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dsfix

Jan 10th, 2013
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  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. # internal rendering resolution of the game
  6. # higher values will decrease performance
  7. renderWidth 2880
  8. renderHeight 1620
  9.  
  10. # The display width/height
  11. # 0 means use the same resolution as renderWidth/Height
  12. # (use for downscaling - if in doubt, leave at 0)
  13. presentWidth 1920
  14. presentHeight 1080
  15.  
  16. ############# Anti Aliasing
  17.  
  18. # AA toggle and quality setting
  19. # 0 = off (best performance, worst IQ)
  20. # 1 = low
  21. # 2 = medium
  22. # 3 = high
  23. # 4 = ultra (worst performance, best IQ)
  24. aaQuality 3
  25.  
  26. # AA type
  27. # either "SMAA" or "FXAA"
  28. aaType SMAA
  29.  
  30. ############# Ambient Occlusion
  31.  
  32. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  33. # 0 = off
  34. # 1 = low
  35. # 2 = medium
  36. # 3 = high
  37. ssaoStrength 2
  38.  
  39. # Set SSAO scale
  40. # 1 = high quality (default)
  41. # 2 = lower quality, lower impact on performance
  42. # 3 = lowest quality, lowest impact on performance
  43. ssaoScale 1
  44.  
  45. # Determine the type of AO used
  46. # "VSSAO" = Volumetric SSAO (default, suggested)
  47. # "HBAO" = Horizon-Based Ambient Occlusion
  48. # "SCAO" = VSSAO + HBAO
  49. # VSSAO and HBAO types have a different effect and similar performance
  50. # SCAO combines both, with a higher performance impact
  51. ssaoType VSSAO
  52.  
  53. ############# Depth of field
  54.  
  55. # Depth of Field resolution override, possible values:
  56. # 0 = no change from default (DoF pyramid starts at 512x360)
  57. # 540 = DoF pyramid starts at 960x540
  58. # 810 = DoF pyramid starts at 1440x810
  59. # 1080 = DoF pyramid starts at 1920x1080
  60. # 2160 = DoF pyramid starts at 3840x2160
  61. # higher values will decrease performance
  62. # do NOT set this to the same value as your vertical rendering resolution!
  63. dofOverrideResolution 1080
  64.  
  65. # Depth of Field scaling override (NOT RECOMMENDED)
  66. # 0 = DoF scaling enabled (default, recommended)
  67. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  68. disableDofScaling 0
  69.  
  70. # Depth of field additional blur
  71. # allows you to use high DoF resolutions and still get the originally intended effect
  72. # suggested values:
  73. # o (off) at default DoF resolution
  74. # 0 or 1 at 540 DoF resolution
  75. # 1 or 2 above that
  76. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  77. dofBlurAmount 0
  78.  
  79. ############# Framerate
  80.  
  81. # Enable variable framerate (up to 60)
  82. # NOTE:
  83. # - this requires in-memory modification of game code, and may get you banned from GFWL
  84. # - there may be unintended side-effects in terms of gameplay
  85. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  86. # - in some instances, collision detection may fail. Avoid sliding down ladders
  87. # Use this at your own risk!
  88. # 0 = no changes to game code
  89. # 1 = unlock the frame rate
  90. unlockFPS 1
  91.  
  92. # FPS limit, only used with unlocked framerate
  93. # do not set this much higher than 60, this will lead to various issues with the engine
  94. FPSlimit 60
  95.  
  96. # FPS threshold
  97. # DSfix will dynamically disable AA if your framerate drops below this value
  98. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  99. FPSthreshold 28
  100.  
  101. ############# Filtering
  102.  
  103. # texture filtering override
  104. # 0 = no change
  105. # 1 = enable some bilinear filtering (use only if you need it!)
  106. # 2 = full AF override (may degrade performance)
  107. # if in doubt, leave this at 0
  108. filteringOverride 0
  109.  
  110. ###############################################################################
  111. # HUD options
  112. ###############################################################################
  113.  
