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Warhammer 40K: 8chan /tg/'s Sector Aetern

Aeterno-Voivode Nov 23rd, 2015 (edited) 92 Never
  1. File (hide): 1445266542471.jpg (113.08 KB, 856x934, 428:467, Warhammer 40K Chaos God - ….jpg)
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  4. ▶A New Sector For A New /tg/ Anonymous (You)  10/19/15 (Mon) 10:55:42 No.185012>>185016 >>185057 >>185195 >>185264 >>190488 [Watch Thread]
  5. >>184886 (You)
  6. >>184912
  7. >>184953 (You)
  8. >>183973
  9. FROM THE BOILING BLOOD SEA ROSE EIGHT MIGHTY CREATURES, EACH WITH THE HEADS OF  DOGS AND THE BODIES OF LIONS, AND EACH ONE YOKED WITH GREAT CHAINS OF BRASS.
  10. From a ruinous and spite-filled thread, I will draw something useful. The Tiji Sector of 4chan was an expansive creation, but now it is old and neglected. While new additions have been penciled in (such as the Knight Worlds), the original worlds and systems have been left without expansion.
  11.  
  12. So /tg/, in the interests of creation and fun (to say nothing of making a name for ourselves as a board), I propose we
  13. start fresh and make ourselves a new Sector. Let's prove we can do this just as well as the old /tg/, better even.
  14. To begin with, a few ideas tossed around the other thread:
  15. >Name ideally to do with concepts of eternity and/or infinity
  16. >Initial name of Aetern
  17. >Khorne is the prominent Chaos God here, representing the unspeakably ancient side of the Warp factions (and our own boundless rage)
  18. >in second is Slaanesh, representing immeasurable excess (and the newness of the board)
  19. >State of the Sector: how fiucked (or not) is it?
  20. >Eldar must be present (and possibly a prominent problem)
  21. >Orks find a cavern full of long black pyramids that grab on to the nearest gob that gets too close with tentacles that grow back
  22. >Weirdboyz are looking into a way to take the pyramids with them
  23. >a binary system where one habitable planet has eight moons that has at least one in constant eclipse
  24. >a space hulk somewhere with an artifact that warps the inside into a M C Escher nightmare
  25. >sounds like the Deceiver's playground, if not the domain of Tzeentch
  26. >the Eldar don't want it to get loose, as it could do nasty things to the warp and weft of reality if it were not confined
  27. >referencing the Guardian of Forever
  28. >an isolated desert world or maybe even a weirdly frozen asteroid belt featuring warp gates of the Old Ones, the most ornate (and best hidden) of them capable of sending whole armies all the way back to the War in Heaven
  29. >Eldar Exodites and  Craftworlders enjoy the closest thing they have to the Good Old Days in a quartet of Paradise Worlds hidden behind a warp storm
  30. >another planet has a Commissar who believes he's reliving the same day over and over again while the native rodents steal the Guard's grenades
  31. >State of the Imperium and Mankind in this sector: Old as the Dark of Technology? Older?
  32. These are for planetary creation:
  33. http://darkreign.org/sites/default/files/PlanetGenerator.pdf
  34. https://www.scribd.com/doc/146712617/93851918-Warhammer-40k-Planet-Generator-V2
  35. http://www.4shared.com/office/ChYv34s6/Dark_Heresy_Planet_Generator_v.html Same thing, just in case Dark Reign fails us.
  36. Now, the rest are from posts scattered across the thread. These are for generating further content.
  37. http://www.darkreign.org/downloads/11-05-2013/xenos-generator
  38. https://community.fantasyflightgames.com/topic/96604-xenos-empire-generator/ Tweak as needed
  39. https://community.fantasyflightgames.com/topic/100927-criminal-faction-generator-table/
  40. http://www.darkreign.org/downloads/11-05-2013/expanded-star-system-generator
  41. Modify any "Jungles" to "Forests".
  42. http://www.darkreign.org/downloads/25-11-2013/40k-roleplay-emperors-tarot-supplement
  43. The creation tables below contain examples of their use.
  44. http://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables >>185488 (You)  >>186221 (You)  >>186495 (You)
  45.  Used for the Voivode's Dragulmen, Carstein Armoured Gauntlet (PDF), and Carstein Militias.
  46. http://1d4chan.org/wiki/Stormtrooper_Company_Creation_Tables >>190049 (You) Used for the Dragulmen Hussar Corps.
  47. http://1d4chan.org/wiki/Sisters_of_Battle_Order_Creation_Tables  >>188039
  48.   >>189927
  49.  Used for the Mothers of the Abyss and the Order of the Burning Void.
  50. http://1d4chan.org/wiki/Space_Marine_Chapter_Creation_Tables  Used for the "Desert Tempests". (many roll posts were used here.
  51. http://1d4chan.org/wiki/Chaos_Warband_Creation_Tables >>188685 (You) >>188755  >>188838 (You)   Used for The Hidden Hands, The Hunter's Moon, and 'The Floating Butcher's Bill.
  52. http://1d4chan.org/wiki/Chaos_Space_Marine_Warband_Creation_Tables
  53. http://1d4chan.org/wiki/Eldar_Craftworld_Creation_Tables  >>186791 (You) Used for Craftworld Arhanrhod.
  54. http://1d4chan.org/wiki/Ork_Klan_Creation_Tables
  55. http://1d4chan.org/wiki/Dark_Eldar_Kabal_Creation_Tables
  56. http://1d4chan.org/wiki/Necron_Army_Creation_Tables
  57. http://www.heresy-online.net/forums/showthread.php?t=116455
  58. >>188017 Used for the Ankekhet Dynasty Factions (Ebin and Xanzsan).
  59. http://1d4chan.org/wiki/Tyranid_Hive_Fleet_Creation_Tables
  60. NAMED SUB-SECTORS SO FAR'
  61. Vladimur's Domain (Carstein the capital, strongest Imperial-controlled sub-sector; cause shit here, you're likely to get stomped with a prayer to the Emperor)
  62. Sothoth Deeps (Mechanicus Forge World is the most prominent here, there might be more in the same area; HERE THERE BE NECRONS AND ORKZ (we need a name for the main WAAAGH of the latter, how about WAAAGH! Eversmash?), Eldar fiddling be here too)
  63. Bram Highlands (Possible main world is Himmelwelt, outside the surrounding systems Imperial control is weaker, though the Inquisition and Craftworld keep a watchful eye; this is the land of nanite-plague, hybrids, and Eldar settlers/refugees)
  64. Two summaries:
  65. >>187406
  66. >>189817
  67. Map-Anon summary so far:
  68. >>189737
  69. Is this acceptable?
  70. We'll make ourselves a map only once we've gotten a fair amount of planets and the start of a hub or two. Those last things are important, and Tiji lacked them.  It helps structure the sector, establish atmosphere, and provide useful starting points for PCs from any of the 40K roleplaying lines. It might even be a good idea to figure that one out amid the first planets made.
  71. Post last edited at 11/04/15 (Wed) 13:22:41
  72. ▶Anonymous (You)  10/19/15 (Mon) 11:11:22 No.185016>>185017 >>185020 >>187047
  73. File (hide): 1445267482740.jpg (236 KB, 1280x904, 160:113, 1280px-Warhammer40k_Galaxy….jpg)
  74.  
  75. >>185012 (You) (OP)
  76.  
  77. ▶Anonymous (You)  10/19/15 (Mon) 11:12:11 No.185017>>185019
  78. File (hide): 1445267531798.png (2.74 MB, 2074x1403, 34:23, 40K - segmentum_obscurus_p….png)
  79.  
  80. >>185016 (You)
  81.  
  82. ▶Anonymous (You)  10/19/15 (Mon) 11:14:46 No.185019
  83. File (hide): 1445267686548.jpg (394.02 KB, 2516x1630, 1258:815, 40k - Calixis-Sector-map-D….jpg)
  84.  
  85. >>185017 (You)
  86.  
  87. ▶Anonymous (You)  10/19/15 (Mon) 11:19:23 No.185020
  88. File (hide): 1445267963391.jpg (1.53 MB, 2904x1687, 2904:1687, The_Warhammer_40k_Galaxy_M….jpg)
  89.  
  90. >>185016 (You)
  91. Shit, have a better map.
  92.  
  93. ▶Anonymous  10/19/15 (Mon) 12:48:44 No.185057>>185083 >>186072 >>188723
  94. >>185012 (You) (OP)
  95. You could mess around with the idea that the whole sector draws to it outcasts and exiles from all over the galaxy. They get weird dreams, and are drawn to it.
  96. There's Eldar pirates and exodites, hiding behind the moons. The entire planet used to be one of their holy grounds, where it's rumored that an avatar of Khorne fought an avatar of Slaanesh over who gets to eat an avatar of Khaine. The occasional Eldar host goes there in search of relics from the past, or just to fuck with the locals. There's a working webway gate somewere in the sector, but the Eldar have taken great pains to hide it from the other races.
  97. It's important to note that according to the Eldar, the avatar of Khaine won the threesome. According to the Khornates, it was their representative; and according to the followers of Slaanesh, it's theirs. The only thing that is constant in all three stories is that the three-way duel needed a judge, and that's where the Guardian of Forever comes in. Who or what that is, is unknown.
  98. Whether the three demonic entities really clashed with one another in the ancient past is unknown, but what is known is that the entire sector has a strange presence to it. It is cold and unforgiving (but not in the extreme - it's more like the Siberian tundra than the Space Wolves homeworld), but that the outcasts who travel there feel strangely at home. They end up forming small bands or travel alone, searching for resources and traversing the land. They're big on exchanging war stories and other lore, and even if they do come to blows over resources, it rarely ends in death.
  99. Most people who ended up there say that they came there because they dreamed of this place. They somehow end up knowing where the place is, and they grow a weird obsession over reaching it. It's especially strong with those who've been cast out by their former peers, the criminals in hiding, and the occasional Chaos warrior on the run. The Inquisition has taken interest in the sector, but its remoteness and lack of resources (it's fucking barren) mean it's not as important as other things. That, and the Eldar tend to kill off everyone who grows too strong. That's how the Orks ended up in the sector - the Eldar introduced them as a way of maintaining the status quo.
  100. The scary thing is that the dreams seem to be infectious - prolonged contact with someone who's had the dream of the sector seems to make the other person dream about it too. Hearing just once about the dream makes the other person dream about it instantly. The Inquisition found this out after several prison riots - one prisoner started talking about this weird dream, others soon dreamt the same place, and several days later they had a prison riot on their hand with everyone trying to reach the sector. Even though it's considered hazardous, the Inquisition wants the place intact - the prisoners who end up there are content to stay there, so they're considering turning it into a prison sector. The prisoners would never want to leave the place.
  101. The human factions are split into three groups. The Imperials are mostly a bunch of nomads and caravan travelers. with a strong Adeptus Mechanicus presence (again, mostly outcast or shunned technpriests). They move around in mechanical convoys. The largest imperial city is a spaceport led by an alliance of several techpriests, caravan leaders (who form the local IG), some space marines on a repentance crusade, and some Rogue Traders in charge of supplies. They're interested in retaking an ancient space hulk that's been orbiting the planet and turning it into a fortress-city.
  102. The two remaining factions are the Khornates and the Slaaneshi. The Khornates are usually small bands of Chaos Space Marines, traveling the land and seeking to duel worthy opponents. They prefer to travel alone, but some of them have formed their own caravan-warbands. The Slaaneshi took over the prisons and mines, and turned them into pleasure pits. What the Khornates have in strength, these guys make it up with numbers. There's a lot of drugged-up, violent criminals that will do anything for another fix, and their Slaaneshi champions are more than eager to use them. The worst of the bunch is a Champion rumored to have enthralled thousands of criminals with his stories alone.
  103. There's rumors of some Tzeentch presence here, but that's been unverified so far. If there is a Tzeentchian sorcerer around, he's mastered the art of disguise.
  104. I tried.
  105.  
  106. ▶Anonymous  10/19/15 (Mon) 12:51:04 No.185058>>185083
  107. File (hide): 1445273464095.jpg (57.89 KB, 500x508, 125:127, LaargilThickhide-1.jpg)
  108.  
  109. Well, if this is a throwback sector full of warpstorms obscuring stuff, how about some Zoats? Considering the size of the Tyranid presence I don't all of their hapless scouts were wiped. Maybe coexisting with an entirely ymgarl hive, keeping it in check to stop any beacon from piercing the storm.
  110.  
  111. ▶Anonymous  10/19/15 (Mon) 12:52:58 No.185059>>185083 >>185093 >>185138
  112. Two words: Chaos Squats.
  113.  
  114. ▶Anonymous (You)  10/19/15 (Mon) 14:00:27 No.185083>>185097 >>185104 >>185138
  115. File (hide): 1445277628089.png (2 MB, 1000x748, 250:187, 40k Rogue Trader KoronusEx….png)
  116.  
  117. >>185059
  118. Ohoho.  Does this include a warpy version of Hashut? And if so, a minor god in his own right, or a Greater Daemon of one of the Big Four?
  119. >>185058
  120. A self-sacrificing band of the critters? How would this work?
  121. >>185057
  122. It's a good effort, anon, and a good start. From the sound of things, this sector is a frontier on the edge of the galaxy.  Looking at my map here, I propose that we set it in the Segmentum Tempestus, at the edge of the Veiled Region. This would partly explain why the Imperium isn't so developed out here, in addition to what you've stated.
  123. That said, I wouldn't make it completely barren. After all, in the example you used, Siberia features plenty of places for fields, and has plenty of taiga forest. So, perhaps it also has some opportunities to commercial interest and the nomads. You mentioned mines, after all, and there should be a fair number of places which can support life.
  124. All this mention of nomads is making me think of steppe tribes and the Bedouin of the Maghrib (North Africa). Perhaps the place has various "seasonal" migrations in progress, influenced by the Warp currents and storms. This also leads me to think the longer-established Slaaneshi communities will involve large (and convoluted) extended families, while some of the older Khornate bands might exist around clan structures.
  125. Now here's a question: does the dream-lure of the sector have an effect on the Eldar themselves? Do even they know what's going on with it?
  126.  
  127. ▶Anonymous  10/19/15 (Mon) 14:39:40 No.185093>>185138 >>185155 >>185221
  128. >>185059
  129. That would explain a lot.
  130. The avatar of Khorne was the greater daemon Hashut. He won. Unfortunately there is a reason that Khaine has been Slaanesh's fucboi this whole time, absorbing it gave Hashut a spark of independence. Whats more, he ate the fucking Slaaneshi whore, who got off on that and gave him a vore fetish and his bull like appearance. As Skarbrand had done before/after, Hashut raised his axe in rebellion. Unlike Skarbrand, Hashut was chased to the ends of the warp, eventually hiding in a warpstorm, the Forever Pit that even the Eldar knew as old. There the masons of Khorne constructed a gate of Obsidian to forever trap this deviant and outcast, one that dared practice magic, one that dared rebel, one that managed to outrun the hounds of Khorne.
  131. Queue Great Crusade, Squats are desperate, some turn to chaos in their exodus. They find the gate. Chaos Dwarves IN SPACE!
  132.  
  133. ▶Anonymous  10/19/15 (Mon) 14:44:54 No.185097>>185155 >>186824
  134. >>185083 (You)
  135. >does the dream-lure of the sector have an effect on the Eldar themselves?
  136. Why do you think there's so many Eldar pirates and exodites there? They know there's something wrong with the place, but since they already took the dream-bait, they're stuck there. So they're doing their best to keep other Eldar at bay, which is why there's only one functional webway gate in the entire sector. That's also part of the reason why most of the Eldar there are mercenaries and pirates - they need the resources to keep vigil without risking other Eldar lives.
  137. Part of why they introduced the Orks as well into the sector is to keep others at bay. Though it's possible that the Orks are going to be the ones to wake the thing (whatever it is) up with their constant digging around and fighting.
  138. As for the planet itself, maybe it's currently used as the breadbasket of the whole sector, but there's something wrong with the food. Those that eat it become paranoid, aggressive and start isolating themselves from others. Maybe that's why the Eldar hang around the moons, to avoid the food (or anything that grew on the planet itself). It would also explain why the Inquisition suddenly decided to turn the aggro-world into a mining world, and why the Rogue Traders (who're totes not working with the Inquisition) are pushing for the colonists to resettle on that space hulk.
  139.  
  140. ▶Anonymous  10/19/15 (Mon) 14:53:36 No.185104>>185138 >>185155
  141. >>185083 (You)
  142. Oh and Zoats.
  143. The Ymgarl gene-stealers are not wanted by the Hivemind, and are unique in attempting to go to it. The Zoats might in some way be attractive to the Ymgarl, like an echo of the whole. The zoats would farm the Ymgarl for parts, as it is plainly obvious they replace bits of themselves. Shaping them with psychic manipulation into custom organ replacement.
  144. >Rebellion by Zoat from Tyranid control was not unknown, but was extremely rare, due to the Tyranids' naturally secreting a special "slave-hormone" which suppressed the Zoats' natural sense of independence and kept them docile servants under the Hive Mind's psychic control. However, renegade Zoats did exist throughout the universe, where they had broken away from the Hive Fleets or had become lost during scouting or exploration missions. Without the inhibiting influence of the Tyranid slave-hormone, the Zoat were able to develop strong psychic abilties. The range of these independent Zoat communities was incredibly-diverse, with small groups isolated from each other on widely scattered planets across the galaxy.
  145.  
  146. ▶Anonymous  10/19/15 (Mon) 16:42:28 No.185138>>185148
  147. >>185093
  148. >>185104
  149. >>185083 (You)
  150. >>185059
  151. Fucking brilliant. Nice to see 8/tg/ get it's own big project. How much old retconned lore do you think we can fit in this area of warp fuckery?
  152.  
  153. ▶Anonymous  10/19/15 (Mon) 17:07:53 No.185148>>185155 >>185187 >>185197 >>185269
  154. >>185138
  155. >Squats
  156. >Zoats
  157. >Minor chaos gods
  158. >Minor Eldar gods (they exist)
  159. >Exodites
  160. >Ork Tin Boyz
  161. >Rak'Gol
  162. >Stryxis
  163. >Human/Eldar hybrid
  164. >Flame Falcons chapter
  165. >Sensei
  166. >Vampires
  167. >Non-machine cult forgeworld (Olamic Quietude, Squats?)
  168. >Oldcrons
  169. >a non-Tau xenos empire
  170. >Human AIs
  171. >Enslavers
  172. >Timelord inquisitors
  173. >Buddha looking Nurgle daemon
  174. >Malal
  175. >Chaos's competence
  176.  
  177. ▶Anonymous (You)  10/19/15 (Mon) 17:47:01 No.185155>>185161 >>185195 >>185206
  178. File (hide): 1445291221438.png (3.98 MB, 2000x1426, 1000:713, 40K - Laurentiis_Sector_Ma….png)
  179.  
  180. >>185093
  181. Sounds like this version of Hashut would be surprisingly chill guy, if he was willing to run and lay low for a long while.  
  182. Now, this section provokes two more questions from me: First (and maybe simplest), did the Forever Pit draw Hashut like a magnet, and does it do similar things to other daemons?
  183. >gets the mental image of certain plants, like the pitcher, the sundew, and the rafflesia (also known as corpse flower)
  184. Secondly… how do these Chaos Squats work? Are they slavers who have an actual impact on the area? Which races do they enslave? Are they big into cannibalism? Hell, is their neck of the sector easy to find, or in the back of beyond?
  185. >yfw they stole early Ordinatus blueprints, and now those same devices are made twice as dangerous through warpcraft.
  186. >>185097
  187. Well well, that's interesting. One of the nicest worlds in the sector affects whoever settles it, no matter their species.  Nice and slow kind of trap. Must have very complex agents in the ground. Alright, keep going: what sort of planet is this and what all goes on there?
  188. >>185104
  189. So, the Ymgarl are like cattle to the Zoats here? Cattle and minions?  How do they interact with the rest of the sector?
  190. >>185148
  191. >Sensei
  192. >Vampires
  193. Now I'm imagining sons and daughters of the Emperor fighting against monsters of the night in secret, Castlevania/Hellsing-style
  194. >Exodites
  195. Confirmed.
  196. >Rak'Gol
  197. Why? Unless you want to say that the Yu'vath have some distant outposts here…
  198. >Enslavers
  199. Yeah, those could use some fleshing out, but I wouldn't call it a key part of this project (unless you find cool, reasonable ways to make it so).
  200. >Human AIs
  201. >Ork Tin Boyz
  202. >Non-machine cult forgeworld (Olamic Quietude, Squats?)
  203. While we're at it, we might as well have the Men of Iron, Stone, and Gold (whatever that nutbar meant).   There are also alien and Chaos 'bots who could cause trouble.
  204.  
  205. ▶Anonymous  10/19/15 (Mon) 18:12:53 No.185161>>185175 >>185195
  206. >>185155 (You)
  207. >First (and maybe simplest), did the Forever Pit draw Hashut like a magnet, and does it do similar things to other daemons?
  208. As is the answer with many chaos questions, when presented with contradictory claims the answer is "Yes". The whole sector is a land of outcast, and attracts the outcast. Chicken, thy name is egg.
  209. >So, the Ymgarl are like cattle to the Zoats here? Cattle and minions?  How do they interact with the rest of the sector?
  210. Since most of the imperium never knew about/forgot what Zoats are, and the ymgarl and Zoats look little like Tyranids proper, they pass themselves off as strange xenos.
  211. >Why? Unless you want to say that the Yu'vath have some distant outposts here…
  212. Just listing off seemingly retconned lore, drop it on the cutting room floor. One centauride faction seems enough.
  213. >AI
  214. Binary star system, a dozen or so rocky planets. One of the stars is a pulsar with a C'tan shard fucking it up, the other is an unfinished Æonic Orb. The gravity waves cause huge bursts of organic shredding radiation. The world closest to the duo is liquid iron, kept hot by its proximity. Beyond that are two Tomb worlds, damaged but still operable. An archeotech treasure trove, a heavily shielded forgeworld founded in the golden age, and a mysterious hollow world fit between. On the outskirts is an orky world replete in scrap. Since going further in is suicide without HUEG shields, the weirdboyz build tin boyz to WAAAGH for them.
  215. Recently, after tin boy expeditions into their depths, the dyson world has lit up a ghostly orange and the archeotech world's surface scrap has all but disappeared. The Magos has set the entire forgeworld on a war footing in fear.
  216.  
  217. ▶Anonymous (You)  10/19/15 (Mon) 18:23:36 No.185169
  218. File (hide): 1445293417776.jpg (1.05 MB, 1832x1196, 458:299, 40K Deathwatch- Jericho_Re….jpg)
  219.  
  220. You know, the idea of this great lure, the prisons, and the Eldar of all people standing sentry reminds me strongly of FFG came up with, some key differences in mind. Namely, the Outer Reaches book from the Deathwatch line.
  221. Bah, wanted to bring it in, but no dice, it seems…
  222.  
  223. ▶Anonymous (You)  10/19/15 (Mon) 18:46:04 No.185175>>185178
  224. File (hide): 1445294765187.jpg (16.46 KB, 324x331, 324:331, 40K Reaction - WHAT THE FU….jpg)
  225.  
  226. >>185161
  227. >C'tan shard pulsar
  228. >liquid iron world right next to it
  229. Yooo, that don't sound so goo-
  230. >two sleeping Tomb Worlds
  231. YOOOO-
  232. >scrap gone
  233. >dyson sphere glowing orange
  234. …Aw shit, that ain't the color of either alien.
  235. Let's hear some names for these places.
  236. >nasty feeling that the lure caught the C'tan and 'Crons too
  237.  
  238. ▶Anonymous  10/19/15 (Mon) 19:07:12 No.185178>>185197 >>187725
  239. >>185175 (You)
  240. Hehe, there are the obvious things that define places then there are the subtle things. A glowing planet is a mystery, a glowing orange planet just doesn't make sense. Who? Why? The fuck?
  241. Purple, blue, yellow green, red? Easy, warp fuckery. Gold? Emps was here. Rusty? Bionic librarians or space Glasgowians. But orange? Who?
  242. As for the lure catching them, every Necron was once living. They, being warpless, could probably leave now, if it wasn't programmed into their lords mind.
  243. I don't know why but I'd love to see a Necron King in Yellow and Black Pharaoh. Necron capes are bitchin.  Tomb worlds Carcos and N'gai.
  244.  
  245. ▶Anonymous  10/19/15 (Mon) 19:43:49 No.185187>>185197
  246. File (hide): 1445298230030.png (317.43 KB, 640x480, 4:3, 1432687008219.png)
  247.  
  248. >>185148
  249. >Human/Eldar hybrid
  250. >Eldar find out they can get around Slaanesh's bullshit by having half-breed children
  251. >they all start a galaxy-wide interbreeding initiative
  252. >the Imperium's face when
  253. I want to see this. The Imperium needs more ethnic cleansing in their agenda.
  254.  
  255. ▶Anonymous  10/19/15 (Mon) 20:14:40 No.185195>>185221 >>185239 >>187369 >>187970 >>189926
  256. File (hide): 1445300080503.jpg (554.53 KB, 972x853, 972:853, pre_heresy_thousand_sons_b….jpg)
  257.  
  258. >>185012 (You) (OP)
  259. >yfw you're linked in the OP
  260. I blush. Also those planetary creation tool links don't work.
  261. Anyway, I was rolling around with the creation tables on 1d4chan just the other day, came up with some stuff I wouldn't mind interjecting. Basically, what I rolled and came up with from those roles are:
  262. >Crusading SoB Order led by a former Avenger Strike Fighter. They are fleet based, and float around with a fleet of appropriated civilian-ships converted into carriers, and do warp-jumps that are perilously close to their targets and rapidly deploy all fighters/bombers for the bays. The makeshift carriers are made to be heavily armoured, but lacking in armament of note.
  263. >A planets worth of primitive Ork klans from a feudal world. When the lords refused to submit the Imperium, they were slaughtered and ran into Ork territory. The two groups mingled, a la Digganobs from the old Gorkamorka game. The end result is Ork and Umie klans, think Snake Bites Klan plus Knightly influences.
  264. >The abhuman descendants of an Imperium research outpost that was studying a star which was a null somehow. Disaster and old Imperial forgetfulness left them abandoned, where they ate highly mutagenic monkeys and became more colourful planet of the apes people. They fight feral, massive tyranids from time to time in a 'Japan vs Godzilla' sense. These abhumans are friends to the SoB, and have a religion that does have the Emperor at the top but the original settlers as demi-gods/angels.
  265. I've also been thinkan-up something about the Thousand Sons, descendants of a part of their fleet that was sent away from Prospero before it was bombed and thus weren't take to the eye of terror like the rest of their legion. They did experience a warp-travel problem in that they emerged in the 41st millennium, and ended up renegade after they learned of the Burning of Prospero unlike the Blood Ravens. Working name for the chapter was the Sons of Photep, and they make use of the Spireguard (Prospero IG) more so than themselves, due to mutation purges. They tend to work with the Dark Mechanicus to stop their mutations, and have made progress in reducing its frequency.
  266. Thoughts?
  267. >>185155 (You)
  268. >Now I'm imagining sons and daughters of the Emperor fighting against monsters of the night in secret, Castlevania/Hellsing-style
  269. Vlad the Impaler now comes to mind.
  270. Wallachia Imperial Guard when?
  271. >>185155 (You)
  272. >There are also … Chaos 'bots who could cause trouble
  273. We could make a Dark Mechanicus Forge World present in the sector. Or at least the beginnings of one.
  274. >>185161
  275. >Since most of the imperium never knew about/forgot what Zoats are
  276. Zoats weren't forgotten, they were all eaten by the Hive that had enslaved them.
  277.  
  278. ▶Violated Hero (You)  10/19/15 (Mon) 20:16:06 No.185197>>185204
  279. File (hide): 1445300166516.jpg (148.47 KB, 600x709, 600:709, 40K :tg: - Tau-cron Xeno.jpg)
  280.  
  281. >>185148
  282. …Dammit, no Creatures Anathema either.
  283. >>185178
  284. Shit yeah.  
  285. You see a world glowing green, that's where you take your hat off and say, "fuck, this is gonna be extra grim. Okay boys, bring up the meltas, we're goin' in hard."  When a world glows orange, though, you get a little spooked. You have no idea what's going on down there or what you'll find. Primal fears can be best fears.
  286. >world names, desire for certain Necrons
  287. Mah nigga!
  288. Though strictly speaking, the Deceiver would be the Black Pharaoh, and some abominable hybrid of Necron and C'tan shard could be the King in Yellow (A.K.A Hastur the Unspeakable).
  289. >Necrons caught
  290. Gentlemen, our central mystery is now Tyrant Star-tier (In a very good way).
  291. >>185187
  292. That's nothing, we might even run into (a handful of) daemons who express themselves in ways other than rape and murder out here!
  293.  
  294. ▶Anonymous  10/19/15 (Mon) 20:47:41 No.185204>>185239
  295. File (hide): 1445302062122-0.jpg (51.3 KB, 500x720, 25:36, The_Black_Pharaoh.jpg)
  296.  
  297. File (hide): 1445302062131-1.jpg (93.14 KB, 810x987, 270:329, nyarlathotep__the_black_ph….jpg)
  298.  
  299. File (hide): 1445302062135-2.jpg (265.96 KB, 766x1042, 383:521, hastur__as_the_king_in_yel….jpg)
  300.  
  301. File (hide): 1445302062138-3.jpg (221.8 KB, 800x1101, 800:1101, the_king_in_yellow_by_zlay….jpg)
  302.  
  303. >>185197 (You)
  304. Your /monster/ is showing.
  305. And strictly speaking, motifs of weird beings need not be top tier powers. The black pharaoh, if going off Nyarlathotep's avatar, would best be represented by a Cryptek Lord who makes freaky instruments. And king in yellow does not necessarily mean Hastur, dig a bit deeper in lore, though having a freaky mangled tentacle wraith form under the robes would be interesting. Either way their themes are musicly related. An enthralling play with a strange ochestra on a clockwork stage, played with precision for eons.
  306.  
  307. ▶Anonymous  10/19/15 (Mon) 20:51:51 No.185206>>185246 >>186072
  308. >>185155 (You)
  309. >Must have very complex agents in the ground.
  310. I've been thinking of the thing being some sort of nanite-virus. It spreads as an organic vector, and it slowly reprograms those infected into coming to the planet and staying there. The thing then slowly kills its host, using its body to produce more of itself. And because the damn thing has had countless hosts over the years, it slowly starts mutating the bodies of those infected - which explains how the fuck the half-Eldar might be a thing, or why the Beastmen are suddenly around. Sometimes the nanites gather in one place and just spew out some biological horror (which, when you kill it, just infects more people).
  311. It could be a remnant of some Dark Age of Technology thing used to terraform worlds gone Chaotic. Or it might be a C'tan.
  312.  
  313. ▶Anonymous  10/19/15 (Mon) 21:21:09 No.185221>>185223 >>185246
  314. >>185093
  315. So for some fun meta-themes, maybe space-Hashut is the one that is pulling off the infectuous dreams and shit that calls people to the sector, for whatever reason? And as Skarbrand is scarred and wingless, Hashut had his legs broken, and now use levitation or warp tech hover propulsion to float around?
  316. >>185195
  317. >We could make a Dark Mechanicus Forge World present in the sector. Or at least the beginnings of one.
  318. Too many Forgeworlds would make it way too active to be a remote and barren sector though.
  319. How about a system where the Iron Men are still around fighting? Whatever happened to corrupt them all, either didn't or didn't properly happen here, or perhaps they just killed all the humans in the system, and then continued their programming and went back to fighting the enemy robots.
  320. Originally being a battleground for resources by two human corporations, the resources are now long gone as the robots have excavated everything to fuel their constant war, and now resort to scavenging and repairing themselves from scrap.
  321. It's obviously not somewhere you can just drop in and loot ancient tech, but both Orks and Chaos forces have long been probing the robots' defences looking for a way to slip in.
  322. Perhaps if they could locate some kind of command code or IFF broadcast to fool the deranged robots' sensors…
  323.  
  324. ▶Anonymous  10/19/15 (Mon) 21:30:21 No.185223>>185230 >>185238
  325. File (hide): 1445304623419.jpg (199.11 KB, 600x857, 600:857, dark_mechanicus_by_jubjubj….jpg)
  326.  
  327. >>185221
  328. >Too many Forgeworlds would make it way too active to be a remote and barren sector though.
  329. I never said more than one. And wouldn't a remote sector without a strong Imperial presence be the best place to start building one? Barren and remote sectors sound like a black market dream.
  330. It doesn't have to be anywhere close to being a complete Forge World. Hell, it could just be small arms factories with the skeletons of larger, incomplete factories all around. The Dark Mechanicus have staked claim to the world, and intend to build it up.
  331. Either that, or a Dark Mechanicus Forgeship or two floating on by.
  332. And Tiji Sector had Iron Men still active in it: http://1d4chan.org/wiki/Dominion_of_the_Iron_Watchers
  333.  
  334. ▶Anonymous  10/19/15 (Mon) 21:58:07 No.185230
  335. >>185223
  336. Interesting.
  337. How might we, in effect, cripple the AI? Automated miners try to start from scratch? Can't exactly recreate an STC and assembly line with drills for appendages.
  338.  
  339. ▶Anonymous  10/19/15 (Mon) 22:27:55 No.185238>>185334
  340. >>185223
  341. Ah, nvm then.
  342. Forgeships seems neat though. Maybe they're flying around searching for something, and selling tech and Daemon engines to the other factions in the meantime.
  343.  
  344. ▶Anonymous (You)  10/19/15 (Mon) 22:29:57 No.185239>>185247 >>185265
  345. File (hide): 1445308197655.jpg (96.92 KB, 673x1473, 673:1473, 40K - Sister_sketch_by_Iro….jpg)
  346.  
  347. >>185195
  348. >links fail
  349. Aaaaargh. Dammit 1D4chan, this is what not updating or putting the tables down elsewhere gets you. Do you have any idea where to find new ones?
  350. >Renegade, not completely Chaosy Thousand Sons
  351. I think we found our Tzeentchean contingent. Differently flavored and tactic'd from the other 1Ks without the Rubrics, I would guess? Also, less insane method of recruitment?
  352. >Crusading SoBs in ships and thousands of fighters/fighter-bombers
  353. Can they also do atmospheric dogfighting?
  354. >finds the idea of flying amazonian battle nuns re-enacting the Battle of Britain strangely awesome
  355. >Feudal Orkz'n'oomies
  356. This could be fun. What sort of historical army would they be similar to, if any?
  357. >picturing Orky Winged Hussars
  358. >Monkeyfolk abhumans
  359. Would this world be named W'kung, by any chance? Also, what's up with the nids?
  360. >Wallachia Imperial Guard when?
  361. Ohoho, the Voivode's Dragulmen! All armed and equipped to kill the witch and REMOVE XENO.
  362. >>185204
  363. Frickity… hate it when that happens.  
  364. Well, I remember reading that the Deceiver was strongly associated with old Nyarly, and that the King was a guise of Hastur. Hence my reasoning.  So, what's this about a great play and orchestra?
  365.  
  366. ▶Anonymous (You)  10/19/15 (Mon) 22:57:28 No.185246
  367. YouTube embed. Click thumbnail to play.
  368.  
  369. Forgot me music. Those be the Hussars. Think I'll make it one of the thread/Sector themes.
  370. >>185206
  371. >Nanite-virus
  372. >mutations
  373. >gather into "spore-tossing" Umbrella-style abominations
  374. Shit son, that's nasty. Reminds me of that one Who two-parter from '05 with the Gas-mask Virus.  
  375. We got Beastmen now? Heh. Break out your old WHFB armies, lads.
  376. So it makes it the fusion of two incompatible lifeforms possible over time? A Doctor Moreau kind of virus in some ways, yes?  I could see some Radical applications for it… If they can find an 'off' switch.
  377. >pictures some of the monsters Dio created through vampire power in Jojo Part I
  378. I think we found the kind of things the Voivode's men are meant to kill. These nanites must be spread across the sector in varying amounts.
  379. >>185221
  380. Actually, you could have him whispering and bellowing in the dreams of people sectors away… but then, if something happens to shut him down or hurt him badly, all that happens is another, even older "voice" that always underlaid Hashut's takes over for a time, gently and irresistibly beckoning as it always has.
  381. It might even feel pleased.
  382. Point being, the central mystery remains intact, and deepens further. One Malleus Inquisitor sinks into frustrated despair, while another of the Ordo Xenos delves into the Sector with even greater enthusiasm.  Aetern takes in yet another bright light to its flock.
  383.  
  384. ▶Anonymous  10/19/15 (Mon) 22:57:38 No.185247>>185249 >>185253 >>185258 >>187369
  385. File (hide): 1445309858404.jpg (744.46 KB, 1489x1118, 1489:1118, Lutung.jpg)
  386.  
  387. >>185239 (You)
  388. >Do you have any idea where to find new ones?
  389. I tried to google for alternative sources a couple months back and got nothing.
  390. >Differently flavored and tactic'd from the other 1Ks without the Rubrics, I would guess?
  391. They're all about pre-heresy Prospero, culture and whatnot. They still use psykers heavily within their ranks, but their marines are constantly sidelined due to mutations so they'd use their Spireguard a lot more than their own marines.
  392. And I wouldn't describe them as Tzeentchean, they're not down with Tzeentch at all. But, they're prone to mutations and as such some do turn to Tzeentch, they're often forced to do purges of their own forces from time to time.
  393. So far as recruitment, extreme and extensive breeding program of their recruitment world/s of the most elite and genetically stable humans. However, this has led to a rise in mutants outside this program on the world. All the fit humans make up the middle to elite of the New Prospero(?) society, with lower classes filled with mutation, and the lower class is larger by far.
  394. If would suggest that the internal problems they have with mutation and the occasional brother who falls to Tzeentch is exacerbated due to them building armies out of the lower class mutants.
  395. >Can they also do atmospheric dogfighting?
  396. Naturally.
  397. >>185239 (You)
  398. >This could be fun. What sort of historical army would they be similar to, if any?
  399. If I had to pick, I'd imagine with Germanic Tribes/Celts/Norse personally.
  400. >Would this world be named W'kung, by any chance? Also, what's up with the nids?
  401. I see what you're getting at but somehow that never occurred to me. They were always suppose to be (original) planet of the ape mixed with Lutung monkeys (because they look cool).
  402. I was watching Ultraman X when I came up with the nid's idea. Not too attached to it really, but the idea was that multi-story high mutant genestealers, hive tyrants, lictors, etc who'd gone feral would smack each other up Kaiju style, sometimes inside cities.
  403. >>185239 (You)
  404. >Ohoho, the Voivode's Dragulmen! All armed and equipped to kill the witch and REMOVE XENO.
  405. I'd figure them more anti-traitor/heretic, reminiscent of the whole Vlad vs Ottoman deal. Either way they have a nasty and brutal habit of impaling suspected traitors and heretics in massive numbers.
  406. They could often come into conflict with the Son's of Photep who're out looking for
  407.  
  408. ▶Anonymous  10/19/15 (Mon) 23:04:59 No.185249>>185253 >>185256 >>187369
  409. File (hide): 1445310300309.jpg (798.21 KB, 1176x1609, 1176:1609, Digganob.jpg)
  410.  
  411. >>185247
  412. I don't know why you No. is listed there three times, didn't mean to do that.
  413.  
  414. ▶Anonymous (You)  10/19/15 (Mon) 23:28:01 No.185253>>185257
  415. YouTube embed. Click thumbnail to play.
  416.  
  417. >>185247
  418. Waaaait-a-minute. Could it be that this nanite-virus and the background effect of Aetern has made it effectively impossible for the Nids to form a hivemind? Further, that the virus is what's causing them to get so large (again, a la Umbrella)?
  419. …Shit, if we do have Vampires in the Sector, they could be exacerbating the mutant situation, maybe even growing more powerful in this environment.
  420. > Photep woes
  421. Ah, I see. So they've settled down as a not-quite neutral entity out here? Good thing the Wolves are far away.
  422. >They could often come into conflict with the Son's of Photep who're out looking for
  423. Hmm? You seem to have trailed off.
  424. >Germanic Tribes/Celts/Norse
  425. Runic barbarians with a blend of crazy and well-ordered, then.
  426. >I'd figure them more anti-traitor/heretic, reminiscent of the whole Vlad vs Ottoman deal. Either way they have a nasty and brutal habit of impaling suspected traitors and heretics in massive numbers.
  427. So they're specialty equipped for urban combat and anti-insurgency. Emphasis on elite infantry (both CQC and ranged skill), rough riders, and
  428. bunker/gate/wallbuster artillery/armored munitions?
  429. >>185249
  430. Oh well, that pic is fantastic.
  431.  
  432. ▶Anonymous  10/19/15 (Mon) 23:52:50 No.185256
  433. File (hide): 1445313170942.jpg (457.25 KB, 964x1220, 241:305, 1299514104149.jpg)
  434.  
  435. >>185249
  436. >humies in greenface
  437.  
  438. ▶Anonymous  10/20/15 (Tue) 00:01:02 No.185257>>185265 >>185334
  439. File (hide): 1445313663018.jpg (296.19 KB, 898x1212, 449:606, Digganob 2.jpg)
  440.  
  441. >>185253 (You)
  442. >So they've settled down as a not-quite neutral entity out here?
  443. They have a boarder drawn up that is 'their' territory, but they haven't retreated to that territory. They will defend it with all their might.
  444. >Hmm? You seem to have trailed off.
  445. Sorry.
  446. The Son's of Photep are aggressively perusing genetically fit humans (ie healthy examples of high society) to replenish failing or inadequate stocks for their Spireguard and themselves. They are actively involved in slave trade and slave raids, and don't mind selling lower class mutants to chaos parties in exchange for goods they can't otherwise make themselves, although like to do so with/through the Dark Mechancius as a proxy (to avoid coming close to the taint of chaos, which they're already got a problem with on their world/s) when possible.
  447. They could come into conflict with Voivode's Dragulmen through taking slaves, or even when selling mutants to chaos insurgents or Dark Mechanicus agents.
  448. >So they're specialty equipped for urban combat and anti-insurgency. Emphasis on elite infantry (both CQC and ranged skill), rough riders, and bunker/gate/wallbuster artillery/armored munitions?
  449. The rough riders don't make too much sense to if they're urban combat oriented. Maybe Sentinels would make a better choice for their calv, they're better use in urban environments and serve as scouts too.
  450. Aside from that, loving it.
  451. >Oh well, that pic is fantastic.
  452. The pdf is online somewhere, I'd upload it but it's too big. It's also got rules for communist goblins/grots and elite muties.
  453.  
  454. ▶Anonymous (You)  10/20/15 (Tue) 00:43:51 No.185258>>185259 >>185529 >>187725
  455. YouTube embed. Click thumbnail to play.
  456.  
  457. >>185247
  458. http://darkreign.org/sites/default/files/PlanetGenerator.pdf
  459. https://www.scribd.com/doc/146712617/93851918-Warhammer-40k-Planet-Generator-V2
  460. http://www.4shared.com/office/ChYv34s6/Dark_Heresy_Planet_Generator_v.html
  461. How about these, Anon? They work at all for you, as they do for me?
  462. PDF: Yeah, I've been having that problem over and over. Guess I'll have to go Mediafire or something.
  463.  
  464. ▶Anonymous  10/20/15 (Tue) 00:49:07 No.185259>>185260 >>185264
  465. >>185258 (You)
  466. Yep, those seem to work.
  467.  
  468. ▶Anonymous  10/20/15 (Tue) 00:53:13 No.185260
  469. >>185259
  470. Oh, and now I remember why a fucking hate scribd with a passion.
  471.  
  472. ▶Anonymous (You)  10/20/15 (Tue) 01:11:22 No.185264
  473. YouTube embed. Click thumbnail to play.
  474.  
  475. >>185259
  476. Excellent.
  477. >>185012 (You) (OP)
  478. http://www.darkreign.org/downloads/11-05-2013/xenos-generator This might also be handy.
  479. https://community.fantasyflightgames.com/topic/100927-criminal-faction-generator-table/ Aha, I found it again. This should really have its own page in 1D4chan…
  480. http://www.darkreign.org/downloads/11-05-2013/expanded-star-system-generator
  481. Might be helpful, with some tweaking…
  482. http://www.darkreign.org/downloads/25-11-2013/40k-roleplay-emperors-tarot-supplement More things for later.
  483. http://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables Aaaand to round things out for those not in the know, the creation tables for all the main factions.
  484. …Is there any way we can have Chrow edit all these things into my opening post, and getting rid of those dead links?
  485.  
  486. ▶Anonymous  10/20/15 (Tue) 01:24:58 No.185265>>185268 >>185334 >>187725
  487. File (hide): 1445318698647-0.jpg (243.03 KB, 778x1026, 389:513, sons_of_magnus_by_noldofin….jpg)
  488.  
  489. File (hide): 1445318698648-1.jpg (275.67 KB, 1000x505, 200:101, 7894ddcd6609ae33f8669b0a16….jpg)
  490.  
  491. File (hide): 1445318698648-2.jpg (75.28 KB, 485x588, 485:588, New-Necrons-Original-Conce….jpg)
  492.  
  493. File (hide): 1445318698648-3.jpeg (57.14 KB, 774x1032, 3:4, necron_consept_4_by_thewr….jpeg)
  494.  
  495. >>185257
  496. http://www.lounge.belloflostsouls.net/showthread.php?24883-The-Forces-Of-Prospero-Ongoing-Pre-Heresy-Thousand-Sons-Log&s=1518188d91d5ac249f48415d39ba4c98
  497. Some guy seems to have made a codex and examples of all the forces.
  498. >>185239 (You)
  499. >what's this about a great play and orchestra?
  500. I can't seem to locate it, but I distinctly remember a blurb about the Necron's relations with Tzeentch. Tzeentch loathes the Necrons for the fact that they are boring. Being automatons they are incredibly predictable, going through the same routines over and over and over. They never change.
  501. I could say much to dispel the mystery, but rather I will give hints. One planet was for conversion, another was neutral, the third was not. The system once had one sun. If a mortal being were to watch the play as it unfolded, he would see the lords of the two planets playing the lead roles and a sacrificial common warrior playing a third in a blue robe. Through deft sign and holographic imagery a vast saga would be told while the metal mannequins gesticulate fervently as though time were shortened by they scene. The sacrificial warrior would stand higher and not bow before the symbol of the C'tan.
  502. In a sudden flash, symbols and actors moving faster than the eye can capture, the warrior is melted to slag and the C'tan is splintered across the stae. The lords look solemn, bowing their heads to the ground, slowly digging their feet in. This lasts over an hour before a piece of the C'tan shard gravitates back to the center and the lords look back up.
  503.  
  504. ▶Anonymous  10/20/15 (Tue) 01:43:50 No.185268>>185271
  505. File (hide): 1445319830509-0.jpg (293.34 KB, 1020x672, 85:56, Ahriman_&_Bodyguard.jpg)
  506.  
  507. File (hide): 1445319830509-1.jpg (140.3 KB, 330x858, 5:13, Ahriman-Chief_Librarian.jpg)
  508.  
  509. File (hide): 1445319830509-2.jpg (269.29 KB, 1025x675, 41:27, Besenmut_Assault_Squad.jpg)
  510.  
  511. File (hide): 1445319830509-3.jpg (351.32 KB, 671x1405, 671:1405, Hathor_Maat_full.jpg)
  512.  
  513. File (hide): 1445319830510-4.jpg (288.87 KB, 1024x1495, 1024:1495, warhammer_40k_fan_art_by_t….jpg)
  514.  
  515. >>185265
  516. >Some guy seems to have made a codex and examples of all the forces.
  517. Nice find.
  518. There's a surprising about of pre-heresy Thousand Son's artwork out there, too.
  519.  
  520. ▶Anonymous  10/20/15 (Tue) 01:43:54 No.185269
  521. >>185148
  522. I might start throwing together some OnePage army lists for some of these more obscure factions. This sector so far screams kill team.
  523.  
  524. ▶Anonymous  10/20/15 (Tue) 01:50:21 No.185271>>185274
  525. >>185268
  526. Because they look awesome.
  527. Also i'v been thinking, about the Chaos Space Marines in the Sector, shouldn't they be After-Heresy Thousands sons? You know, wouldn't Magnus or Ahzek Ahriman try and reclaim what should be part of their legion?
  528. Would make some interesting Chaos VS "Loyalist" in the Sector.
  529.  
  530. ▶Anonymous  10/20/15 (Tue) 02:20:39 No.185274>>185275 >>185282 >>185334
  531. File (hide): 1445322039434-0.jpg (88.19 KB, 436x349, 436:349, Khalmekt_Tactical_Squad.jpg)
  532.  
  533. File (hide): 1445322039436-1.jpg (313.97 KB, 1025x672, 1025:672, Nebmaetre_Heavy_Support_Sq….jpg)
  534.  
  535. File (hide): 1445322039437-2.jpg (232.05 KB, 531x1117, 531:1117, Phosis_T'Kar.jpg)
  536.  
  537. File (hide): 1445322039437-3.jpg (116.48 KB, 600x951, 200:317, pre_heresy_thousand_sons_b….jpg)
  538.  
  539. File (hide): 1445322039438-4.jpg (126.79 KB, 577x446, 577:446, Uthizaar_Librarian-Sorcero….jpg)
  540.  
  541. >>185271
  542. >You know, wouldn't Magnus or Ahzek Ahriman try and reclaim what should be part of their legion?
  543. I can see Magnus giving a bit of a shit, if he's lucid enough to focus for a minute. Ahriman, who knows what Ahriman wants. I don't think he cares much for the legion any more, only his eternal quest to understand Tzeentch itself.
  544. Magnus could send agents to New Prospero (I'm not decided on that name for their new homeworld yet) to keep informed on shit but I doubt he's be sending armed forces to fuck around with anything. Magnus was super buttmad about the Rubric fucking over his marines so I doubt he'd have any ill-will towards those that escaped the curse, nor would genetic research done on New Prospero be able to fix his psychic dust ghost marines, but also he's too ingrained with chaos to want to make normal marines anymore.
  545. I understand the angle you're going for and there a good place for that dynamic between two groups, but maybe not with the Sons of Photep.
  546. Unless there's a rogue band from the Sons of Photep, but they'd likely lose the goal of reclaiming them for the legion since they're not effected by the Rubric to begin with, most would likely not want to give up their souls and become magic dust encased in their armour with no will ever again.
  547. If you wanna go for the chaos vs 'loyalist' angle, the primary chaos god in the sector is going to be Khorne, so you could come up with something like a split chapter of Blood Angel successors. A few companies did something Khornate and got the whole group declared heretics, so the uncorrupted group are after them trying to clear their name, force-renegades.
  548. Just an idea.
  549.  
  550. ▶Anonymous  10/20/15 (Tue) 02:22:24 No.185275
  551. File (hide): 1445322144954-0.jpg (880.78 KB, 2560x1440, 16:9, ThousandSonsProspero.jpg)
  552.  
  553. File (hide): 1445322144954-1.jpg (128.03 KB, 311x766, 311:766, Tizca-Capital_City_in_ruin….jpg)
  554.  
  555. File (hide): 1445322144954-2.jpg (278.78 KB, 1017x667, 1017:667, Seraphis_Dreadnought.jpg)
  556.  
  557. >>185274
  558. >*as *forced-renegades
  559. Oops
  560.  
  561. ▶Anonymous  10/20/15 (Tue) 02:58:08 No.185282>>185288
  562. >>185274
  563. Montressor Photep, who founded his chapter on the planet Fortunato.
  564.  
  565. ▶Anonymous  10/20/15 (Tue) 03:34:18 No.185288>>185292 >>185334
  566. File (hide): 1445326458607.png (697.07 KB, 1898x663, 146:51, Sons of Photep - Elites.png)
  567.  
  568. >>185282
  569. >Montressor
  570. Gonna say nope. Doesn't keep up with the pre-heresy standard of Ancient Egyptian. Something like Kerakht Photep is more along the right lines.
  571. I'm also not sold on Photep. I don't mind it but I wouldn't mind changing it to be Prehotep, Minhotep or Kheti. Something like that. Some Egyptian all around.
