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Uralgraznomod Tanks Blue 1.9

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Mar 23rd, 2015
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  1. <wargamepatch>
  2.    
  3. <!-- USA -->   
  4.    
  5.     <!-- US AMERICA USA  -->
  6.    
  7.         <!-- US TNK M1 ABRAMS  -->
  8.    
  9.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  10.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1_Abrams">
  11.            
  12.     <!-- Match conditions is how you identify the unit -->
  13.         <matchconditions>
  14.             <matchcondition property="ClassNameForDebug">Unit_M1_Abrams</matchcondition>
  15.         </matchconditions>
  16.         <changes>
  17.                            
  18.             <!-- Production price, is price -->
  19.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  20.         </changes>
  21.     </ndfpatch>
  22.    
  23.         <!-- US TNK M1IP ABRAMS  -->
  24.    
  25.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  26.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1IP_Abrams">
  27.            
  28.     <!-- Match conditions is how you identify the unit -->
  29.         <matchconditions>
  30.             <matchcondition property="ClassNameForDebug">Unit_M1IP_Abrams</matchcondition>
  31.         </matchconditions>
  32.         <changes>
  33.                            
  34.             <!-- Production price, is price -->
  35.             <change property="ProductionPrice" key="0" type="Int32">75</change>
  36.         </changes>
  37.     </ndfpatch>
  38.    
  39.         <!-- US TNK M1A1 ABRAMS  -->
  40.    
  41.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  42.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A1_Abrams">
  43.            
  44.     <!-- Match conditions is how you identify the unit -->
  45.         <matchconditions>
  46.             <matchcondition property="ClassNameForDebug">Unit_M1A1_Abrams</matchcondition>
  47.         </matchconditions>
  48.         <changes>
  49.                            
  50.             <!-- Production price, is price -->
  51.             <change property="ProductionPrice" key="0" type="Int32">100</change>
  52.         </changes>
  53.     </ndfpatch>
  54.    
  55.         <!-- US TNK M1A1(HA) ABRAMS  -->
  56.    
  57.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  58.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A1HA_Abrams_US">
  59.            
  60.     <!-- Match conditions is how you identify the unit -->
  61.         <matchconditions>
  62.             <matchcondition property="ClassNameForDebug">Unit_M1A1HA_Abrams_US</matchcondition>
  63.         </matchconditions>
  64.         <changes>
  65.                            
  66.             <!-- Production price, is price -->
  67.             <change property="ProductionPrice" key="0" type="Int32">125</change>
  68.         </changes>
  69.     </ndfpatch>
  70.    
  71.         <!-- US TNK M1A2 ABRAMS  -->
  72.    
  73.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  74.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A2_Abrams_US">
  75.            
  76.     <!-- Match conditions is how you identify the unit -->
  77.         <matchconditions>
  78.             <matchcondition property="ClassNameForDebug">Unit_M1A2_Abrams_US</matchcondition>
  79.         </matchconditions>
  80.         <changes>
  81.                            
  82.             <!-- Production price, is price -->
  83.             <change property="ProductionPrice" key="0" type="Int32">180</change>
  84.         </changes>
  85.     </ndfpatch>
  86.    
  87.         <!-- US TNK M48A5 USMC  -->
  88.    
  89.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  90.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5_Patton">
  91.            
  92.     <!-- Match conditions is how you identify the unit -->
  93.         <matchconditions>
  94.             <matchcondition property="ClassNameForDebug">Unit_M48A5_Patton</matchcondition>
  95.         </matchconditions>
  96.         <changes>
  97.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  98.             <change property="MaxDeployableAmount" operation="clear" />
  99.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  100.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  101.             <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
  102.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  103.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  104.                            
  105.             <!-- Maxpacks changes number of cards -->
  106.             <change property="MaxPacks" type="UInt32">1</change>
  107.                            
  108.             <!-- Production price, is price -->
  109.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  110.         </changes>
  111.     </ndfpatch>
  112.    
  113.         <!-- US TNK M60A1 USMC  -->
  114.        
  115.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  116.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_Patton">
  117.            
  118.     <!-- Match conditions is how you identify the unit -->
  119.         <matchconditions>
  120.             <matchcondition property="ClassNameForDebug">Unit_M60A1_Patton</matchcondition>
  121.         </matchconditions>
  122.         <changes>
  123.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  124.             <change property="MaxDeployableAmount" operation="clear" />
  125.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  126.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  127.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  128.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  129.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  130.            
  131.              <!-- Maxpacks changes number of cards -->
  132.             <change property="MaxPacks" type="UInt32">1</change>
  133.  
  134.             <!-- Production price, is price -->
  135.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  136.         </changes>
  137.     </ndfpatch>
  138.    
  139.         <!-- US TNK M60A1 AOS  -->
  140.        
  141.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  142.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_AOS_Patton">
  143.            
  144.     <!-- Match conditions is how you identify the unit -->
  145.         <matchconditions>
  146.             <matchcondition property="ClassNameForDebug">Unit_M60A1_AOS_Patton</matchcondition>
  147.         </matchconditions>
  148.         <changes>
  149.                            
  150.             <!-- Production price, is price -->
  151.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  152.         </changes>
  153.     </ndfpatch>
  154.    
  155.         <!-- US TNK M60A1 ERA  -->
  156.        
  157.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  158.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_ERA_US">
  159.            
  160.     <!-- Match conditions is how you identify the unit -->
  161.         <matchconditions>
  162.             <matchcondition property="ClassNameForDebug">Unit_M60A1_ERA_US</matchcondition>
  163.         </matchconditions>
  164.         <changes>
  165.                            
  166.             <!-- Production price, is price -->
  167.             <change property="ProductionPrice" key="0" type="Int32">40</change>
  168.         </changes>
  169.     </ndfpatch>
  170.    
  171.         <!-- US TNK M1A1(HC) ABRAMS  -->
  172.    
  173.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  174.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M1A1HC_Abrams">
  175.            
  176.     <!-- Match conditions is how you identify the unit -->
  177.         <matchconditions>
  178.             <matchcondition property="ClassNameForDebug">Unit_M1A1HC_Abrams</matchcondition>
  179.         </matchconditions>
  180.         <changes>
  181.                            
  182.             <!-- Production price, is price -->
  183.             <change property="ProductionPrice" key="0" type="Int32">150</change>
  184.         </changes>
  185.     </ndfpatch>
  186.    
  187.         <!-- US TNK M551A1 SHERIDAN  -->
  188.    
  189.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  190.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M551_A1">
  191.            
  192.     <!-- Match conditions is how you identify the unit -->
  193.         <matchconditions>
  194.             <matchcondition property="ClassNameForDebug">Unit_M551_A1</matchcondition>
  195.         </matchconditions>
  196.         <changes>
  197.                            
  198.             <!-- Production price, is price -->
  199.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  200.         </changes>
  201.     </ndfpatch>
  202.    
  203.         <!-- US TNK M8 AGS  -->
  204.        
  205.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  206.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M8_Buford">
  207.            
  208.     <!-- Match conditions is how you identify the unit -->
  209.         <matchconditions>
  210.             <matchcondition property="ClassNameForDebug">Unit_M8_Buford</matchcondition>
  211.         </matchconditions>
  212.         <changes>
  213.                            
  214.             <!-- Production price, is price -->
  215.             <change property="ProductionPrice" key="0" type="Int32">40</change>
  216.         </changes>
  217.     </ndfpatch>
  218.    
  219.         <!-- US TNK M60A1 RISE PATTON  -->
  220.        
  221.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  222.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A1_RISE_Patton">
  223.            
