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- base.OnDeath(e);
- SendDeathMessageToAll(e.Killer, this, e.DeathReason);
- if(e.Killer.Id != InvalidId)
- {
- Player killer = (Player)e.Killer;
- if (killer.Id != Player.InvalidId)
- {
- if (killer.Attraction == AttractionTypes.Attraction_WG)
- {
- killer.wgKills++;
- }
- }
- }
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