Don't like ads? PRO users don't see any ads ;-)
Guest

Untitled

By: d0m0a on Nov 10th, 2011  |  syntax: None  |  size: 365.39 KB  |  hits: 80  |  expires: Never
download  |  raw  |  embed  |  report abuse  |  print
This paste has a previous version, view the difference. Text below is selected. Please press Ctrl+C to copy to your clipboard. (⌘+C on Mac)
  1. info: checking d:\Users\Usuario\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\mods
  2. info: checking d:\Users\Usuario\Documents\My Games\Gas Powered Games\Supreme Commander Forged Alliance\maps
  3. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\orbitalwarsmod.version.scd', mounted as '/'
  4. warning: Couldn't locate zip directory for 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\orbitalwarsmod.version.scd'
  5. warning: Search path element "c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\orbitalwarsmod.version.scd" is not a valid .zip file.
  6. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\orbitalswarsbeta0032faonly.version.scd', mounted as '/'
  7. warning: Couldn't locate zip directory for 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\orbitalswarsbeta0032faonly.version.scd'
  8. warning: Search path element "c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\orbitalswarsbeta0032faonly.version.scd" is not a valid .zip file.
  9. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\tf_campaignmodenabler_fa.scd', mounted as '/'
  10. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\ark_seraacucampaign_fa.scd', mounted as '/'
  11. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\editor.scd', mounted as '/'
  12. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\effects.scd', mounted as '/'
  13. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\env.scd', mounted as '/'
  14. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_es.scd', mounted as '/'
  15. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_fr.scd', mounted as '/'
  16. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_it.scd', mounted as '/'
  17. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\loc_us.scd', mounted as '/'
  18. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\lua.scd', mounted as '/'
  19. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\meshes.scd', mounted as '/'
  20. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\mods.scd', mounted as '/'
  21. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\mohodata.scd', mounted as '/'
  22. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\moholua.scd', mounted as '/'
  23. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\objects.scd', mounted as '/'
  24. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\projectiles.scd', mounted as '/'
  25. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\props.scd', mounted as '/'
  26. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\schook.scd', mounted as '/'
  27. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\skins.scd', mounted as '/'
  28. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\textures.scd', mounted as '/'
  29. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance\gamedata\units.scd', mounted as '/'
  30. info: DISK: AddSearchPath: 'c:\program files\thq\gas powered games\supreme commander - forged alliance', mounted as '/'
  31. info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
  32. info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
  33. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
  34. info: IsStreamingWaveBank("/sounds/aeonselect.xwb") => false
  35. debug: Wavebank prepared: 77358b8
  36. debug: SND: Loaded WaveBank 'aeonselect' at 77358b8
  37. info: IsStreamingWaveBank("/sounds/ambienttest.xwb") => false
  38. debug: Wavebank prepared: 77359e8
  39. debug: SND: Loaded WaveBank 'ambienttest' at 77359e8
  40. info: IsStreamingWaveBank("/sounds/cybranselect.xwb") => false
  41. debug: Wavebank prepared: 7735b18
  42. debug: SND: Loaded WaveBank 'cybranselect' at 7735b18
  43. info: IsStreamingWaveBank("/sounds/explosions.xwb") => false
  44. debug: Wavebank prepared: 7735c48
  45. debug: SND: Loaded WaveBank 'explosions' at 7735c48
  46. info: IsStreamingWaveBank("/sounds/explosionsstream.xwb") => true
  47. debug: SND: Loaded WaveBank 'explosionsstream' at 7735d78
  48. info: IsStreamingWaveBank("/sounds/fmv_bg.xwb") => true
  49. debug: SND: Loaded WaveBank 'fmv_bg' at 7736f18
  50. info: IsStreamingWaveBank("/sounds/impacts.xwb") => false
  51. debug: Wavebank prepared: 77380b8
  52. debug: SND: Loaded WaveBank 'impacts' at 77380b8
  53. info: IsStreamingWaveBank("/sounds/interface.xwb") => false
  54. debug: Wavebank prepared: 77381e8
  55. debug: SND: Loaded WaveBank 'interface' at 77381e8
  56. info: IsStreamingWaveBank("/sounds/music.xwb") => true
  57. debug: SND: Loaded WaveBank 'music' at 7738318
  58. info: IsStreamingWaveBank("/sounds/op_briefing.xwb") => true
  59. debug: SND: Loaded WaveBank 'op_briefing' at 77394b8
  60. info: IsStreamingWaveBank("/sounds/seraphimselect.xwb") => false
  61. debug: Wavebank prepared: 773a658
  62. debug: SND: Loaded WaveBank 'seraphimselect' at 773a658
  63. info: IsStreamingWaveBank("/sounds/uaa.xwb") => false
  64. debug: Wavebank prepared: 773a788
  65. debug: SND: Loaded WaveBank 'uaa' at 773a788
  66. info: IsStreamingWaveBank("/sounds/uaadestroy.xwb") => false
  67. debug: Wavebank prepared: 773a8b8
  68. debug: SND: Loaded WaveBank 'uaadestroy' at 773a8b8
  69. info: IsStreamingWaveBank("/sounds/uaaweapon.xwb") => false
  70. debug: Wavebank prepared: 773a9e8
  71. debug: SND: Loaded WaveBank 'uaaweapon' at 773a9e8
  72. info: IsStreamingWaveBank("/sounds/uab.xwb") => false
  73. debug: Wavebank prepared: 773ab18
  74. debug: SND: Loaded WaveBank 'uab' at 773ab18
  75. info: IsStreamingWaveBank("/sounds/ual.xwb") => false
  76. debug: Wavebank prepared: 773ac48
  77. debug: SND: Loaded WaveBank 'ual' at 773ac48
  78. info: IsStreamingWaveBank("/sounds/ualdestroy.xwb") => false
  79. debug: Wavebank prepared: 773ad78
  80. debug: SND: Loaded WaveBank 'ualdestroy' at 773ad78
  81. info: IsStreamingWaveBank("/sounds/ualweapon.xwb") => false
  82. debug: Wavebank prepared: 773aea8
  83. debug: SND: Loaded WaveBank 'ualweapon' at 773aea8
  84. info: IsStreamingWaveBank("/sounds/uas.xwb") => false
  85. debug: Wavebank prepared: 773afd8
  86. debug: SND: Loaded WaveBank 'uas' at 773afd8
  87. info: IsStreamingWaveBank("/sounds/uasdestroy.xwb") => true
  88. debug: SND: Loaded WaveBank 'uasdestroy' at 773b108
  89. info: IsStreamingWaveBank("/sounds/uasweapon.xwb") => false
  90. debug: Wavebank prepared: 773c2a8
  91. debug: SND: Loaded WaveBank 'uasweapon' at 773c2a8
  92. info: IsStreamingWaveBank("/sounds/uea.xwb") => false
  93. debug: Wavebank prepared: 773c3d8
  94. debug: SND: Loaded WaveBank 'uea' at 773c3d8
  95. info: IsStreamingWaveBank("/sounds/ueadestroy.xwb") => false
  96. debug: Wavebank prepared: 773c520
  97. debug: SND: Loaded WaveBank 'ueadestroy' at 773c520
  98. info: IsStreamingWaveBank("/sounds/ueaweapon.xwb") => false
  99. debug: Wavebank prepared: 773c658
  100. debug: SND: Loaded WaveBank 'ueaweapon' at 773c658
  101. info: IsStreamingWaveBank("/sounds/ueb.xwb") => false
  102. debug: Wavebank prepared: 773c790
  103. debug: SND: Loaded WaveBank 'ueb' at 773c790
  104. info: IsStreamingWaveBank("/sounds/uefselect.xwb") => false
  105. debug: Wavebank prepared: 773c8c8
  106. debug: SND: Loaded WaveBank 'uefselect' at 773c8c8
  107. info: IsStreamingWaveBank("/sounds/uel.xwb") => false
  108. debug: Wavebank prepared: 773ca00
  109. debug: SND: Loaded WaveBank 'uel' at 773ca00
  110. info: IsStreamingWaveBank("/sounds/ueldestroy.xwb") => false
  111. debug: Wavebank prepared: 773cb38
  112. debug: SND: Loaded WaveBank 'ueldestroy' at 773cb38
  113. info: IsStreamingWaveBank("/sounds/uelweapon.xwb") => false
  114. debug: Wavebank prepared: 773cc70
  115. debug: SND: Loaded WaveBank 'uelweapon' at 773cc70
  116. info: IsStreamingWaveBank("/sounds/ues.xwb") => false
  117. debug: Wavebank prepared: 773cda8
  118. debug: SND: Loaded WaveBank 'ues' at 773cda8
  119. info: IsStreamingWaveBank("/sounds/uesdestroy.xwb") => true
  120. debug: SND: Loaded WaveBank 'uesdestroy' at 773e508
  121. info: IsStreamingWaveBank("/sounds/uesweapon.xwb") => false
  122. debug: Wavebank prepared: 773cee0
  123. debug: SND: Loaded WaveBank 'uesweapon' at 773cee0
  124. info: IsStreamingWaveBank("/sounds/unitrumble.xwb") => false
  125. debug: Wavebank prepared: 773d018
  126. debug: SND: Loaded WaveBank 'unitrumble' at 773d018
  127. info: IsStreamingWaveBank("/sounds/unitsglobal.xwb") => false
  128. debug: Wavebank prepared: 773d150
  129. debug: SND: Loaded WaveBank 'unitsglobal' at 773d150
  130. info: IsStreamingWaveBank("/sounds/ura.xwb") => false
  131. debug: Wavebank prepared: 773d288
  132. debug: SND: Loaded WaveBank 'ura' at 773d288
  133. info: IsStreamingWaveBank("/sounds/uradestroy.xwb") => false
  134. debug: Wavebank prepared: 773d3c0
  135. debug: SND: Loaded WaveBank 'uradestroy' at 773d3c0
  136. info: IsStreamingWaveBank("/sounds/uraweapon.xwb") => false
  137. debug: Wavebank prepared: 773d4f8
  138. debug: SND: Loaded WaveBank 'uraweapon' at 773d4f8
  139. info: IsStreamingWaveBank("/sounds/urb.xwb") => false
  140. debug: Wavebank prepared: 773d630
  141. debug: SND: Loaded WaveBank 'urb' at 773d630
  142. info: IsStreamingWaveBank("/sounds/url.xwb") => false
  143. debug: Wavebank prepared: 773d768
  144. debug: SND: Loaded WaveBank 'url' at 773d768
  145. info: IsStreamingWaveBank("/sounds/urldestroy.xwb") => false
  146. debug: Wavebank prepared: 773d8a0
  147. debug: SND: Loaded WaveBank 'urldestroy' at 773d8a0
  148. info: IsStreamingWaveBank("/sounds/urlweapon.xwb") => false
  149. debug: Wavebank prepared: 773d9d8
  150. debug: SND: Loaded WaveBank 'urlweapon' at 773d9d8
  151. info: IsStreamingWaveBank("/sounds/urs.xwb") => false
  152. debug: Wavebank prepared: 773db10
  153. debug: SND: Loaded WaveBank 'urs' at 773db10
  154. info: IsStreamingWaveBank("/sounds/ursdestroy.xwb") => true
  155. debug: SND: Loaded WaveBank 'ursdestroy' at 773f6a8
  156. info: IsStreamingWaveBank("/sounds/ursstream.xwb") => true
  157. debug: SND: Loaded WaveBank 'ursstream' at 7740848
  158. info: IsStreamingWaveBank("/sounds/ursweapon.xwb") => false
  159. debug: Wavebank prepared: 773dc48
  160. debug: SND: Loaded WaveBank 'ursweapon' at 773dc48
  161. info: IsStreamingWaveBank("/sounds/xaa_weapon.xwb") => false
  162. debug: Wavebank prepared: 773dd80
  163. debug: SND: Loaded WaveBank 'xaa_weapon' at 773dd80
  164. info: IsStreamingWaveBank("/sounds/xab.xwb") => false
  165. debug: Wavebank prepared: 773deb8
  166. debug: SND: Loaded WaveBank 'xab' at 773deb8
  167. info: IsStreamingWaveBank("/sounds/xal.xwb") => false
  168. debug: Wavebank prepared: 773dff0
  169. debug: SND: Loaded WaveBank 'xal' at 773dff0
  170. info: IsStreamingWaveBank("/sounds/xal_weapon.xwb") => false
  171. debug: Wavebank prepared: 773e128
  172. debug: SND: Loaded WaveBank 'xal_weapon' at 773e128
  173. info: IsStreamingWaveBank("/sounds/xas.xwb") => false
  174. debug: Wavebank prepared: 773e260
  175. debug: SND: Loaded WaveBank 'xas' at 773e260
  176. info: IsStreamingWaveBank("/sounds/xas_weapons.xwb") => false
  177. debug: Wavebank prepared: 773e398
  178. debug: SND: Loaded WaveBank 'xas_weapons' at 773e398
  179. info: IsStreamingWaveBank("/sounds/xea.xwb") => false
  180. debug: Wavebank prepared: 7741a00
  181. debug: SND: Loaded WaveBank 'xea' at 7741a00
  182. info: IsStreamingWaveBank("/sounds/xea_weapons.xwb") => false
  183. debug: Wavebank prepared: 7741b38
  184. debug: SND: Loaded WaveBank 'xea_weapons' at 7741b38
  185. info: IsStreamingWaveBank("/sounds/xeb.xwb") => false
  186. debug: Wavebank prepared: 7741c70
  187. debug: SND: Loaded WaveBank 'xeb' at 7741c70
  188. info: IsStreamingWaveBank("/sounds/xel.xwb") => false
  189. debug: Wavebank prepared: 7741da8
  190. debug: SND: Loaded WaveBank 'xel' at 7741da8
  191. info: IsStreamingWaveBank("/sounds/xel_weapons.xwb") => false
  192. debug: Wavebank prepared: 7741ee0
  193. debug: SND: Loaded WaveBank 'xel_weapons' at 7741ee0
  194. info: IsStreamingWaveBank("/sounds/xes.xwb") => false
  195. debug: Wavebank prepared: 7742018
  196. debug: SND: Loaded WaveBank 'xes' at 7742018
  197. info: IsStreamingWaveBank("/sounds/xes_destroy.xwb") => true
  198. debug: SND: Loaded WaveBank 'xes_destroy' at 77439e8
  199. info: IsStreamingWaveBank("/sounds/xes_weapons.xwb") => false
  200. debug: Wavebank prepared: 7742150
  201. debug: SND: Loaded WaveBank 'xes_weapons' at 7742150
  202. info: IsStreamingWaveBank("/sounds/xra.xwb") => false
  203. debug: Wavebank prepared: 7742288
  204. debug: SND: Loaded WaveBank 'xra' at 7742288
  205. info: IsStreamingWaveBank("/sounds/xra_weapon.xwb") => false
  206. debug: Wavebank prepared: 77423c0
  207. debug: SND: Loaded WaveBank 'xra_weapon' at 77423c0
  208. info: IsStreamingWaveBank("/sounds/xrb.xwb") => false
  209. debug: Wavebank prepared: 77424f8
  210. debug: SND: Loaded WaveBank 'xrb' at 77424f8
  211. info: IsStreamingWaveBank("/sounds/xrl.xwb") => false
  212. debug: Wavebank prepared: 7742630
  213. debug: SND: Loaded WaveBank 'xrl' at 7742630
  214. info: IsStreamingWaveBank("/sounds/xrl_stream.xwb") => true
  215. debug: SND: Loaded WaveBank 'xrl_stream' at 7744b88
  216. info: IsStreamingWaveBank("/sounds/xrl_weapon.xwb") => false
  217. debug: Wavebank prepared: 7742768
  218. debug: SND: Loaded WaveBank 'xrl_weapon' at 7742768
  219. info: IsStreamingWaveBank("/sounds/xrs.xwb") => false
  220. debug: Wavebank prepared: 77428a0
  221. debug: SND: Loaded WaveBank 'xrs' at 77428a0
  222. info: IsStreamingWaveBank("/sounds/xrs_weapon.xwb") => false
  223. debug: Wavebank prepared: 77429d8
  224. debug: SND: Loaded WaveBank 'xrs_weapon' at 77429d8
  225. info: IsStreamingWaveBank("/sounds/xsa.xwb") => false
  226. debug: Wavebank prepared: 7742b10
  227. debug: SND: Loaded WaveBank 'xsa' at 7742b10
  228. info: IsStreamingWaveBank("/sounds/xsa_destroy.xwb") => false
  229. debug: Wavebank prepared: 7742c48
  230. debug: SND: Loaded WaveBank 'xsa_destroy' at 7742c48
  231. info: IsStreamingWaveBank("/sounds/xsa_weapon.xwb") => false
  232. debug: Wavebank prepared: 7742d80
  233. debug: SND: Loaded WaveBank 'xsa_weapon' at 7742d80
  234. info: IsStreamingWaveBank("/sounds/xsb.xwb") => false
  235. debug: Wavebank prepared: 7742eb8
  236. debug: SND: Loaded WaveBank 'xsb' at 7742eb8
  237. info: IsStreamingWaveBank("/sounds/xsb_weapon.xwb") => false
  238. debug: Wavebank prepared: 7742ff0
  239. debug: SND: Loaded WaveBank 'xsb_weapon' at 7742ff0
  240. info: IsStreamingWaveBank("/sounds/xsl.xwb") => false
  241. debug: Wavebank prepared: 7743128
  242. debug: SND: Loaded WaveBank 'xsl' at 7743128
  243. info: IsStreamingWaveBank("/sounds/xsl_destroy.xwb") => false
  244. debug: Wavebank prepared: 7743260
  245. debug: SND: Loaded WaveBank 'xsl_destroy' at 7743260
  246. info: IsStreamingWaveBank("/sounds/xsl_weapon.xwb") => false
  247. debug: Wavebank prepared: 7743398
  248. debug: SND: Loaded WaveBank 'xsl_weapon' at 7743398
  249. info: IsStreamingWaveBank("/sounds/xss.xwb") => false
  250. debug: Wavebank prepared: 77434d0
  251. debug: SND: Loaded WaveBank 'xss' at 77434d0
  252. info: IsStreamingWaveBank("/sounds/xss_destroy.xwb") => true
  253. debug: SND: Loaded WaveBank 'xss_destroy' at 7745d28
  254. info: IsStreamingWaveBank("/sounds/xss_weapon.xwb") => false
  255. debug: Wavebank prepared: 7743608
  256. debug: SND: Loaded WaveBank 'xss_weapon' at 7743608
  257. debug: SND: Loaded SoundBank 'ambienttest'
  258. debug: SND: Loaded SoundBank 'explosions'
  259. debug: SND: Loaded SoundBank 'fmv_bg'
  260. debug: SND: Loaded SoundBank 'impacts'
  261. debug: SND: Loaded SoundBank 'interface'
  262. debug: SND: Loaded SoundBank 'music'
  263. debug: SND: Loaded SoundBank 'op_briefing'
  264. debug: SND: Loaded SoundBank 'seraphimselect'
  265. debug: SND: Loaded SoundBank 'uaa'
  266. debug: SND: Loaded SoundBank 'uaadestroy'
  267. debug: SND: Loaded SoundBank 'uaaweapon'
  268. debug: SND: Loaded SoundBank 'uab'
  269. debug: SND: Loaded SoundBank 'ual'
  270. debug: SND: Loaded SoundBank 'ualdestroy'
  271. debug: SND: Loaded SoundBank 'ualweapon'
  272. debug: SND: Loaded SoundBank 'uas'
  273. debug: SND: Loaded SoundBank 'uasdestroy'
  274. debug: SND: Loaded SoundBank 'uasweapon'
  275. debug: SND: Loaded SoundBank 'uea'
  276. debug: SND: Loaded SoundBank 'ueadestroy'
  277. debug: SND: Loaded SoundBank 'ueaweapon'
  278. debug: SND: Loaded SoundBank 'ueb'
  279. debug: SND: Loaded SoundBank 'uel'
  280. debug: SND: Loaded SoundBank 'ueldestroy'
  281. debug: SND: Loaded SoundBank 'uelweapon'
  282. debug: SND: Loaded SoundBank 'ues'
  283. debug: SND: Loaded SoundBank 'uesdestroy'
  284. debug: SND: Loaded SoundBank 'uesweapon'
  285. debug: SND: Loaded SoundBank 'unitrumble'
  286. debug: SND: Loaded SoundBank 'unitsglobal'
  287. debug: SND: Loaded SoundBank 'ura'
  288. debug: SND: Loaded SoundBank 'uradestroy'
  289. debug: SND: Loaded SoundBank 'uraweapon'
  290. debug: SND: Loaded SoundBank 'urb'
  291. debug: SND: Loaded SoundBank 'url'
  292. debug: SND: Loaded SoundBank 'urldestroy'
  293. debug: SND: Loaded SoundBank 'urlweapon'
  294. debug: SND: Loaded SoundBank 'urs'
  295. debug: SND: Loaded SoundBank 'ursdestroy'
  296. debug: SND: Loaded SoundBank 'ursstream'
  297. debug: SND: Loaded SoundBank 'ursweapon'
  298. debug: SND: Loaded SoundBank 'xaa'
  299. debug: SND: Loaded SoundBank 'xaa_weapon'
  300. debug: SND: Loaded SoundBank 'xab'
  301. debug: SND: Loaded SoundBank 'xal'
  302. debug: SND: Loaded SoundBank 'xal_weapon'
  303. debug: SND: Loaded SoundBank 'xas'
  304. debug: SND: Loaded SoundBank 'xas_weapon'
  305. debug: SND: Loaded SoundBank 'xca'
  306. debug: SND: Loaded SoundBank 'xcb'