  224.     <!-- Match conditions is how you identify the unit -->
  225.         <matchconditions>
  226.             <matchcondition property="ClassNameForDebug">Unit_M60A1_RISE_Patton</matchcondition>
  227.         </matchconditions>
  228.         <changes>
  229.                          
  230.             <!-- Production price, is price -->
  231.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  232.         </changes>
  233.     </ndfpatch>
  234.    
  235.         <!-- US TNK M60A3 PATTON  -->
  236.        
  237.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  238.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A3_Patton">
  239.            
  240.     <!-- Match conditions is how you identify the unit -->
  241.         <matchconditions>
  242.             <matchcondition property="ClassNameForDebug">Unit_M60A3_Patton</matchcondition>
  243.         </matchconditions>
  244.         <changes>
  245.                            
  246.             <!-- Production price, is price -->
  247.             <change property="ProductionPrice" key="0" type="Int32">35</change>
  248.         </changes>
  249.     </ndfpatch>
  250.    
  251.         <!-- US TNK SUPER M60  -->
  252.        
  253.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  254.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60_Super_AX">
  255.            
  256.     <!-- Match conditions is how you identify the unit -->
  257.         <matchconditions>
  258.             <matchcondition property="ClassNameForDebug">Unit_M60_Super_AX</matchcondition>
  259.         </matchconditions>
  260.         <changes>
  261.                            
  262.             <!-- Production price, is price -->
  263.             <change property="ProductionPrice" key="0" type="Int32">45</change>
  264.         </changes>
  265.     </ndfpatch>
  266.    
  267.         <!-- US TNK M60A2E1 STARSHIP  -->
  268.        
  269.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  270.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A2_Starship">
  271.            
  272.     <!-- Match conditions is how you identify the unit -->
  273.         <matchconditions>
  274.             <matchcondition property="ClassNameForDebug">Unit_M60A2_Starship</matchcondition>
  275.         </matchconditions>
  276.         <changes>
  277.                            
  278.             <!-- Production price, is price -->
  279.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  280.         </changes>
  281.     </ndfpatch>
  282.    
  283.         <!-- US TNK M60A2E2 STARSHIP  -->
  284.        
  285.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  286.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M60A2_20mm_Starship">
  287.            
  288.     <!-- Match conditions is how you identify the unit -->
  289.         <matchconditions>
  290.             <matchcondition property="ClassNameForDebug">Unit_M60A2_20mm_Starship</matchcondition>
  291.         </matchconditions>
  292.         <changes>
  293.                            
  294.             <!-- Production price, is price -->
  295.             <change property="ProductionPrice" key="0" type="Int32">35</change>
  296.         </changes>
  297.     </ndfpatch>
  298.    
  299.         <!-- US TNK MBT-70  -->
  300.        
  301.         <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  302.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_MBT70">
  303.            
  304.     <!-- Match conditions is how you identify the unit -->
  305.         <matchconditions>
  306.             <matchcondition property="ClassNameForDebug">Unit_MBT70</matchcondition>
  307.         </matchconditions>
  308.         <changes>
  309.                            
  310.             <!-- Production price, is price -->
  311.             <change property="ProductionPrice" key="0" type="Int32">45</change>
  312.         </changes>
  313.     </ndfpatch>
  314.    
  315.        
  316.    
  317.    
  318.    
  319.    
  320.    
  321.    
  322.    
  323.    
  324.    
  325.    
  326.    
  327.    
  328.    
  329.    
  330.    
  331.    
  332. <!-- EU -->
  333.     <!-- FR FRANCE -->
  334.    
  335.         <!-- FR TNK AMX-13 HARPON  -->
  336.    
  337.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  338.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_13_Harpon">
  339.            
  340.     <!-- Match conditions is how you identify the unit -->
  341.         <matchconditions>
  342.             <matchcondition property="ClassNameForDebug">Unit_AMX_13_Harpon</matchcondition>
  343.         </matchconditions>
  344.         <changes>
  345.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  346.             <change property="MaxDeployableAmount" operation="clear" />
  347.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  348.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  349.             <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
  350.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  351.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  352.                            
  353.             <!-- Maxpacks changes number of cards -->
  354.             <change property="MaxPacks" type="UInt32">1</change>
  355.                            
  356.             <!-- Production price, is price -->
  357.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  358.         </changes>
  359.     </ndfpatch>
  360.    
  361.         <!-- FR TNK AMX-10 RC SB  -->
  362.    
  363.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  364.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_10_RC_Surblindage">
  365.            
  366.     <!-- Match conditions is how you identify the unit -->
  367.         <matchconditions>
  368.             <matchcondition property="ClassNameForDebug">Unit_AMX_10_RC_Surblindage</matchcondition>
  369.         </matchconditions>
  370.         <changes>
  371.                            
  372.             <!-- Production price, is price -->
  373.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  374.         </changes>
  375.     </ndfpatch>
  376.    
  377.         <!-- FR TNK AMX-30  -->
  378.    
  379.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  380.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30B">
  381.            
  382.     <!-- Match conditions is how you identify the unit -->
  383.         <matchconditions>
  384.             <matchcondition property="ClassNameForDebug">Unit_AMX_30B</matchcondition>
  385.         </matchconditions>
  386.         <changes>
  387.                            
  388.             <!-- Production price, is price -->
  389.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  390.         </changes>
  391.     </ndfpatch>
  392.    
  393.         <!-- FR TNK AMX-30B  -->
  394.    
  395.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  396.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30B_valorise">
  397.            
  398.     <!-- Match conditions is how you identify the unit -->
  399.         <matchconditions>
  400.             <matchcondition property="ClassNameForDebug">Unit_AMX_30B_valorise</matchcondition>
  401.         </matchconditions>
  402.         <changes>
  403.                            
  404.             <!-- Production price, is price -->
  405.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  406.         </changes>
  407.     </ndfpatch>
  408.    
  409.         <!-- FR TNK AMX-30B2  -->
  410.    
  411.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  412.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30B2">
  413.            
  414.     <!-- Match conditions is how you identify the unit -->
  415.         <matchconditions>
  416.             <matchcondition property="ClassNameForDebug">Unit_AMX_30B2</matchcondition>
  417.         </matchconditions>
  418.         <changes>
  419.  
  420.                            
  421.             <!-- Production price, is price -->
  422.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  423.         </changes>
  424.     </ndfpatch>
  425.    
  426.         <!-- FR TNK AMX-30B2 BRENNUS  -->
  427.    
  428.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  429.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_30Brennus">
  430.            
  431.     <!-- Match conditions is how you identify the unit -->
  432.         <matchconditions>
  433.             <matchcondition property="ClassNameForDebug">Unit_AMX_30Brennus</matchcondition>
  434.         </matchconditions>
  435.         <changes>
  436.                            
  437.             <!-- Production price, is price -->
  438.             <change property="ProductionPrice" key="0" type="Int32">45</change>
  439.         </changes>
  440.     </ndfpatch>
  441.    
  442.         <!-- FR TNK AMX-32  -->
  443.    
  444.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  445.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_32">
  446.            
  447.     <!-- Match conditions is how you identify the unit -->
  448.         <matchconditions>
  449.             <matchcondition property="ClassNameForDebug">Unit_AMX_32</matchcondition>
  450.         </matchconditions>
  451.         <changes>
  452.                            
  453.             <!-- Production price, is price -->
  454.             <change property="ProductionPrice" key="0" type="Int32">55</change>
  455.         </changes>
  456.     </ndfpatch>
  457.    
  458.         <!-- FR TNK AMX-40  -->
  459.    
