Sibyl's Lament
  1384. [Type] == "Diamond Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Gifts from Above / Romira's Banquet
  1385. [Type] == "Diamond Ring" && [Rarity] == "Unique" # [base_maximum_mana] > "1" && [StashItem] == "true" // Romira's Banquet
  1386. // [Type] == "Gold Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Andvarius / Ventor's Gamble
  1387. [Type] == "Iron Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Blackheart / Le Heup of All
  1388. [Type] == "Moonstone Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heartbound Loop / Shavronne's Revelation / Timeclasp
  1389. [Type] == "Paua Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Damning / Perandus Signet
  1390. // [Type] == "Paua Ring" && [Rarity] == "Unique" # [mana_regeneration_rate_+%] >= "1" && [StashItem] == "true"// Perandus Signet
  1391. [Type] == "Prismatic Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lori's Lantern / The Taming / Thiefs Torment
  1392. [Type] == "Ruby Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Emberwake / Mokou's Embrace / Ngamahu's Sign
  1393. [Type] == "Sapphire Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dream Fragments / Pyre / Tasalio's Sign
  1394. [Type] == "Topaz Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kikazaru / Valako's Sign
  1395. [Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [fire_damage_+%] >= "1" && [ForceSellItem] == "true" // Berek's Pass
  1396. // [Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [cold_damage_+%] >= "1" && [ForceSellItem] == "true" // Berek's Grip
  1397. // [Type] == "Two-Stone Ring" && [Rarity] == "Unique" # [base_maximum_mana] >= "1" && [ForceSellItem] == "true" // Berek's Respite
  1398. [Type] == "Unset Ring" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Brinerot Mark / Malachai's Artifice / Mutewind Seal / The Pariah / Redblade Band / Voideye / Essence Worm
  1399.  
  1400.  
  1401. //////////////////////////////////////////////
  1402. // //
  1403. // Q u i v e r s //
  1404. // //
  1405. //////////////////////////////////////////////
  1406.  
  1407. [Type] == "Blunt Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Maloney's Nightfall
  1408. [Type] == "Broadhead Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rearguard
  1409. [Type] == "Fire Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Blackgleam / The Signal Fire
  1410. // [Type] == "Penetrating Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Drillneck
  1411. [Type] == "Serrated Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Craghead / Cragfall
  1412. [Type] == "Sharktooth Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hyrri's Bite
  1413. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Soul Strike / Saemus' Gift
  1414. [Type] == "Two-Point Arrow Quiver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Asphyxia's Wrath / Rigwald's Quills / Skirmish
  1415.  
  1416. //////////////////////////////////////////////
  1417. // //
  1418. // A r m o u r //
  1419. // //
  1420. //////////////////////////////////////////////
  1421.  
  1422. // Armour Chests
  1423. [Type] == "Astral Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death's Oath
  1424. [Type] == "Copper Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Solaris Lorica
  1425. [Type] == "Crusader Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Vision
  1426. // [Type] == "Gladiator Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Brass Dome
  1427. // [Type] == "Glorious Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaom's Heart
  1428. // [Type] == "Golden Plate" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Greed's Embrace
  1429. [Type] == "Plate Vest" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bramble Jack / Wall of Brambles
  1430.  
  1431. // Evasion Chests
  1432. // [Type] == "Assassin's Garb" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cospri's Will
  1433. [Type] == "Buckskin Tunic" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ashrend
  1434. [Type] == "Coronal Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Snowblind Grace
  1435. [Type] == "Cutthroat's Garb" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bronn's Lithe
  1436. [Type] == "Destiny Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Queen of the Forest
  1437. [Type] == "Exquisite Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kintsugi
  1438. // [Type] == "Sharkskin Tunic" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Rat Cage
  1439. [Type] == "Strapped Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Briskwrap
  1440. [Type] == "Wild Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Foxshade
  1441. [Type] == "Zodiac Leather" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hyrri's Ire
  1442.  
  1443. // Energy Shield Chests
  1444. [Type] == "Necromancer Silks" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Vis Mortis
  1445. // [Type] == "Occultist's Vestment" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shavronne's Wrappings
  1446. [Type] == "Sage's Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Zahndethus' Cassock
  1447. [Type] == "Savant's Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cloak of Tawm'r Isley
  1448. [Type] == "Scholar's Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cloak of Flame
  1449. [Type] == "Spidersilk Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Covenant / Soul Mantle
  1450. // [Type] == "Vaal Regalia" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Beast Fur Shawl
  1451. [Type] == "Widowsilk Robe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Infernal Mantle
  1452.  
  1453. // Armour & Evasion Chests
  1454. [Type] == "Desert Brigandine" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lightning Coil
  1455. [Type] == "Full Dragonscale" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Defiance
  1456. [Type] == "Full Scale Armour" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Viper's Scalea
  1457. [Type] == "Full Wyrmscale" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Belly of the Beast
  1458. [Type] == "Triumphant Lamellar" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cherrubim's Maleficence
  1459.  
  1460. // Armour & Energy Shield Chests
  1461. [Type] == "Conquest Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kingsguard
  1462. [Type] == "Crusader Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ambu's Charge
  1463. [Type] == "Elegant Ringmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Geofri's Sanctuary
  1464. [Type] == "Holy Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voll's Protector
  1465. [Type] == "Latticed Ringmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Icetomb
  1466. [Type] == "Ornate Ringmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lightbane Raiment
  1467. [Type] == "Saintly Chainmail" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Incandescent Heart
  1468.  
  1469. // Evasion & Energy Shield Chests
  1470. [Type] == "Carnal Armour" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Restless Ward
  1471. [Type] == "Lacquered Garb" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cloak of Defiance/Victario's Influence
  1472. [Type] == "Simple Robe" && [Rarity] == "Unique" # [fire_damage_resistance_%] >= "1" && [ForceSellItem] == "true" // Thousand Ribbons
  1473. [Type] == "Varnished Coat" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Carcass Jack
  1474.  
  1475.  
  1476. //////////////////////////////////////////////
  1477. // //
  1478. // B o o t s //
  1479. // //
  1480. //////////////////////////////////////////////
  1481.  
  1482. // Armour Boots
  1483. [Type] == "Reinforced Greaves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Windscream
  1484. [Type] == "Titan Greaves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaom's Roots
  1485.  
  1486. // Evasion Boots
  1487. [Type] == "Deerskin Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Deerstalker
  1488. [Type] == "Goathide Boots" && [Rarity] == "Unique" # [dexterity] > "1" && [ForceSellItem] == "true" // Victario's Flight
  1489. // [Type] == "Goathide Boots" && [Rarity] == "Unique" # [strength] >= "20" && [ForceSellItem] == "true" // Abberath's Hooves
  1490. // [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "18" && [StashItem] == "true" // Almost Perfect Goldwyrm
  1491. [Type] == "Nubuck Boots" && [Rarity] == "Unique" # [base_item_found_quantity_+%] >= "1" && [ForceSellItem] == "true" // Goldwyrm
  1492. // [Type] == "Rawhide Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Seven-League Step
  1493. [Type] == "Shagreen Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Three-Step Assault
  1494. [Type] == "Sharkskin Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Blood Dance (Vaal Roll +1 Frenzy)
  1495.  
