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Feb 11th, 2016
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  1. Name: Miss Ile Lancer
  2. Role: Robust Girl/ Charismatic Girl
  3. Country of Origin: The Grand Archdiocese
  4. Size: Medium
  5. Species: Human
  6. Tier: Hero
  7.  
  8. ---Attributes---
  9. Robustness: 14/16 (6d6k4)
  10. Agility: 7/16
  11. Intelligence: 6/16
  12. Sensibility: 6/16
  13. Charisma: 14/16
  14. Will 3/3
  15. Strikes 6/6
  16.  
  17. ---Skills---
  18. Acrobatics:
  19. Athletics: 7
  20. Melee: 7
  21. Ranged: 7
  22. Brawl:
  23. Prevent Harm: 7
  24. Endure: 6
  25. Stealth:
  26. Legerdemain:
  27. Deceit:
  28. Persuasion:
  29. Intimidate: 7
  30. Academics:
  31. Science :
  32. Occult:
  33. Mechanics:
  34. Linguistics:
  35. Travel:
  36. Driving:
  37. Insight: 3
  38. Music:
  39. Craft: 7
  40.  
  41. ---Traits---
  42. Sun's Out, Guns Out: +3 to Ranged attacks when not wearing armor
  43. Boomstick Technician: May substitute Nimbleness for Robustness on Ranged with heavy weapons
  44. Percussive Maintanance: May substitute Intelligence for Robustness on Craft
  45. Force of Personality: Resist all forms of fear with Charm instead of Sensibility.
  46. Outta Your League: Your beauty is too much for some to handle: You may substitute Persuasion for Intimidation
  47.  
  48. 6 powers left
  49. ---Powers---
  50. No More Chinese Laundry: Spend a Will Point to assemble an explosive from everyday materials. Must have something on hand that could conceivably explode ­­ can't just magic bombs out of
  51. thin air. Coconuts are okay. At the end of the round you have at least one pound of highly unstable explosive material that will miraculously not go off in your hands. We'll leave it to you as to what to do with it.
  52. Bombshell Bulwork: You can't get hurt. You're just too damned pretty. Spend a Willpoint, you may add your Charisma to Prevent Harm Rolls for the rest of the turn
  53. Charge of the Light Brigade: When charging into odds that are certain death (or at least near-certain death), you may spend a Will Point. Gain a +5 bonus to all rolls for the rest of the Scene as long as your life is in immediate danger.
  54. Heartbreaker: Spend a Willpoint: Social Strikes made by flirting are double until the end of the round
  55. Support our Troops: Spend a Willpoint: You confer a bonus to an allied target through your charming... personality equal to the successes of a TN 25 Charisma/Persuasion Roll
  56. More Dakka: Spend a willpoint: the penalty confered through suppressing fire is doubled for this round
  57. A Bridge in Five Seconds: Spend a willpoint You may add the bonus of any explosive you have to a craft roll, except for making more explosives
  58.  
  59. ---Ideals---
  60. A life without explosions isn't a life worth living
  61. A friend in need is a friend indeed
  62. There's nothing wrong with showing a little skin
  63. ---Goals---
  64. Zero: Get a gun worth having
  65. On-a-Roll: Travel to a Distant land
  66. Hero: Make an explosion that No one will forget
  67.  
  68.  
  69. Equipment:
  70. Atlantean Bazooka: +4, Splash Damage
  71. Trusty BAR: +3
  72. Belt of Tools: +1 to Craft
  73.  
  74. Rundown: A Refugee from the Church/Fae war, Ile Lancer came to America late in life, full of hope and fire. Upon discovering the power of Atlantean Weapons, she quickly joined the army with the dream of being on the frontline, bazooka in one hand and a demo charge in the other. Despite passing all the tests for anti-armor infantry with flying colors, her looks caused her to be assigned as a recruitment officer. After her service ended (it was a miserable failure: she scared away all the potential recruits with her intimidating brawn and charm) she quit the army, saved enough money to purchase her own weapons (god bless America) and joined a ship of pirates as their quartermaster.
  75.  
  76. Total Lessons: 0/120
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