  307. debug: SND: Loaded SoundBank 'xcl'
  308. debug: SND: Loaded SoundBank 'xcs'
  309. debug: SND: Loaded SoundBank 'xea'
  310. debug: SND: Loaded SoundBank 'xea_weapon'
  311. debug: SND: Loaded SoundBank 'xeb'
  312. debug: SND: Loaded SoundBank 'xel'
  313. debug: SND: Loaded SoundBank 'xel_weapons'
  314. debug: SND: Loaded SoundBank 'xes'
  315. debug: SND: Loaded SoundBank 'xes_destroy'
  316. debug: SND: Loaded SoundBank 'xes_weapons'
  317. debug: SND: Loaded SoundBank 'xra'
  318. debug: SND: Loaded SoundBank 'xra_weapon'
  319. debug: SND: Loaded SoundBank 'xrb'
  320. debug: SND: Loaded SoundBank 'xrl'
  321. debug: SND: Loaded SoundBank 'xrl_destroy'
  322. debug: SND: Loaded SoundBank 'xrl_stream'
  323. debug: SND: Loaded SoundBank 'xrl_weapon'
  324. debug: SND: Loaded SoundBank 'xrs'
  325. debug: SND: Loaded SoundBank 'xrs_weapon'
  326. debug: SND: Loaded SoundBank 'xsa'
  327. debug: SND: Loaded SoundBank 'xsa_destroy'
  328. debug: SND: Loaded SoundBank 'xsa_weapon'
  329. debug: SND: Loaded SoundBank 'xsb'
  330. debug: SND: Loaded SoundBank 'xsb_weapon'
  331. debug: SND: Loaded SoundBank 'xsl'
  332. debug: SND: Loaded SoundBank 'xsl_destroy'
  333. debug: SND: Loaded SoundBank 'xsl_weapon'
  334. debug: SND: Loaded SoundBank 'xss'
  335. debug: SND: Loaded SoundBank 'xss_destroy'
  336. debug: SND: Loaded SoundBank 'xss_weapon'
  337. debug: MEM: -108529920 bytes SND
  338. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
  339. info: IsStreamingWaveBank("/sounds/voice/es/briefings.xwb") => true
  340. debug: SND: Loaded WaveBank 'briefings' at 7772568
  341. info: IsStreamingWaveBank("/sounds/voice/es/seraphim_language.xwb") => true
  342. debug: SND: Loaded WaveBank 'seraphim_language' at 77736d0
  343. info: IsStreamingWaveBank("/sounds/voice/es/x01_vo.xwb") => true
  344. debug: SND: Loaded WaveBank 'x01_vo' at 7774850
  345. info: IsStreamingWaveBank("/sounds/voice/es/x02_vo.xwb") => true
  346. debug: SND: Loaded WaveBank 'x02_vo' at 77749b8
  347. info: IsStreamingWaveBank("/sounds/voice/es/x03_vo.xwb") => true
  348. debug: SND: Loaded WaveBank 'x03_vo' at 7774b20
  349. info: IsStreamingWaveBank("/sounds/voice/es/x04_vo.xwb") => true
  350. debug: SND: Loaded WaveBank 'x04_vo' at 7774c88
  351. info: IsStreamingWaveBank("/sounds/voice/es/x05_vo.xwb") => true
  352. debug: SND: Loaded WaveBank 'x05_vo' at 7774df0
  353. info: IsStreamingWaveBank("/sounds/voice/es/x06_vo.xwb") => true
  354. debug: SND: Loaded WaveBank 'x06_vo' at 7774f58
  355. info: IsStreamingWaveBank("/sounds/voice/es/x1t_vo.xwb") => true
  356. debug: SND: Loaded WaveBank 'x1t_vo' at 77750c0
  357. info: IsStreamingWaveBank("/sounds/voice/es/x_fmv.xwb") => true
  358. debug: SND: Loaded WaveBank 'x_fmv' at 7775228
  359. info: IsStreamingWaveBank("/sounds/voice/es/xgg.xwb") => true
  360. debug: SND: Loaded WaveBank 'xgg' at 7775390
  361. debug: SND: Loaded SoundBank 'briefings'
  362. debug: SND: Loaded SoundBank 'x01_vo'
  363. debug: SND: Loaded SoundBank 'x02_vo'
  364. debug: SND: Loaded SoundBank 'x03_vo'
  365. debug: SND: Loaded SoundBank 'x04_vo'
  366. debug: SND: Loaded SoundBank 'x05_vo'
  367. debug: SND: Loaded SoundBank 'x06_vo'
  368. debug: SND: Loaded SoundBank 'x1t_vo'
  369. debug: SND: Loaded SoundBank 'x_fmv'
  370. debug: SND: Loaded SoundBank 'xgg'
  371. debug: MEM: -796091502 bytes SND
  372. info: MD5 of global settings: d2a23d6464d3fd77956e7648c43b5077
  373. debug: MEM: -796091502 bytes SND
  374. debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
  375. debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
  376. debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
  377. debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
  378. info: adding font file /fonts/arial.ttf
  379. info: adding font file /fonts/arialbd.ttf
  380. info: adding font file /fonts/arialbi.ttf
  381. info: adding font file /fonts/ariali.ttf
  382. info: adding font file /fonts/arialn.ttf
  383. info: adding font file /fonts/arialnb.ttf
  384. info: adding font file /fonts/arialnbi.ttf
  385. info: adding font file /fonts/arialni.ttf
  386. info: adding font file /fonts/ariblk.ttf
  387. info: adding font file /fonts/arlrdbd.ttf
  388. info: adding font file /fonts/butterbe.ttf
  389. info: adding font file /fonts/vdub.ttf
  390. info: adding font file /fonts/wintermu.ttf
  391. info: adding font file /fonts/zeroes_3.ttf
  392. debug: Loading module '\000/lua/keymap/keynames.lua\000'
  393. debug: Loading module '\000/lua/keymap/keymapper.lua\000'
  394. debug: Loading module '\000/lua/user/prefs.lua\000'
  395. debug: Loading module '\000/lua/options/optionslogic.lua\000'
  396. debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
  397. debug: Loading module '\000/lua/keymap/keyactions.lua\000'
  398. info: Compiled shader: /effects/cartographic.fx
  399. info: Compiled shader: /effects/frame.fx
  400. info: Compiled shader: /effects/mesh.fx
  401. info: Compiled shader: /effects/particle.fx
  402. info: Compiled shader: /effects/primbatcher.fx
  403. info: Compiled shader: /effects/range.fx
  404. info: Compiled shader: /effects/sky.fx
  405. info: Compiled shader: /effects/terrain.fx
  406. info: Compiled shader: /effects/ui.fx
  407. info: Compiled shader: /effects/vision.fx
  408. info: Compiled shader: /effects/water2.fx
  409. info: SHADERS COMPILED
  410. debug: Loading module '\000/lua/options/options.lua\000'
  411. debug: Loading module '\000/lua/ui/uiutil.lua\000'
  412. debug: Loading module '\000/lua/lazyvar.lua\000'
  413. debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
  414. debug: Loading module '\000/lua/maui/group.lua\000'
  415. debug: Loading module '\000/lua/maui/control.lua\000'
  416. debug: Loading module '\000/lua/maui/text.lua\000'
  417. debug: Loading module '\000/lua/maui/multilinetext.lua\000'
  418. debug: Loading module '\000/lua/maui/button.lua\000'
  419. debug: Loading module '\000/lua/maui/bitmap.lua\000'
  420. debug: Loading module '\000/lua/maui/dragger.lua\000'
  421. debug: Loading module '\000/lua/maui/edit.lua\000'
  422. debug: Loading module '\000/lua/maui/checkbox.lua\000'
  423. debug: Loading module '\000/lua/maui/scrollbar.lua\000'
  424. debug: Loading module '\000/lua/maui/cursor.lua\000'
  425. debug: Loading module '\000/lua/maui/border.lua\000'
  426. debug: Loading module '\000/lua/maui/itemlist.lua\000'
  427. debug: Loading module '\000/lua/skins/layouts.lua\000'
  428. debug: Wavebank prepared: 7735d78
  429. debug: Wavebank prepared: 7736f18
  430. debug: Wavebank prepared: 7738318
  431. debug: Wavebank prepared: 77394b8
  432. debug: Wavebank prepared: 773b108
  433. debug: Wavebank prepared: 773e508
  434. debug: Wavebank prepared: 773f6a8
  435. debug: Wavebank prepared: 7740848
  436. debug: Wavebank prepared: 77439e8
  437. debug: Wavebank prepared: 7744b88
  438. debug: Wavebank prepared: 7745d28
  439. debug: Wavebank prepared: 7772568
  440. debug: Wavebank prepared: 77736d0
  441. debug: Wavebank prepared: 77749b8
  442. debug: Wavebank prepared: 7774b20
  443. debug: Wavebank prepared: 7774c88
  444. debug: Wavebank prepared: 7774df0
  445. debug: Wavebank prepared: 7774f58
  446. debug: Wavebank prepared: 77750c0
  447. debug: Wavebank prepared: 7775228
  448. debug: Loading module '\000/lua/maui/frame.lua\000'
  449. debug: Loading module '\000/lua/ui/uimain.lua\000'
  450. debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
  451. debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
  452. debug: Loading module '\000/lua/skins/skins.lua\000'
  453. debug: Loading module '\000/lua/ui/splash/splash.lua\000'
  454. debug: Loading module '\000/lua/maui/movie.lua\000'
  455. debug: OpenMovie /movies/thqlogo.sfd: 1
  456. debug: Preparing movie /movies/thqlogo.sfd: 1
  457. debug: Preparing movie /movies/thqlogo.sfd: 1
  458. debug: Preparing movie /movies/thqlogo.sfd: 1
  459. debug: Preparing movie /movies/thqlogo.sfd: 1
  460. debug: Preparing movie /movies/thqlogo.sfd: 1
  461. debug: Preparing movie /movies/thqlogo.sfd: 1
  462. debug: Wavebank prepared: 7774850
  463. debug: Wavebank prepared: 7775390
  464. debug: Playing movie c:\program files\thq\gas powered games\supreme commander - forged alliance\movies\thqlogo.sfd: 5
  465. debug: OpenMovie /movies/fmv_scx_intro.sfd: 34
  466. debug: Preparing movie /movies/fmv_scx_intro.sfd: 34
  467. debug: Preparing movie /movies/fmv_scx_intro.sfd: 34
  468. debug: Preparing movie /movies/fmv_scx_intro.sfd: 34
  469. debug: Preparing movie /movies/fmv_scx_intro.sfd: 34
  470. debug: Preparing movie /movies/fmv_scx_intro.sfd: 34
  471. debug: Preparing movie /movies/fmv_scx_intro.sfd: 34
  472. debug: Playing movie c:\program files\thq\gas powered games\supreme commander - forged alliance\movies\fmv_scx_intro.sfd: 38
  473. debug: Loading module '\000/lua/ui/menus/main.lua\000'
  474. debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
  475. debug: Loading module '\000/lua/ui/menus/menucommon.lua\000'
  476. debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
  477. debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
  478. debug: Loading module '\000/lua/ui/maputil.lua\000'
  479. debug: Loading module '\000/lua/mods.lua\000'
  480. info: Hooked /lua/mods.lua with /schook/lua/mods.lua
  481. debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
  482. debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
  483. debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
  484. debug: OpenMovie /movies/main_menu.sfd: 90
  485. debug: Preparing movie /movies/main_menu.sfd: 90
  486. debug: Preparing movie /movies/main_menu.sfd: 90
  487. debug: Preparing movie /movies/main_menu.sfd: 90
  488. debug: Preparing movie /movies/main_menu.sfd: 90
  489. debug: Preparing movie /movies/main_menu.sfd: 90
  490. debug: Preparing movie /movies/main_menu.sfd: 90
  491. debug: Playing movie c:\program files\thq\gas powered games\supreme commander - forged alliance\movies\main_menu.sfd: 90
  492. debug: Loading module '\000/lua/ui/help/eula.lua\000'
  493. debug: Loading module '\000/lua/ui/campaign/selectcampaign.lua\000'
  494. debug: Loading module '\000/lua/maui/statusbar.lua\000'
  495. debug: Loading module '\000/lua/ui/campaign/campaignmovies.lua\000'
  496. debug: OpenMovie /movies/menu_background.sfd: 350
  497. debug: Preparing movie /movies/menu_background.sfd: 350
  498. debug: Preparing movie /movies/menu_background.sfd: 350
  499. debug: Preparing movie /movies/menu_background.sfd: 350
  500. debug: Preparing movie /movies/menu_background.sfd: 350
  501. debug: Preparing movie /movies/menu_background.sfd: 350
  502. debug: Preparing movie /movies/menu_background.sfd: 350
  503. debug: Playing movie c:\program files\thq\gas powered games\supreme commander - forged alliance\movies\menu_background.sfd: 350
  504. debug: Loading module '\000/maps/x1ca_001/x1ca_001_operation.lua\000'
  505. debug: Loading module '\000/lua/ui/campaign/operationvars.lua\000'
  506. debug: Loading module '\000/maps/x1ca_001/x1ca_001_strings.lua\000'
  507. debug: Loading module '\000/lua/ui/campaign/campaignmoviedata.lua\000'
  508. debug: Loading module '\000/maps/x1ca_002/x1ca_002_operation.lua\000'
  509. debug: Loading module '\000/maps/x1ca_002/x1ca_002_strings.lua\000'
  510. debug: Loading module '\000/maps/x1ca_003/x1ca_003_operation.lua\000'
  511. debug: Loading module '\000/maps/x1ca_003/x1ca_003_strings.lua\000'
  512. debug: Loading module '\000/maps/x1ca_004/x1ca_004_operation.lua\000'
  513. debug: Loading module '\000/maps/x1ca_004/x1ca_004_strings.lua\000'
  514. debug: Loading module '\000/maps/x1ca_005/x1ca_005_operation.lua\000'
  515. debug: Loading module '\000/maps/x1ca_005/x1ca_005_strings.lua\000'
  516. debug: Loading module '\000/maps/x1ca_006/x1ca_006_operation.lua\000'
  517. debug: Loading module '\000/maps/x1ca_006/x1ca_006_strings.lua\000'
  518. info: true\000 : \000{ aeon=true, cybran=true, uef=true }
  519. debug: Loading module '\000/lua/ui/campaign/operationbriefing.lua\000'
  520. debug: Loading module '\000/lua/ui/controls/combo.lua\000'
  521. debug: OpenMovie /movies/X01.sfd: 420
  522. debug: Preparing movie /movies/X01.sfd: 420
  523. debug: Preparing movie /movies/X01.sfd: 420
  524. debug: Preparing movie /movies/X01.sfd: 420
  525. debug: Preparing movie /movies/X01.sfd: 420
  526. debug: Preparing movie /movies/X01.sfd: 420
  527. debug: Preparing movie /movies/X01.sfd: 420
  528. debug: Playing movie c:\program files\thq\gas powered games\supreme commander - forged alliance\movies\x01.sfd: 423
  529. debug: Loading module '\000/lua/factions.lua\000'
  530. info: FACTION: \000uef
  531. debug: Loading module '\000/lua/singleplayerlaunch.lua\000'
  532. debug: Loading module '\000/lua/ui/lobby/lobbycomm.lua\000'
  533. info: sessioninfo: \000{
  534. info:   {
  535. info:     AIPersonality="",
  536. info:     ArmyColor=1,
  537. info:     ArmyName="Player",
  538. info:     Civilian=false,
  539. info:     Faction=1,
  540. info:     Human=true,
  541. info:     PlayerColor=1,
  542. info:     PlayerName="Daniel",
  543. info:     Ready=false,
  544. info:     StartSpot=1,
  545. info:     Team=1
  546. info:   },
  547. info:   {
  548. info:     AIPersonality="",
  549. info:     ArmyColor=1,
  550. info:     ArmyName="Seraphim",
  551. info:     Civilian=false,
  552. info:     Faction=1,
  553. info:     Human=false,
  554. info:     PlayerColor=1,
  555. info:     PlayerName="Seraphim",
  556. info:     Ready=false,
  557. info:     StartSpot=1,
  558. info:     Team=1
  559. info:   },
  560. info:   {
  561. info:     AIPersonality="",
  562. info:     ArmyColor=1,
  563. info:     ArmyName="Order",
  564. info:     Civilian=false,
  565. info:     Faction=1,
  566. info:     Human=false,
  567. info:     PlayerColor=1,
  568. info:     PlayerName="Order",
  569. info:     Ready=false,
  570. info:     StartSpot=1,
  571. info:     Team=1
  572. info:   },
  573. info:   {
  574. info:     AIPersonality="",
  575. info:     ArmyColor=1,
  576. info:     ArmyName="UEF",
  577. info:     Civilian=false,
  578. info:     Faction=1,
  579. info:     Human=false,
  580. info:     PlayerColor=1,
  581. info:     PlayerName="UEF",
  582. info:     Ready=false,
  583. info:     StartSpot=1,
  584. info:     Team=1
  585. info:   },
  586. info:   {
  587. info:     AIPersonality="",
  588. info:     ArmyColor=1,
  589. info:     ArmyName="Civilians",
  590. info:     Civilian=false,
  591. info:     Faction=1,
  592. info:     Human=false,
  593. info:     PlayerColor=1,
  594. info:     PlayerName="Civilians",
  595. info:     Ready=false,
  596. info:     StartSpot=1,
  597. info:     Team=1
  598. info:   }
  599. info: }
  600. debug: OpenMovie /movies/UEF_load.sfd: 477
  601. debug: Preparing movie /movies/UEF_load.sfd: 477
  602. debug: Preparing movie /movies/UEF_load.sfd: 477
  603. debug: Preparing movie /movies/UEF_load.sfd: 477
  604. debug: Preparing movie /movies/UEF_load.sfd: 477
  605. debug: Preparing movie /movies/UEF_load.sfd: 477
  606. debug: Preparing movie /movies/UEF_load.sfd: 477
  607. debug: Playing movie c:\program files\thq\gas powered games\supreme commander - forged alliance\movies\uef_load.sfd: 477
  608. info: Starting background task "Map loader /maps/x1ca_001/x1ca_001.scmap"
  609. info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" running.
  610. info: Active game mods for blueprint loading: \000{
  611. info:   {
  612. info:     author="Gas Powered Games",
  613. info:     copyright="Copyright © 2006, Gas Powered Games",
  614. info:     description="Balance branch for the SC campaigns",
  615. info:     enabled=true,
  616. info:     exclusive=false,
  617. info:     hookdir="/hook",
  618. info:     icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  619. info:     location="/mods/campaignbranch",
  620. info:     name="Supreme Commander Campaign Branch",
  621. info:     selectable=false,
  622. info:     shadowdir="/shadow",
  623. info:     ui_only=false,
  624. info:     uid="6AAFE20A-E851-11DB-B8BE-ECC755D89593",
  625. info:     url="http://www.gaspoweredgames.com",
  626. info:     version=1
  627. info:   },
  628. info:   {
  629. info:     author="Gas Powered Games",
  630. info:     copyright="Copyright © 2006, Gas Powered Games",
  631. info:     description="Increases resource production. (X2)",
  632. info:     exclusive=false,
  633. info:     hookdir="/hook",
  634. info:     icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  635. info:     location="/mods/resourcerich",
  636. info:     name="Resource Rich",
  637. info:     selectable=true,
  638. info:     shadowdir="/shadow",
  639. info:     ui_only=false,
  640. info:     uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593",
  641. info:     url="http://www.gaspoweredgames.com",
  642. info:     version=1
  643. info:   },
  644. info:   {
  645. info:     after={ },
  646. info:     author="Team : Asdrubaelvect + Manimal.",
  647. info:     before={ },
  648. info:     conflicts={ },
  649. info:     copyright="",
  650. info:     description="Research Center advanced veterancy upgrades ect ect. Have Fun !",
  651. info:     enabled=true,
  652. info:     exclusive=false,
  653. info:     hookdir="/hook",
  654. info:     icon="/Mods/ExpWars_v2_8/ExpWars_2_8_Logo.dds",
  655. info:     location="/mods/expwars_v2_8",
  656. info:     name="Experimental Wars v2_8_2",
  657. info:     requires={ },
  658. info:     requiresNames={ },
  659. info:     selectable=true,
  660. info:     shadowdir="/shadow",
  661. info:     ui_only=false,
  662. info:     uid="e403c941-1faa-42a5-bcce-4762af26140a",
  663. info:     url="http://forums.gaspowered.com/viewtopic.php?t=32882",
  664. info:     version=1
  665. info:   }
  666. info: }
  667. info: Hooked /lua/system/Blueprints.lua with /mods/resourcerich/hook/lua/system/Blueprints.lua
  668. info: Loading blueprints...