  1496. // Energy Shield Boots
  1497. [Type] == "Conjurer Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rainbow Stride (Vaal Roll +1 Gems)
  1498. [Type] == "Scholar Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shavronne's Pace
  1499. [Type] == "Silk Slippers" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bones of Ullr
  1500. // [Type] == "Sorcerer Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Skyforth
  1501. [Type] == "Velvet Slippers" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wondertrap
  1502. [Type] == "Wool Shoes" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wanderlust
  1503.  
  1504. // Armour & Evasion Boots
  1505. [Type] == "Bronzescale Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Paws
  1506. [Type] == "Dragonscale Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Darkray Vectors
  1507. [Type] == "Ironscale Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dusktoe
  1508.  
  1509. // Armour & Energy Shield Boots
  1510. [Type] == "Legion Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Gang's Momentum
  1511. [Type] == "Mesh Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wake of Destruction
  1512. [Type] == "Soldier Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Alberon's Warpath
  1513.  
  1514. // Evasion & Energy Shield Boots
  1515. [Type] == "Clasped Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sundance
  1516. [Type] == "Clasped Boots" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "30" && [StashItem] == "true" # [ForceSellItem] == "true" // Perfect Rarity Sundance
  1517. [Type] == "Stealth Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sin Trek
  1518. [Type] == "Strapped Boots" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Nomic's Storm
  1519.  
  1520. //////////////////////////////////////////////
  1521. // //
  1522. // G l o v e s //
  1523. // //
  1524. //////////////////////////////////////////////
  1525.  
  1526. // Armour Gloves
  1527. [Type] == "Ancient Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Winds of Change
  1528. [Type] == "Goliath Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Empire's Grasp
  1529. [Type] == "Iron Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lochtonial Caress
  1530. [Type] == "Steel Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Meginord's Vise
  1531. [Type] == "Titan Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Veruso's Battering Rams
  1532. [Type] == "Vaal Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Acuity, Doryani's Fist
  1533.  
  1534. // Evasion Gloves
  1535. [Type] == "Deerskin Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Maligaro's Virtuosity
  1536. [Type] == "Goathide Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hrimsorrow / Hrimburn
  1537.  
  1538. // Energy Shield Gloves
  1539. [Type] == "Arcanist Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Grip of the Council
  1540. [Type] == "Conjurer Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voidbringer
  1541. [Type] == "Silk Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Asenath's Gentle Touch
  1542. [Type] == "Velvet Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Tenure
  1543. [Type] == "Wool Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sadima's Touch
  1544. // [Type] == "Wool Gloves" && [Rarity] == "Unique" # [base_item_found_quantity_+%] == "16" && [StashItem] == "true" // Perfect Qty Sadima's Touch
  1545.  
  1546. // Armour & Evasion Gloves
  1547. [Type] == "Bronzescale Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Slitherpinch / Vaal Caress
  1548. [Type] == "Dragonscale Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Surgebinders
  1549. // [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "50" && [StashItem] == "true"// Prefect Rarity Aurseize
  1550. [Type] == "Steelscale Gauntlets" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "1" && [ForceSellItem] == "true"// Aurseize
  1551. [Type] == "Wyrmscale Gauntlets" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wyrmsign
  1552.  
  1553. // Armour & Energy Shield Gloves
  1554. [Type] == "Chain Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shackles of the Wretched
  1555. [Type] == "Crusader Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Repentance
  1556. [Type] == "Soldier Gloves" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Southbound
  1557.  
  1558. // Evasion & Energy Shield Gloves
  1559. [Type] == "Assassin's Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Snakebite
  1560. [Type] == "Murder Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Thunderfist
  1561. [Type] == "Strapped Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Facebreaker
  1562. [Type] == "Wrapped Mitts" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ondar's Clasp
  1563.  
  1564. //////////////////////////////////////////////
  1565. // //
  1566. // H e l m e t s //
  1567. // //
  1568. //////////////////////////////////////////////
  1569.  
  1570. // Armour Helmets
  1571. // [Type] == "Ezomyte Burgonet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Abyssus
  1572. [Type] == "Iron Hat" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ezomyte Peak / Ezomyte Peak
  1573. [Type] == "Samite Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hrimnor's Resolve
  1574.  
  1575. // Evasion Helmets
  1576. [Type] == "Leather Cap" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Goldrim
  1577. // [Type] == "Leather Cap" && [Rarity] == "Unique" # [resist_all_elements_%] == "40" && [StashItem] == "true" // Perfect Res Goldrim
  1578. [Type] == "Leather Hood" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heatshiver
  1579. [Type] == "Silken Hood" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Starkonja's Head
  1580. [Type] == "Sinner Tricorne" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Alpha's howl
  1581. [Type] == "Tricorne" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Fairgraves' Tricorne
  1582. // [Type] == "Ursine Pelt" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rat's Nest
  1583.  
  1584. // Energy Shield Helmets
  1585. [Type] == "Hubris Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crown of Eyes
  1586. [Type] == "Iron Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Asenath's Mark
  1587. [Type] == "Lunaris Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Scorn
  1588. [Type] == "Mind Cage" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rime Gaze / Scold's Bridle
  1589. [Type] == "Necromancer Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chitus Apex
  1590. [Type] == "Vine Circlet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crown of Thorns
  1591.  
  1592. // Armour & Evasion Helmets
  1593. [Type] == "Gilded Sallet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Deidbell / Deidbellow
  1594. [Type] == "Lacquered Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Black Sun Crest
  1595. // [Type] == "Nightmare Bascinet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bringer of Rain / Devoto's Devotion
  1596. [Type] == "Secutor Helm" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Skullhead
  1597. [Type] == "Visored Sallet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Peregrine
  1598. // [Type] == "Visored Sallet" && [Rarity] == "Unique" # [base_item_found_rarity_+%] >= "30" && [StashItem] == "true" // Perfect The Peregrine
  1599.  
  1600. // Armour & Energy Shield Helemts
  1601. [Type] == "Aventail Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mindspiral
  1602. [Type] == "Great Crown" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Geofri's Crest
  1603. [Type] == "Great Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Veil of the Night
  1604. [Type] == "Praetor Crown" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voll's Vision
  1605. [Type] == "Prophet Crown" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Broken Crown
  1606. [Type] == "Soldier Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Honourhome
  1607. [Type] == "Zealot Helmet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kitava's Thirst
  1608.  
  1609.  
  1610. Evasion & Energy Shield Helmets
  1611. // [Type] == "Deicide Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heretic's Veil
  1612. [Type] == "Festival Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Leer Cast
  1613. [Type] == "Golden Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Three Dragons
  1614. [Type] == "Harlequin Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mind of the Council
  1615. [Type] == "Iron Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Malachai's Simula
  1616. [Type] == "Regicide Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crown of the Pale King
  1617. [Type] == "Vaal Mask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Vertex
  1618.  
  1619. //////////////////////////////////////////////
  1620. // //
  1621. // S h i e l d s //
  1622. // //
  1623. //////////////////////////////////////////////
  1624.  
  1625. Armour Shields
  1626. // [Type] == "Cedar Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Trolltimber Spire
  1627. // [Type] == "Ebony Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chernobog's Pillar / Tukohama's Fortress
  1628. [Type] == "Ebony Tower Shield" && [Rarity] == "Unique" # [fire_damage_resistance_%] >= "35" && [ForceSellItem] == "true" // Chernobog's Pillar
  1629. // [Type] == "Ezomyte Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Surrender / The Anticipation
  1630. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Remorse
  1631. [Type] == "Rawhide Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lycosidae
  1632. [Type] == "Reinforced Tower Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Titucius' Span
  1633.  
