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Tanya

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Mar 1st, 2015
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  1. Tanya
  2.  
  3. Female Human Entertainer Rogue 1
  4. Chaotic Good
  5. Representing Tanya
  6.  
  7. Strength 15 (+2) Strength save: + 2 = + 2 [strength]
  8. Dexterity 18 (+4) Dexterity save: + 6 = + 4 [dexterity] + 2 [proficiency]
  9. Constitution 10 (+0) Constitution save: + 0 = 0
  10. Intelligence 9 (-1) Intelligence save: + 1 = -1 [intelligence] + 2 [proficiency]
  11. Wisdom 8 (-1) Wisdom save: -1 = -1 [wisdom]
  12. Charisma 17 (+3) Charisma save: + 3 = + 3 [charisma]
  13.  
  14. Size: Medium
  15. Height: 6' 1"
  16. Weight: 150 lb
  17. Skin: Light
  18. Eyes: Blue
  19. Hair: White Wavy
  20.  
  21. Maximum Hit Points: 8
  22. Proficiency bonus: +2
  23. Initiative modifier: + 4 = + 4 [dexterity]
  24. Speed: 30 feet
  25.  
  26. Inspiration:
  27.  
  28. Armor Class: 15 = 10 + 1 [leather] + 4 [dexterity]
  29.  
  30. Attack (handheld / thrown): + 4 = + 2 [strength] + 2 [proficiency]
  31. Attack (missile / finesse): + 6 = + 4 [dexterity] + 2 [proficiency]
  32. Insight (passive): 9 (14 with advantage)
  33. Investigation (passive): 11 (16 with advantage)
  34. Perception (passive): 9 (14 with advantage)
  35.  
  36. Carry: 225 lb maximum
  37.  
  38. For groups using the optional encumberance rules:
  39.  
  40. If carrying more than 75 lb, encumbered -- -10 on speed
  41.  
  42. If carrying more than 150 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack rolls, and saves involving strength, constitution, and/or dexterity
  43.  
  44. Languages: Common, Elvish, Thieves' Cant
  45.  
  46. Unarmed strike [+4 to hit; 1+2 bludgeoning]
  47. 2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
  48. Rapier [+6 to hit; 1d8+4 piercing, 2 lb, finesse]
  49.  
  50. Short Bow [+6 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]
  51.  
  52. Leather armor [light; + 1 AC; 10 lb.]
  53.  
  54. Feats:
  55.  
  56. Skill Name Key Ability Skill Modifier Ability Modifier Trained? Misc. Modifier
  57. Acrobatics Dex 6 = +4 + 2
  58. Animal Handling Wis -1 = -1
  59. Arcana Int -1 = -1
  60. Athletics Str 2 = +2
  61. Deception Cha 5 = +3 + 2
  62. History Int -1 = -1
  63. Insight Wis -1 = -1
  64. Intimidation Cha 3 = +3
  65. Investigation Int 1 = -1 + 2
  66. Medicine Wis -1 = -1
  67. Nature Int -1 = -1
  68. Perception Wis -1 = -1
  69. Performance Cha 5 = +3 + 2
  70. Persuasion Cha 3 = +3
  71. Religion Int -1 = -1
  72. Sleight of Hand Dex 6 = +4 + 2
  73. Stealth Dex 6 = +4 + 2
  74. Survival Wis -1 = -1
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