  572. Kerakht Kheti has a nice sound to it. Sons of Kheti. Hm.
  573. >Fortunato
  574. I was thinking Sycorax, the witch from The Tempest, whose son, Caliban, was rival of the sorcerer Prospero. It's a shame Caliban is the homeworld of the Dark Angels, because in The Tempest he's the deformed son of a witch Sycorax, which just fits. But then I could just call it Kemet after Egypt. Or maybe after any Ancient Egyptain capital.
  575. I also did a basic colour scheme. The idea is that the elite units, leaders and sorcerers would have the red of the pre-heresy Thousand Sons. Not sure what the average joe marine would have, colourwise, probably a white or blue heavy colour scheme. So far as the model of armour they'd use, probably Mk5 Heresy Armour as the base of their armour because of its simplicity of construction and their general lack of industry and resources to purchase armour with.
  576.  
  577. ▶Anonymous  10/20/15 (Tue) 03:48:27 No.185292>>185297
  578. File (hide): 1445327307493.jpg (221.96 KB, 800x600, 4:3, roman-soldiers-with-shield….jpg)
  579.  
  580. >>185288
  581. It doesn't have to be entirely Egyptian, the theme of the legion appears to be Mediterranean powers. Do you think Magnus and Prospero are Egyptian words? Hell, the troops look like legionnaires wearing their shields.
  582. That said those are some nice names you got there.
  583.  
  584. ▶Anonymous  10/20/15 (Tue) 03:56:06 No.185297>>185334
  585. >>185292
  586. >It doesn't have to be entirely Egyptian, the theme of the legion appears to be Mediterranean powers. Do you think Magnus and Prospero are Egyptian words?
  587. Well, no. But aside from the primarch and the planet, most of the Thousand Son's names are Egyptian themed: http://wh40k.lexicanum.com/wiki/Known_Members_of_the_Thousand_Sons
  588. Given that they consider themselves the last sons of Prospero, what with all the others gone evil or turned into dust, they'd probably bury themselves deeper into their culture normal.
  589. Kerakht Kheti has grown on me. Sons of Kheti it is, methinks.
  590.  
  591. ▶Anonymous (You)  10/20/15 (Tue) 11:20:01 No.185334>>185348 >>185350 >>185434
  592. File (hide): 1445354401399.jpg (690.54 KB, 1194x1456, 597:728, Great_Expectations_40K_Inq….jpg)
  593.  
  594. Good morning, gentlemen.
  595. >>185238
  596. Question is, apart from the Men of Iron or an STC, what else could they be searching for?
  597. >>185257
  598. >So they're specialty equipped for urban combat and anti-insurgency. Emphasis on elite infantry (both CQC and ranged skill), rough riders, and bunker/gate/wallbuster artillery/armored munitions?
  599. >The rough riders don't make too much sense to if they're urban combat oriented. Maybe Sentinels would make a better choice for their calv, they're better use in urban environments and serve as scouts too.
  600. >Aside from that, loving it.
  601. Currently occupied. Think we could roll up the rest of their parts?
  602. >Pictures ornately decorated Sentinels with dragon-banners and impaled heretic skulls/skeletons
  603. >>185265
  604. So, a grand ceremony intended to commemorate their struggle with the C'tan… before they knuckled back under?
  605. I like the sound of this, but… is there another dance to refer to their arrival and stay in Aetern?
  606. Tzeentch and his followers despise the Necrons because while they can scheme and plot, they are robots, and so all of that treachery comes from programming. They see them as playing at being alive, while only being glorified wind-up toys.
  607. >>185274
  608. >>185288
  609. >>185297
  610. Sons of Kheti… Yes, that has a nice ring to it.
  611. So, would Magnus send marines or daemons as his emissaries?
  612. >If you wanna go for the chaos vs 'loyalist' angle, the primary chaos god in the sector is going to be Khorne, so you could come up with something like a split chapter of Blood Angel successors. A few companies did something Khornate and got the whole group declared heretics, so the uncorrupted group are after them trying to clear their name, force-renegades.
  613. Well, since this place draws renegades from across the Galaxy, wouldn't it create a monstrous mixture of traitor/renegade marines from across the Khornate spectrum?  Thinking a kind of 'Black Legion of Khorne' here, maybe also functioning for Slaanesh.
  614. Sounds also like this place would be an ideal place for remnants of Cursed Founding, loyal, renegade, and traitor to gather. It's a refuge, albeit one where the Inquisition can keep an eye on them.
  615. Speaking of the Inquisition, we've already established that they're interested in this sector and determine some of its affairs, but they're not so interested that they make the place a priority. They're also aware of the Aeterno Syndromica or Pharos Aeterno Effect.  They know that the place is a gigantic snare and prison, not quite dangerous enough to be a trap (yet…but certain findings might change that status).  So I ask you gents, what should be the Holy Ordos' presence here? Purely outsiders looking in through intermediaries, dedicated individuals willing to set up formal operations within the sector at the price of mobility, or some combination thereof?  How visible are these wardens and watchmen of the vast prison?
  616.  
  617. ▶Anonymous  10/20/15 (Tue) 12:44:54 No.185348>>185373
  618. >>185334 (You)
  619. The Inquisition would have Ordo Xenos for the Necrons/Eldar/Orks, and Ordo Hereticus for all the Heretics and Chaos Space marines that flock to the sector.
  620. Ordo Xenos would also be here to look for anything that comes through the Halo Stars into the Galaxy, while Ordo Hereticus would need that crusading SoB as chamber militants and probably some Space Marines to help out with the Chaos space marine chapters from the Cursed Founding.
  621. This brings up a question… How many Chaos Space Marine chapters/legions are here? Since Khorne has the most influence so the World Eaters/some Black Legionary's are a must, but who else would be there?
  622.  
  623. ▶Anonymous  10/20/15 (Tue) 12:51:57 No.185350
  624. >>185334 (You)
  625. >what should be the Holy Ordos' presence here
  626. I'd say a medley of minor ordos, the big wigs are all too aware they can only pass through, and should not send assassins in except on suicide runs.
  627. http://wh40k.lexicanum.com/wiki/Inquisition
  628.  
  629. ▶Anonymous  10/20/15 (Tue) 13:15:27 No.185353>>185355
  630. 1d4chan article when?
  631.  
  632. ▶Anonymous  10/20/15 (Tue) 13:31:31 No.185355
  633. >>185353
  634. When you feel like it and we actually have names for the factions.
  635. I might do writefaggotry over the next three days.
  636.  
  637. ▶Anonymous  10/20/15 (Tue) 13:51:27 No.185358>>185371 >>185389
  638. Would there be any other Space Marines besides the Thousand Sons splinter?
  639. I always had an idea for a renegade chapter of Space Marines who aren't Chaos affiliated, but I'm a shitty writer. Maybe an Alpha Legion cell using a mix of newer and older gear and armour without the usual Alpha Legion markings. Maybe pretending to be a loyalist chapter aiding local governments and toying with the Inquisition. I mean, what does your typical Imperial civilian or planetary governor know about Space Marines. There are thousands of chapters out there, it would be quite easy to get confused.
  640.  
  641. ▶Anonymous  10/20/15 (Tue) 14:46:49 No.185371>>185389
  642. >>185358
  643. Well I have the perfect name for them to add to the confusion.
  644. http://wh40k.lexicanum.com/wiki/Sable_Swords
  645. Unknown founding, possibly multiple of the same name roaming around, have an excuse being their to investigate peculiar Necron activity in case its another world engine. Though they would have to appear to be less than a whole chapter.
  646.  
  647. ▶Anonymous (You)  10/20/15 (Tue) 14:55:49 No.185373>>185391
  648. File (hide): 1445367350038.jpg (173.4 KB, 742x1000, 371:500, 40K Horus Heresy -Perturab….jpg)
  649.  
  650. >>185348
  651. http://wh40k.lexicanum.com/wiki/Chaos_Space_Marine_Legions_and_Warbands_(List) There are thirty-two (==multiple of EIGHT spotted!==  confirmed Khornate Warbands on this list, six confirmed Slaaneshi (Score on the number again!), eight for Tzeentch (Blasphemy!), and nineteen for Papa Nurgle. I'd add in the /tg/ custom Glistening Host (for Slaanesh), as well as other /tg/ custom chapters (or splinters thereof, at least.
  652. Also, you didn't mention the Ordo Malleus.
  653. Which brings to mind something:
  654. Hereticus Abomini (Hereteks, Chaos Marines,  hybrids, caller-cults of Aetern, Abominable Intelligences of Aetern)
  655. Xenos Horrificus (Necron Dynasties, C'tan, Genestealers, Possible Unveiled Race(s))
  656. Diabolus Maxima (Hashut (the Devouring Brass Lord), Illace (Daemon Mistress of Monsters), Warp-beasts of the Veil)
  657. Obscuras Enigmata (Pharos Aeterno Effect, Synth-mutate plague, the Veil, Sons of Kheti and other chronal weirdness, The Guardian of Forever)
  658. http://warhammer40k.wikia.com/wiki/Steel_Brethren An interesting discovery I've made is that the Iron Warriors had a civil war in which several factions emerged or were put to the sword.  Perhaps remnants of the Shattered Tower escaped to Aetern. That could be interesting to work with. In fact, the souls of destroyed or lost warbands could end up in this area (by dint of Warp shenanigans).
  659.  
  660. ▶Anonymous  10/20/15 (Tue) 15:03:52 No.185377>>185389 >>185391
  661. hey guys…
  662. what kind of unnecessary bloodspill are we trying to make here?
  663.  
  664. ▶Anonymous (You)  10/20/15 (Tue) 15:33:51 No.185389>>185398
  665. >>185377
  666. Hmmm?
  667. >>185358
  668. >>185371
  669. And their real reason for being there?
  670. By the by, nano-virus/opener text anon, where are you? We need more on that hub-world and its surrounding system. Also, we need to figure whether that system is Sector Capital or not.
  671.  
  672. ▶Anonymous  10/20/15 (Tue) 15:39:04 No.185391>>185412 >>185415
  673. >>185373 (You)
  674. The Skulltakers seem to not have much on them, they'd be a good place for Khorne's people, i suppose the cruiser Ferrum Invictus could be in the sector and the Angels of Ecstasy for Slaanesh's hand in the sector.
  675. But with so many different Inquisitorial Orders in the sector there would need to be more Loyalist chapters to help them, and if were bringing in the Ordo Malleus we may need to bring either the Gray Knights or their "successor chapter" the Exorcists into the fold.
  676. >>185377
  677. WELCOME TO THE AETERN SECTOR, EVERYTHING IS COLD, THE INQUISITION IS EVERYWHERE AND WE HAVE WAY TO MANY DIFFERENT FACTIONS FIGHTING!
  678. Here's my proposal for the main factions and their people.
  679. Renegades: Pre-Heresy Thousand sons and Spireguard, We'll need to make a new Chapter here though, any Guardsmen that go Renegade.
  680. Chaos: (Khorne) Skulltakers, (Undivided) Steel Brethren, (Slaanesh) Angels of Ecstasy. (Any) Traitor Guardsmen.
  681. Loyalist: Gray Knights/Exorcists, 4-5 different Inquisition Ordos, Some random or new chapter here, Imperial Guard.
  682. Eldar: we'll need to make a new Craftworld
  683. Necrons: C'tan shard pulsar, we still need to decide what Necron dynasty we have.
  684.  
  685. ▶Anonymous  10/20/15 (Tue) 15:50:50 No.185395>>185410 >>185412 >>185425
  686. Anyone have any suggestions for Chaos dorf sorcery? Should Chaos squats not have them or is their a reason their psykers turn to stone?
  687.  
  688. ▶Anonymous  10/20/15 (Tue) 16:04:20 No.185398
  689. >>185389 (You)
  690. Being advisors to local human militia forces and helping to reduce Chaos influence in the sector.
  691.  
  692. ▶Anonymous  10/20/15 (Tue) 16:33:34 No.185410
  693. >>185395
  694. >dat gramer
  695. Leave
  696.  
  697. ▶Anonymous  10/20/15 (Tue) 16:34:45 No.185412>>185424 >>185425 >>185434 >>187725
  698. >>185395
  699. Imagine, what sorcery would a geretical daemon of khorne possess? The turning to stons effect is a result of using something anathema to the spirit. War, war never changes.
  700. >>185391
  701. Ankekhet Dynasty
  702. (life/breath + brazier/fire)
  703. Their Phaeron's name has been stricken from the record, and his planet of residence is molten and boiling. Perhaps, deep below the radiation and magma, he sleeps the eons away. A faint signal can be heard in the hard static surrounding the planet, a ghostly melody like a score of clocks ticking away.
  704. Surviving him are his second in command and brother, Xanzsan the Fair, and his most esteemed Cryptek Ebigraniyan'Tolcenth. Ebin for short.
  705. While there are many tombworlds in this region of space very few are awake, and all are without direction.
  706.  
  707. ▶Anonymous  10/20/15 (Tue) 16:36:08 No.185413
  708. God damn it hotwheels, show me the post you say exists.
  709.  
  710. ▶Anonymous (You)  10/20/15 (Tue) 16:40:31 No.185415>>185424
  711. YouTube embed. Click thumbnail to play.
  712.  
  713. >>185391
  714. Welcome to Sector Aetern! Don't forget, you're here forever…
  715. >Skulltakers
  716. http://warhammer40k.wikia.com/wiki/Skulltakers Other wiki has more info on them.
  717. What do you think? A splinter, or limping away from the Cholercaust?
  718. >Zhufor the Impaler
  719. Oh boy. We need to have him have run-ins with the Dragulmen.
  720.  
  721. ▶Anonymous  10/20/15 (Tue) 17:28:50 No.185424>>185432
  722. >>185415 (You)
  723. The Skulltakers should only have 200 or so men, of which 50 are wounded, and running from the Ordo Hereticus/Hereticus Abomini.
  724. >>185412
  725. The Chaos Squats wouldn't have sorcery, they should worship Khorne to give them strength after their original homeworlds were killed.
  726. As for the Necrons i like it, Necrons without a leader would lead to them Infighting as the Ankekhet Dynasty has not yet awoken, but soon they will, and when they do… well…. lets hope they dont.
  727.  
  728. ▶Anonymous (You)  10/20/15 (Tue) 17:30:41 No.185425>>185426 >>185432
  729. >>185412
  730. >Ankekhet
  731. >Ebin for short
  732. Look what you did.
  733. > Xanzsan the Fair
  734. So, does he wear a golden beard-piece?  Perhaps synthetic blond hair plumes around his headdress?
  735. Also, sounds like the Fair has pulled a Starscream.
  736. >>185395
  737. >>185412
  738. Why don't we have them slowly turning into brassy metal, instead? They'll start looking like all those old brass and bronze idols and Sargon's mask. Their sorcery lies in Warpcraft and Soulforging, perhaps with a few unique twists.
  739.  
  740. ▶Anonymous (You)  10/20/15 (Tue) 17:33:53 No.185426>>185434
  741. File (hide): 1445376833760.jpg (724.46 KB, 850x1255, 170:251, Draigo_2_Wikihammer_40K ve….jpg)
  742.  
  743. >>185425 (You)
  744. "Sorcery", I should say. Khorne minds not smithies and forges.
  745. Perhaps Hashut would teach them some of the masonry techniques his kind uses for fortresses.
  746.  
  747. ▶Anonymous  10/20/15 (Tue) 17:58:33 No.185432>>185440 >>185458 >>187725
  748. File (hide): 1445378313837.jpg (73.34 KB, 600x400, 3:2, Rune-of-hashut.jpg)
  749.  
  750. >>185424
  751. If we're doing fantasy parallel then chaos squats worship Hashut, not Khorne. At least in this sector. Hashut does use sorcery but it has a hefty toll.
  752. http://1d4chan.org/wiki/Chaos_Dwarfs
  753. >>185425 (You)
  754. Yellow, garish Xanthous robes. I like the beard idea. Same for brass instead of stone.
  755.  
  756. ▶Anonymous  10/20/15 (Tue) 18:18:56 No.185434>>185454
  757. File (hide): 1445379536350.jpg (75.44 KB, 677x627, 677:627, Heresy-thousand-sons-marin….jpg)
  758.  
  759. >>185334 (You)
  760. >Currently occupied. Think we could roll up the rest of their parts?
  761. By all means go ahead. I'll be busy writefagging my Sons of Kheti idea, so I'll leave that to you do unless you hit a rock'n'hard place.
  762. >So, would Magnus send marines or daemons as his emissaries?
  763. He'd probably corrupt the chapters Serfs through the warp to get them to steal information, if anything.
  764. I can see the occasional jumpstart daemon or chaos space marine coming to build an army of the damned from lower class mutants, though.
  765. >Sounds also like this place would be an ideal place for remnants of Cursed Founding
  766. >mfw Lamenters
  767. >mfw they likely died out
  768. Broest of bros.
  769. >loyal, renegade, and traitor to gather. It's a refuge, albeit one where the Inquisition can keep an eye on them.
  770. So, like a backwash post you'd send inept recruits to you can't justifiably fire but don't want station at a vital system?
  771. >>185412
  772. >>185426 (You)
  773. Blood Pact had Khornate Sorcerers. I think they used telekinesis and knives heavily.
  774. So
  775. Knife magic
  776. And punch magic
  777. And blood boiling
  778.  
  779. ▶Anonymous  10/20/15 (Tue) 19:42:08 No.185440>>185443 >>185458
  780. >>185432
  781. Should we even make fantasy parallels? It adds nothing…
  782.  
  783. ▶Anonymous  10/20/15 (Tue) 19:58:00 No.185443>>185458
  784. File (hide): 1445385480313-0.jpg (93.85 KB, 731x928, 731:928, 221603-Chaos, Chaos Squat,….jpg)
  785.  
  786. File (hide): 1445385480313-1.jpg (30.15 KB, 400x300, 4:3, squats1general.JPG)
  787.  
  788. File (hide): 1445385480314-2.jpg (76.91 KB, 640x480, 4:3, chaos squats advisors (3).JPG)
  789.  
  790. File (hide): 1445385480314-3.jpg (136.44 KB, 600x616, 75:77, Chaos-Dwarf-3.jpg)
  791.  
  792. >>185440
  793. It's not making parallels, its reviving lost lore.
  794.  
  795. ▶Anonymous  10/20/15 (Tue) 20:33:49 No.185454
  796. >>185434
  797. >I CAST KNIFE
  798.  
  799. ▶Anonymous (You)  10/20/15 (Tue) 20:40:33 No.185458>>185474 >>185480
  800. YouTube embed. Click thumbnail to play.
  801.  
  802. >>185443
  803. >>185440
  804. >>185432
  805. Yes and no. These are Chaos Squats we're making. Bear in mind that this means they're part of the Squat race, and while Squats are indeed a form of Dwarves, this doesn't mean they have the same properties as the Dwarfs. Thus, the CS will operate on different rules, caused by mutation and "blessings" from their god, in addition to warptech augmetics and weaponry.  We will have to create them, and in so doing make them a faction distinct from the Lost & the Damned and other human Chaos groups.  For right now, if you want, hammer out the basics of this people, so that we can fit them into the sector and keep building.
  806. http://vignette2.wikia.nocookie.net/aceattorney/images/1/10/IchiroSprites2.jpg/revision/latest?cb=20130929213729
  807. http://vignette1.wikia.nocookie.net/aceattorney/images/d/d1/IchiroSprites1.jpg/revision/latest?cb=20130929213717
  808. Personally, I'm picturing some of the more powerful ones with inflexible faces made of sheet metal, forced into different shapes through specially-tailored artifice. Yes, I know this guy is fleshy and meant to look like marble, but this is the sort of WTFuckery I had in mind.   Also, the further along they get, the more their beards are made of actual copper wiring curled around.
  809. The regular Squats themselves will not likely be even a minor faction. More likely they will be individuals and small groups of them sticking together. Think wanderers, mercenaries, and crusaders, those sorts of things. Mind, it might be cool to see them bring along their vehicles and share their use…
  810. Now, let me see about those Guardsmen…
  811.  
  812. ▶Anonymous  10/20/15 (Tue) 21:08:09 No.185474>>185488
  813. >>185458 (You)
  814. >Guardsmen
  815. I would pick the Hungarian Royal Military from WW2 as the inspiration, because functional informs combined with silly hats. Italians could work to since they have silly hats too.
  816.  
  817. ▶Anonymous  10/20/15 (Tue) 21:27:29 No.185480>>185493
  818. >>185458 (You)
  819. You linked itty bitty pics.
  820. But that makes sense.
  821. Things I'd like to see:
  822. Slavery based industry - They don't have the mining equipment of yore and so have to use vast armies of miners.
  823. Sacrifice to the bull - Praise Moloch Hashut, every sacrifice grants a small boon. On tabletop this reflects with an extra warp charge for every unit killed, granted you roll a 5+.
  824. Hobgoblins - Orks that have survived the pollution of the slave worlds grow up misshapen and mean. Choppy as fuck, sickly-yellow tide.
  825. Triangle of trade - Renegades/Zoats/Chaos want guns, C'Squats want slaves, Stryxis act as brokers.
  826.  
  827. ▶Anonymous (You)  10/20/15 (Tue) 23:02:24 No.185488>>185489 >>185511
  828. YouTube embed. Click thumbnail to play.
  829.  
  830. >>185474
  831. https://www.youtube.com/watch?v=kFrSNMx09zw
  832. Come to think of it, the guys pictured in here could make a decent PDF. Especially the ones with the brocaded jackets, oh my.
  833. Okay, let's start off by saying that the Dragulmen are proper Imperial Guard.
  834. Rolled 100, so 90, 45, and 63. Well then. If I've done this right, then the good Voivode selects from convicts (likely sociopaths and psychopaths, and other murderous folk for ruthlessness), Abhumans (Ratling snipers for slaying archheretics, quietly eliminating guards, and defusing hostage situations, Ogryns for close-range muscle/doorbusting, Squats for tinkering and quarter-masters, Chyropteran-varient Nightsiders for nightfighting and tracking(prominent among officers from certain regions), and carefully regulated numbers of beastmen), and the first-born of each family (strong, strapping lads and lasses, the other children can work the factories, mines, and other positions, Emperor knows we need to keep them going). Since prisoners of such dispositions would be comparatively harder to come by, we will assume they are used as shock troops together with some of the more frightening abhumans.
  835.  Rolled 3, so this regiment is made through an Elite Tithe. The best of the PDFs across the system, at least for some parts of it.
  836. Rolled a 5 on the Homeworld, and what do you know, that's a Hive! Fits nicely with the Urban Combat specialty they've got going. Should be fairly small hives by Imperial standards, though.
  837. Rolled 69 for Terrain, Wasteland. Shall we simply make that some of the bleak (yet strangely attractive) terrain you'd expect in the mountains of Romania and the rad-blasted swamps of Pripyat? After all, with the hives smaller, there's a good chance there'd be some more green out there, even if it's unpleasant/needs boiling to be edible. Besides, we need villages to pogrom!
  838. Alright, as for what they are, we already decided that they'd be Heavy Infantry and Shock Troopers (with some artillery and heavy vehicles for good measure).
  839. As for Specialization, again, already decided beforehand:  They are Counter-insurgency, they have skill in both Close and Ranged Combat, and they are good with Hive Warfare (strictly speaking, they're good in any city, making their actual specialization Urban Combat). This makes them versatile and flexible. There's a reason they're the Voivode's men.
  840. Rolled an 8 for Loyalty, Unorthodox. Hmm, that only starts to make sense if you look at the high number of Abhumans (particularly Beastmen) found in these regiments.  Also, potential overzealous brutality at times (oh, and possibly what I rolled below). Otherwise, they are loyal to Voievod and Dumnezeu- împărat.  
  841. Special equipment iiiiis, YES, 17 for War Trophies!' That means the impaled skeletons and scalps/hides of traitors, heretics, and mutants. If they're fresh, they're still corpses. Then they are burnt off and cleaned before the smell gets too awful. Individual soldiers get to keep the skulls and handbones of any opponent they've killed (putting the skull either on a small pole on their backs, over their helmets, or bound to their pauldrons) after the rest of the body has been buried or incinerated.  Vehicle crews get to do the same with any intact bodies from an op (and in lieu of intact corpses, they can instead piece together a trophy from charred bits and mismatched bones), putting them on banner-poles which rattle and flap in the wind. Officers may preserve even more kinds of mortal remains, including preserved eyes and hearts (of traitors). All of these trophies are marked with the name of the campaign, the name of the soldier responsible, and a blurb (sometimes even whole stories depending on the size of the remains)) on how the trophy was earned.
  842.  
  843. ▶Anonymous (You)  10/20/15 (Tue) 23:10:56 No.185489>>185494 >>185511
  844. YouTube embed. Click thumbnail to play.
  845.  
  846. >>185488 (You)
  847. Rolled a 4 on muh Creed, which means FOR THE HOMEWORLD AND THE VOIVODE! Back of beyond though it may be, these ghoulish assholes are proud of their homes, and proud to serve the Voivode. They want to show the rest of the Sector (and the rest of the Imperium, if possible) their might, and how well their lord picked.
  848. Rolled a 78, which makes them Friends with… The Imperial Navy? This might not make sense at first, but because the Navy is needed to shuttle them here and there across the Sector, and they generally don't leave the Sector, they must spend an inordinate amount of time together. This also feeds into how Aetern's seasonal migrations and caravans work, with the Navy taking detachments of the Dragulmen along to help keep things secure, and drop them off where needed. It helps that these cheery, bloodthirsty folk aren't ones to be trifled with, thus few have the courage to hack them off. Besides, they are incredibly handy when a bunch of hullghasts or mutineers comes boiling out of the holds. The Dragulmen are in turn happy to earn exotic trophies on an otherwise boring journey.
  849. Rolling for Enemy, 44…Tyranids? Bah! That makes no sense. Unlesssss we make them Genestealers, which do exist in Aetern… but these are Ymgarl, so… pfah, they certainly don't like the garden-variety 'Stealers, as those are a bitch to root out…but on the other hand they don't seem to mind overkill. Let's try again. Rolled 53… HAH. 'Chaos Space Marines. In general, they hate the giant crazed monsters, and the giant crazed monsters hate them. They are incredibly hard to kill and in turn can butcher whole platoons in moments. Then there's the whole "traitorous devil from the Warp" thing. In specific, the Skulltakers need to go die in a pyre of promethium already. They steal their schtick, they smash trophies, and for those who care in the regiment (among the first-born, at least), they slaughter communities of loyal, proven-pure Imperial subjects, some of which might even be family.
  850. And there you have it, the ==Voivode's Dragulmen.==
  851. http://stukasoverstalingrad.blogspot.com/2014/04/hungarians.html Some officers' gear.
  852. http://stukasoverstalingrad.blogspot.com/2013/03/hungarian-anti-aircraft-artillery.html Anti-air/artillery gear.
  853. http://1.bp.blogspot.com/-lMSeAdMJDzM/Ulb40xN5ymI/AAAAAAAAEFs/7Loa-xRebr0/s1600/romania+army+uniform.jpg
  854. http://1.bp.blogspot.com/-sJ3HBmKIaQM/Ulb40rjzEFI/AAAAAAAAEFk/eKPgi_MQgUs/s1600/romanian+army+uniform.jpg  Vanilla infantrymen (no trophies yet).
  855. http://4.bp.blogspot.com/-G95iRsUZVxc/Ulb404t58bI/AAAAAAAAEFo/xlIzSQBA-sc/s1600/romanian+helmet+world+war+ii.jpg Picture this helmet with a double-headed dragon on the front, and you've got it.
  856. Would greatly appreciate drawfags in here (also feedback).
  857.  
  858. ▶Anonymous (You)  10/20/15 (Tue) 23:26:09 No.185493>>185501
  859. YouTube embed. Click thumbnail to play.
  860.  
  861. >>185480
  862. Pffoo. http://aceattorney.wikia.com/wiki/Aristotle_Means_-_Image_Gallery Well, does this work better?
  863. >Slavery based industry - They don't have the mining equipment of yore and so have to use vast armies of miners.
  864. >Sacrifice to the bull - Praise Moloch Hashut, every sacrifice grants a small boon. On tabletop this reflects with an extra warp charge for every unit killed, granted you roll a 5+.
  865. >Hobgoblins - Orks that have survived the pollution of the slave worlds grow up misshapen and mean. Choppy as fuck, sickly-yellow tide.
  866. >Triangle of trade - Renegades/Zoats/Chaos want guns, C'Squats want slaves, Stryxis act as brokers.
  867. Mmhm. So they've settled on mineral-rich worlds/systems?
  868. By how you mentioned the Hobbies' choppiness, I'm guessing the C.Squats themselves are the shooty ones. What kind of ranged weapons do they prefer?
  869.  Also, Zoats want guns? Wha?
  870.  
  871. ▶Anonymous  10/20/15 (Tue) 23:27:10 No.185494>>185501 >>185664
  872. File (hide): 1445398044725.gif (3.47 KB, 314x297, 314:297, Arkhiereia.gif)
  873.  
  874. >>185489 (You)
  875. There is nothing here I don't like.
  876. By the emperor, the navy must be top tier navigators. With the amount of endemic assholes that haven't wiped each other out the system must be — AHA HERE BE THE TZEENTCH.
  877. The shape of the system center, after all warp storms and rifts are accounted for, resembles a loose, immense, three dimensional Labrynth of Knossos. If pursued the only way out is further through. Guess who the minotaur is?
  878.  
  879. ▶Anonymous  10/20/15 (Tue) 23:40:33 No.185501>>185502
  880. >>185494
  881. Woops wrong pic.
  882. >>185493 (You)
  883. Zoats seem to be into bionics and crude mechanical weapons alongside their standard Tyranid symbiotic stuff.
  884.  
  885. ▶Anonymous  10/20/15 (Tue) 23:41:26 No.185502>>185664
  886. File (hide): 1445398886598.jpg (74.29 KB, 1200x1200, 1:1, maeander_5_muenze.jpg)
  887.  
  888. >>185501
  889. Hotwheels pls.
  890.  
  891. ▶Anonymous  10/21/15 (Wed) 00:23:43 No.185511>>185513 >>185516 >>185521
  892. >>185489 (You)
  893. >>185488 (You)
  894. So we have a "firstborn" ""prisoner"" guard that hunts """chaos fucking space marines""" while being unorthodox and generally heretical around """THE INQUIFUCKINGSITION""" "and" other Chapters while several Renegades are about doing what'eves and then the fucking """PRE-HERESY THOUSAND SONS SHOW UP OUTTA NO WHERE AND START CLEANING HOUSE""" all the while god damn unknown xenos come out of the halo stars and start killing everything while Chaos is going about worshiping khorne with Squats who enslave and sell people for sacrifices. Not to mention the Guard probably is here because the High Lords of Terra are terrified by this sector so they sent the most ""Elite bad ass people they have"" to deal with it and Necrons have started to wake up infighting meanwhile some unknown signal calls out through the entire fucking galaxy calling people to come here for some unknown purpose.
  895. Welcome to Aetern, you'll stay here """FOREVER!"""" "At least there's some hot sisters of battle in the sector, that's a plus."
  896.  
  897. ▶Anonymous  10/21/15 (Wed) 00:25:41 No.185513
  898. >>185511
  899. Yay the bold and italics didn't work! At least on my screen.
  900. Saging because useless post.
  901.  
  902. ▶Anonymous (You)  10/21/15 (Wed) 00:37:32 No.185516>>185517
  903. File (hide): 1445402252070.png (187.75 KB, 400x301, 400:301, Joker- YEEEEESSSSSSS....png)
  904.  
  905. >>185511
  906. Oh no, as I imagine it, these guys live here.
  907. But otherwise, spot-on!
  908. Also, no, your italics didn't work on this screen either.
  909.  
  910. ▶Anonymous  10/21/15 (Wed) 00:48:59 No.185517>>185518
  911. >>185516 (You)
  912. But ""why?""
  913. Also how was my writfaggotry?
  914.  
  915. ▶Anonymous  10/21/15 (Wed) 00:49:46 No.185518>>185521
  916. >>185517
  917. Okay so bold/italics and the such do not work for me, noted.
  918.  
  919. ▶Anonymous  10/21/15 (Wed) 00:55:44 No.185521>>185523 >>185597
  920. >>185511
  921. Here is the magic of the sector, it would be a concern to the High Lords if it wasn't so cold in every sense of the word. There is no need to send anyone, because nothing ever leaves.
  922. Information, people, relics, all things get lost in Aeturn. Hell, the whole sector is noticeably darker in neighbouring skies. What's more is that groups tend to freeze in place if they do not keep moving, finding reason to stay settled.
  923. The Stryxis are savvy little merchants, knowing things they would rather not tell. They keep their void shields up at all times.
  924. >>185518
  925. Are you using ' or ` or a spanish ´ or some weird swedish shit? Disabled in the options?
  926.  
  927. ▶Anonymous  10/21/15 (Wed) 00:59:02 No.185523>>185524
  928. >>185521
  929. oh for fucks sake!
  930.  
  931. ▶Anonymous  10/21/15 (Wed) 01:01:12 No.185524>>185527
  932. >>185523
  933. If you weren't anonymous you'd never live it down.
  934. Quotation marks? "Really?"
  935.  
  936. ▶Anonymous  10/21/15 (Wed) 01:05:43 No.185527>>185532
  937. >>185524
  938. I must live up to my mistakes so ill redo my fuck up.
  939. So we have a firstborn prisoner guard that hunts chaos fucking space marines while being unorthodox and generally heretical around THE INQUIFUCKINGSITION "and" other Chapters while several Renegades are about doing what'eves and then the fucking PRE-HERESY THOUSAND SONS SHOW UP OUTTA NO WHERE AND START CLEANING HOUSE all the while god damn unknown Xenos come out of the halo stars and start killing everything while Chaos is going about worshiping Khorne with Squats who enslave and sell people for sacrifices. Not to mention the Guard probably is here because the High Lords of Terra are terrified by this sector so they sent the most elite bad ass people they have to deal with it and Necrons have started to wake up infighting meanwhile some unknown signal calls out through the entire fucking galaxy calling people to come here for some unknown purpose.
  940. Welcome to Aetern, you'll stay here FOREVER! At least there's some hot sisters of battle in the sector, that's a plus.
  941. Saging because i always somehow fuck up.
  942.  
  943. ▶Anonymous  10/21/15 (Wed) 01:18:01 No.185529>>185597
  944. >>185258 (You)
  945. Man, this planet generation stuff is complex. I'm not good with numbers.
  946.  
  947. ▶Anonymous  10/21/15 (Wed) 01:36:00 No.185532>>185538 >>185597
  948. File (hide): 1445405760977.png (1.31 MB, 955x1063, 955:1063, latest-1.png)
  949.  
  950. >>185527
  951. As for writing tips, your post reads like an excited child.
  952. Exclamation marks, paradoxically, are rarely to be used for exclamation. Italics for emphasis, bold for things of importance, both for a statement that is the point of the post. Never hit capslock. Say more with less, and reread to make sure there are no run-on sentences.
  953. So we have a Firstborn & prisoner Imperial Guard that hunt chaos fucking space marines while being unorthodox and borderline heretical around the Inquifuckingsition "and" an array of loyalist space marines. Meanwhile several renegades are about doing what'eves, some loyalists might be Alpha Legion, and there's fucking pre-heresy Thousand Sons cleaning house and setting up shop. All the while god damn unknown Xenos come out of the Halo Stars and start killing everything while Chaos is going about openly worshiping Khorne and Slaanesh with Squats who enslave people for sacrifices.
  954. Necrons have started to wake up, which is just great, but luckily are infighting for the time being.
  955. An unknown signal emanates out through the entire galaxy, calling outcasts to this forlorn place for some unknown purpose.
  956. Welcome to Aetern. Remember, you're here Forever.
  957. At least there's some hot sisters of battle.
  958.  
  959. ▶Anonymous  10/21/15 (Wed) 02:07:44 No.185538>>185597
  960. >>185532
  961. Ah, thank you for the tips, that sound's much better then what i had.
  962. I'll try and so some more writing when we get further into making the Aetern Sector.
  963.  
  964. ▶Anonymous (You)  10/21/15 (Wed) 07:53:47 No.185597>>185609 >>185625 >>185648 >>185694
  965. YouTube embed. Click thumbnail to play.
  966.  
  967. >>185532
  968. Say, who are these guys? I like the look.
  969. Nice and calm re-do.
  970. >>185538
  971. Well you did forget to mention the Eldar and nanite-virus in the soil of an important world…
  972. Oh, and the Eldar are trapped here too, and working a combination of their own meddling ways and Deathwatch-style monitoring to keep this sector somewhat stable (this includes introducing Orkz to the microcosm, which may cause the mysterious whatever to "wake up" and become more dangerous).
  973. >>185529
  974. Some complexity was a given.
  975. http://www.wizards.com/dnd/dice/dice.htm Here, have a dice-roller. It even allows for multiple dice of each type. That might make things easier.
  976. >>185521
  977. How do you find a Stryxis here?
  978. And how do they do business with shields up?
  979. >vid is about the level of enthusiasm I picture the Dragulmen shock troops (let's call them Dragul-Caveler) have for their jobs. The normies are only a little less enthused.
  980.  
  981. ▶Anonymous (You)  10/21/15 (Wed) 09:06:18 No.185609
  982. File (hide): 1445432779049.png (16.44 KB, 500x500, 1:1, 40K IG Guardsmen Reaction ….png)
  983.  
  984. >>185597 (You)
  985. Also, realized two things last night:
  986. In hindsight, I didn't know I was making a Halloween regiment. Because when you look at it, that's what it is. Also, if you're picturing these guys with skull-covered pauldrons/helmets and fingerbone epaulettes, you're doing it right. We're all monsters here, friend.
  987. Second, the Voivode's Dragulmen might promote literacy and writing skill through their traditions. After all, you want everything to know just how you slew that fearsome Plague Ogryn whose purified skull makes your helmet so awesome, right?
  988.  
  989. ▶Anonymous  10/21/15 (Wed) 10:33:21 No.185625
  990. >>185597 (You)
  991. >Say, who are these guys? I like the look.
  992. Astral Knights. As far as I know, they only appear in The World Engine, but holy fuck are they amazing.
  993.  
  994. ▶Anonymous  10/21/15 (Wed) 11:01:26 No.185648>>185664 >>185694
  995. File (hide): 1445439686296-0.jpg (232.09 KB, 1434x696, 239:116, Prospero Pyramids.jpg)
  996.  
  997. File (hide): 1445439686297-1.jpg (66.25 KB, 774x331, 774:331, 12_jpg - Copy.jpg)
  998.  
  999. File (hide): 1445439686297-2.jpg (1.34 MB, 2436x1248, 203:104, dc-3.jpg)
  1000.  
  1001. File (hide): 1445439686297-3.jpg (177.24 KB, 1600x1200, 4:3, Basically Sycorax.jpg)
  1002.  
  1003. >>185597 (You)
  1004. >Here, have a dice-roller. It even allows for multiple dice of each type. That might make things easier.
  1005. Don't worry, I've been using one of them. Still naturally bunk at math. Numbers just numb me, especially when percentages are mentioned.
  1006. Still, I think I managed to create the new homeworld for the Sons of Kheti. I may have glossed over the terrain and armed forces portion a little, but I don't think I've gone too mad with them:
  1007. >fuck heug planet (310km), normal gravity
  1008. >almost entirely desert, 31-50 celsius
  1009. >+/- 20 in the summer/winter
  1010. >5% water (native, more shipped in and purified)
  1011. >60 hour days
  1012. >432 earth days a year, (172 local days per local year)
  1013. >mining main occupation
  1014. >ogliarchy/magocracy
  1015. >8 million lower-class, 7 million are mutants, Early Space tech level (heavily monitored)
  1016. >1 million humans deemed genetically fit, Mid Imperial tech level
  1017. >Large sprawling capital house the genetically fit
  1018. >Surface-to-orbit defense systems
  1019. >900 active Astarte (8 companies, 1st double strength)
  1020. >1000 Neophytes as active arbites
  1021. >1500 Astarte in stasis due to unfixable mutations
  1022. >120,000 Spireguard (40 regiments), half of which are light infantry/military police
  1023. >9 warships (2 purchased, 3 captured)
  1024. >2 cargoships (captured)
  1025. Still got a few things to do, improve this and that.
  1026.  
  1027. ▶Anonymous (You)  10/21/15 (Wed) 12:00:53 No.185664>>185694 >>185845 >>189730
  1028. YouTube embed. Click thumbnail to play.
  1029.  
  1030. >>185494
  1031. >>185502
  1032. I take it you mean 'sector' instead of 'system'?
  1033. I do like the idea of crossbreeding mythologies here, which might result in some Minoan influence on C.Squat architecture and temple guards.
  1034. This is an unexpectedly elaborate prison for Khorne, if we go with it. So it's a massive Warp anomaly that's "solid" enough to not be storm? Perhaps crafted partly from the "stratum" matter of the Veil. This would be source of Hashut's shouting across the Warp, and the reason Conclave Aeterno thinks shutting him up will help neuter the Sector's pull. Hashut himself, I suspect, would like to grow powerful enough to carve out his own empire to rival and perhaps challenge Khorne. He is patient and practical enough to play the long game with the C. Squats and cults. Unfortunately for him and the Inquisition, Khorne knows Aetern's secrets better: Hashut has been trapped there too long, and even if his prison did fail one day, he would be unable to leave, his forces stalled at the borders. Shutting him up or quieting him won't disable the Pharos Aeterno Effect either. In fact, either outcome presents the risk of making the presence become more active (either quickly through the sheer cataclysmic energies released, or slowly through a "purifying" of the signal).
  1035. What could happen as a result of this is largely unknown, but almost certainly no faction present in the sector will benefit from it. If anyone present wants any hope of solving the Aetern enigma, they must find the true center of the region and plumb the depths of the Forever Pit, that which was old when Hashut's prison was new.
  1036. Yes, we'll develop this further. I loved the Tyrant Star and Haarlock background and sagas, but I've heard that lots of people wanted some form of fulfilling answers at the end of those puzzles. By contrast, Askellon's central mystery of the Pandaemonium is cool and classic in some ways (sins of the forefathers haunting the present and the nasty secrets of their descendants), but the answers seem a little too facile, and a little too obvious. So, we'll want to make this a satisfying one.
  1037. >>185648
  1038. Good so far, but I take it you mean 310,000 km?
  1039. Also, they're looking to fix the unfixable?
  1040.  
  1041. ▶Anonymous  10/21/15 (Wed) 14:06:57 No.185694>>185725 >>185845 >>189730
  1042. File (hide): 1445450817500-0.jpg (53.37 KB, 456x698, 228:349, 4a66cca3cd01e3b2e597056bc6….jpg)
  1043.  
  1044. File (hide): 1445450817501-1.jpg (17.5 KB, 236x379, 236:379, b590273add1150a43346019ae1….jpg)
  1045.  
  1046. >>185597 (You)
  1047. Meant the Stryxis don't let the void shield down but briefly. Like a sub on the surface keeping its hatches battened down for oncoming waves.
  1048. >>185648
  1049. Any native fauna to worry about? Say, Shaia-Huluds or Sarlaccs?
  1050. >>185664 (You)
  1051. I fucking love this iterative process we have going. Layers upon layers, spiraling out from a central point. An onion of lore.
  1052. The hobgoblins now have Scottish accents.
  1053. Loving the Dragulmen.
  1054.  
  1055. ▶Anonymous (You)  10/21/15 (Wed) 14:58:18 No.185725>>185736 >>185757
  1056. >>185694
  1057. >pictures
  1058. Oh my. I didn't imagine my thuggish space Slavs/Magyars this way, but this is a splendid look at the officer designs, potentially. Still silly in some ways, but with a bit of hard edge now. Yes, this will do nicely for the upper officers and command.  Do you have any more, and sources?
  1059. >Meant the Stryxis don't let the void shield down but briefly. Like a sub on the surface keeping its hatches battened down for oncoming waves.
  1060. > for oncoming waves
  1061. There's something about that metaphor and phrasing that makes me smile. If you're in the Warp, you're battening down the hatches against waves of daemons and Chaos radiation. If you're battening them down even when conditions are "safe" in realspace, one wonders,  what the "waves" consist of…?
  1062. >The hobgoblins now have Scottish accents.
  1063. It took me a moment, but kekkity.
  1064. >I fucking love this iterative process we have going. Layers upon layers, spiraling out from a central point. An onion of lore.
  1065. A good setting's development is never ogre. Yes, I had to.
  1066. But more seriously, a Sector (like any other RPG setting) is like a palace: it starts from a key foundation stone, and grows into a grand edifice with all the strange quirks  that come from changes in development during the building.
  1067.  
  1068. ▶Anonymous  10/21/15 (Wed) 15:19:49 No.185736>>185780 >>185782
  1069. File (hide): 1445455189518.jpg (133.01 KB, 640x640, 1:1, tumblr_nordbqlrF61stpfmoo1….jpg)
  1070.  
  1071. >>185725 (You)
  1072. Pics are from searching hussar and skull and other terms in various ways.
  1073. Speaking of which, something like this for the General? Everyone around him looks like a god damn cultist, and here is a shining example of the Emperor's aesthetic in custom Ignatus armor.
  1074.  
  1075. ▶Anonymous (You)  10/21/15 (Wed) 16:14:33 No.185757
  1076. File (hide): 1445458473736.pdf (574.83 KB, Warhammer 40K Dark Heresy ….pdf)
  1077.  
  1078. >>185725 (You)
  1079. Let's see if this works…
  1080.  
  1081. ▶Anonymous (You)  10/21/15 (Wed) 18:00:47 No.185780>>185793 >>185809
  1082. YouTube embed. Click thumbnail to play.
  1083.  
  1084. >>185736
  1085. I imagine them all giving him shit for it, though usually affectionately.
  1086. >"Hoh, Gyorgi, look: Lord Solar Macharius is coming up the hill on campaign!"
  1087. >"Did the Lord Solar pluck a whole pojhawk for those wings too, Wladymir?"
  1088. >"I don't know about that, Gyorgi, but he must've found the whole treasure of King Valentin to cover them in so much gold!"
  1089. >"Ohhh, have some respect, Wladymir. He is our resplendent Lord General…Resplendent as a newborn babe with whiskers."
  1090. >"It's like he doesn't want to swap stories with us over the skulls and bones of our enemies! It's just not fun or decent of him, Gyorgi!"
  1091. >"Shit, it's fugging selfish of him, keeping that diavol skull and sword-arm locked away in his little box! Put it on display already, and acknowledge yourself a man, golden baby!"
  1092. >"Now now, Wladymir, you remember what happened the last time the Commissariat sent a boy. Commissar Aleksy is much more understanding than he was. Golden baby has to look all cute and harmless for the new boys so that they don't run away from us!"
  1093. >"HA! I remember that day. The new boy couldn't decide whether to explode, puke his guts out, or have us all shot for heresy and flippancy. My sides left the fugging sector for laughing so hard. Golden baby smoothed all that over, but I thought we'd have clean a new commissar off the devildog before he did…"
  1094. >"Golden baby always comes through…whether we want to pinch his cheeks or not!"
  1095.  
  1096. ▶Anonymous  10/21/15 (Wed) 18:06:14 No.185782>>185801
  1097. >>185736
  1098. >"They made a loud, clattering noise which made it seem like the cavalry was much larger than in reality and frightened the enemy's horses. "
  1099. >"An insane whistling noise while the Hussars were charging, completely unsettling, terrifying, and overawing the enemy in the brief moments between"
  1100. Holy fuck we need this Cavalry. First born elite cavalry that sound terrifying breaking the enemy's moral before they can even be slaughtered.
  1101.  
  1102. ▶Anonymous (You)  10/21/15 (Wed) 18:22:43 No.185793>>185892
  1103. >>185780 (You)
  1104. "Golden baby," in this case, is Lord General Konstantin Radusar IV, a distant relation to the Voivode. Like all of family, he started as a junior officer in the ___ PDF and worked his way up.
  1105. …Dammit, I'm gonna have to make this planet already.
  1106.  
  1107. ▶Anonymous (You)  10/21/15 (Wed) 18:30:38 No.185801>>185811
  1108. >>185782
  1109. Well, they've got the clattering of bones down. Maybe have their rough riders corps on motorbikes, while wearing wings?
  1110. Oho, wait, we can also do this with any grav-chute drops, wiring specially-made wings to the packs so that the air is filled with this whistling shriek before they hit their targets.
  1111.  
  1112. ▶Anonymous  10/21/15 (Wed) 18:40:46 No.185809>>185826
  1113. File (hide): 1445467247253-0.jpg (34.24 KB, 1280x720, 16:9, maxresdefault.jpg)
  1114.  
  1115. File (hide): 1445467247254-1.jpg (505.1 KB, 900x542, 450:271, polish_winged_hussars_by_a….jpg)
  1116.  
  1117. >>185780 (You)
  1118. >Hey Gyorgi, we may be in a mire of trouble.
  1119. >What is this you speak of? We are winning easily. Look, I have already cleaned skulls. Kobolds are ugly on the outside but their skulls have such a nice sparkle when polished.
  1120. >Have you ever seen Golden Baby wear full wings? I mean like of the holy aquila, not of simple Pojhawk.
  1121. >I can not say I have, it looks good. Do not worry, he is probably charging in the front this battle, looking for enemies biggest head. He had the metal ones build him many metal horses. They too look good but are naked of trophies.
  1122. >I can not help but feel we are missing something. We were fighting Kobolds but I see red lights in distance like cultists do make.
  1123. >Who is baby now?
  1124.  
  1125. ▶Anonymous  10/21/15 (Wed) 18:46:35 No.185811>>185826
  1126. >>185801 (You)
  1127. The Dragulmen have a tendency to Drop down from orbit using their Imperial Navy friends, then jump out of Valkyrie's mid air to use grav-chutes while the officers wear "wings" on them to make sure the enemy knows one thing.
  1128. They're fucked.
  1129. Elysian drop troopers dont have anything on the Dragulmen drop army.
  1130.  
  1131. ▶Anonymous (You)  10/21/15 (Wed) 20:02:47 No.185826
  1132. YouTube embed. Click thumbnail to play.
  1133.  
  1134. >>185809
  1135. >Several scenes of terror and heroism later…
  1136. >"…Wlady? Why are we in chapel on thursday morning?"
  1137. >"Gyorgi, the captain told us why last night."
  1138. >"I was drunk! …and Father Krom's sermon is of making my head throb like drum."
  1139. >"We all agreed to this long ago, Gyorgi. You saw it happen."
  1140. >"It was a bet!"
  1141. >"And Golden Baby filled it."
  1142. >"I did not even know a grandrac that size was real!
  1143. >"But it was, Gyorgi. He has the broke-off horns to prove it. Now take off your skull before Father Krom gives us another look."
  1144. >"Fiiiiine…"
  1145. >>185811
  1146. The Emperor has His Angels of Death. So does the Voivode.
  1147.  
  1148. ▶Anonymous  10/21/15 (Wed) 20:46:40 No.185845>>185855
  1149. File (hide): 1445474800961.jpg (291.47 KB, 1280x1280, 1:1, tumblr_m8xljoiJni1r21rsxo1….jpg)
  1150.  
  1151. >>185664 (You)
  1152. >Good so far, but I take it you mean 310,000 km?
  1153. Oops, yeah. 310,000km.
  1154. >Also, they're looking to fix the unfixable?
  1155. Unfixable mutations from their tech level and resources and time. They maintain one day, if the mutations aren't bred out of the population, they will be able to cure themselves of it all.
  1156. That day seems far away, though.
  1157. The first one in stasis said basically "I'd rather perish than succumb further to these mutations and become a howling animal that endangers our people. Place me into stasis, wake me when you need me to die in their name." It kinda set a precedent amongst the mutated astarte and neophytes, so they're basically an ever growing slumbering corp of kamikazi marines.
  1158. >>185694
  1159. >Any native fauna to worry about? Say, Shaia-Huluds or Sarlaccs?
  1160. Still working on that. It's not a very hospitable area, next to no vegetation and very little water, so there won't be much.