  1634. Evasion Shields
  1635. [Type] == "Corrugated Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Great Old One's Ward
  1636. [Type] == "Golden Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Mirror
  1637. [Type] == "Painted Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaltenhalt / Kaltensoul
  1638. [Type] == "Pine Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Crest of Perandus
  1639. [Type] == "Vaal Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Thousand Teeth Temu
  1640. [Type] == "War Buckler" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chalice of Horrors / Thirst for Horrors
  1641.  
  1642. Energy Shield Shields
  1643. [Type] == "Brass Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sentari's Answer
  1644. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Malachai's Loop
  1645. [Type] == "Ivory Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kongming's Strategem
  1646. [Type] == "Tarnished Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Matua Tupuna
  1647. // [Type] == "Titanium Spirit Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rathpith Globe
  1648.  
  1649. Armour & Evasion Shields
  1650. [Type] == "Baroque Round Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Courage
  1651. [Type] == "Rotted Round Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wheel of the Stormsail
  1652. // [Type] == "Rotted Round Shield" && [Rarity] == "Unique" # [base_item_found_rarity_+%] == "40" && [StashItem] == "true" // Perfect Rarity Wheel of the Stormsail
  1653. [Type] == "Studded Round Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Deep One's Hide
  1654.  
  1655. Armour & Energy Shield Shields
  1656. [Type] == "Archon Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Broken Faith / Prism Guardian
  1657. [Type] == "Branded Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Saffell's Frame
  1658. [Type] == "Champion Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Aegis Aurora
  1659. [Type] == "Laminated Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Victario's Charity
  1660. [Type] == "Mosaic Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rise of the Phoenix
  1661. [Type] == "Plank Kite Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Springleaf / The Oak
  1662.  
  1663. Evasion & Energy Shield Shields
  1664. [Type] == "Burnished Spiked Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Glitterdisc
  1665. [Type] == "Compound Spiked Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Maligaro's Lens
  1666. [Type] == "Supreme Spiked Shield" && [Rarity] == "Unique" # [ForceSellItem] == "true" //Jaws of Agony
  1667.  
  1668. //////////////////////////////////////////////
  1669. // //
  1670. // W e a p o n s //
  1671. // //
  1672. //////////////////////////////////////////////
  1673.  
  1674. // One-Handed Axes
  1675. [Type] == "Cleaver" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dreadarc
  1676. [Type] == "Decorative Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Relentless Fury
  1677. [Type] == "Infernal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dyadus
  1678. [Type] == "Jade Hatchet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Screaming Eagle / The Gryphon
  1679. [Type] == "Royal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rigwald's Savagery
  1680. // [Type] == "Siege Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Soul Taker
  1681. [Type] == "Tomahawk" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Moonbender's Wing
  1682. [Type] == "Vaal Hatchet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Jack, the Axe
  1683.  
  1684. // Two-Handed Axes
  1685. [Type] == "Headsman Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Blood Reaper
  1686. [Type] == "Karui Chopper" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kaom's Primacy
  1687. [Type] == "Poleaxe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wideswing
  1688. [Type] == "Shadow Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Reaper's Pursuit
  1689. [Type] == "Sundering Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wings of Entropy
  1690. [Type] == "Vaal Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hezmana's Bloodlust
  1691. // [Type] == "Void Axe" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kitava's Feast
  1692. [Type] == "Woodsplitter" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Limbsplit / The Cauteriser
  1693.  
  1694. // Bows
  1695. [Type] == "Assassin Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chin Sol / Darkscorn
  1696. [Type] == "Crude Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Silverbranch
  1697. [Type] == "Death Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death's Harp / Death's Opus / Iron Commander
  1698. [Type] == "Decimation Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Infractem
  1699. [Type] == "Harbinger Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Nuro's Harp / Slivertongue
  1700. [Type] == "Imperial Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lioneye's Glare / Windripper
  1701. // [Type] == "Imperial Bow" && [Rarity] == "Unique" # [critical_strike_chance_+%] >= "60" && [StashItem] == "true" // Windripper
  1702. [Type] == "Long Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Storm Cloud
  1703. [Type] == "Ranger Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Null's Inclination
  1704. [Type] == "Recurve Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Roth's Reach
  1705. [Type] == "Royal Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doomfletch / Doomfletch's Prism
  1706. [Type] == "Short Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Quill Rain
  1707. [Type] == "Spine Bow" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Reach of the Council / Voltaxic Rift
  1708.  
  1709. // Claws
  1710. [Type] == "Awl" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Wildslash
  1711. [Type] == "Eye Gouger" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Essentia Sanguis
  1712. [Type] == "Fright Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mortem Morsu
  1713. [Type] == "Gut Ripper" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ornament of the East / Advancing Fortress
  1714. [Type] == "Hellion's Paw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bloodseeker
  1715. [Type] == "Imperial Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Izaro's Dilemma / Touch of Anguish
  1716. [Type] == "Imperial Claw" && [Rarity] == "Unique" # [cold_damage_+%] >= "30" && [StashItem] == "true" // Touch of Anguish
  1717. [Type] == "Nailed Fist" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Last Resort
  1718. [Type] == "Terror Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rive
  1719. [Type] == "Thresher Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cybil's Paw
  1720. [Type] == "Timeworn Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Al Dhih
  1721. [Type] == "Vaal Claw" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Allure
  1722.  
  1723. // Daggers
  1724. [Type] == "Boot Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Widowmaker
  1725. [Type] == "Boot Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ungil's Gauche
  1726. [Type] == "Fiend Dagger" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Consuming Dark / Arakaali's Fang
  1727. [Type] == "Fiend Dagger" && [Rarity] == "Unique" # [intelligence] >= "20" && [ForceSellItem] == "true" // The Consuming Dark
  1728. [Type] == "Flaying Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mightflay
  1729. [Type] == "Imperial Skean" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Divinarius
  1730. [Type] == "Platinum Kris" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mark of the Doubting Knight
  1731. [Type] == "Royal Skean" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Heartbreaker
  1732. [Type] == "Skinning Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Goredrill
  1733. // [Type] == "Slaughter Knife" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bino's Kitchen Knife
  1734. [Type] == "Stiletto" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bloodplay
  1735.  
  1736. // Fishing Rods
  1737. // [Type] == "Fishing Rod" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Song of the Sirens / Reefbane
  1738. // [Type] == "Fishing Rod" && [Rarity] == "Rare"
  1739. // [Type] == "Fishing Rod" && [Rarity] == "Magic"
  1740. // [Type] == "Fishing Rod" && [Rarity] == "Normal"
  1741.  
  1742. // One-Handed Maces
  1743. [Type] == "Auric Mace" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Callinellus Malleus
  1744. [Type] == "Dream Mace" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Flesh-Eater
  1745. [Type] == "Gavel" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cameria's Maul / Mjolner
  1746. [Type] == "Gavel" && [Rarity] == "Unique" # [physical_damage_+%] <= "120" && [StashItem] == "true" // Mjolner
  1747. [Type] == "Ornate Mace" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Frostbreath
  1748. [Type] == "Rock Breaker" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Clayshaper
  1749. [Type] == "Spiked Club" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Gorebreaker
  1750. [Type] == "War Hammer" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Brightbeak / Lavianga's Wisdom
  1751.  