  460.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  461.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_AMX_40">
  462.            
  463.     <!-- Match conditions is how you identify the unit -->
  464.         <matchconditions>
  465.             <matchcondition property="ClassNameForDebug">Unit_AMX_40</matchcondition>
  466.         </matchconditions>
  467.         <changes>
  468.                            
  469.             <!-- Production price, is price -->
  470.             <change property="ProductionPrice" key="0" type="Int32">70</change>
  471.         </changes>
  472.     </ndfpatch>
  473.    
  474.         <!-- FR TNK LECLERC  -->
  475.    
  476.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  477.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leclerc_FR">
  478.            
  479.     <!-- Match conditions is how you identify the unit -->
  480.         <matchconditions>
  481.             <matchcondition property="ClassNameForDebug">Unit_Leclerc_FR</matchcondition>
  482.         </matchconditions>
  483.         <changes>
  484.                            
  485.             <!-- Production price, is price -->
  486.             <change property="ProductionPrice" key="0" type="Int32">160</change>
  487.         </changes>
  488.     </ndfpatch>
  489.    
  490.     <!-- RFA FRG WEST GERMANY -->
  491.    
  492.         <!-- RFA TNK KPz 70 KEILER  -->
  493.    
  494.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  495.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_KPZ70">
  496.            
  497.     <!-- Match conditions is how you identify the unit -->
  498.         <matchconditions>
  499.             <matchcondition property="ClassNameForDebug">Unit_KPZ70</matchcondition>
  500.         </matchconditions>
  501.         <changes>
  502.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  503.             <change property="MaxDeployableAmount" operation="clear" />
  504.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  505.             <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
  506.             <change property="MaxDeployableAmount" type="Int32" operation="append">4</change>
  507.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  508.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  509.                            
  510.             <!-- Maxpacks changes number of cards -->
  511.             <change property="MaxPacks" type="UInt32">1</change>
  512.                            
  513.             <!-- Production price, is price -->
  514.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  515.         </changes>
  516.     </ndfpatch>
  517.    
  518.         <!-- RFA TNK KPz M48A2G  -->
  519.    
  520.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  521.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_KPz_M48A2G">
  522.            
  523.     <!-- Match conditions is how you identify the unit -->
  524.         <matchconditions>
  525.             <matchcondition property="ClassNameForDebug">Unit_KPz_M48A2G</matchcondition>
  526.         </matchconditions>
  527.         <changes>
  528.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  529.             <change property="MaxDeployableAmount" operation="clear" />
  530.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  531.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  532.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  533.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  534.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  535.                            
  536.             <!-- Maxpacks changes number of cards -->
  537.             <change property="MaxPacks" type="UInt32">1</change>
  538.                            
  539.             <!-- Production price, is price -->
  540.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  541.         </changes>
  542.     </ndfpatch>
  543.    
  544.         <!-- RFA TNK KPz M48A2G2  -->
  545.    
  546.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  547.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_KPz_M48A2G2">
  548.            
  549.     <!-- Match conditions is how you identify the unit -->
  550.         <matchconditions>
  551.             <matchcondition property="ClassNameForDebug">Unit_KPz_M48A2G2</matchcondition>
  552.         </matchconditions>
  553.         <changes>
  554.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  555.             <change property="MaxDeployableAmount" operation="clear" />
  556.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  557.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  558.             <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
  559.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  560.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  561.                            
  562.             <!-- Maxpacks changes number of cards -->
  563.             <change property="MaxPacks" type="UInt32">1</change>
  564.                            
  565.             <!-- Production price, is price -->
  566.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  567.         </changes>
  568.     </ndfpatch>
  569.    
  570.         <!-- RFA TNK LEOPARD 1A2  -->
  571.    
  572.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  573.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A2">
  574.            
  575.     <!-- Match conditions is how you identify the unit -->
  576.         <matchconditions>
  577.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A2</matchcondition>
  578.         </matchconditions>
  579.         <changes>
  580.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  581.             <change property="MaxDeployableAmount" operation="clear" />
  582.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  583.             <change property="MaxDeployableAmount" type="Int32" operation="append">20</change>
  584.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  585.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  586.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  587.                            
  588.             <!-- Maxpacks changes number of cards -->
  589.             <change property="MaxPacks" type="UInt32">1</change>
  590.                            
  591.             <!-- Production price, is price -->
  592.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  593.         </changes>
  594.     </ndfpatch>
  595.    
  596.         <!-- RFA TNK LEOPARD 1A4  -->
  597.    
  598.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  599.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A4">
  600.            
  601.     <!-- Match conditions is how you identify the unit -->
  602.         <matchconditions>
  603.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A4</matchcondition>
  604.         </matchconditions>
  605.         <changes>
  606.                            
  607.             <!-- Production price, is price -->
  608.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  609.         </changes>
  610.     </ndfpatch>
  611.    
  612.         <!-- RFA TNK LEOPARD 1A5  -->
  613.    
  614.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  615.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A5">
  616.            
  617.     <!-- Match conditions is how you identify the unit -->
  618.         <matchconditions>
  619.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A5</matchcondition>
  620.         </matchconditions>
  621.         <changes>
  622.                          
  623.             <!-- Production price, is price -->
  624.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  625.         </changes>
  626.     </ndfpatch>
  627.    
  628.         <!-- RFA TNK LEOPARD 2  -->
  629.    
  630.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  631.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2">
  632.            
  633.     <!-- Match conditions is how you identify the unit -->
  634.         <matchconditions>
  635.             <matchcondition property="ClassNameForDebug">Unit_Leopard_2</matchcondition>
  636.         </matchconditions>
  637.         <changes>
  638.                            
  639.             <!-- Production price, is price -->
  640.             <change property="ProductionPrice" key="0" type="Int32">60</change>
  641.         </changes>
  642.     </ndfpatch>
  643.    
  644.         <!-- RFA TNK LEOPARD 2A1  -->
  645.    
  646.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  647.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2_A1">
  648.            
  649.     <!-- Match conditions is how you identify the unit -->
  650.         <matchconditions>
  651.             <matchcondition property="ClassNameForDebug">Unit_Leopard_2_A1</matchcondition>
  652.         </matchconditions>
  653.         <changes>
  654.                            
  655.             <!-- Production price, is price -->
  656.             <change property="ProductionPrice" key="0" type="Int32">90</change>
  657.         </changes>
  658.     </ndfpatch>
  659.    
  660.         <!-- RFA TNK LEOPARD 2A4  -->
  661.    
  662.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  663.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2_A4">
  664.            
  665.     <!-- Match conditions is how you identify the unit -->
  666.         <matchconditions>
  667.             <matchcondition property="ClassNameForDebug">Unit_Leopard_2_A4</matchcondition>
  668.         </matchconditions>
  669.         <changes>
  670.                            
  671.             <!-- Production price, is price -->
  672.             <change property="ProductionPrice" key="0" type="Int32">115</change>
  673.         </changes>
  674.     </ndfpatch>
  675.    
  676.         <!-- RFA TNK LEOPARD 2A5  -->
  677.    
  678.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  679.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_2A5">
  680.            
  681.     <!-- Match conditions is how you identify the unit -->
  682.         <matchconditions>
  683.             <matchcondition property="ClassNameForDebug">Unit_Leopard_2A5</matchcondition>
  684.         </matchconditions>
  685.         <changes>
  686.                            
  687.             <!-- Production price, is price -->
  688.             <change property="ProductionPrice" key="0" type="Int32">170</change>
  689.         </changes>
  690.     </ndfpatch>
  691.    
