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Jun 29th, 2015
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  1. tyrant velhari
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  3. Have a few ranged stack on top of the person who gets edict of condemnation, it does split damage to everyone in the purple circle, the circle gets smaller after every tick, ticks 3 times.
  4. Healers have to spam heal whomever gets touch of harm, it absorbs the next 1.3mil hp on heoric before it breaks.
  5. Tanks get stacking mortal strike, switch whenever needed
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  7. Unique add gets spawned for each phase
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  9. Phsae 1
  10. If you move you take damage so minimize movement
  11. Move out of annihilating strike, its a frontal cone attack, if you get hit you spawn a fire explosion under your feet you have to move out of
  12. Infernal tempest does 3 ticks of raidwide damage, everytime it ticks you get a firecircle that spawns under your feet and explodes a second later
  13. ADD: Spawns an orb that travels in a straight line, and bounces straight back when it hits the wall, dont stand in it. Cleave down the add before the boss hits phase 2.
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  15. Phase 2 - 70%
  16. Raid wide stacking debuff that prevents you from being healed above a % of your max life (80%, 70%, 60%, etc)
  17. Everyone with font of corruption stack on top of a mark, run out as soon as it drops
  18. ADD: harbinger's mending heals the boss so it must be interrupted, every interrupt makes the next cast quicker, can be spellstolen/dispelled if it doesnt get interrupted. Focus the add down since the casts will eventually become too quick to interrupt.
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  20. Phase 3 - 40% save lust for this phase
  21. Raid wide stacking dbeuff that increases damage you deal and damage you take
  22. Everyone stack on boss and when void zones spawn the entire raid moves out as a group
  23. When the add spawns, the boss takes 90% less damage do focus down the add
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