  1752. // Sceptres
  1753. [Type] == "Bronze Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Axiom Perpetuum
  1754. [Type] == "Carnal Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Breath of the Council
  1755. [Type] == "Crystal Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Nycta's Lantern / The Supreme Truth
  1756. [Type] == "Iron Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Spine of the First Claimant
  1757. // [Type] == "Karui Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Death's Hand
  1758. [Type] == "Platinum Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Singularity
  1759. [Type] == "Ritual Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Brutus' Lead Sprinkler
  1760. [Type] == "Shadow Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Bitterdream / The Dark Seer
  1761. [Type] == "Vaal Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doon Cuebiyari / Doryani's Catalyst
  1762. [Type] == "Void Sceptre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Mon'tregul's Grasp
  1763.  
  1764. // Two-Handed Maces
  1765. [Type] == "Brass Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Geofri's Baptism
  1766. [Type] == "Dread Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Voidhome
  1767. [Type] == "Great Mallet" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chober Chaber / Trypanon
  1768. [Type] == "Jagged Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Quecholli
  1769. [Type] == "Karui Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Marohi Erqi
  1770. [Type] == "Sledgehammer" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hrimnor's Hymn
  1771. // [Type] == "Steelhead" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Jorrhast's Blacksteel
  1772. [Type] == "Terror Maul" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kongor's Undying Rage
  1773.  
  1774. // Staves
  1775. [Type] == "Coiled Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dying Breath / Xirgil's Crank
  1776. [Type] == "Gnarled Branch" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Blood Thorn / Fencoil
  1777. // [Type] == "Imperial Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Agnerod East / Agnerod North / Agnerod South / Agnerod West
  1778. [Type] == "Iron Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Realmshaper
  1779. [Type] == "Judgement Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hegemony's Era / Pledge of Hands
  1780. // [Type] == "Judgement Staff" && [Rarity] == "Unique" # [attack_speed_+%] >= "12" && [StashItem] == "true" # [ForceSellItem] == "true" // Hegemony's Era
  1781. [Type] == "Lathi" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Searing Touch
  1782. [Type] == "Long Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Pillar of the Caged God
  1783. [Type] == "Maelström Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Taryn's Shiver
  1784. [Type] == "Military Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Tremor Rod
  1785. [Type] == "Primordial Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Femurs of the Saints
  1786. [Type] == "Royal Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Stormheart
  1787. [Type] == "Serpentine Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Sire of Shards
  1788. [Type] == "Vile Staff" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Whispering Ice
  1789.  
  1790. // Generic One-Handed Swords
  1791. [Type] == "Corsair Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ichimonji
  1792. [Type] == "Dusk Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ephemeral Edge
  1793. [Type] == "Elder Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Innsbury Edge
  1794. [Type] == "Elegant Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Goddess Scorned / Lakishu's Blade
  1795. [Type] == "Eternal Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dreamfeather / The Goddess Unleashed
  1796. [Type] == "Ezomyte Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kondo's Pride
  1797. [Type] == "Gladius" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Scaeva
  1798. [Type] == "Legion Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Hyaon's Fury
  1799. [Type] == "Midnight Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rigwald's Command
  1800. [Type] == "Rusted Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Redbeak
  1801. [Type] == "Sabre" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Princess
  1802. [Type] == "Twilight Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Prismatic Eclipse
  1803. [Type] == "Vaal Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rebuke of the Vaal / Varunastra
  1804. [Type] == "War Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Tempestuous Steel
  1805.  
  1806. // Thrusting Blades
  1807. [Type] == "Antique Rapier" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ewar's Mirage
  1808. [Type] == "Basket Rapier" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Aurumvorax
  1809. [Type] == "Elegant Foil" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Chitus' Needle
  1810. [Type] == "Estoc" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Daresso's Passion
  1811. [Type] == "Jagged Foil" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Fidelitas' Spike
  1812. // [Type] == "Jewelled Foil" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Cospri's Malice Jewelled Foil
  1813. [Type] == "Whalebone Rapier" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Goddess Bound
  1814.  
  1815. // Two-Handed Swords
  1816. [Type] == "Bastard Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Shiversting
  1817. [Type] == "Etched Greatsword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Edge of Madness
  1818. [Type] == "Highland Blade" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rigwald's Charge
  1819. [Type] == "Infernal Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Oro's Sacrifice
  1820. [Type] == "Lion Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doomsower
  1821. [Type] == "Ornate Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Queen's Decree
  1822. [Type] == "Reaver Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Dancing Dervish / Hiltless
  1823. [Type] == "Tiger Sword" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Terminus Est
  1824.  
  1825. // Wands
  1826. [Type] == "Carved Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Storm Prism
  1827. [Type] == "Crystal Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Eclipse Solaris
  1828. [Type] == "Demon's Horn" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Obliteration
  1829. [Type] == "Driftwood Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lifesprig
  1830. [Type] == "Engraved Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Midnight Bargain
  1831. [Type] == "Goat's Horn" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Abberath's Horn
  1832. [Type] == "Imbued Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Moonsorrow
  1833. [Type] == "Opal Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Apep's Rage
  1834. // [Type] == "Prophecy Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Void Battery
  1835. [Type] == "Quartz Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Ashcaller
  1836. [Type] == "Sage Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Twyzel
  1837. [Type] == "Spiraled Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Reverberation Rod
  1838. [Type] == "Tornado Wand" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Piscator's Vigil
  1839.  
  1840. // Life/Mana Flasks
  1841. [Type] == "Sanctified Life Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Blood of the Karui
  1842. // [Type] == "Grand Mana Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Zerphi's Last Breath
  1843. [Type] == "Greater Mana Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Doedre's Elixir
  1844. [Type] == "Hallowed Hybrid Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Writhing Jar
  1845. [Type] == "Sanctified Mana Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lavianga's Spirit
  1846. [Type] == "Large Hybrid Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Divination Distillate
  1847.  
  1848. // Utility Flasks
  1849. [Type] == "Amethyst Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Atziri's Promise
  1850. // [Type] == "Granite Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Lion's Roar / Rumi's Concoction
  1851. [Type] == "Granite Flask" && [Rarity] == "Unique" # [local_unique_flask_block_%_while_healing] >= "1" && [StashItem] == "true" // Rumi's Concoction
  1852. [Type] == "Quartz Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Forbidden Taste
  1853. [Type] == "Quicksilver Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Rotgut
  1854. [Type] == "Ruby Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Coruscating Elixir
  1855. // [Type] == "Sapphire Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Taste of Hate
  1856. // [Type] == "Silver Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Kiara's Determination
  1857. // [Type] == "Stibnite Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Witchfire Brew Stibnite Flask / Sin's REbirth
  1858. [Type] == "Sulphur Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // The Sorrow of the Divine / The Overflowing Chalice
  1859. // [Type] == "Topaz Flask" && [Rarity] == "Unique" # [ForceSellItem] == "true" // Vessel of Vinktar
  1860.  
  1861. /////////////////////////////////////////////////////////////////////////////////////
  1862. // //
  1863. // R A R E I T E M S //
  1864. // //
  1865. /////////////////////////////////////////////////////////////////////////////////////
  1866.  
  1867. ////////////////////////////////////////////////////////////////////
  1868. // //
  1869. // W e a p o n s //
  1870. // //
  1871. ////////////////////////////////////////////////////////////////////
  1872.  