  692.    
  693.    
  694.    
  695.    
  696.    
  697.    
  698.    
  699.    
  700.    
  701.    
  702.    
  703.    
  704.    
  705.    
  706.    
  707. <!-- SCANDINAVIA -->   
  708.    
  709.     <!-- DAN DENMARK  -->
  710.    
  711.         <!-- DAN TNK CENTURION 84mm  -->
  712.    
  713.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  714.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_5_2">
  715.            
  716.     <!-- Match conditions is how you identify the unit -->
  717.         <matchconditions>
  718.             <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_5_2</matchcondition>
  719.         </matchconditions>
  720.         <changes>
  721.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  722.             <change property="MaxDeployableAmount" operation="clear" />
  723.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  724.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  725.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  726.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  727.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  728.                            
  729.             <!-- Maxpacks changes number of cards -->
  730.             <change property="MaxPacks" type="UInt32">1</change>
  731.                            
  732.             <!-- Production price, is price -->
  733.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  734.         </changes>
  735.     </ndfpatch>
  736.    
  737.         <!-- DAN TNK CENTURION 105mm  -->
  738.    
  739.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  740.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_DK_Centurion_105">
  741.            
  742.     <!-- Match conditions is how you identify the unit -->
  743.         <matchconditions>
  744.             <matchcondition property="ClassNameForDebug">Unit_DK_Centurion_105</matchcondition>
  745.         </matchconditions>
  746.         <changes>
  747.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  748.             <change property="MaxDeployableAmount" operation="clear" />
  749.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  750.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  751.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  752.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  753.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  754.                            
  755.             <!-- Maxpacks changes number of cards -->
  756.             <change property="MaxPacks" type="UInt32">1</change>
  757.                            
  758.             <!-- Production price, is price -->
  759.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  760.         </changes>
  761.     </ndfpatch>
  762.    
  763.         <!-- DAN TNK CENTURION Mk5/2-DK  -->
  764.    
  765.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  766.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_5_2_DK">
  767.            
  768.     <!-- Match conditions is how you identify the unit -->
  769.         <matchconditions>
  770.             <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_5_2_DK</matchcondition>
  771.         </matchconditions>
  772.         <changes>
  773.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  774.                            
  775.             <!-- Production price, is price -->
  776.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  777.         </changes>
  778.     </ndfpatch>
  779.    
  780.         <!-- DAN TNK LEOPARD 1A3-DK  -->
  781.    
  782.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  783.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_DK">
  784.            
  785.     <!-- Match conditions is how you identify the unit -->
  786.         <matchconditions>
  787.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1_DK</matchcondition>
  788.         </matchconditions>
  789.         <changes>
  790.                            
  791.             <!-- Production price, is price -->
  792.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  793.         </changes>
  794.     </ndfpatch>
  795.    
  796.             <!-- DAN TNK LEOPARD 1A5-DK  -->
  797.    
  798.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  799.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1A5DK">
  800.            
  801.     <!-- Match conditions is how you identify the unit -->
  802.         <matchconditions>
  803.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1A5DK</matchcondition>
  804.         </matchconditions>
  805.         <changes>
  806.                            
  807.             <!-- Production price, is price -->
  808.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  809.         </changes>
  810.     </ndfpatch>
  811.     <!-- SWE SWEDEN  -->
  812.    
  813.         <!-- SWE TNK STRV 102  -->
  814.    
  815.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  816.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stvr_102">
  817.            
  818.     <!-- Match conditions is how you identify the unit -->
  819.         <matchconditions>
  820.             <matchcondition property="ClassNameForDebug">Unit_Stvr_102</matchcondition>
  821.         </matchconditions>
  822.         <changes>
  823.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  824.             <change property="MaxDeployableAmount" operation="clear" />
  825.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  826.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  827.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  828.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  829.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  830.                            
  831.             <!-- Maxpacks changes number of cards -->
  832.             <change property="MaxPacks" type="UInt32">1</change>
  833.                            
  834.             <!-- Production price, is price -->
  835.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  836.         </changes>
  837.     </ndfpatch>
  838.    
  839.         <!-- SWE TNK STRV 102R  -->
  840.    
  841.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  842.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stvr_102R">
  843.            
  844.     <!-- Match conditions is how you identify the unit -->
  845.         <matchconditions>
  846.             <matchcondition property="ClassNameForDebug">Unit_Stvr_102R</matchcondition>
  847.         </matchconditions>
  848.         <changes>
  849.                            
  850.             <!-- Production price, is price -->
  851.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  852.         </changes>
  853.     </ndfpatch>
  854.    
  855.         <!-- SWE TNK STRV 104  -->
  856.    
  857.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  858.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stvr_104">
  859.            
  860.     <!-- Match conditions is how you identify the unit -->
  861.         <matchconditions>
  862.             <matchcondition property="ClassNameForDebug">Unit_Stvr_104</matchcondition>
  863.         </matchconditions>
  864.         <changes>
  865.                            
  866.             <!-- Production price, is price -->
  867.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  868.         </changes>
  869.     </ndfpatch>
  870.         <!-- SWE TNK STRV 105  -->
  871.    
  872.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  873.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Strv_105">
  874.            
  875.     <!-- Match conditions is how you identify the unit -->
  876.         <matchconditions>
  877.             <matchcondition property="ClassNameForDebug">Unit_Strv_105</matchcondition>
  878.         </matchconditions>
  879.         <changes>
  880.                            
  881.             <!-- Production price, is price -->
  882.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  883.         </changes>
  884.     </ndfpatch>
  885.         <!-- SWE TNK STRV 103B  -->
  886.    
  887.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  888.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stridsvagn_103B">
  889.            
  890.     <!-- Match conditions is how you identify the unit -->
  891.         <matchconditions>
  892.             <matchcondition property="ClassNameForDebug">Unit_Stridsvagn_103B</matchcondition>
  893.         </matchconditions>
  894.         <changes>
  895.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  896.                            
  897.             <!-- Production price, is price -->
  898.             <change property="ProductionPrice" key="0" type="Int32">45</change>
  899.         </changes>
  900.     </ndfpatch>
  901.  
  902.         <!-- SWE TNK STRV 103D  -->
  903.    
  904.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  905.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Stridsvagn_103C">
  906.            
  907.     <!-- Match conditions is how you identify the unit -->
  908.         <matchconditions>
  909.             <matchcondition property="ClassNameForDebug">Unit_Stridsvagn_103C</matchcondition>
  910.         </matchconditions>
  911.         <changes>
  912.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  913.                            
  914.             <!-- Production price, is price -->
  915.             <change property="ProductionPrice" key="0" type="Int32">65</change>
  916.         </changes>
  917.     </ndfpatch>
  918.    
  919.    
  920.         <!-- SWE TNK STRV 103D  -->
  921.    
  922.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  923.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Strv_103D">
  924.            
  925.     <!-- Match conditions is how you identify the unit -->
  926.         <matchconditions>
  927.             <matchcondition property="ClassNameForDebug">Unit_Strv_103D</matchcondition>
  928.         </matchconditions>
  929.         <changes>
  930.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  931.                            
  932.             <!-- Production price, is price -->
  933.             <change property="ProductionPrice" key="0" type="Int32">90</change>
  934.         </changes>
  935.     </ndfpatch>
  936.    
  937.    
  938.         <!-- SWE TNK STRV 121  -->
  939.    
  940.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  941.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Strv_121">
  942.            
  943.     <!-- Match conditions is how you identify the unit -->
  944.         <matchconditions>
  945.             <matchcondition property="ClassNameForDebug">Unit_Strv_121</matchcondition>
  946.         </matchconditions>
  947.         <changes>
  948.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  949.                            
