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- <wargamepatch>
- <!-- USA -->
- <!-- US AMERICA USA -->
- <!-- US TNK M1 ABRAMS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1_Abrams">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M1_Abrams</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M1IP ABRAMS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1IP_Abrams">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M1IP_Abrams</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">75</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M1A1 ABRAMS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A1_Abrams">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M1A1_Abrams</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">100</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M1A1(HA) ABRAMS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A1HA_Abrams_US">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M1A1HA_Abrams_US</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">125</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M1A2 ABRAMS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A2_Abrams_US">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M1A2_Abrams_US</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">180</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M48A5 USMC -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5_Patton">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M48A5_Patton</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A1 USMC -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_Patton">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A1_Patton</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A1 AOS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_AOS_Patton">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A1_AOS_Patton</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A1 ERA -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_ERA_US">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A1_ERA_US</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">40</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M1A1(HC) ABRAMS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A1HC_Abrams">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M1A1HC_Abrams</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">150</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M551A1 SHERIDAN -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M551_A1">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M551_A1</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M8 AGS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M8_Buford">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M8_Buford</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">40</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A1 RISE PATTON -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_RISE_Patton">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A1_RISE_Patton</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A3 PATTON -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A3_Patton">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A3_Patton</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">35</change>
- </changes>
- </ndfpatch>
- <!-- US TNK SUPER M60 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60_Super_AX">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60_Super_AX</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">45</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A2E1 STARSHIP -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A2_Starship">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A2_Starship</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- US TNK M60A2E2 STARSHIP -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A2_20mm_Starship">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M60A2_20mm_Starship</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">35</change>
- </changes>
- </ndfpatch>
- <!-- US TNK MBT-70 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_MBT70">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_MBT70</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">45</change>
- </changes>
- </ndfpatch>
- <!-- EU -->
- <!-- FR FRANCE -->
- <!-- FR TNK AMX-13 HARPON -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_13_Harpon">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_13_Harpon</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-10 RC SB -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_10_RC_Surblindage">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_10_RC_Surblindage</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-30 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30B">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_30B</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-30B -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30B_valorise">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_30B_valorise</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-30B2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30B2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_30B2</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-30B2 BRENNUS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30Brennus">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_30Brennus</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">45</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-32 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_32">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_32</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">55</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK AMX-40 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_40">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_AMX_40</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">70</change>
- </changes>
- </ndfpatch>
- <!-- FR TNK LECLERC -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leclerc_FR">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leclerc_FR</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">160</change>
- </changes>
- </ndfpatch>
- <!-- RFA FRG WEST GERMANY -->
- <!-- RFA TNK KPz 70 KEILER -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_KPZ70">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_KPZ70</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">4</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK KPz M48A2G -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_KPz_M48A2G">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_KPz_M48A2G</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK KPz M48A2G2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_KPz_M48A2G2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_KPz_M48A2G2</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 1A2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A2</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">20</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 1A4 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A4">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A4</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 1A5 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A5">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A5</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_2</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">60</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 2A1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2_A1">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_2_A1</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">90</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 2A4 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2_A4">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_2_A4</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">115</change>
- </changes>
- </ndfpatch>
- <!-- RFA TNK LEOPARD 2A5 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2A5">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_2A5</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">170</change>
- </changes>
- </ndfpatch>
- <!-- SCANDINAVIA -->
- <!-- DAN DENMARK -->
- <!-- DAN TNK CENTURION 84mm -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_5_2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_5_2</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- DAN TNK CENTURION 105mm -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_DK_Centurion_105">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_DK_Centurion_105</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- DAN TNK CENTURION Mk5/2-DK -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_5_2_DK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_5_2_DK</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- DAN TNK LEOPARD 1A3-DK -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_DK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1_DK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- DAN TNK LEOPARD 1A5-DK -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1A5DK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1A5DK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- SWE SWEDEN -->
- <!-- SWE TNK STRV 102 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stvr_102">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Stvr_102</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 102R -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stvr_102R">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Stvr_102R</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 104 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stvr_104">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Stvr_104</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 105 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Strv_105">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Strv_105</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 103B -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stridsvagn_103B">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Stridsvagn_103B</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">45</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 103D -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stridsvagn_103C">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Stridsvagn_103C</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">65</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 103D -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Strv_103D">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Strv_103D</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">90</change>
- </changes>
- </ndfpatch>
- <!-- SWE TNK STRV 121 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Strv_121">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Strv_121</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">150</change>
- <change property="MaxPacks" type="UInt32">2</change>
- </changes>
- </ndfpatch>
- <!-- NOR NORWAY -->
- <!-- NOR TNK LEOPARD 1NO -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_NO">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1_NO</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- NOR TNK LEOPARD 1A1NO -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A1_NO">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A1_NO</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">35</change>
- </changes>
- </ndfpatch>
- <!-- NOR TNK LEOPARD 1A5NO -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1A5NO">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1A5NO</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- NOR TNK LEOPARD 1A5NO2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1A5NO2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_1A5NO2</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">55</change>
- </changes>
- </ndfpatch>
- <!-- NOR TNK M24 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M24_Chaffee">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M24_Chaffee</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">10</change>
- </changes>
- </ndfpatch>
- <!-- NOR TNK M48A1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A1_Patton">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M48A1_Patton</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">10</change>
- </changes>
- </ndfpatch>
- <!-- NOR TNK M48A5 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5_Patton_NOR">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M48A5_Patton_NOR</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- COMMONWEALTH -->
- <!-- UK ENGLAND UNITED KINGDOM BRITAIN -->
- <!-- UK TNK CHALLENGER 1 Mk.1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger_1">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Challenger_1</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">95</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHALLENGER 1 Mk.2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger_Mk_2_UK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Challenger_Mk_2_UK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">115</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHALLENGER 1 Mk.3 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger_Mk_3_UK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Challenger_Mk_3_UK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">130</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHALLENGER 2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Challenger2</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">180</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHIEFTAIN Mk.2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_2</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHIEFTAIN Mk.5 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_5">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_5</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">35</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHIEFTAIN Mk.10 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_10">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_10</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">50</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK CHIEFTAIN Mk.11 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_11_UK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_11_UK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">70</change>
- </changes>
- </ndfpatch>
- <!-- UK TNK SCORPION LIGHT TANK -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_FSV101_Scorpion">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_FSV101_Scorpion</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- CAN CANADA -->
- <!-- CAN TNK CENTURION Mk.5 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_5">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_5</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- CAN TNK CENTURION Mk.6 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_6">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_6</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- CAN TNK CENTURION Mk.11 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_11">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_11</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- CAN TNK CENTURION Mk.5AT -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_CAN_Centurion_Mk5AT">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_CAN_Centurion_Mk5AT</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- CAN TNK LEOPARD C1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_C1">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_C1</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">30</change>
- </changes>
- </ndfpatch>
- <!-- CAN TNK LEOPARD C2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_CAN_Leopard_C2">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_CAN_Leopard_C2</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">55</change>
- </changes>
- </ndfpatch>
- <!-- CAN TNK LEOPARD C2 MEXAS -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_CAN_LeoC2_MEXAS">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_CAN_LeoC2_MEXAS</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">65</change>
- </changes>
- </ndfpatch>
- <!-- ANZ ANZACS AUSTRALIA NEW ZEALAND -->
- <!-- ANZ TNK CENTURION MK5/1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_51_ANZ">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_51_ANZ</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- ANZ TNK LEOPARD AS1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_AS1_1976_ANZ">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_AS1_1976_ANZ</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- ANZ TNK LEOPARD AS1+ -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_AS1_1985_ANZ">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Leopard_AS1_1985_ANZ</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">40</change>
- </changes>
- </ndfpatch>
- <!-- ANZ TNK M41A1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M41A1_ANZ">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M41A1_ANZ</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">10</change>
- </changes>
- </ndfpatch>
- <!-- ANZ TNK SCORPION LIGHT TANK -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Scorpion_Light_Tank">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Scorpion_Light_Tank</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">20</change>
- </changes>
- </ndfpatch>
- <!-- ANZ TNK SCORPION 90 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_FV101_Scorpion_ANZ">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_FV101_Scorpion_ANZ</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- BLUE DRAGONS -->
- <!-- JAP JAPAN -->
- <!-- JAP TNK KYU-MARU SHIKI -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_90_Kyu_maru_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Type_90_Kyu_maru_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">165</change>
- </changes>
- </ndfpatch>
- <!-- JAP TNK M41A1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M41_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M41_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">10</change>
- </changes>
- </ndfpatch>
- <!-- JAP TNK NANA-YON SHIKI A -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74A_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Type_74A_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- JAP TNK NANA-YON SHIKI C -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74B_Nana_yon_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Type_74B_Nana_yon_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- JAP TNK NANA-YON SHIKI E -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74E_Nana_yon_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Type_74E_Nana_yon_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">40</change>
- </changes>
- </ndfpatch>
- <!-- JAP TNK NANA-YON SHIKI G -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74G_Kai_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Type_74G_Kai_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">45</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">2</change>
- </changes>
- </ndfpatch>
- <!-- JAP TNK ROKU-ICHI SHIKI -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_61_JAP">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_Type_61_JAP</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">10</change>
- </changes>
- </ndfpatch>
- <!-- ROK SK SOUTH KOREA -->
- <!-- ROK TNK K1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_K1_ROK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_K1_ROK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">80</change>
- </changes>
- </ndfpatch>
- <!-- ROK TNK K1A1 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_K1A1_ROK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_K1A1_ROK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">130</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">2</change>
- </changes>
- </ndfpatch>
- <!-- ROK TNK M48A3K -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A3K_ROK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M48A3K_ROK</matchcondition>
- </matchconditions>
- <changes>
- <!-- The first command empties out the availability list, and then we recreate it as we like -->
- <change property="MaxDeployableAmount" operation="clear" />
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
- <!-- Maxpacks changes number of cards -->
- <change property="MaxPacks" type="UInt32">1</change>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">15</change>
- </changes>
- </ndfpatch>
- <!-- ROK TNK M48A5K -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5K_ROK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M48A5K_ROK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">25</change>
- </changes>
- </ndfpatch>
- <!-- ROK TNK M48A5K2 -->
- <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
- <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5_ROK">
- <!-- Match conditions is how you identify the unit -->
- <matchconditions>
- <matchcondition property="ClassNameForDebug">Unit_M48A5_ROK</matchcondition>
- </matchconditions>
- <changes>
- <!-- Production price, is price -->
- <change property="ProductionPrice" key="0" type="Int32">35</change>
- </changes>
- </ndfpatch>
- </wargamepatch>
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