  1873. ////////////// Staves /////////////
  1874.  
  1875. // Phys % //
  1876.  
  1877. [Type] == "Imperial Staff" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1878. [Type] == "Imperial Staff" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  1879.  
  1880. // +3 Gems //
  1881.  
  1882. [Type] == "Imperial Staff" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  1883.  
  1884.  
  1885. ////////////// 2Hand Axes /////////////
  1886.  
  1887. // Phys % //
  1888.  
  1889. [Type] == "Vaal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1890. [Type] == "Vaal Axe" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  1891.  
  1892.  
  1893. [Type] == "Fleshripper" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  1894. [Type] == "Fleshripper" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1895.  
  1896.  
  1897. ////////////// Mauls /////////////
  1898.  
  1899. // Phys % //
  1900.  
  1901. [Type] == "Coronal Maul" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1902. [Type] == "Coronal Maul" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  1903.  
  1904.  
  1905. ////////////// 2Hand Swords /////////////
  1906.  
  1907. // Phys % //
  1908.  
  1909. [Type] == "Exquisite Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1910. [Type] == "Exquisite Blade" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  1911.  
  1912. [Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1913. [Type] == "Vaal Greatsword" && [Rarity] == "Rare" # [DPS] >= "400" && [StashItem] == "true"
  1914.  
  1915.  
  1916. ////////////// Wands /////////////
  1917.  
  1918.  
  1919. // Phys % //
  1920.  
  1921. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1922. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  1923.  
  1924. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1925. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  1926.  
  1927. [Type] == "Profane Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1928. [Type] == "Profane Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  1929.  
  1930. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1931. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  1932.  
  1933. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1934. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  1935.  
  1936. [Type] == "Opal Wand" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1937. [Type] == "Opal Wand" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  1938.  
  1939. // Spell % //
  1940.  
  1941.  
  1942. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  1943. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  1944. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  1945. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  1946. [Type] == "Prophecy Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  1947.  
  1948. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  1949. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  1950. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  1951. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  1952. [Type] == "Imbued Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  1953.  
  1954. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  1955. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  1956. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  1957. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  1958. [Type] == "Profane Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  1959.  
  1960. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  1961. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  1962. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  1963. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  1964. [Type] == "Demon's Horn" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  1965.  
  1966. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  1967. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  1968. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  1969. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  1970. [Type] == "Tornado Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  1971.  
  1972. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  1973. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  1974. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  1975. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  1976. [Type] == "Opal Wand" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  1977.  
  1978.  
  1979. ////////////// Foils /////////////
  1980.  
  1981.  
  1982. // Phys % //
  1983.  
  1984. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1985. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  1986.  
  1987. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1988. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  1989.  
  1990. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1991. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  1992.  
  1993. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  1994. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  1995.  
  1996. // Ele % //
  1997.  
  1998. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  1999. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2000. [Type] == "Vaal Rapier" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2001.  
  2002. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2003. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2004. [Type] == "Jewelled Foil" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2005.  
  2006. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2007. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2008. [Type] == "Spriraled Foil" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2009.  
  2010. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "20" && [local_minimum_added_fire_damage] >= "25" && [local_maximum_added_lightning_damage] >= "85" && [local_attack_speed_+%] >= "20" && [StashItem] == "true"
  2011. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [local_minimum_added_cold_damage] >= "31" && [local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133" && [StashItem] == "true"
  2012. [Type] == "Dragoon Sword" && [Rarity] == "Rare" # [weapon_elemental_damage_+%] >= "31" && (([local_minimum_added_cold_damage] >= "37" && [local_minimum_added_fire_damage] >= "38") || ([local_minimum_added_cold_damage] >= "37" && [local_maximum_added_lightning_damage] >= "133") || ([local_minimum_added_fire_damage] >= "38" && [local_maximum_added_lightning_damage] >= "133")) && [StashItem] == "true"
  2013.  
  2014.  
  2015. ////////////// Sceptres /////////////
  2016.  
  2017.  
  2018. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2019. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2020.  
  2021. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2022. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2023.  
  2024. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2025. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2026.  
  2027. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2028. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2029.  
  2030. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2031. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2032.  
  2033. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2034. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2035.  
  2036. // Spell % //
  2037.  
  2038. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  2039. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2040. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2041. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2042. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2043. [Type] == "Carnal Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  2044.  
  2045. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2046. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  2047. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2048. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2049. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2050. [Type] == "Sambar Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  2051.  
  2052. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2053. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  2054. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2055. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2056. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2057. [Type] == "Stag Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  2058.  
  2059. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2060. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  2061. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2062. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2063. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2064. [Type] == "Platinum Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  2065.  
  2066. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2067. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  2068. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2069. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2070. [Type] == "Void Sceptre" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2071. [Type] == "Void Sceptre" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  2072.  
  2073. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2074. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "60" && [cast_speed_+%] >= "11" && ([cold_damage_+%] >= "27" || [fire_damage_+%] >= "27" || [lightning_damage_+%] >= "27") && [StashItem] == "True"
  2075. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "80" && [base_critical_strike_multiplier_+] >= "25" && [StashItem] == "true"
  2076. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([cast_speed_+%] >= "20" || [spell_critical_strike_chance_+%] >= "80" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2077. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # ([local_socketed_cold_gem_level_+] == "2" || [local_socketed_fire_gem_level_+] == "2" || [local_socketed_lightning_gem_level_+] == "2") && [local_socketed_gem_level_+] == "1" && [StashItem] == "true"
  2078. [Type] == "Tyrant's Sekhem" && [Rarity] == "Rare" # [spell_critical_strike_chance_+%] >= "100" && [base_critical_strike_multiplier_+] >= "30" && [cast_speed_+%] >= "10" [StashItem] == "true"
  2079.  
  2080.  
  2081. ////////////// Swords /////////////
  2082.  
  2083.  
  2084. // Phys % //
  2085.  
  2086. [Type] == "Tiger Hook" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2087. [Type] == "Tiger Hook" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  2088.  
  2089. [Type] == "Corsair Sword" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2090. [Type] == "Corsair Sword" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  2091.  
  2092. [Type] == "Gladius" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2093. [Type] == "Gladius" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  2094.  
  2095. [Type] == "Vaal Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2096. [Type] == "Vaal Blade" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  2097.  
  2098. [Type] == "Midnight Blade" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2099. [Type] == "Midnight Blade" && [Rarity] == "Rare" # [DPS] >= "275" && [StashItem] == "true"
  2100.  
  2101.  
  2102. ////////////// Maces /////////////
  2103.  
  2104.  
  2105. // Phys % //
  2106.  
  2107. [Type] == "Gavel" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2108. [Type] == "Gavel" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2109.  
  2110. [Type] == "Behemoth Mace" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2111. [Type] == "Behemoth Mace" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2112.  
  2113. [Type] == "Legion Hammer" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2114. [Type] == "Legion Hammer" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2115.  
  2116. [Type] == "Nightmare Mace" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2117. [Type] == "Nightmare Mace" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2118.  
  2119. [Type] == "Pernarch" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2120. [Type] == "Pernarch" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2121.  
  2122.  
  2123. ////////////// Axes /////////////
  2124.  
  2125.  
  2126. // Phys % //
  2127.  
  2128. [Type] == "Infernal Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2129. [Type] == "Infernal Axe" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2130.  
  2131. [Type] == "Siege Axe" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2132. [Type] == "Siege Axe" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2133.  
  2134. [Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2135. [Type] == "Vaal Hatchet" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2136.  
  2137. [Type] == "Runic Hatchet" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2138. [Type] == "Runic Hatchet" && [Rarity] == "Rare" # [DPS] >= "280" && [StashItem] == "true"
  2139.  
  2140.  
  2141. ////////////// Daggers /////////////
  2142.  
  2143.  
  2144. // Phys % //
  2145.  
  2146. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2147. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2148.  
  2149. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2150. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2151.  
  2152. [Type] == "Sai" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2153. [Type] == "Sai" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2154.  
  2155. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2156. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2157.  
  2158. [Type] == "Ambusher" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2159. [Type] == "Ambusher" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2160. // [Type] == "Ambusher" && [Rarity] == "Magic" # ([local_physical_damage_+%] >= "150" || [local_attack_speed_+%] >= "26" || [local_minimum_added_physical_damage] >= "22") && [StashItem] == "true"
  2161.  
  2162. // Spell % //
  2163.  
  2164. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2165. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2166. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2167. [Type] == "Demon Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2168.  
  2169. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2170. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2171. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2172. [Type] == "Ezomyte Dagger" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2173.  
  2174. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2175. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2176. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2177. [Type] == "Platinum Kris" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2178.  
  2179. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "90" && [StashItem] == "true"
  2180. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "35" && [spell_critical_strike_chance_+%] >= "50" && [base_critical_strike_multiplier_+] >= "22" && [StashItem] == "true"
  2181. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "70" && ([spell_critical_strike_chance_+%] >= "60" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2182. [Type] == "Ambusher" && [Rarity] == "Rare" # [spell_damage_+%] >= "50" && [spell_critical_strike_chance_+%] >= "100" && [StashItem] == "true"
  2183.  
  2184. ////////////// Claws /////////////
  2185.  
  2186.  
  2187. // Phys % //
  2188.  
  2189. [Type] == "Hellion's Paw" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2190. [Type] == "Hellion's Paw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2191.  
  2192. [Type] == "Vaal Claw" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2193. [Type] == "Vaal Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2194.  
  2195. [Type] == "Imperial Claw" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2196. [Type] == "Imperial Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2197.  
  2198. [Type] == "Gemini Claw" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2199. [Type] == "Gemini Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2200.  
  2201. [Type] == "Terror Claw" && [Rarity] == "Rare" # [DPS] >= "260" && [StashItem] == "true"
  2202. [Type] == "Terror Claw" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "150" && [StashItem] == "true"
  2203.  
  2204.  
  2205. ////////////// Bows /////////////
  2206.  
  2207.  
  2208. // +3 gems //
  2209.  
  2210. // [Type] == "Short Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
  2211. // [Type] == "Short Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2212.  
  2213. // [Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
  2214. // [Type] == "Thicket Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2215.  
  2216. // [Type] == "Grove Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "170" && [StashItem] == "true"
  2217. // [Type] == "Grove Bow" && [Rarity] == "Rare" # [local_socketed_gem_level_+] == "1" && [local_socketed_bow_gem_level_+] == "2" && [StashItem] == "true"
  2218.  
  2219. // Phys % //
  2220.  
  2221. [Type] == "Maraketh Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "155" && [StashItem] == "true"
  2222. [Type] == "Maraketh Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2223.  
  2224. [Type] == "Harbinger Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "155" && [StashItem] == "true"
  2225. [Type] == "Harbinger Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2226.  
  2227. // [Type] == "Imperial Bow" && [Rarity] == "Rare" # [DPS] >= "300" && [StashItem] == "true"
  2228. // [Type] == "Imperial Bow" && [Rarity] == "Rare" # [local_physical_damage_+%] >= "155" && [StashItem] == "true"
  2229.  
  2230.  
  2231. ////////////////////////////////////////////////////////////////////
  2232. // //
  2233. // A r m o r //
  2234. // //
  2235. ////////////////////////////////////////////////////////////////////
  2236.  
  2237. //////////////////////////////////////////////
  2238. // //
  2239. // H e l m s //
  2240. // //
  2241. //////////////////////////////////////////////
  2242.  
  2243.  
  2244. // AR //
  2245.  
  2246. [Type] == "Royal Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2247. [Type] == "Royal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2248. [Type] == "Royal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2249.  
  2250. [Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2251. [Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2252. [Type] == "Eternal Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2253.  
  2254. [Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [Computed Armor] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2255. [Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2256. [Type] == "Ezomyte Burgonet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2257.  
  2258. // EV //
  2259.  
  2260. [Type] == "Lion Pelt" && [Rarity] == "Rare" # [Computed Evasion] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2261. [Type] == "Lion Pelt" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2262. [Type] == "Lion Pelt" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2263.  
  2264. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [Computed Evasion] >= "500 && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2265. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2266. [Type] == "Sinner Tricorne" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2267.  
  2268. [Type] == "Silken Hood" && [Rarity] == "Rare" # [Computed Evasion] >= "500" && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2269. [Type] == "Silken Hood" && [Rarity] == "Rare" # [base_maximum_life] >= "70" && [TotalResistances] >= "80" && [StashItem] == "true"
  2270. [Type] == "Silken Hood" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2271.  
  2272. // ES //
  2273.  
  2274. [Type] == "Hubris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
  2275. [Type] == "Mind Cage" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
  2276. [Type] == "Solaris Circlet" && [Rarity] == "Rare" # [Computed Energy Shield] >= "250" && [StashItem] == "true"
  2277.  
  2278.  
  2279. //////////////////////////////////////////////
  2280. // //
  2281. // C h e s t //
  2282. // //
  2283. //////////////////////////////////////////////
  2284.  
  2285.  
  2286. // AR //
  2287.  
  2288. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "80" && [TotalResistances] >= "80" && [StashItem] == "true"
  2289. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "80" && [TotalResistances] >= "80" && [StashItem] == "true"
  2290. [Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1000" && [base_maximum_life] >= "80" && [TotalResistances] >= "80" && [StashItem] == "true"
  2291.  
  2292. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2293. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [TotalResistances] >= "130" && [StashItem] == "true"
  2294. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
  2295. [Type] == "Glorious Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2296.  
  2297. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2298. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [TotalResistances] >= "130" && [StashItem] == "true"
  2299. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
  2300. [Type] == "Gladiator Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2301.  
  2302. [Type] == "Astral Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2303. [Type] == "Astral Plate" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [TotalResistances] >= "130" && [StashItem] == "true"
  2304. [Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "2200" && [StashItem] == "true"
  2305. [Type] == "Astral Plate" && [Rarity] == "Rare" # [Computed Armor] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2306.  
  2307. // EV //
  2308.  
  2309. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2310. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2311. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [TotalResistances] >= "130" && [StashItem] == "true"
  2312. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
  2313. [Type] == "Zodiac Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2314.  
  2315. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2316. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2317. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [TotalResistances] >= "130" && [StashItem] == "true"
  2318. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
  2319. [Type] == "Assassin's Garb" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2320.  