  669. info: Hooked /effects/emitters/cybran_antinuke_launch_02_emit.bp with /mods/expwars_v2_8/hook/effects/emitters/cybran_antinuke_launch_02_emit.bp
  670. info: Hooked /effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_proj.bp with /mods/expwars_v2_8/hook/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_proj.bp
  671. info: Hooked /effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_proj.bp with /mods/expwars_v2_8/hook/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_proj.bp
  672. info: Hooked /projectiles/aifquantumwarhead01/aifquantumwarhead01_proj.bp with /mods/expwars_v2_8/hook/projectiles/aifquantumwarhead01/aifquantumwarhead01_proj.bp
  673. info: Hooked /projectiles/aifquantumwarhead03/aifquantumwarhead03_proj.bp with /mods/expwars_v2_8/hook/projectiles/aifquantumwarhead03/aifquantumwarhead03_proj.bp
  674. info: Hooked /projectiles/aimsaintantinuke01/aimsaintantinuke01_proj.bp with /mods/expwars_v2_8/hook/projectiles/aimsaintantinuke01/aimsaintantinuke01_proj.bp
  675. info: Hooked /projectiles/caadissidentantinuke01/caadissidentantinuke01_proj.bp with /mods/expwars_v2_8/hook/projectiles/caadissidentantinuke01/caadissidentantinuke01_proj.bp
  676. info: Hooked /projectiles/cifempfluxwarhead01/cifempfluxwarhead01_proj.bp with /mods/expwars_v2_8/hook/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_proj.bp
  677. info: Hooked /projectiles/cifempfluxwarhead04/cifempfluxwarhead04_proj.bp with /mods/expwars_v2_8/hook/projectiles/cifempfluxwarhead04/cifempfluxwarhead04_proj.bp
  678. info: Hooked /projectiles/sifhuantinuke01/sifhuantinuke01_proj.bp with /mods/expwars_v2_8/hook/projectiles/sifhuantinuke01/sifhuantinuke01_proj.bp
  679. info: Hooked /projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_proj.bp with /mods/expwars_v2_8/hook/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_proj.bp
  680. info: Hooked /projectiles/sifinainostrategicmissile02/sifinainostrategicmissile02_proj.bp with /mods/expwars_v2_8/hook/projectiles/sifinainostrategicmissile02/sifinainostrategicmissile02_proj.bp
  681. info: Hooked /projectiles/tifmissilecruise02/tifmissilecruise02_proj.bp with /mods/expwars_v2_8/hook/projectiles/tifmissilecruise02/tifmissilecruise02_proj.bp
  682. info: Hooked /projectiles/tifmissilenuke01/tifmissilenuke01_proj.bp with /mods/expwars_v2_8/hook/projectiles/tifmissilenuke01/tifmissilenuke01_proj.bp
  683. info: Hooked /projectiles/tifmissilenuke02/tifmissilenuke02_proj.bp with /mods/expwars_v2_8/hook/projectiles/tifmissilenuke02/tifmissilenuke02_proj.bp
  684. info: Hooked /projectiles/timmissileintercerptor01/timmissileintercerptor01_proj.bp with /mods/expwars_v2_8/hook/projectiles/timmissileintercerptor01/timmissileintercerptor01_proj.bp
  685. info: Hooked /units/uaa0107/uaa0107_unit.bp with /mods/expwars_v2_8/hook/units/uaa0107/uaa0107_unit.bp
  686. info: Hooked /units/ual0103/ual0103_unit.bp with /mods/expwars_v2_8/hook/units/ual0103/ual0103_unit.bp
  687. info: Hooked /units/ual0104/ual0104_unit.bp with /mods/expwars_v2_8/hook/units/ual0104/ual0104_unit.bp
  688. info: Hooked /units/ual0106/ual0106_unit.bp with /mods/expwars_v2_8/hook/units/ual0106/ual0106_unit.bp
  689. info: Hooked /units/ual0201/ual0201_unit.bp with /mods/expwars_v2_8/hook/units/ual0201/ual0201_unit.bp
  690. info: Hooked /units/uas0102/uas0102_unit.bp with /mods/expwars_v2_8/hook/units/uas0102/uas0102_unit.bp
  691. info: Hooked /units/uas0304/uas0304_unit.bp with /mods/expwars_v2_8/hook/units/uas0304/uas0304_unit.bp
  692. info: Hooked /units/uea0102/uea0102_unit.bp with /mods/expwars_v2_8/hook/units/uea0102/uea0102_unit.bp
  693. info: Hooked /units/uea0107/uea0107_unit.bp with /mods/expwars_v2_8/hook/units/uea0107/uea0107_unit.bp
  694. info: Hooked /units/uel0103/uel0103_unit.bp with /mods/expwars_v2_8/hook/units/uel0103/uel0103_unit.bp
  695. info: Hooked /units/uel0104/uel0104_unit.bp with /mods/expwars_v2_8/hook/units/uel0104/uel0104_unit.bp
  696. info: Hooked /units/uel0106/uel0106_unit.bp with /mods/expwars_v2_8/hook/units/uel0106/uel0106_unit.bp
  697. info: Hooked /units/uel0201/uel0201_unit.bp with /mods/expwars_v2_8/hook/units/uel0201/uel0201_unit.bp
  698. info: Hooked /units/ues0203/ues0203_unit.bp with /mods/expwars_v2_8/hook/units/ues0203/ues0203_unit.bp
  699. info: Hooked /units/ues0304/ues0304_unit.bp with /mods/expwars_v2_8/hook/units/ues0304/ues0304_unit.bp
  700. info: Hooked /units/ura0102/ura0102_unit.bp with /mods/expwars_v2_8/hook/units/ura0102/ura0102_unit.bp
  701. info: Hooked /units/ura0107/ura0107_unit.bp with /mods/expwars_v2_8/hook/units/ura0107/ura0107_unit.bp
  702. info: Hooked /units/url0103/url0103_unit.bp with /mods/expwars_v2_8/hook/units/url0103/url0103_unit.bp
  703. info: Hooked /units/url0104/url0104_unit.bp with /mods/expwars_v2_8/hook/units/url0104/url0104_unit.bp
  704. info: Hooked /units/url0106/url0106_unit.bp with /mods/expwars_v2_8/hook/units/url0106/url0106_unit.bp
  705. info: Hooked /units/url0107/url0107_unit.bp with /mods/expwars_v2_8/hook/units/url0107/url0107_unit.bp
  706. info: Hooked /units/urs0304/urs0304_unit.bp with /mods/expwars_v2_8/hook/units/urs0304/urs0304_unit.bp
  707. info: Hooked /units/xsa0107/xsa0107_unit.bp with /mods/expwars_v2_8/hook/units/xsa0107/xsa0107_unit.bp
  708. info: Hooked /units/xsb2302/xsb2302_unit.bp with /mods/expwars_v2_8/hook/units/xsb2302/xsb2302_unit.bp
  709. info: Hooked /units/xsl0103/xsl0103_unit.bp with /mods/expwars_v2_8/hook/units/xsl0103/xsl0103_unit.bp
  710. info: Hooked /units/xsl0104/xsl0104_unit.bp with /mods/expwars_v2_8/hook/units/xsl0104/xsl0104_unit.bp
  711. info: Hooked /units/xsl0201/xsl0201_unit.bp with /mods/expwars_v2_8/hook/units/xsl0201/xsl0201_unit.bp
  712. info: Hooked /units/xss0302/xss0302_unit.bp with /mods/expwars_v2_8/hook/units/xss0302/xss0302_unit.bp
  713. info: applying blueprint mod /mods/campaignbranch/all_units.bp
  714. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/canon_ground_effect_01_emit.bp
  715. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/cybran_antinuke_launch_02_emit.bp
  716. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/cybran_missile_exhaust_fire_beam_11_emit.bp
  717. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/economy_electricity_02_emit.bp
  718. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/economy_electricity_03_emit.bp
  719. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/economy_electricity_04_emit.bp
  720. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/economy_electricity_05_emit.bp
  721. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/microwave_laser_beam_03_emit.bp
  722. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/microwave_laser_beam_04_emit.bp
  723. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/missile_exhaust_fire_beam_10_emit.bp
  724. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/missile_exhaust_fire_beam_11_emit.bp
  725. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/missile_exhaust_fire_beam_12_emit.bp
  726. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/missile_exhaust_fire_beam_13_emit.bp
  727. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/napalm_04_emit.bp
  728. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/uec1501_smoke_03_emit.bp
  729. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/emitters/uec1501_smoke_04_emit.bp
  730. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/cybranrelife/cybranrelife_proj.bp
  731. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/cybranunitteleport01/cybranunitteleport01_proj.bp
  732. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/inainoeffectcontroller01/inainoeffectcontroller01_proj.bp
  733. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/uefnukeeffectcontroller01/uefnukeeffectcontroller01_proj.bp
  734. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/unitteleport04/unitteleport04_proj.bp
  735. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/unitteleport05/unitteleport05_proj.bp
  736. info: applying blueprint mod /mods/expwars_v2_8/hook/effects/entities/unitteleport06/unitteleport06_proj.bp
  737. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aaafizz02/aaafizz02_proj.bp
  738. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aaafuelspec01/fuelproject01_proj.bp
  739. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aaazealotmissilesub01/aaazealotmissilesub01_proj.bp
  740. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aifguidedmissile03/aifguidedmissile03_proj.bp
  741. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aifmissileserpentine04/aifmissileserpentine04_proj.bp
  742. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aifmissileserpentine05/aifmissileserpentine05_proj.bp
  743. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aifquantumwarhead01/aifquantumwarhead01_proj.bp
  744. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aifquantumwarhead03/aifquantumwarhead03_proj.bp
  745. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/aimsaintantinuke01/aimsaintantinuke01_proj.bp
  746. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/bombt2expe/bombt2expe_proj.bp
  747. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/caadissidentantinuke01/caadissidentantinuke01_proj.bp
  748. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/casempmissil/casempmissil_proj.bp
  749. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cdfbfg01/cdfbfg01_proj.bp
  750. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cdfrocketiridium04/cdfrocketiridium04_proj.bp
  751. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cdfrocketiridium05/cdfrocketiridium05_proj.bp
  752. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifcapsulemantis/cifcapsulemantis_proj.bp
  753. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifcapsulemantis01/cifcapsulemantis01_proj.bp
  754. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifempfluxwarhead01/cifempfluxwarhead01_proj.bp
  755. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifempfluxwarhead04/cifempfluxwarhead04_proj.bp
  756. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifmissileexperimentaltactical01/cifmissileexperimentaltactical01_proj.bp
  757. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifmissileexperimentaltactical02/cifmissileexperimentaltactical02_proj.bp
  758. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifmissiletacticalsplit02/cifmissiletacticalsplit02_proj.bp
  759. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifmissiletacticalsplit03/cifmissiletacticalsplit03_proj.bp
  760. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifmissiletech1airsol/cifmissiletech1airsol_proj.bp
  761. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/cifneutronclusterbomb04/cifneutronclusterbomb04_proj.bp
  762. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/defencelourdeorbitalseraphfixtek1/defencelourdeorbitalseraphfixtek1_proj.bp
  763. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/orbitalbolterheavy/orbitalbolterheavy_proj.bp
  764. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/orbitallazerheavy/orbitallazerheavy_proj.bp
  765. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/orbitalplasmaheavy/orbitalplasmaheavy_proj.bp
  766. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/saalosaareautocannon05/saalosaareautocannon05_proj.bp
  767. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/sifhuantinuke01/sifhuantinuke01_proj.bp
  768. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/sifinainostrategicmissile01/sifinainostrategicmissile01_proj.bp
  769. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/sifinainostrategicmissile02/sifinainostrategicmissile02_proj.bp
  770. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/sifinainostrategicmissile03/sifinainostrategicmissile03_proj.bp
  771. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tdfantishipgauss01/tdfantishipgauss01_proj.bp
  772. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tdfgauss05/tdfgauss05_proj.bp
  773. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tdphalanx02/tdphalanx02_proj.bp
  774. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tech1upgrademissile01/tech1upgrademissile01_proj.bp
  775. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tech1upgrademissile02/tech1upgrademissile02_proj.bp
  776. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifantimattershells03/tifantimattershells03_proj.bp
  777. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifartytech02/tifartytech02_proj.bp
  778. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise02/tifmissilecruise02_proj.bp
  779. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise05mod/tifmissilecruise05mod_proj.bp
  780. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise06/tifmissilecruise06_proj.bp
  781. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise08/tifmissilecruise08_proj.bp
  782. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise09/tifmissilecruise09_proj.bp
  783. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise10/tifmissilecruise10_proj.bp
  784. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilecruise11/tifmissilecruise11_proj.bp
  785. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilenuke01/tifmissilenuke01_proj.bp
  786. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilenuke02/tifmissilenuke02_proj.bp
  787. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifmissilenukesouscdr/tifmissilenukesouscdr_proj.bp
  788. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifshieldmissile/tifshieldmissile_proj.bp
  789. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/tifsystbomb01/tifsystbomb01_proj.bp
  790. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/timmissileintercerptor01/timmissileintercerptor01_proj.bp
  791. info: applying blueprint mod /mods/expwars_v2_8/hook/projectiles/ueftorp/ueftorp_proj.bp
  792. info: applying blueprint mod /mods/expwars_v2_8/hook/units/merges/ew_v2x_aeon_merge.bp
  793. info: applying blueprint mod /mods/expwars_v2_8/hook/units/merges/ew_v2x_cybran_merge.bp
  794. info: applying blueprint mod /mods/expwars_v2_8/hook/units/merges/ew_v2x_seraphim_merge.bp
  795. info: applying blueprint mod /mods/expwars_v2_8/hook/units/merges/ew_v2x_uef_merge.bp
  796. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uaa0107/uaa0107_unit.bp
  797. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uab2302/uab20302_unit.bp
  798. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0103/ual0103_phaseshield_mesh.bp
  799. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0103/ual0103_unit.bp
  800. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0104/ual0104_phaseshield_mesh.bp
  801. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0104/ual0104_unit.bp
  802. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0106/ual0106_phaseshield_mesh.bp
  803. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0106/ual0106_unit.bp
  804. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0201/ual0201_phaseshield_mesh.bp
  805. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ual0201/ual0201_unit.bp
  806. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uas0102/uas0102_unit.bp
  807. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uas0304/uas0304_unit.bp
  808. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uea0102/uea0102_unit.bp
  809. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uea0107/uea0107_unit.bp
  810. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uel0103/uel0103_unit.bp
  811. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uel0104/uel0104_unit.bp
  812. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uel0106/uel0106_unit.bp
  813. info: applying blueprint mod /mods/expwars_v2_8/hook/units/uel0201/uel0201_unit.bp
  814. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ues0203/ues0203_unit.bp
  815. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ues0304/ues0304_unit.bp
  816. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ura0102/ura0102_unit.bp
  817. info: applying blueprint mod /mods/expwars_v2_8/hook/units/ura0107/ura0107_unit.bp
  818. info: applying blueprint mod /mods/expwars_v2_8/hook/units/urb2302/urb20302_unit.bp
  819. info: applying blueprint mod /mods/expwars_v2_8/hook/units/url0103/url0103_unit.bp
  820. info: applying blueprint mod /mods/expwars_v2_8/hook/units/url0104/url0104_unit.bp
  821. info: applying blueprint mod /mods/expwars_v2_8/hook/units/url0106/url0106_unit.bp
  822. info: applying blueprint mod /mods/expwars_v2_8/hook/units/url0107/url0107_unit.bp
  823. info: applying blueprint mod /mods/expwars_v2_8/hook/units/urs0304/urs0304_unit.bp
  824. info: applying blueprint mod /mods/expwars_v2_8/hook/units/xsa0107/xsa0107_unit.bp
  825. info: applying blueprint mod /mods/expwars_v2_8/hook/units/xsb2302/xsb2302_unit.bp
  826. info: applying blueprint mod /mods/expwars_v2_8/hook/units/xsl0103/xsl0103_unit.bp
  827. info: applying blueprint mod /mods/expwars_v2_8/hook/units/xsl0104/xsl0104_unit.bp
  828. info: applying blueprint mod /mods/expwars_v2_8/hook/units/xsl0201/xsl0201_unit.bp
  829. info: applying blueprint mod /mods/expwars_v2_8/hook/units/xss0302/xss0302_unit.bp
  830. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0103/bal0103_unit.bp
  831. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0104/bal0104_unit.bp
  832. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0106/bal0106_unit.bp
  833. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0111/bal0111_unit.bp
  834. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0202/bal0202_unit.bp
  835. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0303/bal0303_unit.bp
  836. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0304/bal0304_unit.bp
  837. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bal0305/bal0305_unit.bp
  838. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0101/bel0101_unit.bp
  839. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0102/bel0102_unit.bp
  840. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0103/bel0103_unit.bp
  841. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0104/bel0104_unit.bp
  842. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0105/bel0105_unit.bp
  843. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0106/bel0106_unit.bp
  844. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0111/bel0111_unit.bp
  845. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0202/bel0202_unit.bp
  846. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0204/bel0204_unit.bp
  847. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0205/bel0205_unit.bp
  848. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0206/bel0206_unit.bp
  849. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0303/bel0303_unit.bp
  850. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0304/bel0304_unit.bp
  851. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0306/bel0306_unit.bp
  852. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bel0307/bel0307_unit.bp
  853. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0101/brl0101_unit.bp
  854. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0103/brl0103_unit.bp
  855. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0104/brl0104_unit.bp
  856. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0106/brl0106_unit.bp
  857. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0107/brl0107_unit.bp
  858. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0111/brl0111_unit.bp
  859. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0202/brl0202_unit.bp
  860. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0204/brl0204_unit.bp
  861. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0205/brl0205_unit.bp
  862. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0303/brl0303_unit.bp
  863. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0304/brl0304_unit.bp
  864. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0306/brl0306_unit.bp
  865. info: applying blueprint mod /mods/expwars_v2_8/units/barges/brl0311/brl0311_unit.bp
  866. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0101/bsl0101_unit.bp
  867. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0103/bsl0103_unit.bp
  868. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0104/bsl0104_unit.bp
  869. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0111/bsl0111_unit.bp
  870. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0201/bsl0201_unit.bp
  871. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0202/bsl0202_unit.bp
  872. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0303/bsl0303_unit.bp
  873. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0304/bsl0304_unit.bp
  874. info: applying blueprint mod /mods/expwars_v2_8/units/barges/bsl0305/bsl0305_unit.bp
  875. info: applying blueprint mod /mods/expwars_v2_8/units/capsule/xrl0004/xrl0004_unit.bp
  876. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uaa0105/uaa0105_unit.bp
  877. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uaa0205/uaa0205_unit.bp
  878. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ual0105/ual0105_unit.bp
  879. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ual0208/ual0208_unit.bp
  880. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ual0309/ual0309_unit.bp
  881. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uas0105/uas0105_unit.bp
  882. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uas0208/uas0208_unit.bp
  883. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uea0115/uea0115_unit.bp
  884. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uea0215/uea0215_unit.bp
  885. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uel0105/uel0105_unit.bp
  886. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uel0208/uel0208_unit.bp
  887. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/uel0309/uel0309_unit.bp
  888. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ues0105/ues0105_unit.bp
  889. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ues0208/ues0208_unit.bp
  890. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ura0105/ura0105_unit.bp
  891. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/ura0208/ura0208_unit.bp
  892. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/url0105/url0105_unit.bp
  893. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/url0208/url0208_unit.bp
  894. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/url0309/url0309_unit.bp
  895. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/urs0105/urs0105_unit.bp
  896. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/urs0208/urs0208_unit.bp
  897. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xsa0105/xsa0105_unit.bp
  898. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xsa0205/xsa0205_unit.bp
  899. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xsl0105/xsl0105_unit.bp
  900. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xsl0208/xsl0208_unit.bp
  901. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xsl0309/xsl0309_unit.bp
  902. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xss0105/xss0105_unit.bp
  903. info: applying blueprint mod /mods/expwars_v2_8/units/ingenieurs/xss0208/xss0208_unit.bp
  904. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7100/rab7100_unit.bp
  905. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7101/rab7101_unit.bp
  906. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7102/rab7102_unit.bp
  907. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7103/rab7103_unit.bp
  908. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7104/rab7104_unit.bp
  909. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7105/rab7105_unit.bp
  910. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7200/rab7200_unit.bp
  911. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7201/rab7201_unit.bp
  912. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7202/rab7202_unit.bp
  913. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7203/rab7203_unit.bp
  914. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7204/rab7204_unit.bp
  915. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7205/rab7205_unit.bp
  916. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7300/rab7300_unit.bp
  917. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7301/rab7301_unit.bp
  918. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7302/rab7302_unit.bp
  919. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7303/rab7303_unit.bp
  920. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7304/rab7304_unit.bp
  921. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab7305/rab7305_unit.bp
  922. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8100/rab8100_unit.bp
  923. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8101/rab8101_unit.bp
  924. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8102/rab8102_unit.bp
  925. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8103/rab8103_unit.bp
  926. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8104/rab8104_unit.bp
  927. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8105/rab8105_unit.bp
  928. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8200/rab8200_unit.bp
  929. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8201/rab8201_unit.bp
  930. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8202/rab8202_unit.bp
  931. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8203/rab8203_unit.bp
  932. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8204/rab8204_unit.bp
  933. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8205/rab8205_unit.bp
  934. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8300/rab8300_unit.bp
  935. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8301/rab8301_unit.bp
  936. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8302/rab8302_unit.bp
  937. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8303/rab8303_unit.bp
  938. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8304/rab8304_unit.bp
  939. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab8305/rab8305_unit.bp
  940. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9100/rab9100_unit.bp
  941. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9101/rab9101_unit.bp
  942. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9102/rab9102_unit.bp
  943. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9103/rab9103_unit.bp
  944. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9104/rab9104_unit.bp
  945. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9105/rab9105_unit.bp
  946. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9200/rab9200_unit.bp
  947. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9201/rab9201_unit.bp
  948. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9202/rab9202_unit.bp
  949. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9203/rab9203_unit.bp
  950. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9204/rab9204_unit.bp
  951. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9205/rab9205_unit.bp
  952. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9300/rab9300_unit.bp
  953. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9301/rab9301_unit.bp
  954. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9302/rab9302_unit.bp
  955. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9303/rab9303_unit.bp
  956. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9304/rab9304_unit.bp
  957. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rab9305/rab9305_unit.bp
  958. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7100/reb7100_unit.bp
  959. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7101/reb7101_unit.bp
  960. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7102/reb7102_unit.bp
  961. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7103/reb7103_unit.bp
  962. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7104/reb7104_unit.bp
  963. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7105/reb7105_unit.bp
  964. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7200/reb7200_unit.bp
  965. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7201/reb7201_unit.bp
  966. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7202/reb7202_unit.bp
  967. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7203/reb7203_unit.bp
  968. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7204/reb7204_unit.bp
  969. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7205/reb7205_unit.bp
  970. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7300/reb7300_unit.bp
  971. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7301/reb7301_unit.bp
  972. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7302/reb7302_unit.bp
  973. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7303/reb7303_unit.bp
  974. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7304/reb7304_unit.bp
  975. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb7305/reb7305_unit.bp
  976. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8100/reb8100_unit.bp
  977. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8101/reb8101_unit.bp
  978. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8102/reb8102_unit.bp
  979. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8103/reb8103_unit.bp
  980. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8104/reb8104_unit.bp
  981. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8105/reb8105_unit.bp
  982. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8200/reb8200_unit.bp
  983. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8201/reb8201_unit.bp
  984. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8202/reb8202_unit.bp
  985. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8203/reb8203_unit.bp
  986. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8204/reb8204_unit.bp
  987. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8205/reb8205_unit.bp
  988. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8300/reb8300_unit.bp
  989. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8301/reb8301_unit.bp
  990. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8302/reb8302_unit.bp
  991. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8303/reb8303_unit.bp
  992. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8304/reb8304_unit.bp
  993. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb8305/reb8305_unit.bp
  994. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9100/reb9100_unit.bp
  995. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9101/reb9101_unit.bp
  996. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9102/reb9102_unit.bp
  997. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9103/reb9103_unit.bp
  998. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9104/reb9104_unit.bp
  999. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9105/reb9105_unit.bp
  1000. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9200/reb9200_unit.bp
  1001. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9201/reb9201_unit.bp
  1002. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9202/reb9202_unit.bp
  1003. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9203/reb9203_unit.bp
  1004. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9204/reb9204_unit.bp
  1005. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9205/reb9205_unit.bp
  1006. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9300/reb9300_unit.bp
  1007. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9301/reb9301_unit.bp
  1008. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9302/reb9302_unit.bp
  1009. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9303/reb9303_unit.bp
  1010. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9304/reb9304_unit.bp
  1011. info: applying blueprint mod /mods/expwars_v2_8/units/labos/reb9305/reb9305_unit.bp
  1012. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7100/rrb7100_unit.bp
  1013. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7101/rrb7101_unit.bp
  1014. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7102/rrb7102_unit.bp
  1015. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7103/rrb7103_unit.bp
  1016. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7104/rrb7104_unit.bp
  1017. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7105/rrb7105_unit.bp
  1018. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7200/rrb7200_unit.bp
  1019. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7201/rrb7201_unit.bp
  1020. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7202/rrb7202_unit.bp
  1021. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7203/rrb7203_unit.bp
  1022. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7204/rrb7204_unit.bp
  1023. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7205/rrb7205_unit.bp
  1024. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7300/rrb7300_unit.bp
  1025. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7301/rrb7301_unit.bp
  1026. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7302/rrb7302_unit.bp
  1027. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7303/rrb7303_unit.bp
  1028. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7304/rrb7304_unit.bp
  1029. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb7305/rrb7305_unit.bp
  1030. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8100/rrb8100_unit.bp
  1031. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8101/rrb8101_unit.bp
  1032. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8102/rrb8102_unit.bp
  1033. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8103/rrb8103_unit.bp
  1034. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8104/rrb8104_unit.bp
  1035. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8105/rrb8105_unit.bp
  1036. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8200/rrb8200_unit.bp
  1037. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8201/rrb8201_unit.bp
  1038. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8202/rrb8202_unit.bp
  1039. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8203/rrb8203_unit.bp
  1040. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8204/rrb8204_unit.bp
  1041. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8205/rrb8205_unit.bp
  1042. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8300/rrb8300_unit.bp
  1043. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8301/rrb8301_unit.bp
  1044. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8302/rrb8302_unit.bp
  1045. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8303/rrb8303_unit.bp
  1046. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8304/rrb8304_unit.bp
  1047. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb8305/rrb8305_unit.bp
  1048. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9100/rrb9100_unit.bp
  1049. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9101/rrb9101_unit.bp
  1050. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9102/rrb9102_unit.bp
  1051. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9103/rrb9103_unit.bp
  1052. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9104/rrb9104_unit.bp
  1053. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9105/rrb9105_unit.bp
  1054. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9200/rrb9200_unit.bp
  1055. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9201/rrb9201_unit.bp
  1056. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9202/rrb9202_unit.bp
  1057. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9203/rrb9203_unit.bp
  1058. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9204/rrb9204_unit.bp
  1059. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9205/rrb9205_unit.bp
  1060. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9300/rrb9300_unit.bp
  1061. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9301/rrb9301_unit.bp
  1062. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9302/rrb9302_unit.bp
  1063. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9303/rrb9303_unit.bp
  1064. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9304/rrb9304_unit.bp
  1065. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rrb9305/rrb9305_unit.bp
  1066. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7100/rsb7100_unit.bp
  1067. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7101/rsb7101_unit.bp
  1068. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7102/rsb7102_unit.bp
  1069. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7103/rsb7103_unit.bp
  1070. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7104/rsb7104_unit.bp
  1071. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7105/rsb7105_unit.bp
  1072. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7200/rsb7200_unit.bp
  1073. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7201/rsb7201_unit.bp
  1074. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7202/rsb7202_unit.bp
  1075. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7203/rsb7203_unit.bp
  1076. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7204/rsb7204_unit.bp
  1077. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7205/rsb7205_unit.bp
  1078. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7300/rsb7300_unit.bp
  1079. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7301/rsb7301_unit.bp
  1080. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7302/rsb7302_unit.bp
  1081. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7303/rsb7303_unit.bp
  1082. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7304/rsb7304_unit.bp
  1083. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb7305/rsb7305_unit.bp
  1084. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8100/rsb8100_unit.bp
  1085. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8101/rsb8101_unit.bp
  1086. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8102/rsb8102_unit.bp
  1087. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8103/rsb8103_unit.bp
  1088. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8104/rsb8104_unit.bp
  1089. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8105/rsb8105_unit.bp
  1090. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8200/rsb8200_unit.bp
  1091. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8201/rsb8201_unit.bp
  1092. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8202/rsb8202_unit.bp
  1093. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8203/rsb8203_unit.bp
  1094. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8204/rsb8204_unit.bp
  1095. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8205/rsb8205_unit.bp
  1096. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8300/rsb8300_unit.bp
  1097. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8301/rsb8301_unit.bp
  1098. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8302/rsb8302_unit.bp
  1099. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8303/rsb8303_unit.bp
  1100. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8304/rsb8304_unit.bp
  1101. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb8305/rsb8305_unit.bp
  1102. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9100/rsb9100_unit.bp
  1103. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9101/rsb9101_unit.bp
  1104. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9102/rsb9102_unit.bp
  1105. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9103/rsb9103_unit.bp
  1106. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9104/rsb9104_unit.bp
  1107. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9105/rsb9105_unit.bp
  1108. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9200/rsb9200_unit.bp
  1109. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9201/rsb9201_unit.bp
  1110. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9202/rsb9202_unit.bp
  1111. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9203/rsb9203_unit.bp
  1112. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9204/rsb9204_unit.bp
  1113. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9205/rsb9205_unit.bp
  1114. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9300/rsb9300_unit.bp
  1115. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9301/rsb9301_unit.bp
  1116. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9302/rsb9302_unit.bp
  1117. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9303/rsb9303_unit.bp
  1118. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9304/rsb9304_unit.bp
  1119. info: applying blueprint mod /mods/expwars_v2_8/units/labos/rsb9305/rsb9305_unit.bp
  1120. info: applying blueprint mod /mods/expwars_v2_8/units/mal0001/mal0001_phaseshield2_mesh.bp
  1121. info: applying blueprint mod /mods/expwars_v2_8/units/mal0001/mal0001_unit.bp
