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- #Field 1, ══════════════════════════════════════( Multiple ex items )════════════════════════════════════════
- #fishing_rod#edited
- Show
- BaseType "Fishing Rod"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #albino_rhoa_feather
- Show
- BaseType "Albino Rhoa Feather"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #mirror_of_kalandra
- Show
- BaseType "Mirror of Kalandra"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #6_linked_items
- Show
- LinkedSockets 6
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #Field 2, ══════════════════════════════════════( Currency )════════════════════════════════════════
- #divine_orb_eternal_orb
- #exalted_orb
- Show
- BaseType "Divine Orb" "Exalted Orb" "Eternal Orb"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #high_value_currency
- Show
- BaseType "Regal Orb" "Orb of Regret" "Vaal Orb" "Chaos Orb" "Blessed Orb" "Gemcutter's Prism" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel"
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 4 100
- #Borders that look similar to original Currency TexctColor
- #remaining_worthwhile_currency
- Show
- BaseType "Orb of Chance" "Jeweller's Orb" "Chromatic Orb" "Blacksmith's Whetstone" "Armourer's Scrap" "Orb of Transmutation" "Orb of Augmentation" "Orb of Alteration" "Glassblower's Bauble"
- SetTextColor 114 255 255
- SetBorderColor 114 255 255
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 0
- #Unnecessary - could change appearance of the remaining currency here
- #rest_of_currency
- Show
- Class Currency
- SetTextColor 172 165 132
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 0
- #5_links
- Show
- LinkedSockets 5
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 100
- #6_sockets
- Show
- Sockets 6
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 6 100
- #No TextColor for chroms, cause White/Blue/Rare/Uniq...
- #chromatic_items
- Show
- Rarity <= Rare
- SocketGroup RGB
- SetBorderColor 0 255 0 200
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #Field 2a, ══════════════════════════════════════( Maps )════════════════════════════════════════
- #lvl_80_maps
- Show
- Class Maps
- DropLevel >= 82
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 150
- #lvl_78_maps
- Show
- Class Maps
- DropLevel >= 78
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #lvl_76_maps
- Show
- Class Maps
- DropLevel >= 76
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 4 100
- #lvl_74_maps
- Show
- Class Maps
- DropLevel >= 74
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #lvl_72_maps#edited
- Show
- Class Maps
- DropLevel >= 72
- SetTextColor 114 255 255
- SetBorderColor 114 255 255
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #lvl_70_maps#edited
- Show
- Class Maps
- DropLevel >= 70
- SetTextColor 114 255 255
- SetBorderColor 72 255 255
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #rest_of_maps#edited
- #Fragments
- #midnight_and_hope
- Show
- BaseType "Sacrifice at Midnight" "Mortal Hope"
- SetTextColor 255 0 255
- SetBorderColor 255 0 255
- SetBackgroundColor 0 0 0
- SetFontSize 44
- PlayAlertSound 5 100
- #rest_of_fragments
- Show
- Class Fragments
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 38
- PlayAlertSound 4 100
- #Field 3, ══════════════════════════════════════( Gems and Jewels )════════════════════════════════════════
- #Maybe don't specifically highlight Multistrike & Spell Echo at some point (?), could add "Detonate Mines"
- #valuable_gems
- Show
- Class Gem
- BaseType "Empower" "Enlighten" "Enhance" "Portal" "Item Quantity" "Detonate Mines"
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 100
- #vaal_gems#edited
- #quality_14_gems
- Show
- Class Gem
- Quality >= 14
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 100
- #quality_gems#edited
- Show
- Class Gem
- Quality > 0
- SetTextColor 0 255 0
- SetBorderColor 0 255 0
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 1 0
- #Original Gem Text Color: 14 161 155
- #Unnecessary, could highlight or change appearance of normal gems right here.
