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diddy combo guide i guess

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Mar 11th, 2016
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  1. PAZX'S FULLY SICK COOL SWAG DIDDY COMBO GUIDE AIGHT LISTEN UP
  2.  
  3. ps. dont use uair in combos, it does no damage, stales uair which you want fresh for killing, and doesnt lead into anything
  4.  
  5. reminder that ALL of these combos can start with a JCIT banana for extra $WAG. banana -> dsmash or dtilt is your best option if your opponent falls offstage from the banana... probably. banana -> ledge trump = true combo
  6.  
  7. super low percentages (basically 0%):
  8. dtilt -> dtilt
  9. dthrow -> dair
  10. dthrow -> bair -> bair (not at 0% pls)
  11. fthrow -> fair (works better if your opponent DIs "behind" or into you, can also jab lock with sour fair/ftilt i believe)
  12.  
  13. low percentages:
  14. dtilt -> grab - this works at most percentages from now on, although at higher percentages you will have to condition your opponent to shield expecting a powerful followup (like fsmash)
  15. dthrow -> fair
  16. dthrow -> bair
  17. uthrow -> bair -> bair
  18. uthrow -> dair (not usually guaranteed AFAIK but maybe certain percentages/weights/etc)
  19. nair -> aerial
  20.  
  21. mid percentages (aka when your opponent can DI out of dthrow bair/fair):
  22. dtilt -> grab
  23. dtilt -> dsmash - good on the ledge
  24. uthrow -> fair (this does 1% more damage than uthrow bair)
  25. uthrow -> bair (this has a significantly earlier FAF and has higher knockback at most percentages, also I think you can frame trap people if they airdodge)
  26. nair -> aerial i guess
  27.  
  28. higher percentages:
  29. dtilt -> grab
  30. dtilt -> [stutter step?] fsmash - good by the ledge bc IT KILLS, but does LESS damage than dtilt grab pummel throw followup, so if it wont kill dont go for it
  31. dtilt -> dsmash - good when ur opponent gets sent offstage
  32. uthrow -> fair/bair (basically depends on DI, but I like to send opponents offstage if possible. this works better/longer if uthrow is staled)
  33. Reminder that backthrow is better than uthrow uair as it does more damage and doesn't stale uair. If you aren't getting non-uair followups from uthrow, try bthrow especially if it's gonna give you good stage positioning and time to pull a banana etc
  34.  
  35. kill percentages (aka like... 130% i guess):
  36. dtilt -> USMASH (KILLS)
  37. dtilt -> RAR bair (kills by the ledge)
  38. dtilt -> fair (doesn't usually kill BUT can catch people DIing the dtilt away expecting an usmash and kill them that way)
  39. uthrow -> uair (this is why you dont uair in combos, COOL FUN TRICK: turn around/cross your opponent up with the uair so their "optimal" DI ends up sending them straight up, you can also choose to wait for an airdodge instead but you probs wont kill them that way)
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