  1161. There's always the lower-class mutants roaming around. Crime will be high amongst their destitute population, so mutant bandits ahoy.
  1162.  
  1163. ▶Anonymous  10/21/15 (Wed) 21:15:37 No.185855>>185863
  1164. >>185845
  1165. Wouldn't they technically have MK4 power armor and technology just after the Great Crusade and before the Horus Heresy?
  1166. The Imperium, if anything, has regressed in technology from the great crusade, so the Pre-heresy thousand sons would be more advanced then most parts of the Imperium no?
  1167. Also with the Mutant lower class, how Mutant are we talking here? Full on Tzeentchi mutations or small things that kinda look weird but is fine for the most part?
  1168.  
  1169. ▶Anonymous  10/21/15 (Wed) 21:43:25 No.185863
  1170. File (hide): 1445478206338.jpg (47.29 KB, 604x395, 604:395, 1441223549150-1.jpg)
  1171.  
  1172. >>185855
  1173. They'd just been upgrade from MK3 to MK4 before they were order to leave Prospero, and lost to the warp. While the armour was shiny and new, there were not many replacement parts for it. They had to 'upgrade' to MK5 simply because it was cheaper to make and easier to maintain, with the aid of the Dark Mechanicus.
  1174. They arrive with just four ships, a few tens of thousands of crew men, and a few hundred astarte. They were not well equipped to found a settlement, or to keep up maintenance by themselves. They were part of a Expedition Fleet, and even then only a small section of that Expedition Fleet.
  1175. Their supply couldn't meet their demand when they arrived, so they were forced to scale back. Even now they're barely able to keep their astarte  and spireguard equipped (hence light infantry make up half the spireguard)
  1176. They did manage to keep their pre-Heresy ships up and running, and practically lived off them despite claiming a planet at the beginning. Those are their pre-heresy powerhouses that they've managed to keep running.
  1177. >Also with the Mutant lower class, how Mutant are we talking here? Full on Tzeentchi mutations or small things that kinda look weird but is fine for the most part?
  1178. Ranges. There's 8 million of them, some are light and superficial, some are heavy and abhorrent and often target practice. Tzeentch will inevitably corrupt a few, usually through a corrupted psyker or guardsmen. It's happened a few times, armies founded from the lower-class mutants to rebel.
  1179. Some of the mutants sold off to chaos renegades and warbands by the Sons of Kheti will survive long enough to make it back to Sycorax with dreams of raising and army of the dark gods with their fellow mutants. So, sporadically, tzeentch mutants do appear.
  1180. Not being deemed genetically fit is a tough, often brutal and short, life on Sycorax.
  1181.  
  1182. ▶Anonymous (You)  10/21/15 (Wed) 23:09:00 No.185892>>185900 >>185910 >>185912 >>185923
  1183. YouTube embed. Click thumbnail to play.
  1184.  
  1185. >>185793 (You)
  1186. …Okay, I must be completely mad, but here we go.
  1187. Settled on a name here:
  1188. Carstein
  1189. >Hive World
  1190. > 47,000 km, after some trial, error, and Duck Dodgers-sized worlds. Reasonable size to support a few small hive-cities and thousands of villages.
  1191. > Gravity at Standard 1.1. No wonder the people here are STRONK.
  1192. > Marshes, mountains, and taiga, oh my!  Also, frozen lakes and oceans that only unfreeze in summer.
  1193. >25º tilt to axis, +/- 20 in the summer/winter, means mild to pleasant summers, blastingly bitter winters(I think). This sector being what it is, the winters are probably long enough to write whole novels.
  1194. > 13 hour days. 124 days in year. 38.1 regular days?  What the fuck. I may have to re-do this one later. It seems too fast paced for the Aetern.
  1195. >…43 satellites. D-does this include artificial, or just natural? Because dear Emperor that's a lot of orbiting bodies. It might even explain some of the PDF variance and why this place is so nutty.
  1196. > Atmosphere is Normal, surprisingly.  Maybe all these weird tides and intense weather keeps the hives' pollution from building up.
  1197. >Damp world, lots of snowfall and rain thanks to the aforementioned tidal forces. Plenty of dramatic lightning.  Already thinking at least one hive has harnessed the power of a permanent lightning storm.
  1198. >Usual conditions on this world are Frosty, though I've already decided that temperatures in the summer can reach an absolutely sweltering 55º Fahrenheit!
  1199. >87 million people? Did I do the math right on this one? Okay then. Maybe I should add a couple zeroes, that still feels small for a hive world…
  1200. >Hereditary Monarchy (Voivode)
  1201. >Adeptus Arbites: 8.
  1202.  Adeptus Astra Telepathica: 28. Whoa, nerve center STRONK.
  1203. Adeptus Astronimica: 3.
  1204. Adeptus Mechanicus: 6 (May have more on the moons).
  1205. Administratum: 28. Pencil-pushers STRONK.
  1206.  Adeptus Ministorum: 24.
  1207. Inquisition: 20.
  1208. As befitting a world on its way to becoming the new Sector Capital (which is also troubled by nuttiness in need of holy attention).
  1209. More information to follow, once I've wrapped my head around it.
  1210.  
  1211. ▶Anonymous  10/21/15 (Wed) 23:39:20 No.185900>>185909 >>185910 >>185923
  1212. >>185892 (You)
  1213. This sector has Heretics, Renegades, Eldar, Unknown Xenos and two Necron Tomb worlds, there's a reason why there so many Inquisitorial people here.
  1214. 87 million? That's all? Then again most people would me nomads and wouldn't live in the main Hive City.
  1215. The Mechanicus own some of the 43 satellites, of which at least two are moons.
  1216. By the emperor Carstien may be colder then Valhalla, we need it to be cold, our Guard are some of the toughest out there, they also like adding Wings to themselves to make them look good, and sound terrifying.
  1217. >Psykers
  1218. BLACK SHIPS EVERYWHERE. Also WARP TAINT EVERYWHERE.
  1219. Administatum would be here because its the Capital, also the Imperium would have a hard time keeping track of all the shit that goes down in Sector Aetern.
  1220. >NUNS WITH GUNS
  1221. They're crusading in the sector, makes sense they would make a base on the Capital of the Aetern Sector . We need them, without the SoB im sure every last guardsman would go insane, KEEP THE PINUPS COMING, OUR MORALE IS LOW!
  1222. >No Imperium police
  1223. Makes sense, were very far from any important worlds and are on the edge of the galaxy.
  1224. "Were going to need a bigger fleet." ~ The Lord-Admiral of the Aetern sector.
  1225.  
  1226. ▶Anonymous  10/22/15 (Thu) 00:11:53 No.185909>>187970
  1227. File (hide): 1445487114621.png (34.4 KB, 572x301, 572:301, psykers just have autism.png)
  1228.  
  1229. >>185900
  1230. >They're crusading in the sector, makes sense they would make a base on the Capital of the Aetern Sector
  1231. >"Were going to need a bigger fleet." ~ The Lord-Admiral of the Aetern sector.
  1232. The SoB are fleet-based, even if most is cargohaulers converted into carriers, so if Carstein has a dock they can be a makeshift fleet until they can get their own.
  1233. >BLACK SHIPS EVERYWHERE. Also WARP TAINT EVERYWHERE.
  1234. Psyker's have always fled to remote locations to hide Imperial persecution and rounding up. Possible there's a lot of Psykers across the entire sector.
  1235.  
  1236. ▶Anonymous  10/22/15 (Thu) 00:13:28 No.185910>>185912 >>185923
  1237. File (hide): 1445487209008.jpg (154.67 KB, 500x400, 5:4, 1317489170_b2f56cc821.jpg)
  1238.  
  1239. >>185892 (You)
  1240. >>185900
  1241. The satellites are obviously artificial. Running from that assumption:
  1242.  
  1243. Where do you think the naval affiliation comes from? A multitude of docks forming a web in the sky, a ring around the smaller moon. A relic from the golden age, built upon surviving archeotech from the age of strife. Long abandoned, with renewed interest in the sector a number of the cult mechanicus have come to repair and refurbish this expansive wonder.
  1244. Approximately 34 of the the stations are air tight, 29 have working life support, and 13 are cleared of the nasty things one expects in this grim, dark, void. Spider xenos. Needless to say every navy man is as tough as his planet side compatriot. They are experts at boarding before they ever leave the Web.
  1245. The other moon is host to a vast array of defensive installations, likely from the end of the golden age. Tactically this seems a bit silly, as an invading force can ignore it in favor of the Web. Some of the mechanicus have proposed linking the two moons, as geological scarring and metal deposits suggest they once were, but no means has been found to do so.
  1246.  
  1247. ▶Anonymous (You)  10/22/15 (Thu) 00:19:22 No.185912>>185917 >>185923 >>189730
  1248. YouTube embed. Click thumbnail to play.
  1249.  
  1250. >>185892 (You)
  1251. 'Carstein Forces
  1252. Enforcers: Yes / 16 (makes up for the lack of Arbites) / 8 (quantity of quality, though it stands to reason those in the Voivode's capital would be a better grade)
  1253. Militia: Yes / 21(For the villages) / 9 (Decent torches, pitchforks, and longlas/laslocks)
  1254.  Standing Army: Yes / 9 / 20 (Shit yes)
  1255. Armoured Force:Yes / 22 ([PANZERLIED INTENSIFIES]) / 23 ([BEINBLADES ETERNALLY])
  1256. Titan Force: …Yes. The most powerful of them is named Son of the Dragon / 17 (holy shit) / 11 (not bad)
  1257. Private Army/Armies: No
  1258. Naval Force: Yes / 20 (Ohoho) / 25 (ALL HAIL THE MIGHTY FLEETS OF CARSTEIN)
  1259. Orbital Station(s): No Shit / 10 / 6 (Let's be charitable and say most of them are Medium quality and mostly the cheap/middle-aged first bunch.)
  1260. Missile Silos (planet): Yes / 21 (Zog) / 11 (Wave of decent missiles)
  1261.  Missile Silos (orbital): Yes / 6 / 8 (could cause some damage if hacked, not enough to count)
  1262. Defence Lasers: Not Yet
  1263. Mercenary Force: Definitely Not
  1264. …I'm kinda speechless. Though considering >>185910
  1265. , we might give the Orbital Stations and Orbital Silos a reroll.
  1266. By the way, there's something I reasoned out on off-hours today: You can leave Aetern… but after five years, the Call becomes harder and harder to resist. At ten, impossible. They ==must== return to Aetern, and all efforts will be spent getting back to there. This is how the League of Black Ships can still make psyker collection, otherwise all of Aetern would sink into the Warp and the Forever Pit be saying >lol gOOd MORrnIng
  1267. by the Reign of Blood.
  1268.  
  1269. ▶Anonymous  10/22/15 (Thu) 00:40:40 No.185917>>185928 >>189730
  1270. >>185912 (You)
  1271. >Year one
  1272. The call, the call, it calls to me in the dark telling me to return back, softly whispering in my ear to come back, its voice that of a heavenly choir, and i shall resist it.
  1273. >Year three
  1274. It calls to me, sings in my ear tempting me to go back there, but i must endure for the Emperor. It sings and sings, and i cannot stop dreaming of it, it is beautiful, it is heaven, i want to return, but i give myself to the Emperor, and i must stay in the line of duty.
  1275. >Year five
  1276. Oh it talks and talks. An endless Choir calling to me, they are everywhere, ever singing about coming back. They are as beautiful as a Sister of battle, and they call and call, and i must ignore them. They call to me all day, never stopping. I must ignore them, they tempt me into betraying the Emperor, and with his light i will endure.
  1277. >Year seven
  1278. They scream, begging me to come back, they need me. And i cannot sleep, they beg, crying and screaming for me. It pains me to betray them, they want me, always calling, always begging, and i must deny them. I will let them call and call, but with the Emperor i will continue my service.
  1279. >Year eight point five
  1280. They have stopped, and i am lonely. I want them back, i am sorry for betraying them. But they have left me, i suppose the Emperor is on my side. Was i right for staying with him? I must be, any other thought is heresy. Yet i want them back, and i am sorry. I am sorry for betraying them, but the Emperor will guide me.
  1281. >Year Ten
  1282. They have come back, and i must go. I am done with my service. They scream, scream and scream. They hate me, and they will force me to come home. I will give them what they want, as i am sorry. I should've left my service to the Emperor behind, he will always be with me, but they need me, and i want them, no, i need them!
  1283.  
  1284. ▶Anonymous  10/22/15 (Thu) 01:23:41 No.185923>>185927 >>185928 >>185929 >>186072
  1285. File (hide): 1445491421851.jpg (587.44 KB, 578x1079, 578:1079, hive exterior.jpg)
  1286.  
  1287. >>185900
  1288. >>185892 (You)
  1289. >>185910
  1290. >>185912 (You)
  1291. welp fuck, the imperium its looking strong on this sector, the draculs seem like a force to be reckoned with,  this is getting interesting
  1292. you should re-roll population btw
  1293.  
  1294. ▶Anonymous  10/22/15 (Thu) 01:33:58 No.185927>>185928
  1295. >>185923
  1296. They're winged Hussars IN SPACE, that drop out of Valkyries and look awesome, i'm going to build an Imperial guard army, buy some Hussar wings and put them on them, but whats their color? They're a bunch of Poles/Wallachians, but, whats their main colors for their uniforms?
  1297.  
  1298. ▶Anonymous (You)  10/22/15 (Thu) 01:37:24 No.185928>>185930
  1299. File (hide): 1445492244837.jpg (82.13 KB, 1024x678, 512:339, Lovecraft - black_pharaoh_….jpg)
  1300.  
  1301. >>185923
  1302. That seems a reasonable proposition. However, I'll do that only after I've gotten some sleep.
  1303. If you wouldn't mind interpreting some of those force numbers while I sleep…?
  1304. (flamers, meltas, and plasma are a must, whatever happens)
  1305. >>185917
  1306. Ooh, we have some more writefaggotry, this time serious. Quite the active take on the Voice.  Anyone care to have another interpretation or two?  Variance expected, but nothing should give away too much
  1307. >>185927
  1308. I would expect black and tan, though perhaps with white variants in winter. Think of all the trophy bones-a-rattling, seemingly coming from everywhere and nowhere…
  1309.  
  1310. ▶Anonymous  10/22/15 (Thu) 01:38:51 No.185929>>185938
  1311. File (hide): 1445492331749.jpg (368.38 KB, 1280x866, 640:433, French lancers.jpg)
  1312.  
  1313. >>185923
  1314. >welp fuck, the imperium its looking strong on this sector
  1315. Sectors on average tend to "encompass 7 million cubic light years." A subsector is comprised of "between 2 and 8 star systems within a 10 light year radius."
  1316. Their subsector has a strong Imperial presence, and they can probably project that power out to a dozen more subsectors, the rest of the sector though is a smorgasbord of Xeno empires and khornate armies. As strong as they are, they'd hardly dominate the entire sector.
  1317.  
  1318. ▶Anonymous  10/22/15 (Thu) 01:39:23 No.185930>>185988
  1319. >>185928 (You)
  1320. WHAT NO ONE EXPECTS IS THAT I'M THE SAME WRITER!
  1321.  
  1322. ▶Anonymous  10/22/15 (Thu) 02:28:53 No.185938>>185939 >>186072 >>186115
  1323. File (hide): 1445495334332.jpg (93.29 KB, 1024x561, 1024:561, guardsman taking cover.jpg)
  1324.  
  1325. >>185929
  1326. >As strong as they are, they'd hardly dominate the entire sector.
  1327. because thats not the point
  1328. if the imperium just steamrolls everything, it would be boring, but before this, the imperium was just the SoB fleet and the nomads, wich seeing how musch crazy shit is going on, couldnt be enough
  1329. but like this is perfect, a stronghold for the imperium with good forces, but that cant overextend, maybe conquer a few nearby places, but mostly defensive and a starting point for imperial parties for the games
  1330.  
  1331. ▶Anonymous  10/22/15 (Thu) 02:33:39 No.185939>>185940
  1332. >>185938
  1333. >because thats not the point
  1334. I know, I'm just correcting that other dude.
  1335.  
  1336. ▶Anonymous  10/22/15 (Thu) 02:38:16 No.185940>>185942
  1337. >>185939
  1338. that other dude was me
  1339. i never said it was going to take everything over, i said the draculs seemed like a force to be reckoned with
  1340.  
  1341. ▶Anonymous  10/22/15 (Thu) 02:54:58 No.185942
  1342. >>185940
  1343. You did say they were strong in the sector, which was incorrect. Sage for pedantry.
  1344.  
  1345. ▶Anonymous (You)  10/22/15 (Thu) 09:18:44 No.185988>>185994
  1346. YouTube embed. Click thumbnail to play.
  1347.  
  1348. >>185930
  1349. Well done. Don't stop.
  1350. Now, I'll get to rollan in a little bit…
  1351. >captcha: nzoagw
  1352. I can't decide whether that should be a Xeno race or a planet name.
  1353.  
  1354. ▶Anonymous  10/22/15 (Thu) 09:48:20 No.185994>>186072
  1355. File (hide): 1445521700692.png (11.91 KB, 768x180, 64:15, AHAHAHAHA.png)
  1356.  
  1357. >>185988 (You)
  1358. I was going to mention something about that captcha, but…
  1359.  
  1360. ▶Anonymous (You)  10/22/15 (Thu) 15:13:44 No.186072>>186112 >>186115 >>192034
  1361. >>185994
  1362. Hor hor hor!
  1363. >>185938
  1364. >>185923
  1365. Alright, re-rollan for Population, Lengths of Day/Year, Orbital Stations, and Orbital Silos.
  1366. > Fifteen billion souls inhabit Carstein and her magnificent orbits. Billions more come here as part of their migrations, pilgrimages, and wanderings.
  1367. "Truly, Carstein is the jewel in the crown of Aetern, a place deserving the name of Capital, unlike that accursed old rock."
  1368. >20 hours in a day, 476 Terran days in a year (571.2 Carsteiner days to the Carsteiner year). Yes, that's more like it.
  1369. "Ah, our years are long. They teach us patience, and our winters temper us like good steel. Summer is short, but of fierce joy."
  1370. > Large number of Orbital Space Stations, varying in quality from Medium to High (archaeotech like the Web and best secured stations being obvious High-end facilities).
  1371. "Travelers from far and near, welcome into our embrace. Civilization begins in high orbit."
  1372.  > Large number of Orbital Missile Silos are available, all of Medium quality and readiness.
  1373. "Those who make trouble in the void do so at their own risk.''
  1374. And there we go, a better Carstein. An interesting parallel and opposite to Sycorax in some ways, no?
  1375. >>185057
  1376. >>185206
  1377. Speaking of that damnable rock (which the Inquisition is in the process of emptying), methinks we need that planet rolled for too. The idea I have going is that it was the initial capital and happening place for settling and conquest of the Aeterno Expanse and Aetern Sector… until they found out about the effects of local-grown foodstuffs on humans and animals. By then, the place had already spread its nanotechnological plague across the Imperial worlds and some beyond (by varying degrees of how much they relied on it). Much purgation ensued (but of course could not get all of the contagion, nor prevent some of the genetic changes it wrought), and the former breadbox capital's name became a local by-word for poisoned gifts, situations too good to be true, and horror. Thus, all food and drink on and around that world is imported, increasingly many of the facilities in orbit, with the aim of snaring, conquering, and colonizing the Space Hulk (The Cornucopia of Certainty).  
  1378. The world itself needs two names, official and unofficial. …Oh of course. With Carstein over yonder and the possibility of actual Vampires, the only name I can give it is Demeter (Blightstone, unofficially).
  1379.  Carstein could have ended up like Calixis' Kulth and the Voivodes like the Severans, had this event not occurred: snubbed and kept from honors thought deserved.
  1380.  
  1381. ▶Violated Hero (You)  10/22/15 (Thu) 17:44:19 No.186112>>186115 >>186124
  1382. File (hide): 1445550259870.jpg (397.01 KB, 973x823, 973:823, Davinite_Priests 40K.jpg)
  1383.  
  1384. >>186072 (You)
  1385. Oh, what am I saying. I need to flesh out my own damned planet first. This world needs things! Like a defined PDF! Landmarks! A Gothic/Slavic-styled  capital city named Tepes where the Voivode's palace is really a fortified castle, blending the aesthetics of Neuschwanstein, Bran, and Castlevania! The Court of the Voivode, where nobles bicker and plot with administrators! An Inquisitorial super-bunker structured after the Nine Circles of Hell burrowing deep into Carstein's crust!
  1386. A thriving black market swarming with heavily shielded Stryxis merchant carts and spies of all sorts and levels of competence! A needle-like spire containing the main Adeptus Astra Telepathica offices, constructed of amplifying resonant crystals harvested from outside the Sector! The bizarrely echoey Tepes Underhive, where lost orders of blind monks who fervently worship Aetern itself war with brass-faced cultists, fanatical axe-throwers, and horrific things from times unknown! The grandest (legal) cathedral in all of Aetern, with its own intrigues and malignant secrets!
  1387. And all of that's just on the planet itself. That's not getting into the moons, planetoids, and Web.
  1388. So yes, plenty to do here.
  1389.  
  1390. ▶Anonymous  10/22/15 (Thu) 17:51:13 No.186115>>186124 >>186128 >>186143
  1391. >>186072 (You)
  1392. >>185938
  1393. So Carstein is the bastard child of Cadia and Valhalla?
  1394. Fifteen billion souls, that's….. much more then Cadia's 850 million, most of which are Imperial Guard…
  1395. 15,000,000,000, of which 8 billion are nomads/pilgrims, 100 million are Imperial Forces. 4.5 billion are natural born Carsteiner's.
  1396. The last 2.5 billion dont stay for long, they go out into Aetern, some never to be seen again, they go out into the Darkness, and they will try and start a fire to shine it out.
  1397. Carsteins main export? Pilgrims move though the Sector, Imperial Guard forces that rival Cadians and elite drop troops that put Elysians to shame.
  1398. This is Carstein, a world that cannot be conquered, tainted or stomped out. It shines a light on the darkness that swarms the Aetern sector, and some will try and turn off the lights.
  1399. >>186112 (You)
  1400. Ehhh, why the hell would they put Heretics on the CAPITAL WORLD?
  1401.  
  1402. ▶Anonymous  10/22/15 (Thu) 18:14:56 No.186124>>186128 >>186137 >>189730
  1403. File (hide): 1445552109826.jpg (734.83 KB, 1920x952, 240:119, tumblr_static_2dsus2ci33dw….jpg)
  1404.  
  1405. >>186115
  1406. >>186112 (You)
  1407. So, Carstein doesn't have so many permanent residents as it does on paper. Those nomadic types who sell their wares and deliver shipments or simply go with the rhythm of Aetern are simply registered as such for clerical reasons. Given the freezing conditions I can see it would take a multitude of agriworlds, all growing food mainly in the tropics, to fuel the cities.
  1408. The Astra Telepathica's tower, the Emperor's Reach, acts as a conduit for the souls that would otherwise be trapped, and a dowel around which the populace spirals. Once upon a time it was a space elevator that reached unto the moons.
  1409. Also agreed, no obvious heretics on a capital. Stryxis on planet is pushing it to the limits, perhaps they are allowed on the exact opposite side of the planet. A half submerged complex, the roofs being a multitude of landing pads for the orbital docks.
  1410. We need a rogue trader house too.
  1411. You know what, Hashut might not be the maker of the call. We know Tzeentch has a history of trapping/offing gods of order. Perhaps Solkan or Arianka's 40k analog are trapped down in the pit. Hashut is merely standing in the way with his fiery maw bellowing a dark undercurrent. Just some speculation.
  1412.  
  1413. ▶Anonymous (You)  10/22/15 (Thu) 18:31:07 No.186128>>186137 >>186145
  1414. File (hide): 1445553067459.jpg (123.36 KB, 873x627, 291:209, 40K - Charge of Solar Mach….jpg)
  1415.  
  1416. fuck, did the /monster/ again
  1417. >>186115
  1418. >Ehhh, why the hell would they put Heretics on the CAPITAL WORLD?
  1419. That's a good question, and I think I have answer to it: They're the remnants of the days when Khornates (among them Hashutites) ruled over Carstein, before Lord Marshal (Later King) Dragomir Valentin smashed them beyond hope of repair in the Veil Aeterno Crusade some four thousand or so years ago. They hid in the mountains and marshes, while others went underground or blended in with the rest of the liberated populace. Since then, the most they and their descendants ever managed were two nasty major rebellions, each resulting in more brutal and thorough scourge-and-purge actions than the last. These cultists are the sickly, resentful remnants OF remnants, clinging onto the half-forgotten brazen glories of their forefathers for dear life.  
  1420. Dragulmen and PDF tend to gun them down in gleefully sociopathic hunting parties which also have the function of snagging any criminal youths the Brassies haven't taken for impressment.  Some worlds try their best to ignore the rampant crime and gangers in the Hives. Carstein makes them into training exercises and recruitment.
  1421. Hmmm, you and >>186124
  1422.  do have a point though. Definitely no longer in Tepes basement, more likely to be found in the smaller cities (or perhaps on the moons/other planets in-system?). Nowadays, they are fodder.
  1423. As for the monks, they have enough presence of mind not to announce who they are. Expert blind fighters and stealthy movers, some of them are Nightsiders, others seem guided by what they say are the "Echoes of Eternity."
  1424. >>186124
  1425. I'm liking the background you're giving the Emperor's Reach, but could you elaborate on how it works like a dowel?
  1426. A god of Order, heh? That's an idea, seeing how they like to freeze and/or structure things.
  1427. >the rhythm of Aetern
  1428. Now there's an ominous use of italics. It's a subconscious thing normally, isn't it? Not thought's put into it, it's just… where one should go. Hasn't it always been like that?
  1429.  
  1430. ▶Anonymous  10/22/15 (Thu) 18:53:19 No.186137>>186221 >>186383
  1431. >>186128 (You)
  1432. /monster/ is never bad, it and 40k are two VERY SEPARATE THINGS.
  1433. The Carstein PDF is more like the Imperial Guard then the Dragulmen Drop Shock Toops. The DDST acts more like the Space Marines, there may be few of them, but oh hell when you fight them you run.
  1434. You can look left, You can look right, but no one ever looks up!
  1435. >>186124
  1436. Rogue Trader house?  Milescu, names after the Romanian Diplomat/Writer/Explorer and traveler. They are the Imperiums explorers in the Unknown, they go out and search for wealth, and they will find only Darkness in this corner of the galaxy. They also have the huge black market to deal with, you want Xeno/Heretic/Renegade weapons? You go to them.
  1437. The Emperor's Reach is the furthest, most outmost post the Astra Telepathica has. It trys to take those who run, who run from the inquisition, who run from the Black Ships.
  1438. Those who make it past the Tower are lost in the Warp. They are to never seen again, lost to the voices of the Aetern Sector.
  1439. The Emperors light shines low here, and we are left to our own.
  1440.  
  1441. ▶Anonymous (You)  10/22/15 (Thu) 19:29:16 No.186143
  1442. File (hide): 1445556556806.png (746.24 KB, 758x755, 758:755, 40K - Forge_World_Inside_F….png)
  1443.  
  1444. >>186115
  1445. >Carsteins main export? Pilgrims move though the Sector, Imperial Guard forces that rival Cadians and elite drop troops that put Elysians to shame.
  1446. As for this, what you say is true. However, going by their armed forces, I would say they have another few major exports: Weapons, munitions, and military vehicles. It's one of the best explanations I can think of for why they're so well-stocked.  Also, it would put millions to work on necessary and satisfying jobs (satisfaction in knowing that there shell you're screwing into place will blow to smithereens mutants like the one who ate your cousin Liviu; bit of factory culture is that they might use reports of unclassified [and selectively edited) battles against mutant and alien scum for motivation).
  1447.  
  1448. ▶Anonymous  10/22/15 (Thu) 19:32:45 No.186145>>186155 >>186167 >>189730
  1449. File (hide): 1445556766071-0.jpg (199.43 KB, 800x800, 1:1, fc,800x800,army.jpg)
  1450.  
  1451. File (hide): 1445556766072-1.jpg (122.2 KB, 900x1104, 75:92, clockwork_fossil_by_skopse….jpg)
  1452.  
  1453. >>186128 (You)
  1454. It's like a dowel like the center of a gear. Every wave, the rhythm, is a tick or a tock.
  1455. Every faction is like another gear in this very strange clock, slowly building upon itself, reaching further and further outward. The Chime, the Chorus, the Call, all playing to the rhythmic waves of Aetern.
  1456. Two things have put a wrench in the mechanism, but the stress upon them are great. The WAAAGH of tin boyz is like a bug in a very smooth mechanism, some of it is oiled by guts, other parts are clogged up with the little beasty's hard parts. The Emperor's Reach is like a golden monkey wrench jammed between two gears. This has meant an abundance of energy for one side and a drought for the other. If Carstein fell then the Sons of Kheti would reap the bounty of the whole sector. The pressure is mounting.
  1457. Not embedding because autists will scream about it even being cited on this board: https://youtu.be/kEGailT_BHs
  1458.  
  1459. ▶Anonymous  10/22/15 (Thu) 19:57:42 No.186155>>186167 >>189730
  1460. YouTube embed. Click thumbnail to play.
  1461.  
  1462. >>186145
  1463. That, although an good song, doesn't show or explain why we must stop the clock from reaching midnight.
  1464. There's a big reason why the Inquisition is here, why the Eldar are here, why Chaos has an interest, why the Necrons have two tomb world here.
  1465. The clock has ticked, and it has waited, and it has listened. It has waited far longer then the Necrons have lived it has watched as the Old Ones raised far higher then the Eldar and fall just as fast. It has watched empire after empire fall. It has seen thousands of men die to the hands of abominations.  It has listened and watched, through life and death, and now it wants to speak.'
  1466.  
  1467. ▶Anonymous (You)  10/22/15 (Thu) 20:28:37 No.186167>>186171 >>189730
  1468. YouTube embed. Click thumbnail to play.
  1469.  
  1470. >>186145
  1471. >>186155
  1472. And so you two (if you aren't the same anon) give us a paradoxical sense of urgency in this cold, slow Aeternity. The real reason why the Inquisition and others want this clock stopped, and why they might begin to panic if Hashut is defeated.   The reason why the Thousand Sons, betrayed masters of warpcraft separate and purer from their modern Legion, were summoned here, across an impossible gulf of time.  Why it is that the timeless metal puppets of mad star gods awake and join the fray.
  1473.  The clock is bringing more pieces into motion, bringing in new gears where necessary, and shifting old, dormant ones where it can't. With Hashut's defeat, the rhythm grows louder. The hands move faster. Aetern's Time is coming sooner rather than later. Who knows if it will stay a clock then?
  1474.  
  1475. ▶Anonymous  10/22/15 (Thu) 20:40:00 No.186171>>186173
  1476. File (hide): 1445560800300.jpg (29.59 KB, 362x640, 181:320, tumblr_m3ctliBHZ41rue4a1o1….jpg)
  1477.  
  1478. >>186167 (You)
  1479. >The reason why the [Sons of Kehti], betrayed masters of warpcraft separate and purer from their modern Legion, were summoned here, across an impossible gulf of time.
  1480. Don't just make origin/reason lore for other peoples creations like that, it's kinda rude.
  1481.  
  1482. ▶Anonymous (You)  10/22/15 (Thu) 20:49:43 No.186173>>186177 >>186191
  1483. >>186171
  1484. My apologies, I was caught up in the moment there. And yes, that is what they call themselves.
  1485. But you must admit, it's an incredible coincidence otherwise (even with the temporal weirdness of the Warp in mind) for some pre-Heresy Thousand Sons to wind up (no pun intended) here. And with the other anon in mind, so many are gathered in Aetern for a reason.
  1486.  
  1487. ▶Anonymous  10/22/15 (Thu) 21:00:22 No.186176>>186189
  1488. I cheated death, thanks to you. And thanks to you, I've left my mark. You have too. You've written your own history. You're your own man. I'm Cegorach, and you are too. No… he's the two of us together. Where we are today, we built it. This story, this legend; it's ours. We can change the world, and with it, the future. I am you, and you are me. Carry that with you wherever you go. Thank you, my friend. From here on out… you're Cegorach.
  1489.  
  1490. ▶Anonymous  10/22/15 (Thu) 21:03:10 No.186177>>186191 >>186198
  1491. >>186173 (You)
  1492. Nobody knows why, they don't have signed letters or such. It just is the way things played. Except to the inquisitors.
  1493. It seems to me the Sons of Kheti are more in a Stargate Atlantis scenario, but definitely stranded.
  1494. Prospero anon, how do they feel about and how much do they know, and whats more how much do they know?
  1495.  
  1496. ▶Anonymous  10/22/15 (Thu) 21:19:27 No.186184>>186185 >>186189
  1497. "We hold our weapons in missing hands. We stand tall on missing legs. We stride forward on the bones of our fallen. Then, and only then, are we alive. This Pain is ours and no one else's. A secret weapon we wield, out of sight. We will be stronger than ever."
  1498. - Dracon "Quern" of the Kabal of the Crystal Canids
  1499.  
  1500. ▶Anonymous  10/22/15 (Thu) 21:22:55 No.186185
  1501. >>186184
  1502. wut
  1503.  
  1504. ▶Anonymous  10/22/15 (Thu) 21:29:52 No.186189
  1505. >>186176
  1506. >>186184
  1507. Just what the hell are you two going on about?
  1508.  
  1509. ▶Anonymous  10/22/15 (Thu) 21:31:58 No.186191>>186192 >>186197 >>186198 >>186201
  1510. >>186173 (You)
  1511. I'm the creator of the Sons of Kheti, can confirm it's a coincidence. They exit warp in Aetern, the wander for several sectors learning and investigating before heading there to avoid imperium entanglements while they regrouped and reestablished self-sustaining supplies.
  1512. >>186177
  1513. >It seems to me the Sons of Kheti are more in a Stargate Atlantis scenario, but definitely stranded.
  1514. They have a small fleet, but there's no point to leave and go fight them Imperium without solving their mutation problem or an established powerbase, and they're kinda weak on the army front.
  1515. >Prospero anon, how do they feel about and how much do they know, and whats more how much do they know?
  1516. They know Prospero burned, they blamed the Emperor and the Space Wolves for the attack for it, and Magnus the Red for crippling the planets defences before hand.
  1517. Over the years they've settled on Sycorax they've gotten information from the Dark Mechanicus, interrogated a tzeentchian cult leader from off-world here and there, scryed into the warp for questions and something answered them truthfully.
  1518. They didn't need much of a reason to hate Chaos as they consider it to be an abominable thing that causes mutation, but they've gleamed that Horus convinced Russ to massacre the planet. Still, they have no love for the Emperor for not holding Russ accountable and Russ for committing the atrocity.
  1519. Their leader, Sorcerer-King Kerakht Kheti, has sent Hidden Ones out amongst the galaxy to gather information. He himself disappeared for several years and returned with some ashes from Prospero.
  1520.  
  1521. ▶Anonymous  10/22/15 (Thu) 21:34:01 No.186192
  1522. File (hide): 1445564041456-0.jpg (62.85 KB, 972x648, 3:2, ProsperoSpireguardAnti-Tan….jpg)
  1523.  
  1524. File (hide): 1445564041460-1.jpg (154.54 KB, 800x677, 800:677, egyptian_veteran_sf_1_01.jpg)
  1525.  
  1526. File (hide): 1445564041463-2.jpg (28.9 KB, 600x799, 600:799, 463241_sm-Prospero Spiregu….JPG)
  1527.  
  1528. File (hide): 1445564041464-3.jpg (223.36 KB, 804x687, 268:229, thousand_sons_pyrae_techma….jpg)
  1529.  
  1530. File (hide): 1445564041466-4.jpg (269.53 KB, 1280x720, 16:9, tumblr_nklbgwlnJZ1qh9x2so2….jpg)
  1531.  
  1532. >>186191
  1533. >They *didn't exit warp in Aetern
  1534. Sorry.
  1535.  
  1536. ▶Anonymous  10/22/15 (Thu) 21:40:45 No.186197
  1537. >>186191
  1538. >They *didn't exit warp in Aetern
  1539. Sorry.
  1540. ffs hotwheels getting real fucking tired of these posting issues and false flood-post messages
  1541.  
  1542. ▶Anonymous (You)  10/22/15 (Thu) 21:43:19 No.186198>>186211
  1543. >>186177
  1544. A clock has hands but cannot write, so it talks.
  1545. I also apologize to Prospero-Anon himself, whether or not he is here right now. We don't know their part in the grand scheme of things (whatever that may be) without your say-so. >>186191
  1546. And now we do know something. These marines have an interesting perspective on the galaxy and history now, I'll wager.  How aware are they of the Sector's rhythm's and ticks? Its call?
  1547. By the way, it occurred to me that the nanotech virus might fit into the Sector thematically, if not a part of the clock. After all, they're little machines that can turn living organisms into more and bigger machines with the mental pattern twisted into set behavior.
  1548. Clock-anon? This onion of ours. It's like the Calixis I never knew I wanted. All these clocks, wider patterns with mysteries, and the sense of something impossibly huge and alive. FFG mucked that up when they didn't find ways to connect together their disparate pieces of mystery in a satisfactory way. Thank you.
  1549.  
  1550. ▶Anonymous  10/22/15 (Thu) 21:51:24 No.186201>>186205 >>186207 >>186211
  1551. >>186191
  1552. >and something answered them truthfully.
  1553. I BET IT WAS MAGNUS OR THE EMPEROR!
  1554. "We are the Sons of Kheti, we have watched Prospero burn by traitors as our own Father faced away from his brother, we have watched the Imperium become corrupted and stagnate. We, and we alone have the power to wipe the Imperium off this sector and carve out an Empire worthy of the greatest conquerors! We will take back what was ours and we will wipe these traitors off the face of the Galaxy. '''We will be the Fire and Flame to drive the darkness out of our homes and return to Prospero.  We stand alone and we will not falter and break. We will throw out this corrupted Imperium and reclaim Prospero!"
  1555. How was that Speech, yes? No? Octopus? Still the same, and only, writefag so far.
  1556.  
  1557. ▶Anonymous  10/22/15 (Thu) 22:25:41 No.186205>>186206 >>186207 >>186211
  1558. >>186201
  1559.  We are the Sons of Kerakht Kheti, we have seen Prospero burned by our brothers at the behest of traitors, we have seen our wayward kin corrupted and ashen by our forefather's pact, we have seen the Imperium become corrupted and stagnant by its own volition. We and we alone have the power to wipe the rot off this sector and carve out an Imperium worthy of humanity's greatness. We will be the Fire and Flame to drive the darkness all the way to Prospero. Though we stand alone we will not falter in this purpose. For Kheti, for the Prospero we remember, for justice!
  1560.  
  1561. ▶Anonymous  10/22/15 (Thu) 22:27:18 No.186206
  1562. >>186205
  1563. ah frack, imagine I cut out the second corrupted.
  1564.  
  1565. ▶Anonymous (You)  10/22/15 (Thu) 22:35:27 No.186207>>186211 >>186214
  1566. YouTube embed. Click thumbnail to play.
  1567.  
  1568. >>186201
  1569. >>186205
  1570. Second is better, less octopus questions. Also, calmer fits the Sons.  Tranquil anger, methinks.
  1571. >waits for Prospero and Clock-Anons
  1572. >may roll up the Carstein PDF
  1573.  
  1574. ▶Anonymous  10/22/15 (Thu) 22:56:10 No.186211>>189730
  1575. File (hide): 1445568970662.jpg (97.97 KB, 900x714, 150:119, IMG_4357-web.jpg)
  1576.  
  1577. >>186198 (You)
  1578. >How aware are they of the Sector's rhythm's and ticks? Its call?
  1579. They're aware, and have traced it's origin back to Carstein. Their psychic defences and kine-shields more-or-less tune it out on Sycorax. They don't know what it is, but they don't like it.
  1580. >>186201
  1581. >>186205
  1582. You're not the only writefag here, just the only one that's in a mood to write prose right now. The second one is good. What  >>186207 (You)
  1583. >Also, calmer fits the Sons. Tranquil anger, methinks.
  1584. This is very much their demeanor, if even a little more solemn.
  1585. As for your guess for the voice, wrong, it's Prospero.
  1586.  
  1587. ▶Anonymous  10/22/15 (Thu) 23:09:53 No.186214>>186234 >>186428
  1588. File (hide): 1445569793833.png (1.01 MB, 664x512, 83:64, Anons getting shit done.png)
  1589.  
  1590. >>186207 (You)
  1591. >Clock-anon? This onion of ours. It's like the Calixis I never knew I wanted. All these clocks, wider patterns with mysteries, and the sense of something impossibly huge and alive. FFG mucked that up when they didn't find ways to connect together their disparate pieces of mystery in a satisfactory way. Thank you.
  1592. Honestly I have no idea what went on in Calixis, only a passing knowledge of the Tyrant star, or many of the other places/things mentioned previously in the nanite discussion. Umbrella? Umbrella abominations? FFG? All Greek to me.
  1593. Despite having a full army of Kroot, Tau, chaos, daemons, marines, Deldar, Necrons, Tyranids, and god blessed Malal I do have not read a single warham novel. I've dabbled a little in much, but much in little. Fill me in on the wayward mysteries of the outer sectors and Halo stars.
  1594. Will do some writing in the next few hours, second cup o coffee about to be brewed. By the way, anyone compiling all this? Are we going to have another Illiad of Ichor and Iron on our hands? I've still got that googledoc bookmarked.
  1595.  
  1596. ▶Anonymous (You)  10/23/15 (Fri) 00:05:59 No.186221>>186233 >>186239 >>186495
  1597. YouTube embed. Click thumbnail to play.
  1598.  
  1599. >>186137
  1600. >Demographics: Priesthood, Abhumans, Tribes-You know what, fuck it, most of the PDF are lower class, and the vast majority of them are taken from the militias (whether they want to or not, but surprisingly few have objections).
  1601. >Recruitment: Conscription.  They take from all classes and peoples, even the royalty. Of course, for nobles and royals, it's mostly volunteering and tradition. For the priests/monks/zealots, it is a holy obligation. For the rest, it's moving on up from podunk militia postings into "real" soldiering. Dragulmen will frequently mock them for this attitude, even fairly fresh ones.
  1602. >Hive World Carstein, bless their insulated boots!
  1603. >Ice & Wasteland: Strictly from Carstein, none of this "moons" business.
  1604. >Tactical Core: …Oh dear Emperor. Mechanized Infantry and Armored, going by the nutty scores on the planet. Half of these guys don't move as fast as the Dragulmen, necessarily, but the other half are just as quick in their many Chimera variants and Crassusses. The slow-moving half makes up for it with Malcadors variants, Leman Russ variants, and several kinds of 'Blades for a hilariously broken levels of heavy firepower.  Also, Medusas. Prrraise the Medusas!  cough, and Abhumans.
  1605. >Lightning Strike it says. Alright, that's half of it is Shock & fucking Awe. SHATTER THEIR SKYYY!!
  1606. >First roll says Overzealous. Well, that can certainly apply to some of the holy groundpounders present, but not the PDF as a whole (or even most of the priestly guys). …Unorthodox. Well, they do have Beastmen and various freaky Abhumans, plus some nurtured sociopathy, but that doesn't quite work for everyone either. skips over a 10 Adherent, there we go. More or less covers everyone signed up for this outfit.
  1607. >Specialized Lasgun Pattern, eh? Alright, let's call it the Belmond-Pattern, intended for use on snowy, icy, wet, and otherwise miserable conditions like those found across Carstein (and other places throughout Aetern Sector) in winter. They have a tendency to heat up fast, with a risk of overheating, but that just makes their wielder refer to them affectionately as "sidewarmers." They're kept cool by the low temperatures anyway.  As a result of this "feature", they fire at a higher intensity than the average lasgun, and in the cold can keep a decent rate of fire.
  1608. >muh creed is FOR THE EMPERORRR!  They're pretty gung ho about being a part of something truly bigger and greater than themselves. The priests can get them riled up and roaring with just a few words. Then the priests go roaring with them.
  1609.  
  1610. ▶Anonymous (You)  10/23/15 (Fri) 00:45:13 No.186233>>186495
  1611. YouTube embed. Click thumbnail to play.
  1612.  
  1613. >>186221 (You)
  1614. Regiment Relations
  1615. >…Adeptus Astartes?  Ah, we'll deal with figuring those out later.  For now, let's assume they have another Friend, but they generally hold Astartes with awe. Ecclesiarchy! There we go, that makes perfect sense.  The Ecclesiarchy provides them their rations, makes sure their uniforms are warm enough, and give them good Hospitaller care with some education.And hot nuns
  1616. Hold on, we have the Exorcists here. But how would they know them…?
  1617. > Surprise surprise, Chaos Space Marines. In general, they hate the traitorous devils, every last one of them. Skulltakers, Steel Brethren, Angels of Ecstasy, all of them. Rumors of another, larger warband far out in the Sector makes them excited and nervous.
  1618. And those are the Carsteinner PDF, The Carstein Armoured Gauntlet.
  1619. They are dressed fabulously in long red and black brocaded jackets lined with fur and spess polartech.
  1620.  
  1621. ▶Anonymous (You)  10/23/15 (Fri) 00:53:30 No.186234
  1622. >>186214
  1623. Sorry, Clock-Anon, but that'll have to wait until tomorrow. My wi-fi's gone all screwy, and I'm posting this from a temporary position.
  1624. Umbrella Corporation are the main badduns of Resident Evil, infamous for their bioweapons work.
  1625. FFG are Fantasy Flight Gaming, the group responsible for Dark Heresy and company.
  1626. Funny you should call it all Greek, though…
  1627. From Disciples of the Dark Gods:
  1628. /// Komus—Analysis of reference and meaning Memorandum found among the effects of the late Victus Karon. ++ADM.2239 ///
  1629. My Lady,
  1630. The word “Komus” as a title or name has very few references within the literature that one would expect for a phrase used in the context of a blasphemous prophecy. “Komus” is a term utterly absent from all the restricted literature that relates to xenos and their history, artefacts, culture, or blasphemous religions. In similar analysis of daemonological and occult matters, it is also absent.
  1631. The only references that I could find are scattered across a number of pieces of archaic literature. In these works of our long dead ancestors, Komus (or variously Comus, Comos, Komos, Kamos etc.) has associations with revels in the dark, anarchy, and excess. Some references tell of masked gatherings and processions of those who lost their minds. Laughter, mockery, and the dissolution of order are also associations. Most worrying is a reference to a master of misrule, who abducts those who strayed, although whether this figure is Komus, its herald, or its adversary seem to vary from one line of text to another. It was indeed a very disturbing reading, and one that quite unnerved me.
  1632. The final reference I found is relatively recent (from the time of Lord Militant Angevin’s crusade) and very specific. It is a description by a long dead rogue trader of the Haarlock line, describing the sound made by the dust wind through the bones of dead cities in the Halo Stars.
  1633. Were I subject to superstitious fears, I might not sleep this night!
  1634. Until I have once more the pleasure of Service,
  1635. Victus Karon
  1636. Chief Curator Obscuro of the Tricorn Palace
  1637.  
  1638. ▶Anonymous  10/23/15 (Fri) 01:11:24 No.186239>>186383
  1639. File (hide): 1445577084969.png (1.62 MB, 1378x1005, 1378:1005, Colossus.png)
  1640.  
  1641. >>186221 (You)
  1642. >Belmond-Pattern
  1643. I'd say a winterized Merovech
  1644. http://wh40k.lexicanum.com/wiki/Lasgun#Merovech_pattern_assault_lasgun
  1645. >FOR THE EMPERORR!
  1646. ~ and our assess can be heard in the lower ranks.
  1647. A force that drops like several industrial sized anvils, that obliterates everything it can see, but is more or less stuck until the fly boys can drag them to the next ante-crater.
  1648. Malcador Defenders for drops into infantry, with Infernus being deployed on anti-cultist campaigns and general lower risk situations. Otherwise regular and Omega Macharius heavy tanks are dropped to deal with mechanized enemies.
  1649. A single Valdor is in service on Carstein itself, being part of the elite defense of the Emperor's Reach. The tower is damn important don'tcha know?
  1650. A pair of Colossus Bombards are used for the rare occurrence of siege, pulled by two dedicated Atlases apiece to keep up with the rest of the army. Usually used to make holes that the faster forces can breach.
  1651. How have I not heard of the CRASSUS ARMOURED TRANSPORT before?
  1652.  
  1653. ▶Anonymous  10/23/15 (Fri) 05:19:33 No.186272>>186310 >>186383
  1654. File (hide): 1445591973500.jpg (11.66 KB, 350x350, 1:1, anger.jpg)
  1655.  
  1656. I just typed and researched for over two hours.
  1657. Its all gone now.
  1658. I accidentally clicked a file in thread.
  1659. Its all gone.
  1660. Just, like that, irretrievable.
  1661. Gone.
  1662. Goodnight.
  1663.  
  1664. ▶Anonymous  10/23/15 (Fri) 08:59:23 No.186310>>186383 >>186394 >>186451 >>186464
  1665. File (hide): 1445605163811.jpg (3.64 KB, 211x228, 211:228, Squat.jpg)
  1666.  
  1667. >>186272
  1668. Next time save your work in notepad/word/google docs/whatever before typing it up into a reply box.  That's happened to me several times in a few threads I was active in before I wizened up.
  1669.  
  1670. ▶Anonymous (You)  10/23/15 (Fri) 14:11:28 No.186383>>186451 >>186464
  1671. YouTube embed. Click thumbnail to play.
  1672.  
  1673. >>186137
  1674. >Drop Sentinel[edit]
  1675. >A.K.A the "Surprise Sentinel", drop sentinels are normal scout sentinels with Deep Strike and the option to take a Multi-Melta. They come with heavy bolter as default but if you don't take meltas then you are doing it wrong. Drop sentinels also get the Sky Talon as a dedicated transport. Take that and rocket pods for 80 points valkyrie that does not take force organization slot. In-game use drop sentinels to deep strike/grav chute behind enemy artillery/heavy vehicles and melt them from behind.
  1676. >Sentinel Powerlifter[edit]
  1677. >The 5th Edition ultimate troll machine. Take these things in squadron of 3 and throw them into TEQ/MEQ's for lols since they can tie them up for remainder of game, or buttrape said MEQ's with sentinel's powerclaw attacks that strike at S8 AP2 A2.
  1678. I'm picturing both of these as a regular part of the Dragulmen's vehicular forces. In fact, I'm imagining the DDST part of their regiments regularly strapping special-made grav-chutes to their IFVs and walkers.  On the rare occasions when the command squad comes down with them (Like Radusar, for instance), they will do so on Seraphim-style jump-packs combined with their wings. Just imagine that bearing down on you from the skies, the screech of wings and the roar of engines. I wonder if some worlds have thought that the Last Battle was at hand thanks to that sight.
  1679. >>186239
  1680. >Merovech
  1681. Yeah, that sounds like it'd work. What I was picturing though was a sort of futuristic Kalashnikov, incredibly durable weapon with a high rate of fire (bury it in a marsh for 100 years and it'll still work when cleaned, that kind of durability).
  1682. >Bombard
  1683. That is a monster of a gun. Sounds about right for the use. One thing I will add, though, is that the Valdor is the PDF guardian the public is allowed to know about. The Inquisition has a trump card to deploy alongside its own troops: Khronos and Ananke, a Fellblade and a Falchion, ancient superheavy tanks which were lost here long ago and found fairly recently. Their crews are oathsworn to the Inquisitor Lord of Conclave Aeterno, and they are only scrambled in the direst of emergencies. They will protect the Emperor's Reach at all costs, and will not surrender to any figure lower than the Lord Inquisitor. This is a place of Sector-wide importance, and while the "Dowel Theory" is mainly linked with Radicals, the Inquisition is taking no chances.
  1684. >>186272
  1685. That really bites, but >>186310 has the right of it. Always have backups for big things. What were you researching? Do you remember most of what you were writing (or at least the gist of it)?
  1686.  