  2321. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1000" && [base_maximum_life] >= "60" && [TotalResistances] >= "80" && [StashItem] == "true"
  2322. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "100" && [TotalResistances] >= "100" && [StashItem] == "true"
  2323. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && [TotalResistances] >= "130" && [StashItem] == "true"
  2324. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "2200" && [StashItem] == "true"
  2325. [Type] == "Exquisite Leather" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [base_maximum_life] >= "100" [StashItem] == "true"
  2326.  
  2327. // ES //
  2328.  
  2329. [Type] == "Vaal Regalia" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
  2330. [Type] == "Widowsilk Robe" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
  2331. [Type] == "Occultist's Vestment" && [Rarity] == "Rare" # [Computed Energy Shield] >= "500" && [StashItem] == "true"
  2332.  
  2333.  
  2334. //////////////////////////////////////////////
  2335. // //
  2336. // G l o v e s //
  2337. // //
  2338. //////////////////////////////////////////////
  2339.  
  2340.  
  2341. // AR //
  2342.  
  2343. [Type] == "Titan Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2344. [Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2345. [Type] == "Spiked Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2346. [Type] == "Goliath Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2347.  
  2348. [Type] == "Titan Gloves" && [Rarity] == "Rare" # # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2349. [Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2350. [Type] == "Spiked Gloves" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2351. [Type] == "Goliath Gloves" && [Rarity] == "Rare" # [Computed Armor] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2352.  
  2353. [Type] == "Titan Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2354. [Type] == "Vaal Gauntlets" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2355. [Type] == "Spiked Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2356. [Type] == "Goliath Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2357.  
  2358. // EV //
  2359.  
  2360. [Type] == "Slink Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2361. [Type] == "Stealth Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2362. [Type] == "Gripped Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2363. [Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [attack_speed_+%] >= "9" && [TotalResistances] >= "60" && [StashItem] == "true"
  2364.  
  2365. [Type] == "Slink Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2366. [Type] == "Stealth Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2367. [Type] == "Gripped Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2368. [Type] == "Shagreen Gloves" && [Rarity] == "Rare" # [Computed Evasion] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2369.  
  2370. [Type] == "Slink Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2371. [Type] == "Stealth Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2372. [Type] == "Gripped Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2373. [Type] == "Shagreen Gloves" && [Rarity] == "Rare" # ([base_chaos_damage_resistance_%] >= "20" || [base_cold_damage_resistance_%] >= "30" || [base_fire_damage_resistance_%] >= "30" || [base_lightning_damage_resistance_%] >= "30") && [base_maximum_life] >= "70" && [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [StashItem] == "true"
  2374.  
  2375. // ES //
  2376.  
  2377. [Type] == "Sorcerer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2378. [Type] == "Arcanist Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2379. [Type] == "Fingerless Silk Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2380. [Type] == "Conjurer Gloves" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [StashItem] == "true"
  2381.  
  2382.  
  2383.  
  2384. //////////////////////////////////////////////
  2385. // //
  2386. // B o o t s //
  2387. // //
  2388. //////////////////////////////////////////////
  2389.  
  2390.  
  2391. // AR //
  2392.  
  2393. [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2394. [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2395. [Type] == "Two-Toned Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2396.  
  2397. [Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2398. [Type] == "Titan Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2399. [Type] == "Titan Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2400.  
  2401. [Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2402. [Type] == "Vaal Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2403. [Type] == "Vaal Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2404.  
  2405. [Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2406. [Type] == "Goliath Greaves" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2407. [Type] == "Goliath Greaves" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2408.  
  2409. // EV //
  2410.  
  2411. [Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2412. [Type] == "Slink Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2413. [Type] == "Slink Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2414.  
  2415. [Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2416. [Type] == "Stealth Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2417. [Type] == "Stealth Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2418.  
  2419. [Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_movement_velocity_+%] >= "20" && [TotalResistances] >= "60" && [StashItem] == "true"
  2420. [Type] == "Shagreen Boots" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "25" && [TotalResistances] >= "60" && [StashItem] == "true"
  2421. [Type] == "Shagreen Boots" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "150" || [Computed Evasion] >= "300" || [Computed Armor] >= "300") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2422.  
  2423. // ES //
  2424.  
  2425. [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2426. [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2427. [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "150" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2428.  
  2429. [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
  2430. [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
  2431. [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "180" && [base_movement_velocity_+%] == "25" && [StashItem] == "true"
  2432.  
  2433. [Type] == "Sorcerer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
  2434. [Type] == "Arcanist Slippers" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
  2435. [Type] == "Conjurer Boots" && [Rarity] == "Rare" # [Computed Energy Shield] >= "240" && [StashItem] == "true"
  2436.  
  2437.  
  2438. //////////////////////////////////////////////
  2439. // //
  2440. // S h i e l d s //
  2441. // //
  2442. //////////////////////////////////////////////
  2443.  
  2444.  
  2445. // AR //
  2446.  
  2447.  
  2448. [Type] == "Colossal Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
  2449. [Type] == "Colossal Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2450.  
  2451. [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
  2452. [Type] == "Ezomyte Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2453.  
  2454. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # [Computed Armor] >= "2000" && [StashItem] == "true"
  2455. [Type] == "Pinnacle Tower Shield" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2456.  
  2457. // EV //
  2458.  
  2459. [Type] == "Lacquered Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
  2460. [Type] == "Lacquered Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2461.  
  2462. [Type] == "Imperial Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "800" && [StashItem] == "true"[Type] == "Imperial Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2463. [Type] == "Imperial Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
  2464.  
  2465. [Type] == "Crusader Buckler" && [Rarity] == "Rare" # [Computed Evasion] >= "1800" && [StashItem] == "true"
  2466. [Type] == "Crusader Buckler" && [Rarity] == "Rare" # ([Computed Energy Shield] >= "300" || [Computed Evasion] >= "800" || [Computed Armor] >= "900") && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2467.  
  2468. // ES //
  2469.  
  2470. [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2471. [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2472. [Type] == "Titanium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2473.  
  2474. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2475. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2476. [Type] == "Harmonic Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2477.  
  2478. [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2479. [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2480. [Type] == "Thorium Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2481.  
  2482. [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && [TotalResistances] >= "60" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2483. [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "400" && [StashItem] == "true"
  2484. [Type] == "Vaal Spirit Shield" && [Rarity] == "Rare" # [Computed Energy Shield] >= "300" && ([spell_damage_+%] >= "40" || [TotalResistances] >= "100" || [base_maximum_life] >= "100") && [StashItem] == "true"
  2485.  
  2486.  
  2487. //////////////////////////////////////////////
  2488. // //
  2489. // B e l t s //
  2490. // //
  2491. //////////////////////////////////////////////
  2492.  
  2493. //tri res hp
  2494. [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38") && [TotalResistances] >= "90" && [StashItem] == "true"
  2495.  
  2496. //tri res hp Weapon Elemental Dmg
  2497. [Category] == "Belt" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" ||[base_maximum_energy_shield] >= "32") && [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [StashItem] == "true"
  2498.  
  2499. //high tri-res (incl.chaos-res)
  2500. [Category] == "Belt" && [Rarity] == "Rare" # ([base_cold_damage_resistance_%] >= "30" && [base_fire_damage_resistance_%] >= "30") || ([base_cold_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") || ([base_fire_damage_resistance_%] >= "30" && [base_lightning_damage_resistance_%] >= "30") && [base_chaos_damage_resistance_%] >= "21" && [StashItem] == "true"
  2501.  
