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- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #include <stdlib.h>
- #include <vector>
- #include <windowsx.h>
- #include <string>
- #include <sstream>
- #include <iostream>
- #include <stdio.h>
- #include <io.h>
- #include <fstream>
- #include "time.h"
- #include <assert.h>
- #include <tchar.h>
- #include <strsafe.h>
- #include <iostream>
- #include <fstream>
- #include <conio.h>
- #include <crtdbg.h>
- #include <fcntl.h>
- #define WIDEN2(x) L ## x
- #define WIDEN(x) WIDEN2(x)
- #define __THISFUNC__ WIDEN(__FUNCTION__)
- #define SAFE_RELEASE(p){if(p)p->Release();p=0;}
- // Graphics.
- #include "Ogre.h"
- #include "OgreFontManager.h"
- #include <OgreTextAreaOverlayElement.h>
- // Input.
- #include "Ois.h"
- // Physics.
- // Math and base include
- #include <Common/Base/hkBase.h>
- #include <Common/Base/System/hkBaseSystem.h>
- #include <Common/Base/System/Error/hkDefaultError.h>
- #include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
- #include <Common/Base/Monitor/hkMonitorStream.h>
- #include <Common/Base/Memory/System/hkMemorySystem.h>
- #include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
- // Dynamics includes
- #include <Physics/Collide/hkpCollide.h>
- #include <Physics/Collide/Agent/ConvexAgent/SphereBox/hkpSphereBoxAgent.h>
- #include <Physics/Collide/Shape/Convex/Box/hkpBoxShape.h>
- #include <Physics/Collide/Shape/Convex/Sphere/hkpSphereShape.h>
- #include <Physics/Collide/Dispatch/hkpAgentRegisterUtil.h>
- #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastInput.h>
- #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastOutput.h>
- #include <Physics/Dynamics/World/hkpWorld.h>
- #include <Physics/Dynamics/Entity/hkpRigidBody.h>
- #include <Physics/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>
- #include <Common/Base/Thread/Job/ThreadPool/Cpu/hkCpuJobThreadPool.h>
- #include <Common/Base/Thread/Job/ThreadPool/Spu/hkSpuJobThreadPool.h>
- #include <Common/Base/Thread/JobQueue/hkJobQueue.h>
- // Visual Debugger includes
- #include <Common/Visualize/hkVisualDebugger.h>
- #include <Physics/Utilities/VisualDebugger/hkpPhysicsContext.h>
- #include <Common/Base/keycode.cxx>
- // Demo:
- #include "DemoInput.h"
- #include "DemoFont.h"
- #include "DemoPanel.h"
- #include "DemoCore.h"
- #include "DemoHavok.h"
- #include "DemoApp.h"
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