  1687. ▶Anonymous  10/23/15 (Fri) 14:53:38 No.186394>>186410 >>186451 >>186464
  1688. >>186310
  1689. Don't most browsers bring back the text in text boxes if you backspace?
  1690. Either way, I recall a FF addon called Lazarus that solves that issue. Try checking that out sometime.
  1691.  
  1692. ▶Anonymous (You)  10/23/15 (Fri) 16:14:18 No.186410
  1693. >>186394
  1694. Are you sure that works on imageboard posts, though?
  1695. //>>186234
  1696. Another piece from the same book, and what I thought of yesterday:
  1697. ///Document desc.: Communique found in an autoscribe spindle in the quarters of Senior Astropath Temerisa, following her death. Never transmitted or copied prior to this report.///
  1698. ///COMMUNIQUE BEGINS///
  1699. OH-141-4892-113D
  1700. SUBJECT: Notification of abnormalities in the proper recording and classification of messages between crusade forces. TO: Lord Militant Angevin. FROM: Senior Astropath Temerisa, attached to the 1st Battle Group.
  1701. My lord, though I would hesitate to bring matters of calibration and administration to your personal notice, I must bring to your attention certain anomalies that pertain to the operation of accurate communications, and perhaps a deal more besides.
  1702. The temporal fixing of our sendings, even across relatively short range, are subject to a non-standard error. Though the error is always small, it is noticeable. It is not consistent in magnitude and has eluded all efforts at compensation.
  1703. Such errors are sometimes present around localised warp anomalies or during times of tempestuousness in the immaterium, but we are not subject to such conditions now. Indeed, as predicted, the light of the Throne waxes strong here and our vessels make good and steady progress.
  1704. In short my lord, time slips here. In small amounts it is true, sometimes more, sometimes less, but slip it does.
  1705. I can divine no cause for this, but I have checked with my fellows on other ships and other fleets, and they experience it too. No cause can be found.
  1706. Although the error has limited implications for functional communications between the forces under your command, such matters bear consideration by your lordship as they might be linked to matters best dealt with by higher authorities. I am minded, if you will forgive me to mention it, to recall the treatise first penned by the Great Voyager himself, the Rogue Trader Solomon Haarlock, who first marked the boundaries of this place a thousand and more years ago and dubbed it by the name of the Calix Expanse. He called it so for he claimed it to be “a chalice of ancient and slumbering wickedness,” and I cannot help but believe that he understood matters aright.
  1707. ///COMMUNIQUE ENDS///
  1708. Your most humble servant, Temerisa, Astropath Ultra
  1709. ///A final note was also found on the same parchment roll as the above text. It read: “Sometimes I think I can hear it. Sometimes I think it is like a pulse.”///
  1710. “Entry: ‘Obscuro’—The nature of the threat is either unknown, resists analysis, is deliberately hidden, or falls outside the normal categories of danger. This threat classification is also in rare circumstances applied to forbidden dangers of mankind’s own forgotten antiquity.”
  1711. —Definitions of the Common Inquisitorial Threat Ratings, Tabernacle of the Conclaves Segmentum
  1712.  
  1713. ▶Anonymous (You)  10/23/15 (Fri) 17:03:35 No.186428>>186429 >>188449
  1714. YouTube embed. Click thumbnail to play.
  1715.  
  1716. >>186214
  1717. Recollections of the Persecution of Lucius Carden
  1718. Honoured Whitlock,
  1719. It has been over three decades since, as the apprentice of the late Inquisitor Xerxes, I was involved in the disastrous prosecution of the heretic abomination Lucius Carden. Given that you have clearly found the details held in official record inadequate, I fear my recollections will not be as precise or as complete as you may require. Unfortunately the only other survivor was my then fellow apprentice Augustine DuNoir, and since her reputed fall from grace and disappearance in the Mandragora Sector, I fear she is now beyond us both.
  1720. To the matter, then. Lucius Carden was the master of a chartered far-trader, the now infamous Dream Walker. At the time when I and my fellow acolytes became involved in the case, it had become clear that Carden was acting as the front man for a coterie of archeaopirates who plundered unclean things from dead worlds to the northern rim of Calixis. They then sold their ill-gotten relics through his trade contacts in the sector core.
  1721. As we suspected him a simple criminal and a direct connection to what we assumed to be a wider and more dangerous organisation, we decided to effect an aggressive boarding of the Dream Walker while it was re-supplying at the Fenksworld orbital dock and seize it for our own use. We hoped to take Carden alive, or at least capture a trusted member of his crew to extract information from.
  1722. By Xerxes’ order I was charged with command under Carta authority, and four squads of Battlefleet armsmen were requisitioned for support. With us were seven other acolytes of my master. All were trusted, experienced, and most capable. We thought ourselves well prepared and that we had the situation’s measure. On all counts we were unreservedly and emphatically wrong.
  1723. Effecting simultaneous assault via the port’s docking tunnel and an explosive breach in the ship’s maintenance bay by our guncutter, we made quick progress past the gaudy areas of the ship and penetrated the outer holds and crew spaces completely unopposed. Disturbing as this was, we took advantage and pressed deeper. It was not until we entered the main cargo areas that we realised that Carden was far more than a dealer in proscribed artefacts.
  1724. The inner holds were filled with row upon row of sealed armour-glass cylinders filled with human remains. I recall there was no reek of decay, the air was chill with a trace of flower blossom as if the master of this abomination did not care for the smell of rot. We ordered the vile holds guarded for later examination—though I was sore tempted to order them put to flame without delay.
  1725. We proceeded though the rest of the Dream Walker, meeting no one but servitors that performed the functions of a crew. So it was until we reached the grand staterooms that barred the ascent to the command deck. Here we found Carden and the few living occupants of that damned vessel. Arrayed in finery, they sat around a great stately table before empty plates. Many of the diners had the manner of cattle stupid with fear, others looked at us with what I recognised as true madness.
  1726. None moved when we declared our authority and fanned out into the stateroom. At the head of the grand table Carden waited, every inch the noble captain, smiling as if we were expected guests. I was struck in that moment that we were in his trap rather than he in ours, that he had simply waited for his prey—his dinner—to come to him.
  1727. I remember what transpired then with total clarity, and I suppose I shall take those moments to my grave. Carden stood up and bade us welcome to his feast. His smile widened to an extent no human face should allow, and his disguise cracked, revealing his true face. His bones hardened and distorted, and the flesh that stretched over them took on the colour and pattern of wyrmling larvae. I shot him and continued to do so until my weapon was spent and he laughed! He came at us faster than the eye could see. Las fire, stubber shots, even bolt rounds, nothing slowed him. He even let himself be run through with blades so that he could get close enough to tear apart his attackers with his bare hands. In the pandemonium that followed, we had a dozen dead in as many seconds.
  1728. To remain would have been suicide, and I signalled an emergency retreat. Augustine, myself, and a handful of others fled the stateroom. We only had such time as it took Carden to slake his hunger on those that he had killed before he pursued us, hunting us down with inhuman speed and very human delight. Only Augustine and I made it to the boarding tunnel alive, and both of us injured.
  1729. http://warhammer40k.wikia.com/wiki/Life_Extension_Technologies#Halo_Devices
  1730.  
  1731. ▶Anonymous (You)  10/23/15 (Fri) 17:04:58 No.186429>>186451 >>186464
  1732. >>186428 (You)
  1733. I can still see him standing there as I looked through the blast door’s viewport, the long iron-grey bulk of the Dream Walker tearing away from its moorings and its terrible master braced on the edge of its unsealed dock, laughing in the hard cold of the void. The rest is in the report. Despite heavy damage, the Dream Walker escaped, and in the decades since, it has gained a reputation as a haunted, damned ship. Of its master, I know not.
  1734. Old friend, I hope that these recollections are of use in what I can only presume is the pursuit of a similar quarry or the beast himself, and know that me and mine are at your disposal should you need us. Regardless, I would leave you with this one piece of considered council: though the ways of our most puritan brethren are not yours, if you should even suspect the presence of such an abomination, heed their methods and obliterate the location completely and totally. Leave nothing to chance.
  1735. Inquisitor Herrod Ordo Xenos Conclave Calixis
  1736.  
  1737. ▶Anonymous  10/23/15 (Fri) 19:11:48 No.186451>>186464 >>186465
  1738. >>186310
  1739. Will do
  1740. >>186383 (You)
  1741. It was a summary of the situation as presented by a most frustated inquisitor. Looking back I'm a bit glad it was wiped, needed to redo much of it.
  1742. >>186394
  1743. Doesn't work with Palemoon anymore a few updates ago if I'm not mistaken.
  1744. >>186429 (You)
  1745. Ah, right, the freaky gene splice device. I think they snagged the concept from Hyperion.
  1746.  
  1747. ▶BLACK SUN RECAP Anonymous (You)  10/23/15 (Fri) 20:34:11 No.186464>>186466
  1748. YouTube embed. Click thumbnail to play.
  1749.  
  1750. >>186451
  1751. >>186310
  1752. >Will do
  1753. >>186383 (You) (You)
  1754. >It was a summary of the situation as presented by a most frustated inquisitor. Looking back I'm a bit glad it was wiped, needed to redo much of it.
  1755. >>186394
  1756. >Doesn't work with Palemoon anymore a few updates ago if I'm not mistaken.
  1757. >>186429 (You) (You)
  1758. >Ah, right, the freaky gene splice device. I think they snagged the concept from Hyperion.
  1759. This is completely bizarre. You show up on the pages, and the catalogue said this thread had 169 replies, but I cannot see you in here, and it's back to saying 168.
  1760. ///The following text was recovered from a sealed scroll case found clutched to the chest of a desiccated corpse on the hulk Lost Pilgrim, found drifting in the
  1761. Hazeroth Abyss. The identity of the corpse could not be ascertained. ++ADM8567///
  1762. Sinophia Magna, Third Day, Eve of the Emperor's Ascension M41
  1763. Our negotiations go well, though I am anxious about the credit that my master is proposing to offer to these Sinophians. Their wealth is rotting out from beneath them and I doubt that they will be able to fulfil our terms for long. The weather is appalling and the locals worse.
  1764. Sinophia Magna, Fourth Day, Feast of Emperor's Ascension M41
  1765. In deference to the God Emperor, who watches over all, we conduct no business today. My master and I attended service at the cathedral in the morning. The cathedral is most peculiar. I like this place less and less. Though it is ridiculous, I feel I must report that during worship I found myself at one point staring at the glass of the stained windows. I could have sworn for a moment that I saw a dark orb, haloed with light, rise behind the glass. I blinked and it was gone. I did not mention it to my master. Maybe the damp in this place is breeding a fever in me.
  1766. Sinophia Magna, Fifth Day
  1767. Our business is not going well. At the negotiations this morning there was almost violence. A disagreement flared up so quickly that I am at a loss to recall what the point of contention was. Bloodshed was averted but our business is now voided. Our transit back to Scintilla is not due for five more days and I doubt we can travel earlier from this forsaken place. I am sure I have a rising fever. The light seems dimmer.
  1768. Sinophia Magna, Sixth Day
  1769. We were woken early in the twilight hours. There is trouble in the streets and we have had to confine ourselves to the manse. I heard shots fired several times throughout the day. I have developed a rash on my arm. My master seems tense. So am I.
  1770. Sinophia Magna, Seventh Day
  1771. The clouds cleared in the night though I wish they had not. I could not sleep and my fever rose in intensity. In the starlight, the city looked like the flesh of a rotting corpse. The fires from the riots still burned and I was sure I saw pale figures in the shadows on the street. The rash on my arm has spread; I think it looks like the claw marks of a bird.
  1772. Sinophia Magna, Eighth Day
  1773. When I woke, it was still dark. I thought that I was passing into a deep fever. People were in the streets. It was dark but people moved around as if conducting the normal business of the day. I went out and stopped a woman to ask why people were going about their business at night. She answered me but I did not hear what she said. She had the mark on her face, like a bird's claw mark pushed into soft clay. I awoke face down in the street. The city still burns.
  1774. Sinophia Magna, Ninth Day
  1775. The enforcers have declared a curfew and forbidden all travel. I hope my master can find a way of persuading them to let us leave. I did not sleep last night. When I close my eyes I see dead eyes looking back at me.
  1776. Sinophia Magna, Tenth Day
  1777. I must record what is happening. I was awake in the half-light of the morn and watched the sun rise. It rose, Emperor save me, but it rose black. At the moment of its rising, the city screamed. Things roam the streets and I see the claw mark on them all. They are changing. I do not know what they are becoming. I saw my master, his skin pale and stretching, eat the corpse of a servant. I have barred the door. The house is burning. I seal this record and someone must find it, someone must know. I dared to look in the mirror. I have the mark on my skin and I am not sure that it was my reflection looking back at me.
  1778. /// The above events described as taking place in Sinophia Magna correspond to no record of past events.
  1779.  
  1780. ▶Anonymous (You)  10/23/15 (Fri) 20:42:42 No.186465
  1781. YouTube embed. Click thumbnail to play.
  1782.  
  1783. >>186451
  1784. …And now there you are again. Whatever.
  1785. The Tyrant Star Komos is pretty much the Schwarze Sonne which the Thule Society and other occultists were so fond of… cranked up to eleven with everything else in 40K. Even daemons are afraid of it, and its heralds.
  1786. >wiped
  1787. Hope the re-do's coming along well, it must be a doozy if it's an Inquisitorial tract.
  1788. As for me, I think I'll roll up the Carstein Militias for a bit of fun and completeness.
  1789. Prospero-Anon, may I ask you for material on the Spireguard, if you can provide it?
  1790.  
  1791. ▶Anonymous  10/23/15 (Fri) 20:46:00 No.186466
  1792. >>186464 (You)
  1793. I know, it'd weird. I make a ghost post sometimes, and have to make a second post for it to actually appear. I think it affects some other anons as well because I'll respond to a day old thread then a new post from thirty minutes ago pops up.
  1794.  
  1795. ▶Ze Carsteinner Militias: You may now think of stereotypical PDF, but with torches and pitchforks Anonymous (You)  10/23/15 (Fri) 22:40:12 No.186495>>186515
  1796. YouTube embed. Click thumbnail to play.
  1797.  
  1798. >>186221 (You)
  1799. >>186233 (You)
  1800. >Demographics: Any village, townie, or lower hive commoner who can hold a spear, swing an axe, or fire a gun. It's a home guard, not a proper military force.
  1801. >Conscription by expectation. If you're hale and hearty, you go for arms and organizational training, and then are put on the roster, rotating in and out of duty as needed. They are blacksmiths, farmers, icebreakers, shovelers, hunters, butchers, and many other things.
  1802. >Hive World/Imperial World: Faith and folktales, here we are.
  1803. >Ice & Wasteland, though Hivers have an increased likelihood of not going out and about.
  1804. >Light Infantry, for the most part, but this includes rough riders, snipers, unarmored berserkers, kludge-job technicals, and spare vehicles that the Armoured Gauntlet loans out (or doesn't want).
  1805. >All over the map, these goons. But if there's anything they're good for, it's guerilla warfare and trenches.
  1806. >They're loyal adherents alright, but don't expect anything more complicated than a basic firing line or parade march to look decent.
  1807. >Blessed Wargear. Every village, town, and hive-section has their local Confessor, Priest, or Bishop bless their weapons and armor. No militiaman would be caught dead without prayer seals festooning his gun, nor the catechisms of vindication knitted into his shoulder seams. Shaggy horses, trained pojhawks, and sometimes even the men themselves have their land's local prayer or Thought branded and/or tattooed into their flesh. Every vehicle, from the lowly bicycle to Uncle Dimo's Halftrack Special, is treated with holy oils and paint.
  1808. >DUMNEZEU-IMPARAT, HOO-RAH! Truly blessed is the mind too small for doubt.
  1809.  
  1810. ▶Anonymous (You)  10/23/15 (Fri) 23:27:30 No.186515>>186528
  1811. YouTube embed. Click thumbnail to play.
  1812.  
  1813. >>186495 (You)
  1814. >Friends with the Ecclesiarchy, you say? Great Scott! Similar benefits to those found with the PDF, except that the clergymen have an even greater presence in the Militia's daily lives, and help keep the villages sane and stable.
  1815. >They certainly don't like Orkz, but it's been such a long time since the last infestation of ferals… no, who they hate are witches, mutants, and virals. They're the monsters who the Militia have to deal with, and moreover are the fiends who have carried off so many of their families over the years. Entire villages have been turned into snarling monstrous paranoiacs, familiar faces warping into rotting abominations before they must be put to the flame. Their hatred and zeal to destroy these monsters combined with their numbers is part of why they can usually handle that task. It's only when they mess up or are overwhelmed that the PDF are called in.
  1816. This is also why they are always amicable to anyone from the Black Fleets, as they take witches of all ages off their hands.
  1817. And that's the Carstein Militias. They really don't have a uniform, and can look like anything from peasants with pikes to medieval soldiers, to goons aping the Dragulmen in poor-fitting and often mismatched fatigues.
  1818. By the way, I picture some of the later-stage virals (technically they're mutants, so this isn't a sure thing) looking and behaving like these guys: http://girlgenius.wikia.com/wiki/File:Bridgemonsters.png Pale, hideous things which tend to blend in with the snow. Very nasty, deceptively strong, and fast.
  1819.  
  1820. ▶Anonymous  10/24/15 (Sat) 00:18:43 No.186528>>186536
  1821. File (hide): 1445660324357-0.jpg (1.31 MB, 1250x1779, 1250:1779, 178.jpg)
  1822.  
  1823. File (hide): 1445660324357-1.jpg (68.31 KB, 736x378, 368:189, 57138101b39b7a67e799acc882….jpg)
  1824.  
  1825. File (hide): 1445660324358-2.jpg (453.07 KB, 1200x678, 200:113, Golem.jpg)
  1826.  
  1827. >>186515 (You)
  1828. Not a mix of technocyte virus and SSSS monsters?
  1829.  
  1830. ▶Anonymous (You)  10/24/15 (Sat) 01:21:44 No.186536>>186539
  1831. YouTube embed. Click thumbnail to play.
  1832.  
  1833. >>186528
  1834. Oh God, what are these things? They're so horrendous I love them. They're definitely going to be able to interface and merge with technology thanks to the nanos.
  1835. http://vignette2.wikia.nocookie.net/residentevil/images/4/41/Willy1.jpg/revision/latest?cb=20111124020715
  1836. http://vignette2.wikia.nocookie.net/villains/images/b/b7/All_5_forms_of_G_%28William_Birkin%29.jpg/revision/latest?cb=20131218181619
  1837. https://www.youtube.com/watch?v=N1Y7OmzpQ68
  1838. http://projectumbrella.net/editorials/Biology-Evil-Part-1
  1839. ( https://vk.com/doc-20953603_328108465?dl=abbed22dd70182e782 In case the above link fails to work)
  1840. When I spoke of having Umbrella abominations in mind for the virals (now specifically for some of the final stages) this is the guy I had in mind (and some of the hideous things found throughout the series). Misshapen, monstrous, and beyond any hope of salvation beyond the pyre.
  1841. You know what, though, what would you say to merging these ideas into an unholy package?
  1842.  
  1843. ▶Anonymous  10/24/15 (Sat) 01:46:16 No.186539>>186617
  1844. >>186536 (You)
  1845. http://sssscomic.com/index.php
  1846. Highly recommend. A world where everyone but Scandinavia is genetically and spiritually raped to undeath. Surprisingly lighthearted so far.
  1847. The monsters there, in Darksouls, and the Flood have ruined my expectations of body horror beasties in all other series. Symmetry a shit.
  1848. Resident evil seems to go for pure ooga booga nine out of ten times. Having eyes for shoulders seems more a chaos creature schtick.
  1849.  
  1850. ▶Anonymous  10/24/15 (Sat) 04:54:17 No.186566>>186672 >>186693 >>186706 >>187410 >>189802
  1851. File (hide): 1445676858113-0.jpg (512.24 KB, 985x1273, 985:1273, 11A-West-Yorkshire-Regimen….jpg)
  1852.  
  1853. File (hide): 1445676858113-1.jpg (988.08 KB, 1744x1278, 872:639, 52-Boers-crossing-the-Tuge….jpg)
  1854.  
  1855. File (hide): 1445676858114-2.jpg (194.91 KB, 769x573, 769:573, 43-British-troops-learning….jpg)
  1856.  
  1857. File (hide): 1445676858114-3.jpg (217.5 KB, 1280x544, 40:17, zulu-zulus.jpg)
  1858.  
  1859. File (hide): 1445676858114-4.jpg (368.38 KB, 1280x866, 640:433, French lancers.jpg)
  1860.  
  1861. Taking a break on Sons of Kheti for a bit, currently making Anglo-Zulu War/Boer War IN SPAAAACE. The SPAAAACE Zulus are primitive Khorne cultists, although some untainted are aligned with the Lionan forces (basically Natal Native Regiments IN SPAAAACE).
  1862. Liona Prime: 249,000km planet. 24 hour days, 396 days in a year. Average temperature is 30, with 10/-10 difference in the summer/winter. Mostly savannah, large deserts, rocky plateaus, several oceans.
  1863. Developing world, 27 million population. Hereditary Monarchy (Queen Katherine Clara Augusta, aka The Great Queen, Great Queen Augusta, or Great Augusta.). Advanced Space tech level (they're renowned high quality and sturdy Laslock weaponry/cannons, and a variety of good quality mortar weapons of many calibers. They have a unique Sentinel pattern, an open topped (cloth covering) sentinel with an lascannon main weapon and an automortar side weapon)
  1864. There are four other planets in their system that I've yet to write up
  1865. Massive Standing Army. High Quality
  1866. Huge Enforcers. Medium
  1867. Large Militia. Low/Medium
  1868. Medium Armoured Forces. Medium
  1869. Large Private Armies. High Quality
  1870. This manifests itself in several ways. The standing army and armoured forces are spread out across the 5 planets of the Liona System. Their goal is to protect the civilian settlements and their denizens, as well as tithe producing and state equipment producing facilities, factories, farms and mines. They have redcoat dress uniforms, in the field they wear khaki.
  1871. The private forces are charter companies. They're your East India Companies and French Foreign Legions IN SPAAACE, both protecting citizens (as is their moral imperative) and protecting private industrial set-ups. Their uniforms a variety of dull colours, like grey, browns and/or darkish beige.
  1872. The Milita are former military (mostly) farmers and settlers that have come into conflict with the Monarchy and her parliament over land rights, the carter companies actions, and appropriation of land for tithes. Civilian garb, earthy tones.
  1873. The Enforcers are Victoria bobbies IN SPAAAACE. Not too much to say about them. Police are police. They maintain a large presence in every settlement. Blue uniforms.
  1874. Arbites, 3 - N/A
  1875. Telepathica, 4 - Token
  1876. Mechanicus, 10 - Small
  1877. Administratum, 2 - N/A
  1878. Ministorum, 8 - Slight
  1879. Inquisition, 5 - Token
  1880. Munitorum, 9 - Slight
  1881. They don't have much of an Imperial presence. Their large standing military forces and capability coupled with the remoteness of the sector means they're heavily self-sufficient. They have an Office of Inquisitorial Inquest and Office of Imperial Interest (collectively all the above factions, sans Inquisition and Mechanicus) that are understaffed, but staffed nonetheless. The Mechanicus maintain a small group to bless the factories and are usually found in the Guild of Mechanical Mastercraftery produce fine-tuned versions of local goods, usually weapons and officers sabres/lances, but additional many things for the nobility.
  1882.  
  1883. ▶Anonymous (You)  10/24/15 (Sat) 10:36:59 No.186617>>188485
  1884. YouTube embed. Click thumbnail to play.
  1885.  
  1886. >>186539
  1887. >http://sssscomic.com/index.php
  1888. >begins rifling through it, gorgeous art here
  1889. >haven't reached a monster yet, but the growing sense of doom is strong
  1890. >reckon that Sweden fell first
  1891. Alrighty, I can get the genetically, but the spiritually… no, no, don't spoil it.  That's really all I need to know.
  1892. Yeeess, a plague with those symptoms works quite well in a setting like this. That's why Nurglite cults aren't a strong force in this Sector. Every time they try to make use of this insidious disease, it powers right through the Warp corruption and destroys the cultists' souls along with their bodies. The Logician-Hereteks of Calixis wish they could concoct something this nasty.
  1893. >I've been thinking of the thing being some sort of nanite-virus. It spreads as an organic vector, and it slowly reprograms those infected into coming to the planet and staying there. The thing then slowly kills its host, using its body to produce more of itself. And because the damn thing has had countless hosts over the years, it slowly starts mutating the bodies of those infected - which explains how the fuck the half-Eldar might be a thing, or why the Beastmen are suddenly around. Sometimes the nanites gather in one place and just spew out some biological horror (which, when you kill it, just infects more people).
  1894. >It could be a remnant of some Dark Age of Technology thing used to terraform worlds gone Chaotic. Or it might be a C'tan.
  1895. Perhaps it was a hasty attempt both to counter Warp taint on planets while also taking care of the Psyker Problem. It succeeded. But the side-effects were so undesirable that the batch was abandoned on Demeter. Then the scientific team got eaten by daemons before they could work out the kinks in the design (or were they?). For thousands of years, the nanites staid there and worked into the native ecosystem, the human population eventually burning out (and being recycled). Then the Imperium came.
  1896. Thus, spread across so many worlds which weren't Demeter, the nanite-virus began to go through a series of glitches and breakdowns which caused it to often go outside original parameters, or stop just short of them. This is how we have multiple "strains" of the virus, and a situation in some ways like the world of Generator Rex, with nanites sometimes infesting whole planets and ecosystems, while in others only affecting the outliers and improperly shielded. This also explains the strange effects it has on nonhuman sapient species, and why the Tyranid Hive-Mind has little to no power here.
  1897. How's that sound so far?
  1898. >ooga-booga
  1899. Hey now, remember which 'verse we're working with. Most things that will kill you in the 41st Millennium will make you scream first. Also, this is part of why I linked that article.
  1900.  
  1901. ▶Anonymous  10/24/15 (Sat) 13:41:00 No.186672>>186693 >>186783
  1902. >>186566
  1903. Uhh, we already have the British African Corps IN SPAAAAAAAAACE!
  1904. http://1d4chan.org/wiki/Praetorian_Guard
  1905.  
  1906. ▶Anonymous (You)  10/24/15 (Sat) 14:36:12 No.186693>>186735 >>186783
  1907. YouTube embed. Click thumbnail to play.
  1908.  
  1909. >>186672
  1910. Mmh, so we do. But what if we were to make these guys more distinct from them?
  1911. >>186566
  1912. I like the planet-roll so far. I have this feeling that they're closer to Sycorax than Carstein, though.
  1913. Clock-Anon, are you about? I had a thought about the nanite-plague eliminating Nurglites before they can get big. We know the guys are rough on any neighborhood they're in, decaying the very fabric of reality whenever they really get going. Thus, despite the seeming compatibility with themes of eternity, inevitability, acceptance of lot, and time, they are not things which the clock would want in it. They rust the gears, rot the wood, and outright halt movement. Therefore, the nanites may have become something like an auto-repair function, refining the parts as they are pared down and/or sharpened, wiping away corrosive Nurglite grime.
  1914. In a way, this sluggish and cold Sector rejects Nurgle at a basic level, as it rejects entropy and decay through constant, self-sustaining movement and balance. Aeternity is without end, after all.
  1915. It also rejects Tzeentch in a way, because while change occurs, new things happen, and there is fated patterns for things, the Sector generates its own status quo. Drastic changes, should they ever happen, s1111oon knuckle under to the rhythms of Aetern.
  1916. The reality of Aetern is that it is truly beholden only to itself.
  1917. >music is what I think of when I think of eternity, albeit with an endless river and not a clock
  1918.  
  1919. ▶Anonymous  10/24/15 (Sat) 15:36:10 No.186706>>186783
  1920. >>186566
  1921. >Huge Enforcers. Medium
  1922. Prison/Penal Colony Planet, maybe?
  1923.  
  1924. ▶Anonymous  10/24/15 (Sat) 17:56:49 No.186735>>186746
  1925. >>186693 (You)
  1926. >Clock-Anon, are you about?
  1927. What do you want me to do? I create connections, not judge them. It sounds good to me.
  1928.  
  1929. ▶Anonymous (You)  10/24/15 (Sat) 18:21:08 No.186746>>186791
  1930. File (hide): 1445725269078.jpg (645.47 KB, 610x845, 122:169, 40K - Eldar Webway gate.jpg)
  1931.  
  1932. >>186735
  1933. You know, Prospero-Anon might have the right idea. Let's see what I can do for another faction before I do more for the Imperium…
  1934. >>186735
  1935. Well, sharing any writefaggotry you've done (if you've done it) would be welcome.
  1936. But no, I was just seeing if you had other ideas with that thought.
  1937.  
  1938. ▶Anonymous  10/24/15 (Sat) 20:13:09 No.186783
  1939. File (hide): 1445731990406-0.jpg (436.15 KB, 1294x797, 1294:797, 33-Disaster-to-the-Armoure….jpg)
  1940.  
  1941. File (hide): 1445731990407-1.jpg (439.59 KB, 1310x744, 655:372, 28-Royal-Dublin-Fusiliers-….jpg)
  1942.  
  1943. >>186672
  1944. >Uhh, we already have the British African Corps IN SPAAAAAAAAACE!
  1945. And they're so underdeveloped they might as well not exist. They've also got the Mordian Iron Guard, the Semtexian Bombadiers and the Pyran Dragoons which are along the same thematic idea.
  1946. So?
  1947. >>186693 (You)
  1948. >I like the planet-roll so far. I have this feeling that they're closer to Sycorax than Carstein, though.
  1949. I imagine as much. Liona Prime and Sycorax aren't next door, but they're both at the furthest edges of the sector from the Segmentum Solar. At the back door.
  1950. >>186706
  1951. No. Keep in mind that these forces are spread all throughout the entire system (5 planets, still working on the other four).
  1952.  
  1953. ▶Craftworld Arhanrhod keeps the long watch Anonymous (You)  10/24/15 (Sat) 20:40:14 No.186791>>186801 >>186824 >>186995 >>189730
  1954. YouTube embed. Click thumbnail to play.
  1955.  
  1956. >>186746 (You)
  1957. >First encountered in M38, not long after the Veil Aeterno Crusade
  1958. >Craftworld Biome consists of teeming swamps and bogs, several modified to provide cold marshes for training.
  1959. >Their favored Path was the Artisan, with plentiful botanists tending to the biomes and dreamers interpreting the strange signals of the Veil (including the mysteries of what would become the Aetern Sector) . Now, Arhanrhod swarms with Warriors, Outcasts, and Seers. Popularity has given way to practical realities, not the least of which is an unending stream of disenfranchised and wandering Eldar traveling across the galaxy to find the chimes which haunt their senses. Many dreamers have left for Aetern itself, and those who remain look more haggard and drawn with every year.
  1960. https://www.youtube.com/watch?v=7UzfCyHmVk0
  1961. > Before, this Craftworld was Below strength, but really only in a military sense as it was really more of an artisan and scientific colony before it involved itself further in Aetern. Now, the Craftworld is at Nominal strength thanks to both the switching of Paths and the flow of immigrants.
  1962. >Autarch Lugh-hann favors combinations of Stealth and Precision Strikes, seeing as the Eldar are here to watch and carefully balance Aetern, and try not to draw attention to themselves. This is hindered somewhat by the flow of migrants into the Sector, and unforeseen (frankly galling) pitfalls such as Eldar settling into more isolated human communities and sometimes mating (the Autarch is reported to have stared into space in disgusted shock and incredulity upon hearing of the result of these unions).
  1963. >For primary units, the Craftworld prefers to send various flavors of Ghost Warriors (Wraith Constructs) into the Aetern Sector, but usually surrounded by numerous Rangers. The former is thanks to the Aeterno rhythms having a lesser effect on the bodiless entities, the latter is halfway between stealth operations and keeping them out of Arhanrhod's frazzled hair.
  1964. >DIRE AVENGERS, HOOOO!
  1965. >Their Hero is a Warlock by the name of Sian, father of the current Autarch. It was he who led the first forays by the Craftworld into Aetern, and he who was responsible for re-establishing contact with the Eldar worlds within. Strangely enough, some of the outer Imperial worlds of Aetern also unknowingly call him a folk hero, as it was he who saved them from the sudden infestations of nanite-plague monsters (For which he is fondly known as The Reluctant Wizard/Lamenting Vagabond/other titles, depending on the world, remembered as a warrior-wizard or trickster who burned through seething abominations all while loudly cursing at having to help the locals against their own stupidity and against his own better judgement). He was last seen plunging into the Forever Pit with his ship, grappling with a Keeper of Secrets as it forced its way onto the bridge. Sometimes, the Seers and Dreamers of Arhanrhod can hear his voice inbetween the bellows of Hashut and over the Call'' of Aetern, either offering warnings, exhortations to take care, or (recently, with great consternation) admonishing his son for letting in the Orkz.
  1966. >Speaking of the Greenskins, Orkz are who Arhanrhod are manipulating these days, with the aim of keeping the various factions occupied with yet another concern. This focused the Imperials beautifully. However, the actions of the Tinboyz splinter WAAAGH! in the Sothoth Sub-Sector have raised worries that the Eldar may wake several powerful forces which they are not ready for (of which the infighting Necrons are but two). Otherwise, they are content to use any of younger races as needed to maintain stability.
  1967. >They are wary of both the Traitor Marines and the Sons of Kheti, not quite hating them but fearful of what their ambitions could cause. Their hatred is reserved for Hashut and the Chaos Squats, for devouring a part of Khaine so long ago. Since he is necessary for the status quo, though, their conflict is more cold and passive aggressive.
  1968.  
  1969. ▶Anonymous  10/24/15 (Sat) 21:03:47 No.186801
  1970. File (hide): 1445735027512.jpg (143.65 KB, 600x760, 15:19, post-84315-1216416859.jpg)
  1971.  
  1972. >>186791 (You)
  1973. I like it, especially the reluctant saint.
  1974. Points I contend tho:
  1975. >Hashut and the myth should not be linked. They still think an avatar of Khaine is out there somewhere.
  1976. >proofread, though that is obvious'
  1977. >The rhythm of Aetern doesn't discriminate between physical and warp. Being immune to nanite fuckery is a better reason
  1978.  
  1979. ▶Anonymous (You)  10/24/15 (Sat) 22:21:59 No.186824>>186836 >>189730
  1980. >>186791 (You)
  1981. >proofread
  1982. Ugh, yeah, I forgot some of the formatting bits during that little legend.
  1983. >Myth
  1984. Because they don't know his part in things either? Methinks all that needs doing here is changing the reasons for their hate, like the fact that his Warp presence reeks of Slaanesh as well as Khorne, and because he is a giant brass cuckoo in this clock, his harsh and Chaotic bellows a regular presence in their scrying.
  1985. >rhythm
  1986. That was a little dopier of me, though. The fact that Aetern calls across dreams and the Warp should have kept me out of that pitfall.  The nanites are probably confused and enraged by this wraithbone nonsense.
  1987.  >>185097
  1988. By the by, since the Eldar keep all webway traffic through Aetern monitored and screened, Craftworld Arhanrhod has the taken the unenviable position of pointy-eared Ellis/Angel Island. Thousands upon thousands (if not millions) of mercenaries, pirates, exodites, and wanderers come through their home every day, and there are times when the Craftworld can feel quite crowded. The few Inquisitors aware of their situation derive much schadenfreude from it, whenever they aren't haranguing them for letting a maniac slip past (to the Eldar's credit, they do try to let in as few Dark Eldar as possible, as those are difficult to control on top of being a nasty bunch of relics).
  1989.  
  1990. ▶Anonymous  10/24/15 (Sat) 22:37:41 No.186836>>186851 >>189730
  1991. >>186824 (You)
  1992. >Dark Eldar
  1993. They have to have a back door, come on ship, or not at all. You know they want the nanites. Letting through ex-pirates is pushing it.
  1994. This is a very strange sector. The forces of order are actually ok, if not outright thriving. Though I like the idea of Hashut being a cuckoo. Every ten thousand years he- YES
  1995. Every ten thousand years precisely his influence expands well past the core worlds for a century. Every thousand years it is merely a year, then two, then three, so on.
  1996.  
  1997. ▶Anonymous  10/24/15 (Sat) 23:07:37 No.186841>>186847 >>186854
  1998. what about a split-off inquisitorial/ecclesiastical faction that was deemed to extreme for the imperium?
  1999.  
  2000. ▶Anonymous  10/24/15 (Sat) 23:31:22 No.186847>>186850 >>186854
  2001. >>186841
  2002. Temple tendency is a thing, but going too far will put one on the assassin's hit list.
  2003.  
  2004. ▶Anonymous  10/24/15 (Sat) 23:35:31 No.186850>>186854
  2005. >>186847
  2006. that just means the assassinorum will have to navigate the violence-orgy that is this sector
  2007.  
  2008. ▶Anonymous (You)  10/24/15 (Sat) 23:36:28 No.186851>>186995 >>189730
  2009. YouTube embed. Click thumbnail to play.
  2010.  
  2011. >>186836
  2012. Honestly, I rather dislike the idea of the Craftworld Eldar being fine with the Darks. They're an unpleasant reminder of the behavior that landed them in this position to begin with.
  2013. I would also surmise that the Eldar use their fleet as a sort of coast guard around the Veil and other Sector outskirts the Imperium can't easily cover. Some particularly clever Kabal could sneak in, though…
  2014. >Hashut the Thousand-year Cuckoo-Bull
  2015. You cheeky bastard, I see where you're going with this: His biggest expansion comes right around the time of the 13th Black Crusade, doesn't it?  This means that right around when the rest of the Imperium is going through Hell, the Forces of Chaos in and around Aetern are rallying like an astronomical-scale redshifted version of Night On Bald Mountain. His servants' forges belch forth terrible weapons and brutish armor for the swarm to partake in, readying themselves for battle. Hashut then launches his own Brass Crusade into Imperial territory, aimed directly for its heart in Carstein. He howls with triumphant laughter, certain that his Time is now, and that he might soon be free… but in all likelihood, it could well be time for something else.
  2016. The hands are approaching midnight, but Hashut neither knows nor cares about that. A century of carnage and debauchery awaits!
  2017.  
  2018. ▶Anonymous (You)  10/24/15 (Sat) 23:51:28 No.186854>>186856
  2019. >>186841
  2020. >>186847
  2021. >>186850
  2022. Oho?
  2023. First poster, did you have something specific in mind of your own invention, or will the Temple Tendency fit the bill?
  2024. There's room for more than one of these extremist factions, after all (For the Inquisition, things like the treasonous Phaenonites exist back in Calixis, as well as the genuinely loyal but deranged Libricar).
  2025.  
  2026. ▶Anonymous  10/25/15 (Sun) 00:11:35 No.186856>>186860
  2027. >>186854 (You)
  2028. I was thinking more along the lines of a hyper-puritanical group intent on purging ALL impurities from mankind, abstaining any kind non-extant genetic tampering (like genetic engineering or cross-breeding) usually through eugenics and intense selective breeding to create the uber-mensch
  2029.  
  2030. ▶Anonymous (You)  10/25/15 (Sun) 00:35:52 No.186860>>186864
  2031. >>186856
  2032. Oh my. I think there is an Inquisitorial group like that, on top of a religious movement…
  2033. http://wh40k.lexicanum.com/wiki/Monodominant Yes! These guys…
  2034. http://calixipedia.wikia.com/wiki/Cult_of_the_Pure_Form And then there's these fellows. The Flesh is Strong!
  2035. http://calixipedia.wikia.com/wiki/Red_Redemption
  2036. http://wh40k.lexicanum.com/wiki/Redemption_Cult
  2037. And of course, who could forget these nuts?
  2038. So, something like them? Based out of what institution(s), if any? Or are they wandering pilgrims of a sort?
  2039.  
  2040. ▶Anonymous (You)  10/25/15 (Sun) 00:46:18 No.186864
  2041. >>186860 (You)
  2042. Oh, and speaking of extremes, here are the Libricar:
  2043. http://warhammer40k.wikia.com/wiki/Libricar
  2044. "Your mistake was not simply that you strayed from the light of the Blessed Throne or were derelict in your duties, nor that you consorted with heretics and drank deep of the forbidden. Nor was it even your arrogance that you were strong enough to remain pure. No, your most grievous error was in believing that you could do these things un-seen and un-judged!"
  2045. These are the guys who take the Imperium's already impressive but healthy paranoia up to unhealthy and damaging heights.
  2046.  
  2047. ▶Anonymous  10/25/15 (Sun) 12:13:17 No.186995>>187024 >>189730
  2048. >>186851 (You)
  2049. The Dark Eldar wouldn't care about the Clock, why would they? They know not what it is, and they dont care. They can tell its ticking, but they only concern themselves with their Hedonistic Pleasures.
  2050. >>186791 (You)
  2051. Nice writing, but i would think that the Craftworld knows about the clock, and they're scared. They must stop it, at any cost, but they dont know how. They see the clock is going to hit midnight soon, and they do not understand how to stop it.
  2052. But, what of the Eldar that flock to the sector because of the call? Eldar are much more sensitive as psykers, so they'd flock to Aetern even more then the imperials. There'd be even more on the Inquisitions with just how many Eldar run to the sector, this would make some imperial worlds be… a whole lot more Unorthodox as Eldar they to "blend" in.
  2053.  
  2054. ▶Anonymous (You)  10/25/15 (Sun) 15:13:59 No.187024>>187037 >>189730
  2055. YouTube embed. Click thumbnail to play.
  2056.  
  2057. >>186995
  2058. That's the Dark Eldar for you. What they are interested in are the various devices of death and misery found in Aetern, in addition to the critters here for their games.
  2059. As for the Craftworld why did I almost say Crateworld, of course they're aware of the clock. It's why they keep trying to figure out how it works by looking in through fate and dreams. They're searching for the figurative mainspring of this clock, and gradually filling with panicked despair because they can't find it Not sure if Eldar have clocks, so that might not help. The answer is probably right under their nose, and Sian is sounding more agitated with each passing year.
  2060. One (somewhat vain) hope with the Orkz is that even though they've helped speed the awakening of the Necrons (and other things), they might break something important by accident.
  2061. As for the flocks of Eldar coming to Imperial worlds, there's a funny thing about that. The Craftworlders have mixed emotions on the subject: On one hand, these are their kin, and they value any one of their kin more than thousands of brutish mon'keigh. On the other, these settlers are outcasts, and more to the point, are living alongside and rutting with creatures barely above animals (all the gags about Welshmen/Kiwis/etc and their sheep go here). Also, they don't want squatters on their Craftworld any longer than necessary. So they are less likely to outright sacrifice Imperial worlds with Eldar presence, but are also unlikely to pick them up and away in the event of invasion.
  2062. On the Imperial worlds themselves and orthodoxy… Hnn. They might get the best shake over in the Bram Highlands Sub-sector, where Sian the Reluctant Saint worked his fiery magic and taught the locals how to kill the nanite-monsters (by incineration, and knowing the crackle of the exploding machines as the final death-knell).  In order to reduce panic (and make their jobs easier), the Inquisition might distribute material stating that these visitors are more abhumans made more frequent by the nanite-strains. While this reduces the xenophobic fury somewhat, these Eldar are still subject to civilian (and militia) pogrom if they're too open with their power, and official persecution if they do something stupid like mind-controlling a village.  Essentially, "don't make a big noise, don't act like you own the place, and we'll leave you alone" along with a heaping helping of "don't make me come over there."  They are subject to PDF and militia conscription, just like any Abhuman.
  2063.  
  2064. ▶Anonymous  10/25/15 (Sun) 16:16:35 No.187037>>187047 >>187082
  2065. >>187024 (You)
  2066. So one subsector has an imperial buildup reminiscent of a mounting crusade, another has a burgeoning Eldar halfway house/hostel, and inbetween is a governmentless expanse that collapses upon itself every time the population gets too high. Half exodite, half feral agriworlds that see their patrons once in a lifetime if they're lucky.
  2067. I'm going to make a map, or something similar, tonight.
  2068.  
  2069. ▶Anonymous (You)  10/25/15 (Sun) 17:17:42 No.187047>>187226
  2070. File (hide): 1445807863617.jpg (149.74 KB, 1062x800, 531:400, 40K - Gothic_Sector_Map.jpg)
  2071.  
  2072. >>187037
  2073. Good. That said, remember that this Sector is on the verge of the Veiled Regions in the Segmentum Tempestus, and so has both warp storms and strange thick clouds of particulate (the latter in thickest concentrations around the far edges of Aetern, further away from Carstein, and farthest away from Demeter/Blightstone).>>185020
  2074. >>185016 (You)
  2075.  At the Sector's center (or near-center) should be the Brass Labyrinth and Black Gates, the prison-realm of Hashut, the Chaos Squats, and several Chaos warbands. Below and surrounding this, like an orange-white pond surrounding a (carefully-balanced) great brassy rock, is the Forever Pit. Further out, somewhere between the clouds and the Labyrinth, is the oddly weedy area of space home to Sycorax (and the Sons of Kheti). Beyond them, amongst the clouds, is Craftworld Arhanrhod, circling the fringes.
  2076. As for the Sothoth Deeps Sub-sector (tentative name for the land of Forges, asteroids, Orkz, and Necrons/C'tan), I'm thinking somewhere to the Trailing of Carstein. Coreward is "north" now, I think.
  2077. Other suggestions or contentions?
  2078.  
  2079. ▶Anonymous (You)  10/25/15 (Sun) 20:33:43 No.187082>>187218
  2080. >>187037
  2081. What kind of map do you intend to make?
  2082.  
  2083. ▶Anonymous  10/26/15 (Mon) 10:28:08 No.187218>>187226
  2084. >>187082 (You)
  2085. The kind where I fall asleep at 11pm for the first time in a year. Good news, I'm well rested after 11 hours of sleep.
  2086.  
  2087. ▶Anonymous (You)  10/26/15 (Mon) 11:55:25 No.187226>>187286 >>187593
  2088. File (hide): 1445874925563.jpg (50.71 KB, 595x444, 595:444, 40K - Cron eyebrow - react….jpg)
  2089.  
  2090. >>187218
  2091. Wow. Hope you didn't miss anything important in that time.
  2092. But alright, are you generating it, drawing it, or what? Is >>187047 (You) asking too much for right now?
  2093. >might roll up another Imperial world today
  2094.  
  2095. ▶Anonymous (You)  10/26/15 (Mon) 12:08:23 No.187229
  2096. YouTube embed. Click thumbnail to play.
  2097.  
  2098. A better rendition of Night On Bald Mountain, by the way.
  2099.  
  2100. ▶Anonymous  10/26/15 (Mon) 17:14:40 No.187282>>187318
  2101. We haven't really said anything about the penitent marines have we.
  2102. Who are they? What did they do to get sent here? Are their any endemic marine chapters?
  2103. I'm thinking a White Scars chapter would be a nice fit, the idea of constant movement already infused in their battle tactics. Plus who doesn't like a legion that employs honest to emperor camouflage? Their lack of heavy equipment but fast ground attack would complement the Carstein forces.
  2104.  
  2105. ▶Anonymous  10/26/15 (Mon) 17:27:19 No.187286>>187318 >>187369
  2106. >>187226 (You)
  2107. >Imperial World
  2108. This is gonna be good, but what about Chaos? Or, ya know, da ork WAAAGH in the sector?
  2109. Also what the fuck is even happening with Da WAAAGH?
  2110.  
  2111. ▶Anonymous (You)  10/26/15 (Mon) 19:19:03 No.187318>>187327 >>187369
  2112. >>187286
  2113. Well, wanna roll up a world ==FOR THE DARK GODS?==
  2114. As for the WAAAGH (!), we know there's a buncha Tinboyz rampaging around Sothoth Deeps Sub-sector. Perhaps the rest of the WAAAGH is split between assaulting SDS-s and the Chaos worlds in warped up space?
  2115. >>187282
  2116. I'm thinking we could do with a couple chapters of Endemics… Now that's an idea, make at least one of them White Scars-based. I can see it now, them riding joyously alongside Carstein's Motorized Hussars, whooping and bellowing like blood-crazed ghosts.
  2117. One of the others available is the Exorcists Chapter, aka the anti-daemon forces (whose training involves outwilling the monsters trying to possess them; metal as fuck, and makes them hard as nails even by Marine standards).
  2118. >Has what he's currently got on a Art Deco-styled and somewhat mysterious Shrine World saved
  2119.  
  2120. ▶Anonymous  10/26/15 (Mon) 19:51:23 No.187327>>187528
  2121. >>187318 (You)
  2122. Lore considered, I would imagine a few strike cruisers with the eleventh or twelfth company may be cutting their teeth on the khornate and slaaneshi worlds, but not a whole Grey Knights successor chapter.
  2123. Babby daemon worlds for babby daemon hunters.
  2124.  
  2125. ▶Anonymous  10/26/15 (Mon) 21:25:44 No.187369
  2126. File (hide): 1445909146229.jpg (208.15 KB, 736x735, 736:735, Shaman 1.jpg)
  2127.  
  2128. >>187286
  2129. >Or, ya know, da ork WAAAGH in the sector?
  2130. >>187318 (You)
  2131. >As for the WAAAGH (!)
  2132. I also put fourth an idea for some primitive orks earlier. I'm not attacked or possessive of the idea, so if anyone wants it, they can take it:
  2133. >>185195
  2134. >A planets worth of primitive Ork klans from a feudal world. When the lords refused to submit the Imperium, they were slaughtered and ran into Ork territory. The two groups mingled, a la Digganobs from the old Gorkamorka game. The end result is Ork and Umie klans, think Snake Bites Klan plus Knightly influences.
  2135. >>185247
  2136. >If I had to pick, I'd imagine with Germanic Tribes/Celts/Norse personally.
  2137. >>185249
  2138. So if anyone wants to take up that idea, go ahead.
  2139.  
  2140. ▶Anonymous  10/26/15 (Mon) 22:31:30 No.187390>>187406
  2141. can somebody give me a rundown on what's been posted so far?
  2142. There's a LOT of repetitive text in this thread
  2143.  
  2144. ▶Anonymous  10/26/15 (Mon) 23:37:10 No.187406>>187410 >>187528 >>189730
  2145. File (hide): 1445917030859.jpg (37.1 KB, 495x404, 495:404, Stierkopf.jpg)
  2146.  
  2147. >>187390
  2148. Aetern sector.
  2149. Capital is run by space Hussars with borderline cultist-looking infantry and really fookin big tanks. Shock and awe as they drop from orbit onto the enemy.
  2150. In the boonies is space Egyptian thousand sons. A force that was out on a mission when prospero fell. They hate chaos and the imperium.
  2151. There is a binary star system with a pulsar blasting away: two tomb worlds, an archeotech world, a mystery dyson sphere, a scared shitless forgeworld, and an orc scrapyard pumping out tinboyz like crazy.
  2152. Zoats and Ymgarl keeping each other company in a shadowy sector, zoats pretending to not be tyranids.
  2153. Eldar craftworld trying to deal with immigrants like you wouldn't believe, wraith heavy.
  2154. Slaaneshi and Khornate cults and warbands chase each other around in circles towards the core
  2155. There is a poor region where the eldar immigrants and native humans have to deal with darkage nanites turning them into abominations, minimal presence from any faction. Nanites are inherently anti-nurgle
  2156. And in the center of this maze are fucking chaos Squats, worshipping hashut. He is like a more successful Skarbrand in that he got away more or less unscathed. Possibly ate a Keeper of Secrets and an avatar of Khaine. Possibly.
  2157. The whole sector goes to the rhythm of a grand celestial clock, winding and ticking and tocking. Hashut is like the fugly cuckoo that pops out every 10k years. Something warpy yet not daemonic calls beings to the sector, causes it to be colder, dimmer, and puts things into a specific order and rhythm. It seems the imperial forces are slightly immune, and the orkz are entirely immune. It may be Hashut, it may be Arianka, it may be an Eldar god, it may be an Slaan device from the war in heaven.
  2158.  
  2159. ▶Anonymous  10/26/15 (Mon) 23:52:49 No.187410
  2160. >>187406
  2161. You forgot, Space England >>186566
  2162. I've also been thinking of doing something with DEldar. Not sure yet. Got a concept at least.
  2163.  