  2502. //HP ARMOR Weapon Elemental Dmg
  2503. [Category] == "Belt" && [Rarity] == "Rare" # [physical_damage_reduction_rating] >= "350" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2504.  
  2505. //////////////////////////////////////////////
  2506. // //
  2507. // R i n g s //
  2508. // //
  2509. //////////////////////////////////////////////
  2510.  
  2511. //tri res hp//
  2512. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "100" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2513.  
  2514. //tri res hp attack speed//
  2515. [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2516.  
  2517. //tri res hp
  2518. [Category] == "Ring" && [Rarity] == "Rare" # ([mana_leech_from_physical_damage_permyriad] >= "2" || [life_leech_from_physical_damage_permyriad] >= "2") && [TotalResistances] >= "60" && [base_maximum_life] >= "50" && [StashItem] == "true"
  2519.  
  2520. //tri res hp WED
  2521. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [weapon_elemental_damage_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2522.  
  2523. //Dual Leech + HP
  2524. [Category] == "Ring" && [Rarity] == "Rare" # [life_leech_from_physical_damage_permyriad] == "2" && [mana_leech_from_physical_damage_permyriad] == "2" && [base_maximum_life] >= "50" && [StashItem] == "true"
  2525.  
  2526. // WED + Attack Speed / Cast Speed
  2527. [Category] == "Ring" && [Rarity] == "Rare" # ([attack_speed_+%] >= "5" || [cast_speed_+%] >= "5") && [base_maximum_life] >= "60" && [TotalResistances] >= "60" && [StashItem] == "true"
  2528.  
  2529. // Tri Ele Dmg
  2530. [Category] == "Ring" && [Rarity] == "Rare" # [local_maximum_added_cold_damage] >= "24" && [local_maximum_added_fire_damage] >= "27" && [local_maximum_added_lightning_damage] >= "40" && [StashItem] == "true"
  2531.  
  2532. //crit res hp
  2533. [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "20" && [base_maximum_life] >= "60" && [TotalResistances] >= "50" && [StashItem] == "true"
  2534. [Category] == "Ring" && [Rarity] == "Rare" # [base_maximum_life] >= "60" && [TotalResistances] >= "50" && [StashItem] == "true"
  2535.  
  2536. //tri res hp
  2537. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "40" && [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "50" && [StashItem] == "true"
  2538.  
  2539. // physical //
  2540.  
  2541. [Category] == "Ring" && [Rarity] == "Rare" # [Attack_minimum_added_physical_damage] >= "6" && ([base_critical_strike_multiplier_+] >= "20" || [attack_speed_+%] >= "5" || [TotalResistances] >= "80") && [base_maximum_life] >= "50" && [StashItem] == "true"
  2542. [Category] == "Ring" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "20" && ([attack_speed_+%] >= "5" || [TotalResistances] >= "80") && [base_maximum_life] >= "50" && [StashItem] == "true"
  2543.  
  2544.  
  2545. //tri res hp iir Rings
  2546. [Category] == "Ring" && [Rarity] == "Rare" # [TotalResistances] >= "60" && [base_item_found_rarity_+%] >= "20" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2547. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "25" && [base_maximum_life] >= "60" && [StashItem] == "true"
  2548. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  2549. [Category] == "Ring" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "35" && [StashItem] == "true"
  2550. // [Category] == "Ring" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2551. // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "10" && [base_item_found_rarity_+%] >= "20" && [StashItem] == "true"
  2552. // [Category] == "Ring" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  2553.  
  2554. //////////////////////////////////////////////
  2555. // //
  2556. // A m u l e t s //
  2557. // //
  2558. //////////////////////////////////////////////
  2559. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "80" && ([additional_intelligence] >= "51" || [additional_dexterity] >= "51" || [additional_strength] >= "51") && [StashItem] == "true"
  2560. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "80" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [Attack_minimum_added_physical_damage] >= "11" && [StashItem] == "true"
  2561. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [Attack_minimum_added_physical_damage] >= "7" && ([critical_strike_chance_+%] >= "25" || [base_critical_strike_multiplier_+] >= "30") && [StashItem] == "true"
  2562. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "60" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "25" && [critical_strike_chance_+%] >= "25" && [StashItem] == "true"
  2563. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_energy_shield] >= "48" && [maximum_energy_shield_+%] >= "20" && [StashItem] == "true"
  2564. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_energy_shield] >= "38" && [maximum_energy_shield_+%] >= "17" && [additional_intelligence] >= "38" && [StashItem] == "true"
  2565.  
  2566. //crit hp
  2567. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "55" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [StashItem] == "true"
  2568. [Category] == "Amulet" && [Rarity] == "Rare" # ([base_maximum_life] >= "50" || [base_maximum_energy_shield] >= "38" || [maximum_energy_shield_+%] >= "14") && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2569.  
  2570. //Caster Crit cast and spelldamage
  2571. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "30" && [critical_strike_chance_+%] >= "30" && [base_cast_speed_+%] >= "8" && [spell_damage_+%] >= "15" && [StashItem] == "true"
  2572. [Category] == "Amulet" && [Rarity] == "Rare" # [base_critical_strike_multiplier_+] >= "35" && [critical_strike_chance_+%] >= "35" && ([base_cast_speed_+%] >= "11" || [spell_damage_+%] >= "23") && [StashItem] == "true"
  2573.  
  2574. //IIR Amulets
  2575. [Category] == "Amulet" && [Rarity] == "Rare" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2576. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_rarity_+%] >= "45" && [StashItem] == "true"
  2577. [Category] == "Amulet" && [Rarity] == "Rare" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  2578. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_maximum_life] >= "50" && [base_item_found_rarity_+%] >= "30" && [StashItem] == "true"
  2579. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_rarity_+%] >= "40" && [StashItem] == "true"
  2580. // [Category] == "Amulet" && [Rarity] == "Magic" # [base_item_found_quantity_+%] >= "15" && [base_item_found_rarity_+%] >= "25" && [StashItem] == "true"
  2581.  
  2582. //////////////////////////////////////////////
  2583. // //
  2584. // Q u i v e r //
  2585. // //
  2586. //////////////////////////////////////////////
  2587. // Phys dmg + life + crit + single res
  2588. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [TotalResistances] >= "40" && [StashItem] == "true"
  2589.  
  2590. // Phys dmg + life + ias/accuracy + crit + single res
  2591. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([attack_speed_+%] >= "11" || [accuracy_rating] >= "201") && ([base_critical_strike_multiplier_+] >= "50" || [critical_strike_chance_+%] >= "30") && [TotalResistances] >= "40" && [attack_minimum_added_physical_damage] >= "9" && [base_maximum_life] >= "90" && [StashItem] == "true"
  2592.  
  2593. //Elemental//
  2594.  
  2595. // Dex + Elemental Damage + crit or life
  2596. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([base_maximum_life] >= "70" || [critical_strike_chance_+%] >= "30") && [additional_dexterity] >= "32" && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
  2597.  
  2598. // Elemental Damage + Dex + accuracy or life
  2599. [Type] == "Spike-Point Arrow Quiver" && [Rarity] == "Rare" # ([accuracy_rating] >= "200" || [additional_dexterity] >= "30" || [base_maximum_life] >= "70") && [weapon_elemental_damage_+%] >= "20" && [StashItem] == "true"
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