- Show
- Class Gem
- SetTextColor 14 161 155
- #maybe use different Alert? -> PlayAlertSound 6 100
- #jewels_all#edited
- Show
- Class Jewel
- SetBorderColor 0 255 0
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 100
- #Chance Bases: Can hightlight Chance-relevant items here if necessary.
- Show
- Rarity Normal
- BaseType "Prophecy Wand" "Gavel" "Agate Amulet" "Occultist's Vestment" "Imperial Bow" "Titanium Spirit Shield" "Desert Brigandine" "Glorious Plate" "Champion Kite Shield"
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #max_qual_flasks
- Show
- BaseType Flask
- Quality = 20
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 34
- PlayAlertSound 4 100
- #Currently not including "Amethyst" "Quartz" -Flasks
- #utility_flasks
- Show
- BaseType Flask
- BaseType "Diamond" "Granite" "Jade" "Quicksilver" "Ruby" "Sapphire" "Topaz"
- SetBorderColor 200 200 0 180
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- #for leveling it shows all 6+ qual flasks (ilvl 60+ it shows only 10+q flasks)
- #quality_flasks_leveling
- Show
- BaseType Flask
- ItemLevel < 60
- Quality >= 6
- SetBorderColor 0 0 0
- SetBackgroundColor 80 80 80
- SetFontSize 32
- PlayAlertSound 1 0
- #quality_flasks_normal
- Show
- BaseType Flask
- Quality >= 10
- SetBorderColor 0 0 0
- SetBackgroundColor 80 80 80
- SetFontSize 32
- PlayAlertSound 1 0
- Hide
- BaseType Flask
- ItemLevel >= 8
- BaseType Small
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 12
- BaseType Medium
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 16
- BaseType Large
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 22
- BaseType Greater
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 30
- BaseType Grand
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 34
- BaseType Giant
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 38
- BaseType Colossal
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 44
- BaseType Sacred
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 52
- BaseType Hallowed
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- Hide
- BaseType Flask
- ItemLevel >= 56
- BaseType Sanctified
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- #Hiding all non quality life, mana and hybrid flasks at ilvl 76+
- Hide
- BaseType Flask
- ItemLevel >= 70
- BaseType "Divine" "Eternal"
- SetFontSize 24
- SetBackgroundColor 0 0 0 120
- #making sure, that there are no other items left, which could have Width 1 and Height 1
- Show
- Class "Quest Items" "Hideout Doodads" "Microtransactions" "Map" "Amulets" "Rings" "Gems" "Currency"
- #Divination Cards should now be the only thing left with Inventory Size 1x1
- Show
- Height = 1
- Width = 1
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 36
- PlayAlertSound 4 100
- Show
- BaseType "Vaal Regalia" "Saintly Chainmail" "Ambusher" "Imperial Skean" "Platinum Kris" "Hubris Circlet" "Gold Amulet"
- ItemLevel >= 84
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 0
- Show
- BaseType "Vaal Axe" "Imbued Wand" "Harbinger Bow" "Gemini Claw" "Imperial Claw" "Corsair Sword" "Eternal Sword" "Spiraled Foil" "Vaal Claw"
- ItemLevel >= 83
- SetTextColor 30 255 30
- SetBorderColor 20 255 20
- SetBackgroundColor 0 0 0
- SetFontSize 40
- PlayAlertSound 1 0
- Show
- BaseType "Harbinger Bow" "Imbued Wand" "Vaal Axe" "Ambusher" "Imperial Skean" "Gemini Claw" "Platinum Kris" "Vaal Regalia"
- ItemLevel >= 77
- SetBorderColor 0 0 0
- SetBackgroundColor 0 0 0
- SetFontSize 32
- PlayAlertSound 1 0
- Hide
- Rarity < Rare
- Class "One Hand" Claws Daggers Wands Sceptres Shields
- Hide
- Rarity < Rare
- Class "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Staves" "Bows"
- Hide
- Rarity < Rare
- Class "Gloves" "Boots" "Helmets" "Body Armours" "Quivers"
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