  2164. ▶Anonymous  10/27/15 (Tue) 09:31:25 No.187528
  2165. Well fuck, Map-anon, I know how you feel now, but even more "Rip Van Winkle." Fell asleep at fucking 9.
  2166. >>187327
  2167. I imagine the nanite-plague infested worlds could make good practice before heading to the "babby daemon worlds." Similar principles of killing with high heat.
  2168. Anyone want to roll up our White Scars successors?
  2169. >>187406
  2170. Spess Hussars are the aristocracy and officer corps (from Carstein, the Sector Capital), the Voivode's Dragulmen by and large are a blend of WWII-era Hungarian and Romanian with Vlad Tepes-era Wallachians (which is why they have all those impaled skulls and skeletons everywhere). They're regiments of fast-attack and drop-shock troops, trained to butcher urban foes and insurgents with sociopathic gusto. Carstein's PDF are the tanky, motorized, shock-and-awe guys, and they're a weird blend of Romanian flamboyance with Imperial Guard efficiency and tech.  The Militias are all over the place, time period-wise, but can roughly be compared to Kislev (with much more blessings and holy items).
  2171. As for the nanites, they've spread throughout the Sector (in various strains of glitched out virus), though they're probably worst in Bram Highlands Sub-sector, like you've mentioned.
  2172.  
  2173. ▶Anonymous  10/27/15 (Tue) 15:42:58 No.187593>>187625 >>187718 >>187719 >>187962 >>189754
  2174. https://www.youtube.com/watch?v=WE3dkDlDJBE  
  2175. >>187226 (You)
  2176. >To begin with, it is a Shrine World.
  2177. >At Advanced Space level of tech. For some reason, I'm thinking of churches with Apple and/or Modern-NO, Art Deco aesthetics. Power of form, power of function.
  2178. >A Huge yellow-white star (is healthy, but not necessarily bright)
  2179. >Adeptus Arbites Presence: None!
  2180. >Adeptus Astra Telepathica Presence: Also none.
  2181. >Adeptus Astronomica: They keep a fairly spacious outpost here. Whatever that means. It is likely to have some connection to the Emperor's Reach.
  2182. >AdMech Presence: Interestingly enough, the Adeptus Mechanicus also has an unexpectedly large outpost on this world. Their current tech level may be the answer, but that doesn't quite explain it…
  2183. >Administratum Presence: Moderate. They ensure that this planet's needs are met, and that various permits are in order. The Ecclesiarchy can't have control over every function.
  2184. >Ministorum Presence: Significant, obviously, but due to some factors, they are not the dominant power. May or may not reroll, depending on how we choose to explain it.
  2185. >Inquisitorial Presence: None.
  2186. >96,000 km in circumference, a Large world by all accounts
  2187. >Correspondingly Large axial tilt
  2188. >'100 hours in a day, 343' days in a year(dear Emperor…)
  2189. >15 satellites orbit this world, all told.
  2190. > Figured out the possible reason for the lack of Arbitrators: The Sisters Justicar are in charge of law enforcement, and often do so from police airships and craft.
  2191. >Gravity is Light. Trudging through and shoveling snow keeps you STRONK.
  2192. >Breathable atmosphere
  2193. >It is a Damp world. Probably has plenty of contemplative forests.
  2194. >Damp and Chilly at that (-100 to –41).
  2195. >Barren in some areas, full of Ravines in others, Swamps elsewhere. The last of those may indicate geothermal heating, which would also make the second of those surprisingly pleasant to shelter in. This means that you can have thunderstorms happening at ground level in the clouds of snow-melt steam. Rainwater collected from these storms tends to be mineral-rich and drinkable. …Hah, tropical rainforests fed by excellent exposure to sunlight, snowmelt, and geothermics. Many lifeforms are unique to these peculiar ecosystems, be they flora, fauna, and fungi.
  2196. >30 million souls dwell permanently upon this globe, though many more (at least two billion a year) come via the migration, pilgrimage, and trade routes.
  2197. >In terms of government, it is led by a Cardinal of the Ecclesiarchy. Think of Salzburg and other cities led by Prince-Bishops, or the Bishoprics of the Holy Roman Empire.
  2198. > This planet exports blessed weapons and clothing (including uniforms), and requires as imports foodstuffs which can't be grown in its climate (thanks to the rainforest fruit trees, they don't have any trouble dealing with scurvy), as well as warm clothes and twine.
  2199.  
  2200. ▶Himmelwelt, The Bright Spot: The Blessed Arms Anonymous  10/27/15 (Tue) 17:00:32 No.187625>>187719 >>189754
  2201. >>187593
  2202. Fuuuuuck, I did have a name for this place, and it was Himmelwelt.  Whatever's going on with 8chan today ate it. Dammit, Chrow, get it together.
  2203. https://www.youtube.com/watch?v=yq92jAknXGw (Outdoors)
  2204. https://www.youtube.com/watch?v=9auVnJdHE7E (Indoors)
  2205. >Huge number of Enforcers, presumably in the form of the abovementioned Sisters and Cardinal Guard. Their equipment is of the best quality. For all intents and purposes, this makes their elites in the range of Arbites-level. They keep all places of worship and contemplation clear. Any and all plague-monsters will die before they become a threat (if caught in time).
  2206. >No Militia to speak of
  2207. >Standing Army confirmed. They number a few hundred thousand (Medium-sized). Their arms and equipment tends to be middling-to-high quality, though all of said gear is blessed and inscribed by the local priests (the power weapons and meltas by the Cardinal himself). Typically, they only act when Himmelwelt comes under attack, or something happens from within that the Enforcers cannot handle.
  2208. >No Armored Units
  2209. >No Titan Legions
  2210. >No Private Armies either
  2211. >Navel Force confirmed. An Imperial Navy defensive battlegroup (Medium-sized) operates in orbit alongside the Sisters of Battle (AKA, The Flying Nuns). These ships are older and scarred, but pack a decent punch. Their hangar bays service the Sisters nicely.
  2212. >Correspondingly, there is a goodly number of Orbital Stations in operation, helping to screen the incoming traffic, provide for the Navy and Sisters, and protect the planet below. On average, they function well, though they could do better.
  2213. >No Planetbound Missile Silos
  2214. >No Orbit-launching Missile Silos
  2215. >No Defense Lasers (That we know of)
  2216. >No Mercenaries
  2217. This is the final resting place of Saint Sorin Vladimur, he who crowned Lord-General Valentin as the first King of Carstein, and he who converted a hundred worlds to the Imperial Creed through his ministry. It is to his credit that Carstein's sub-sector is named Vladimur's Domain.
  2218.  
  2219. ▶Anonymous  10/27/15 (Tue) 21:57:23 No.187718>>187725 >>189754
  2220. >>187593
  2221. sounds like washington>>187593
  2222. >>It is a Damp world. Probably has plenty of contemplative forests.
  2223. >
  2224. >>Damp and Chilly at that (-100 to –41).
  2225. >
  2226. >>Barren in some areas, full of Ravines in others, Swamps elsewhere. The last of those may indicate geothermal heating, which would also make the second of those surprisingly pleasant to shelter in. This means that you can have thunderstorms happening at ground level in the clouds of snow-melt steam. Rainwater collected from these storms tends to be mineral-rich and drinkable. …Hah, tropical rainforests fed by excellent exposure to sunlight, snowmelt, and geothermics. Many lifeforms are unique to these peculiar ecosystems, be they flora, fauna, and fungi.
  2227. sounds like washington
  2228.  
  2229. ▶Anonymous  10/27/15 (Tue) 22:01:46 No.187719>>187725
  2230. >>187625
  2231. >>187593
  2232. also where are the tables you used for this?
  2233.  
  2234. ▶Anonymous  10/27/15 (Tue) 22:07:36 No.187721>>187724 >>187725
  2235. are the necron dynasties set in stone?
  2236. I'd like to see if I could roll up an interesting one
  2237.  
  2238. ▶Anonymous  10/27/15 (Tue) 22:15:15 No.187724>>187725
  2239. File (hide): 1445998517611.jpg (31.52 KB, 800x800, 1:1, 1367609583991.jpg)
  2240.  
  2241. >>187721
  2242. The head one/three in the pulsar system is/are, in a way, but the way I set it up its the combination of three (or more) under an absentee's rule. Lots of room for splinter factions breaking free and vying for power.
  2243. Musical motif preferred.
  2244.  
  2245. ▶Anonymous (You)  10/27/15 (Tue) 22:19:30 No.187725
  2246. File (hide): 1445998772595.jpg (48.64 KB, 510x299, 510:299, 40K - Necron Neighborhood.jpg)
  2247.  
  2248. >>187718
  2249. Heh. Except with holy rollers and an effective police force and a bunch of techpriests running stress-tests and experimentation using the diverse biomes.
  2250. >>187719
  2251. Oh, This? >>185258 (You)
  2252.  Have at it!
  2253. >>187721
  2254. Well, there's the possibility of multiple dynasties here. But keep in mind the ones in the C'tan pulsar system (plus the forge world and Orkz), the Tombworlds Carcos and N'gai >>185178
  2255. . >>185265
  2256. >>185412
  2257. >Ankekhet Dynasty
  2258. (life/breath + brazier/fire)
  2259. >Their Phaeron's name has been stricken from the record, and his planet of residence is molten and boiling. Perhaps, deep below the radiation and magma, he sleeps the eons away. A faint signal can be heard in the hard static surrounding the planet, a ghostly melody like a score of clocks ticking away.
  2260. >Surviving him are his second in command and brother, Xanzsan the Fair, and his most esteemed Cryptek Ebigraniyan'Tolcenth. Ebin for short.
  2261. >While there are many tombworlds in this region of space very few are awake, and all are without direction.
  2262. >>185432
  2263. > Yellow, garish Xanthous robes. I like the beard idea. Same for brass instead of stone.
  2264. >>187724 And yep, there we are.
  2265.  
  2266. ▶Anonymous  10/27/15 (Tue) 23:15:27 No.187741>>187752
  2267. File (hide): 1446002148099.jpg (2.35 MB, 2000x1426, 1000:713, getting there.jpg)
  2268.  
  2269. Going to cut this up, make it exploitable, and make a copy-paste second pic of the letters and bits. If my toaster doesn't melt itself first.
  2270.  
  2271. ▶Anonymous  10/27/15 (Tue) 23:57:41 No.187749
  2272. File (hide): 1446004661718.png (73.53 KB, 377x304, 377:304, 1445504402195.png)
  2273.  
  2274. Hotwheels, I implore you, please stop ghosting my posts.
  2275.  
  2276. ▶Anonymous  10/28/15 (Wed) 00:13:00 No.187752>>187755
  2277. File (hide): 1446005580395.jpg (2.77 KB, 126x126, 1:1, 40K :tg: Reaction - Macha ….jpg)
  2278.  
  2279. >>187741
  2280. >excitement
  2281. You're alive!
  2282. This seems a pretty start. Though, uh, is the map itself upside-down?
  2283.  
  2284. ▶Anonymous  10/28/15 (Wed) 00:21:36 No.187755>>187828
  2285. >>187752
  2286. Nope, it seems like its supposed to be one of those table sized maps, you'd be able to read the bits closest as you walked around it.
  2287. I've been posting in thread often, but I won't connect the dots. I like not knowing how many other people are here. And hate being hounded on imaginary deadlines ಠ_ಠ
  2288.  
  2289. ▶Anonymous  10/28/15 (Wed) 01:35:28 No.187765>>187780 >>187828
  2290. Question.
  2291. Why are we using the Skulltakers, by far the weakest known World Eater warband who got decimated by [fags with flamers]? Shouldn't we take one of the less elaborated-on Khornate warbands like Angron's Chosen, Lord Skchalick's Elite or the Skull Takers of Hans Kho'ren?
  2292.  
  2293. ▶Anonymous  10/28/15 (Wed) 02:35:12 No.187780>>187828 >>187829
  2294. File (hide): 1446014112888-0.jpg (626.86 KB, 2000x1426, 1000:713, Words and Symbols.jpg)
  2295.  
  2296. File (hide): 1446014112889-1.jpg (2.12 MB, 2000x1426, 1000:713, Blanked as possible.jpg)
  2297.  
  2298. >>187765
  2299. Dunno, I agree the more obscure the better. If 40k lore is only to be pressed forward by "us" then adherence what is written is best. That's why I object to a Grey Knight successor being shoehorned in.
  2300. Will clean up both further. As for the map to be made, should I change the number of sub-sectors? Relative distances, warp anomalies, etc. Will get back to in morning, goodnight for now.
  2301.  
  2302. ▶Anonymous (You)  10/28/15 (Wed) 07:41:32 No.187828>>187975
  2303. >>187765
  2304. >>187780
  2305. True, obscure is better, insofar as we have more leeway in writing them. Let's remember, though, that this Sector attracts outcasts. A badly weakened warband could well be among them.
  2306. That said, which specific warbands/Chapters would you like to go with?
  2307. >>187755
  2308. >deadlines
  2309. Hey, say no more, I'm just glad you decided on going this for the long haul.
  2310.  
  2311. ▶Anonymous (You)  10/28/15 (Wed) 07:42:31 No.187829
  2312. >>187780
  2313. And for the number of sub-sectors, six seems like a safer number.
  2314.  
  2315. ▶Anonymous  10/28/15 (Wed) 15:22:46 No.187962>>187970
  2316. >>187593
  2317. so the planet is ruled by sisters?
  2318. as in a sisters of battle order?
  2319. would you mind if I rolled it up to flesh it out?
  2320.  
  2321. ▶Anonymous (You)  10/28/15 (Wed) 15:48:07 No.187970>>188000
  2322. >>187962
  2323. Actually, it's ruled by the Cardinal, but policed and to a certain extent guarded by the sisters.
  2324. >>185909
  2325. >>185195
  2326. Keep these in mind.
  2327. But as for the land-bound Order, sure. Go for it.
  2328.  
  2329. ▶Anonymous  10/28/15 (Wed) 16:04:19 No.187975
  2330. >>187828 (You)
  2331. I figure Angron's Chosen would be good candidates. Their only mention in the fluff is them being listed as one of the warbands that participated in the First War for Armaggedon. They'd fit well for a small warband of elite veterans that is looking for strong warriors to replenish their ranks after the Armaggedon campaign.
  2332. Their name also has a nice ring to it.
  2333.  
  2334. ▶Anonymous  10/28/15 (Wed) 18:01:34 No.188000>>188039 >>188044 >>189754
  2335. >>187970 (You)
  2336. >ebon chalice
  2337. >sent there a really fucking long time ago, forgotten at this point
  2338. >deviant religion
  2339. >stealthy
  2340. >founder was a living saint
  2341. >is still alive and might return!
  2342. >homeworld is space washington
  2343. >UNDISPUTABLE POWER (but they still answer to the cardinal)
  2344. >unique organization
  2345. >Terror is their doctrine
  2346. >Large supply of blessed objects
  2347. >Worship their saint/founder
  2348. >ranks COMPLETELY FULL
  2349. >allied with a schola progenum
  2350. >enemies with the tyranids(???)
  2351.  
  2352. ▶Anonymous  10/28/15 (Wed) 19:01:40 No.188017>>188044 >>189730
  2353. File (hide): 1446073300977.jpg (78.73 KB, 681x700, 681:700, The_great_lich_by_Rhaco.jpg)
  2354.  
  2355. Rolling for the two awake dynasty splinters. Doing a combo of these two tables.
  2356. http://1d4chan.org/wiki/Necron_Army_Creation_Tables
  2357. http://www.heresy-online.net/forums/showthread.php?t=116455
  2358. Finally get to use my Yellow Sign custom dice for something.
  2359. Ankekhet Dynasty, Ebin faction
  2360. >Side in Secession Wars
  2361. (Secessionist) Fought under another rebel Phaeron as a member of his court.
  2362. >Followed C'Tan
  2363. Assuming the one trying to put itself back together.
  2364. >Hated Nemesis
  2365. Tau… re-roll. Tyranids? Where? I guess they don't have a particular thing they loathe.
  2366. >Mental Damage
  2367. Still believe the war in heaven is happening, and I guess they have reason to. They didn't finish the job.
  2368. >Objectives
  2369. Apparently they are pirate-crons, stealing other race's artifacts. Perhaps something out there can be fashioned into a device to either destroy the C'tan or finish the sun-in-a-box.
  2370. >Previous Role
  2371. 20… fug. I'm going to say made the galaxy's best jizz-boxes and instruments. Look it up.
  2372. >Military Proclivities
  2373. Wraiths, Spyders, and Scarabs
  2374. >Political Proclivities
  2375. Conqueror- This dynasty seeks to gain might by bringing other factions into its fold, either through violence or the threat thereof.
  2376. >Hero Unit
  2377. Warlord
  2378. >Hero's Fate
  2379. Still persists to this day.
  2380. >Tomb World State
  2381. >It's not astral adrift, so re-roll. Exterminatus- A failed exterminatus was executed, resulting in the damage of some internal components, especially those closest the planet's core. Assuming sunsplosion damage.
  2382. >Technological Wonder
  2383. Phase Matrix- The world can phase in and out of reality at a whim, shielding it from attack and discovery.
  2384.  
  2385. ▶Anonymous  10/28/15 (Wed) 19:02:53 No.188019>>188044 >>189730
  2386. YouTube embed. Click thumbnail to play.
  2387.  
  2388. Ankekhet Dynasty, Xanzsan faction
  2389. >Side in Secession Wars
  2390. (Secessionist) Fought to make themselves the undisputed ruler.
  2391. >Followed C'Tan
  2392. Assuming the one trying to put itself back together.
  2393. >Hated Nemesis
  2394. The Old Ones themselves and now their chosen children the Eldar
  2395. >Mental Damage
  2396. 3 again? Sounds good to me. They want to finish the job.
  2397. >Objectives
  2398. Hatred for all life. Only the dead shall know peace.
  2399. >Military Proclivities
  2400. Immortals. Odd, perhaps he took control over the troops leftover from his Phaeron.
  2401. >Previous Role
  2402. 20 again… sonova'bitch. A colony devoted to artful production. Plays, poetry, and everything else you might imagine.
  2403. >Political Proclivities
  2404. Honor- This dynasty seeks to rise in fame through might of blade and victory in honorable battle muzak.
  2405. >Hero Unit
  2406. 6, choose or roll again… 6, again… spy. Spy? And I'll assume the double sixes means that's a secret to dang near everybody.
  2407. >Hero's Fate
  2408. Killed during the war in heaven.
  2409. >Tomb World State
  2410. 4, normal
  2411. >Technological Wonder
  2412. Tomb Stalker- One of the few worlds to have a Tomb Stalker, a colossal spider-like titan that dwarfs mountains. It is shaped much like a salamander. I'm going to say the molten tomb has its twin, swimming around the surface.
  2413.  Okay. Where to begin? Three planets, three kings, three melodies. The beginning is simple, the three little kingdoms competed in their arts. Then one day a big bad C'tan of the hedonistic persuasion rolled by. "Give me your soul and I'll give you an eternity to play". One went wholeheartedly, one went with hesitation, the last went later with deceit in his heart. "Give me your future that I may perfect it". One sent his people with hesitation, one sent his people with anger, the last went later with deceit in his heart. "Give me your sun that I may smite my enemies". One provided the material in sorrow, one built the apparatus with deceit in his heart, the last gave the god their sun.
  2414.  The exalted one, the one that first bowed before the god, found his tomb sink beneath boiling ground. For his people to survive they would need to weather the lifespan of the twin suns in the sky. The reluctant one found need to shield his world, continually scoured and burned by the pulse of the new star. He would rise when the raging star weakened. The deceitful one played his tunes to the stars, a thousand-thousand years to perfect every note. The deceitful one never took the long sleep.
  2415. And this was the song I was trying to find earlier, but gave up and linked another.
  2416.  
  2417. ▶Anonymous  10/28/15 (Wed) 20:47:41 No.188039>>188042 >>188044 >>189754
  2418. File (hide): 1446079661525-0.jpg (39.29 KB, 500x633, 500:633, 2ce20584bd3392562da535acda….jpg)
  2419.  
  2420. File (hide): 1446079661526-1.jpg (138.17 KB, 496x663, 496:663, ajzPAYa.jpg)
  2421.  
  2422. File (hide): 1446079661526-2.png (548.78 KB, 800x799, 800:799, url.png)
  2423.  
  2424. File (hide): 1446079661526-3.jpg (29.92 KB, 333x500, 333:500, f5707acc138f7b8dbc755f4cbf….jpg)
  2425.  
  2426. >>188000
  2427. >>188000
  2428. alright, let's flesh this out a bit
  2429. >The Mothers of the Abyss
  2430. >These ancient guardians of tradition are among the oldest members of the Daughters of the Emperor, and as such hold rather antiquated beliefs
  2431. >Their customs have stood the test of time, despite the radical changes that occured within the ecclesiarchy, making them outcasts from the current imperial faith
  2432. >They were sent to this forsaken sector millenia ago, in order to quarantine their ancient traditions
  2433. >Their founder was a living saint called the "Dominatrix Abyssis", who was an incredibly "blessed" sister, but due to her success and legendary status was rumored to be a witch or even a psyker in disguise
  2434. >she aged unnaturally slow, and only disappeared while fighting Tyranids in deep space
  2435. >The sisters of her order are eerily unconcerned with her disappearance, almost as if they know she will return
  2436. >They enforce the laws of the Cardinal without question, but have absolute authority over the only progenum in the sector
  2437. >it is suspected this is why their ranks are almost always full
  2438. So basically they're an order of sisters based on secret societies and shadowy cults, with an obsession with secrecy, the color black, the shadows, and tyranids for some reason
  2439. imagine pics related but as sisters of battle
  2440.  
  2441. ▶Anonymous  10/28/15 (Wed) 21:00:44 No.188042
  2442. File (hide): 1446080446335-0.jpg (63.7 KB, 660x316, 165:79, 408li6.jpg)
  2443.  
  2444. File (hide): 1446080446336-1.jpg (98.27 KB, 405x590, 81:118, Sororitas_Veteran.jpg)
  2445.  
  2446. >>188039
  2447. I like it.
  2448. Sort of Black Templar combo of round armor and flowing robes?
  2449.  
  2450. ▶Anonymous (You)  10/28/15 (Wed) 21:11:47 No.188044>>188280 >>188346
  2451. File (hide): 1446081108062.jpg (58.28 KB, 800x513, 800:513, 40K - Necron Tomb Stalker.jpg)
  2452.  
  2453. >>188000
  2454. >>188039
  2455. Well now. I was going to ask you to elaborate, but now I see you have. Unusually spooky sisters. What do they do about the Sector? Any hooks?
  2456. >>188017
  2457. >>188019
  2458. >applause.gif
  2459. Oh, my dear Anon, you wrote that background with the intent of blending fairy tale and creation myth, didn't you?
  2460. So, the wholehearted but sorrowful King is he who sleeps still (and may yet be either a menace or a kindness), the angry King is awakening but mad, and the deceitful King is he who has drunk deep of Aeternity and enjoyed his draught. The King in Yellow is the happiest one. I presume it was also he who sheltered the largest fragment of his god when the end came?
  2461.  
  2462. ▶Anonymous  10/29/15 (Thu) 07:46:53 No.188160>>188175
  2463. File (hide): 1446119214408.jpg (421.87 KB, 1920x1227, 640:409, Renegadeguards.jpg)
  2464.  
  2465. It's dawning on me that for a sector that has a lot of Khorne and Slannesh in it, no ones really doing all that much chaos stuff, aside from the Chaos Squats. I tried to roll up a Khorne group on the creation table and I shit you not for 7 results in a row their Warband’s Exalted Champion rolled as Aspiring Sorcerer or Sorcerer.
  2466. We still going to keep the Khornate/Slanneshi focus or is that fallen by the wayside now in favour of chaos is as inspiration comes?
  2467.  
  2468. ▶Anonymous (You)  10/29/15 (Thu) 09:02:44 No.188175>>188199
  2469. File (hide): 1446123764669.jpg (741.33 KB, 608x1048, 76:131, 40K - Khorne Chaos Fight_f….jpg)
  2470.  
  2471. >>188160
  2472. Focused, yes. However, minor Nurglite and Tzeentch groups are alright.
  2473. If the former are smart enough and careful enough to avoid the nanite-plague (be it abstention from use or avoidance of infection), they could be hard to dislodge and a real threat.
  2474. Methinks we need some Lost & Damned, maybe with Traitor Guard from across the Segmentum.
  2475.  
  2476. ▶Anonymous  10/29/15 (Thu) 09:58:14 No.188199>>188239 >>188280
  2477. File (hide): 1446127097686.jpg (156.96 KB, 530x638, 265:319, url.jpg)
  2478.  
  2479. >>188175 (You)
  2480. >Focused, yes. However, minor Nurglite and Tzeentch groups are alright.
  2481. That's just the thing. No one's doing anything really Chaos-y to show the focus. What's the point of having a focus if no one's doing either Khorne or Slannesh?
  2482. I feel if there is to be a dominant chaos god(s) then it needs to come naturally from the creations of the sector, not just stated and followed by expected compliance.
  2483. >avoid the nanite-plague
  2484. Going on record to say I really don't like the inclusion of this nanite-virus thing. If there was some kind of bullshit factor limiting its reach to just a few systems I wouldn't mind it, but if it can spread across the sector and has a hate boner for nurgle then you've made it something that imposes itself a little too much on nurglite stuff creators stories for my likes.
  2485.  
  2486. ▶Anonymous (You)  10/29/15 (Thu) 11:20:29 No.188239>>188247
  2487. File (hide): 1446132029886.jpg (97.33 KB, 1000x356, 250:89, 40K - Chaos Grump.jpg)
  2488.  
  2489. >>188199
  2490. Look, the nanites cause trouble for Nurglites because they were an anti-Warp taint device gone wrong, and the Nurglites are sorely tempted to use such a nasty virus. Result: many dead Nurglites. Then there's the whole thing of the Sector's grand clock working against entropy. It's going to be an tough battle for Nurgle here, because things don't go uphill and downhill, they go in circles.
  2491. But all this said, go ahead and make a group. We could use more Chaos here.
  2492.  
  2493. ▶Anonymous  10/29/15 (Thu) 11:35:46 No.188247>>188280 >>188309
  2494. File (hide): 1446132946382.jpg (861.48 KB, 577x900, 577:900, Hero_of_Chaos_by_torture_d….jpg)
  2495.  
  2496. >>188239 (You)
  2497. >It's going to be an tough battle for Nurgle here, because things don't go uphill and downhill, they go in circles.
  2498. And you've just decided what nurgle is for everyone else. This is suppose to be a sector for 8chan's /tg/, but you're making things that affect and limit a whole faction severely, just because you like that idea, and that's hardly fair to force onto everyone else. You don't see anyone else introducing things that fuck over whole factions.
  2499. >We could use more Chaos here.
  2500. Fine, I'll make a chaos group. They're a nurgle faction. They're called the Pus McGuffins. And they have an artifact that makes nanites unable to exist in the entire sector. Oh no, look at that, your nanites can't exist anymore. Shame. I won't undo it though. Why?
  2501. Because I like selfishly imposing constrictions onto other people like that in favour of my own OC donut steel.
  2502.  
  2503. ▶Anonymous  10/29/15 (Thu) 13:02:10 No.188280>>188309 >>188346 >>188450
  2504. >>188044 (You)
  2505. The C'tan is trying to put itself back together. Remember, the system originally had one sun, then none, then two.
  2506. I tried posting this twelve hours ago, assumed it was ghosted like the rest of my posts…
  2507. >>188199
  2508. The virus is tied to the rhythm, just like the rest. It inevitably tries to get back to the sector. Kind of like the Halo devices bringing the user to the dead planets.
  2509. >>188247
  2510. Out of two hundred plus posts you're the first complaining that we all rolled with the idea that nurlge and tzeentch are not big factions. You don't provide an alternative, but continue to complain. You're being needlessly contrarian for its own sake it seem.
  2511. We're not located anywhere near Tau space, should we flip everything so an imaginary Tau-loving anon can have his expedition force?
  2512.  
  2513. ▶Anonymous (You)  10/29/15 (Thu) 14:38:02 No.188309>>188450
  2514. >>188247
  2515. Look at the rest of the thread, anon. Do you want to make something and add another layer to this onion, like the rest have, or do you just want to whine some more? If you want to do the former, then go ahead already. If you want the latter, then scram. Object if you wish, but then suggest alternatives if you think of them. Don't just sit here being salty over the way things are going.
  2516. >>188280
  2517. Do you have anything you'd like to repost?
  2518.  
  2519. ▶Anonymous  10/29/15 (Thu) 16:07:55 No.188346>>188349
  2520. >>188044 (You)
  2521. >>188280
  2522. >Kind of like the Halo devices bringing the user to the dead planets.
  2523. you mean the markers?
  2524.  
  2525. ▶Anonymous  10/29/15 (Thu) 16:21:30 No.188349>>188449
  2526. File (hide): 1446150091480.png (473.94 KB, 522x658, 261:329, The_Hunger.png)
  2527.  
  2528. >>188346
  2529. I might have mixed it up with an episode or three of Star Trek, crew members being converted to an extinct race, but-
  2530. >The user also finds that they have memories of strange alien civilizations, languages, and scripts meshing with their own and may lose large chunks of their own memories.
  2531.  
  2532. ▶Halo Stars Nightmares Anonymous (You)  10/29/15 (Thu) 21:24:46 No.188449
  2533. YouTube embed. Click thumbnail to play.
  2534.  
  2535. >>188349
  2536. You got it bang on the money, Anon. Of course, it gets much, much worse as time goes by. After a certain point, you more or less cease to exist as a person, overtaken by the alien intelligence in mind, body, and soul. Ultimately, you become a monster.   >>186428 (You) >>186429
  2537. "Halo Devices are so named because they come from worlds within the volume of space known as the Halo Stars—a dangerous and ill-omened region that is bordered by several barbarous voids of space as well as a number of Imperial sectors including Scarus and Calixis. The worlds from which Halo Devices come are truly ancient and utterly lifeless, orbiting dead stars which must have burned their brightest many thousands of millennia ago. That such worlds once were part of some antediluvian and now long dead civilisation is a fact generally agreed upon by xeno-arcanists and Rogue Traders, but just what the creatures from this civilisation were or how they passed into extinction is a question that has never been answered.
  2538. All that may be surmised about these creatures comes from the one legacy they left behind—the artefacts referred to as Halo Devices. From these, it can be surmised that the makers of the Halo Devices had highly developed technology and a great understanding of physical matter and biological processes far in advance of perhaps any other known race or science. Whether the effects of these devices on human tissue is deliberate or not is unclear; if they were deliberate, it would indicate a callous genius as well as a farsighted malignancy. If the effects of the devices are accidental, it speaks of a terrifying power that could cause such a by-product unrelated to their true purpose.
  2539. Usually found buried in the decayed basalt biers and shattered cyclopean ruins of their maker’s civilisation—long rendered into anonymity by the erosion of ages—the Halo Devices themselves are always inexplicably untouched by the effects of time. Halo Devices come in many forms, from smooth carbuncular talismans to strange miniature trilobite- like fossil curios and sinister orbs with fluid and glossy surfaces. All share a strange metallic feel, defy analysis by auspexs or scanners, and are nearly imperious to harm. Indeed any force sufficient to breach one will also destroy it, making any such act worthless. All that is known of their effects are half-truths and stories passed down across the millennia. In fact, there are as many strange and unreliable fragments of lore surrounding them as there are different forms to the devices themselves.
  2540. Given the proscribed nature of Halo Devices, it is unsurprising that rumour and supposition persist as to their powers and use. The truth, however, is that the devices will indeed grant their possessor what he seeks—youth, vigour, and undying power, but in such a manner only the most deranged would choose. Over time, the devices become part of their possessor’s body and mind, changing him according to alien inclinations and subjugating him to strange thirsts. The life of a possessor of a Halo Device becomes less his own and more that of the device itself."
  2541.  
  2542. ▶Anonymous  10/29/15 (Thu) 21:33:46 No.188450>>188452 >>188456
  2543. File (hide): 1446168826507.jpg (390.02 KB, 722x888, 361:444, revolt__resist__by_torture….jpg)
  2544.  
  2545. >>188280
  2546. >You don't provide an alternative
  2547. >>188309 (You)
  2548. >but then suggest alternatives if you think of them
  2549. I did suggest limiting it to a couple of systems (for what ever reason). Did you bother to read what I'm saying, or are you just buttfrustrated that someone else is saying "maybe not" to your snowflake idea?
  2550. >>188280
  2551. >The virus is tied to the rhythm, just like the rest
  2552. Yeah but the rhythm isn't imposing itself on other peoples creations. They guy whose making the rhythms tried to connect it to the Sons of Kheti imposingly, but I pointed out that was a rude thing to do, and he agreed. Instead of continually trying to control how Nurgle works in the entire sector, which these nanites are.
  2553. >>188309 (You)
  2554. >Do you want to make something and add another layer to this onion, like the rest have
  2555. I have added:
  2556. >The initial suggestion of the new 8chan sector
  2557. >The Sons of Kheti
  2558. >The Crusading SoB fleet
  2559. >Liona Prime
  2560. >The idea for Germanic Ork and Digganob klans
  2561. >helped the origin of the Voivode's Dragulmen
  2562. And I'm about to put fourth either some Dark Eldar Raiders or some Malal Chaos warband.
  2563. I have put fourth plenty. I think that's enough to have the right to say "hey, maybe don't limit the whole sector and a whole faction with your idea"
  2564.  
  2565. ▶Anonymous  10/29/15 (Thu) 22:00:07 No.188452>>188456 >>188476
  2566. File (hide): 1446170408238-0.jpg (1.06 MB, 2000x1426, 1000:713, All dem swirly bits.jpg)
  2567.  
  2568. File (hide): 1446170408239-1.jpg (1.02 MB, 2000x1426, 1000:713, Blanked as possible.jpg)
  2569.  
  2570. My kingdom for a second monitor.
  2571. >>188450
  2572. Ah hell, here we go.
  2573. Every time, why don't people learn. Own individual ideas, not lists of them, else the whole thing devolve into ego dueling. Ego is the death of community projects.
  2574. I myself am perfectly fine with status quo changes, but for fucks sake show the alternative. Open the door yourself and roll the warband, don't complain someone closed the door. It's not locked. I'm sure we'd all be fine with limiting the nanites to a region, but the one anon wanting Nurgle influence, you, has only complained about us not being warm to the idea. Do you want it because we don't seem to, or do you want it because you have an idea for it?
  2575. And speaking of special snowflakes, I don't think a Malalite warband is a good idea. Though it would fit the outcast theme, and the oddly paradoxical nature of the sector, Hashut being here seems like crowding the big bad position.
  2576.  
  2577. ▶Anonymous (You)  10/29/15 (Thu) 22:13:19 No.188456>>188460 >>188476
  2578. File (hide): 1446171199182.jpg (30.36 KB, 640x360, 16:9, Reaction Metal Gear - Snak….jpg)
  2579.  
  2580. >>188450
  2581. You temporarily negated your earlier suggestions by having an unhelpful hissy fit, following an offered explanation.
  2582. I see you have a wealth of material here, and I have to respect that. I do respect the work (honestly, I love how the Sons factor into the overarching plot of the Sector). However, getting hostile with me is not going to help (nor is flinging a bunch of buzzwords; we're both better than that). I'll admit, I bristled up on that last message sent to you too. That probably didn't help either. But come on. Let's not have a fight over it. Nor have a pissing match (I've brought about as much as you to the table, more-or-less so let's not bring arguments of entitlement into it).
  2583. However, you did give me some ideas, and you do have a point (even if it could have been reached with less gnashing of teeth) . Perhaps limit the less controlled infection zones to the Bram Highlands Sub-sector, with only smaller traces of it elsewhere outside of Blightstone itself. The Inquisition did enact purges, after all. Also, I have the idea of a Nurglite-focused Dark Mechanicus faction who can work with the virus… through extremely stringent and careful containment/decontamination procedures and regulations.  Also, I'm liking the idea of Nurglite soul-suicide bombers trying to bring a cobbled together potpourri of plague down on a world. Is that a bit more amenable?
  2584. >>188452
  2585. Coming right along, good.  What's next on your drawing board?
  2586.  
  2587. ▶Anonymous  10/29/15 (Thu) 22:22:01 No.188460>>188470
  2588. >>188456 (You)
  2589. Next? Pry myself off of /pol/ before I lose my sides, get some cheddar popcorn, collate the named sectors, and try to figure out the shape of the sectors here.
  2590. Does the Imperium always go square or are more circular borders possible?
  2591.  
  2592. ▶Anonymous (You)  10/29/15 (Thu) 23:05:11 No.188470>>188473
  2593. File (hide): 1446174311616.png (2.03 MB, 920x1196, 10:13, 40K - Nurglite Flagship Te….png)
  2594.  
  2595. >>188460
  2596. >losing sides to /pol/
  2597. Heh. I know that feeling.
  2598. >sectors
  2599. Sub-sectors, you mean?
  2600. And yeah, borders can come in all kinds of shapes.
  2601. Oh, one other note on the nanites: They're not mine, all I did was flesh them out with some help.
  2602. Dammit, this cold is going to cost me my sleep. Prospero-Anon, you better not have invoked Nurgle for this one.
  2603.  
  2604. ▶Anonymous (You)  10/29/15 (Thu) 23:23:48 No.188473
  2605. File (hide): 1446175429112.jpg (45.7 KB, 400x572, 100:143, OH FUCK, SKELETONS Magazin….jpg)
  2606.  
  2607. >>188470 (You)
  2608. Hotwheels, you had best not eat my posts…
  2609.  
  2610. ▶Anonymous  10/29/15 (Thu) 23:25:51 No.188476>>188477 >>188485 >>188488
  2611. File (hide): 1446175552536.png (437.43 KB, 1672x1237, 1672:1237, 1385365037187.png)
  2612.  
  2613. >>188452
  2614. >ego dueling
  2615. Yeah, because "don't screw over an entire faction with your idea" is so totally egotistical of me.
  2616. >but for fucks sake show the alternative
  2617. How many times do I have to say I've said "limit the nanites"? Do I need to write an essay on it, take over their idea and tell them what to do? I'm not asking them to get rid of them, I'm asking them to limit them. I don't think that's much of a question.
  2618. >I'm sure we'd all be fine with limiting the nanites to a region
  2619. Yet the nanite guy has said nothing other to show this.
  2620. >but the one anon wanting Nurgle influence, you
  2621. Oh my god. Is no one reading what I'm writing? I don't want a nurgle influence. I want him to reign back his idea that would retard nurgle factions.
  2622. >has only complained about us not being warm to the idea
  2623. Again, read what I've written. My main complain is that it one person is handicapping an entire faction.
  2624. >I don't think a Malalite warband is a good idea. Though it would fit the outcast theme, and the oddly paradoxical nature of the sector, Hashut being here seems like crowding the big bad position
  2625. I understand, but the idea for the Malalite warband wasn't to be established as a big bad force, just a small band that pesters the chaos forces in the sector. Mostly just a handful of marines and some cultists, and a small ship. Malal Pirates. I'm not sold on the idea, but I was looking into doing something evil and the Sons of Malice caught my eye.
  2626. >>188456 (You)
  2627. >You temporarily negated your earlier suggestions by having an unhelpful hissy fit, following an offered explanation.
  2628. I was repeating what you were doing, so if you see it as a hissy fit then you're the one throwing it.
  2629. >However, getting hostile with me is not going to help
  2630. I'm only getting hostile to you because you just kept repeating the idea instead of responding to the my criticism that the idea you had was unfair to other content creators here.
  2631. >Perhaps limit the less controlled infection zones to the Bram Highlands Sub-sector, with only smaller traces of it elsewhere outside of Blightstone itself.
  2632. All I wanted. I shouldn't have really have had to ask you not to screw over a whole faction with your idea, but this is all I wanted.
  2633. >The Inquisition did enact purges, after all.
  2634. Wanna call attention to the Ordo Sepulturum, an heavily underused canonical faction that fights diseases (usually nurgle related but not inherently).
  2635. >Also, I have the idea of a Nurglite-focused Dark Mechanicus faction who can work with the virus
  2636. Some rogue Magos Biologis?
  2637.  
  2638. ▶Anonymous  10/29/15 (Thu) 23:26:26 No.188477
  2639. >>188476
  2640. >I don't think that's much of a *request.
  2641.  
  2642. ▶Anonymous (You)  10/29/15 (Thu) 23:56:51 No.188485
  2643. File (hide): 1446177417462.jpg (41.9 KB, 800x523, 800:523, Daffy Duck is not amused -….jpg)
  2644.  
  2645. >>188476
  2646. Yeah, I did at least say that the distribution and strains of the virus would vary from world to world.  >>186617 (You) Right here. So yes, I would have amicable to it. Enough with the assumptions.
  2647. >the amount of passive aggression and accepting with bad grace in this post
  2648. >that refusal to accept the problems with own rhetoric
  2649. >MRW
  2650. …That's not how you settle an arg-fuck it, I've had enough. 'Don't pursue this subject line further. No, not even "getting the last word in," you know that doesn't help. We're done. Let's move on to something more productive.
  2651. Right, rogue Biologis sounds good, would explain why their procedures are so stringent and orderly (to say nothing of clean). Might they have Plague Marines and cultists interested in their work, maybe even protecting them? Would they be mobile, or bound to certain planets?
  2652.  
  2653. ▶Anonymous  10/29/15 (Thu) 23:59:05 No.188488
  2654. >>188476
  2655. >I don't want a nurgle influence. I want him to reign back his idea that would retard nurgle factions.
  2656. Why did you approach it from the angle of gimping a non-present faction you don't have any interest in instead of, say, it being a bit ridiculous, a handwave, too easy for Deldar to exploit and spread, anathema to the Necrons, or various other reasons? Why contest it for something that wasn't there, and whose inclusion you have no feelings toward? It's moot now, but that position and the anger at other's not understanding is needlessly absurd. I suppose there are better words than alternative, but I did so under the assumption you had a horse in this race which, up until this, it seemed like you were withholding until someone opened the gate.
  2657. Like the Heretek idea, and the Sepultrurum trying to stop them.
  2658.  
  2659. ▶Anonymous (You)  10/30/15 (Fri) 16:02:24 No.188685>>188707 >>188755 >>189730
  2660. YouTube embed. Click thumbnail to play.
  2661.  
  2662. Okay, let's see what kind of evil bastards I can roll up…
  2663. >Slaanesh
  2664. >The number of blessings for this warband is low, restricted for now to the leader and their inner circle.
  2665. >The most common blessings to them are aesthetic in nature (a sort of color-shifting mottled "camouflage" pattern, typically, though the leader has fabulous hair).
  2666. >They are based in the outer part of Hashut's Brass Labyrinth (on a planetoid tucked into a corner of the "architecture"), furthest from the Forever Pit.
  2667. >Over 50% of this warband's force is composed of Traitor Marines, the rest are supporting cultists. The Marines' background is diverse, having formed from Slaaneshi-aligned traitors and renegades drawn from across the Galaxy. Most of them are not, in fact, Legionnaire veterans, but have been born in the intervening millennia. Many are unusually sane for Slaanesh cultists, but this is largely thanks to relative inexperience.
  2668. >Their mortal cultists, meanwhile, are recruited via kidnap raids into Imperial and neutral worlds.
  2669. >…Stealth and Infiltration is their combat doctrine. How do they do this? Well for one thing, they've made it a part of their religious creed to perfect the art of being unseen and unheard. Therefor, perfect sneaking and subterfuge is their worship to Slaanesh [MY MIND]. Their cultists are similarly trained for a variety of espionage and assassination roles, some of them acting as unknowing sleeper agents even so far afield as Carstein. In 'battle' (ambush or massed infiltration), think of the Foot Clan from 2003's TMNT cartoon, but dangerously competent. Now think of them with the Shredder, but the Shredder is replaced with a soundlessly graceful giant in light power armor.
  2670. > Their Legendary Champion is a Daemon Prince, Iruel the Quick, fearsome to behold (if you beheld Him at all).
  2671. >His great deed was infiltrating the shipyards over Carstein, sneaking aboard the Emperor-class battleship Hammer of Kings, initiating a seemingly normal and cleared departure (in cooperation with His agents), then taking over the ship after it went to Warp. It is currently the warband's secondary base, deploying teams while cloaked in the Warp.
  2672. >Tentative name: The Occluded/Hidden Hands
  2673.  
  2674. ▶Anonymous  10/30/15 (Fri) 17:40:27 No.188707>>188838
  2675. File (hide): 1446241228882-0.gif (35.83 KB, 284x299, 284:299, attachment.gif)
  2676.  
  2677. File (hide): 1446241228883-1.jpg (17.12 KB, 236x269, 236:269, e0e6e07f2e2f16410994f4d585….jpg)
  2678.  
  2679. >>188685 (You)
  2680. So, Fabio the Barbarian and his Pillar Men leading a buttload of competent Foot clan aboard the galaxy's biggest pleasure yacht.
  2681. Sounds good.
  2682. I'm guessing the Khornate warband is as bombastic and attention seeking as possible. Professional wrestling/lucha theme? Jonah Seer champion? A Hellbrute simply known as the Ultimate Hulk?
  2683.  
  2684. ▶Anonymous  10/30/15 (Fri) 18:04:38 No.188723>>188772
  2685. File (hide): 1446242680520-0.jpg (135.47 KB, 900x1273, 900:1273, desert_fangs_banner_by_40_….jpg)
  2686.  
  2687. File (hide): 1446242680521-1.png (105.06 KB, 295x421, 295:421, Sm.png)
  2688.  
  2689. File (hide): 1446242680521-2.jpg (10.59 KB, 212x251, 212:251, Prim.jpg)
  2690.  
  2691. >>185057
  2692. >some space marines on a repentance crusade
  2693. how about a company of the Desert Fangs Legion sent on a repentence crusade to Aetern Sector by their Primarch Rachnus Rageous before the fall of Voralia. Sent here for disobeying an order or something, they've been here ever since. i was thinking that since they're nulls that the call of the sector doesn't effect them. Even they can hear/feel it but if they left the sector it would't dive them to madness. they are tied to the sector only by the oath of repentance they made to their primarch to roam the sector and crush all enemy's of the imperium they find. They wait for the day their Primarch returns and relieves them of their duty, the day they will have payed their debt to their legion and primarch, the day they will have earned back their honor.
  2694.  
  2695. ▶The Hunter's Moon Anonymous (You)  10/30/15 (Fri) 19:46:01 No.188755>>188838 >>189730
  2696. YouTube embed. Click thumbnail to play.
  2697.  
  2698. >>188685 (You)
  2699. Well that was unexpected. Come, dice gods!  What else shall we create?
  2700. >Other: The Hunter (Deity of Raptors, Warp Talons, and (unwittingly on their part) the Inquisition)
  2701. >Every single (active) member of this warband has the attention of the Hunter, and it is generous with its boons and favors.
  2702. >Many blessings are aesthetic, but they also have plenty of blessed wargear. The former often takes the shape of greyish, cold-resistant scales and hawk feathers sprouting up randomly. These help the Huntsmen have an easier time stalking through the frigid environs of Aetern. The latter usually come in the form of more efficient jump-packs, daemon-clarity targeting sights, and enhanced movement servos in power armor suits.
  2703. > They are headquartered/denned aboard a well-furnished Space Hulk, the Nodens' Chariot. It functions as a spaceborne hunting lodge and game preserve, as the Huntsmen enjoy training by hunting genestealers, kommandos, rangers, wyches, hrud, simulacra, possessed servitors, guardsmen, and many other captured things through the oft-confusing interiors (naturally, the Chariot keeps a pleasant cathedral-sized trophy hall of taxidermied and cleaned up remains from the best hunts). Every nook and cranny of the place has traps, hiding spots, and supply stocks for both Huntsman and hunted. Were the Hulk to come under attack, it would be a complete slog to take.  The Chariot takes a circular (semi-clockwise) path through the Warp around the Sector, exiting and re-entering at a long-determined pattern set by the Huntsmen. This pattern puts them in optimal positions to launch hunting expeditions onto the celestial bodies below.
  2704. >Only a squad's worth of Marines (10-15), at least four of which are Warp Talons, the rest of the Huntsmen are  augmented mortals of one race or another (those prey who perform well enough in the game preserve are given the chance to become Huntsmen; the only other alternative is death), mostly human or human-derivative. The Marines themselves are all (or were, rather) Raptors splintered off from the Night Lords and Black Legion. One of the Warp Talons, Ouranos the Scourge, is their leader's( Hermes the Cyclone) elder brother. Though most of his mind is subsumed to the Hunt, nothing could enrage him more than harming the Talon's sibling.
  2705. > For the most part, the Huntsmen recruit from the worlds surrounding the Brass Labyrinth and Forever Pit, as well as those within the Veiled Regions.  They seek those with an aptitude and keen desire for hunting, training them in the Chariot preserve. Once the best have been culled from the pupils, they are put through a ritual of the Hunter by the Scourge, who moves with sudden (if mute) lucidity to mark each of them as property of their new god.
  2706. >Siege? Sure, patience is a virtue in Huntsmen, but that's not their main doctrine. Sorcery? Bah! The space-cleaving boons of the Hunter are not that overcomplicated mumbo-jumbo! Ah, there we go: the Marines and their Huntsmen make use of Anvillus-pattern Dreadclaws, standard-pattern claws, and a handful of Kharybdis-pattern Assault Claws to land their troops and assail their prey just about anywhere, be it planetbound or in the void.
  2707. >Their Legendary Figure is a Champion of the Hunt. Once upon a time, he figured out which drop-pod carried the Chapter Master of some local Marines to be determined, and knocked it off course with precision fire. Then he tracked down the wounded Space Marine, whittling down his strength and armor through simple traps, before killing him. On another occasion, he destroyed a Tzeentchean cult (who would have reduced one of his favorite hunting grounds in the Bram Highlands to warpfire if it were successful) through misdirection, throwing his voice, and a strategically-placed Khornate dog-whistle.  It was also he who set up the arrangement which the Marines have with their Huntsmen, and indeed is the reason the warband exists in the first place. His name is Ouranos Metternich.
  2708.  
  2709. ▶Anonymous  10/30/15 (Fri) 21:06:26 No.188772>>188777
  2710. File (hide): 1446253587360.jpg (241.34 KB, 1088x802, 544:401, wRoTXMI.jpg)
  2711.  
  2712. >>188723
  2713. >Desert Fangs
  2714. I, uh, don't think that we should have a chapter with an OC Primarch that is the predecessor to the Angry Marines that was created for a quest thread being used at all. At all.
  2715.  
  2716. ▶Anonymous  10/30/15 (Fri) 21:24:24 No.188777>>188796
  2717. >>188772
  2718. Yeah… that's encroaching on someone else's work…..
  2719. I'd say we roll a new one, you know, not use a preexisting one, make one of our own.
  2720.  
  2721. ▶Anonymous  10/30/15 (Fri) 22:37:23 No.188796>>188798
  2722.     Rolled 5 (1d10)
  2723.  
  2724. >>188777
  2725. I'll roll a chapter up
  2726. first off, rolling for the reaosn of foundation
  2727.  
  2728. ▶Anonymous  10/30/15 (Fri) 22:39:33 No.188798>>188800
  2729.     Rolled 62 (1d100)
  2730.  
  2731. >>188796
  2732. >counter
  2733. "there's some fucked up shit going on in this sector, found a chapter and send them in!"
  2734. next, the time of foundation
  2735.  
  2736. ▶Anonymous  10/30/15 (Fri) 22:43:15 No.188800>>188801
  2737.     Rolled 94 (1d100)
  2738.  
  2739. >>188798
  2740. >the 39th Millenium
  2741. so they're rather late to the party. hope they brought reinforcements.
  2742. next, we roll for the chapter's progenitors.
  2743.  
  2744. ▶Anonymous  10/30/15 (Fri) 22:46:12 No.188801>>188802
  2745.     Rolled 4 (1d10)
  2746.  