  1122. info: applying blueprint mod /mods/expwars_v2_8/units/mel0001/mel0001_phaseshield_mesh.bp
  1123. info: applying blueprint mod /mods/expwars_v2_8/units/mel0001/mel0001_unit.bp
  1124. info: applying blueprint mod /mods/expwars_v2_8/units/mrl0001/mrl0001_phaseshield_mesh.bp
  1125. info: applying blueprint mod /mods/expwars_v2_8/units/mrl0001/mrl0001_unit.bp
  1126. info: applying blueprint mod /mods/expwars_v2_8/units/msl0001/msl0001_phaseshield_mesh.bp
  1127. info: applying blueprint mod /mods/expwars_v2_8/units/msl0001/msl0001_unit.bp
  1128. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/uab0110/uab0110_unit.bp
  1129. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/ual0002/ual0002_phaseshield_mesh.bp
  1130. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/ual0002/ual0002_unit.bp
  1131. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/ueb0110/ueb0110_unit.bp
  1132. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/uel0002/uel0002_phaseshield_mesh.bp
  1133. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/uel0002/uel0002_unit.bp
  1134. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/urb0110/urb0110_unit.bp
  1135. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/url0002/url0002_phaseshield_mesh.bp
  1136. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/url0002/url0002_unit.bp
  1137. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/xsb0110/xsb0110_unit.bp
  1138. info: applying blueprint mod /mods/expwars_v2_8/units/quantumheroesgate/xsl0002/xsl0002_unit.bp
  1139. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/uab2105/uab2105_unit.bp
  1140. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/uab2106/uab2106_unit.bp
  1141. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/uab2206/uab2206_unit.bp
  1142. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/uab2207/uab2207_unit.bp
  1143. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/uab5202/uab5202_unit.bp
  1144. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/ueb2105/ueb2105_unit.bp
  1145. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/ueb2106/ueb2106_unit.bp
  1146. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/ueb2206/ueb2206_unit.bp
  1147. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/ueb2207/ueb2207_unit.bp
  1148. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/ueb5202/ueb5202_unit.bp
  1149. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/urb2105/urb2105_unit.bp
  1150. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/urb2106/urb2106_unit.bp
  1151. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/urb2206/urb2206_unit.bp
  1152. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/urb2207/urb2207_unit.bp
  1153. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/urb5202/urb5202_unit.bp
  1154. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/xsb2105/xsb2105_unit.bp
  1155. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/xsb2106/xsb2106_unit.bp
  1156. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/xsb2206/xsb2206_unit.bp
  1157. info: applying blueprint mod /mods/expwars_v2_8/units/structuresairs/xsb2207/xsb2207_unit.bp
  1158. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab1107/uab1107_unit.bp
  1159. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab1108/uab1108_unit.bp
  1160. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab1207/uab1207_unit.bp
  1161. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab1208/uab1208_unit.bp
  1162. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab2109/uab2109_unit.bp
  1163. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab2201/uab2201_unit.bp
  1164. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab2205/uab2205_unit.bp
  1165. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab3102/uab3102_unit.bp
  1166. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/uab3202/uab3202_unit.bp
  1167. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb1107/ueb1107_unit.bp
  1168. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb1108/ueb1108_unit.bp
  1169. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb1207/ueb1207_unit.bp
  1170. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb1208/ueb1208_unit.bp
  1171. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb2109/ueb2109_unit.bp
  1172. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb2201/ueb2201_unit.bp
  1173. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb2205/ueb2205_unit.bp
  1174. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb3102/ueb3102_unit.bp
  1175. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/ueb3202/ueb3202_unit.bp
  1176. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb1107/urb1107_unit.bp
  1177. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb1108/urb1108_unit.bp
  1178. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb1207/urb1207_unit.bp
  1179. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb1208/urb1208_unit.bp
  1180. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb2109/urb2109_unit.bp
  1181. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb2201/urb2201_unit.bp
  1182. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb2205/urb2205_unit.bp
  1183. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb3102/urb3102_unit.bp
  1184. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/urb3202/urb3202_unit.bp
  1185. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/xrb2308/xrb2308_unit.bp
  1186. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/xsb1107/xsb1107_unit.bp
  1187. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/xsb1108/xsb1108_unit.bp
  1188. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/xsb1207/xsb1207_unit.bp
  1189. info: applying blueprint mod /mods/expwars_v2_8/units/structuresnavales/xsb1208/xsb1208_unit.bp
  1190. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1101/uab1101_unit.bp
  1191. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1102/uab1102_unit.bp
  1192. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1103/uab1103_unit.bp
  1193. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1104/uab1104_unit.bp
  1194. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1105/uab1105_unit.bp
  1195. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1106/uab1106_unit.bp
  1196. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1201/uab1201_unit.bp
  1197. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1202/uab1202_unit.bp
  1198. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1301/uab1301_unit.bp
  1199. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1302/uab1302_unit.bp
  1200. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab1303/uab1303_unit.bp
  1201. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2101/uab2101_unit.bp
  1202. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2104/uab2104_unit.bp
  1203. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2108/uab2108_unit.bp
  1204. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2204/uab2204_unit.bp
  1205. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2301/uab2301_unit.bp
  1206. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2302/uab2302_unit.bp
  1207. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2303/uab2303_unit.bp
  1208. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2304/uab2304_unit.bp
  1209. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab2305/uab2305_unit.bp
  1210. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab3101/uab3101_unit.bp
  1211. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab3104/uab3104_unit.bp
  1212. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab3201/uab3201_unit.bp
  1213. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab4201/uab4201_unit.bp
  1214. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab4202/uab4202_unit.bp
  1215. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab4203/uab4203_unit.bp
  1216. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab4301/uab4301_unit.bp
  1217. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab4302/uab4302_unit.bp
  1218. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/uab5101/uab5101_unit.bp
  1219. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1101/ueb1101_unit.bp
  1220. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1102/ueb1102_unit.bp
  1221. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1103/ueb1103_unit.bp
  1222. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1104/ueb1104_unit.bp
  1223. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1105/ueb1105_unit.bp
  1224. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1106/ueb1106_unit.bp
  1225. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1201/ueb1201_unit.bp
  1226. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1202/ueb1202_unit.bp
  1227. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1301/ueb1301_unit.bp
  1228. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1302/ueb1302_unit.bp
  1229. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb1303/ueb1303_unit.bp
  1230. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2101/ueb2101_unit.bp
  1231. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2104/ueb2104_unit.bp
  1232. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2108/ueb2108_unit.bp
  1233. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2204/ueb2204_unit.bp
  1234. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2301/ueb2301_unit.bp
  1235. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2302/ueb2302_unit.bp
  1236. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2303/ueb2303_unit.bp
  1237. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2304/ueb2304_unit.bp
  1238. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2305/ueb2305_unit.bp
  1239. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb2401/ueb2401_unit.bp
  1240. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb3101/ueb3101_unit.bp
  1241. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb3104/ueb3104_unit.bp
  1242. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb3201/ueb3201_unit.bp
  1243. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb4201/ueb4201_unit.bp
  1244. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb4202/ueb4202_unit.bp
  1245. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb4203/ueb4203_unit.bp
  1246. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb4301/ueb4301_unit.bp
  1247. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb4302/ueb4302_unit.bp
  1248. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/ueb5101/ueb5101_unit.bp
  1249. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1101/urb1101_unit.bp
  1250. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1102/urb1102_unit.bp
  1251. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1103/urb1103_unit.bp
  1252. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1104/urb1104_unit.bp
  1253. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1105/urb1105_unit.bp
  1254. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1106/urb1106_unit.bp
  1255. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1201/urb1201_unit.bp
  1256. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1202/urb1202_unit.bp
  1257. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1301/urb1301_unit.bp
  1258. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1302/urb1302_unit.bp
  1259. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb1303/urb1303_unit.bp
  1260. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2101/urb2101_unit.bp
  1261. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2104/urb2104_unit.bp
  1262. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2108/urb2108_unit.bp
  1263. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2204/urb2204_unit.bp
  1264. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2301/urb2301_unit.bp
  1265. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2302/urb2302_unit.bp
  1266. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2303/urb2303_unit.bp
  1267. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2304/urb2304_unit.bp
  1268. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2305/urb2305_unit.bp
  1269. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb2306/urb2306_unit.bp
  1270. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb3101/urb3101_unit.bp
  1271. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb3104/urb3104_unit.bp
  1272. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb3201/urb3201_unit.bp
  1273. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4201/urb4201_unit.bp
  1274. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4202/urb4202_unit.bp
  1275. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4203/urb4203_unit.bp
  1276. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4204/urb4204_unit.bp
  1277. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4205/urb4205_unit.bp
  1278. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4206/urb4206_unit.bp
  1279. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4207/urb4207_unit.bp
  1280. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb4302/urb4302_unit.bp
  1281. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/urb5101/urb5101_unit.bp
  1282. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xab1401/xab1401_unit.bp
  1283. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xab2307/xab2307_unit.bp
  1284. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xab3301/xab3301_unit.bp
  1285. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xeb0104/xeb0104_unit.bp
  1286. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xeb0204/xeb0204_unit.bp
  1287. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xeb2306/xeb2306_unit.bp
  1288. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xeb2402/xeb2402_unit.bp
  1289. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xrb0104/xrb0104_unit.bp
  1290. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xrb0204/xrb0204_unit.bp
  1291. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xrb0304/xrb0304_unit.bp
  1292. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xrb3301/xrb3301_unit.bp
  1293. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1101/xsb1101_unit.bp
  1294. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1102/xsb1102_unit.bp
  1295. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1103/xsb1103_unit.bp
  1296. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1104/xsb1104_unit.bp
  1297. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1105/xsb1105_unit.bp
  1298. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1106/xsb1106_unit.bp
  1299. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1201/xsb1201_unit.bp
  1300. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1202/xsb1202_unit.bp
  1301. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1301/xsb1301_unit.bp
  1302. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1302/xsb1302_unit.bp
  1303. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb1303/xsb1303_unit.bp
  1304. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2101/xsb2101_unit.bp
  1305. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2104/xsb2104_unit.bp
  1306. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2108/xsb2108_unit.bp
  1307. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2204/xsb2204_unit.bp
  1308. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2301/xsb2301_unit.bp
  1309. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2302/xsb2302_unit.bp
  1310. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2303/xsb2303_unit.bp
  1311. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2304/xsb2304_unit.bp
  1312. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2305/xsb2305_unit.bp
  1313. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2306/xsb2306_unit.bp
  1314. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb2401/xsb2401_unit.bp
  1315. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb3101/xsb3101_unit.bp
  1316. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb3104/xsb3104_unit.bp
  1317. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb3201/xsb3201_unit.bp
  1318. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb4201/xsb4201_unit.bp
  1319. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb4202/xsb4202_unit.bp
  1320. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb4203/xsb4203_unit.bp
  1321. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb4301/xsb4301_unit.bp
  1322. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb4302/xsb4302_unit.bp
  1323. info: applying blueprint mod /mods/expwars_v2_8/units/structuresterrestres/xsb5101/xsb5101_unit.bp
  1324. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uaa0102/uaa0102_unit.bp
  1325. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uaa0103/uaa0103_unit.bp
  1326. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0103/uas0103_phaseshield_mesh.bp
  1327. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0103/uas0103_unit.bp
  1328. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0104/uas0104_phaseshield_mesh.bp
  1329. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0104/uas0104_unit.bp
  1330. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0106/uas0106_phaseshield_mesh.bp
  1331. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0106/uas0106_unit.bp
  1332. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uas0204/uas0204_unit.bp
  1333. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uea0103/uea0103_unit.bp
  1334. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/uea0105/uea0105_unit.bp
  1335. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/ues0103/ues0103_unit.bp
  1336. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/ues0104/ues0104_unit.bp
  1337. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/ues0106/ues0106_unit.bp
  1338. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/ues0204/ues0204_unit.bp
  1339. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/ura0103/ura0103_unit.bp
  1340. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/url0206/url0206_unit.bp
  1341. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/urs0103/urs0103_unit.bp
  1342. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/urs0104/urs0104_unit.bp
  1343. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/urs0106/urs0106_unit.bp
  1344. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/urs0204/urs0204_unit.bp
  1345. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xra0105/xra0105_unit.bp
  1346. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xsa0102/xsa0102_unit.bp
  1347. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xsa0103/xsa0103_unit.bp
  1348. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xss0103/xss0103_unit.bp
  1349. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xss0104/xss0104_unit.bp
  1350. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xss0106/xss0106_unit.bp
  1351. info: applying blueprint mod /mods/expwars_v2_8/units/t1units/xss0204/xss0204_unit.bp
  1352. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/dea0202/dea0202_unit.bp
  1353. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/del0204/del0204_unit.bp
  1354. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/dra0202/dra0202_unit.bp
  1355. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/drl0204/drl0204_unit.bp
  1356. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uaa0203/uaa0203_unit.bp
  1357. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uaa0204/uaa0204_unit.bp
  1358. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ual0111/ual0111_phaseshield_mesh.bp
  1359. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ual0111/ual0111_unit.bp
  1360. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ual0202/ual0202_personalshield_mesh.bp
  1361. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ual0202/ual0202_unit.bp
  1362. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ual0205/ual0205_phaseshield_mesh.bp
  1363. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ual0205/ual0205_unit.bp
  1364. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uas0201/uas0201_unit.bp
  1365. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uas0202/uas0202_unit.bp
  1366. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uea0203/uea0203_unit.bp
  1367. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uea0204/uea0204_unit.bp
  1368. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uel0111/uel0111_unit.bp
  1369. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uel0202/uel0202_unit.bp
  1370. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uel0203/uel0203_unit.bp
  1371. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uel0205/uel0205_unit.bp
  1372. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/uel0206/uel0206_unit.bp
  1373. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ues0201/ues0201_unit.bp
  1374. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ues0202/ues0202_unit.bp
  1375. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ura0203/ura0203_unit.bp
  1376. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/ura0204/ura0204_unit.bp
  1377. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/url0111/url0111_unit.bp
  1378. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/url0202/url0202_unit.bp
  1379. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/url0203/url0203_unit.bp
  1380. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/url0205/url0205_unit.bp
  1381. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/urs0201/urs0201_unit.bp
  1382. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/urs0202/urs0202_unit.bp
  1383. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xaa0202/xaa0202_unit.bp
  1384. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xal0203/xal0203_phaseshield_mesh.bp
  1385. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xal0203/xal0203_unit.bp
  1386. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsa0202/xsa0202_unit.bp
  1387. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsa0203/xsa0203_unit.bp
  1388. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsa0204/xsa0204_unit.bp
  1389. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsl0111/xsl0111_unit.bp
  1390. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsl0202/xsl0202_unit.bp
  1391. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsl0203/xsl0203_unit.bp
  1392. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsl0205/xsl0205_unit.bp
  1393. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xsl0206/xsl0206_unit.bp
  1394. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xss0201/xss0201_unit.bp
  1395. info: applying blueprint mod /mods/expwars_v2_8/units/t2units/xss0202/xss0202_unit.bp
  1396. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/ual0303/ual0303_unit.bp
  1397. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/ual0304/ual0304_unit.bp
  1398. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/ual0305/ual0305_unit.bp
  1399. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/uel0303/uel0303_personalshield_mesh.bp
  1400. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/uel0303/uel0303_unit.bp
  1401. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/uel0304/uel0304_unit.bp
  1402. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/uel0305/uel0305_unit.bp
  1403. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/url0303/url0303_unit.bp
  1404. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/url0304/url0304_unit.bp
  1405. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/url0311/url0311_unit.bp
  1406. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/url0320/url0320_unit.bp
  1407. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xal0305/xal0305_unit.bp
  1408. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xea0306/xea0306_unit.bp
  1409. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xel0305/xel0305_unit.bp
  1410. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xel0306/xel0306_unit.bp
  1411. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xrl0305/xrl0305_unit.bp
  1412. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xsl0303/xsl0303_unit.bp
  1413. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xsl0304/xsl0304_unit.bp
  1414. info: applying blueprint mod /mods/expwars_v2_8/units/t3units/xsl0305/xsl0305_unit.bp
  1415. info: applying blueprint mod /mods/expwars_v2_8/units/uaa0001/uaa0001_unit.bp
  1416. info: applying blueprint mod /mods/expwars_v2_8/units/uaa0310/uaa0310_unit.bp
  1417. info: applying blueprint mod /mods/expwars_v2_8/units/uaaew0004/uaaew0004_unit.bp
  1418. info: applying blueprint mod /mods/expwars_v2_8/units/uab2310/uab2310_unit.bp
  1419. info: applying blueprint mod /mods/expwars_v2_8/units/uab5201/uab5201_unit.bp
  1420. info: applying blueprint mod /mods/expwars_v2_8/units/ual0108/ual0108_unit.bp
  1421. info: applying blueprint mod /mods/expwars_v2_8/units/ual0301/ual0301_personalshield_mesh.bp
  1422. info: applying blueprint mod /mods/expwars_v2_8/units/ual0301/ual0301_unit.bp
  1423. info: applying blueprint mod /mods/expwars_v2_8/units/ual0302/ual0302_personalshield_mesh.bp
  1424. info: applying blueprint mod /mods/expwars_v2_8/units/ual0302/ual0302_unit.bp
  1425. info: applying blueprint mod /mods/expwars_v2_8/units/ual0311/ual0311_unit.bp
  1426. info: applying blueprint mod /mods/expwars_v2_8/units/ual0401/ual0401_unit.bp
  1427. info: applying blueprint mod /mods/expwars_v2_8/units/ual0405/ual0405_phaseshield_mesh.bp
  1428. info: applying blueprint mod /mods/expwars_v2_8/units/ual0405/ual0405_unit.bp
  1429. info: applying blueprint mod /mods/expwars_v2_8/units/ual5001/ual5001_unit.bp
  1430. info: applying blueprint mod /mods/expwars_v2_8/units/ualew0001/ualew0001_unit.bp
  1431. info: applying blueprint mod /mods/expwars_v2_8/units/ualew0002/ualew0002_unit.bp
  1432. info: applying blueprint mod /mods/expwars_v2_8/units/ualew0003/ualew0003_unit.bp
  1433. info: applying blueprint mod /mods/expwars_v2_8/units/uas0203/uas0203_unit.bp
  1434. info: applying blueprint mod /mods/expwars_v2_8/units/uas0205/uas0205_unit.bp
  1435. info: applying blueprint mod /mods/expwars_v2_8/units/uas0301/uas0301_unit.bp
  1436. info: applying blueprint mod /mods/expwars_v2_8/units/uas0401/uas0401_unit.bp
  1437. info: applying blueprint mod /mods/expwars_v2_8/units/uase0001/uase0001_unit.bp
  1438. info: applying blueprint mod /mods/expwars_v2_8/units/uea0111/uea0111_unit.bp
  1439. info: applying blueprint mod /mods/expwars_v2_8/units/uea0306/uea0306_unit.bp
  1440. info: applying blueprint mod /mods/expwars_v2_8/units/uea0401/uea0401_personalshield_mesh.bp
  1441. info: applying blueprint mod /mods/expwars_v2_8/units/uea0401/uea0401_unit.bp
  1442. info: applying blueprint mod /mods/expwars_v2_8/units/uea0402/uea0402_unit.bp
  1443. info: applying blueprint mod /mods/expwars_v2_8/units/ueaew0002/ueaew0002_unit.bp
  1444. info: applying blueprint mod /mods/expwars_v2_8/units/ueb4205/ueb4205_unit.bp
  1445. info: applying blueprint mod /mods/expwars_v2_8/units/ueb5201/ueb5201_unit.bp
  1446. info: applying blueprint mod /mods/expwars_v2_8/units/uel0001/uel0001_phaseshield_mesh.bp
  1447. info: applying blueprint mod /mods/expwars_v2_8/units/uel0001/uel0001_unit.bp
  1448. info: applying blueprint mod /mods/expwars_v2_8/units/uel0108/uel0108_unit.bp
  1449. info: applying blueprint mod /mods/expwars_v2_8/units/uel0301/uel0301_unit.bp
  1450. info: applying blueprint mod /mods/expwars_v2_8/units/uel0302/uel0302_personalshield_mesh.bp
  1451. info: applying blueprint mod /mods/expwars_v2_8/units/uel0302/uel0302_unit.bp
  1452. info: applying blueprint mod /mods/expwars_v2_8/units/uel0401/uel0401_unit.bp
  1453. info: applying blueprint mod /mods/expwars_v2_8/units/uelew0001/uelew0001_unit.bp
  1454. info: applying blueprint mod /mods/expwars_v2_8/units/uelew0003/uelew0003_unit.bp
  1455. info: applying blueprint mod /mods/expwars_v2_8/units/uelew0004/uelew0004_unit.bp
  1456. info: applying blueprint mod /mods/expwars_v2_8/units/ues0205/ues0205_unit.bp
  1457. info: applying blueprint mod /mods/expwars_v2_8/units/ues0401/ues0401_unit.bp
  1458. info: applying blueprint mod /mods/expwars_v2_8/units/uese0001/uese0001_unit.bp
  1459. info: applying blueprint mod /mods/expwars_v2_8/units/ura0002/ura0002_unit.bp
  1460. info: applying blueprint mod /mods/expwars_v2_8/units/ura0110/ura0110_unit.bp
  1461. info: applying blueprint mod /mods/expwars_v2_8/units/ura0205/ura0205_unit.bp
  1462. info: applying blueprint mod /mods/expwars_v2_8/units/ura0401/ura0401_unit.bp
  1463. info: applying blueprint mod /mods/expwars_v2_8/units/ura0402/ura0402_phaseshield_mesh.bp
  1464. info: applying blueprint mod /mods/expwars_v2_8/units/ura0402/ura0402_unit.bp
  1465. info: applying blueprint mod /mods/expwars_v2_8/units/urb4401/urb4401_unit.bp
  1466. info: applying blueprint mod /mods/expwars_v2_8/units/urb5001/urb5001_unit.bp
  1467. info: applying blueprint mod /mods/expwars_v2_8/units/urb5201/urb5201_unit.bp
  1468. info: applying blueprint mod /mods/expwars_v2_8/units/urbew0001/urbew0001_unit.bp
  1469. info: applying blueprint mod /mods/expwars_v2_8/units/url0301/url0301_unit.bp
  1470. info: applying blueprint mod /mods/expwars_v2_8/units/url0302/url0302_unit.bp
  1471. info: applying blueprint mod /mods/expwars_v2_8/units/url0401/url0401_unit.bp
  1472. info: applying blueprint mod /mods/expwars_v2_8/units/url0402/url0402_unit.bp
  1473. info: applying blueprint mod /mods/expwars_v2_8/units/url0403/url0403_unit.bp
  1474. info: applying blueprint mod /mods/expwars_v2_8/units/url0405/url0405_unit.bp
  1475. info: applying blueprint mod /mods/expwars_v2_8/units/urlew0001/urlew0001_unit.bp
  1476. info: applying blueprint mod /mods/expwars_v2_8/units/urs0203/urs0203_unit.bp
  1477. info: applying blueprint mod /mods/expwars_v2_8/units/urs0205/urs0205_unit.bp
  1478. info: applying blueprint mod /mods/expwars_v2_8/units/urse0001/urse0001_unit.bp
  1479. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/uab0100/uab0100_unit.bp
  1480. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/uab0101/uab0101_unit.bp
  1481. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/uab0102/uab0102_unit.bp
  1482. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/uab0103/uab0103_unit.bp
  1483. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/ueb0100/ueb0100_unit.bp
  1484. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/ueb0101/ueb0101_unit.bp
  1485. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/ueb0102/ueb0102_unit.bp
  1486. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/ueb0103/ueb0103_unit.bp
  1487. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/urb0100/urb0100_unit.bp
  1488. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/urb0101/urb0101_unit.bp
  1489. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/urb0102/urb0102_unit.bp
  1490. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/urb0103/urb0103_unit.bp
  1491. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/xsb0100/xsb0100_unit.bp
  1492. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/xsb0101/xsb0101_unit.bp
  1493. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/xsb0102/xsb0102_unit.bp
  1494. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech1/xsb0103/xsb0103_unit.bp
  1495. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/uab0201/uab0201_unit.bp
  1496. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/uab0202/uab0202_unit.bp
  1497. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/uab0203/uab0203_unit.bp
  1498. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/ueb0201/ueb0201_unit.bp
  1499. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/ueb0202/ueb0202_unit.bp
  1500. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/ueb0203/ueb0203_unit.bp
  1501. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/urb0201/urb0201_unit.bp
  1502. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/urb0202/urb0202_unit.bp
  1503. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/urb0203/urb0203_unit.bp
  1504. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/xsb0201/xsb0201_unit.bp
  1505. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/xsb0202/xsb0202_unit.bp
  1506. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech2/xsb0203/xsb0203_unit.bp
  1507. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/uab0301/uab0301_unit.bp
  1508. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/uab0302/uab0302_unit.bp
  1509. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/uab0303/uab0303_unit.bp
  1510. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/ueb0301/ueb0301_unit.bp
  1511. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/ueb0302/ueb0302_unit.bp
  1512. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/ueb0303/ueb0303_unit.bp
  1513. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/urb0301/urb0301_unit.bp
  1514. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/urb0302/urb0302_unit.bp
  1515. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/urb0303/urb0303_unit.bp
  1516. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/xsb0301/xsb0301_unit.bp
  1517. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/xsb0302/xsb0302_unit.bp
  1518. info: applying blueprint mod /mods/expwars_v2_8/units/usines/tech3/xsb0303/xsb0303_unit.bp
  1519. info: applying blueprint mod /mods/expwars_v2_8/units/xrl0403/xrl0403_unit.bp
  1520. info: applying blueprint mod /mods/expwars_v2_8/units/xrl0405/xrl0405_unit.bp
  1521. info: applying blueprint mod /mods/expwars_v2_8/units/xrle0004/xrle0004_unit.bp
  1522. info: applying blueprint mod /mods/expwars_v2_8/units/xsa0306/xsa0306_unit.bp
  1523. info: applying blueprint mod /mods/expwars_v2_8/units/xsa0402/xsa0402_unit.bp
  1524. info: applying blueprint mod /mods/expwars_v2_8/units/xsaew0002/xsaew0002_unit.bp
  1525. info: applying blueprint mod /mods/expwars_v2_8/units/xsb5201/xsb5201_unit.bp
  1526. info: applying blueprint mod /mods/expwars_v2_8/units/xsbew0003/xsbew0003_unit.bp
  1527. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0110/xsl0110_unit.bp
  1528. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0301/xsl0301_personalshield_mesh.bp
  1529. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0301/xsl0301_unit.bp
  1530. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0302/xsl0302_unit.bp
  1531. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0310/xsl0310_unit.bp
  1532. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0401/xsl0401_unit.bp
  1533. info: applying blueprint mod /mods/expwars_v2_8/units/xsl0405/xsl0405_unit.bp
  1534. info: applying blueprint mod /mods/expwars_v2_8/units/xsle0001/xsle0001_unit.bp
  1535. info: applying blueprint mod /mods/expwars_v2_8/units/xslew0001/xslew0001_unit.bp
  1536. info: applying blueprint mod /mods/expwars_v2_8/units/xss0203/xss0203_unit.bp
  1537. info: applying blueprint mod /mods/expwars_v2_8/units/xss0205/xss0205_unit.bp
  1538. info: applying blueprint mod /mods/expwars_v2_8/units/xsse0001/xsse0001_unit.bp
  1539. info: Extracting mesh blueprints.
  1540. info: Warning: \000/projectiles/tananglertorpedo06/tananglertorpedo06_proj.bp\000 has mesh defined both inline and by reference
  1541. info: Modding blueprints.
  1542. info: Registering blueprints...
  1543. info: Blueprints loaded
  1544. debug: MEM: -9795173 bytes RULE
  1545. info: Hooked /lua/SessionInit.lua with /schook/lua/SessionInit.lua
  1546. info: Hooked /lua/userInit.lua with /schook/lua/userInit.lua
  1547. info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
  1548. debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
  1549. info: Hooked /lua/sim/buffdefinitions.lua with /mods/expwars_v2_8/hook/lua/sim/buffdefinitions.lua
  1550. debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
  1551. debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
  1552. debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
  1553. debug: Loading module '\000/lua/game.lua\000'
  1554. info: Hooked /lua/game.lua with /mods/expwars_v2_8/hook/lua/game.lua
  1555. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/sim/factorybuffdefinitions.lua\000'
  1556. debug: Loading module '\000/lua/mods.lua\000'
  1557. info: Hooked /lua/mods.lua with /schook/lua/mods.lua
  1558. info: Active mods in session: \000{
  1559. info:   {
  1560. info:     author="Gas Powered Games",
  1561. info:     copyright="Copyright © 2006, Gas Powered Games",
  1562. info:     description="Balance branch for the SC campaigns",
  1563. info:     enabled=true,
  1564. info:     exclusive=false,
  1565. info:     hookdir="/hook",
  1566. info:     icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1567. info:     location="/mods/campaignbranch",
  1568. info:     name="Supreme Commander Campaign Branch",
  1569. info:     selectable=false,
  1570. info:     shadowdir="/shadow",
  1571. info:     ui_only=false,
  1572. info:     uid="6AAFE20A-E851-11DB-B8BE-ECC755D89593",
  1573. info:     url="http://www.gaspoweredgames.com",
  1574. info:     version=1
  1575. info:   },
  1576. info:   {
  1577. info:     author="Gas Powered Games",
  1578. info:     copyright="Copyright © 2006, Gas Powered Games",
  1579. info:     description="Increases resource production. (X2)",
  1580. info:     exclusive=false,
  1581. info:     hookdir="/hook",
  1582. info:     icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1583. info:     location="/mods/resourcerich",
  1584. info:     name="Resource Rich",
  1585. info:     selectable=true,
  1586. info:     shadowdir="/shadow",
  1587. info:     ui_only=false,
  1588. info:     uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593",
  1589. info:     url="http://www.gaspoweredgames.com",
  1590. info:     version=1
  1591. info:   },
  1592. info:   {
  1593. info:     after={ },
  1594. info:     author="Team : Asdrubaelvect + Manimal.",
  1595. info:     before={ },
  1596. info:     conflicts={ },
  1597. info:     copyright="",
  1598. info:     description="Research Center advanced veterancy upgrades ect ect. Have Fun !",
  1599. info:     enabled=true,
  1600. info:     exclusive=false,
  1601. info:     hookdir="/hook",
  1602. info:     icon="/Mods/ExpWars_v2_8/ExpWars_2_8_Logo.dds",
  1603. info:     location="/mods/expwars_v2_8",
  1604. info:     name="Experimental Wars v2_8_2",
  1605. info:     requires={ },
  1606. info:     requiresNames={ },
  1607. info:     selectable=true,
  1608. info:     shadowdir="/shadow",
  1609. info:     ui_only=false,
  1610. info:     uid="e403c941-1faa-42a5-bcce-4762af26140a",
  1611. info:     url="http://forums.gaspowered.com/viewtopic.php?t=32882",
  1612. info:     version=1
  1613. info:   }
  1614. info: }
  1615. info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
  1616. info: Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
  1617. debug: MEM: -5246242 bytes STIMap
  1618. debug: MEM: -5246242 bytes LoadTexturing
  1619. debug: MEM: -5246242 bytes WaterMask
  1620. debug: MEM: -12246299 bytes TERRAIN
  1621. info: Background task "Map loader /maps/x1ca_001/x1ca_001.scmap" finished.
  1622. debug: MEM: 0 bytes LUABP
  1623. info: Hooked /lua/simInit.lua with /schook/lua/simInit.lua
  1624. info: Hooked /lua/globalInit.lua with /schook/lua/globalInit.lua
  1625. debug: Loading module '\000/lua/sim/buffdefinitions.lua\000'
  1626. info: Hooked /lua/sim/buffdefinitions.lua with /mods/expwars_v2_8/hook/lua/sim/buffdefinitions.lua
  1627. debug: Loading module '\000/lua/sim/adjacencybuffs.lua\000'
  1628. debug: Loading module '\000/lua/sim/adjacencybufffunctions.lua\000'
  1629. debug: Loading module '\000/lua/sim/cheatbuffs.lua\000'
  1630. debug: Loading module '\000/lua/game.lua\000'
  1631. info: Hooked /lua/game.lua with /mods/expwars_v2_8/hook/lua/game.lua
  1632. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/sim/factorybuffdefinitions.lua\000'
  1633. info: Active mods in sim: \000{
  1634. info:   {
  1635. info:     author="Gas Powered Games",
  1636. info:     copyright="Copyright © 2006, Gas Powered Games",
  1637. info:     description="Balance branch for the SC campaigns",
  1638. info:     enabled=true,
  1639. info:     exclusive=false,
  1640. info:     hookdir="/hook",
  1641. info:     icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1642. info:     location="/mods/campaignbranch",
  1643. info:     name="Supreme Commander Campaign Branch",
  1644. info:     selectable=false,
  1645. info:     shadowdir="/shadow",