  114. # Enable HUD modifications
  115. # 0 = off (default) - none of the options below will do anything!
  116. # 1 = on
  117. enableHudMod 0
  118.  
  119. # Remove the weapon icons from the HUD
  120. # (you can see which weapons you have equipped from your character model)
  121. enableMinimalHud 0
  122.  
  123. # Scale down HuD, examples:
  124. # 1.0 = original scale
  125. # 0.75 = 75% of the original size
  126. hudScaleFactor 1.0
  127.  
  128. # Set opacity for different elements of the HUD
  129. # 1.0 = fully opaque
  130. # 0.0 = fully transparent
  131. # Top left: health bars, stamina bar, humanity counter, status indicators
  132. #hudTopLeftOpacity 0.8f
  133. # Bottom left: item indicators & counts
  134. #hudBottomLeftOpacity 0.75f
  135. # Bottom right: soul count
  136. #hudBottomRightOpacity 0.0f
  137.  
  138. ###############################################################################
  139. # Window & Mouse Cursor Options
  140. ###############################################################################
  141.  
  142. # borderless fullscreen mode
  143. # make sure to select windowed mode in the game settings for this to work!
  144. # 0 = disable
  145. # 1 = enable
  146. borderlessFullscreen 0
  147.  
  148. # disable cursor at startup
  149. # 0 = no change
  150. # 1 = off at start
  151. disableCursor 1
  152.  
  153. # capture cursor (do not allow it to leave the window)
  154. # 0 = don't capture
  155. # 1 = capture
  156. # (this also works if the cursor is not visible)
  157. captureCursor 0
  158.  
  159. ###############################################################################
  160. # Save Game Backup Options
  161. ###############################################################################
  162.  
  163. # enables save game backups
  164. # 0 = no backups
  165. # 1 = backups enabled
  166. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  167. enableBackups 1
  168.  
  169. # backup interval in seconds (1500 = 25 minutes)
  170. # (minimum setting 600)
  171. backupInterval 600
  172.  
  173. # maximum amount of backups, older ones will be deleted
  174. maxBackups 10
  175.  
  176. ###############################################################################
  177. # Texture Override Options
  178. ###############################################################################
  179.  
  180. # enables texture dumping
  181. # you *only* need this if you want to create your own override textures
  182. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  183. enableTextureDumping 0
  184.  
  185. # enables texture override
  186. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  187. # will cause a small slowdown during texture loading!
  188. enableTextureOverride 0
  189.  
  190. ###############################################################################
  191. # Other Options
  192. ###############################################################################
  193.  
  194. # skip the intro logos
  195. # this should now be slightly more stable, but should still be
  196. # the first thing to disable in case you experience any problems
  197. skipIntro 1
  198.  
  199. # change the screenshot directory
  200. # default: . (current directory)
  201. # example: C:\Users\Peter\Pictures
  202. # directory must exist!
  203. screenshotDir .
  204.  
  205. # override the in-game language
  206. # none = no override
  207. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  208. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  209. # this does not work in Windows XP!
  210. overrideLanguage none
  211.  
  212. # Dinput dll chaining
  213. # if you want to use another dinput8.dll wrapper together
  214. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  215. dinput8dllWrapper none
  216. # dsmfix.dll
  217.  
  218. # D3D adapter override
  219. # -1 = no override
  220. # N = use adapter N
  221. # this setting is for multiple (non-SLI/crossfire) GPUs
  222. # everyone else should leave it at -1
  223. d3dAdapterOverride -1
  224.  
  225. # Log level - 0 to 11, higher numbers mean more logging
  226. # only enable for debugging
  227. logLevel 0
  228.  
  229. ###############################################################################
  230. # The settings below are not yet ready to use!!
  231. ###############################################################################
  232.  
  233. # You can only set either forceFullscreen or forceWindowed (or neither)
  234. # 0 = off, 1 = on
  235. forceWindowed 0
  236. forceFullscreen 0
  237.  
  238. # turn on/off Vsync
  239. enableVsync 0
  240. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  241. fullscreenHz 60
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