  2747. >>188800
  2748. >the raven guard
  2749. well fuck, the imperium must mean business this time.
  2750. time to roll for gene seed purity!
  2751.  
  2752. ▶Anonymous  10/30/15 (Fri) 22:47:10 No.188802>>188805
  2753.     Rolled 9 (1d10)
  2754.  
  2755. >>188801
  2756. >PURE geneseed
  2757. no room for error when dealing with horrors from beyond space.
  2758. now we roll for chapter demeanor
  2759.  
  2760. ▶Anonymous  10/30/15 (Fri) 22:50:45 No.188805>>188806
  2761.     Rolled 701 (1d1024)
  2762.  
  2763. >>188802
  2764. >brothers in battle
  2765. damn, this chapter is REALLY SERIOUS about their job.
  2766. now it's time to see who these guys see as even better than they are
  2767.  
  2768. ▶Anonymous  10/30/15 (Fri) 22:51:33 No.188806>>188811 >>188812
  2769.     Rolled 83 (1d100)
  2770.  
  2771. >>188805
  2772. uh, let's try that again
  2773.  
  2774. ▶Anonymous  10/30/15 (Fri) 22:54:26 No.188811
  2775.     Rolled 7 (1d10)
  2776.  
  2777. >>188806
  2778. so, a company captain?
  2779. let's see which one
  2780.  
  2781. ▶Anonymous  10/30/15 (Fri) 22:56:30 No.188812>>188814
  2782.     Rolled 6 (1d10)
  2783.  
  2784. >>188806
  2785. so, a company captain?
  2786. let's roll to see which one
  2787.  
  2788. ▶Anonymous  10/30/15 (Fri) 22:58:28 No.188814>>188815
  2789.     Rolled 5 (1d100)
  2790.  
  2791. >>188812
  2792. of fucking course he's the captain of the TACTICAL COMPANY
  2793. let's roll to see what this ultra-tacticool dood did
  2794.  
  2795. ▶Anonymous  10/30/15 (Fri) 23:00:09 No.188815>>188816
  2796.     Rolled 91 (1d100)
  2797.  
  2798. >>188814
  2799. I can't accept that the most serious, most tactical of all chapters in the galaxy would worship someone who killed some greenskins.
  2800. re-roll because I said so
  2801.  
  2802. ▶Anonymous  10/30/15 (Fri) 23:01:17 No.188816>>188819 >>188820
  2803.     Rolled 77 (1d100)
  2804.  
  2805. >>188815
  2806. goddamn, the motherfucker slew an entire alien race
  2807. THAT'S efficiency.
  2808. time for homeworld!
  2809.  
  2810. ▶Anonymous  10/30/15 (Fri) 23:04:31 No.188819
  2811.     Rolled 2 (1d100)
  2812.  
  2813. >>188816
  2814. >civilized world
  2815. so, just your typical human world with some cities and whatnot. makes sense, considering their ultra-serious nature.
  2816. now, time to roll the biome.
  2817.  
  2818. ▶Anonymous  10/30/15 (Fri) 23:05:03 No.188820>>188821
  2819.     Rolled 67 (1d100)
  2820.  
  2821. >>188816
  2822. >civilized world
  2823. so, just your typical human world with some cities and whatnot. makes sense, considering their ultra-serious nature.
  2824. now, time to roll the biome!
  2825.  
  2826. ▶Anonymous  10/30/15 (Fri) 23:07:53 No.188821>>188822 >>188823 >>188824
  2827.     Rolled 6 (1d10)
  2828.  
  2829. >>188820
  2830. >wasteland
  2831. uh, okay
  2832. guess all that operating time didn't go into building infrastructure.
  2833. or they just live in space-Afghanistan.
  2834. now, how do they rule the middle ea- I mean their homeworld?
  2835.  
  2836. ▶Anonymous  10/30/15 (Fri) 23:10:11 No.188822>>188827
  2837.     Rolled 10 (1d10)
  2838.  
  2839. >>188821
  2840. >distant rule
  2841. "the only time we ever see our citizens is from the tops of our forward operating bases"
  2842. now, how do these guys organize their OPERATING?
  2843.  
  2844. ▶Anonymous  10/30/15 (Fri) 23:11:03 No.188823>>188827
  2845.     Rolled 10 (1d10)
  2846.  
  2847. >>188821
  2848. >distant rule
  2849. "the only time we ever see our citizens is from the tops of our forward operating bases"
  2850. now, how do these guys organize their OPERATAN?
  2851.  
  2852. ▶Anonymous  10/30/15 (Fri) 23:12:24 No.188824>>188827
  2853.     Rolled 4 (1d10)
  2854.  
  2855. >>188821
  2856. >distant rule
  2857. "the only time we ever see our citizens is from the tops of our forward operating bases"
  2858. now, how do these guys organize their OPERATIN?
  2859.  
  2860. ▶Anonymous  10/30/15 (Fri) 23:16:27 No.188827>>188828
  2861.     Rolled 6 (1d10)
  2862.  
  2863. >>188823
  2864. >>188824
  2865. >>188822
  2866. uh, I'll just go with the one that posted twice
  2867. >unique organization
  2868. so, maybe it's divided into a much more centralized structure? with generals and commanders perhaps?
  2869. well, anyway, time for combat doctrine!
  2870.  
  2871. ▶Anonymous  10/30/15 (Fri) 23:18:12 No.188828>>188829
  2872.     Rolled 92 (1d100)
  2873.  
  2874. >>188827
  2875. >drop pods
  2876. TACTICAL INSERTION
  2877. okay, so because these guys are unique speshul snoflakes, we need to roll a restriction for them.
  2878.  
  2879. ▶Anonymous  10/30/15 (Fri) 23:21:30 No.188829>>188830
  2880.     Rolled 49 (1d100)
  2881.  
  2882. >>188828
  2883. >REALLY unique
  2884. okay, since these guys are giving off a gulf war vibe, let's have their veterans form the leadership rather than their own first company.
  2885. now for their special equipment, because 'yooneek'
  2886.  
  2887. ▶Anonymous  10/30/15 (Fri) 23:23:04 No.188830>>188831 >>188832
  2888.     Rolled 52 (1d100)
  2889.  
  2890. >>188829
  2891. >rare weaponry
  2892. guess the guys in R&D decided to get fancy.
  2893. now what do our courageously stiff heroes believe in?
  2894.  
  2895. ▶Anonymous  10/30/15 (Fri) 23:24:16 No.188831>>188833
  2896.     Rolled 4 (1d10)
  2897.  
  2898. >>188830
  2899. >emperor above all
  2900. emperor bless america
  2901. now for their numbers!
  2902.  
  2903. ▶Anonymous  10/30/15 (Fri) 23:24:40 No.188832>>188833
  2904. File (hide): 1446261881305.jpg (54.4 KB, 450x538, 225:269, hfalmira1.jpg)
  2905.  
  2906. >>188830
  2907. FYI guy, next time use a dice roller offsite, figure out the results in notepad, then just paste them here.
  2908. It'll save you from spamming the thread for every single result.
  2909.  
  2910. ▶Anonymous  10/30/15 (Fri) 23:26:15 No.188833>>188837 >>188843
  2911.     Rolled 30 (1d100)
  2912.  
  2913. >>188831
  2914. >>188832
  2915. you're probably right. thought maybe some other people would join in, but I guess everybody else is gone
  2916. I'm not entirely used to slow boards
  2917.  
  2918. ▶Anonymous  10/30/15 (Fri) 23:37:03 No.188837
  2919. >>188833
  2920. If you continue to single post, could you add the question the roll is answering? Its a bit weird from a phone user's view point to see all this without context.
  2921. You'll get used to it. I've seen threads get to the last page after weeks of nothing, then fly into a flurry of activity. There is no rush whatsoever.
  2922.  
  2923. ▶The Floating Butcher's Bill Anonymous (You)  10/30/15 (Fri) 23:44:41 No.188838>>189730 >>189812
  2924. YouTube embed. Click thumbnail to play.
  2925.  
  2926. >>188755 (You)
  2927. More Chaotic perfidy to come.
  2928. And as per >>188707 's suggestion, let's paint the town red.
  2929.  Khorne
  2930. > The warband receives a fair smattering of blessings and boons from the Axe-Father, though it is a comparative few who can truly impress him. He keeps an eye on them, watching those few with anticipation.
  2931. >The warriors of this warband fight with weapons and tread in armor blessed by Khorne. Power and chain-axes bite harder with every swing (and roar like lions or howl like dogs), plasma cannons create searing flashes which burn targets further away from impact, and flamers which produce a daemonic scream to paralyze (and mark) the weak-hearted. Their armor deflects glancing blows with ease, and the snarling faces upon it will actually shift to bite at enemies who dare strike from behind.
  2932. In addition, the senior warriors among them each have the savagery of a Bloodletter or a Flesh Hound at their beck and call. These daemons make for handy assistants and comrades in battle… but should their "master" falter, they will have his head for the Skull Throne.
  2933. > Fleetbound.  The warband migrates from one side of the Sector to the other, raiding and killing as they go. They resupply themselves through looting when in Imperial territory, and trade with the Dark Mechanicus while in the Core worlds.
  2934.  They are the fresh circulating blood to grease the cogs of Aetern, being only five hundred years old as a warband.
  2935. >Khornate cultists and Marines, working in roughly balanced numbers for the glory of the Blood God. I'd give them an ad hoc naval structure here, with some Viking mixed in.
  2936. >They recruit by taking in the lost & damned, traitors all to the Imperium.
  2937. >What are their tactics, you ask, aside from MAIM KILL BURN? Shock & Awe, O pathetic lackeys of the Corpse Emperor! Orbital bombardments and sudden armored charges down below. Break the enemy, before it can bring all its strength to bear.
  2938. >all these posts
  2939. http://www.wizards.com/dnd/dice/dice.htm
  2940. Dude, I appreciate that you're homebrewing us a chapter  (we want and need them), but seriously, take this. It'll save you a few posts.
  2941.  
  2942. ▶Anonymous  10/30/15 (Fri) 23:49:58 No.188841>>188844 >>188866 >>188879
  2943. okay, so I rolled the rest, and here's what I've got
  2944. we have a derived from the raven guard's geneseed and founded rather late to combat whatever the fuck is going on in this sector. They're ULTRA-TACTICOOL OPERATING BROS and they revere some tactical captain who genocided an entire alien race into oblivion. FUCK YOU XENOS. They live in a civilized wasteland, AKA the middle-east. They don't really give a damn about the politics there, so long as they get to pump out recruitment propoganda. They have a unique organization that means their veterans go on to become the leadership of the chapter rather than in direct combat, giving them a bit of a disadvantage in combat. However, they have a shit-ton of rare weaponry because apparently it was just lying around somewhere(???)
  2945. however, they have a dearth in numbers (which their recruitment offices are desperately trying to fix)
  2946. as for their religiousness, they love the EMPRAH as he is the most TACTICAL. may he bless us with ammo pouches and aussault clips. however, for whatever reason they made ENEMIES OF THE ECCLESIARCHY.
  2947. yes, that one.
  2948. as for their allies, the guardsmen just LOVE them because other space marines just don't understand their love of all things OPERATOR
  2949.  
  2950. ▶Anonymous (You)  10/30/15 (Fri) 23:52:57 No.188843
  2951. File (hide): 1446263577703.png (1.48 MB, 1500x1875, 4:5, 40K :tg: Chaos - Khornette….png)
  2952.  
  2953. >>188833
  2954. Don't worry, this is actually a pretty active thread. At least once a day, it'll have a small flurry of activity which keeps on the front page, which can transform into a big flurry of activity if the momentum builds and the ideas are hot. As said, no rush, but in general you don't have to worry about absolutely nothing happening in this thread on a daily basis.
  2955. Also, any feedback on the Hunter's Moon? I kinda thought the Hunter would cause the inner rage to emerge in some. Then again, this is a Sector with Chaos Squats and Zoats, so…
  2956.  
  2957. ▶Anonymous (You)  10/31/15 (Sat) 00:03:07 No.188844>>188861 >>188866
  2958. File (hide): 1446264187183.jpg (1.18 MB, 2067x1624, 2067:1624, 40K - Space Marines by Leg….jpg)
  2959.  
  2960. >>188841
  2961. Perhaps they found an archaeotech/weapons cache not long after they arrived in-Sector?
  2962. Perhaps also they strongly dislike the idea of the Big E being a god instead of the greatest man ever?
  2963. Whenever you run into odd rolls, try to think over and reason out what they might mean. It can lead  to some interesting characterization and mental images.
  2964. From the sound of things, they might take one look at Bram Highlands Sub-sector and go full frothing REMOVE LEMBAS mode.  Perhaps we need to roll up an alien race or two as terrors from beyond the Veil.
  2965. Speaking of that, any ideas about what kind of alien race they squished to lead into their present M.O.?
  2966.  
  2967. ▶Anonymous  10/31/15 (Sat) 01:23:25 No.188861>>188999
  2968. >>188844 (You)
  2969. No Carcharodons.
  2970. Worst list.
  2971.  
  2972. ▶Anonymous  10/31/15 (Sat) 01:31:35 No.188866
  2973. File (hide): 1446269496110-0.jpeg (108.71 KB, 600x872, 75:109, latest-6.jpeg)
  2974.  
  2975. File (hide): 1446269496112-1.jpg (191.55 KB, 1920x1072, 120:67, kory-hubbell-xeno-bug4.jpg)
  2976.  
  2977. File (hide): 1446269496112-2.png (36.58 KB, 300x250, 6:5, WRzRmW1ABt-14.png)
  2978.  
  2979. >>188844 (You)
  2980. >>188841
  2981. The rare weapons are actually a bit explained by their promotions. The guys who would be using them aren't fighting as much, and thus aren't losing them as much. I'm thinking they were the result of a more codex compliant chapter that was reduced to a single company after going ape against the xenos they exterminated. The geneseed is that of the survivors, those elite from across the chapter that survived the personally applied exterminatus.
  2982. I'm thinking it was something like Xenomorphs or Arachnids they faced down. Perhaps they were granted a feral world as a gift for some past exploit, and set about to purge it of the primitive xenos that infested it.
  2983. Well, these xenos were damn quick learners. Like Moties in the Mote in God's Eye, or the Yahgs of Mass Effect, they had simply never had the chance to pursue technology either because society or resources limited. The guardsmen outposts recently founded on the planet are empty, scraped clean of metal and men. The whole chapter comes down to have a go at cleansing their new homeworld. For a week they see no sign of anything, of anyone, then BAM, their ships are blown to smithereens or severely damaged as the insectoid xenos shoot artillery from below, killing most of the command squad. Montage three decades of tunnel warfare, hunting for the queens as supplies dwindle, essentially fighting a world war. Under the tactical squad captain they finish the job on one sub-continent, but still have to deal with another decade of vengeful soldier castes doing suicide runs and more from the next landmass. The tactics and equipment stop being guard knockoffs, but start being improvements and downright new things entirely.
  2984. Eventually an inquisitive inquisitor comes a knocking, and saves whats left of the shellshocked marines. The de facto chapter master himself gives the command to virus bomb that hellish jungle world.
  2985. Given how tried and true these survivors were the inquisitor made sure the mechanicus gave them special treatment in regards to gear and gene-seed replacement. They were additionally given an already nice world in Aetern sector, next to some heavily entrenched heresy and on the border of the (unnamed terrors beyond the veil).
  2986. No idea what they specifically do to piss off the church. Maybe like you say they openly profess that Emps is no god, and so the citizens of their own world are weary of them despite their undying loyalty.
  2987.  
  2988. ▶Anonymous  10/31/15 (Sat) 02:10:08 No.188879>>188882
  2989. >>188841
  2990. >They live in a civilized wasteland, AKA the middle-east. They don't really give a damn about the politics there, so long as they get to pump out recruitment propoganda.
  2991. I like the idea of marines recruiting into warrior bands à la ISIS
  2992.  
  2993. ▶Anonymous  10/31/15 (Sat) 02:24:12 No.188882>>188886
  2994. Working on a Space Marine chapter. Rolled cursed founding, so that'll be fun.
  2995. >>188879
  2996. Mujahmarine.
  2997.  
  2998. ▶Anonymous  10/31/15 (Sat) 02:44:53 No.188886
  2999. >>188882
  3000. No but seriously.
  3001. Their homeworld is some kind of Baghdad-Planet with bands like ISIS, Syrian Rebels and Boko Haram
  3002. The imperial cult has a muslim orientation there
  3003. The marines actually fuel the constant conflict in order to recruit the toughest (classic scheme)
  3004. And using the same kind of promotional material, with films with shitty overlays of explosion over video-recordings of Hajimarines purging the xenos and the heretic (heavy emphasis on heretics)
  3005.  
  3006. ▶Anonymous (You)  10/31/15 (Sat) 13:09:20 No.188999>>189035
  3007. File (hide): 1446311361169.jpg (1.06 MB, 1328x858, 664:429, 40k - Various_Xenos.jpg)
  3008.  
  3009. >>188861
  3010. http://1d4chan.org/wiki/File:Sharks_Bitch!.jpg Here's yer shaaahk.
  3011. http://www.darkreign.org/downloads/11-05-2013/xenos-generator
  3012. https://community.fantasyflightgames.com/topic/96604-xenos-empire-generator/
  3013. Gentlemen, ready your dice! We've talked about it, we've skirted the idea, we've made them parts of the background, now it's time to follow up. Time for Xenos scum, strange creatures, and monsters of the Veil. Bear in mind that the Imperium has been here for at least four millennia. Be sure to modify some of the roll options accordingly.
  3014. >will say more, on the Baghdadi Mahreens and other things, post nap
  3015.  
  3016. ▶Anonymous  10/31/15 (Sat) 15:07:57 No.189035
  3017. >>188999 (You)
  3018. gulf marines anon here, I'll roll the xenos empire Patches McKlips single-handedly genocided
  3019.  
  3020. ▶Anonymous  10/31/15 (Sat) 16:23:13 No.189065>>189068 >>189107
  3021. where exactly in the galaxy is this sector?
  3022. I'm doing some research
  3023.  
  3024. ▶Anonymous  10/31/15 (Sat) 16:36:21 No.189068>>189071 >>189107
  3025. >>189065
  3026. I'd say somewhere in Segmentum Pacificus. It seems one of the few areas one might consider "frontier" while still having an old human presence. Additionally the Emperor's Reach may be an attempt to pierce the Veiled region.
  3027.  
  3028. ▶Anonymous  10/31/15 (Sat) 16:53:00 No.189071>>189072 >>189107
  3029. >>189068
  3030. are we talking frontier as in passed by but still technically within the imperium's borders, or halo star frontier?
  3031. because the halo stars are beyond the reach of the astronomican (explaining why people would be stranded there).
  3032.  
  3033. ▶Anonymous  10/31/15 (Sat) 16:56:19 No.189072
  3034. >>189071
  3035. Yes
  3036.  
  3037. ▶Anonymous  10/31/15 (Sat) 17:11:32 No.189075>>189076 >>189098 >>189101 >>189102
  3038. okay, fleshed out the desert storm marines a bit more
  3039. >in M39 shortly after Abbadon's eleventh crusade, Imperial officials decided they needed more chapters focused on pretty much sitting on top of valuable assets
  3040. >thus, the desert tempests were created
  3041. >due to an egregious miscommunication, the tempests were stationed in the aetern sector instead of the eye of terror, where they were supposed to be sent
  3042. >the error was caught, but by the time it was brought to light the cost of mobilizing them to the eye of terror would have been 10x as much as their founding
  3043. >so, they decided to make do and found out there was some semblance of imperial presence in the sector they were erroneously stationed, as well as something about "horrors from beyond space"
  3044. >good enough
  3045. >thus the tempests ended up in the aetern because of bad communication, a trend in the desert tempests' history
  3046.  
  3047. ▶Anonymous  10/31/15 (Sat) 17:19:45 No.189076>>189098 >>189101
  3048. >>189075
  3049. >>due to an egregious miscommunication, the tempests were stationed in the aetern sector instead of the eye of terror, where they were supposed to be sent
  3050. That is so god damn stupid I don't know what to say. Why even type it? Get the location wrong by a whole segmentum? There is no room for error when the objective is containing the Eye of Terror.
  3051.  
  3052. ▶Anonymous  10/31/15 (Sat) 19:14:15 No.189098>>189101 >>189102
  3053. >>189075
  3054. > aetern sector instead of the eye of terror
  3055. We're way, way far from the EYE OF FUCKING TERROR,
  3056.  there is, no fucking way ,a mistake like that could happen.
  3057. >>189076
  3058. Exactly, its the Eye of Terror, something MUCH, MUCH MORE IMPORTANT then the aetern sector.
  3059.  
  3060. ▶Anonymous  10/31/15 (Sat) 19:17:27 No.189101
  3061. >>189076
  3062. >>189075
  3063. >>189098
  3064. a warp storm sending them at the wrong place with no immediate means to go back (warp drive failure) ?
  3065.  
  3066. ▶Anonymous  10/31/15 (Sat) 19:17:57 No.189102>>189110
  3067. >>189098
  3068. >>189075
  3069. okay, okay, make it a less important warp storm in the segmentum pacificus or something
  3070. anyway, I also rolled up a xenos empire for the desert tempests to fight
  3071.  
  3072. ▶Anonymous (You)  10/31/15 (Sat) 19:46:12 No.189107>>189196
  3073. >>189065
  3074. >>189068
  3075. >>189071
  3076. What? No, it's in the Segmentum Tempestus, right on the edge of the Veiled Regions.
  3077.  
  3078. ▶Anonymous (You)  10/31/15 (Sat) 20:02:24 No.189110>>189124
  3079. File (hide): 1446336144889.jpg (903.78 KB, 694x1000, 347:500, Loxatl Xenos details.jpg)
  3080.  
  3081. >>189102
  3082. Show meee the Xenos!
  3083. Also, let's not carried away with the Eye of Terror.
  3084.  
  3085. ▶Anonymous  10/31/15 (Sat) 21:05:30 No.189124>>189196 >>189610
  3086. >>189110 (You)
  3087. okay, drama over.
  3088. I rolled a pretty big empire, with 11+ systems and gunning for more. Their method of attack is pretty much to point a gun at the person in front of them, and if they surrender, then they get a new slave/vassal, and if they don't, then they obliterate everything in front of them. sounds pretty average, but here's where it gets interesting;
  3089. on their physiology, I managed to roll 3 different body types (warp-tainted, insectoid, and death-world). so, I mixed it all together and got a creature that was originally an incredibly resistant cockroach-type creature that evolved to survive almost any environment . However, a warp tear opened up in their system, causing them to be warped and mutated by it while still resisting total annihilation due to their incredibly resilient nature. This led to them mutating to point where the physiology of each individual creature could vary wildly in all manners, yet still be able to reproduce. Eventually some of them got smart enough to harness the massive amounts of warp energy, and figured out a way to close the tear. with their only obstacle gone, the creatures exploded out through space and started capturing territory like it was going out of style. Their method of organization/governance as well as their general demeanor is quite unique as well. they're organized in a fuzzy caste-esque system, where the stronger/smarter individuals lead warpaths composed of the smaller/less specialized members. There's also a "special" class of individuals whose mutations are so extreme that they give them a massive advantage or power that can be used like a living weapon.
  3090. as for their personality, they evolved to combat warp influence so they have (or at least show) no emotions whatsoever. in fact, they seem to have no language at all. yet somehow they can still communicate without using warp-vulnerable telepathy and quite easily understand the emotions of species "below them".
  3091. also at some point they managed to conquer/enslave an eldar craftworld (damn lucky dice) and their weaponry is equal to the imperium's (but their ships are far, far bigger)
  3092. their mainstay are giant warfleets that outclass all but the largest imperial fleets.
  3093.  
  3094. ▶Anonymous  11/01/15 (Sun) 00:25:08 No.189196>>189317
  3095. File (hide): 1446351908626.png (295.14 KB, 515x456, 515:456, hmm.png)
  3096.  
  3097. >>189124
  3098. The way you present it leaves something to be desired, but I think I got a good image of them.
  3099. The ships might be like Tau waystations, huge colony ships that are necessary to by-pass their sub-light travel handicap. For this reason as well they travel in laaarge fleets to prevent becoming prey. Their slight psychic null effect is how they were able to sneak up on a Craftworld.
  3100. I foresee a little cooperation between these marines, who need a name, and the Craftworld Arhanrhod. Perhaps that's the big gripe the ecclesiarchy has with them.
  3101. Are you going to name the marines or should I?
  3102. >>189107 (You)
  3103. I'd find it funny if it straddled Segmenti
  3104.  
  3105. ▶Anonymous (You)  11/01/15 (Sun) 11:55:19 No.189317>>189322 >>189342 >>190253
  3106. >>189196
  3107. MIght I suggest something like the Holy Dervishes or the Shaykhs of Battle?
  3108. As for the xenos, perhaps they took hold of a smaller Craftworld in the Veil, and tried to do the same to Arhanrhod. They turned out to be much harder to crack.
  3109. Segmenta? Yeah maybe. We might be away from where Sarpedon's Soul Drinkers entered the Regions.
  3110. >Captcha: fyenam
  3111. Name of the species, perhaps?
  3112.  
  3113. ▶Anonymous  11/01/15 (Sun) 12:34:37 No.189322>>189450 >>189670 >>190253
  3114. File (hide): 1446399291920-0.jpg (79.31 KB, 736x904, 92:113, c176f629a91eec0282427845d2….jpg)
  3115.  
  3116. File (hide): 1446399291926-1.jpg (106.54 KB, 800x760, 20:19, dervish_by_tghermit-d65gtz….jpg)
  3117.  
  3118. File (hide): 1446399291930-2.jpg (171.5 KB, 714x1008, 17:24, katapesh_dervish_by_jasone….jpg)
  3119.  
  3120. >>189317 (You)
  3121. I didn't think dervish was in the 40k lexicon but apparently there is a laspistol type named such. A dervish is someone following an ascetic tradition, or a "whirling" dervish is one of those spinning guys. First definition doesn't fit them, but I'd find a curved sword toting chapter interesting.
  3122. I can't seem to find a consistent type of dervish blade, but the general appearance is unique. Not as curved as a scimitar, nor as simple as a more Eastern blade.
  3123.  
  3124. ▶Anonymous  11/01/15 (Sun) 14:02:59 No.189342>>189450 >>189610
  3125. >>189317 (You)
  3126. I was thinking of calling the xenos the ""be'enteshaai"" (it's a portmanteau of the dari words for eternal and empire)
  3127. as for the marines, I was using the name "desert tempests" as a placeholder (I'm sure you can guess what that's supposed to mean)
  3128.  
  3129. ▶Anonymous (You)  11/01/15 (Sun) 20:50:45 No.189450>>189670 >>190253
  3130. YouTube embed. Click thumbnail to play.
  3131.  
  3132. >>189342
  3133. >>189322
  3134. How about power/chain kilij for the officers and/or assault marines?
  3135.  
  3136. ▶Anonymous  11/02/15 (Mon) 07:28:09 No.189610
  3137. >>189124
  3138. http://www.tohokingdom.com/aliens_sdf/space_hunter_nebula_m_aliens.htm Inspired by these guys, by any chance?
  3139. >>189342
  3140. About how long has their 'empire' flourished?
  3141.  
  3142. ▶Anonymous  11/02/15 (Mon) 16:44:16 No.189670
  3143. File (hide): 1446500659728.jpg (76.45 KB, 434x664, 217:332, 039f896401258e8bd17d72fda3….jpg)
  3144.  
  3145. >>189450 (You)
  3146. >>189322
  3147. sounds less like US Marines and more like 20th century British imperialists
  3148.  
  3149. ▶Anonymous  11/02/15 (Mon) 17:08:33 No.189685>>189730 >>189737 >>189748 >>189799 >>189802 >>189817
  3150. so, from what I can gather:
  3151. >space hussars run capital
  3152. >pre-heresy sons of prospero
  3153. >binary sytem with two tomb worlds, an archeotech world, a dyson sphere, a forgeworld, and an orc scrapyard
  3154. >eldar craftworld dealing with immigrants
  3155. >zoats and ymgarl fighting
  3156. >slaaneshi and khornate cults fighting
  3157. >eldar immigrants and native humans dealign with nanites
  3158. >maze filled with chaos squats, hashut shows up sometimes
  3159. >space washington (damp, cold forests) ruled by a cardinal and an ancient order of super secret goth sisters
  3160. >tactical marines with american/middle-eastern inspired themes that rule a wasteland similar to afghanistan
  3161. >aforementioned marines fought be'enteshaai AKA warp-fucked bug warlords with crazy biology/anatomy
  3162. did I miss anything?
  3163. we should get everything in order so we're not just shooting ideas into the dark and actually get a coherent setting that interacts with itself
  3164.  
  3165. ▶Anonymous (You)  11/02/15 (Mon) 19:23:18 No.189730>>189737 >>189799
  3166. >>189685
  3167. Remember the central mystery of this sector, the Pharos Aeterno Effect (AKA, the lure reaching across space and the Warp drawing people here through their dreams and keeping them here), the ageless Forever Pit "storm"(we're not sure whether or not it's really just a warp storm or something unique surrounded by a warp storm) beneath and connected to Hashut's Brass Labyrinth,  and the grand celestial clock of Aetern, that which governs all rhythms, movement, and much of the power within the sector, which is slowly counting down to Midnight.
  3168. >>185664 (You)
  3169. >>185694
  3170. >>185912 (You)
  3171. >>185917
  3172. >>186124
  3173. >>186145
  3174. >>186155
  3175. >>186167 (You)
  3176. >>186211
  3177. >>186791 (You)
  3178. >>186824 (You)
  3179. >>186836
  3180. >>186851 (You)
  3181. >>186995
  3182. >>187024 (You)
  3183. >>187406
  3184. Some key sections here (Sons of Kheti were not summoned, necessarily, but arrived here of their own will), though mentions of the rhythms and lure can be found throughout the thread.
  3185. Also, don't forget the factionalized Necrons:
  3186. >>188017
  3187. >>188019
  3188. Then there's the specific Chaos warbands…
  3189. >>188685 (You)
  3190. >>188755 (You)
  3191. >>188838 (You)
  3192.  
  3193. ▶Anonymous  11/02/15 (Mon) 19:46:28 No.189737>>189748 >>189799
  3194. >>189685
  3195. >>189730 (You)
  3196. Map anon here, so far I'm picturing:
  3197. Sons of Kheti in the veil-ward subsector, hiding from the light of the emperor.
  3198. The center of the sector is the damning labrynth, that assemblage of systems and warp rifts that spews forth wickedness on the regular. Coreward are orks, rimward are zoats, the slaaneshi and khornate warbands circle around. Vielward are the xenos empire, and opposite them are the hereteks of Nurgle.
  3199. The Emperor's Reach at the center of the coreward subsector, with the veilward section housing the desert'y marines
  3200. The Necrons and Eldar and hapless humans share the coldest subsector, opposite the veil.
  3201.  
  3202. ▶Anonymous (You)  11/02/15 (Mon) 20:24:47 No.189748>>189752 >>189799
  3203. >>189685
  3204. >>189737
  3205. Let's see, and so far we have three named sub-sectors, in order of Imperial strength:
  3206. Vladimur's Domain (Carstein the capital, strongest Imperial-controlled sub-sector; cause shit here, you're likely to get stomped with a prayer to the Emperor)
  3207. Sothoth Deeps (Mechanicus Forge World is the most prominent here, there might be more in the same area; HERE THERE BE NECRONS AND ORKZ (we need a name for the main WAAAGH of the latter, how about WAAAGH! Eversmash?), Eldar fiddling be here too)
  3208. Bram Highlands (Possible main world is Himmelwelt, outside the surrounding systems Imperial control is weaker, though the Inquisition and Craftworld keep a watchful eye; this is the land of nanite-plague, hybrids, and Eldar settlers/refugees)
  3209.  
  3210. ▶Anonymous  11/02/15 (Mon) 20:38:41 No.189752>>189754
  3211. >>189748 (You)
  3212. what about the wordl with the extra-gothic sororitas?
  3213.  
  3214. ▶Anonymous (You)  11/02/15 (Mon) 20:46:34 No.189754
  3215. >>189752
  3216. That's Himmelwelt. Cardinal/Shrine World, Sisters have much authority there, though they nominally answer to the Cardinal.
  3217. >>187593
  3218. >>187625
  3219. >>187718
  3220. >Except with holy rollers and an effective police force and a bunch of techpriests running stress-tests and experimentation using the diverse biomes.
  3221. >>188000
  3222. >>188039
  3223. …Now that's an odd mental image, creepy gothic nuns treading through resplendent art deco cityscapes.
  3224.  
  3225. ▶Anonymous  11/02/15 (Mon) 21:44:44 No.189783>>189789 >>189796 >>189799
  3226. File (hide): 1446518685105.jpg (776.66 KB, 811x1158, 811:1158, serveimage.jpg)
  3227.  
  3228. okay, so I tried rolling up a malal warband to sort of roam around and cause havoc, but I got so many nonsensical rolls that I think malal may be channeling through my die
  3229. essentially I have a warband made up of a few traitor marines from the 31st millenium who all hate each other and never recruit. their cult has no permanent members and gets no blessings, but every few centuries malal shows up and grants someone daemonhood (usually not even a member of the cult)
  3230. their "leader" is a 10,000 year old blood angel that wiped out an entire chaos warband, and was chosen by malal for whatever reason. He's sealed in his armor, has warp sight, unnatural reflexes, and hates literally everyone, especially his co-cultists.
  3231. is that contradictory enough?
  3232.  
  3233. ▶Anonymous  11/02/15 (Mon) 22:01:09 No.189789
  3234. >>189783
  3235. There is a reason why champions of Malal stay in small groups or are by themselves
  3236.  
  3237. ▶Anonymous  11/02/15 (Mon) 22:21:24 No.189796
  3238. File (hide): 1446520884516.jpeg (131.14 KB, 1148x1037, 1148:1037, warhammer-40000-фэндомы-a….jpeg)
  3239.  
  3240. >>189783
  3241. I was initially opposed to a Malal warband, but that fits the bill perfectly.
  3242. The Blessed Companions they tell those few who ask them who?
  3243.  
  3244. ▶Anonymous (You)  11/02/15 (Mon) 22:24:23 No.189799
  3245. File (hide): 1446521080380.jpg (124.87 KB, 1024x577, 1024:577, Reaction - I Have No Idea ….jpg)
  3246.  
  3247. >>189783
  3248. Hilariously so. I'm picturing new members spontaneously popping up from out of the Warp/as Malal "directs" them, then pinging off their senior "brethren" like hateful pinballs.
  3249. The Blood Angel has only not succumbed to Black Rage because he's stuck with the "job" of herding homicidal cats across the sector, and maybe (at your discretion, anon, as are much of the key details) out of whatever sense of duty he might have left.  Otherwise, he has plenty of opportunities to vent on everyone around him.
  3250. >>189748 (You)
  3251. Oh also, if we have Vampires or vampiric shenanigans, they'll be in the Highlands. Lots of little towns and villages in the cold mountains, plus castles and other fortifications.
  3252. >>189685
  3253. Hey, gatherer-Anon, you got >>189730 (You)
  3254.  >>189737
  3255. >>189748 (You)
  3256. as part of your list now?
  3257. Also, methinks we need to make archives and compilations of all this (Emprah knows when the main archive will be back up and stay up), pastebins and later 1D4chan (let's wait until we have a concrete map and organization before we go whole hog with the latter). If anyone knows (fairly thoroughly) how to do that, I invite you to proceed. If not, then I'll have to figure out how it works. Pic related.
  3258.  
  3259. ▶Anonymous  11/02/15 (Mon) 22:29:09 No.189802
  3260. >>189685
  3261. You forgot >>186566
  3262.  
  3263. ▶Anonymous  11/02/15 (Mon) 22:46:16 No.189812>>189853
  3264. >>188838 (You)
  3265. >What are their tactics, you ask, aside from MAIM KILL BURN? Shock & Awe, O pathetic lackeys of the Corpse Emperor! Orbital bombardments and sudden armored charges down below. Break the enemy, before it can bring all its strength to bear.
  3266. >le khorne dislikes strategy may may
  3267. Doing the same all the time and refusing to diversify your MO is a good way to get yourself rekt. I see no problem with a Khornate warband setting up ambushes to destroy vehicles or using masses of cultists/daemons/heavy vehicles to draw heavy fire so that Raptors can safely flank, swoop down upon the enemy heavy weapon teams (stuff like devastators or any heavily armed troops and vehicles that could undermine a frontal Khorne Berserker flank), slay them and jump away before the enemy brings serious counter-melee like Dreadnoughts, Banshees, Deffs Dreads or Ogryns that could threaten the relatively squishy Raptors.
  3268. Use skull cannons as artillery to weaken enemy defensive positions before ambushing with Raptors.
  3269. Then charge with the Khorne Berserkers. Without heavy weapons threatening them, they will eat alive any tropps in their way unless they are incredibly outnumbered. Anti-melee walkers and vehicles can be dealt with by Defilers and melee Chaos Dreadnoughts. While Berserkers cannot be controlled, Elite Troops and Commanders can seek out and destroy banner bearers and enemy commanders, destroying any chance of a disorganized retreat.
  3270. Note that in medieval combat most casualties were inflicted into retreating units, so there is nothing un-Khornate about that strategy. So there it is, it wasn't that difficult, was it?
  3271. I'm sick of the 'hurr hurr khornates cant into complex thought'. Like if being angry somehow made you stupid.
  3272. This is all from a fluff standpoint of course.
  3273.  
  3274. ▶Anonymous  11/02/15 (Mon) 23:04:25 No.189817>>189820 >>189853 >>189858
  3275. >>189685
  3276. NEW SUMMARY
  3277. the entire sector rhythmically pulsates and causes strange shit to occur
  3278. we have:
  3279. the sons of Kheti (pre-heresy sons of prospero with a Ptolemaic Egyptian/Mediterranean theme) hiding in the veil along with a bunch of necrons, along with an empire of chaos-mutated super bugs
  3280. The Sothoth Deeps with two pulsars, a dyson sphere/archeotech world/two warring necron tomb worlds (Ebin and Xanzsan)/near-abandoned forgeworld/ork scrap planet
  3281. about 4 chaos warbands who roam all across the sector:
  3282. The Hidden Hands (sneaky chameleon-like slaaneshi cultists)
  3283. Hunter chaos cult (multispecies cult [perhaps some eldar?])
  3284. Butchery khorne cult
  3285. and the contradictory Malalian cult which likes to stir shit up during the cycles
  3286. The Imperial-controlled Vladimur's Domain controlled by space-hussars who are loyal as shit to the emprah. The space east india company is probably in here somewhere and helps out with cultists/policing
  3287. The Bram Highlands which is co-occupied by Himmelwelt and it's weird occult sisters and a craftworld dealing with an immigration crisis. There's also a bunch of poor exodites and humans (as well as half-breeds) who regularly get terrorized by a nanite plague.
  3288. Somewhere in there is a region controlled by the unabashedly non-religious, tacticool, super well-equipped desert marines and their Al-Qaeda subjects.
  3289. Finally, we have the grand labyrinth in the center of the sector, where a bunch of chaos squats live and Hashut pops out of every few centuries to release some untold horrors unto the universe.
  3290. just tell me if I missed anything
  3291.  
  3292. ▶Anonymous  11/02/15 (Mon) 23:12:07 No.189820>>189821 >>189823
  3293. >>189817
  3294. Malal is not canon and will never be. Get over it.
  3295.  
  3296. ▶Anonymous  11/02/15 (Mon) 23:12:46 No.189821>>189822
  3297. >>189820
  3298. neither are squats :)
  3299.  
  3300. ▶Anonymous  11/02/15 (Mon) 23:15:42 No.189822>>189824
  3301. >>189821
  3302. At least squats aren't retarded :)
  3303.  
  3304. ▶Anonymous  11/02/15 (Mon) 23:17:27 No.189823>>189832
  3305. File (hide): 1446524247535.jpg (78.8 KB, 362x572, 181:286, Malal.jpg)
  3306.  
  3307. >>189820
  3308. And GW is a pile of shit, we're the keepers of lore now. Malal was the first canon god, then he was cast out. Now at the end times he is the last canon god.
  3309.  
  3310. ▶Anonymous  11/02/15 (Mon) 23:17:54 No.189824>>189832
  3311. File (hide): 1446524275357.png (42.63 KB, 572x298, 286:149, psykers just have autism.png)
  3312.  
  3313. >>189822
  3314. Being retarded is hardly an issue in the 40k universe.
  3315.  
  3316. ▶Anonymous  11/02/15 (Mon) 23:34:18 No.189832>>189835 >>189839
  3317. >>189823
  3318. Malal is a stupid concept made for edgelords and autists, it hardly fits Chaos. Dark Eldar exist for a reason, anon.
  3319. >>189824
  3320. Chaos doesn't cause mental illnesses of the kind that hinder intelligence. We already have a masochistic God (Slaneesh) a God that Hates everything (Khorne) and a God that is always trying to undermine everyone, even himself (Tzeench). Malal is a completely unnecessary adition and doesn't even make sense.
  3321.  
  3322. ▶Anonymous  11/02/15 (Mon) 23:38:49 No.189835>>189837
  3323. >>189832
  3324. >dark eldar
  3325. >masochism
  3326. >hating everything
  3327. these things aren't malal
  3328. also tzeentch never undermines himself (unless it benefits him in a way that we just can't see)
  3329. malal is nihilism combined with contradiction, and represents the anti-chaos aspect of anti-chaos. he's pretty much the meta-chaos god
  3330.  
  3331. ▶Anonymous  11/02/15 (Mon) 23:45:55 No.189837>>189844
  3332. >>189835
  3333. >dark eldar
  3334. >masochism
  3335. >hating everything
  3336. >implying I wasn't referring to the other Chaos Gods
  3337. >implying I wasn't replying to someone else in that section of my post
  3338. >implying you are not an autist that can't into reading comprehension
  3339. >implying DE are not the perfect faction for you
  3340. Yes they are.
  3341. >tzeench never undermines himself
  3342. Read the fluff. Do you even chaos?
  3343. >malal is nihilism
  3344. No. Nurgle his nihilism. But instead of being an edgelord he just accepts things the way they are instead of cutting himself like your beloved self-hating emo god.
  3345. Again, we already have a emo/edge faction.
  3346.  
  3347. ▶Anonymous  11/02/15 (Mon) 23:46:53 No.189839
  3348. >>189832
  3349. >Malal is a stupid concept made for edgelords and autists, it hardly fits Chaos.
  3350. You must be lost, >>>/v/ is over there Mr Baiter.
  3351.  
  3352. ▶Anonymous  11/02/15 (Mon) 23:56:16 No.189844
  3353. >>189837
  3354. Jesus christ/10
  3355. That's a nice derail you committed but you made a bit too obvious with this post.
  3356.  
  3357. ▶The Floating Butcher's Bill, Cont... Anonymous (You)  11/03/15 (Tue) 00:14:36 No.189853
  3358. File (hide): 1446527676906.jpg (204.41 KB, 851x1269, 851:1269, Great Crusade Horus Heresy….jpg)
  3359.  
  3360. Well well, I see that we have our first purposeful derail. My stance remains the same: if you have something you want to add, go ahead and we will judge it.
  3361. >>189812
  3362. >disparagement of the meeem
  3363. >implying I wasn't doing that already
  3364. Hey hey, I addressed that. In fact, this is the kind of warband that would mock and play on stereotypes like it (while occasionally enjoying the odd berserk run). They've existed long enough to have some structure and grasp of strategy (though I'm glad to have a Khorne player who knows his kit onboard to provide some grounding). These Khornates haven't stayed a warband for at least 500 years without being clever and fast.
  3365. That reminds me…
  3366. >…Somehow I doubt that a Sorcerer is their hero (though I certainly like the idea of each ship having a Bloodfather "chaplain"/skald sequestered aboard).
  3367.  No, a == Chaos Lord of Khorne == fits much better.
  3368. >What was his deed of legend? In Khorne's bloody honor, the First Lord-Admiral wiped a fleet of Slaaneshi cultists (and attendant warband) from the face of Aetern. How did he do this? By sneering at the efforts of the other fleet so far, boasting that the Butcher's Bill could please their own god far more than the lurid whores and gigolos could please their Prince.
  3369. > The Slaaneshi pirate-lord, infuriated at the idea of a brutish Khornate exceeding in their domain, proposed a wager: whosoever could bring down the Imperial patrol fleet traversing the Saloniki system, would then have the spoils of the system for their god. The Admiral accepted the wager, and in the spirit of honor declared that the pirate-lord could go first.
  3370. >The ambush was planned, the locales were set, and the fleets positioned.  Either ambush fleet would need to strike fast and hard, as the Imperial patrol was known to be well-armed. So the Slaaneshi struck from a nearby nebula, full of disorienting lights and bedeviling vox sound. They struck with finesse and speed, crippling several of the Imperials where they flew. But in their flightiness, they forgot the Imperial tendency to grievously wound before fall. A macrocannon blast, aimed in desperation, tore through the pirate flagship, nearly casting their now-panicking lord to the void. Soon, the Slaaneshi were bogged down in their fight, confused and disoriented without their leader to keep the plan intact. The Admiral shook his head, appraising his rival's plan as lost. He gave the order, and the Butcher's Bill moved in from both sides of the system.  Like the jaws of a great wolf, the Khornates closed on both disorientated fleets, crushing them through timely fire and boarding actions.  
  3371. >So it was that the warriors of Khorne descended upon Saloniki and reaped another glorious tally.
  3372. And with that, the initial details are complete.
  3373. Also, my favorite /tg/ story is Brass. If you haven't read it, do it. Kunning Khorne at his best.
  3374. >>189817
  3375. You've got it. Works as a broad summary.
  3376. Though I take it you're drawing the 'Crons in the Veil from the books?
  3377.  
  3378. ▶Anonymous  11/03/15 (Tue) 00:24:10 No.189858>>189867
  3379. >>189817
  3380. you forgot the cardinal world with the goth SoB, again
  3381. also, whatever happened to the carrier fleet of bolter bitches?
  3382.  
  3383. ▶Anonymous (You)  11/03/15 (Tue) 00:41:02 No.189867>>189874 >>189891
  3384. >>189858
  3385. >>189858
  3386. Not quite.
  3387. >The Bram Highlands which is co-occupied by Himmelwelt and it's weird occult sisters and a craftworld dealing with an immigration crisis. There's also a bunch of poor exodites and humans (as well as half-breeds) who regularly get terrorized by a nanite plague.
  3388. That said, responsible anon? You want to roll up these Flying Nuns into something proper?
  3389.  
  3390. ▶Anonymous  11/03/15 (Tue) 00:52:06 No.189874>>189891
  3391. File (hide): 1446529926952.png (467.65 KB, 1053x1405, 1053:1405, in the year 40000 there is….png)
  3392.  
  3393. >>189867 (You)
  3394. i have only lurked this thread and posted some recomendations, but if you give me link to tables for fleets or sisters of battles, ill give it a go
  3395.  
  3396. ▶Anonymous  11/03/15 (Tue) 01:51:22 No.189891>>189893 >>189966
  3397. File (hide): 1446533482692.jpg (147.27 KB, 300x500, 3:5, Re03_9778_sisterhospitalle….jpg)
  3398.  
  3399. >>189867 (You)
  3400. >>189874
  3401. So, dual sister convents in the same sector. What are they, Pronatus searching out a route to the maker of the call? Hospitaller working on the nanite plague, hunting down the hereteks?
  3402.  
  3403. ▶Anonymous  11/03/15 (Tue) 02:07:48 No.189893>>189897
  3404. >>189891
  3405. well, one appears to be protecting a holy world of the ecclesiarchy from the dangers of the sector, while the other appears to be on a crusade
  3406.  
  3407. ▶Anonymous  11/03/15 (Tue) 02:19:45 No.189897>>189926
  3408. >>189893
  3409. But what kind of crusade?
  3410.  
  3411. ▶Anonymous  11/03/15 (Tue) 05:33:54 No.189926>>189927
  3412. File (hide): 1446546834432.jpg (42.64 KB, 600x697, 600:697, helena_portrait_by_a6a7-d5….jpg)
  3413.  
  3414. >>189897
  3415. Guy who originally made them here. Crusading against everything in their path that isn't Imperial. They have a fleet of ships, most of which are civilian ones converted into makeshift carriers. They produce a large number of fighter craft to dominate space/skies above battlefields.
  3416. Its mentioned here >>185195
  3417. >Crusading SoB Order led by a former Avenger Strike Fighter. They are fleet based, and float around with a fleet of appropriated civilian-ships converted into carriers, and do warp-jumps that are perilously close to their targets and rapidly deploy all fighters/bombers for the bays. The makeshift carriers are made to be heavily armoured, but lacking in armament of note.
  3418.  
  3419. ▶Anonymous  11/03/15 (Tue) 05:34:45 No.189927>>189933 >>189966
  3420. File (hide): 1446546885213.jpg (153.46 KB, 932x1000, 233:250, 40k_portraits_part_1_5_5_b….jpg)
  3421.  
  3422. >>189926
  3423. This is what I rolled to make them:
  3424. The Order of the Burning Void
  3425. >Original Order
  3426. 09 - Order of the Bloody Rose.
  3427. >Why Was The Order Founded?
  3428. 10 - Crusade - "We need people running around and hitting the Imperium's enemies. Found an Order!"
  3429. >If one exists, what is the Order's Flaw?
  3430. 09 - Bad Ecclesiarch Relations - The Order has deviated from the Imperial Cult in a significant way.
  3431. >Order Demeanour
  3432. 01 - Swift As The Wind - Crush the Heretic before they realize we are here!
  3433. >Figure of Legend
  3434. 100 - A specialist of your choice.
  3435. >Deeds of Legend
  3436. 86 - Lives still and may one day return to them in glory.
  3437. >Order homeworld
  3438. 96 - Fleet-based (Imagine hosting these evangelicals!)
  3439. >Order organisation
  3440. 10 - Unique Organization.
  3441. >Combat doctrine
  3442. 03 - Armoured Assault.
  3443. >Special equipment
  3444. >[Roll] three times if you rolled "Unique organisation"
  3445. 02 - Personal Charm: This Order has strong beliefs in the icons of either the Emperor or their Saint. A Battle-Sister from this Order would never be caught without such an icon on their person. Example: Order Sigils on a necklace, Fleur-de-lys tattooed under the right eye.
  3446. 03 - Modified Jump-Pack: The Seraphim Sisters of this Order often, with the help of the Adeptus Mechanicus, modify their jump packs. Examples: Jump-Pack’s created in different shapes such as angel wings or eagle's wings.
  3447. 08 - Modified Vehicle: This Order has had to adapt their transports to new and different circumstances. This Order may use more rare vehicles as primary transport. Examples: Modified Rhino, Immolator, or Repressor. (Avenger Strike Fighter)
  3448. >What form do the Orders' beliefs take?
  3449. 01 - Honour to the Hero(ine)- "Remember the saint and s/he shall guide you!"
  3450. >At what strength is the Order?
  3451. 05 - Nominal.
  3452. >Who is your Order friendly with?
  3453. 37 - Adeptus Mechanicus.
  3454. >Who are the Order's enemies?
  3455. 81 - A particular Chaos-aligned group
  3456.  
  3457. ▶Anonymous  11/03/15 (Tue) 05:54:16 No.189933
  3458. File (hide): 1446548056101.jpg (88.92 KB, 680x1020, 2:3, 1432513245572.jpg)
  3459.  
  3460. >>189927
  3461. I'd have fleshed them out more and written a backstory to them, but I've been distracted with the Sons of Kheti, Liona's Guard and a group of Cursed Founding Space Marines, plus my own personal stories.
  3462. I'll get around to them eventually, but the jist of it their saint is a Avenger pilot, helped the Inquisition out and slew a Daemon Prince while saving the Inquisitors life in the process (from her Avenger). She lost most of her fighter wing in this task.
  3463. Time went by, new SoB crusade was asked for, and she was made its leader. Understaffed and under-equipped, she started confiscating civilian ships to augment her fleet or received them as donations from Rogue Traders/Imperial Aristocracy usually to help build a case against Heresy charges as well as kindling a close relationship with the Adeptus Mechanicus to provide them with fighter/bomber craft.
