Advertisement
Guest User

Untitled

a guest
Sep 9th, 2012
33
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C++ 2.26 KB | None | 0 0
  1. #define WIN32_LEAN_AND_MEAN
  2. #include <windows.h>
  3. #include <stdlib.h>
  4. #include <vector>
  5. #include <windowsx.h>
  6. #include <string>
  7. #include <sstream>
  8. #include <iostream>
  9. #include <stdio.h>
  10. #include <io.h>
  11. #include <fstream>
  12. #include "time.h"
  13. #include <assert.h>
  14. #include <tchar.h>
  15. #include <strsafe.h>
  16. #include <iostream>
  17. #include <fstream>
  18. #include <conio.h>
  19. #include <crtdbg.h>
  20. #include <fcntl.h>
  21.  
  22. #define WIDEN2(x) L ## x
  23. #define WIDEN(x) WIDEN2(x)
  24. #define __THISFUNC__ WIDEN(__FUNCTION__)
  25. #define SAFE_RELEASE(p){if(p)p->Release();p=0;}
  26.  
  27. //  Graphics.
  28. #include "Ogre.h"
  29. #include "OgreFontManager.h"
  30. #include <OgreTextAreaOverlayElement.h>
  31.  
  32. //  Input.
  33. #include "Ois.h"
  34.  
  35. //  Physics.
  36. //  Math and base include
  37. #include <Common/Base/hkBase.h>
  38. #include <Common/Base/System/hkBaseSystem.h>
  39. #include <Common/Base/System/Error/hkDefaultError.h>
  40. #include <Common/Base/Memory/System/Util/hkMemoryInitUtil.h>
  41. #include <Common/Base/Monitor/hkMonitorStream.h>
  42. #include <Common/Base/Memory/System/hkMemorySystem.h>
  43. #include <Common/Base/Memory/Allocator/Malloc/hkMallocAllocator.h>
  44.  
  45. //  Dynamics includes
  46. #include <Physics/Collide/hkpCollide.h>                                    
  47. #include <Physics/Collide/Agent/ConvexAgent/SphereBox/hkpSphereBoxAgent.h> 
  48. #include <Physics/Collide/Shape/Convex/Box/hkpBoxShape.h>                  
  49. #include <Physics/Collide/Shape/Convex/Sphere/hkpSphereShape.h>            
  50. #include <Physics/Collide/Dispatch/hkpAgentRegisterUtil.h>                 
  51. #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastInput.h>           
  52. #include <Physics/Collide/Query/CastUtil/hkpWorldRayCastOutput.h>          
  53. #include <Physics/Dynamics/World/hkpWorld.h>                               
  54. #include <Physics/Dynamics/Entity/hkpRigidBody.h>                          
  55. #include <Physics/Utilities/Dynamics/Inertia/hkpInertiaTensorComputer.h>   
  56. #include <Common/Base/Thread/Job/ThreadPool/Cpu/hkCpuJobThreadPool.h>
  57. #include <Common/Base/Thread/Job/ThreadPool/Spu/hkSpuJobThreadPool.h>
  58. #include <Common/Base/Thread/JobQueue/hkJobQueue.h>
  59.  
  60. //  Visual Debugger includes
  61. #include <Common/Visualize/hkVisualDebugger.h>
  62. #include <Physics/Utilities/VisualDebugger/hkpPhysicsContext.h>
  63. #include <Common/Base/keycode.cxx>
  64.  
  65. //  Demo:
  66. #include "DemoInput.h"
  67. #include "DemoFont.h"
  68. #include "DemoPanel.h"
  69. #include "DemoCore.h"
  70.  
  71. #include "DemoHavok.h"
  72.  
  73. #include "DemoApp.h"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement