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By: a guest on Oct 25th, 2011  |  syntax: None  |  size: 0.80 KB  |  hits: 40  |  expires: Never
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  1. #import "LoggedInLayer.h"
  2. #import "GameLayer.h"
  3. @implementation LoggedInLayer
  4.  
  5. +(CCScene *) scene
  6. {
  7.         // 'scene' is an autorelease object.
  8.         CCScene *scene = [CCScene node];
  9.        
  10.         // 'layer' is an autorelease object.
  11.         LoggedInLayer *layer = [LoggedInLayer node];
  12.        
  13.         // add layer as a child to scene
  14.         [scene addChild: layer];
  15.        
  16.         // return the scene
  17.         return scene;
  18. }
  19.  
  20. -(id) init
  21. {
  22.         if( (self=[super init])) {
  23.         [[CCDirector sharedDirector]replaceScene:[GameLayer scene]];
  24.     }
  25.    
  26.     return self;
  27. }
  28.  
  29. - (void) dealloc
  30. {
  31.         // in case you have something to dealloc, do it in this method
  32.         // in this particular example nothing needs to be released.
  33.         // cocos2d will automatically release all the children (Label)
  34.        
  35.         // don't forget to call "super dealloc"
  36.         [super dealloc];
  37. }
  38.  
  39. @end
  40.