  950.             <!-- Production price, is price -->
  951.             <change property="ProductionPrice" key="0" type="Int32">150</change>
  952.             <change property="MaxPacks" type="UInt32">2</change>
  953.         </changes>
  954.     </ndfpatch>
  955.    
  956.     <!-- NOR NORWAY -->
  957.    
  958.         <!-- NOR TNK LEOPARD 1NO  -->
  959.    
  960.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  961.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_NO">
  962.            
  963.     <!-- Match conditions is how you identify the unit -->
  964.         <matchconditions>
  965.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1_NO</matchcondition>
  966.         </matchconditions>
  967.         <changes>
  968.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  969.             <change property="MaxDeployableAmount" operation="clear" />
  970.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  971.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  972.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  973.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  974.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  975.                            
  976.             <!-- Maxpacks changes number of cards -->
  977.             <change property="MaxPacks" type="UInt32">1</change>
  978.                            
  979.             <!-- Production price, is price -->
  980.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  981.         </changes>
  982.     </ndfpatch>
  983.    
  984.         <!-- NOR TNK LEOPARD 1A1NO  -->
  985.    
  986.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  987.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1_A1_NO">
  988.            
  989.     <!-- Match conditions is how you identify the unit -->
  990.         <matchconditions>
  991.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1_A1_NO</matchcondition>
  992.         </matchconditions>
  993.         <changes>
  994.                            
  995.             <!-- Production price, is price -->
  996.             <change property="ProductionPrice" key="0" type="Int32">35</change>
  997.         </changes>
  998.     </ndfpatch>
  999.    
  1000.         <!-- NOR TNK LEOPARD 1A5NO  -->
  1001.    
  1002.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1003.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1A5NO">
  1004.            
  1005.     <!-- Match conditions is how you identify the unit -->
  1006.         <matchconditions>
  1007.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1A5NO</matchcondition>
  1008.         </matchconditions>
  1009.         <changes>
  1010.                            
  1011.             <!-- Production price, is price -->
  1012.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  1013.         </changes>
  1014.     </ndfpatch>
  1015.    
  1016.         <!-- NOR TNK LEOPARD 1A5NO2  -->
  1017.    
  1018.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1019.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_1A5NO2">
  1020.            
  1021.     <!-- Match conditions is how you identify the unit -->
  1022.         <matchconditions>
  1023.             <matchcondition property="ClassNameForDebug">Unit_Leopard_1A5NO2</matchcondition>
  1024.         </matchconditions>
  1025.         <changes>
  1026.                            
  1027.             <!-- Production price, is price -->
  1028.             <change property="ProductionPrice" key="0" type="Int32">55</change>
  1029.         </changes>
  1030.     </ndfpatch>    
  1031.    
  1032.    
  1033.         <!-- NOR TNK M24  -->
  1034.    
  1035.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1036.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M24_Chaffee">
  1037.            
  1038.     <!-- Match conditions is how you identify the unit -->
  1039.         <matchconditions>
  1040.             <matchcondition property="ClassNameForDebug">Unit_M24_Chaffee</matchcondition>
  1041.         </matchconditions>
  1042.         <changes>
  1043.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1044.             <change property="MaxDeployableAmount" operation="clear" />
  1045.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1046.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1047.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1048.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1049.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1050.                            
  1051.             <!-- Maxpacks changes number of cards -->
  1052.             <change property="MaxPacks" type="UInt32">1</change>
  1053.                            
  1054.             <!-- Production price, is price -->
  1055.             <change property="ProductionPrice" key="0" type="Int32">10</change>
  1056.         </changes>
  1057.     </ndfpatch>
  1058.    
  1059.         <!-- NOR TNK M48A1  -->
  1060.    
  1061.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1062.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A1_Patton">
  1063.            
  1064.     <!-- Match conditions is how you identify the unit -->
  1065.         <matchconditions>
  1066.             <matchcondition property="ClassNameForDebug">Unit_M48A1_Patton</matchcondition>
  1067.         </matchconditions>
  1068.         <changes>
  1069.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1070.             <change property="MaxDeployableAmount" operation="clear" />
  1071.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1072.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1073.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1074.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1075.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1076.                            
  1077.             <!-- Maxpacks changes number of cards -->
  1078.             <change property="MaxPacks" type="UInt32">1</change>
  1079.                            
  1080.             <!-- Production price, is price -->
  1081.             <change property="ProductionPrice" key="0" type="Int32">10</change>
  1082.         </changes>
  1083.     </ndfpatch>
  1084.    
  1085.         <!-- NOR TNK M48A5  -->
  1086.    
  1087.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1088.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5_Patton_NOR">
  1089.            
  1090.     <!-- Match conditions is how you identify the unit -->
  1091.         <matchconditions>
  1092.             <matchcondition property="ClassNameForDebug">Unit_M48A5_Patton_NOR</matchcondition>
  1093.         </matchconditions>
  1094.         <changes>
  1095.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1096.             <change property="MaxDeployableAmount" operation="clear" />
  1097.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1098.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1099.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1100.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1101.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1102.                            
  1103.             <!-- Maxpacks changes number of cards -->
  1104.             <change property="MaxPacks" type="UInt32">1</change>
  1105.                            
  1106.             <!-- Production price, is price -->
  1107.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  1108.         </changes>
  1109.     </ndfpatch>
  1110.    
  1111.    
  1112.    
  1113.    
  1114.    
  1115.    
  1116.    
  1117.    
  1118.    
  1119.    
  1120.    
  1121.    
  1122.    
  1123.    
  1124.    
  1125. <!-- COMMONWEALTH -->  
  1126.    
  1127.     <!-- UK ENGLAND UNITED KINGDOM BRITAIN -->
  1128.    
  1129.         <!-- UK TNK CHALLENGER 1 Mk.1  -->
  1130.    
  1131.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1132.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger_1">
  1133.            
  1134.     <!-- Match conditions is how you identify the unit -->
  1135.         <matchconditions>
  1136.             <matchcondition property="ClassNameForDebug">Unit_Challenger_1</matchcondition>
  1137.         </matchconditions>
  1138.         <changes>
  1139.                            
  1140.             <!-- Production price, is price -->
  1141.             <change property="ProductionPrice" key="0" type="Int32">95</change>
  1142.         </changes>
  1143.     </ndfpatch>
  1144.    
  1145.         <!-- UK TNK CHALLENGER 1 Mk.2  -->
  1146.    
  1147.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1148.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger_Mk_2_UK">
  1149.            
  1150.     <!-- Match conditions is how you identify the unit -->
  1151.         <matchconditions>
  1152.             <matchcondition property="ClassNameForDebug">Unit_Challenger_Mk_2_UK</matchcondition>
  1153.         </matchconditions>
  1154.         <changes>
  1155.                            
  1156.             <!-- Production price, is price -->
  1157.             <change property="ProductionPrice" key="0" type="Int32">115</change>
  1158.         </changes>
  1159.     </ndfpatch>
  1160.    
  1161.         <!-- UK TNK CHALLENGER 1 Mk.3  -->
  1162.    
  1163.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1164.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger_Mk_3_UK">
  1165.            
  1166.     <!-- Match conditions is how you identify the unit -->
  1167.         <matchconditions>
  1168.             <matchcondition property="ClassNameForDebug">Unit_Challenger_Mk_3_UK</matchcondition>
  1169.         </matchconditions>
  1170.         <changes>
  1171.                            