  1646. info:     ui_only=false,
  1647. info:     uid="6AAFE20A-E851-11DB-B8BE-ECC755D89593",
  1648. info:     url="http://www.gaspoweredgames.com",
  1649. info:     version=1
  1650. info:   },
  1651. info:   {
  1652. info:     author="Gas Powered Games",
  1653. info:     copyright="Copyright © 2006, Gas Powered Games",
  1654. info:     description="Increases resource production. (X2)",
  1655. info:     exclusive=false,
  1656. info:     hookdir="/hook",
  1657. info:     icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
  1658. info:     location="/mods/resourcerich",
  1659. info:     name="Resource Rich",
  1660. info:     selectable=true,
  1661. info:     shadowdir="/shadow",
  1662. info:     ui_only=false,
  1663. info:     uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593",
  1664. info:     url="http://www.gaspoweredgames.com",
  1665. info:     version=1
  1666. info:   },
  1667. info:   {
  1668. info:     after={ },
  1669. info:     author="Team : Asdrubaelvect + Manimal.",
  1670. info:     before={ },
  1671. info:     conflicts={ },
  1672. info:     copyright="",
  1673. info:     description="Research Center advanced veterancy upgrades ect ect. Have Fun !",
  1674. info:     enabled=true,
  1675. info:     exclusive=false,
  1676. info:     hookdir="/hook",
  1677. info:     icon="/Mods/ExpWars_v2_8/ExpWars_2_8_Logo.dds",
  1678. info:     location="/mods/expwars_v2_8",
  1679. info:     name="Experimental Wars v2_8_2",
  1680. info:     requires={ },
  1681. info:     requiresNames={ },
  1682. info:     selectable=true,
  1683. info:     shadowdir="/shadow",
  1684. info:     ui_only=false,
  1685. info:     uid="e403c941-1faa-42a5-bcce-4762af26140a",
  1686. info:     url="http://forums.gaspowered.com/viewtopic.php?t=32882",
  1687. info:     version=1
  1688. info:   }
  1689. info: }
  1690. info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
  1691. info: Hooked /lua/SimSync.lua with /schook/lua/SimSync.lua
  1692. debug: Loading module '\000/lua/sim/scenarioutilities.lua\000'
  1693. debug: Loading module '\000/lua/sim/entity.lua\000'
  1694. debug: Loading module '\000/lua/ai/platoontemplates/airplatoontemplates.lua\000'
  1695. debug: Loading module '\000/lua/ai/platoontemplates/engineerplatoontemplates.lua\000'
  1696. debug: Loading module '\000/lua/ai/platoontemplates/landplatoontemplates.lua\000'
  1697. debug: Loading module '\000/lua/ai/platoontemplates/seaplatoontemplates.lua\000'
  1698. debug: Loading module '\000/lua/ai/platoontemplates/structureplatoontemplates.lua\000'
  1699. debug: Loading module '\000/lua/ai/aibuilders/aiairattackbuilders.lua\000'
  1700. debug: Loading module '\000/lua/ai/aibuilders/aiartillerybuilders.lua\000'
  1701. debug: Loading module '\000/lua/ai/aibuilders/aidefensebuilders.lua\000'
  1702. debug: Loading module '\000/lua/ai/aiaddbuildertable.lua\000'
  1703. debug: Loading module '\000/lua/ai/aibuilders/aieconomicbuilders.lua\000'
  1704. debug: Loading module '\000/lua/ai/aibuilders/aieconomyupgradebuilders.lua\000'
  1705. debug: Loading module '\000/lua/ai/aibuilders/aiexpansionbuilders.lua\000'
  1706. debug: Loading module '\000/lua/ai/aibuilders/aiexperimentalbuilders.lua\000'
  1707. debug: Loading module '\000/lua/ai/aibuilders/aifactoryconstructionbuilders.lua\000'
  1708. debug: Loading module '\000/lua/ai/aibuilders/aiintelbuilders.lua\000'
  1709. debug: Loading module '\000/lua/ai/aibuilders/ailandattackbuilders.lua\000'
  1710. debug: Loading module '\000/lua/ai/aibuilders/ainavalbuilders.lua\000'
  1711. debug: Loading module '\000/lua/ai/aibuilders/aiseaattackbuilders.lua\000'
  1712. debug: Loading module '\000/lua/ai/aibasetemplates/challengeexpansion.lua\000'
  1713. debug: Loading module '\000/lua/ai/aibasetemplates/challengemain.lua\000'
  1714. debug: Loading module '\000/lua/ai/aibasetemplates/challengenaval.lua\000'
  1715. debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionlarge.lua\000'
  1716. debug: Loading module '\000/lua/ai/aibasetemplates/navalexpansionsmall.lua\000'
  1717. debug: Loading module '\000/lua/ai/aibasetemplates/normalmain.lua\000'
  1718. debug: Loading module '\000/lua/ai/aibasetemplates/normalnaval.lua\000'
  1719. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairfull.lua\000'
  1720. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionairsmall.lua\000'
  1721. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedfull.lua\000'
  1722. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionbalancedsmall.lua\000'
  1723. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandfull.lua\000'
  1724. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionlandsmall.lua\000'
  1725. debug: Loading module '\000/lua/ai/aibasetemplates/rushexpansionnaval.lua\000'
  1726. debug: Loading module '\000/lua/ai/aibasetemplates/rushmainair.lua\000'
  1727. debug: Loading module '\000/lua/ai/aibasetemplates/rushmainbalanced.lua\000'
  1728. debug: Loading module '\000/lua/ai/aibasetemplates/rushmainland.lua\000'
  1729. debug: Loading module '\000/lua/ai/aibasetemplates/rushmainnaval.lua\000'
  1730. debug: Loading module '\000/lua/ai/aibasetemplates/techexpansion.lua\000'
  1731. debug: Loading module '\000/lua/ai/aibasetemplates/techexpansionsmall.lua\000'
  1732. debug: Loading module '\000/lua/ai/aibasetemplates/techmain.lua\000'
  1733. debug: Loading module '\000/lua/ai/aibasetemplates/turtleexpansion.lua\000'
  1734. debug: Loading module '\000/lua/ai/aibasetemplates/turtlemain.lua\000'
  1735. debug: MEM: 0 bytes OGRID
  1736. debug: Loading module '\000/lua/triggermanager.lua\000'
  1737. debug: Loading module '\000/lua/scenariotriggers.lua\000'
  1738. debug: Loading module '\000/lua/scenarioframework.lua\000'
  1739. debug: Loading module '\000/lua/upgradetemplates.lua\000'
  1740. info: Hooked /lua/upgradetemplates.lua with /mods/expwars_v2_8/hook/lua/upgradetemplates.lua
  1741. debug: Loading module '\000/lua/scenarioplatoonai.lua\000'
  1742. debug: Loading module '\000/lua/utilities.lua\000'
  1743. debug: Loading module '\000/lua/ai/aibuildstructures.lua\000'
  1744. debug: Loading module '\000/lua/basetemplates.lua\000'
  1745. debug: Loading module '\000/lua/buildingtemplates.lua\000'
  1746. info: Hooked /lua/buildingtemplates.lua with /mods/expwars_v2_8/hook/lua/buildingtemplates.lua
  1747. debug: Loading module '\000/lua/ai/aiutilities.lua\000'
  1748. debug: Loading module '\000/lua/unittemplates.lua\000'
  1749. info: Hooked /lua/unittemplates.lua with /mods/expwars_v2_8/hook/lua/unittemplates.lua
  1750. debug: Loading module '\000/lua/ai/aiattackutilities.lua\000'
  1751. debug: Loading module '\000/lua/sim/buff.lua\000'
  1752. debug: Loading module '\000/lua/sim/vizmarker.lua\000'
  1753. debug: Loading module '\000/lua/simcamera.lua\000'
  1754. debug: Loading module '\000/lua/system/singleevent.lua\000'
  1755. debug: Loading module '\000/lua/cinematics.lua\000'
  1756. debug: Loading module '\000/lua/sim/simuistate.lua\000'
  1757. debug: Loading module '\000/lua/simpinggroup.lua\000'
  1758. debug: Loading module '\000/lua/simobjectives.lua\000'
  1759. debug: Loading module '\000/lua/scenarioenvironment.lua\000'
  1760. info: Loading save file: \000/maps/X1CA_001/X1CA_001_save.lua
  1761. info: Loading script file: \000/maps/X1CA_001/X1CA_001_script.lua
  1762. debug: Loading module '\000/lua/ai/opai/basemanager.lua\000'
  1763. debug: Loading module '\000/lua/ai/opai/baseopai.lua\000'
  1764. debug: Loading module '\000/lua/ai/opai/reactiveai.lua\000'
  1765. debug: Loading module '\000/lua/ai/opai/navalopai.lua\000'
  1766. debug: Loading module '\000/lua/ai/opai/generatenaval.lua\000'
  1767. debug: Loading module '\000/lua/sim/opbuffdefinitions.lua\000'
  1768. debug: Loading module '\000/maps/x1ca_001/x1ca_001_m1orderai.lua\000'
  1769. debug: Loading module '\000/maps/x1ca_001/x1ca_001_m2orderai.lua\000'
  1770. debug: Loading module '\000/maps/x1ca_001/x1ca_001_m2uefai.lua\000'
  1771. debug: Loading module '\000/maps/x1ca_001/x1ca_001_m3orderai.lua\000'
  1772. debug: Loading module '\000/maps/x1ca_001/x1ca_001_m4uefai.lua\000'
  1773. debug: Loading module '\000/maps/x1ca_001/x1ca_001_m4seraphimai.lua\000'
  1774. debug: Loading module '\000/maps/x1ca_001/x1ca_001_strings.lua\000'
  1775. debug: Loading module '\000/lua/tauntmanager.lua\000'
  1776. debug: Loading module '\000/lua/aibrain.lua\000'
  1777. debug: Loading module '\000/lua/aibrainplans.lua\000'
  1778. debug: Loading module '\000/lua/editor/platooncountbuildconditions.lua\000'
  1779. debug: Loading module '\000/lua/ai/aibehaviors.lua\000'
  1780. debug: Loading module '\000/lua/ai/aibuildunits.lua\000'
  1781. debug: Loading module '\000/lua/sim/factorybuildermanager.lua\000'
  1782. debug: Loading module '\000/lua/sim/buildermanager.lua\000'
  1783. debug: Loading module '\000/lua/sim/builder.lua\000'
  1784. debug: Loading module '\000/lua/sim/platoonformmanager.lua\000'
  1785. debug: Loading module '\000/lua/sim/brainconditionsmonitor.lua\000'
  1786. debug: Loading module '\000/lua/sim/engineermanager.lua\000'
  1787. debug: Loading module '\000/lua/aipersonality.lua\000'
  1788. debug: Loading module '\000/lua/platoon.lua\000'
  1789. debug: Loading module '\000/lua/ai/opai/defaultblankplanlist.lua\000'
  1790. debug: Loading module '\000/lua/sim/prop.lua\000'
  1791. debug: Loading module '\000/lua/effectutilities.lua\000'
  1792. debug: Loading module '\000/lua/effecttemplates.lua\000'
  1793. debug: Loading module '\000/lua/proptree.lua\000'
  1794. debug: Loading module '\000/lua/defaultexplosions.lua\000'
  1795. warning:  NUM PROPS = 4157
  1796. debug: Loading module '\000/lua/factions.lua\000'
  1797. info: Hooked /lua/factions.lua with /mods/expwars_v2_8/hook/lua/factions.lua
  1798. info: *DEBUG: InitializeScenarioArmies, army = \000Player
  1799. info: *DEBUG: InitializeScenarioArmies, army = \000Seraphim
  1800. info: *DEBUG: InitializeScenarioArmies, army = \000Order
  1801. info: *DEBUG: InitializeScenarioArmies, army = \000UEF
  1802. info: *DEBUG: InitializeScenarioArmies, army = \000Civilians
  1803. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb5101/ueb5101_script.lua\000'
  1804. debug: Loading module '\000/lua/terranunits.lua\000'
  1805. info: Hooked /lua/terranunits.lua with /mods/expwars_v2_8/hook/lua/terranunits.lua
  1806. debug: Loading module '\000/lua/defaultunits.lua\000'
  1807. info: Hooked /lua/defaultunits.lua with /mods/expwars_v2_8/hook/lua/defaultunits.lua
  1808. debug: Loading module '\000/lua/sim/unit.lua\000'
  1809. info: Hooked /lua/sim/unit.lua with /mods/expwars_v2_8/hook/lua/sim/unit.lua
  1810. debug: Loading module '\000/lua/shield.lua\000'
  1811. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/sim/unit.lua\000'
  1812. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/defaultunits.lua\000'
  1813. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/ew_defaultunits.lua\000'
  1814. debug: Loading module '\000/lua/armordefinition.lua\000'
  1815. info: Hooked /lua/armordefinition.lua with /mods/expwars_v2_8/hook/lua/armordefinition.lua
  1816. debug: Loading module '\000/units/xec8009/xec8009_script.lua\000'
  1817. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech1/ueb0101/ueb0101_script.lua\000'
  1818. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/terranunits.lua\000'
  1819. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1820. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0101  ID 4194307 ARMEE 5  LAND  TECH1
  1821. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = { }
  1822. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  IndexUniteDansListeSyncUsines  :  LISTE SYNC VIDE POUR ARMEE 5  !!!  ListeSyncUsines = { }
  1823. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = { { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 } }
  1824. debug: Loading module '\000/lua/tarmacs.lua\000'
  1825. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb2304/ueb2304_script.lua\000'
  1826. debug: Loading module '\000/lua/terranweapons.lua\000'
  1827. debug: Loading module '\000/lua/sim/defaultweapons.lua\000'
  1828. debug: Loading module '\000/lua/sim/weapon.lua\000'
  1829. info: Hooked /lua/sim/weapon.lua with /schook/lua/sim/weapon.lua
  1830. debug: Loading module '\000/lua/sim/collisionbeam.lua\000'
  1831. debug: Loading module '\000/lua/sim/defaultdamage.lua\000'
  1832. debug: Loading module '\000/lua/defaultcollisionbeams.lua\000'
  1833. info: Hooked /lua/defaultcollisionbeams.lua with /mods/expwars_v2_8/hook/lua/defaultcollisionbeams.lua
  1834. debug: Loading module '\000/units/xec8004/xec8004_script.lua\000'
  1835. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb1101/ueb1101_script.lua\000'
  1836. debug: Loading module '\000/units/xec8001/xec8001_script.lua\000'
  1837. debug: Loading module '\000/mods/expwars_v2_8/units/t2units/uel0205/uel0205_script.lua\000'
  1838. debug: Loading module '\000/lua/sim/navigator.lua\000'
  1839. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech2/ueb0201/ueb0201_script.lua\000'
  1840. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1841. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0201  ID 4194322 ARMEE 5  LAND  TECH2
  1842. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = { { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 } }
  1843. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = { { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 } }
  1844. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1845. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1846. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 }
  1847. info: }
  1848. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb1105/ueb1105_script.lua\000'
  1849. debug: Loading module '\000/units/uaa0303/uaa0303_script.lua\000'
  1850. debug: Loading module '\000/lua/aeonunits.lua\000'
  1851. info: Hooked /lua/aeonunits.lua with /mods/expwars_v2_8/hook/lua/aeonunits.lua
  1852. debug: Loading module '\000/lua/aeonweapons.lua\000'
  1853. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech2/ueb0202/ueb0202_script.lua\000'
  1854. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1855. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0202  ID 4194325 ARMEE 5  AIR  TECH2
  1856. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  1857. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1858. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 }
  1859. info: }
  1860. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  1861. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1862. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 }
  1863. info: }
  1864. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1865. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1866. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1867. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 }
  1868. info: }
  1869. debug: Loading module '\000/mods/expwars_v2_8/units/structuresairs/ueb5202/ueb5202_script.lua\000'
  1870. debug: Loading module '\000/mods/expwars_v2_8/units/t2units/uea0203/uea0203_script.lua\000'
  1871. debug: Loading module '\000/mods/expwars_v2_8/units/t3units/uel0303/uel0303_script.lua\000'
  1872. debug: Loading module '\000/mods/expwars_v2_8/units/t1units/uaa0102/uaa0102_script.lua\000'
  1873. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/aeonunits.lua\000'
  1874. debug: Loading module '\000/mods/expwars_v2_8/units/t2units/uaa0203/uaa0203_script.lua\000'
  1875. debug: Loading module '\000/mods/expwars_v2_8/units/structuresnavales/ueb2109/ueb2109_script.lua\000'
  1876. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1877. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0101  ID 4194344 ARMEE 5  LAND  TECH1
  1878. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  1879. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1880. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1881. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 }
  1882. info: }
  1883. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  1884. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1885. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1886. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 }
  1887. info: }
  1888. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1889. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1890. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1891. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1892. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 }
  1893. info: }
  1894. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech1/ueb0102/ueb0102_script.lua\000'
  1895. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1896. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0102  ID 4194347 ARMEE 5  AIR  TECH1
  1897. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  1898. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1899. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1900. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1901. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 }
  1902. info: }
  1903. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  1904. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1905. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1906. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1907. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 }
  1908. info: }
  1909. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1910. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1911. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1912. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1913. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1914. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 }
  1915. info: }
  1916. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb1106/ueb1106_script.lua\000'
  1917. debug: Loading module '\000/mods/expwars_v2_8/units/t3units/xel0305/xel0305_script.lua\000'
  1918. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1919. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0102  ID 4194368 ARMEE 5  AIR  TECH1
  1920. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  1921. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1922. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1923. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1924. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1925. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 }
  1926. info: }
  1927. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  1928. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1929. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1930. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1931. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1932. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 }
  1933. info: }
  1934. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1935. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1936. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1937. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1938. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1939. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1940. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 }
  1941. info: }
  1942. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech3/ueb0301/ueb0301_script.lua\000'
  1943. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1944. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0301  ID 4194376 ARMEE 5  LAND  TECH3
  1945. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  1946. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1947. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1948. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1949. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1950. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1951. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 }
  1952. info: }
  1953. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  1954. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1955. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1956. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1957. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1958. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1959. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 }
  1960. info: }
  1961. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1962. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1963. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1964. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1965. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1966. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1967. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  1968. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 }
  1969. info: }
  1970. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech3/ueb0302/ueb0302_script.lua\000'
  1971. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  1972. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0302  ID 4194383 ARMEE 5  AIR  TECH3
  1973. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  1974. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1975. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1976. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1977. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1978. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1979. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  1980. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 }
  1981. info: }
  1982. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  1983. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1984. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1985. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1986. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1987. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1988. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  1989. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 }
  1990. info: }
  1991. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  1992. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  1993. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  1994. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  1995. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  1996. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  1997. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  1998. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  1999. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 }
  2000. info: }
  2001. debug: Loading module '\000/mods/expwars_v2_8/units/structuresnavales/ueb3202/ueb3202_script.lua\000'
  2002. debug: Loading module '\000/mods/expwars_v2_8/hook/units/uea0102/uea0102_script.lua\000'
  2003. debug: Loading module '\000/lua/cybranweapons.lua\000'
  2004. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech3/ueb0303/ueb0303_script.lua\000'
  2005. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2006. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0303  ID 4194395 ARMEE 5  NAVAL  TECH3
  2007. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2008. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2009. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2010. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2011. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2012. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2013. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2014. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2015. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 }
  2016. info: }
  2017. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2018. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2019. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2020. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2021. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2022. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2023. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2024. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2025. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 }
  2026. info: }
  2027. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2028. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2029. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2030. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2031. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2032. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2033. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2034. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2035. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2036. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 }
  2037. info: }
  2038. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2039. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0303  ID 4194411 ARMEE 5  NAVAL  TECH3
  2040. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2041. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2042. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2043. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2044. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2045. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2046. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2047. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2048. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2049. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 }
  2050. info: }
  2051. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2052. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2053. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2054. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2055. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2056. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2057. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2058. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2059. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2060. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 }
  2061. info: }
  2062. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2063. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2064. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2065. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2066. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2067. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2068. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2069. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2070. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2071. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2072. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 }
  2073. info: }
  2074. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb1303/ueb1303_script.lua\000'
  2075. debug: Loading module '\000/units/xec8012/xec8012_script.lua\000'
  2076. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2077. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0303  ID 4194430 ARMEE 5  NAVAL  TECH3
  2078. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2079. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2080. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2081. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2082. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2083. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2084. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2085. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2086. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2087. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2088. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 }
  2089. info: }
  2090. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2091. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2092. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2093. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2094. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2095. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2096. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2097. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2098. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2099. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2100. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 }
  2101. info: }
  2102. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2103. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2104. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2105. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2106. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2107. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2108. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2109. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2110. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2111. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2112. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2113. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 }
  2114. info: }
  2115. debug: Loading module '\000/units/xec8003/xec8003_script.lua\000'
  2116. debug: Loading module '\000/lua/wreckage.lua\000'
  2117. debug: Loading module '\000/units/xec8011/xec8011_script.lua\000'
  2118. debug: Loading module '\000/units/xec8002/xec8002_script.lua\000'
  2119. debug: Loading module '\000/units/xec8010/xec8010_script.lua\000'
  2120. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb1302/ueb1302_script.lua\000'
  2121. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb1301/ueb1301_script.lua\000'
  2122. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb4301/ueb4301_script.lua\000'
  2123. debug: Loading module '\000/units/ueb0304/ueb0304_script.lua\000'
  2124. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2125. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE ueb0304  ID 3145758 ARMEE 4  LAND  TECH3
  2126. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2127. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2128. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2129. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2130. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2131. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2132. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2133. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2134. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2135. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2136. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2137. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 }
  2138. info: }
  2139. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2140. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2141. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2142. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2143. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2144. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2145. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2146. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2147. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2148. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2149. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2150. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 }
  2151. info: }
  2152. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2153. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2154. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2155. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2156. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2157. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2158. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2159. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2160. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2161. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2162. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2163. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2164. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 }
  2165. info: }
  2166. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb3201/ueb3201_script.lua\000'
  2167. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb2204/ueb2204_script.lua\000'
  2168. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb2101/ueb2101_script.lua\000'
  2169. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/ueb2104/ueb2104_script.lua\000'
  2170. debug: Loading module '\000/lua/formations.lua\000'
  2171. debug: Loading module '\000/units/ues0203/ues0203_script.lua\000'
  2172. info: Hooked /units/ues0203/ues0203_script.lua with /mods/expwars_v2_8/hook/units/ues0203/ues0203_script.lua
  2173. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech3/uab0302/uab0302_script.lua\000'
  2174. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2175. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0302  ID 2097152 ARMEE 3  AIR  TECH3
  2176. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2177. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2178. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2179. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2180. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2181. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2182. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2183. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2184. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2185. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2186. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2187. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2188. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 }
  2189. info: }
  2190. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2191. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2192. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2193. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2194. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2195. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2196. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2197. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2198. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2199. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2200. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2201. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2202. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 }
  2203. info: }
  2204. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2205. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2206. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2207. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2208. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2209. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2210. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2211. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2212. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2213. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2214. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2215. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2216. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2217. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 }
  2218. info: }
  2219. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech2/uab0202/uab0202_script.lua\000'
  2220. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2221. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0202  ID 2097153 ARMEE 3  AIR  TECH2
  2222. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2223. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2224. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2225. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2226. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2227. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2228. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2229. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2230. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2231. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2232. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2233. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2234. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2235. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 }
  2236. info: }
  2237. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2238. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2239. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2240. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2241. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2242. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2243. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2244. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2245. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2246. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2247. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2248. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2249. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2250. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 }
  2251. info: }
  2252. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2253. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2254. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2255. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2256. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2257. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2258. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2259. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2260. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2261. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2262. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2263. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2264. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2265. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2266. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 }
  2267. info: }
  2268. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2269. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0302  ID 2097154 ARMEE 3  AIR  TECH3
  2270. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2271. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2272. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2273. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2274. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2275. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2276. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2277. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2278. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2279. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2280. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2281. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2282. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2283. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2284. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 }
  2285. info: }
  2286. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2287. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2288. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2289. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2290. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2291. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2292. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2293. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2294. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2295. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2296. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2297. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2298. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2299. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2300. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 }
  2301. info: }