  3464. Most of the order is pilots, not being able to muster much of a group force. They often call upon the local Imperial Guard to support them, and support the Imperial Guard with aerial superiority.
  3465. They have a bad relationship with the Ecclesiarchy due to their increased focus on SoB Saint worship and the influence of the Machine Cult.
  3466. I'll get around to doing more on them eventually.
  3467.  
  3468. ▶Anonymous  11/03/15 (Tue) 08:06:20 No.189952>>189958 >>189966
  3469. >bolter bitches
  3470. >getting anything done, ever
  3471. Aren't the SoB the military branch of the Ordo Hereticus? You can't just have them roaming about without at least an Inquisitor to hold the leash on them.
  3472. >implying you don't just want them there to have the slaneeshis rape them
  3473.  
  3474. ▶Anonymous  11/03/15 (Tue) 08:28:19 No.189958>>189964 >>189966
  3475. File (hide): 1446557299645.png (1.15 MB, 900x1273, 900:1273, battle_by_backmanarts-d95y….png)
  3476.  
  3477. >>189952
  3478. >Aren't the SoB
  3479. >You can't just have them
  3480. If you don't even know where the SoB lay within the Imperium command structure, what makes you think you know enough about how they operate?
  3481. You are incorrect. While they work with the Inquisition frequently, they are independent from the Inquisition and fall under the command of the Ecclesiarchy, which will call as many crusades as it damn well pleases for whoever it damn well pleases to carry out.
  3482.  
  3483. ▶Anonymous  11/03/15 (Tue) 09:02:13 No.189964
  3484. >>189958
  3485. they function similarly to the black templars in that they have free reign as long as they don't get in the way of someone above them (i.e. grey knights)
  3486.  
  3487. ▶Anonymous (You)  11/03/15 (Tue) 09:04:29 No.189966>>189980
  3488. YouTube embed. Click thumbnail to play.
  3489.  
  3490. >>189891
  3491. It appears that one is a long-time inmate resident, the other is relatively new.  Perhaps the Inquisition wants a highly mobile loyalist unit within Aetern which at the same time keeps the Ecclesiarchy mollified (due to the flaws and choices mentioned in the rolls below).
  3492. http://1d4chan.org/wiki/Sisters_of_Battle_Order_Creation_Tables Here's the table, by the by.
  3493. >think I'll use the Stormie generator for the crazy bastards in the DDST Corps.
  3494. >>189952
  3495. >le obvious bait
  3496. Admittedly, these pilot nuns are easier on the eyes and way less spoopy than the Mothers of the Abyss. Gives a nice contrast, gets those old dogfighting vibes going too.  Just imagine the old-timey recruitment posters and nose-art.
  3497. >implying you don't want to see the Burning Void hurtling into the thick of combat with a swarm of Aeronautica pilots
  3498. >implying you don't want to see them smash a Chaos carrier even through the clouds of flak it puts out, before it can even scramble fighters
  3499. >implying you don't want glorious oil paintings made celebrating the event posted on barracks and recruitment stations Sector-wide
  3500. >>189958
  3501. That's the beauty of an Imperial crusade force: independent enough to not bother the Munitorum so much, mobile enough to tackle threats as they arise.
  3502. How often do you reckon the Inquisition has observers posted with them, though?
  3503. >>189927
  3504. Also, I'm curious about how they've modified their vehicles and equipment, to say nothing of how they're organized.
  3505. The Mechanicus must have an interesting relationship with them, considering the theological extremes present.
  3506.  
  3507. ▶Anonymous  11/03/15 (Tue) 09:10:44 No.189970>>189978 >>189998
  3508. File (hide): 1446559844873.jpg (12.46 KB, 236x271, 236:271, be375f29c04fd3aa0fe5a6d553….jpg)
  3509.  
  3510. I also had an idea for the mothers of the abyss
  3511. imagine if their sisters repentia looked like this
  3512.  
  3513. ▶Anonymous (You)  11/03/15 (Tue) 09:29:12 No.189978>>189998
  3514. >>189970
  3515. I am the face of sin, therefore I bear the face of a beast rather than that of man.
  3516. I am the face of beasts, therefore I bear the horns of daemons.
  3517. I bear these horns, therefore I bare my shame.
  3518. I bare my shame, and therefore my sins are manifest.
  3519. My sins are manifest, therefore they may be removed.
  3520. My sins may be removed, therefore I must remove them through worthy action.
  3521. Through worthy action, I am redeemed in His eyes.
  3522. Through my redemption, let my soul be cleansed in death.
  3523.  
  3524. ▶Anonymous  11/03/15 (Tue) 09:41:12 No.189980>>190047 >>190049
  3525. File (hide): 1446561672278.jpg (185.55 KB, 704x400, 44:25, 1233957541044.jpg)
  3526.  
  3527. >>189966 (You)
  3528. >How often do you reckon the Inquisition has observers posted with them, though?
  3529. I imagine no more frequently than another other SoB militant section. Maybe if they're tackling pirates they'd lend them a stocked carrier, or if the Inquisitor needed a ship loaner for whatever reason, so long as it was returned for the crusade when no longer needed.
  3530. I imagine they'd have more visits from the Ecclesiarchy, being part of the Ecclesiarchy yet having bad relations with them for deviation of the Imperial Cult.
  3531. >Also, I'm curious about how they've modified their vehicles and equipment
  3532. I took the modification of their vehicles and jump-packs to establish the idea of the fighter/bomber heavy group. They'd no doubt modify them to function better over time as their experience with them increased. Modifications for more diverse weapon mountings as well.
  3533. Not sure on the Personal Charm. Probably a personal symbol of their order's founder.
  3534. >to say nothing of how they're organized
  3535. They'd likely draw heavily from penal worlds for the bulk of their ship's crews.
  3536. Their militant section would likely be 90% pilots, 9% guards and 1% ship captains/higher ship staff. Their fighters/bombers must have at least one sister pilot, the others can be trained from their non-penal civilian crusaders.
  3537. >The Mechanicus must have an interesting relationship with them, considering the theological extremes present.
  3538. Their founder, who I've yet to name, venerated her holy Avenger, which was already praised as a divine instrument by SoB's, a little too much. She considered them to be a fellow battle sister. This caught the attention of the Mechanicus who maintained the orders machines and over the years her fellow pilots adopted a pseudo-worship of the machines as tools of the Emperor, and even referral to the Emperor as the Omnissiah when praying to the Emperor to bless their wargear and ships, which started prominently when she was elevated to the leader of the crusade.
  3539. Make no mistake, they're still heavy on the Imperial Cult, but the Machine Cult influences are noticeable.
  3540. Needs more fleshing out, and it's getting too late to think straight over here.
  3541.  
  3542. ▶Anonymous  11/03/15 (Tue) 11:59:11 No.189998
  3543. >>189970
  3544. >>189978 (You)
  3545. Hey that explains the crazy imperial guard we have, they mist have been influenced by these crazy bolter bitches at some point. Also explains their relations with the navy, they tell each other they might see the sisters of the Burning Void again, who have the biggest trophies of anyone.
  3546.  
  3547. ▶Anonymous  11/03/15 (Tue) 14:51:38 No.190047>>190073 >>190096
  3548. >>189980
  3549. Wel, seeing how they have modified jump packs, how about making them angel wings?
  3550. That way we have the winged hussars of the draculmen and the maidens of the emperor as angels
  3551. Just imagine a squad of seraphims flying through the void of space with their jump-pack wings, flying towards an enemy ship to sabotage it amidst the chaos of combat
  3552.  
  3553. ▶Dragulmen Hussar Corps: The Dragulmen Storm & Shock Troopers Anonymous (You)  11/03/15 (Tue) 14:53:03 No.190049>>190096 >>190105
  3554. YouTube embed. Click thumbnail to play.
  3555.  
  3556. >>189980
  3557. >penal world recruitment
  3558. Huh, that sounds like a penitent reprieve.
  3559. >See fighters as fellow Sisters and warriors
  3560. Sounds like a logical extension of machine spirit doctrine in a few ways. I'd love to see a tract on the theology of it.
  3561. >influence on the Dragulmen, plus greatest trophies
  3562. I hadn't thought about it like that, but it's a workable idea. Might also explain the guaranteed loyalty of abhumans and beastmen in the Guard.
  3563. Speaking of said crazy bastards…
  3564. > Grenadiers: Best and most hungry, sir!
  3565. > Urban, Wastleland, Ice, Forest… You name it, we've trained in it! Never ask a Dragulman if he means 'Jungle', this side of the Sector, there's no such thing.
  3566. > We don't do Stealth much. We're Airborne and then sometimes Mechanized, depends on what the Stăpân wants. Where 'Mechanized' is assault bikes.
  3567. > You want us, you want Air Assault, and you want a Shock on wings. They never look up until they hear the scream. Then they start up, and it's just lovely seeing their faces…
  3568. > We got the Variant Wargear and the Special Vehicles.  You think everyone in Dragulmen gets the fancy skull masks and armor or screaming wings on their grav-chutes and jump-packs (that's right, Command Squad gets the packs)? Pojhawk feathers never looked so good. Then there's the Steel Horses, Belmond-Carstein Pattern assault bikes.  They're made by the metal-bones to move as fast as those the îngeri a deces use, but with metal wings, and grav-chutes built in so they can air drop. Good kit, loyal horse, once you've broken him in.
  3569. >We're led by the Officers our Voievod picked to go with us from the start. They know us, we know them. Sometimes a Commissar thinks he needs to supervise us, for reasons known only to that cap. We behave like good little boys and girls, then prop him up in a chair when he faints.
  3570. >Huhuhuhuh, you think that in a regiment of tens of thousands maybe a hundred thousand, haven't decided the regiment scale yet, we'd have anything less than 800?
  3571. >HAHAHAHAHAH! We are nothing less than the fucking bugbear of every heretic from the moons of Blightstone to the Maze, for over two thousand years. Kids love the wings (even if their mothers don't let them close much). So do the womenfolk.
  3572. >Who the fuck wrote this questionnaire? "Demeanour"? Pfft. Munie ink-bones get duller and whinier every year. We tear up enemies of Voievod and Dumnezeu-împărat. We like doing it. A lot. It purges our sins and lets us kill things for a living at two hundred miles per hour. What more perfect job could you ask for, eh? All the needs of a soul met. Don't know why they call us crazy. It'd be more honest to call us more dedicated. I haven't seen them try and take on a red Grandrac with nothing but a las and a lance (and maybe some high explosives). Then again, most men the Voievod picks learn not to call us crazy. If we're crazy, the rest of them are just a couple steps less than us. Translation: On the surface, Cruel but Socially-adaptable adrenaline junkies, with a shot of Cockiness. Beneath the surface, Fanatical Pragmatists who have seen way too much shit to be frightened of anything less than a Greater Daemon.
  3573.  
  3574. ▶Anonymous  11/03/15 (Tue) 16:13:09 No.190073>>190076
  3575. >>190047
  3576. Pitch black on the front, seemingly soaking up the light that touches them, embossed gold on the back, with murals depicting the history of their sect.
  3577. This is as much for stealth assaulting as depicting the nature of the sector, impenetrable darkness ahead and the Emperor's light behind. Go boldy into the howling dark, make it shine with the fires of your conviction.
  3578.  
  3579. ▶Anonymous  11/03/15 (Tue) 16:19:20 No.190076>>190090
  3580. >>190073
  3581. So in this sector, warrior men are dragons and battle maidens are angels.
  3582.  
  3583. ▶Anonymous  11/03/15 (Tue) 16:46:07 No.190090>>190104
  3584. >>190076
  3585. Incorrect, the Bolter Bitches are nothing but rapetoys and eye candy. I mean they just fail so hard every time I'm starting to think they deliberately lose their battles and surrender so that the enemy can fullfil their rape fantasies.
  3586.  
  3587. ▶Anonymous  11/03/15 (Tue) 16:52:51 No.190096>>190157
  3588. File (hide): 1446587571411.png (1.75 MB, 1536x2048, 3:4, Mother_Superior_Sisters_of….png)
  3589.  
  3590. >>190047
  3591. >Wel, seeing how they have modified jump packs, how about making them angel wings?
  3592. Well I took the idea of the jump packs and modified vehicles and turned them into the fighters and bombers. It's possible their ground forces have them, but those roles really transformed into the defining concept of pilot-heavy SoB.
  3593. Though I do like the idea of Burning Void aces have golden fighters modified to have angels wings.
  3594. >>190049 (You)
  3595. >Huh, that sounds like a penitent reprieve
  3596. They recruit any men and woman they has both arms and legs intact. It's for the dreg work on the ship, they're not all that picky. Of course there's always a place for the willing to atone for their failures.
  3597.  
  3598. ▶Anonymous  11/03/15 (Tue) 17:08:38 No.190104>>190128
  3599. >>190090
  3600. Anon, stop the shitposting
  3601.  
  3602. ▶Dragulmen Hussar Corps: Relations Anonymous (You)  11/03/15 (Tue) 17:09:04 No.190105
  3603. YouTube embed. Click thumbnail to play.
  3604.  
  3605. >>190049 (You)
  3606. >We're friends with the same crazy bastards the rest of the Voievod's men are friends with: The Imperial Navy, împărat bless them. They take us to other worlds for us to kill things. They're good drinkers, decent brawlers, and sometimes they even look pale and black-eyed like bat-ears. Oh, and those Wholeghosts and ghoulmen, whatever you call them, it's fun to help clear out the vermin-bastards. Hrrm?  Well we like the crews, it's the ships we don't like. They're like the Hives of home, but the noise and smells are all wrong. Don't much like the idea of sitting in a bubble with no air outside.
  3607. >What do you mean, do we have our own friends? Fine, I'll answer it.  The fucking Schola Progenum of King Valentin. You will hear no man say he liked going there. It's not heresy if everyone knows it. The only fun there was in the place was in the trophy halls and on the  scrumball and grasshopper pitches (well, and some of the after-game 'meetings' with the Sisters-in-training. Snapped both femurs once, worth it.). But that place made us strong, and made us more than the little shits that got picked up off the streets. All the Voievod's men had to take courses there, make sure we knew the ways of the bigger world, better ways to kill, and how to write. The convicts and dobitoci, us, we got even more hammered in our heads. We were worth less than nothing before the Voievod drummed us in. Took more work to make something of us than the rest. But now, here we are.  They made us, and with our children and our spoils, we help make them. Next question. Every child born of the regiment (if they can prove it) gets automatically sent into the Schola Progenum, either to join the Carstein PDF, the Dragulmen, the Sisters, or an Imperial civil service. Trophies of dead Hussars get pride of placement in the Grand Halls of King Valentin's, with those from the rest of the Dragulmen arrayed around them. They serve to educate the pupils as to nonhuman (and sometimes human) biology, and to inspire them to live up to the legacy of their former owners (drill abbots familiar with the exhibits have been known to point specific trophies to specific students, if the name is connected with them). Psykers have noted that the lingering souls of the slain appear resentful but thoroughly cowed for the most part. The Inquisition includes the place as one of their key research archives in Aetern, with specimens and data preserved since the Sector's founding.
  3608. >Orks are fun. Eldar are a pain in the ass. Fuck Traitor Marines, and fuck those viral monsters too. They're abominations to Dumnezeu-împărat, and a bitch to kill. You know who we really hate, though? That horned coward of Brass who hides in his Maze.  Fight your own battles, impur copil nelegitim. Come out here and fight us, then we'll see whose horns should adorn whose hall.
  3609.  
  3610. ▶Anonymous  11/03/15 (Tue) 17:38:06 No.190128>>190133 >>190157
  3611. >>190104
  3612. >shitposting
  3613. Just telling the truth m8. Bolter Bitches can't get shit done, not my fault you're a leftist faggot that wants to be a woman.
  3614. Nexy you'll make them all black lesbians.
  3615.  
  3616. ▶Anonymous  11/03/15 (Tue) 17:41:32 No.190133>>190157
  3617. >>190128
  3618. >SoB
  3619. >leftists
  3620. How about you stop trying to force your /pol/ in 40k and /tg/?
  3621. I bet youre going to complain about the crimson fists for being hispanic or the white scars for being mongols next
  3622.  
  3623. ▶Anonymous (You)  11/03/15 (Tue) 18:36:41 No.190157>>190180 >>190202 >>190261
  3624. File (hide): 1446593801780.jpg (248.17 KB, 646x982, 323:491, 40K - sororitas_kludge_sis….jpg)
  3625.  
  3626. >>190128
  3627. >>190133
  3628. Nah, /pol/ usually knows better.
  3629. You. Look here.
  3630. http://1d4chan.org/wiki/Imperial_Knight_House_Creation_Tables
  3631. http://1d4chan.org/wiki/Chaos_Space_Marine_Warband_Creation_Tables
  3632. http://1d4chan.org/wiki/Dark_Eldar_Kabal_Creation_Tables
  3633. http://1d4chan.org/wiki/Ork_Klan_Creation_Tables
  3634. https://community.fantasyflightgames.com/topic/100927-criminal-faction-generator-table/
  3635. http://www.darkreign.org/downloads/11-05-2013/xenos-generator
  3636. http://www.darkreign.org/downloads/11-05-2013/expanded-star-system-generator
  3637. These are the available tables which have (as far as I know) not seen use yet. You're getting predictable. Make yourself useful.
  3638. >>190096
  3639. Made from something much stronger than gold, I'll wager.
  3640. You know, this might explain part of why the convict parts of the Carstein armed forces are so loyal, having been taken from the Sisters' fleet.
  3641.  
  3642. ▶Anonymous  11/03/15 (Tue) 18:46:22 No.190162>>190171
  3643. hey map anon, made any progress?
  3644.  
  3645. ▶Anonymous  11/03/15 (Tue) 19:11:47 No.190171
  3646. >>190162
  3647. Nope. Between tonight and Thursday I should have something made of the mess, now that general relations, distances, and place names are set.
  3648. I'm guessing the Slaaneshi warband got its emperor class ship after their destruction at the hands of the Khorne commandos. It's theft might have spurred the establishment of the flying nuns, hoping against hope that they may purge it of daemonic taint and reclaim it.
  3649.  
  3650. ▶Anonymous  11/03/15 (Tue) 19:46:27 No.190180>>190184 >>190192 >>190195
  3651. >>190157 (You)
  3652. allright m8s, i rolled a bunch of void pirates!
  3653. >4
  3654. >Void Pirates
  3655. >The scum of the spacelanes
  3656. lets roll alingment
  3657. >7
  3658. >The Xenos
  3659. >The factions allies or employs xenos specimens and tech
  3660. what a bunch of xeno-loving basterds
  3661. lets see wich xenos they are working with
  3662. >5
  3663. >Rak’Gol
  3664. >Reavers and destroyers
  3665. dont actually know them
  3666. lets see how stron are these buckaneers
  3667. >6
  3668. >Utile
  3669. >The faction views its crimes as a means to an end
  3670. so they have a greater goal than to harass comerce and settlements
  3671. lets see what is their main force
  3672. >19
  3673. >Mutants
  3674. so they use mutants as their cannon fodder
  3675. lets see their organization size
  3676. >5
  3677. >Group
  3678. >The faction is limited to one planet or ship
  3679. so i guess we have a single ship of mutants raiding the sector
  3680. lets see how long they have been up to their shenanigans
  3681. >8
  3682. >Veteran
  3683. >The faction has a history that makes it formidable
  3684. all right, so they have been doing this for more than a century at least
  3685.  
  3686. ▶Anonymous  11/03/15 (Tue) 19:47:22 No.190184>>190195
  3687. >>190180
  3688. rolling publicity
  3689. >7
  3690. >Rumors Abound
  3691. >Talking to right people can bring up some information
  3692. you can hear romours about a certain band of mutants in the local taverns
  3693. lets see whats their calling card
  3694. >4
  3695. >Signature Weapon
  3696. >Some sort of plasma, perhaps?….
  3697. i guess they use some sort of xeno weaponry
  3698. lets see whats their main form of identification
  3699. >9
  3700. >Mortification
  3701. >A signature wound shared by all
  3702. now lets see why they are doing this
  3703. >3
  3704. >Life is Hell
  3705. >The faction seeks shelter from the harshness of the Imperium
  3706. so, a bunch of xeno-loving mutants running away from the imperium, maybe they wish to weaken the imperium in this sector to protect something?
  3707. lets see what service they provide
  3708. >8
  3709. >Commerce
  3710. i assume they trade with their stolen goods and xenotech?
  3711. now lets see what they buy in return
  3712. >10
  3713. >A Sacrifice
  3714. >Our masters demand it
  3715. so they trade for slaves to kill for their xeno masters
  3716. lets roll to see whats their main base
  3717. >6
  3718. >Starship
  3719. >A starship
  3720. welp, i guess they are totally fleet based
  3721. anybody feels like expanding these chaps?
  3722.  
  3723. ▶Anonymous  11/03/15 (Tue) 20:10:33 No.190192>>190194 >>190195
  3724. >>190180
  3725. No.
  3726. Rak'Gol are as communicative as Tyranids, and have tech a little less functional looking than Orks. They do not into piracy, trade, truce, anything. It is better to compare them to a creeping mold than anything, occasionally sending out spores to colonize around other worlds or moons, looting the ships that reside there and eviscerating the inhabitants. They may take over a space station and shoot the planet below into a radioactive hellhole even if it was already devoid of life. Nobody quite knows what the fuck they want.
  3727.  
  3728. ▶Anonymous  11/03/15 (Tue) 20:13:30 No.190194>>190198
  3729. >>190192
  3730. but anon, thats what the dice gods commanded
  3731. although i think dark eldars would fit better
  3732.  
  3733. ▶Anonymous (You)  11/03/15 (Tue) 20:15:16 No.190195>>190199
  3734. >>190180
  3735. >>190184
  3736. Nice going. Not everyone has to be a grand faction with its own armies and conspiracies.
  3737. Though, uh, you might want to re-roll the specific Xenos type. Unless these guys come from Koronus or Calixis (which is on the north side of the Galaxy from us), they won't even know what a Rak'gol is.
  3738. Also, >>190192  has the right of it, I'm afraid. They're not exactly ones to make even the dregs of society friendly to them. Even the Necrons could be more helpful.
  3739.  
  3740. ▶Anonymous  11/03/15 (Tue) 20:19:26 No.190198>>190199
  3741. >>190194
  3742. That would make sense, the Eldar have a prohibition against Deldar in this sector, so they make use of proxies to minimize risk.
  3743.  
  3744. ▶Anonymous  11/03/15 (Tue) 20:20:56 No.190199>>190200
  3745. >>190195 (You)
  3746. i did not decide it, i simply obeyed the dice gods
  3747. >>190198
  3748. so i guess we settle with the dark eldar?
  3749. it actually makes sense, they trade the slaves for xenotech and drugs
  3750.  
  3751. ▶Anonymous (You)  11/03/15 (Tue) 20:23:20 No.190200>>190201
  3752. >>190199
  3753. Yes, I know, but sometimes the judgement of the dice gods is nonsensical.
  3754. Dark Eldar proxy it is, slaves and terror for xenotech and the nastiest drugs this side of Tempestus!
  3755.  
  3756. ▶Anonymous  11/03/15 (Tue) 20:29:13 No.190201>>190203
  3757. >>190200 (You)
  3758. dont forget that they also do it to weaken the imperium for all the mutants in the sector
  3759.  
  3760. ▶Anonymous (You)  11/03/15 (Tue) 20:32:39 No.190202>>190204
  3761. >>190157 (You)
  3762. Let me add one more table to the mix:
  3763. http://1d4chan.org/wiki/Tyranid_Hive_Fleet_Creation_Tables  This is for whoever wants to roll up the Zoats and Ymgarl (who count as one faction so far).
  3764.  
  3765. ▶Anonymous (You)  11/03/15 (Tue) 20:34:31 No.190203
  3766. >>190201
  3767. Heh. A lot of Twists might appreciate that.
  3768. But then, any enlisted Beastman or Abhuman in the Carstein forces might hate them with an especial passion.
  3769.  
  3770. ▶Anonymous  11/03/15 (Tue) 20:40:36 No.190204
  3771. >>190202 (You)
  3772. I'll do it later tonight, along with their planet.
  3773.  
  3774. ▶Anonymous  11/03/15 (Tue) 22:18:54 No.190230>>190238 >>190253
  3775. File (hide): 1446607134875.jpg (326.31 KB, 1414x710, 707:355, IMG_6225-Copy1.jpg)
  3776.  
  3777. decided to roll up the afghanistan planet that the iraq marines are centered on\
  3778. >frontier planet
  3779. >really big (160 km, 4x the size of earth)
  3780. >very heavy gravity (2.3x earth's)
  3781. >thin atmosphere (0.5 of earth's)
  3782. >98 hour days
  3783. >32 days per year (130 earth days)
  3784. >temperate, with a severe axial tilt meaning really hot summers and really cold winters
  3785. >dry, small lakes and rivers that dry up in summer and freeze in winter
  3786. >barren, rocky plains with large flat-topped mountains and sparse grasses
  3787. >about 46 million people total
  3788. >a tribal governments that elects a dictator every so often, usually not recognized by most of the tribes
  3789. >no arbites
  3790. >no administratum
  3791. >no ministorum
  3792. >no inquisition
  3793. >no imperial guard
  3794. >however, a small mechanicus influence and a very very small amount of astropaths
  3795. >low imperial tech level
  3796. >military consists of a medium amount of enforcers and a small amount of militamen
  3797. >marines keep a large standing army of medium/poor quality on their FOBs
  3798. sounds pretty much exactly like I envisioned it
  3799.  
  3800. ▶Anonymous (You)  11/03/15 (Tue) 22:19:46 No.190232
  3801. Oh, I almost forgot:
  3802. Clock-Anon, have you got anything for the Inquisition? Not necessarily a summary, but detailing part of an investigation?
  3803.  
  3804. ▶Anonymous  11/03/15 (Tue) 22:36:12 No.190238>>190252 >>190253
  3805. >>190230
  3806. anything decided about the name of the Mahreens space marines?
  3807. i still like desert tempests
  3808.  
  3809. ▶Anonymous  11/03/15 (Tue) 23:03:39 No.190252
  3810. >>190238
  3811. unless anyone can think of somet&ing better, that's what Im using
  3812.  
  3813. ▶Anonymous (You)  11/03/15 (Tue) 23:05:06 No.190253
  3814. >>190238
  3815. >>189317 (You)
  3816. >>189450 (You)
  3817. >>189322
  3818. >Holy Dervishes or Shaykhs of Battle? Dare I say, Holy Sandstorm?
  3819. >>190230
  3820. Such lovely desolation.
  3821.  
  3822. ▶Anonymous  11/03/15 (Tue) 23:36:10 No.190261>>190271 >>190371
  3823. File (hide): 1446611770913-0.gif (1.48 MB, 500x278, 250:139, tumblr_inline_ncsieinBtM1r….gif)
  3824.  
  3825. File (hide): 1446611770914-1.jpg (87.03 KB, 640x640, 1:1, tumblr_nmy0lu0ogv1tsljfco1….jpg)
  3826.  
  3827. File (hide): 1446611770914-2.jpg (86.02 KB, 650x945, 130:189, 1408516827414.jpg)
  3828.  
  3829. File (hide): 1446611770914-3.jpg (125.61 KB, 814x1488, 407:744, Death_Cult_Assassin_killin….jpg)
  3830.  
  3831. File (hide): 1446611770914-4.jpg (121.38 KB, 709x1200, 709:1200, daemonym_seeker_by_ameeeeb….jpg)
  3832.  
  3833. >>190157 (You)
  3834. >Made from something much stronger than gold, I'll wager.
  3835. Naturally. Hell, it's probably just gold painted.
  3836. I also think aces amongst aces is a thing. Gold is what you get for destroying 10 vehicles and is required to lead a squadron of sisters, 20 gets you another paintjob or decal or something. Or maybe specific notable campaigns get you certain wing stripes.
  3837. I wonder what a SoB flight suit would look like? Some reason Amelia Earhart keeps popping into mind. There's a few styles to pick from, if not traditional armour.
  3838.  
  3839. ▶Anonymous  11/04/15 (Wed) 00:14:07 No.190271>>190284
  3840. >>190261
  3841. should look like the pilots from the IG/IN but with more "ecclesiarcal" looks, like skulls and sigils everywhere, also a corset
  3842.  
  3843. ▶Anonymous  11/04/15 (Wed) 00:41:03 No.190284>>190294
  3844. File (hide): 1446615664169-0.jpg (115.92 KB, 500x714, 250:357, 1385926895706.jpg)
  3845.  
  3846. File (hide): 1446615664170-1.png (237.96 KB, 458x390, 229:195, Mother_Superior_Sisters_of….png)
  3847.  
  3848. File (hide): 1446615664170-2.jpg (145.26 KB, 760x430, 76:43, Sabbat_Pattern_Helm.jpg)
  3849.  
  3850. File (hide): 1446615664170-3.jpg (36.61 KB, 800x535, 160:107, 452420_md-Adepta Sororitas….JPG)
  3851.  
  3852. File (hide): 1446615664171-4.jpg (88.16 KB, 800x600, 4:3, 519489_md-Adepta Sororitas….JPG)
  3853.  
  3854. >>190271
  3855. Something like a normal pilot uniform plus a habit worn over one of those helmets that looks like it has panties stretched over it. I like those helmets. And probably a bodysuit worn under it to make it airtight.
  3856. A normal pilot uniform doesn't leave much room for a (visible) corset, but there's always room for iconography. Fleur-de-lis instead of Golden Aquilas, skull charms or whatnot.
  3857. I dunno.
  3858.  
  3859. ▶Anonymous  11/04/15 (Wed) 00:58:03 No.190294>>190297
  3860. >>190284
  3861. i dont know, a sister without its corset its like a guardsman withouth his pants, or a boy without his choppah
  3862.  
  3863. ▶Anonymous  11/04/15 (Wed) 01:07:18 No.190297>>190298
  3864. File (hide): 1446617238984.jpg (37.65 KB, 422x269, 422:269, igr1.jpg)
  3865.  
  3866. >>190294
  3867. >like a guardsman without his pants
  3868. GET IN SOLDIER
  3869. WE DON'T NEED PANTS WHERE WE'RE GOING
  3870.  
  3871. ▶Anonymous  11/04/15 (Wed) 01:17:51 No.190298>>190371
  3872. File (hide): 1446617871938-0.jpg (100.08 KB, 1051x524, 1051:524, old cadians.jpg)
  3873.  
  3874. File (hide): 1446617871941-1.jpg (96.21 KB, 631x280, 631:280, Commisar_Training_Squad_2.jpg)
  3875.  
  3876. File (hide): 1446617871943-2.jpg (793.95 KB, 1918x1249, 1918:1249, necromundia 1st edition.jpg)
  3877.  
  3878. >>190297
  3879. oh, good old ancient 1st and 2nd editions
  3880.  
  3881. ▶Anonymous (You)  11/04/15 (Wed) 07:40:20 No.190371>>190407
  3882. File (hide): 1446640820893.jpg (363.76 KB, 897x1200, 299:400, 40K - Chaos Titans.jpg)
  3883.  
  3884. >>190298
  3885. Those salad days when guardsmen looked like they wore football uniforms and the God-Emperor did not have godly hair (also, that Necromunda banner looks like a mutated Venezuelan flag).
  3886. >>190261
  3887. I'm picturing something with the hoses and helmet like TIE Fighter pilots with the smoothness, armor, and perhaps color of pic three (let us remember that the pilot will be sitting down for quite some time, ergonomics are helpful here), plus something like the default Sororitas helmet. Suit naturally has an emergency supply of oxygen, also maybe the old timey pilot hats beneath the helmet.
  3888.  
  3889. ▶Anonymous  11/04/15 (Wed) 09:42:46 No.190407
  3890. File (hide): 1446648166109-0.jpg (56.56 KB, 560x700, 4:5, 2f92bc5d2621fa8ca78fed528d….jpg)
  3891.  
  3892. File (hide): 1446648166109-1.jpg (210.05 KB, 758x1500, 379:750, Death_Cult_assassin - Copy.jpg)
  3893.  
  3894. File (hide): 1446648166109-2.jpg (156.74 KB, 714x950, 357:475, pilot fur jacket.jpg)
  3895.  
  3896. File (hide): 1446648166176-3.jpg (87.03 KB, 640x640, 1:1, tumblr_nmy0lu0ogv1tsljfco1….jpg)
  3897.  
  3898. File (hide): 1446648166176-4.jpg (66.69 KB, 456x700, 114:175, Hospitaler_Sister.jpg)
  3899.  
  3900. >>190371 (You)
  3901. My initial idea was a mix of the 3rd and 4th image, sans head gear, for the bodysuit. Maybe a fur collar like real pilots have, the some modified Hospitallier mask with a visor.
  3902. Still not sure.
  3903. I love TIE pilots, though.
  3904.  
  3905. ▶Anonymous (You)  11/04/15 (Wed) 14:14:37 No.190488
  3906. File (hide): 1446664478128.jpg (242.56 KB, 1024x1573, 1024:1573, 40K reaction - Chaplain GA….jpg)
  3907.  
  3908. >>185012 (You) (OP)
  3909. Ladies and gentlemen, behold our newly edited OP, now with plentiful links and references. For anyone new to the thread, the Sector should seem clearer to them now.
  3910. Thanks a million, Chrow.
  3911.  
  3912. ▶Anonymous  11/04/15 (Wed) 16:55:33 No.190568>>193170
  3913. File (hide): 1446674133482-0.jpg (28.83 KB, 306x295, 306:295, ZoatsArtwork.jpg)
  3914.  
  3915. File (hide): 1446674133483-1.jpg (389.79 KB, 724x1024, 181:256, YmgarlGenestealers.jpg)
  3916.  
  3917. >Star
  3918. 8. Searing & yound blue star (B&O class). The young star outshines all other bodies in the sky, making visibility within the system difficult and burning out sensor arrays. +2 celestial bodies in the solar zone. Assuming this means add two more rolls.
  3919. >Solar Zone
  3920. Asteroid field, asteroid field, and by god another asteroid field?
  3921. >Habitable Zone
  3922. Dwarf Planet, apparently an asteroid satellite
  3923. >Outer Zone
  3924. Asteroid field
  3925. >Orbit & Axis
  3926. Standard orbit - extreme seasons
  3927. >Gravity
  3928. 10, Heavy?!
  3929. >Atmosphere
  3930. Type 1: Breathable
  3931. >Landmass and Hydrosphere
  3932. Moderate 15-49%
  3933. >Dominating Terrain
  3934. Crater Fields and Canyon Maze. First, haha. Second, assuming it isn't hemisphere specific.
  3935. >Location of Interest
  3936. 8… Forge? Hmm.
  3937. >Inhabitants
  3938. Besides the xenos who do we have- Mutants! This sector is downright ab-normal.
  3939. >Stellar Secrets
  3940. 10… Ruins of an imperial colony. Explains the mutants and the forge.
  3941. Now for the tyranids, who by neccessity are of unknown origin, and a planetary infestation.
  3942. >Strategic tendencies
  3943. Destruction from afar, fits their bionic usage.
  3944. >Common biomorphs
  3945. 10… haha. Ymgarl
  3946. >Specialist Creature
  3947. Brainleach thralls? Never heard of them… by the Emperor. Seems implied that after they eat your brain they can control your body. Pity the abhuman cattle.
  3948. >Rivals
  3949. Eldar. Apparently they know and tried to shut them down.
  3950. So, ass end of nowhere. A small yet heavy dwarf planet tucked between a rock and a hard place. It is habitable, it being shielded from the worst of its sun's temper by one god damn thick wall of rocks. An imperial colony was established as a foothold in otherwise empty territory. Given the unbelievable resources in the system it was going to be a forge for refining metals, including adamantium. Some time later the colony fails, I suspect because of ymgarl infestation. Given its remoteness I doubt anyone cares but the traders, who probably brought the buggers. Zoats are being hounded by our local craftworld, they have enough troubles without centaur gypsies. Forced into the maze they oddly have no difficulty with the locals, passing through until this sun burns out their ship's sensors.
  3951. The dwarf planet is divided and in chaos. The ymgarl cult owns the former forge area and is at constant war with the radiation mutated humans. At first the abhumans think salvation has come, as the zoats are quick to establish themselves and make order of the mess. They are quite eloquent in negotiations. Not a decade passed before the entire abhuman population was lobotomized by brain leaches or else made members of the genestealer cult, of which the Zoats had assumed leadership of. They had found a semblance of home.
  3952.  
  3953. ▶Anonymous  11/04/15 (Wed) 20:00:42 No.190637>>190653 >>190693
  3954. I tried rolling up the planet with the nanites, eldar, and poor people
  3955. this is what I came up with:
  3956. the planetary system revolves around a large white dwarf, providing a pale light to the worlds surrounding it. The first planet is a solid metal, cratered, barren tomb world ruled by a dynasty of necrons
  3957. rolled up the necrons, and got something pretty interesting. First of all, they never took a side in the wars of succession and just sort of holed up. They had a great hero who was a noble general, but he's stuck in stasis. Almost the entire population is lords, with a few vehicles and automated defenses, so they have to use slave labor to anything that a scarab couldn't. fortunately, they have a giant neural pylon that allows them to either control a bunch of people temporarily (only on their tomb world) or permanently brainwash a few at a time (for royal guards and whatnot)
  3958. Their favored slaves are eldar due to their fascination with the warp, but because eldar have such long gestation periods they've been… "encouraging" hybridization with the much more rapidly multiplying humans that are also lying around. Also, since their leader (I'll call him general Ixkandar) is sleeping, the tomb world is lead by what amounts to the necron legion of doom.
  3959. as for the humans and eldar, their planet is much more complicated.
  3960. It's about 216,000 km in circumference(!), but has medium gravity and a varying atmosphere due to a quirk in the planets terrain. You see, up until about 10,000 km below the surface, the planet is essentially porous. imagine massive strata of rock overlapping on top of each other leaving an abundance of space in between for light, flora, and habitation. it's sort of like caverns, but taken to an incredibly extreme degree. The atmosphere is unusual in that it's habitable for humans, but it contains nanites ""everywhere"". Now, it's not lethal as long as you stay close to the surface, but as you get deeper the air becomes more saturated with nanites until bad things start to happen. the deeper you are and the longer you're their, the worse it gets.
  3961. the days are 29 hours long and the years are 359 days long (434 terran days), so standard fare there.
  3962. it's a temperate/cold world, with no visible seas or oceans because all the water flows/falls into the endless abyss below, only to fall again as the signature grey clouds that relentlessly blanket the world. the flora of the planet varies from grasses and tree-like growths near the surface, to increasingly dense fungal and anomalous forests deeper within.
  3963. It's a developing world, with a growing population of 900 million, mostly poor humans and eldar immigrants sent from the nearby craftworld. the native humans have a local religion and the eldar have their own shtick, and they're ruled by an oligarchic committee that oversees the immigration processing and defense of the world (it doubles as an agricultural source, so it's an important asset to whoever controls it. not sure who yet)
  3964. They have a ton of low-quality orbital stations as well as missiles, lasers, mercs, and enforcers (to keep the peace).
  3965. The two most common attacks are necron raids from the nearby tomb world and waves of nanite-plagues from below. less common are deldar raids from a nearby webway portal located within a brown dwarf.
  3966. The planet has three moons, an archeotech-rich shield world that could have soemthign to do with the nanites, a standard rocky moon, and an ice moon.
  3967. There is also the aforementioned brown dwarf, which holds a webway portal somewhere within it as well as other possible deldar structures
  3968.  
  3969. ▶Anonymous  11/04/15 (Wed) 21:18:02 No.190653
  3970. >>190637
  3971. So Eldar in the sky, a mystery shield world, the possible origin site of the atmospheric nanites, and a bunch of recluse Necron lords below making slaves of the poor fuckers who explore the innumberable caves below.
  3972. Slavery seems to be very big in this sector.
  3973.  
  3974. ▶Glockenspiel auf Klingen Anonymous (You)  11/04/15 (Wed) 22:15:08 No.190693>>191096 >>191121 >>191147
  3975. YouTube embed. Click thumbnail to play.
  3976.  
  3977. >>190637
  3978. We are all slaves in this Sector, whether we know it or not.
  3979. >be on the bus home
  3980. >be worn out from a combination of sleep-dep and H&S physical skills test
  3981. >pry open laptop, if only to have some decent music to nod off with
  3982. >Have Immortal open; the Knight World Tables happen to be open in another window
  3983. >As I listen, it hits me: I must forge a Knight World.
  3984. >IAmRestoredAndReadyForRevenge.avi
  3985. https://www.youtube.com/watch?v=JNt1H8E8sxE Alternate music
  3986. >1, Strategic Prognostication: We must be ready for the time of Man.
  3987. > Nova Terra Interregnum… Just in time for the Veil Aeterno Crusade.
  3988. > Praise be to the God of All Machines, we march to the rhythm of blessed cogs.
  3989. > 7, Meritocracy: Each and every Knight must prove himself if he desires accolades or rank. Their birth matters not. All may be fashioned into cogs
  3990. > Cognatic: Man, woman, it matters not.  All are Knights within the Manifold.
  3991. > Rigid: All ceremonies are necessary, all rituals to the Omnissiah are in accord. Time is precious. Give yours to the God of All Machines. Be like Him in his order and precision.
  3992. > Upon this endless land, bring forth the Judgement of the Machine God and His fleshly aspect: Purification in holy lances and sacred flames. All will be judged, and the guilty slain.
  3993. > Faith in Suspicion: Most disorderly is the Imperial Guard of this Sector. The ald traditions of Brass have evidently not died hard enough. The Inquisition may have judged them too lightly.
  3994. Semi-Secret Flaw: Local Cult. When left to their own devices and many ceremonies (save for key instances), they behave more like clockwork automatons than flesh-and-blood. They have some influences from (and on, known to only a few) a major (if secretive) local Adeptus Mechanicus sub-faction known as the Uhrmachen.  They are ones who regard the Aetern Sector as a manifestation of the Omnissiah and seek signs and patterns of His will in how the region of space functions. Incidentally, we haven't said much on the Mechanicus here, and the conclusion I'm coming to is this: if regular humans are susceptible to Aetern's rhythms, then the AdMech run a high chance of being dominated by them.
  3995. > A mere peasant for a Legend? Well let's see…
  3996. >Orks? Such a recent bother, too trivial for his return. He was lost, and his time will come again, but such is not why we remember him. The hero known as Ziegmunt became a Knight through his ingenuity and action during a Year of Brass. Clad in Crusader armor, he led the charge onto the Craftworld known as Arhanrhod, slaying their unhallowed Wraith walkers by the dozen. It was only on the Inquisition's say that we retreated…  In a twist of karma, he's stuck in the Forever Pit with Sian the Warlock, slowly going mad as he fruitlessly searches for the mainspring/center.
  3997.  
  3998. ▶Anonymous  11/05/15 (Thu) 17:30:32 No.191096>>191121 >>191147
  3999. >>190693 (You)
  4000. >The Uhrmachen
  4001. Krautfag here. Looks wonky as fuck.
  4002. Is it intentional? I gleaned from your post that those guys are mad autistic about all things prim and proper, so wouldn't it be more befitting
  4003. to properly name them The Uhrmacher? as in "clock-building guys"
  4004. But maybe you were going for something different and I am the autist.
  4005.  
  4006. ▶Anonymous  11/05/15 (Thu) 19:23:59 No.191121>>191123 >>191147
  4007. File (hide): 1446769439444.jpg (1.01 MB, 2000x1426, 1000:713, southpaw.jpg)
  4008.  
  4009. >>190693 (You)
  4010. I like it.
  4011. >>191096
  4012. That sounds better, I'm not sure if the Canis Latinicus of High Gothic applies to Germanic words.
  4013. I loathe that actually trying to make something with standards is labeled autism, but so be it. Aetern, the most autismal sector.
  4014. So, ran into a problem. The map was made with a north eastern sector in mind, ours is a south western sector. I spent two hours being stupid and manually flipping elements instead of mirroring the whole thing vertical and horizontal. Still not certain how the subsector borders will look, thinking 5 or so sectors with a diamond in the middle? Or should the brass labyrinth be towards a corner?
  4015.  
  4016. ▶Anonymous  11/05/15 (Thu) 19:26:38 No.191123>>191124
  4017. >>191121
  4018. I believe that was the idea, yeah
  4019.  
  4020. ▶Anonymous  11/05/15 (Thu) 19:28:32 No.191124>>191125
  4021. >>191123
  4022. That is extremely vague.
  4023.  
  4024. ▶Anonymous  11/05/15 (Thu) 19:31:39 No.191125
  4025. >>191124
  4026. oh, sorry I was referring to the labyrinth being in the center
  4027.  
  4028. ▶Anonymous (You)  11/05/15 (Thu) 20:17:21 No.191147>>191151 >>191378 >>193245
  4029. YouTube embed. Click thumbnail to play.
  4030.  
  4031. >>190693 (You)
  4032. >Ten star systems answer to our watch. Demeter was a folly. We provide for forge and sector in its stead.
  4033. >Our home is administered in the ald style, and enforced with the technologies of Man.
  4034. >Our Sector is cold but welcoming. Our home is covered in wintry deserts, her riches 'neath the surface.
  4035. >We are Stewards of these lands, the peasantry may rule themselves. We protect and provide for them, so they will not worry.
  4036. >Hierarchy…Does a clock move without a mainspring? Does it function if its singular gears and dowels catch?
  4037. >Shock & Awe: The enemy will break and scatter before our Judgment. Come lances, come meltas, come plasma and dark matter, come laser, come missile, come chainblade…
  4038. > PRAISE THE PALADIN. HIS BLADE WILL SNARL, HIS GUNS WILL ROAR. NONE THAT LIVE WILL SURVIVE HIS SIGHT.
  4039. > The Wardens are regrettably few, but they have their places in defense of our worlds.
  4040. > We revere the God in the Machine above all. You can see it clearly in every deed we perform.  behind closed doors'' Heil Aeterno fur immer, Gott im Zeit, Gott auf Zeit, ins Mitternacht.
  4041. >We are at nominal strength. Some say that we border on ober-strength. cocks head with a whirr of gears Such is the reward of devotion and diligence.
  4042. > It is only natural that the clergymen of the Adeptus Mechanicus are our eternal allies. But perhaps you wish to know of another. …Yes. Houses Milescu and Dornier have been useful in providing swift transit and service for us. Namely, sneaking in close to the Forever Pit, either to swipe contraband, not necessarily Chaotic artefacts, or to bring select Knights in for pilgrimage-vigil.
  4043. >Arhanrhod would be our foe, were it not for the Inquisition…A thousand curses upon the Lady of Monsters, and death to the Brass Lord. Chaos is unclean on a religious level, and so must be purged. The Inquisition, however, grinds their gears both for stopping their onslaught on the Craftworld, and for poking their nose into their business more often than they would like. They aren't aware of their agents seeking to stop the clock yet. If they became so, however, they might do something drastic.
  4044. 'We are House Barbarossa, and our Judgement is inevitable.
  4045.  >>191096 Argh, yes, that's a typo. They are indeed the Clockmakers. And I suspect the above passages will need your eye as well.
  4046. >>191121
  4047. At the center, as we've always set it, please. Don't forget the Pit below.
  4048.  
  4049. ▶Anonymous  11/05/15 (Thu) 20:20:59 No.191151>>191159
  4050. >>191147 (You)
  4051. How do you suppose I visualize the numerous things found together as below or above on a 2d visualization? No.
  4052.  
  4053. ▶Anonymous (You)  11/05/15 (Thu) 20:31:56 No.191159
  4054. >>191151
  4055. Whoa, map-anon, don't worry about depth. Just a big mysterious swirly pool that the Labyrinth rests on.
  4056. http://vignette2.wikia.nocookie.net/kingdomhearts/images/8/8a/Castle_That_Never_Was_%28Art%29_KHII.png/revision/latest?cb=20130610051700 I'm picturing it a bit like the Castle here, perched atop a big foggy nothing. This is simplified by the Map being a 2D visualization (therefore viewing both Maze and Pit from "above"). So no, no need to worry about it.
  4057.  
  4058. ▶Anonymous  11/06/15 (Fri) 10:03:04 No.191378>>191451
  4059. File (hide): 1446822184757.jpg (570.1 KB, 2193x2118, 731:706, cog loving slut.jpg)
  4060.  
  4061. >>191147 (You)
  4062. >Heil Aeterno fur immer, Gott im Zeit, Gott auf Zeit, ins Mitternacht.
  4063. Now that's a tough one. I don't really think that I'm cut out for poetry and grammar, but whatever.
  4064. Hopefully I stood true to your intentions.
  4065. >Heil Aeterno auf immerdar
  4066. Hail unto thee, Aeterno, until eternity
  4067. >Gott der Zeit, Gott des Raumes
  4068. God of time, God of space.   Although this bestows god-status on the sector itself. But don't they praise the Omnissiah?
  4069. >Mit steter Unruh' der Nacht entgegen
  4070. With steady unrest towards the Night.    Unruh' (poetic contraction from "Unruhe") sounds the same as "Unruh", german word for balance/balancing wheel. Tic toc nigga.
  4071. There is a ton of potential and I don't think I can do it justice.
  4072. Almost forgot.  ober-strength sounds like something BBEGs of the  nazi-general-persuasion would say in one of your burger flicks. Just my two space shekels.
  4073.  
  4074. ▶Anonymous (You)  11/06/15 (Fri) 12:54:56 No.191451>>191467
  4075. YouTube embed. Click thumbnail to play.
  4076.  
  4077. >>191378
  4078. Ah, thank you. That already looks nicer and neater.
  4079. **I'll add "Mit steter Unruh' der Nacht entgegen
  4080. " to the prayer, however, it is crucial that the prayer itself end in a verse translating to "We await the coming Midnight, and will be ready for His Judgement." Then an "Amen," or "So Mote It Be."**
  4081. >ober-strength
  4082. Heh. You caught me. Though I notice my use of the word "ald" escaped you.  
  4083. Sector as God/Omnissiah as God: To the Knights, there is no difference. They simply expanded His portfolio somewhat. The Uhrmacher can debate how many machine-spirits can alight on a clock-hand all they want, the Knights know their faith and act as needed. The former think they are in command of the latter. The latter are content to let them think that.
  4084.  
  4085. ▶Anonymous  11/06/15 (Fri) 14:22:49 No.191467>>191500
  4086. >>191451 (You)
  4087. >To the Knights, there is no difference.
  4088. Oh, now I understand. that "ald"-thingy not so much
  4089. Mit steter Unruh' gen Mitternacht  - Sein Urteil komme. Sein Wille geschehe. /Aeterno Vult. /Amen. /Heil Aeterno.
  4090. Personally I'm not quite sold on them falling back to High Gothic/ pseudo latin for the closing words.
  4091. Is german their native /current language or is it some sacrosanct cult dealio from the olden days?
  4092.  
  4093. ▶Anonymous (You)  11/06/15 (Fri) 15:54:24 No.191500>>191510
  4094. >>191467
  4095. There we go.
  4096. German is meant to be the language of the first settlers in their region of space. It became something of a sacred language in the many millennia spent isolated. The Gothic spoken in their area of space is a sort of pidgin mix of two  languages.
  4097. As you can see, some among the AdMech adopted it.
  4098.  
  4099. ▶Anonymous (You)  11/06/15 (Fri) 16:34:18 No.191510>>191520
  4100. >>191500 (You)
  4101. This also acts as an explanation for the names of worlds like Carstein and Himmelwelt.
  4102. Been to Munich, by the way. Can confirm that  the Marienplatz is lovely in person. That trip through central and eastern Europe gave me some of the inspiration for this sector. You have a lovely country, Krautfags.
  4103.  
  4104. ▶Anonymous  11/06/15 (Fri) 17:41:15 No.191520>>192034
  4105. File (hide): 1446849676443-0.jpg (32.83 KB, 500x500, 1:1, tumblr_ns8ypjLmip1uz5p7uo1….jpg)
  4106.  