  1172.             <!-- Production price, is price -->
  1173.             <change property="ProductionPrice" key="0" type="Int32">130</change>
  1174.         </changes>
  1175.     </ndfpatch>
  1176.    
  1177.         <!-- UK TNK CHALLENGER 2  -->
  1178.    
  1179.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1180.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Challenger2">
  1181.            
  1182.     <!-- Match conditions is how you identify the unit -->
  1183.         <matchconditions>
  1184.             <matchcondition property="ClassNameForDebug">Unit_Challenger2</matchcondition>
  1185.         </matchconditions>
  1186.         <changes>
  1187.                            
  1188.             <!-- Production price, is price -->
  1189.             <change property="ProductionPrice" key="0" type="Int32">180</change>
  1190.         </changes>
  1191.     </ndfpatch>
  1192.    
  1193.         <!-- UK TNK CHIEFTAIN Mk.2  -->
  1194.    
  1195.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1196.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_2">
  1197.            
  1198.     <!-- Match conditions is how you identify the unit -->
  1199.         <matchconditions>
  1200.             <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_2</matchcondition>
  1201.         </matchconditions>
  1202.         <changes>
  1203.                            
  1204.             <!-- Production price, is price -->
  1205.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  1206.         </changes>
  1207.     </ndfpatch>
  1208.    
  1209.         <!-- UK TNK CHIEFTAIN Mk.5  -->
  1210.    
  1211.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1212.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_5">
  1213.            
  1214.     <!-- Match conditions is how you identify the unit -->
  1215.         <matchconditions>
  1216.             <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_5</matchcondition>
  1217.         </matchconditions>
  1218.         <changes>
  1219.                            
  1220.             <!-- Production price, is price -->
  1221.             <change property="ProductionPrice" key="0" type="Int32">35</change>
  1222.         </changes>
  1223.     </ndfpatch>
  1224.    
  1225.         <!-- UK TNK CHIEFTAIN Mk.10  -->
  1226.    
  1227.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1228.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_10">
  1229.            
  1230.     <!-- Match conditions is how you identify the unit -->
  1231.         <matchconditions>
  1232.             <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_10</matchcondition>
  1233.         </matchconditions>
  1234.         <changes>
  1235.                            
  1236.             <!-- Production price, is price -->
  1237.             <change property="ProductionPrice" key="0" type="Int32">50</change>
  1238.         </changes>
  1239.     </ndfpatch>
  1240.    
  1241.         <!-- UK TNK CHIEFTAIN Mk.11  -->
  1242.    
  1243.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1244.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Chieftain_Mk_11_UK">
  1245.            
  1246.     <!-- Match conditions is how you identify the unit -->
  1247.         <matchconditions>
  1248.             <matchcondition property="ClassNameForDebug">Unit_Chieftain_Mk_11_UK</matchcondition>
  1249.         </matchconditions>
  1250.         <changes>
  1251.                            
  1252.             <!-- Production price, is price -->
  1253.             <change property="ProductionPrice" key="0" type="Int32">70</change>
  1254.         </changes>
  1255.     </ndfpatch>
  1256.    
  1257.         <!-- UK TNK SCORPION LIGHT TANK  -->
  1258.    
  1259.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1260.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_FSV101_Scorpion">
  1261.            
  1262.     <!-- Match conditions is how you identify the unit -->
  1263.         <matchconditions>
  1264.             <matchcondition property="ClassNameForDebug">Unit_FSV101_Scorpion</matchcondition>
  1265.         </matchconditions>
  1266.         <changes>
  1267.                          
  1268.             <!-- Production price, is price -->
  1269.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  1270.         </changes>
  1271.     </ndfpatch>
  1272.    
  1273.     <!-- CAN CANADA -->
  1274.    
  1275.         <!-- CAN TNK CENTURION Mk.5  -->
  1276.    
  1277.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1278.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_5">
  1279.            
  1280.     <!-- Match conditions is how you identify the unit -->
  1281.         <matchconditions>
  1282.             <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_5</matchcondition>
  1283.         </matchconditions>
  1284.         <changes>
  1285.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1286.             <change property="MaxDeployableAmount" operation="clear" />
  1287.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1288.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1289.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1290.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1291.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1292.                            
  1293.             <!-- Maxpacks changes number of cards -->
  1294.             <change property="MaxPacks" type="UInt32">1</change>
  1295.                            
  1296.             <!-- Production price, is price -->
  1297.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  1298.         </changes>
  1299.     </ndfpatch>
  1300.    
  1301.         <!-- CAN TNK CENTURION Mk.6  -->
  1302.    
  1303.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1304.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_6">
  1305.            
  1306.     <!-- Match conditions is how you identify the unit -->
  1307.         <matchconditions>
  1308.             <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_6</matchcondition>
  1309.         </matchconditions>
  1310.         <changes>
  1311.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1312.             <change property="MaxDeployableAmount" operation="clear" />
  1313.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1314.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1315.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1316.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1317.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1318.                            
  1319.             <!-- Maxpacks changes number of cards -->
  1320.             <change property="MaxPacks" type="UInt32">1</change>
  1321.                            
  1322.             <!-- Production price, is price -->
  1323.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  1324.         </changes>
  1325.     </ndfpatch>
  1326.    
  1327.         <!-- CAN TNK CENTURION Mk.11  -->
  1328.    
  1329.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1330.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_11">
  1331.            
  1332.     <!-- Match conditions is how you identify the unit -->
  1333.         <matchconditions>
  1334.             <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_11</matchcondition>
  1335.         </matchconditions>
  1336.         <changes>
  1337.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1338.             <change property="MaxDeployableAmount" operation="clear" />
  1339.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1340.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1341.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1342.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1343.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1344.                            
  1345.             <!-- Maxpacks changes number of cards -->
  1346.             <change property="MaxPacks" type="UInt32">1</change>
  1347.                            
  1348.             <!-- Production price, is price -->
  1349.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  1350.         </changes>
  1351.     </ndfpatch>
  1352.    
  1353.         <!-- CAN TNK CENTURION Mk.5AT  -->
  1354.    
  1355.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1356.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_CAN_Centurion_Mk5AT">
  1357.            
  1358.     <!-- Match conditions is how you identify the unit -->
  1359.         <matchconditions>
  1360.             <matchcondition property="ClassNameForDebug">Unit_CAN_Centurion_Mk5AT</matchcondition>
  1361.         </matchconditions>
  1362.         <changes>
  1363.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1364.             <change property="MaxDeployableAmount" operation="clear" />
  1365.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1366.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1367.             <change property="MaxDeployableAmount" type="Int32" operation="append">8</change>
  1368.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1369.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1370.                            
  1371.             <!-- Maxpacks changes number of cards -->
  1372.             <change property="MaxPacks" type="UInt32">1</change>
  1373.                            
  1374.             <!-- Production price, is price -->
  1375.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  1376.         </changes>
  1377.     </ndfpatch>
  1378.    
  1379.         <!-- CAN TNK LEOPARD C1  -->
  1380.    
  1381.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1382.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_C1">
  1383.            
  1384.     <!-- Match conditions is how you identify the unit -->
  1385.         <matchconditions>
  1386.             <matchcondition property="ClassNameForDebug">Unit_Leopard_C1</matchcondition>
  1387.         </matchconditions>
  1388.         <changes>
  1389.                            
  1390.             <!-- Production price, is price -->
  1391.             <change property="ProductionPrice" key="0" type="Int32">30</change>
  1392.         </changes>
  1393.     </ndfpatch>
  1394.    
  1395.         <!-- CAN TNK LEOPARD C2  -->
  1396.    