  2302. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2303. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2304. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2305. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2306. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2307. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2308. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2309. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2310. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2311. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2312. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2313. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2314. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2315. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2316. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2317. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 }
  2318. info: }
  2319. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2320. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0302  ID 2097155 ARMEE 3  AIR  TECH3
  2321. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2322. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2323. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2324. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2325. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2326. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2327. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2328. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2329. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2330. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2331. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2332. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2333. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2334. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2335. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2336. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 }
  2337. info: }
  2338. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2339. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2340. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2341. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2342. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2343. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2344. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2345. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2346. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2347. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2348. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2349. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2350. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2351. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2352. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2353. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 }
  2354. info: }
  2355. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2356. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2357. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2358. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2359. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2360. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2361. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2362. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2363. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2364. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2365. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2366. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2367. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2368. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2369. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2370. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2371. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 }
  2372. info: }
  2373. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2374. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0302  ID 2097156 ARMEE 3  AIR  TECH3
  2375. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2376. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2377. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2378. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2379. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2380. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2381. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2382. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2383. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2384. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2385. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2386. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2387. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2388. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2389. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2390. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2391. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 }
  2392. info: }
  2393. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2394. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2395. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2396. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2397. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2398. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2399. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2400. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2401. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2402. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2403. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2404. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2405. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2406. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2407. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2408. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2409. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 }
  2410. info: }
  2411. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2412. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2413. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2414. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2415. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2416. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2417. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2418. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2419. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2420. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2421. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2422. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2423. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2424. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2425. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2426. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2427. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2428. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 }
  2429. info: }
  2430. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2431. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0202  ID 2097157 ARMEE 3  AIR  TECH2
  2432. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2433. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2434. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2435. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2436. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2437. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2438. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2439. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2440. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2441. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2442. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2443. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2444. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2445. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2446. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2447. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2448. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2449. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 }
  2450. info: }
  2451. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2452. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2453. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2454. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2455. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2456. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2457. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2458. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2459. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2460. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2461. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2462. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2463. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2464. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2465. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2466. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2467. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2468. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 }
  2469. info: }
  2470. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2471. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2472. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2473. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2474. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2475. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2476. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2477. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2478. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2479. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2480. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2481. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2482. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2483. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2484. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2485. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2486. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2487. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2488. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 }
  2489. info: }
  2490. debug: Loading module '\000/mods/expwars_v2_8/units/ingenieurs/ual0309/ual0309_script.lua\000'
  2491. debug: Loading module '\000/mods/expwars_v2_8/units/ual0301/ual0301_script.lua\000'
  2492. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab2101/uab2101_script.lua\000'
  2493. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1101/uab1101_script.lua\000'
  2494. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1201/uab1201_script.lua\000'
  2495. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1105/uab1105_script.lua\000'
  2496. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1102/uab1102_script.lua\000'
  2497. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1106/uab1106_script.lua\000'
  2498. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1104/uab1104_script.lua\000'
  2499. debug: Loading module '\000/mods/expwars_v2_8/units/structuresterrestres/uab1302/uab1302_script.lua\000'
  2500. debug: Loading module '\000/lua/ai/opai/airattacks_save.lua\000'
  2501. debug: Loading module '\000/lua/editor/miscbuildconditions.lua\000'
  2502. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2503. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0202  ID 2097233 ARMEE 3  AIR  TECH2
  2504. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2505. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2506. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2507. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2508. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2509. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2510. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2511. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2512. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2513. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2514. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2515. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2516. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2517. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2518. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2519. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2520. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2521. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2522. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 }
  2523. info: }
  2524. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2525. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2526. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2527. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2528. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2529. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2530. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2531. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2532. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2533. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2534. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2535. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2536. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2537. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2538. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2539. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2540. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2541. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2542. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 }
  2543. info: }
  2544. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2545. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2546. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2547. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2548. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2549. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2550. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2551. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2552. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2553. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2554. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2555. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2556. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2557. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2558. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2559. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2560. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2561. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2562. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2563. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 }
  2564. info: }
  2565. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2566. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0302  ID 2097234 ARMEE 3  AIR  TECH3
  2567. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2568. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2569. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2570. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2571. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2572. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2573. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2574. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2575. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2576. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2577. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2578. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2579. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2580. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2581. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2582. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2583. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2584. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2585. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2586. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 }
  2587. info: }
  2588. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2589. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2590. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2591. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2592. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2593. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2594. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2595. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2596. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2597. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2598. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2599. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2600. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2601. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2602. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2603. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2604. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2605. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2606. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2607. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 }
  2608. info: }
  2609. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2610. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2611. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2612. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2613. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2614. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2615. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2616. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2617. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2618. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2619. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2620. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2621. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2622. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2623. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2624. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2625. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2626. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2627. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2628. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2629. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 }
  2630. info: }
  2631. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech3/uab0301/uab0301_script.lua\000'
  2632. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2633. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0301  ID 2097235 ARMEE 3  LAND  TECH3
  2634. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2635. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2636. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2637. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2638. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2639. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2640. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2641. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2642. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2643. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2644. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2645. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2646. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2647. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2648. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2649. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2650. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2651. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2652. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2653. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2654. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 }
  2655. info: }
  2656. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2657. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2658. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2659. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2660. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2661. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2662. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2663. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2664. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2665. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2666. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2667. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2668. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2669. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2670. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2671. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2672. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2673. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2674. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2675. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2676. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 }
  2677. info: }
  2678. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2679. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2680. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2681. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2682. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2683. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2684. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2685. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2686. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2687. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2688. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2689. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2690. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2691. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2692. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2693. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2694. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2695. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2696. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2697. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2698. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2699. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 }
  2700. info: }
  2701. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2702. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0302  ID 2097236 ARMEE 3  AIR  TECH3
  2703. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2704. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2705. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2706. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2707. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2708. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2709. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2710. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2711. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2712. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2713. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2714. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2715. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2716. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2717. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2718. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2719. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2720. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2721. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2722. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2723. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2724. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 }
  2725. info: }
  2726. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2727. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2728. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2729. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2730. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2731. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2732. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2733. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2734. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2735. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2736. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2737. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2738. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2739. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2740. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2741. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2742. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2743. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2744. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2745. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2746. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2747. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 }
  2748. info: }
  2749. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2750. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2751. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2752. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2753. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2754. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2755. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2756. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2757. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2758. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2759. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2760. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2761. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2762. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2763. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2764. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2765. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2766. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2767. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2768. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2769. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2770. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2771. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 }
  2772. info: }
  2773. debug: Loading module '\000/mods/expwars_v2_8/units/usines/tech2/uab0201/uab0201_script.lua\000'
  2774. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2775. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0201  ID 2097237 ARMEE 3  LAND  TECH2
  2776. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2777. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2778. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2779. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2780. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2781. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2782. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2783. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2784. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2785. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2786. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2787. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2788. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2789. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2790. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2791. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2792. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2793. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2794. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2795. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2796. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2797. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2798. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 }
  2799. info: }
  2800. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2801. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2802. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2803. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2804. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2805. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2806. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2807. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2808. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2809. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2810. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2811. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2812. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2813. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2814. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2815. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2816. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2817. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2818. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2819. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2820. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2821. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2822. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 }
  2823. info: }
  2824. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2825. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2826. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2827. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2828. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2829. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2830. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2831. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2832. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2833. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2834. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2835. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2836. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2837. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2838. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2839. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2840. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2841. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2842. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2843. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2844. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2845. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2846. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  2847. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 }
  2848. info: }
  2849. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2850. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0201  ID 2097238 ARMEE 3  LAND  TECH2
  2851. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2852. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2853. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2854. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2855. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2856. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2857. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2858. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2859. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2860. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2861. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2862. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2863. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2864. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2865. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2866. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2867. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2868. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2869. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2870. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2871. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2872. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2873. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  2874. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 }
  2875. info: }
  2876. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2877. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2878. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2879. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2880. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2881. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2882. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2883. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2884. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2885. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2886. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2887. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2888. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2889. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2890. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2891. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2892. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2893. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2894. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2895. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2896. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2897. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2898. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  2899. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 }
  2900. info: }
  2901. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2902. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2903. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2904. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2905. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2906. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2907. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2908. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2909. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2910. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2911. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2912. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2913. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2914. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2915. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2916. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2917. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2918. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2919. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2920. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2921. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2922. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2923. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  2924. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  2925. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 }
  2926. info: }
  2927. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBeingBuilt  :  PERE USINE builder -> Sync.id = nil  (type = nil)   Sync.army = nil  (type = nil)
  2928. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  UNITE uab0201  ID 2097239 ARMEE 3  LAND  TECH2
  2929. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  LISTE SYNC  AVANT = {
  2930. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2931. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2932. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2933. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2934. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2935. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2936. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2937. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2938. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2939. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2940. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2941. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2942. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2943. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2944. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2945. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2946. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2947. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2948. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2949. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2950. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2951. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  2952. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  2953. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 }
  2954. info: }
  2955. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ID UNITE NON REPERTORIE => AUCUN PROBLEME !!!  indexUnite = 0  (type = number)  #  ListeSyncUsines = {
  2956. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2957. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2958. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2959. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2960. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2961. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2962. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2963. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2964. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2965. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2966. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2967. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2968. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2969. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2970. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2971. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2972. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2973. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  2974. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  2975. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  2976. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  2977. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  2978. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  2979. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 }
  2980. info: }
  2981. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  AjouterUniteDansListeSyncUsines  :  ListeSyncUsines  APRES = {
  2982. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  2983. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  2984. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  2985. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  2986. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  2987. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  2988. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  2989. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  2990. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  2991. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  2992. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  2993. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  2994. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  2995. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  2996. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  2997. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  2998. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  2999. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3000. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3001. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3002. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3003. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3004. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3005. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3006. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3007. info: }
  3008. debug: Loading module '\000/lua/ai/opai/basiclandattack_save.lua\000'
  3009. warning: BeginSession() failed: ...e\mods\expwars_v2_8\units\ual0301\ual0301_script.lua(137): *ERROR: Got CreateEnhancement call with an enhancement that doesnt exist in the blueprint.
