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  1. NoMonsterSpawns - Disables all monster spawns except for dungeon spawners and spawn eggs (both of which GriefPrevention limits to players with build permission in land claims). Also removes monsters which spawn outside the flagged area and then wander in.
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  3. NoMobSpawns - Prevents ALL mobs from spawning (not just monsters) in an area. Same exceptions as for the NoMonsterSpawns flag above.
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  5. AllowPvP - This is the flag for creating PvP arenas, where players can fight. This flag overrides GriefPrevention's PvP protections in land claims where you set it, allowing players who are standing in an AllowPvP area to damage other players. If you want to also disable PvP in the wilderness (outside of land claims), you can do that in the GriefPreventionFlags config file (it's a per-world setting).
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  7. EnterMessage / ExitMessage - Sends a message to players when they enter or exit (respectively) a land claim. These messages support formatting codes using the dollar sign ($). Example usage: /SetFlag EnterMessage $1Welcome to %owner%'s house!
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  9. NetherPortalConsoleCommand - Runs one or more console commands when a player steps through a nether portal in the flagged area. Use %name% or %uuid% placeholders to target the player stepping through the portal, and separate multiple command lines with semicolons [;]. If your in-game command entry box is too short for all your commands, consider backing-up your flags.yml file and then modifying it with a text editor to get more command lines in for a single portal, then using /GPFReload to load your edited file. Example usage: /SetFlag NetherPortalConsoleCommand tp %name% 0, 65, 0;xp 10L %name%
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  11. EnterCommand - Executes one or more console commands when a player enters the flagged area, similar to NetherPortalConsoleCommand.
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  13. ExitCommand - Executes one or more console commands when a player exits the flagged area, similar to NetherPortalConsoleCommand.
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  15. NoEnter - Requires players to have /AccessTrust or higher permission in a land claim (or the gpflags.bypass permission node) before they may move into a flagged area. This flag requires an explanatory message, which will be sent to any rejected player, and is only effective when applied to land claims (not worlds). Example usage: /SetFlag NoEnter You don't have the %owner%'s permission to enter this area.
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  17. CommandBlackList - Prevents players from using any commands you list in the flagged area, unless they have the gpflags.bypass permission. Example usage: /SetFlag CommandBlackList sethome;setwarp;kit
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  19. CommandWhiteList - flag prevents players from using any commands except those you list in the flagged area, unless they have the gpflags.bypass permission. Example usage: /SetFlag CommandWhiteList tell;me;home
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  21. HealthRegen - Regenerates the amount of health you specify every 5 seconds for any players in the flagged area. To give you a sense of scale when setting this flag's regeneration rate, default max player health is 20. Example usage: /SetFlag HealthRegen 5
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  23. NoHunger - Prevents damage from starvation and food level loss for all players inside the flagged area. (Food level may be momentarily lost, but will be restored to its previous value shortly). Optionally, you may specify an amount of food level to be regenerated per 5 seconds. For example: /SetFlag NoHunger 5 would regenerate 5 food levels per five seconds (max food level is 20).
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  25. NoMobDamage - Disables non-player damage to passive mobs and named aggressive mobs. Player damage is already limited by GriefPrevention (/ContainerTrust for animals, /Trust for villagers, but named monsters are never protected). One use of this flag might be to protect your spawn animals/villagers from monsters and clever players who might push them into lava, off a cliff, or under a waterfall.
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  27. NoPetDamage - cancels ALL damage to pets in flagged areas, even direct damage from their owners. A "pet" is any tameable entity with an owner, like a dog, cat, or horse for example.
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  29. RespawnLocation - Overrides the usual respawn rules to respawn the player in a specific location who dies in the flagged area. For example, consider respawning a player at the beginning of a parkour challenge or just outside a pvp arena. You may optionally specify pitch and yaw (facing direction) as well. Example usages: /SetFlag RespawnLocation world 112.5 68 265.5 or /SetFlag RespawnLocation world 112.5 68 265.5 90 45
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  31. KeepInventory - If a player dies in an area where this flag is active, he will keep his inventory instead of dropping it on the ground.
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  33. InfiniteArrows - When an arrow lands in an area where this flag is active, the arrow will be sent back to the firing player's inventory. This includes arrows which hit live targets like monsters and other players, and they will still deal damage. This cannot be used to duplicate arrows using an infinity-enchanted bow. A great option for shooting ranges and combat arenas!
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  35. KeepLevel - When a player dies in an area where KeepLevel is active, he or she will not lose (or drop) any experience.
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  37. NetherPortalPlayerCommand - Causes any players who walk into a nether portal in the area where the flag is applied to automatically run a command line instead of teleporting (it runs as the player, not as a console command). Helpful to give players a /home portal or random wilderness teleport portal, for example.
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  39. NoCombatLoot - When a mob (except for players) dies in an area with this flag active, no loot will drop. Using this, you can create combat challenges where players can keep their inventories and experience (with other flags above), but prevent players from abusing those flags to farm loot. Player death loot is controlled by the above KeepInventory flag.
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  41. NoPlayerDamage - Prevents ALL damage to players in areas where it's set. Think about new player starting areas, non-lethal parkour challenges, and secrets hidden underneath presumably lethal lava pools! :)
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  43. NoFluidFlow - Prevents source fluid (water, lava) blocks from spreading in the flagged area. Note that GriefPrevention already prevents fluids from flowing into land claims from outside.
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  45. NoFlight - Prevents players from legitimately flying (this is not a no-cheating flag, see other plugins to fight hacked clients) in the flagged area. Invincible players will fall when entering the area, while others will be teleported down to the first non-air block beneath them.
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  47. NoWeatherChange - prevents weather from changing in a world, even by operators using commands. If you change your mind about the weather in a world, you have to first disable the flag, then change the weather, then re-enable the flag. You should use this only with /setserverflag or /setworldflag, because it has no effect on individual land claims or subdivisions. Note: If you lock the weather during a thunderstorm, it will never end. If you lock the weather when there is no thunder, a storm will never come.
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  49. TrappedDestination - Allows players to use GriefPrevention's /trapped command in administrative land claims by specifying where the player will go when he gets "unstuck". Ordinarily, administrative land claims don't allow players to use the command at all.
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  51. NoLootProtection - Disables GriefPrevention's player death loot "anti-theft" feature in the flagged area, allowing any player to pick up the items a player drops when he or she dies in that area. Useful for competitive areas where loot can be a reward, like PvP arenas.
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  53. NoMcMMOSkills - Prevents mcMMO skill usage (activated skills, secondary skills, disarms, etc) in the flagged area. You might use this to create PvE challenge areas or specialized PvP arenas where mcMMO won't give some players an advantage over others.
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  55. NoMcMMODeathPenalty - cancels McMMODeathPenalties when a player dies in a flagged area.
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  57. NoLeafDecay - Prevents leaves in the flagged area from disappearing when the logs holding them up are removed.
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  59. NoItemDrop - Prevents players from dropping items in a flagged area.
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  61. NoChorusFruit - Prevents players from teleporting from or to a flagged area using chorus fruit.
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