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Jan 20th, 2017
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  1. sudo make UE4Editor UE4Game UnrealPak CrashReportClient ShaderCompileWorker UnrealLightmass
  2.  
  3. bash "/home/nguyenkhacthanh/Desktop/UnrealEngine-release/Engine/Build/BatchFiles/Linux/Build.sh" UE4Editor Linux Development
  4. Building UE4Editor...
  5. Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
  6. Creating makefile for UE4Editor (no existing makefile)
  7. Performing full C++ include scan (no include cache file)
  8. Building UnrealHeaderTool...
  9. Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
  10. Creating makefile for UnrealHeaderTool (no existing makefile)
  11. Using bundled libc++ standard C++ library.
  12. Target is up to date
  13. Parsing headers for UE4Editor
  14. Running UnrealHeaderTool UE4Editor "/home/nguyenkhacthanh/Desktop/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  15. Refusing to run with the root privileges.
  16. Error: UnrealHeaderTool failed for target 'UE4Editor' (platform: Linux, module info: /home/nguyenkhacthanh/Desktop/UnrealEngine-release/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/UE4Editor.uhtmanifest, exit code: Canceled (1)).
  17. Makefile:183: recipe for target 'UE4Editor' failed
  18. make: *** [UE4Editor] Error 1
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