  3010.          stack traceback:
  3011.                 [C]: in function `error'
  3012.                 ...ged alliance\mods\expwars_v2_8\hook\lua\sim\unit.lua(2272): in function `CreateEnhancement'
  3013.                 ...e\mods\expwars_v2_8\units\ual0301\ual0301_script.lua(137): in function `CreateEnhancement'
  3014.                 ... - forged alliance\maps\x1ca_001\x1ca_001_script.lua(128): in function `OnPopulate'
  3015.                 ...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(145): in function <...orged alliance\gamedata\mohodata.scd\lua\siminit.lua:137>
  3016.                 ...orged alliance\gamedata\mohodata.scd\lua\siminit.lua(273): in function `BeginSession'
  3017. debug: Loading module '\000/lua/maui/frame.lua\000'
  3018. debug: Loading module '\000/lua/maui/control.lua\000'
  3019. debug: Loading module '\000/lua/lazyvar.lua\000'
  3020. debug: Loading module '\000/lua/ui/uimain.lua\000'
  3021. debug: Loading module '\000/lua/ui/uiutil.lua\000'
  3022. info: Hooked /lua/ui/uiutil.lua with /mods/expwars_v2_8/hook/lua/ui/uiutil.lua
  3023. debug: Loading module '\000/lua/maui/layouthelpers.lua\000'
  3024. info: Hooked /lua/maui/layouthelpers.lua with /mods/expwars_v2_8/hook/lua/maui/layouthelpers.lua
  3025. debug: Loading module '\000/lua/maui/group.lua\000'
  3026. debug: Loading module '\000/lua/maui/text.lua\000'
  3027. debug: Loading module '\000/lua/maui/multilinetext.lua\000'
  3028. debug: Loading module '\000/lua/maui/button.lua\000'
  3029. debug: Loading module '\000/lua/maui/bitmap.lua\000'
  3030. debug: Loading module '\000/lua/maui/dragger.lua\000'
  3031. debug: Loading module '\000/lua/maui/edit.lua\000'
  3032. debug: Loading module '\000/lua/maui/checkbox.lua\000'
  3033. debug: Loading module '\000/lua/maui/scrollbar.lua\000'
  3034. debug: Loading module '\000/lua/maui/cursor.lua\000'
  3035. debug: Loading module '\000/lua/user/prefs.lua\000'
  3036. debug: Loading module '\000/lua/options/optionslogic.lua\000'
  3037. debug: Loading module '\000/lua/maui/border.lua\000'
  3038. debug: Loading module '\000/lua/maui/itemlist.lua\000'
  3039. debug: Loading module '\000/lua/skins/layouts.lua\000'
  3040. debug: Loading module '\000/lua/multiplayer/onlineprovider.lua\000'
  3041. debug: Loading module '\000/lua/ui/campaign/campaignmanager.lua\000'
  3042. debug: Loading module '\000/lua/skins/skins.lua\000'
  3043. debug: Loading module '\000/lua/ui/game/gamemain.lua\000'
  3044. debug: Loading module '\000/lua/ui/game/wlduiprovider.lua\000'
  3045. debug: Loading module '\000/lua/ui/game/gamecommon.lua\000'
  3046. info: Hooked /lua/ui/game/gamecommon.lua with /mods/expwars_v2_8/hook/lua/ui/game/gamecommon.lua
  3047. debug: Loading module '\000/lua/maui/movie.lua\000'
  3048. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  3049. debug: Loading module '\000/lua/usercamera.lua\000'
  3050. debug: Loading module '\000/lua/ui/game/missiontext.lua\000'
  3051. debug: Loading module '\000/lua/ui/game/economy.lua\000'
  3052. debug: Loading module '\000/lua/maui/statusbar.lua\000'
  3053. debug: Loading module '\000/lua/ui/game/tooltip.lua\000'
  3054. info: Hooked /lua/ui/game/tooltip.lua with /mods/expwars_v2_8/hook/lua/ui/game/tooltip.lua
  3055. debug: Loading module '\000/lua/ui/help/tooltips.lua\000'
  3056. info: Hooked /lua/ui/help/tooltips.lua with /mods/expwars_v2_8/hook/lua/ui/help/tooltips.lua
  3057. debug: Loading module '\000/lua/keymap/defaultkeymap.lua\000'
  3058. debug: Loading module '\000/lua/userplayerquery.lua\000'
  3059. debug: Loading module '\000/lua/factions.lua\000'
  3060. info: Hooked /lua/factions.lua with /mods/expwars_v2_8/hook/lua/factions.lua
  3061. debug: Loading module '\000/lua/ui/game/prefetchtextures.lua\000'
  3062. debug: Loading module '\000/lua/ui/game/borders.lua\000'
  3063. debug: Loading module '\000/lua/ui/game/layouts/borders_mini.lua\000'
  3064. debug: Loading module '\000/lua/ui/game/worldview.lua\000'
  3065. debug: Loading module '\000/lua/ui/controls/worldview.lua\000'
  3066. debug: Loading module '\000/lua/ui/game/ping.lua\000'
  3067. debug: Loading module '\000/lua/user/userdecal.lua\000'
  3068. info: creating medium fidelity terrain
  3069. info: creating low fidelity water
  3070. debug: Loading module '\000/lua/ui/game/multifunction.lua\000'
  3071. debug: Loading module '\000/lua/maui/grid.lua\000'
  3072. debug: Loading module '\000/lua/ui/game/commandmode.lua\000'
  3073. debug: Loading module '\000/lua/ui/game/construction.lua\000'
  3074. info: Hooked /lua/ui/game/construction.lua with /mods/expwars_v2_8/hook/lua/ui/game/construction.lua
  3075. debug: Loading module '\000/lua/ui/controls/specialgrid.lua\000'
  3076. debug: Loading module '\000/lua/maui/mauiutil.lua\000'
  3077. debug: Loading module '\000/lua/enhancementcommon.lua\000'
  3078. debug: Loading module '\000/lua/ui/game/build_templates.lua\000'
  3079. debug: Loading module '\000/lua/ui/game/buildmode.lua\000'
  3080. debug: Loading module '\000/lua/ui/game/tabs.lua\000'
  3081. debug: Loading module '\000/lua/ui/game/unitviewdetail.lua\000'
  3082. debug: Loading module '\000/lua/ui/help/unitdescription.lua\000'
  3083. info: Hooked /lua/ui/help/unitdescription.lua with /mods/expwars_v2_8/hook/lua/ui/help/unitdescription.lua
  3084. debug: Loading module '\000/lua/ui/game/orders.lua\000'
  3085. debug: Loading module '\000/lua/ui/game/commandmeshes.lua\000'
  3086. debug: Loading module '\000/lua/ui/game/minimap.lua\000'
  3087. debug: Loading module '\000/lua/maui/window.lua\000'
  3088. info: Hooked /lua/maui/window.lua with /schook/lua/maui/window.lua
  3089. debug: Loading module '\000/lua/ui/game/rangeoverlayparams.lua\000'
  3090. debug: Loading module '\000/lua/ui/game/layouts/economy_mini.lua\000'
  3091. debug: Loading module '\000/lua/ui/game/layouts/tabs_mini.lua\000'
  3092. debug: Loading module '\000/lua/ui/game/layouts/multifunction_mini.lua\000'
  3093. debug: Loading module '\000/lua/ui/game/layouts/orders_mini.lua\000'
  3094. debug: Loading module '\000/lua/ui/game/layouts/construction_mini.lua\000'
  3095. debug: Loading module '\000/lua/ui/game/unitview.lua\000'
  3096. info: Hooked /lua/ui/game/unitview.lua with /mods/expwars_v2_8/hook/lua/ui/game/unitview.lua
  3097. debug: Loading module '\000/lua/ui/game/layouts/unitview_mini.lua\000'
  3098. debug: Loading module '\000/lua/ui/game/layouts/unitviewdetail_mini.lua\000'
  3099. debug: Loading module '\000/lua/ui/game/avatars.lua\000'
  3100. info: Hooked /lua/ui/game/avatars.lua with /mods/expwars_v2_8/hook/lua/ui/game/avatars.lua
  3101. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/factions.lua\000'
  3102. debug: Loading module '\000/mods/expwars_v2_8/hook/lua/maui/layouthelpers.lua\000'
  3103. debug: Loading module '\000/lua/ui/game/layouts/avatars_mini.lua\000'
  3104. info: Hooked /lua/ui/game/layouts/avatars_mini.lua with /mods/expwars_v2_8/hook/lua/ui/game/layouts/avatars_mini.lua
  3105. debug: Loading module '\000/lua/ui/game/controlgroups.lua\000'
  3106. info: Hooked /lua/ui/game/controlgroups.lua with /mods/expwars_v2_8/hook/lua/ui/game/controlgroups.lua
  3107. debug: Loading module '\000/lua/ui/game/announcement.lua\000'
  3108. debug: Loading module '\000/lua/ui/game/selection.lua\000'
  3109. debug: Loading module '\000/lua/ui/game/layouts/controlgroups_mini.lua\000'
  3110. debug: Loading module '\000/lua/ui/game/transmissionlog.lua\000'
  3111. debug: Loading module '\000/lua/ui/game/windowmanager.lua\000'
  3112. debug: Loading module '\000/lua/ui/game/helptext.lua\000'
  3113. debug: Loading module '\000/lua/ui/controls/combo.lua\000'
  3114. debug: Loading module '\000/lua/ui/game/timer.lua\000'
  3115. debug: Loading module '\000/lua/ui/game/consoleecho.lua\000'
  3116. debug: Loading module '\000/lua/ui/game/taunt.lua\000'
  3117. debug: Loading module '\000/lua/ui/game/chat.lua\000'
  3118. debug: Loading module '\000/lua/maui/effecthelpers.lua\000'
  3119. debug: Loading module '\000/lua/maui/slider.lua\000'
  3120. info: creating medium fidelity terrain
  3121. info: creating low fidelity water
  3122. debug: Loading module '\000/lua/ui/game/layouts/minimap_mini.lua\000'
  3123. debug: Loading module '\000/lua/ui/game/objectives2.lua\000'
  3124. debug: Loading module '\000/lua/ui/game/layouts/objectives2_mini.lua\000'
  3125. warning: GetResource: Invalid name ""
  3126. info: Can't find texture "" -- trying fallback.
  3127. warning: GetResource: Invalid name ""
  3128. info: Can't find texture "" -- trying fallback.
  3129. warning: GetResource: Invalid name ""
  3130. info: Can't find texture "" -- trying fallback.
  3131. debug: Loading module '\000/lua/ui/game/strategicicons.lua\000'
  3132. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3133.          stack traceback:
  3134.                 [C]: in function `error'
  3135.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
  3136.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35>
  3137.                 [C]: in function `pcall'
  3138.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
  3139.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3140.                 [C]: in function `pcall'
  3141.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3142.                 [C]: in function `FlushEvents'
  3143.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3144.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3145.          
  3146.          stack traceback:
  3147.                 [C]: in function `error'
  3148.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
  3149.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3150.                 [C]: in function `pcall'
  3151.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3152.                 [C]: in function `FlushEvents'
  3153.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3154.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3155.          
  3156.          stack traceback:
  3157.                 [C]: in function `error'
  3158.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3159.                 [C]: in function `FlushEvents'
  3160.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3161. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3162.          stack traceback:
  3163.                 [C]: in function `error'
  3164.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Right'
  3165.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34>
  3166.                 [C]: in function `pcall'
  3167.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Left'
  3168.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3169.                 [C]: in function `pcall'
  3170.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3171.                 [C]: in function `FlushEvents'
  3172.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3173.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3174.          
  3175.          stack traceback:
  3176.                 [C]: in function `error'
  3177.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Left'
  3178.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3179.                 [C]: in function `pcall'
  3180.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3181.                 [C]: in function `FlushEvents'
  3182.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3183.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3184.          
  3185.          stack traceback:
  3186.                 [C]: in function `error'
  3187.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3188.                 [C]: in function `FlushEvents'
  3189.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3190. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3191.          stack traceback:
  3192.                 [C]: in function `error'
  3193.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
  3194.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35>
  3195.                 [C]: in function `pcall'
  3196.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
  3197.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3198.                 [C]: in function `pcall'
  3199.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3200.                 [C]: in function `FlushEvents'
  3201.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3202.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3203.          
  3204.          stack traceback:
  3205.                 [C]: in function `error'
  3206.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
  3207.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3208.                 [C]: in function `pcall'
  3209.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3210.                 [C]: in function `FlushEvents'
  3211.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3212.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3213.          
  3214.          stack traceback:
  3215.                 [C]: in function `error'
  3216.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3217.                 [C]: in function `FlushEvents'
  3218.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3219. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3220.          stack traceback:
  3221.                 [C]: in function `error'
  3222.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Right'
  3223.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34>
  3224.                 [C]: in function `pcall'
  3225.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Left'
  3226.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3227.                 [C]: in function `pcall'
  3228.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3229.                 [C]: in function `FlushEvents'
  3230.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3231.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3232.          
  3233.          stack traceback:
  3234.                 [C]: in function `error'
  3235.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Left'
  3236.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3237.                 [C]: in function `pcall'
  3238.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3239.                 [C]: in function `FlushEvents'
  3240.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3241.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3242.          
  3243.          stack traceback:
  3244.                 [C]: in function `error'
  3245.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3246.                 [C]: in function `FlushEvents'
  3247.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3248. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3249.          stack traceback:
  3250.                 [C]: in function `error'
  3251.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
  3252.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35>
  3253.                 [C]: in function `pcall'
  3254.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
  3255.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3256.                 [C]: in function `pcall'
  3257.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3258.                 [C]: in function `FlushEvents'
  3259.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3260.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3261.          
  3262.          stack traceback:
  3263.                 [C]: in function `error'
  3264.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
  3265.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3266.                 [C]: in function `pcall'
  3267.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3268.                 [C]: in function `FlushEvents'
  3269.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3270.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3271.          
  3272.          stack traceback:
  3273.                 [C]: in function `error'
  3274.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3275.                 [C]: in function `FlushEvents'
  3276.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3277. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3278.          stack traceback:
  3279.                 [C]: in function `error'
  3280.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Right'
  3281.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34>
  3282.                 [C]: in function `pcall'
  3283.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Left'
  3284.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3285.                 [C]: in function `pcall'
  3286.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3287.                 [C]: in function `FlushEvents'
  3288.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3289.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3290.          
  3291.          stack traceback:
  3292.                 [C]: in function `error'
  3293.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Left'
  3294.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3295.                 [C]: in function `pcall'
  3296.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3297.                 [C]: in function `FlushEvents'
  3298.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3299.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3300.          
  3301.          stack traceback:
  3302.                 [C]: in function `error'
  3303.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3304.                 [C]: in function `FlushEvents'
  3305.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3306. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3307.          stack traceback:
  3308.                 [C]: in function `error'
  3309.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
  3310.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35>
  3311.                 [C]: in function `pcall'
  3312.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
  3313.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3314.                 [C]: in function `pcall'
  3315.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3316.                 [C]: in function `FlushEvents'
  3317.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3318.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3319.          
  3320.          stack traceback:
  3321.                 [C]: in function `error'
  3322.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
  3323.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3324.                 [C]: in function `pcall'
  3325.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3326.                 [C]: in function `FlushEvents'
  3327.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3328.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3329.          
  3330.          stack traceback:
  3331.                 [C]: in function `error'
  3332.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3333.                 [C]: in function `FlushEvents'
  3334.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3335. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3336.          stack traceback:
  3337.                 [C]: in function `error'
  3338.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Right'
  3339.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34>
  3340.                 [C]: in function `pcall'
  3341.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Left'
  3342.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3343.                 [C]: in function `pcall'
  3344.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3345.                 [C]: in function `FlushEvents'
  3346.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3347.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3348.          
  3349.          stack traceback:
  3350.                 [C]: in function `error'
  3351.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Left'
  3352.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3353.                 [C]: in function `pcall'
  3354.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3355.                 [C]: in function `FlushEvents'
  3356.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3357.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3358.          
  3359.          stack traceback:
  3360.                 [C]: in function `error'
  3361.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3362.                 [C]: in function `FlushEvents'
  3363.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3364. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3365.          stack traceback:
  3366.                 [C]: in function `error'
  3367.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
  3368.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35>
  3369.                 [C]: in function `pcall'
  3370.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
  3371.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3372.                 [C]: in function `pcall'
  3373.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3374.                 [C]: in function `FlushEvents'
  3375.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3376.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3377.          
  3378.          stack traceback:
  3379.                 [C]: in function `error'
  3380.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
  3381.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3382.                 [C]: in function `pcall'
  3383.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3384.                 [C]: in function `FlushEvents'
  3385.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3386.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3387.          
  3388.          stack traceback:
  3389.                 [C]: in function `error'
  3390.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3391.                 [C]: in function `FlushEvents'
  3392.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3393. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3394.          stack traceback:
  3395.                 [C]: in function `error'
  3396.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Right'
  3397.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34>
  3398.                 [C]: in function `pcall'
  3399.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Left'
  3400.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3401.                 [C]: in function `pcall'
  3402.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3403.                 [C]: in function `FlushEvents'
  3404.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3405.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3406.          
  3407.          stack traceback:
  3408.                 [C]: in function `error'
  3409.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Left'
  3410.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3411.                 [C]: in function `pcall'
  3412.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3413.                 [C]: in function `FlushEvents'
  3414.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3415.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3416.          
  3417.          stack traceback:
  3418.                 [C]: in function `error'
  3419.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3420.                 [C]: in function `FlushEvents'
  3421.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3422. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3423.          stack traceback:
  3424.                 [C]: in function `error'
  3425.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Bottom'
  3426.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(35): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:35>
  3427.                 [C]: in function `pcall'
  3428.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Top'
  3429.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3430.                 [C]: in function `pcall'
  3431.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3432.                 [C]: in function `FlushEvents'
  3433.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3434.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3435.          
  3436.          stack traceback:
  3437.                 [C]: in function `error'
  3438.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Top'
  3439.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(37): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:37>
  3440.                 [C]: in function `pcall'
  3441.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3442.                 [C]: in function `FlushEvents'
  3443.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3444.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3445.          
  3446.          stack traceback:
  3447.                 [C]: in function `error'
  3448.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3449.                 [C]: in function `FlushEvents'
  3450.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3451. warning: Evaluating LazyVar failed: error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): error evaluating lazy variable: ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): circular dependency in lazy evaluation for variable [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3452.          stack traceback:
  3453.                 [C]: in function `error'
  3454.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(21): in function `Right'
  3455.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(34): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:34>
  3456.                 [C]: in function `pcall'
  3457.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function `Left'
  3458.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3459.                 [C]: in function `pcall'
  3460.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3461.                 [C]: in function `FlushEvents'
  3462.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3463.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3464.          
  3465.          stack traceback:
  3466.                 [C]: in function `error'
  3467.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function `Left'
  3468.                 ... alliance\gamedata\mohodata.scd\lua\maui\control.lua(36): in function <... alliance\gamedata\mohodata.scd\lua\maui\control.lua:36>
  3469.                 [C]: in function `pcall'
  3470.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(31): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3471.                 [C]: in function `FlushEvents'
  3472.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3473.          Stack trace from definition: [Set lazyvar.ExtendedErrorMessages for extra trace info]
  3474.          
