Untitled
By: a guest | Mar 19th, 2010 | Syntax:
PAWN | Size: 1.50 KB | Hits: 46 | Expires: Never
#define Sportwagen 1
/* hier das Public mit KeyState */
if (PRESSED(KEY_ANALOG_LEFT))
{
ShowPlayerDialog(playerid, Sportwagen, DIALOG_STYLE_LIST, "Such dir einen Wagen heraus", "Infernus\nBullet\nTurismo", "Auswählen", "Schließen");
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == Sportwagen)
{
if(response == 0)
{
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(541,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffffff, "Auto [Bullet] wurde erfolgreich gespawnt!");
}
if(response == 1)
{
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(411,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffff, "Auto [Infernus] wurde erfolgreich gespawnt!");
}
if(response == 2)
{
new Float:X,Float:Y,Float:Z,Float:Angle, carid;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(451,X,Y,Z,Angle,-1,-1,600);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid, 1);
SendClientMessage(playerid, 0x0ffffff, "Auto [Turismo] wurde erfolgreich gespawnt!");
}
}
return 0;
}