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Oct 25th, 2011 | syntax:
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#import "LoggedInLayer.h"
#import "GameLayer.h"
@implementation LoggedInLayer
+(CCScene *) scene
{
// 'scene' is an autorelease object.
CCScene *scene = [CCScene node];
// 'layer' is an autorelease object.
LoggedInLayer *layer = [LoggedInLayer node];
// add layer as a child to scene
[scene addChild: layer];
// return the scene
return scene;
}
-(id) init
{
if( (self=[super init])) {
[[CCDirector sharedDirector]replaceScene:[GameLayer scene]];
}
return self;
}
- (void) dealloc
{
// in case you have something to dealloc, do it in this method
// in this particular example nothing needs to be released.
// cocos2d will automatically release all the children (Label)
// don't forget to call "super dealloc"
[super dealloc];
}
@end