  3475.          stack traceback:
  3476.                 [C]: in function `error'
  3477.                 ...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua(37): in function <...orged alliance\gamedata\mohodata.scd\lua\lazyvar.lua:18>
  3478.                 [C]: in function `FlushEvents'
  3479.                 ...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua(327): in function <...d alliance\gamedata\lua.scd\lua\ui\game\gamemain.lua:316>
  3480. debug: Loading module '\000/lua/usermusic.lua\000'
  3481. debug: Loading module '\000/lua/ai/opai/defaultblankplan.lua\000'
  3482. debug: Loading module '\000/lua/ui/dialogs/disconnect.lua\000'
  3483. debug: Loading module '\000/lua/sim/blip.lua\000'
  3484. debug: Loading module '\000/lua/enhancementcommon.lua\000'
  3485. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0101  id 4194307 ARMEE 5  [LAND][TECH1]
  3486. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3487. info:   { army=5, bpid="ueb0101", id="4194307", tech=1, type=1 },
  3488. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  3489. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3490. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3491. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3492. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3493. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3494. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3495. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3496. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3497. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3498. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3499. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3500. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3501. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3502. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3503. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3504. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3505. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3506. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3507. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3508. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3509. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3510. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3511. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3512. info: }
  3513. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3514. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  3515. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3516. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3517. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3518. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3519. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3520. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3521. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3522. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3523. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3524. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3525. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3526. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3527. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3528. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3529. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3530. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3531. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3532. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3533. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3534. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3535. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3536. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3537. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3538. info: }
  3539. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3540. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  3541. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3542. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3543. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3544. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3545. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3546. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3547. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3548. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3549. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3550. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3551. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3552. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3553. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3554. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3555. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3556. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3557. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3558. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3559. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3560. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3561. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3562. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3563. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3564. info: }
  3565. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0201  id 4194322 ARMEE 5  [LAND][TECH2]
  3566. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3567. info:   { army=5, bpid="ueb0201", id="4194322", tech=2, type=1 },
  3568. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3569. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3570. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3571. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3572. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3573. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3574. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3575. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3576. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3577. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3578. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3579. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3580. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3581. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3582. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3583. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3584. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3585. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3586. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3587. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3588. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3589. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3590. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3591. info: }
  3592. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3593. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3594. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3595. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3596. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3597. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3598. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3599. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3600. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3601. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3602. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3603. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3604. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3605. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3606. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3607. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3608. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3609. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3610. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3611. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3612. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3613. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3614. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3615. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3616. info: }
  3617. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3618. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3619. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3620. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3621. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3622. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3623. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3624. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3625. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3626. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3627. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3628. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3629. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3630. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3631. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3632. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3633. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3634. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3635. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3636. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3637. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3638. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3639. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3640. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3641. info: }
  3642. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0202  id 4194325 ARMEE 5  [AIR][TECH2]
  3643. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3644. info:   { army=5, bpid="ueb0202", id="4194325", tech=2, type=2 },
  3645. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3646. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3647. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3648. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3649. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3650. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3651. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3652. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3653. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3654. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3655. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3656. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3657. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3658. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3659. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3660. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3661. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3662. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3663. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3664. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3665. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3666. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3667. info: }
  3668. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3669. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3670. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3671. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3672. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3673. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3674. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3675. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3676. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3677. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3678. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3679. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3680. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3681. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3682. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3683. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3684. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3685. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3686. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3687. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3688. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3689. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3690. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3691. info: }
  3692. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3693. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3694. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3695. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3696. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3697. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3698. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3699. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3700. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3701. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3702. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3703. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3704. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3705. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3706. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3707. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3708. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3709. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3710. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3711. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3712. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3713. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3714. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3715. info: }
  3716. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0101  id 4194344 ARMEE 5  [LAND][TECH1]
  3717. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3718. info:   { army=5, bpid="ueb0101", id="4194344", tech=1, type=1 },
  3719. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3720. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3721. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3722. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3723. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3724. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3725. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3726. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3727. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3728. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3729. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3730. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3731. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3732. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3733. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3734. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3735. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3736. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3737. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3738. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3739. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3740. info: }
  3741. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3742. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3743. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3744. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3745. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3746. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3747. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3748. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3749. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3750. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3751. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3752. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3753. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3754. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3755. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3756. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3757. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3758. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3759. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3760. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3761. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3762. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3763. info: }
  3764. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3765. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3766. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3767. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3768. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3769. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3770. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3771. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3772. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3773. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3774. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3775. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3776. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3777. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3778. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3779. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3780. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3781. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3782. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3783. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3784. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3785. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3786. info: }
  3787. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0102  id 4194347 ARMEE 5  [AIR][TECH1]
  3788. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3789. info:   { army=5, bpid="ueb0102", id="4194347", tech=1, type=2 },
  3790. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3791. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3792. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3793. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3794. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3795. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3796. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3797. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3798. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3799. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3800. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3801. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3802. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3803. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3804. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3805. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3806. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3807. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3808. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3809. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3810. info: }
  3811. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3812. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3813. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3814. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3815. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3816. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3817. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3818. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3819. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3820. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3821. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3822. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3823. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3824. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3825. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3826. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3827. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3828. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3829. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3830. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3831. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3832. info: }
  3833. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3834. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3835. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3836. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3837. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3838. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3839. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3840. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3841. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3842. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3843. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3844. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3845. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3846. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3847. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3848. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3849. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3850. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3851. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3852. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3853. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3854. info: }
  3855. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0102  id 4194368 ARMEE 5  [AIR][TECH1]
  3856. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3857. info:   { army=5, bpid="ueb0102", id="4194368", tech=1, type=2 },
  3858. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3859. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3860. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3861. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3862. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3863. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3864. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3865. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3866. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3867. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3868. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3869. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3870. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3871. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3872. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3873. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3874. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3875. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3876. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3877. info: }
  3878. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3879. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3880. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3881. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3882. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3883. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3884. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3885. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3886. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3887. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3888. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3889. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3890. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3891. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3892. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3893. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3894. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3895. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3896. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3897. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3898. info: }
  3899. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3900. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3901. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3902. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3903. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3904. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3905. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3906. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3907. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3908. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3909. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3910. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3911. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3912. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3913. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3914. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3915. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3916. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3917. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3918. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3919. info: }
  3920. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0301  id 4194376 ARMEE 5  [LAND][TECH3]
  3921. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3922. info:   { army=5, bpid="ueb0301", id="4194376", tech=3, type=1 },
  3923. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3924. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3925. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3926. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3927. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3928. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3929. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3930. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3931. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3932. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3933. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3934. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3935. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3936. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3937. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3938. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3939. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3940. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3941. info: }
  3942. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  3943. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3944. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3945. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3946. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3947. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3948. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3949. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3950. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3951. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3952. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3953. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3954. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3955. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3956. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3957. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3958. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3959. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3960. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3961. info: }
  3962. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  3963. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3964. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3965. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3966. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3967. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3968. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3969. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3970. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3971. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3972. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3973. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3974. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3975. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3976. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3977. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3978. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  3979. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  3980. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  3981. info: }
  3982. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0302  id 4194383 ARMEE 5  [AIR][TECH3]
  3983. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  3984. info:   { army=5, bpid="ueb0302", id="4194383", tech=3, type=2 },
  3985. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  3986. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  3987. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  3988. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  3989. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  3990. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  3991. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  3992. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  3993. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  3994. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  3995. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  3996. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  3997. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  3998. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  3999. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4000. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4001. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4002. info: }
  4003. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4004. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  4005. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  4006. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4007. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4008. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4009. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4010. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4011. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4012. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4013. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4014. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4015. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4016. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4017. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4018. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4019. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4020. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4021. info: }
  4022. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4023. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  4024. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  4025. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4026. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4027. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4028. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4029. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4030. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4031. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4032. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4033. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4034. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4035. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4036. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4037. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4038. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4039. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4040. info: }
  4041. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0303  id 4194395 ARMEE 5  [NAVAL][TECH3]
  4042. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4043. info:   { army=5, bpid="ueb0303", id="4194395", tech=3, type=3 },
  4044. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  4045. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4046. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4047. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4048. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4049. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4050. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4051. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4052. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4053. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4054. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4055. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4056. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4057. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4058. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4059. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4060. info: }
  4061. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4062. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  4063. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4064. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4065. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4066. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4067. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4068. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4069. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4070. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4071. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4072. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4073. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4074. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4075. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4076. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4077. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4078. info: }
  4079. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4080. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  4081. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4082. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4083. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4084. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4085. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4086. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4087. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4088. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4089. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4090. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4091. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4092. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4093. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4094. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4095. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4096. info: }
  4097. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0303  id 4194411 ARMEE 5  [NAVAL][TECH3]
  4098. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4099. info:   { army=5, bpid="ueb0303", id="4194411", tech=3, type=3 },
  4100. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4101. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4102. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4103. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4104. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4105. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4106. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4107. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4108. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4109. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4110. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4111. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4112. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4113. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4114. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4115. info: }
  4116. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4117. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4118. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4119. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4120. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4121. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4122. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4123. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4124. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4125. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4126. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4127. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4128. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4129. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4130. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4131. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4132. info: }
  4133. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4134. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4135. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4136. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4137. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4138. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4139. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4140. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4141. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4142. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4143. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4144. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4145. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4146. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4147. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4148. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4149. info: }
  4150. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0303  id 4194430 ARMEE 5  [NAVAL][TECH3]
  4151. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4152. info:   { army=5, bpid="ueb0303", id="4194430", tech=3, type=3 },
  4153. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4154. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4155. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4156. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4157. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4158. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4159. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4160. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4161. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4162. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4163. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4164. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4165. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4166. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4167. info: }
  4168. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4169. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4170. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4171. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4172. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4173. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4174. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4175. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4176. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4177. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4178. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4179. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4180. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4181. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4182. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4183. info: }
  4184. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4185. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4186. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4187. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4188. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4189. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4190. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4191. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4192. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4193. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4194. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4195. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4196. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4197. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4198. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4199. info: }
  4200. debug: Loading module '\000/lua/ui/game/score.lua\000'
  4201. debug: Loading module '\000/lua/ai/opai/basemanagerplatoonthreads.lua\000'
  4202. debug: Loading module '\000/lua/editor/amplatoonhelperfunctions.lua\000'
  4203. debug: Loading module '\000/lua/editor/basemanagerbuildconditions.lua\000'
  4204. debug: Loading module '\000/lua/ai/opai/airattacks_editorfunctions.lua\000'
  4205. debug: Loading module '\000/lua/editor/otherarmyunitcountbuildconditions.lua\000'
  4206. debug: Loading module '\000/mods/expwars_v2_8/units/t1units/uaa0103/uaa0103_script.lua\000'
  4207. info:
  4208. info:
  4209. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4210. info:
  4211. info:
  4212. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4213. debug: Loading module '\000/effects/entities/aeonbuildeffect/aeonbuildeffect01_script.lua\000'
  4214. debug: Loading module '\000/lua/sim/defaultprojectiles.lua\000'
  4215. debug: Loading module '\000/lua/sim/projectile.lua\000'
  4216. debug: Loading module '\000/lua/defaultantiprojectile.lua\000'
  4217. debug: Loading module '\000/units/ual0101/ual0101_script.lua\000'
  4218. info:
  4219. info:
  4220. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4221. info:
  4222. info:
  4223. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4224. info:
  4225. info:
  4226. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4227. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0301  ORDRE FactoryBuild  UNITE ual0101 !
  4228. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0301  ARMEE = 3  UNITE = ual0101  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4229. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4230. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4231. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4232. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4233. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0103 !
  4234. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4235. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4236. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4237. debug: Loading module '\000/lua/ai/opai/basiclandattack_editorfunctions.lua\000'
  4238. info:
  4239. info:
  4240. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4241. info:
  4242. info:
  4243. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4244. debug: Loading module '\000/mods/expwars_v2_8/units/t2units/ual0202/ual0202_script.lua\000'
  4245. info:
  4246. info:
  4247. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4248. info:
  4249. info:
  4250. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4251. info:
  4252. info:
  4253. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4254. info:
  4255. info:
  4256. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4257. info:
  4258. info:
  4259. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4260. info:
  4261. info:
  4262. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4263. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4264. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4265. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4266. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4267. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4268. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4269. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0103 !
  4270. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4271. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0301  ORDRE FactoryBuild  UNITE ual0202 !
  4272. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0301  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4273. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0202 !
  4274. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4275. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0202 !
  4276. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4277. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0202 !
  4278. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4279. info:
  4280. info:
  4281. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4282. info:
  4283. info:
  4284. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4285. info:
  4286. info:
  4287. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4288. info:
  4289. info:
  4290. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4291. debug: Loading module '\000/projectiles/taalightfragmentationshell01/taalightfragmentationshell01_script.lua\000'
  4292. debug: Loading module '\000/lua/terranprojectiles.lua\000'
  4293. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0301  ORDRE FactoryBuild  UNITE ual0202 !
  4294. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0301  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4295. debug: Loading module '\000/projectiles/taarailgun01/taarailgun01_script.lua\000'
  4296. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4297. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4298. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0202 !
  4299. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4300. debug: Loading module '\000/effects/entities/debrismisc04/debrismisc04_script.lua\000'
  4301. debug: Loading module '\000/lua/genericdebris.lua\000'
  4302. debug: Loading module '\000/projectiles/aifbombgraviton01/aifbombgraviton01_script.lua\000'
  4303. debug: Loading module '\000/lua/aeonprojectiles.lua\000'
  4304. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4305. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0202 !
  4306. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4307. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0202 !
  4308. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0202  niveauTechUnite = 2  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4309. info:
  4310. info:
  4311. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4312. info:
  4313. info:
  4314. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4315. debug: Loading module '\000/units/ual0201/ual0201_script.lua\000'
  4316. info: Hooked /units/ual0201/ual0201_script.lua with /mods/expwars_v2_8/hook/units/ual0201/ual0201_script.lua
  4317. info:
  4318. info:
  4319. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4320. info:
  4321. info:
  4322. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4323. info:
  4324. info:
  4325. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4326. info:
  4327. info:
  4328. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4329. info:
  4330. info:
  4331. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4332. info:
  4333. info:
  4334. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4335. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4336. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0301  ORDRE FactoryBuild  UNITE ual0201 !
  4337. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0301  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4338. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0201 !
  4339. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4340. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4341. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4342. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4343. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4344. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4345. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4346. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0201 !
  4347. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4348. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0201 !
  4349. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4350. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4351. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4352. info:
  4353. info:
  4354. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4355. info:
  4356. info:
  4357. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4358. info:
  4359. info:
  4360. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4361. info:
  4362. info:
  4363. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4364. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4365. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4366. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4367. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4368. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4369. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4370. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4371. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4372. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4373. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4374. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4375. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4376. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4377. info:
  4378. info:
  4379. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4380. info:
  4381. info:
  4382. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4383. info:
  4384. info:
  4385. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4386. info:
  4387. info:
  4388. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4389. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4390. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4391. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4392. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4393. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0103 !
  4394. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4395. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4396. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4397. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4398. info:
  4399. info:
  4400. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4401. info:
  4402. info:
  4403. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4404. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4405. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4406. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4407. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4408. info:
  4409. info:
  4410. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4411. info:
  4412. info:
  4413. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4414. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4415. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4416. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4417. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4418. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4419. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4420. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4421. info:
  4422. info:
  4423. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4424. info:
  4425. info:
  4426. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4427. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4428. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4429. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4430. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4431. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4432. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4433. info:
  4434. info:
  4435. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4436. info:
  4437. info:
  4438. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4439. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4440. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4441. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0103 !
  4442. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4443. info:
  4444. info:
  4445. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4446. info:
  4447. info:
  4448. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4449. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4450. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4451. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4452. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4453. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4454. info:
  4455. info:
  4456. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4457. info:
  4458. info:
  4459. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4460. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4461. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4462. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4463. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4464. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4465. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4466. debug: Loading module '\000/projectiles/tdfplasma01/tdfplasma01_script.lua\000'
  4467. debug: Loading module '\000/projectiles/adfdisruptor01/adfdisruptor01_script.lua\000'
  4468. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4469. info:
  4470. info:
  4471. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4472. info:
  4473. info:
  4474. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4475. info:
  4476. info:
  4477. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4478. info:
  4479. info:
  4480. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4481. info:
  4482. info:
  4483. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4484. info:
  4485. info:
  4486. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4487. info:
  4488. info:
  4489. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4490. info:
  4491. info:
  4492. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4493. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0301  ORDRE FactoryBuild  UNITE ual0201 !
  4494. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0301  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4495. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4496. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4497. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4498. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4499. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0201 !
  4500. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4501. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0201 !
  4502. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4503. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0201  ORDRE FactoryBuild  UNITE ual0201 !
  4504. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0201  ARMEE = 3  UNITE = ual0201  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4505. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4506. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4507. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4508. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4509. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4510. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4511. info:
  4512. info:
  4513. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4514. info:
  4515. info:
  4516. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4517. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4518. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4519. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4520. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4521. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4522. info:
  4523. info:
  4524. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4525. info:
  4526. info:
  4527. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4528. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4529. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4530. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4531. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4532. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4533. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4534. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4535. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4536. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4537. info:
  4538. info:
  4539. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4540. info:
  4541. info:
  4542. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4543. info:
  4544. info:
  4545. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4546. info:
  4547. info:
  4548. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4549. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4550. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4551. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4552. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4553. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4554. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4555. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0102 !
  4556. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4557. info:
  4558. info:
  4559. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4560. info:
  4561. info:
  4562. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4563. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4564. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4565. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0102 !
  4566. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0102  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4567. info:
  4568. info:
  4569. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4570. info:
  4571. info:
  4572. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStartBuild  :  PERE USINE self -> idPereDeUsine = false  (type = boolean)   Sync.army = 3  (type = number)
  4573. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0302  ORDRE FactoryBuild  UNITE uaa0103 !
  4574. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0302  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4575. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  OnStopBuild  :  ARMEE 3  USINE uab0202  ORDRE FactoryBuild  UNITE uaa0103 !
  4576. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  FixerNiveauVeteranUsineSurUnite  :  USINE = uab0202  ARMEE = 3  UNITE = uaa0103  niveauTechUnite = 1  niveauVeteran = 0  #  self.NiveauxVeteran = { 0, 0, 0, 0 }
  4577. info: Can't find texture "/Units/uaa0102_lod1_albedo.dds" -- trying fallback.
  4578. info: Can't find texture "/Units/uaa0102_lod1_specteam.dds" -- trying fallback.
  4579. debug: Loading module '\000/lua/ui/dialogs/keybindings.lua\000'
  4580. debug: Loading module '\000/lua/keymap/keydescriptions.lua\000'
  4581. debug: Loading module '\000/lua/keymap/properkeynames.lua\000'
  4582. debug: Loading module '\000/lua/keymap/keynames.lua\000'
  4583. debug: Loading module '\000/lua/keymap/keycategories.lua\000'
  4584. info: Can't find texture "/Units/uas0103/uaa0103_lod1_specteam.dds" -- trying fallback.
  4585. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0302  id 2097152 ARMEE 3  [AIR][TECH3]
  4586. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4587. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4588. info:   { army=3, bpid="uab0302", id="2097152", tech=3, type=2 },
  4589. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4590. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4591. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4592. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4593. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4594. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4595. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4596. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4597. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4598. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4599. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4600. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4601. info: }
  4602. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4603. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4604. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4605. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4606. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4607. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4608. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4609. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4610. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4611. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4612. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4613. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4614. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4615. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4616. info: }
  4617. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4618. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4619. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4620. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4621. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4622. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4623. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4624. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4625. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4626. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4627. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4628. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4629. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4630. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4631. info: }
  4632. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0202  id 2097153 ARMEE 3  [AIR][TECH2]
  4633. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4634. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4635. info:   { army=3, bpid="uab0202", id="2097153", tech=2, type=2 },
  4636. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4637. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4638. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4639. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4640. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4641. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4642. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4643. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4644. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4645. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4646. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4647. info: }
  4648. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4649. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4650. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4651. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4652. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4653. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4654. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4655. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4656. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4657. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4658. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4659. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4660. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4661. info: }
  4662. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4663. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4664. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4665. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4666. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4667. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4668. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4669. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4670. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4671. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4672. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4673. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4674. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4675. info: }
  4676. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0302  id 2097154 ARMEE 3  [AIR][TECH3]
  4677. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4678. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4679. info:   { army=3, bpid="uab0302", id="2097154", tech=3, type=2 },
  4680. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4681. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4682. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4683. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4684. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4685. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4686. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4687. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4688. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4689. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4690. info: }
  4691. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4692. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4693. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4694. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4695. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4696. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4697. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4698. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4699. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4700. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4701. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4702. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4703. info: }
  4704. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4705. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4706. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4707. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4708. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4709. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4710. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4711. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4712. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4713. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4714. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4715. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4716. info: }
  4717. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0302  id 2097155 ARMEE 3  [AIR][TECH3]
  4718. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4719. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4720. info:   { army=3, bpid="uab0302", id="2097155", tech=3, type=2 },
  4721. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4722. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4723. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4724. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4725. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4726. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4727. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4728. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4729. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4730. info: }
  4731. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4732. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4733. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4734. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4735. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4736. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4737. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4738. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4739. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4740. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4741. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4742. info: }
  4743. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4744. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4745. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4746. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4747. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4748. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4749. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4750. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4751. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4752. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4753. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4754. info: }
  4755. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0302  id 2097156 ARMEE 3  [AIR][TECH3]
  4756. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4757. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4758. info:   { army=3, bpid="uab0302", id="2097156", tech=3, type=2 },
  4759. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4760. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4761. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4762. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4763. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4764. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4765. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4766. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4767. info: }
  4768. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4769. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4770. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4771. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4772. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4773. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4774. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4775. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4776. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4777. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4778. info: }
  4779. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4780. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4781. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4782. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4783. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4784. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4785. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4786. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4787. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4788. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4789. info: }
  4790. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0202  id 2097157 ARMEE 3  [AIR][TECH2]
  4791. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4792. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4793. info:   { army=3, bpid="uab0202", id="2097157", tech=2, type=2 },
  4794. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4795. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4796. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4797. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4798. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4799. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4800. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4801. info: }
  4802. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4803. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4804. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4805. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4806. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4807. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4808. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4809. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4810. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4811. info: }
  4812. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4813. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4814. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4815. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4816. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4817. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4818. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4819. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4820. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4821. info: }
  4822. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0202  id 2097233 ARMEE 3  [AIR][TECH2]
  4823. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4824. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4825. info:   { army=3, bpid="uab0202", id="2097233", tech=2, type=2 },
  4826. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4827. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4828. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4829. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4830. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4831. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4832. info: }
  4833. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4834. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4835. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4836. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4837. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4838. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4839. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4840. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4841. info: }
  4842. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4843. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4844. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4845. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4846. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4847. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4848. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4849. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4850. info: }
  4851. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0302  id 2097234 ARMEE 3  [AIR][TECH3]
  4852. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4853. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4854. info:   { army=3, bpid="uab0302", id="2097234", tech=3, type=2 },
  4855. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4856. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4857. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4858. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4859. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4860. info: }
  4861. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4862. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4863. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4864. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4865. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4866. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4867. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4868. info: }
  4869. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4870. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4871. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4872. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4873. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4874. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4875. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4876. info: }
  4877. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0301  id 2097235 ARMEE 3  [LAND][TECH3]
  4878. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4879. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4880. info:   { army=3, bpid="uab0301", id="2097235", tech=3, type=1 },
  4881. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4882. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4883. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4884. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4885. info: }
  4886. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4887. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4888. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4889. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4890. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4891. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4892. info: }
  4893. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4894. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4895. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4896. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4897. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4898. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4899. info: }
  4900. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0302  id 2097236 ARMEE 3  [AIR][TECH3]
  4901. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4902. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4903. info:   { army=3, bpid="uab0302", id="2097236", tech=3, type=2 },
  4904. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4905. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4906. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4907. info: }
  4908. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4909. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4910. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4911. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4912. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4913. info: }
  4914. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4915. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4916. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4917. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4918. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4919. info: }
  4920. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0201  id 2097237 ARMEE 3  [LAND][TECH2]
  4921. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4922. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4923. info:   { army=3, bpid="uab0201", id="2097237", tech=2, type=1 },
  4924. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4925. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4926. info: }
  4927. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4928. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4929. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4930. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4931. info: }
  4932. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4933. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4934. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4935. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4936. info: }
  4937. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0201  id 2097238 ARMEE 3  [LAND][TECH2]
  4938. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4939. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4940. info:   { army=3, bpid="uab0201", id="2097238", tech=2, type=1 },
  4941. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4942. info: }
  4943. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = {
  4944. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4945. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4946. info: }
  4947. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = {
  4948. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4949. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4950. info: }
  4951. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE uab0201  id 2097239 ARMEE 3  [LAND][TECH2]
  4952. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = {
  4953. info:   { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 },
  4954. info:   { army=3, bpid="uab0201", id="2097239", tech=2, type=1 }
  4955. info: }
  4956. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = { { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 } }
  4957. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = { { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 } }
  4958. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  UNITE ueb0304  id 3145758 ARMEE 4  [LAND][TECH3]
  4959. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  ListeSyncUsines  AVANT = { { army=4, bpid="ueb0304", id="3145758", tech=3, type=1 } }
  4960. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  : ID UNITE NON REPERTORIE  ->  ListeSyncUsines  APRES  = { }
  4961. info: MANIMAL TRACEUR  /hook/lua/EW_DefaultUnits.lua  VFU  ->  RetirerUniteDansListeSyncUsines  :  VERIF  ListeSyncUsines  APRES  = { }
  4962. debug: Loading module '\000/lua/ui/game/rallypoint.lua\000'
  4963. debug: Loading module '\000/lua/ui/controls/worldmesh.lua\000'
  4964. info: Run time: 0h02m24s
  4965.  
  4966.  
  4967.