  1397.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1398.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_CAN_Leopard_C2">
  1399.            
  1400.     <!-- Match conditions is how you identify the unit -->
  1401.         <matchconditions>
  1402.             <matchcondition property="ClassNameForDebug">Unit_CAN_Leopard_C2</matchcondition>
  1403.         </matchconditions>
  1404.         <changes>
  1405.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1406.                            
  1407.             <!-- Production price, is price -->
  1408.             <change property="ProductionPrice" key="0" type="Int32">55</change>
  1409.         </changes>
  1410.     </ndfpatch>
  1411.    
  1412.         <!-- CAN TNK LEOPARD C2 MEXAS  -->
  1413.    
  1414.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1415.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_CAN_LeoC2_MEXAS">
  1416.            
  1417.     <!-- Match conditions is how you identify the unit -->
  1418.         <matchconditions>
  1419.             <matchcondition property="ClassNameForDebug">Unit_CAN_LeoC2_MEXAS</matchcondition>
  1420.         </matchconditions>
  1421.         <changes>
  1422.                            
  1423.             <!-- Production price, is price -->
  1424.             <change property="ProductionPrice" key="0" type="Int32">65</change>
  1425.         </changes>
  1426.     </ndfpatch>
  1427.    
  1428.     <!-- ANZ ANZACS AUSTRALIA NEW ZEALAND -->
  1429.    
  1430.         <!-- ANZ TNK CENTURION MK5/1  -->
  1431.    
  1432.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1433.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Centurion_Mk_51_ANZ">
  1434.            
  1435.     <!-- Match conditions is how you identify the unit -->
  1436.         <matchconditions>
  1437.             <matchcondition property="ClassNameForDebug">Unit_Centurion_Mk_51_ANZ</matchcondition>
  1438.         </matchconditions>
  1439.         <changes>
  1440.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1441.             <change property="MaxDeployableAmount" operation="clear" />
  1442.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1443.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1444.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1445.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1446.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1447.                            
  1448.             <!-- Maxpacks changes number of cards -->
  1449.             <change property="MaxPacks" type="UInt32">1</change>
  1450.                            
  1451.             <!-- Production price, is price -->
  1452.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  1453.         </changes>
  1454.     </ndfpatch>
  1455.    
  1456.         <!-- ANZ TNK LEOPARD AS1  -->
  1457.    
  1458.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1459.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_AS1_1976_ANZ">
  1460.            
  1461.     <!-- Match conditions is how you identify the unit -->
  1462.         <matchconditions>
  1463.             <matchcondition property="ClassNameForDebug">Unit_Leopard_AS1_1976_ANZ</matchcondition>
  1464.         </matchconditions>
  1465.         <changes>
  1466.                            
  1467.             <!-- Production price, is price -->
  1468.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  1469.         </changes>
  1470.     </ndfpatch>
  1471.    
  1472.         <!-- ANZ TNK LEOPARD AS1+  -->
  1473.    
  1474.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1475.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Leopard_AS1_1985_ANZ">
  1476.            
  1477.     <!-- Match conditions is how you identify the unit -->
  1478.         <matchconditions>
  1479.             <matchcondition property="ClassNameForDebug">Unit_Leopard_AS1_1985_ANZ</matchcondition>
  1480.         </matchconditions>
  1481.         <changes>
  1482.                            
  1483.             <!-- Production price, is price -->
  1484.             <change property="ProductionPrice" key="0" type="Int32">40</change>
  1485.         </changes>
  1486.     </ndfpatch>
  1487.    
  1488.         <!-- ANZ TNK M41A1  -->
  1489.    
  1490.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1491.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M41A1_ANZ">
  1492.            
  1493.     <!-- Match conditions is how you identify the unit -->
  1494.         <matchconditions>
  1495.             <matchcondition property="ClassNameForDebug">Unit_M41A1_ANZ</matchcondition>
  1496.         </matchconditions>
  1497.         <changes>
  1498.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1499.             <change property="MaxDeployableAmount" operation="clear" />
  1500.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1501.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1502.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1503.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1504.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1505.                            
  1506.             <!-- Maxpacks changes number of cards -->
  1507.             <change property="MaxPacks" type="UInt32">1</change>
  1508.                            
  1509.             <!-- Production price, is price -->
  1510.             <change property="ProductionPrice" key="0" type="Int32">10</change>
  1511.         </changes>
  1512.     </ndfpatch>
  1513.    
  1514.         <!-- ANZ TNK SCORPION LIGHT TANK  -->
  1515.    
  1516.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1517.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Scorpion_Light_Tank">
  1518.            
  1519.     <!-- Match conditions is how you identify the unit -->
  1520.         <matchconditions>
  1521.             <matchcondition property="ClassNameForDebug">Unit_Scorpion_Light_Tank</matchcondition>
  1522.         </matchconditions>
  1523.         <changes>
  1524.                            
  1525.             <!-- Production price, is price -->
  1526.             <change property="ProductionPrice" key="0" type="Int32">20</change>
  1527.         </changes>
  1528.     </ndfpatch>
  1529.    
  1530.         <!-- ANZ TNK SCORPION 90  -->
  1531.    
  1532.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1533.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_FV101_Scorpion_ANZ">
  1534.            
  1535.     <!-- Match conditions is how you identify the unit -->
  1536.         <matchconditions>
  1537.             <matchcondition property="ClassNameForDebug">Unit_FV101_Scorpion_ANZ</matchcondition>
  1538.         </matchconditions>
  1539.         <changes>
  1540.                            
  1541.             <!-- Production price, is price -->
  1542.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  1543.         </changes>
  1544.     </ndfpatch>
  1545.        
  1546.    
  1547.    
  1548.    
  1549.    
  1550.    
  1551.    
  1552.    
  1553.    
  1554.    
  1555.    
  1556.    
  1557.    
  1558.    
  1559.    
  1560.    
  1561. <!-- BLUE DRAGONS -->
  1562.     <!-- JAP JAPAN  -->
  1563.    
  1564.         <!-- JAP TNK KYU-MARU SHIKI  -->
  1565.    
  1566.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1567.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_90_Kyu_maru_JAP">
  1568.            
  1569.     <!-- Match conditions is how you identify the unit -->
  1570.         <matchconditions>
  1571.             <matchcondition property="ClassNameForDebug">Unit_Type_90_Kyu_maru_JAP</matchcondition>
  1572.         </matchconditions>
  1573.         <changes>
  1574.                            
  1575.             <!-- Production price, is price -->
  1576.             <change property="ProductionPrice" key="0" type="Int32">165</change>
  1577.         </changes>
  1578.     </ndfpatch>
  1579.    
  1580.         <!-- JAP TNK M41A1  -->
  1581.    
  1582.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1583.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M41_JAP">
  1584.            
  1585.     <!-- Match conditions is how you identify the unit -->
  1586.         <matchconditions>
  1587.             <matchcondition property="ClassNameForDebug">Unit_M41_JAP</matchcondition>
  1588.         </matchconditions>
  1589.         <changes>
  1590.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1591.             <change property="MaxDeployableAmount" operation="clear" />
  1592.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1593.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1594.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1595.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1596.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1597.                            
  1598.             <!-- Maxpacks changes number of cards -->
  1599.             <change property="MaxPacks" type="UInt32">1</change>
  1600.                            
  1601.             <!-- Production price, is price -->
  1602.             <change property="ProductionPrice" key="0" type="Int32">10</change>
  1603.         </changes>
  1604.     </ndfpatch>
  1605.    
  1606.         <!-- JAP TNK NANA-YON SHIKI A  -->
  1607.    
  1608.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1609.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74A_JAP">
  1610.            
  1611.     <!-- Match conditions is how you identify the unit -->
  1612.         <matchconditions>
  1613.             <matchcondition property="ClassNameForDebug">Unit_Type_74A_JAP</matchcondition>
  1614.         </matchconditions>
  1615.         <changes>
  1616.                            
  1617.             <!-- Production price, is price -->
  1618.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  1619.         </changes>
  1620.     </ndfpatch>
  1621.    
  1622.         <!-- JAP TNK NANA-YON SHIKI C  -->
  1623.    
  1624.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1625.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74B_Nana_yon_JAP">
  1626.            
  1627.     <!-- Match conditions is how you identify the unit -->
  1628.         <matchconditions>
  1629.             <matchcondition property="ClassNameForDebug">Unit_Type_74B_Nana_yon_JAP</matchcondition>
  1630.         </matchconditions>
  1631.         <changes>
  1632.                            
  1633.             <!-- Production price, is price -->
  1634.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  1635.         </changes>
  1636.        
  1637.     </ndfpatch>
  1638.    
  1639.         <!-- JAP TNK NANA-YON SHIKI E  -->
  1640.    
  1641.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1642.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74E_Nana_yon_JAP">
  1643.            
  1644.     <!-- Match conditions is how you identify the unit -->
  1645.         <matchconditions>
  1646.             <matchcondition property="ClassNameForDebug">Unit_Type_74E_Nana_yon_JAP</matchcondition>
  1647.         </matchconditions>
  1648.         <changes>
  1649.                            
  1650.             <!-- Production price, is price -->
  1651.             <change property="ProductionPrice" key="0" type="Int32">40</change>
  1652.         </changes>
  1653.     </ndfpatch>
  1654.    
  1655.         <!-- JAP TNK NANA-YON SHIKI G  -->
  1656.    
  1657.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1658.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_74G_Kai_JAP">
  1659.            
  1660.     <!-- Match conditions is how you identify the unit -->
  1661.         <matchconditions>
  1662.             <matchcondition property="ClassNameForDebug">Unit_Type_74G_Kai_JAP</matchcondition>
  1663.         </matchconditions>
  1664.         <changes>
  1665.                            
  1666.             <!-- Production price, is price -->
  1667.             <change property="ProductionPrice" key="0" type="Int32">45</change>
  1668.            
  1669.             <!-- Maxpacks changes number of cards -->
  1670.             <change property="MaxPacks" type="UInt32">2</change>
  1671.         </changes>
  1672.     </ndfpatch>
  1673.    
  1674.         <!-- JAP TNK ROKU-ICHI SHIKI  -->
  1675.    
  1676.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1677.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_Type_61_JAP">
  1678.            
  1679.     <!-- Match conditions is how you identify the unit -->
  1680.         <matchconditions>
  1681.             <matchcondition property="ClassNameForDebug">Unit_Type_61_JAP</matchcondition>
  1682.         </matchconditions>
  1683.         <changes>
  1684.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1685.             <change property="MaxDeployableAmount" operation="clear" />
  1686.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1687.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1688.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1689.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1690.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1691.                            
  1692.             <!-- Maxpacks changes number of cards -->
  1693.             <change property="MaxPacks" type="UInt32">1</change>
  1694.                            
  1695.             <!-- Production price, is price -->
  1696.             <change property="ProductionPrice" key="0" type="Int32">10</change>
  1697.         </changes>
  1698.     </ndfpatch>
  1699.    
  1700.     <!-- ROK SK SOUTH KOREA  -->
  1701.    
  1702.         <!-- ROK TNK K1  -->
  1703.    
  1704.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1705.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_K1_ROK">
  1706.            
  1707.     <!-- Match conditions is how you identify the unit -->
  1708.         <matchconditions>
  1709.             <matchcondition property="ClassNameForDebug">Unit_K1_ROK</matchcondition>
  1710.         </matchconditions>
  1711.         <changes>
  1712.                            
  1713.             <!-- Production price, is price -->
  1714.             <change property="ProductionPrice" key="0" type="Int32">80</change>
  1715.         </changes>
  1716.     </ndfpatch>
  1717.    
  1718.         <!-- ROK TNK K1A1  -->
  1719.    
  1720.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1721.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_K1A1_ROK">
  1722.            
  1723.     <!-- Match conditions is how you identify the unit -->
  1724.         <matchconditions>
  1725.             <matchcondition property="ClassNameForDebug">Unit_K1A1_ROK</matchcondition>
  1726.         </matchconditions>
  1727.         <changes>
  1728.                            
  1729.             <!-- Production price, is price -->
  1730.             <change property="ProductionPrice" key="0" type="Int32">130</change>
  1731.             <!-- Maxpacks changes number of cards -->
  1732.             <change property="MaxPacks" type="UInt32">2</change>
  1733.         </changes>
  1734.     </ndfpatch>
  1735.    
  1736.         <!-- ROK TNK M48A3K  -->
  1737.    
  1738.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1739.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A3K_ROK">
  1740.            
  1741.     <!-- Match conditions is how you identify the unit -->
  1742.         <matchconditions>
  1743.             <matchcondition property="ClassNameForDebug">Unit_M48A3K_ROK</matchcondition>
  1744.         </matchconditions>
  1745.         <changes>
  1746.         <!-- The first command empties out the availability list, and then we recreate it as we like -->
  1747.             <change property="MaxDeployableAmount" operation="clear" />
  1748.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1749.             <change property="MaxDeployableAmount" type="Int32" operation="append">16</change>
  1750.             <change property="MaxDeployableAmount" type="Int32" operation="append">12</change>
  1751.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1752.             <change property="MaxDeployableAmount" type="Int32" operation="append">0</change>
  1753.                            
  1754.             <!-- Maxpacks changes number of cards -->
  1755.             <change property="MaxPacks" type="UInt32">1</change>
  1756.                            
  1757.             <!-- Production price, is price -->
  1758.             <change property="ProductionPrice" key="0" type="Int32">15</change>
  1759.         </changes>
  1760.     </ndfpatch>
  1761.    
  1762.         <!-- ROK TNK M48A5K  -->
  1763.    
  1764.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1765.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5K_ROK">
  1766.            
  1767.     <!-- Match conditions is how you identify the unit -->
  1768.         <matchconditions>
  1769.             <matchcondition property="ClassNameForDebug">Unit_M48A5K_ROK</matchcondition>
  1770.         </matchconditions>
  1771.         <changes>
  1772.                            
  1773.             <!-- Production price, is price -->
  1774.             <change property="ProductionPrice" key="0" type="Int32">25</change>
  1775.         </changes>
  1776.     </ndfpatch>
  1777.    
  1778.         <!-- ROK TNK M48A5K2  -->
  1779.    
  1780.     <!-- The "name" section is just what gets printed in the cmd log. It can be whatever you want -->
  1781.     <ndfpatch ndf="pc\ndf\patchable\gfx\everything.ndfbin" table="TUniteAuSolDescriptor" name="Unit_M48A5_ROK">
  1782.            
  1783.     <!-- Match conditions is how you identify the unit -->
  1784.         <matchconditions>
  1785.             <matchcondition property="ClassNameForDebug">Unit_M48A5_ROK</matchcondition>
  1786.         </matchconditions>
  1787.         <changes>
  1788.                            
  1789.             <!-- Production price, is price -->
  1790.             <change property="ProductionPrice" key="0" type="Int32">35</change>
  1791.         </changes>
  1792.     </ndfpatch>
  1793.    
  1794. </wargamepatch>
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