  4107. File (hide): 1446849676443-1.jpg (17.77 KB, 300x415, 60:83, 1328081857_565855_13280905….jpg)
  4108.  
  4109. >>191510 (You)
  4110. German influence deepened ay?
  4111. So, I guess our IG leader has the personality of Bismarck then? Realpolitik on the homefront, unifying the shit out of the sector. I'm thinking most of the Imperial powers treat him like he's just short of inquisitor status, either because he has the sway of one or they know he has the ears of a few. This works very well for the mounting of a crusade. Perhaps he's negotiated treaties with the Eldar, non-aggression pacts and tentative mutual aid given the odd circumstances they are both in. Hussar von Bismarck.
  4112.  
  4113. ▶The Diomedarchs Anonymous (You)  11/07/15 (Sat) 16:08:29 No.191839>>191863
  4114. YouTube embed. Click thumbnail to play.
  4115.  
  4116. While walking home yesterday, another idea occurred to me:  While Khorne is content with the outcome of Hashut remaining trapped in his labyrinth (and indeed, unable to leave Aetern), something occasionally bothers him in his Skull Throne-bound musings. Whenever the unholy din of the Brass Citadel grows soft, the Axe-Father hears the insistent ticking of a clock beneath Hashut's bellowing. This aggravates Khorne's ire, but the fact that the ticking is growing louder to slowly match the Brass Bull concerns him (ever so slightly).
  4117. So, seeing a potential but not immediately threatening problem, Khorne decides to send a crew confirmed loyal to him and him only. Their mission: go to the Aetern sector and find out what's going on with that clock. Once that is done, find the mainspring and smash it.
  4118. >Chiefly Renegade Chapter, though accompanied by hand-picked Khornate (and maybe, to a lesser degree, Nurglite) daemons and Legionnaires, together with thousands of Khorne/Traitor Guard.
  4119. >As part of the Cursed Founding, the Eagle Lanterns fought well for a few good centuries of savage combat… then they were hit with a mutation which reddened their skin and caused horn-like growths to sprout all over their bodies. The Inquisition naturally reacted with swift violence to this development, but thanks to a timely warp storm, the Lanterns escaped into the Realm of Khorne. In gratitude to this reprieve, the Chapter pledged itself to the Blood God.
  4120. > They hoped that being sons of Ultramar would save them from corruption. They were mistaken.
  4121. > They're fanatics, of course.
  4122. > What they aren't is a bunch of frothing Berserkers. They're on a mission from Khorne, and they're quite matter-of-fact about that. They see all other Khornates in this sector as potential liabilities.
  4123. > In pursuit of their goals, the Diomedarches are
  4124. (largely) cool-headed professionals who have no  compunction in butchering other Khornates if they get in the way. They watch and wait for what they need.
  4125. >Beneath the armor, many Diomedarches possess raw and inflamed skin, countless tiny horns spiraling out of what were once hair follicles.
  4126. >In keeping with their attitudes above, the Marines tend to be paranoid and untrusting, watching each other for ideological corruption as  much as every other Marine they come across. That said, most of them are former Lanterns, and so at least have some brotherly loyalty to each other.
  4127. > Blood Lord Odyon is their Legend.
  4128. > It was he who revenged the Chapter on the Inquisitor who had condemned them to destruction, together with seven other Inquisitors of her faction. Through masterful intelligence work, Odyon discovered their meeting place, and then set an ambush. Their ships burned in high orbit from precision gunfire,  their masters dead by the Dreadclaw-delivered Odyon's hands.
  4129. >Their Baseworld is Arcadia, an Agri World positioned at the Coreward edge of the Bram Highlands and protected by an enclosure of warp shoals.
  4130. > The terrain's a bit Warp-twisted, but in general it is a Forested planet, where the locals and Marines are kept supplied with fruits and game.
  4131. >The Diomedarches are named in honor of Unorthodox Warfare, therefore they practice it. They favor ambush tactics, Shark Assaults, and encouraging misconceptions in the enemy through exact words and stretching the truth.
  4132. > Each of the senior Diomedarches is tasked with raising and taming man-sized leonine/canine warp beasts called Nemeoi. They are strong, they are relentless, and once tamed are completely obedient. The Marines see them as a sign of Khorne's favor.
  4133. >They are slightly Overstrength, though in practice the entire Warband is rarely gathered in one place. This is thanks to absorbing Khornate contingents who want to give someone besides Hashut a try, and usually have a strong faith in Khorne.
  4134. >…Also because they have an ally in Warmaster Abaddon himself. He knows less about the sector than Khorne, but he wants Aetern's mystery solved and done with (as it's sucking up Khornate and Slaaneshi forces which could be used elsewhere). To this end, he sends surplus equipment and vehicles their way, as well as instructive literature from both his own and the Alpha Legions.
  4135. >Strictly speaking, they're here as Khorne's internal security. That said, they enjoy fighting the local Imperial Guard forces as part of other factions' wars.
  4136.  
  4137. ▶Anonymous  11/07/15 (Sat) 17:12:54 No.191863>>192034
  4138. File (hide): 1446934375188.gif (21.32 KB, 450x364, 225:182, 1443308631026.gif)
  4139.  
  4140. >>191839 (You)
  4141. Anon, that was beautiful. Finished reading it just as the song ended.
  4142.  
  4143. ▶Anonymous (You)  11/08/15 (Sun) 00:43:54 No.192034>>192065
  4144. >>191863
  4145. Errr, may I ask what went right to get that level of effusive praise?
  4146. >>191520
  4147. I like that idea. Make Lord General Radusar something like Rommel, or politically like Moltke.
  4148. Which means this Not-Bismarck guy is probably on Sector Command. What's the ranking at that level?  Also, I'll have to ask you to name this one.
  4149. …Come to think of it, I haven't worked out what sort of man the current Voivode is, yet, though I can confirm that I gave him lines at the Carstein rerolls here: >>186072 (You)
  4150. I imagine some figureheadedness, but he also comes from a long tradition of warrior kings and military rulers.
  4151.  
  4152. ▶Announcement Anonymous (You)  11/08/15 (Sun) 02:02:15 No.192046
  4153. Gentlemen, Sector Aetern is now saved to a Pages document on my computer, pictures, video links, and all.
  4154. If anyone knows how pastebin and/or archive this, please go ahead.
  4155. Regardless of when the server migration happens, we continue discussing and developing until we can do neither.
  4156.  
  4157. ▶Anonymous  11/08/15 (Sun) 04:20:20 No.192065>>192172 >>193170
  4158. File (hide): 1446974426795.jpg (176.68 KB, 595x900, 119:180, 0007318-granger.jpg)
  4159.  
  4160. >>192034 (You)
  4161. It's well rounded and curt descriptions, the music is as perfect as I can imagine, and it seems well researched into things. Just generally quality. It affected part of my brain usually only activated by cute bdsm couple moments if that helps.
  4162. This may sound strange, but I imagine he'd be a pragmatic Cardinal Astral. He is using his innate timing to be one step ahead of the rhythm of Aetern, and using the emperor's tarot in the shield of the Emperor's Reach to predict movements even before they occur. He is the greatest monkey wrench tossed in this delicate web. Under his guidance the Imperial gear is turning more worlds to its spin, all while avoiding the compulsory trade offs to other faction. This has had unintended consequences, such as the larger than average Khornate faction, meaning increased resistance to the mounting crusade.
  4163. How does Cardinal Johann Gambolputty de von Ausfern- schplenden- schlitter- crasscrenbon- fried- digger- dingle- dangle- dongle- dungle- burstein- von- knacker- thrasher- apple- banger- horowitz- ticolensic- grander- knotty- spelltinkle- grandlich- grumblemeyer- spelterwasser- kurstlich- himbleeisen- bahnwagen- gutenabend- bitte- ein- nürnburger- bratwustle- gerspurten- mitz- weimache- luber- hundsfut- gumberaber- shönedanker- kalbsfleisch- mittler- aucher von Hautkopft of Ulm sound? Or just Cardinal Reineke Aucher von Hautkopft of Carstein?
  4164. God bless inspect element, the poster websites are getting savvy in their image protection.
  4165.  
  4166. ▶Anonymous (You)  11/08/15 (Sun) 18:20:49 No.192172>>192219
  4167. YouTube embed. Click thumbnail to play.
  4168.  
  4169. >>192065
  4170. >cute bdsm couple moments
  4171. I laugh, but those moments are good days with the Dark Gods.
  4172. > Cardinal Astral Reineke Aucher von Hautkopft of Carstein
  4173. Well now, the plot of the Imperium in Aetern thickens. It's no wonder that various enemy factions look to Carstein as a necessary target. On top of the Emperor's Reach acting as a cosmic dowel, you have a very clever man actively manipulating its effects and exploiting the calm at the vortex's eye. Von Hautkopft figured out a long while ago that those who grew up in range of the spire are not as susceptible to Aetern's pull, and that their dreams are less troubled by its song (or that of Hashut). I'm also seeing him as a man who does not tolerate much if any factionalism in the Aetern Ministorum, and so has worked to make sure it stays up to standard.
  4174. I'm picturing the Iron Cardinal as a serious, straight-backed middle-aged-looking man in a close-fitted black robe/flak jacket (with gold filigree and red lines) with helmet-like red skullcap, a golden aquila-styled epaulette/pauldron on his right shoulder, lacquered handbones on his left. Whose handbones? Why, from the assassin who tried to hack him apart with a chainaxe, taking off a hand before the Cardinal himself ended the encounter. The assassin wound up unconscious on the floor, bleeding profusely from his broken nose and jaw where von Hautkopft had punched him until he stopped moving. This is also a hint that he once served among the Carstein Guard. For his own security, he usually has an archaeotech light power fist and laspistol hidden in the folds of his sleeves.
  4175. Hautkopf itself I'm picturing as a small Hive known for stiff drinks, uniforms manufacture, and a well-renowned seminary dedicated to Saint Emelia the same one from which a certain Commissar took inspiration and comfort, among other things.
  4176.  
  4177. ▶Anonymous  11/08/15 (Sun) 21:07:03 No.192219>>192229
  4178. >>192172 (You)
  4179. If we're running with the von, and using it in its real world way, he was part of the aristocracy.
  4180.  
  4181. ▶Anonymous (You)  11/08/15 (Sun) 21:26:02 No.192229>>192251
  4182. YouTube embed. Click thumbnail to play.
  4183.  
  4184. >>192219
  4185. That seems logical.  Which form of aristocracy do we work with, though? Romanian/Hungarian, Polish, Prussian, or some combination thereof?
  4186.  
  4187. ▶Anonymous  11/08/15 (Sun) 22:41:48 No.192251
  4188. File (hide): 1447040508370-0.jpg (218.11 KB, 800x685, 160:137, 800px-Siebmacher001.jpg)
  4189.  
  4190. File (hide): 1447040508371-1.jpg (65 KB, 453x599, 453:599, 453px-Benjamin_von_Block_0….jpg)
  4191.  
  4192. >>192229 (You)
  4193. Dunno, "von" was recognized from Russia to Italy, and even in Sweden. Hautkopf doesn't sound distinctively anything, so why not go full hog and base it on the Holy Roman Empire? Would mean bonus points for iconoclastic orthodoxy.
  4194.  
  4195. ▶Anonymous  11/09/15 (Mon) 09:02:16 No.192377>>192391 >>192398
  4196. File (hide): 1447077736612.jpg (432.97 KB, 550x850, 11:17, inquisitor_by_remton-d6avv….jpg)
  4197.  
  4198. We're autosaging. What's the deal with archived threads, where can we go to look this up when it's saged out?
  4199.  
  4200. ▶Anonymous  11/09/15 (Mon) 09:24:10 No.192391
  4201. File (hide): 1447079050318.jpg (313.55 KB, 638x574, 319:287, army_of_4___colored_by_iro….jpg)
  4202.  
  4203. >>192377
  4204. Oh, wait, no we're not. Strange, the reply numbers showed up red for me.
  4205. Still, I'd like to know where our archive is.
  4206. Oh, and I made tables to roll a Titan Legion in another thread: >>192378
  4207.  
  4208. ▶Anonymous (You)  11/09/15 (Mon) 10:05:20 No.192398>>192774
  4209. YouTube embed. Click thumbnail to play.
  4210.  
  4211. >>192377
  4212. http://www.holyromanempireassociation.com/imperial-nobility-of-germany.html
  4213. Whoa shit, that's a lot of titles. How about a Freiherr?
  4214. http://www.holyromanempireassociation.com/order-of-the-dragon-Ordo-Draconum.html
  4215. Also, related to the Dragulmen and Hussars, I found this. From the prologue:
  4216. in company with the prelates, barons, and magnates of our kingdom, whom we invite to participate with us in this party, by reason of the sign and effigy of our pure inclination and intention to crush the pernicious deeds of the same perfidious Enemy, and of the followers of the ancient Dragon, and (as one would expect) of the pagan knights, schismatics, and other nations of the Orthodox faith, and those envious of the Cross of Christ, and of our kingdoms, and of his holy and saving religion of faith, under the banner of the triumphant Cross of Christ…
  4217. Knightly order of Kebab removal.
  4218. >>192377
  4219. Unfortunately, the only archive that exists at the moment is a Pages file. Since no one seems to have made a proper archive yet, I might have to stop dragging my feet and do so.
  4220. Also, thanks for the tables.
  4221.  
  4222. ▶Anonymous  11/10/15 (Tue) 00:09:25 No.192774>>192776 >>192917
  4223. File (hide): 1447132183841.jpg (281.95 KB, 1600x900, 16:9, s-l1600.jpg)
  4224.  
  4225. Found these chicks while ebay roving. Seems like a good base design for boarding crew sisters. Ikore and Void have some good designs that could be appropriated for Tinboyz or Men of Iron.
  4226. >>192398 (You)
  4227. I like all that. I don't know Austrian from German from Gibberish, so I'll step away from commenting any further.
  4228.  
  4229. ▶Anonymous  11/10/15 (Tue) 00:46:04 No.192776>>193170
  4230. File (hide): 1447134364448.jpg (87.44 KB, 1280x1024, 5:4, adeptus sororitas helmet.jpg)
  4231.  
  4232. >>192774
  4233. those models are a lot like what i pictured when i was writing about the void-seraphin boarding party
  4234. they only lack the panty-on-head helmets
  4235.  
  4236. ▶Anonymous (You)  11/10/15 (Tue) 13:25:26 No.192917>>193181
  4237. >>192774
  4238. Oh, don't worry, I only know a smattering of German myself.
  4239. Freiherr, in this case, means Baron.
  4240.  
  4241. ▶Anonymous (You)  11/11/15 (Wed) 00:47:19 No.193170>>193181
  4242. YouTube embed. Click thumbnail to play.
  4243.  
  4244. The fuck is going on with thread placements today…
  4245. Anyway, everything alright where you are, map-anon?
  4246. >>192776
  4247. Oh, those helmets. I was honestly thinking of some tanker helmets.
  4248. A bit late in the evening for it, so I'll do this tomorrow: this Sector needs a WAAAGH! rolled up, plus more criminal orgs.
  4249. >>190568
  4250. Sorry I didn't get to you earlier, Zoat-anon. Work is of fine quality. But I'm curious, what is the weird centaur-lizard-critters' diplomatic style? Hell, how do they speak?
  4251. >>192065
  4252. And speaking of that, could I please get a pithy quote from Cardinal Hautkopft? Maybe even a small speech?
  4253.  
  4254. ▶Anonymous  11/11/15 (Wed) 02:07:15 No.193181>>193341
  4255. File (hide): 1447225635367-0.jpg (444.17 KB, 1280x892, 320:223, Guardian Angels.jpg)
  4256.  
  4257. File (hide): 1447225635367-1.jpg (260.61 KB, 569x1280, 569:1280, apotheosis.jpg)
  4258.  
  4259. File (hide): 1447225635367-2.jpg (84.28 KB, 591x528, 197:176, cardinal-richelieu.jpg)
  4260.  
  4261. File (hide): 1447225635367-3.jpg (2.62 MB, 2812x1657, 2812:1657, Siege_of_La_Rochelle_1881_….jpg)
  4262.  
  4263. Map anon only works on map when he has long stretches of free time. Say, Wednesdays and Thursdays.
  4264. Clock anon only works on clockwork when he is binging youtube.
  4265. Squat anon is waiting for their time to come around again to work on them.
  4266. Not every post attributed to said anons are the anons stated, but similar anons with the same names and ideas. None of these anons were quoted in the original OP, but the discussion linked there was sparked in part by one of them. I hope that clears up any confusion. That said:
  4267. >>192917 (You)
  4268. Sounds good. Being of lowly standing in the hereditary lineup, and being too many assassination plots away from the crown, he found solace in the church. He had the Emperor's tarot performed to see if this was a good decision, it had an inordinate amount of BS obscuring the answer, and so he traveled to Carstein to get a clearer reading. He sees this as a sign he was chosen, or just lucky, and is performing the Emperors will directly.
  4269. >>193170 (You)
  4270. With what little lore we have received from official, nay, all sources it seems they are lictors of speech. How do they speak? Eloquently and at length. What is their diplomatic style? It is all determined by the other party's wants and needs. Amongst themselves I'd imagine something close to Hopi, given their pastoral Fantasy counterparts.
  4271.  Secrecy is the first essential in affairs of state. I do not say this as an admission of heresy, nor as an excuse for silence, but as my only shield for the works I commit to the Emperor. All of you, leaders and pilgrims, Inquisitors and Chapter Masters, have seen the great things that happen when humanity is brought to a common cause. That is a terribly hard thing to do at the best of times in this dark age, in this dark corner of this dark galaxy. Before I was exalted to my position the average lifespan of the cardinal in this sector of the most holy Imperium was twenty years, and so at such consistency as to often occur within the same week. The whole of Aetern marches to a rhythm and so too did humanity, until I brought about a change. In coming days many of you will learn what it is I did, what actions you must take to sync this rhythm to the beating heart of humanity, but it is too great a secret to even think loudly of.
  4272.  You see this spry fellow here? He was fated to assassinate me so my young nephew could take this position some ten years ago. The strange nature of our home had a hold of him by the circumstances of life, but I released him with a single fist, repeatedly, and now his chains are broken. So as I did to him, I wish to do to this whole sector of space. By fire, by steel, by the piercing light we will make the hymns of the Emperor the only sound heard in the void! But, for now, carry on any enterprise as if all future success depended on it. You will know what to do when the time comes, for circumstance always provides reason here. This time, however, I will divert you all to one course and we will burn a bright fire in the cold dark.
  4273.  
  4274. ▶Anonymous  11/11/15 (Wed) 10:51:18 No.193245>>193341
  4275. File (hide): 1447257078287.jpg (7.18 KB, 211x255, 211:255, 1437479501394.jpg)
  4276.  
  4277. >>191147 (You)
  4278.  
  4279. ▶Well, not entirely anon this time Anonymous (You)  11/11/15 (Wed) 17:45:57 No.193341>>193374
  4280. YouTube embed. Click thumbnail to play.
  4281.  
  4282. >>193245
  4283. What are we trying to say here? seriously, that reaction image is incredibly unclear
  4284. >>193181
  4285. There are also Prospero-anon, Ankekhet-anon, and myself, Dragulmen/Carstein-anon (if you wish to call me anything).
  4286. Which reminds me, I probably need to roll up the center-cog of the Mechanicus here, Forge Belmond (which also happens to be a chief world of Sub-sector Sothoth Deeps).  Hennh, I've just had a thought: while the Imperials named the place for its relative mineral wealth and buried secrets, it's also named for strange Warp and realspace phenomena. Namely, "holes" in the fabric of reality which lead into a bizarre metaphysical cavern system, some of them conduits acting as conduits to better move across the sub-sector, others leading into warp storms and even portals. Some say that a number lead to the bottom of the galaxy. In a sense, they're right, as these most primal of passages lead into the Forever Pit. Things hide down here that have not seen the light of suns since time immemorial. But they have no need to see, for all they need to do is hear. As for what these tunnels are, well, you've probably seen the patterns found in some clock internals and ventilation systems…
  4287. >Speech
  4288. Worthy of the Iron Chancellor. Honestly, I originally had it in mind that Hautkopft would have had the assassin interrogated and killed, but this is much better. He's a hard man, but he's also a man of the cloth, and those are the kind of people who (ostensibly at least) get folk back on their feet also, getting some Saul to Paul mental imagery here.  This of course extends to Hautkopft getting the Sector on its feet, similar in some ways to how Bismarck got Germany up and running. I'm liking how pragmatic he is about this, and how much care he's taking.
  4289. I'm now also picturing the bones on his shoulder being his own, while his hand was replaced with an augmetic.
  4290.  
  4291. ▶Anonymous  11/11/15 (Wed) 20:02:51 No.193374>>193389
  4292. File (hide): 1447290171671-0.jpg (145.98 KB, 481x700, 481:700, IMG_0541.jpg)
  4293.  
  4294. File (hide): 1447290171673-1.jpg (118.76 KB, 534x700, 267:350, 40569_1207540800.jpg)
  4295.  
  4296. >>193341 (You)
  4297.  Something made these holes, something dark, something evil. I've wandered down those strange ways in search of their makers, seeing sights best not seen and heard noises I can not remember without collapsing in pain. Hands carved these halls, not with tools but with nails and bones and teeth and an all too terrible will. I know not if these sickening creatures yet remain, but their presence will forever stain the planets they have afflicted. These rats in the walls of reality.
  4298. - Cornus Milescu, shortly before abdicating his his Warrant of Trade to his heir
  4299. Another mystery
  4300.  
  4301. ▶Anonymous (You)  11/11/15 (Wed) 22:42:51 No.193389>>193392
  4302. YouTube embed. Click thumbnail to play.
  4303.  
  4304. >>193374
  4305. Ah, don't you love it when a setting naturally lends itself to Howard's sphere? not that we weren't there already, what with the impending cosmic doom, mad cultists in positions of power who want to bring about said doom, amoral aliens, genetic contamination, half-human hybrids, and ancient forces awakening to terrorize the present (to say nothing of Necrons themed after The King in Yellow and others).
  4306. As mentioned before, these "caverns" contain  ways into the Forever Pit.  However, finding them is a difficult task thanks to how vast the system is, and how incomplete the charts are. That's not even getting into the pitfalls of collapses (or sudden openings of new passages), stellar debris, time anomalies, and things that technically live and certainly hunger in the dark. Oh sure, it's not quite the martial danger of making it past Chaotic fleets, warbands, and defenses around the Labyrinth, or the soul-scouring ordeal of braving the Warp storms surrounding the Pit itself; but the primal tunnels of Sothoth Deeps are by no means an easy way in. They're just a different kind of terror. Beware, for even if the Brass Lord and his minions cannot see you in these stygian depths, Aetern likely knows. Pray that you meet the Guardian of Forever as a consequence, and not something worse.
  4307.  
  4308. And that reminds me, we never went further on that particular mystery…
  4309. >On the quote itself
  4310. Recommend you bring that to the VA thread, with direction as to how you want that done.
  4311.  
  4312. ▶Anonymous  11/11/15 (Wed) 23:01:00 No.193392>>193471
  4313. YouTube embed. Click thumbnail to play.
  4314.  
  4315. >>193389 (You)
  4316. First, that first sentence is lost on me.
  4317. I have an idea as to what the Forever Guardian is, the who and the where and the why, but I'm not going to share them. I think it would be best if none of us did, though we all likely have similar answers.
  4318. As for the quote, vid related is all I have to say on what I imagined it sounding like. I have no want one way or another to having it orated.
  4319.  
  4320. ▶Anonymous (You)  11/12/15 (Thu) 09:58:47 No.193471
  4321. YouTube embed. Click thumbnail to play.
  4322.  
  4323. https://www.youtube.com/watch?v=5m0mnQOIqQg Just for possible consideration.
  4324. >>193392
  4325. >first sentence
  4326. Lovecraft, Cosmic Horror, all that jazz.
  4327. >Forever Guardian
  4328. That's fair enough. Another mystery can't hurt.
  4329. That said, it might be wise to establish what phenomena occur around this thing (at least to the perception of our feeble mortal senses), and indeed if those it encounters can perceive anything at all.
  4330. We do have one incident where the Guardian took part, which can already tell us some things: Gods and Daemons trusted it to act as a judge/arbitrator; they did not seek to draw it into their battle beforehand or afterward; from this we can surmise either that the Guardian is something not even Chaos wants to cross, or that it is considered not worth absorbing; we can also surmise that the Guardian is neutral in the abovementioned conflicts, and is trusted to remain impartial in its judgement; this also implies that they knew a way to contact the Guardian to get it sitting in, and further, that they knew it was there to ask. All of this implies interesting things about Aetern's unfathomably ancient past.
  4331. It occurs to me that Hauptkopft has inadvertently taken a tenet of the Great Crusade's Imperial Creed: Saving the man, even if he doesn't know he wants to be saved, even if he violently thrashes about.
  4332. "Whether our truth is right or not, must we always enforce it upon the unwilling? As the woman said, could we not just leave them to their own destinies, unmolested?'"
  4333. '‘"You are walking along the shores of a lake.’ Sindermann said. A boy is drowning. Do you let him drown because he was foolish enough to fall into the water before he had learned to swim? Or do you fish him out, and teach him how to swim?"''
  4334. ''Loken shrugged. "The latter."’'
  4335. "What if he fights you off as you attempt to save him, because he is afraid of you? Because he doesn't want to learn how to swim?"
  4336. ''"I save him anyway."'’
  4337. On the audio, that's the most Latin I've heard spoken at once. and anyway, I'll want to give the guys over there a chance to make their takes on what I've already submitted.
  4338.  
  4339. ▶Anonymous  11/12/15 (Thu) 18:54:41 No.193598>>193618
  4340. rolled up a titan legion
  4341. >ghost forge (their forge world is completely(?) inactive and devoid of life
  4342. >created during the great crusade
  4343. >at full strength (never deployed)
  4344. >blessed by both the omnissiah and the emperor
  4345. >lost legacy (at some point everybody died and the forge world became lost)
  4346. >their code is stringent, almost mechanically so (especially now that there's no humans anymore)
  4347. >allied with a high lord of terra (back from the great crusade, so he's most definitely dead by now)
  4348. >enemies with the necrons (jealousy?)
  4349. >trust in the Machine (built for defense)
  4350. >composed of warlords and an apocalypse titan
  4351. so essentially we have a derelict titan forge (buried beneath the mechanicus guys int he binary star system) full of never-used imperial titans, which are pretty much mothballed. however, at the climaxes of the great cycles of hashut, the forges roar to life as servitors and massive mechanical appendages and mechanisms begin operating on the leviathan machines. It is unknown who is operating the forge, what the machines are doing, and what purpose it could possibly serve. Moreover, any exploration beyond superficial probing and sensory data always end in horrific failure, and total loss of contact. curiously, there is absolutely zero evidence of warp taint, backed up by the massive amounts of blessed artifacts and embellishments still hanging within the forge, untouched from the great crusade.
  4352.  
  4353. ▶Anonymous  11/12/15 (Thu) 19:38:44 No.193618>>193623
  4354. YouTube embed. Click thumbnail to play.
  4355.  
  4356. >>193598
  4357. Well. That's a thing. Perhaps they were built to assault the Tomb Stalker and take out the tomb worlds, but the Heresy halted everything in this sector of space.
  4358. Hashut's 10k pop out must have been a terrible sight to behold. We've got the Zoat refinery planetoid that likely made the metal for this place, the Web and Emperor's Reach and defense moon broken apart, Sycorax dried up, there is an archaeotech world from the previous outburst, Squats turned to chaos, and who knows what else.
  4359.  
  4360. ▶Anonymous  11/12/15 (Thu) 19:58:29 No.193623>>193811
  4361. >>193618
  4362. I really like the idea that this place is just an obscure corner of the galaxy full of weird shit that just sits out there in the dark for centuries…
  4363. only for hashut to break apart the silence with a miniature eye of terror that lasts for a few years or decades, plunging the entire sector into all-out war with the most hellish abominations in the known universe;
  4364. only for the cycle to end and any trace of activity to disappear as soon as it started.
  4365. I imagine astropaths would be staring out in the abyss of the outer rim only to be temporarily blinded by the most horrific thing he'd ever seen, then for it to vanish in the blink of the mind's eye.
  4366.  
  4367. ▶Anonymous  11/12/15 (Thu) 20:45:33 No.193638
  4368. File (hide): 1447379134230-0.jpg (753.36 KB, 1280x1280, 1:1, cosmic_clockwork_core_mech….jpg)
  4369.  
  4370. File (hide): 1447379134231-1.jpg (167.18 KB, 1024x768, 4:3, time_has_come_by_mandelwer….jpg)
  4371.  
  4372. File (hide): 1447379134232-2.jpg (316.83 KB, 1024x1024, 1:1, quantum_mechanic_clockwork….jpg)
  4373.  
  4374. File (hide): 1447379134232-3.jpg (233.4 KB, 1024x1024, 1:1, cosmic_clockwork_meltdown_….jpg)
  4375.  
  4376. File (hide): 1447379134232-4.jpg (757.72 KB, 1280x1280, 1:1, t_h_e_r_m_o_n_u_c_l_e_a_r_….jpg)
  4377.  
  4378. 1. An order beyond intricacy, a chime of plenty
  4379. 2. The bull of hell runs amok, until it is locked in obsidian
  4380. 3. Signal vitiated
  4381. 4. The clock strikes ten…
  4382. 5. And having struck, does bellow across the stars
  4383.  
  4384. ▶Belmond, Forge of Guns, Bikes, & Wings (grapnel whips optional) Anonymous (You)  11/13/15 (Fri) 14:54:41 No.193811>>193812 >>194404 >>194738
  4385. >>193623
  4386. >Forge World
  4387. >High Imperial Technology
  4388. >Medium-sized Star
  4389. >Aetern Sector
  4390. >Sothoth Deeps Sub-sector
  4391. >Slight Arbites Presence
  4392. >No Adeptus Astra Telepathica Presence (???), maybe they have a large contingent above or around the Forge?
  4393. >The Adeptus Astronimica has an unusually large and lavish token office in the Forge itself. **May be part of Hautkopf's
  4394. >The Adeptus Mechanicus dominates this world, as is their right.
  4395. >Small Adeptus Administratum Presence, a lot of material and materiel to be shipped in and out.
  4396. >The Adeptus Ministorum has a spacious token office-priory and chapel here.
  4397. >The Inquisition has no presence here, save for any facilities in high orbit.
  4398. > Mighty was Belmond's formation, with a circumfrance at 196,000 kilometers
  4399. > Notable axial tilt, at 6-15•
  4400. > Like everywhere else in Aetern, it is cold, though thanks to axial tilt there are no extremes.
  4401. >58 hour days
  4402. More to come
  4403.  
  4404. ▶Anonymous (You)  11/13/15 (Fri) 14:55:39 No.193812>>194404
  4405. YouTube embed. Click thumbnail to play.
  4406.  
  4407. >>193811 (You)
  4408. music forgotten
  4409.  
  4410. ▶Anonymous (You)  11/15/15 (Sun) 23:08:51 No.194404
  4411. >>193811 (You)
  4412. >>193812 (You)
  4413. Okay, /tg/, I'll roll up the rest of this tomorrow. Sorry for the wait. Weekend at Windycon was a hella busy.
  4414.  
  4415. ▶Belmond Continued Anonymous (You)  11/16/15 (Mon) 20:29:19 No.194738>>194764
  4416. YouTube embed. Click thumbnail to play.
  4417.  
  4418. >>193811 (You)
  4419. Dammit, Safari, the Hell you doing?
  4420. >300 local days in a local year(151 Belmond days in a Terran year)
  4421. >22 Satellites in orbit
  4422. >Standard gravity, oddly enough.
  4423. >Breathable atmosphere, also strange. Archaeotech
  4424. >Waterless and Cold, for many centuries millennia. None go outside without protection, nor do they often have reason to do so.
  4425. > Cliffs, Ravines, Columns, and Dormant Volcanoes. Once upon a time, Belmond was geologically active, and perhaps had fluids of its own. Beneath the Forges, ancient edifices tick and shudder, while lifeforms akin to volcanic lichens emit heat and radiation.
  4426. > 22 billion souls dwell on and around this globe. Many are transients, as on Carstein, Mechanicus clergy and adjuncts traveling to and from Belmond on assignment. Uncertain if this tally includes Servitors or not.
  4427. >As a Forge World, Belmond is naturally a Theocracy. Be the Omnissiah the God of All Machines, be It the Clock of Judgement, or anything inbetween. Fabricator-General Traver Vernandez rules a tempered steel hand from the heights of the Masterworks Alpha Dial. Also known as the Hand by the Uhrmacher. The Dial itself is a powerful piece of Archaeotech resonating with Emperor's Reach and something else. It enables rapid communication across the Forge Worlds, though it can only be used at specific times and for specific intervals (and even if it was not, the AdMech would not allow an "unscheduled deviation.")
  4428. >Belmond exports its own Patterns of lasguns, plasma cannons, assault bikes, and entrenching spades (which can double as ice picks and snow shovels), in addition to survival gear, space heaters, chaintreads for Chimera and Leman Russ types, and timepieces. The Forge World imports raw materials for manufacturing, fuel for heating and power, water, and plentiful foodstuffs.
  4429. >It should be known that Fabricator-General Vernandez does not like Cardinal Astral von Hautkopft in the least. Every twenty years, a new Cardinal would swear himself in, swear to do his God-Emperor's will, and every twenty years Vernandez would disinterestedly wave a mechadendrite before getting back to work. They'd stick to their spheres of influence, he'd stay in his.  Nothing changed.  It was a normal and understanding state of affairs. The arrangements had the comforting consistency and order of clockwork.  
  4430. All of that changed when von Hautkopft, in a surprise move, chose to visit Belmond before Himmelwelt alongside the current Lord General Miltant. The specifics of what was said are recorded elsewhere, but by the end of the day's inspection (and hours of ferocious argument), a bewildered and indignant (yet oddly proud) Vernandez began preparations to treble (and even diversify) Belmond's output.
  4431. Nineteen more years, Vernandez told himself, nineteen more years until the meddling Cardinal was out of his gears. He met von Hautkopft's demands, but always with plans to scale back production once the Cardinal had met the fate of his predecessors (whatever that turned out to be).  He kept himself strong in those years, patiently awaiting the destined day. Everything would go back to normal then (if just a little faster). It is said that his frustrated and despairing binaric squawks filled the Alpha Dial halls that day, on hearing that not only did his nemesis foil an assassination attempt, but emerged from the experience in stronger spirits and ruder health than ever seen before.
  4432. Ever since the brisk letter which followed, Fabricator-General Vernandez has kept Belmond's output going strong while venting his pent-up resentment however he can (without getting the Cardinal's attention, of course). It's not a question of him turning heretic or even traitor, no amount of ire is worth a schism, but of who he listens/talks to and how rude he can be.
  4433.  
  4434. ▶Anonymous  11/16/15 (Mon) 23:45:01 No.194764>>194965
  4435. File (hide): 1447735503684-0.jpg (86.62 KB, 800x673, 800:673, 1309601815876.jpg)
  4436.  
  4437. File (hide): 1447735503684-1.jpg (49.54 KB, 600x462, 100:77, richelieu.jpg)
  4438.  
  4439. File (hide): 1447735503685-2.gif (5.95 MB, 320x240, 4:3, barrel of monkeys roll.gif)
  4440.  
  4441. >>194738 (You)
  4442. Deep in the bowels of the Fabricator General's bastion, a call rings out. A call unaccounted for. None of the countless scheduled sub-routines have reached fulfillment by this time, yet still it rings. A brassy alarm, an urgent alarm, a rare alarm. It took a whole five cycles for the bionic dictator to delve his extensive memory and identify the high pitched wave form. "The Alpha Dial had a call waiting to be received" he spoke aloud, and much to his horror he froze in place, burning a hole in the floor as his laser heating tools continued their work. Twenty two cycles passed before his weak flesh returned to his will. Even more to his horror he found himself rushing to the exaltator to answer it.
  4443. >By the Omnissiah all sacraments are placed, ''Muu Oah Shee Muu Oah Shee" as decreed in the sacred text, my identity is Fabricator-General Traver Vernandez of the planet designate "Belmond", to whom am I addressing?
  4444. >Vernandez, it's been too long since we last talked.
  4445. A whirring noise is all the poor assemblage of metal and glue could produce. Why? Out of sync, out of order, out of the blue. By all accounts the Alpha Dial should not even be operable during this period of stellar arc.
  4446. >Wh-Wh-Wh-Wh-Wh-148,093.44 Imperial standard hours since our last physical interactive period. How? Why?
  4447. >With a great difficulty in persuading your associates, and to have a chat. Now concerni-
  4448. >Why? How? Why? How? Why?
  4449. >I appear to have broken a circuit. A few of the Emperor's little fingers had their own convince your own that the Masterwork Dials might be copied. It is a shame that they may only call your abode, we might remove the risk of Astropath corruption entirely. I don't suppose you would let us take apart your Alpha dial, no? As I was saying, concerning your lasgun output, you may ease it for the time being by as much as. . . 16.72 percent? Our needs on Carstein are fulfilled thanks to your exemplary efforts, and our officers are filled with zeal as I have never witnessed. I must make this quick as despite the modifications to the device as I am told we will be out of alignment shortly. You made a mistake my friend, and forgot to sign the present you sent me for my anniversary of my appointment to Cardinal. I thank you humbly for this second bodyguard, his skills are astounding and his steel is impenetrable, he will do well to keep my person safe in these trying times. As recompense to show the depth of my and my ministry's gratitude for your concern, I asked a favor of these Emperor's little fingers to send a troop of their finest engineers to your humble abode that you may learn fro-.
  4450. ''Abruptly the communication ceased. The Fabricator General was in shock beyond anything he had ever experienced. Who was this man that would profane the archaeotech of ages past? That would dare meddle in the careful procedures just to have a chat? What did he mean "finest engineers"? Oh.
  4451. >42 79 20 74 68 65 20 4f 6d 6e 69 73 69 61 68 20 4e 4f
  4452.  
  4453. ▶Belmond Forces: Ice and Fire Anonymous (You)  11/17/15 (Tue) 17:33:53 No.194965>>194979
  4454. YouTube embed. Click thumbnail to play.
  4455.  
  4456. >>194764
  4457. Kekkity. I like that. Though I'm starting to imagine Vernandez sounding like a mechanical Squidward when distressed.
  4458. Only just got the Muu Oah Shee bit. Though what is >42 79 20 74 68 65 20 4f 6d 6e 69 73 69 61 68 20 4e 4f for?
  4459. >Enforcers confirmed, Small in number (may need a reroll), at Medium quality.
  4460. >No Militia
  4461. >Standing Army of Skitarii is go, at Medium size, Medium to High quality.
  4462. >Armoured Forces confirmed, Medium-sized, Medium-to-High quality.
  4463. >Titan Legion Confirmed, Medium-sized, Omnissiah-tier Quality.
  4464. >Naval Force Confirmed, Huge-sized, High-quality.
  4465. >No Private Armies
  4466. >No Mercenaries
  4467. >Orbital Stations confirmed, Medium-sized, High-quality.
  4468. >Surface-to-Surface confirmed, Medium-sized, Medium-quality.
  4469. >Surface-to-Orbit confirmed, Medium-sized, Medium-to-High-quality.
  4470. >Defense Lasers confirmed, Massive-sized, Medium-quality.
  4471. >yfw Belmond is a fortress on par with Carstein (Just in different ways).
  4472. >At least two Skitarii classifications (largely) unique to the Sector are trained and manufactured on Belmond: Schneesturm and Hitzwelle.  The two have very different roles, but each was designed with the frigid environs of Aetern in mind, and to work in tandem with the other
  4473. >Schneesturm is slim and lithe, looking similar to a suit of light power armor.  Where it differs, however, is in its streamlined plating (hood optional, smirking snow sprite faceplate also optional) and limbs replaced with semi-frictionless jointed and reinforced hydraulic substitutes.  This kind of Skitarius is meant to move at high speeds (top speed at 275 mph) through adverse terrain and inclement weather, acting as scout or assassin as needed.  The drawback to this model lies in its flawed cooling systems, which become ineffective once the limbs have built up enough heat (and they do so at an alarming rate).  Thus, the Schneesturm must be deployed in cold or watery conditions to operate effectively.  Typically, these Skitarii are equipped with dual (autoloading) bolt pistols and knives (sometimes worked into the limbs so that they pop out superheated).  Usually it is painted blue with white tracery and inlaid prayers.
  4474. >Hitzwelle, on the other hand, is bulky and a little boxy.  It bears a scalloped helmet with a built-in fright mask (a stern, glaring face with uncannily accurate yet frozen human features), while its arms, torso, and thighs are laden with discharge vents and nozzles (many take a fireproof cape for an option).  Where the Schneesturm is reliant on its environment to work, the Hitzwelle creates its own environment.  Through the arcane sciences unearthed in Aetern originally an unhallowed blend of plasma and melta technologies, this kind of Skitarius superheats the air around it, directing concentrated lances of thermal power with thought and gesture.  Its role is to blaze trails which the Schneesturm have scouted, to burn or melt its way through any obstacles (and on occasion, to frighten off whatever pursuit the swifter soldier has garnered).  They make excellent shock troops, and a Mechanicus weapon-of-choice against swarms and nanite abominations.  Wreathed in fire and heat haze, with their capes billowing on the thermals, they are a terrifying sight.  The problem with this configuration is threefold: They are labor/time-intensive to build, they are slow-moving, and the entire suit runs risk of explosive combustion if hit from behind hard enough.  Thus, they are fewer in number, and never turn their backs in the presence of an enemy.  In terms of color scheme, their armor is white with red trim (and their capes crimson with black trim).
  4475. Please warn me if I've suddenly descended into faggotry here.
  4476.  
  4477. ▶Anonymous  11/17/15 (Tue) 17:48:55 No.194979>>195512
  4478. >>194965 (You)
  4479. It's hexadecimal.
  4480. Also, nice, but I feel like its missing something. Perhaps the attendant tech priests have a special walker to view things from a high vantage point, able to snipe shit down that looks to harm the clearing operations.
  4481.  
  4482. ▶Anonymous (You)  11/19/15 (Thu) 09:05:39 No.195512
  4483. File (hide): 1447941940467.jpg (55.03 KB, 721x394, 721:394, Lovecraft - The Penguins o….jpg)
  4484.  
  4485. >>194979
  4486. >sees this statement
  4487. Alright, I've got three semi-separate ideas immediately from that (mammoths, penguins, Habbakuk). Might need help with the names.
  4488. >First, a species of domesticated oversized wooly mammoths (many times bigger, but tuskier too) which are bionically and genetically augmented to survive harsh conditions for long periods of time without food, and which bear a giant mobile HQ/monitoring station howdah on their backs. Ideally, these would actually be native to the Bram Highlands and spread out from there. They are also ideal for overland hauling of goods, and can snorkle through their trunk (this leading to the odd sight of a miniature bunker or bazaar floating across the water's surface with a great hairy tentacle poking out some distance ahead)  really need a name for them that fits
  4489. >Second, Whitehooks, nine-foot-tall flightless and virtually blind albino avians native to the Sothoth Deeps. They are used for mounts and pack animals, being fairly strong and obedient, and also easy to augment. Their sense of hearing and touch is powerful to compensate for their blindness, which makes them ideal for navigating white-out and pitch-black conditions (including caves and tunnels, or in the lightless depths of a sea). The AdMech frequently modifies them to carry expanded lung capacity and oxygen converters, which their riders can partake in; common augmentations also include bionic fine-tuning of their senses and grav-plates (in order to easier act as sleds).
  4490. continuing after exam
  4491. Also, the afore-mentioned Skitarii are now Eissturm and Feuersturm. I'll have more on them in the following post too.
  4492.  
  4493.  
  4494.  
  4495. ▶Anonymous (You)  11/23/15 (Mon) 20:14:37 No.196757>>196808
  4496.  
  4497. Before I do that, though, witness our first pastebin.
  4498.  
  4499. http://pastebin.com/w6gX2Wbd
  4500.  
  4501. Our first step to full preservation and proper continuance of the Project.
  4502.  
  4503. >Captcha: wumbia & izonfu
  4504.  
  4505.  
  4506. ▶Anonymous  11/23/15 (Mon) 23:24:18 No.196808>>196831
  4507. File (hide): 1448339058896-0.jpg (77.53 KB, 402x700, 201:350, BullCentaur.jpg)
  4508. File (hide): 1448339058897-1.jpg (69.74 KB, 513x650, 513:650, Riesentaurusbunt.jpg)
  4509. File (hide): 1448339058897-2.jpg (311.23 KB, 1600x1017, 1600:1017, s-l1600.jpg)
  4510. File (hide): 1448339058897-3.jpg (211.67 KB, 800x568, 100:71, Fireborn1ver3.jpg)
  4511. >>196757 (You)
  4512. Noice.
  4513.  
  4514. 1. Zoats are damn expensive. Interestingly there is a new model of the fantasy side for a bloodbowl clone.
  4515. 2. Chaos Squats are damn expensive, and don't look all that nice. They are visually distinct, but lack appeal. No wonder they were dropped.
  4516. 3. Chaos dwarves are damn expensive, but look bitchin as hell. Seems a Russian company has filled the void after GW pulled a squats on them.
  4517. 4. Their daemons and beasts, my god, that's some Sumerian fresco shit come to life. What's more, I'm having trouble tracking down info on some of them, but some eastern European sites seem to have info on them. Getting flashbacks to my search for Malal repositories.
  4518. 5. Tin boyz are virtually non-existent on the market. Saw one months ago. One.
  4519. 6. There are a number of unreleased/prototype models on ebay right now. Many of them have the Ackland signature insect bits, evoking chaos without spikes. One is skeletal. They are already up to 15$ on the first day of bidding.
  4520.  
  4521. The priests of Hashut have long sought to create something more than a mere bound spirit and with the K’daai Fireborn they have succeeded; through their dark arts they have forged a race of powerful warriors, half-daemon and half-raging fire. Drawn from the magma of the deep earth, birthed in the boiling blood sacrifices of Hashut’s altars, and bound and given form within an armoured framework of articulated iron and rune-stamped bronze, the K’daai are devastating shock troops that slumber between battles as cold frameworks of barbed metal. When unleashed upon an enemy force, the fire within them rages into existence and they become mindless, elemental forces of destruction that few mortals can hope to survive.
  4522. Like that, they MAKE daemons? Fucking hell these guys are awesome. Praise Forgeworld.
  4523.  
  4524. p.s. Lamassu goofiest mount.
  4525.  
  4526.  
  4527. ▶Anonymous  11/24/15 (Tue) 01:33:52 No.196831
  4528.  
  4529. >>196808
  4530. No i just checked and they haven't been squatted, they just have been put under a different name for aos. You can also get chaos dwarves from mantic games. The only thing is fw is the only one who makes decent war engines for chaos dwarves. So your a bit stuck with them if you want to play fantasy
  4531.  
  4532.  
  4533. ▶Anonymous (You)  11/24/15 (Tue) 11:29:01 No.196958
  4534. YouTube embed. Click thumbnail to play.
  4535. >>195512 (You)
  4536. >The Habbakuk.  Reportedly named after the attendant Magos Technis' reaction to its signature feature while inside the craft, the Habbakuk is a bizarre gunship-cum-observation platform which looks more at home on the waves than in the air. Though the craft is armed with medium-ranged multilaser and heavy bolter turrets for its own defense (together with an experimental void shield), the primary purpose is to provide long-range scanning (eye-in-the-sky) and sniper deck capacity.
  4537.  
  4538. Its signature feature, however, is a relic from humanity's distant past: The craft can change its weight distribution so that it functions either vertically or horizontally. In other words, it's a flip-ship. The reason for this feature is to provide differing angles of view, depths of scan, and targeting profiles (can make for decent evasive action in a pinch). Gunners, pilots, and snipers are harnessed or wired into place and equipped with magnetic boots so that when the ship changes position, they don't. Its interior layout is also arranged with the idea of always having a hand or foothold regardless of gravity.
  4539.  
  4540. Unarmed models have also begun researcher and prospecting use within the past five hundred years.
  4541.  
  4542. Uhrmacher tend to call them Sanduhr.
  4543.  
  4544.  
  4545. ▶Anonymous  11/27/15 (Fri) 01:58:38 No.197581>>197602 >>197678 >>197694 >>197875
  4546. File (hide): 1448607519297.png (171.96 KB, 744x530, 372:265, final lettering to be copy….png)
  4547. >>188841
  4548. >>190230
  4549. Looking back, considering how they operate (heh), they might be a strike force of the highly capable Mentors who became trapped in Aetern, either on research or chasing a Biel'Tan ship following the call. Given their adept thinking they might have pulled off an unsanctioned chapter founding to study the place. By their hand our dear cardinal has a tentative map of the Bronze/Brass Labyrinth.
  4550. Of note, there is a little speculation that the Mentors are loyalist Thousand Sons rather than Raven Guard.
  4551.  
  4552. Things I still need:
  4553. >Name of subsector containing Sycorax
  4554. >Name for the Ex-manufactorum Zoat World
  4555. >Collection of the various smaller locales alluded to. Will do myself but if someone feels like combing the thread I'd be thankful
  4556. >Area where the fugly bugs are encroaching
  4557.  
  4558.  
  4559. ▶Anonymous (You)  11/27/15 (Fri) 03:31:47 No.197602>>197691
  4560. YouTube embed. Click thumbnail to play.
  4561. >>197581
  4562. Ahh here we go. Well, while this is a nice start, Blightstone is supposed to be a little ways behind Carstein. Think like Sinophia Magna, the early "big" world in the Sector's founding which got left behind (though in this case, for far more unpleasant and damning reasons than some bad trade decisions). Though considering that Bram has more of the nanite-plague woes, perhaps it's closer to the Coreward marker there.
  4563.  
  4564. Come to think of it, we need a name for the areas deeper into the Veil at the back of the Sector (this also being where Arhanrhod has its fleet picket, if not its presence), including Sycorax. I propose Curtainfall. As for the area consisting of the Brass Labyrinth, the Forever Pit, and surrounding worlds/systems/what have you… Aenigma Damnatio.  This is what Conclave Aeterno calls it, as it sums up all it contains without giving into more Radical theories (like Core of the Ancients, Daemonclock, or even The Mainspring).
  4565.  
  4566. As a rule of thumb, most sand-or-plains-type desert, hot, or completely dead planets will be towards the edges of well-controlled Imperial space, either in or near Curtainfall. The fugly bugs should be at the back, perhaps near the Spinward marker.
  4567.  
  4568. As for Zoatworld, dare I suggest Kheirôn? They certainly are skilled with their hands.
  4569.  
  4570. >List of other places, for they are many
  4571.  
  4572. I'll see what I can do, post sleep.
  4573.  
  4574.  
  4575. >OPERATORS
  4576.  
  4577. Not sure if the AdMech love them, hate them, or are indifferent, thanks to the sudden (if carefully-worded) MAKE US A NEW CHAPTER NAO demand.  
  4578.  
  4579. Loyalist Thousand Sons in the same Sector as Renegade ex-Thousand Sons… Heheheheh.
  4580.  
  4581.  
  4582. ▶Anonymous (You)  11/27/15 (Fri) 11:14:51 No.197678>>197691
  4583.  
  4584. >>197581
  4585.  
  4586. !
  4587.  
  4588. Belmond: 3
  4589.  
  4590. Sycorax: 6
  4591.  
  4592. Himmelwelt: 9
  4593.  
  4594. Carstein: 12
  4595.  
  4596. Did you do that on purpose?
  4597.  
  4598.  
  4599. ▶Anonymous  11/27/15 (Fri) 12:37:15 No.197691>>197875
  4600.  
  4601. >>197602 (You)
  4602. Ok.
  4603.  
  4604. >>197678 (You)
  4605. No?
  4606.  
  4607.  
  4608. ▶Anonymous  11/27/15 (Fri) 12:54:02 No.197694
  4609.  
  4610. >>197581
  4611. well, the bugs are probably coming from a non-imperial controlled sector, so I'd say rimward in either direction (spinward or tailward)
  4612.  
  4613.  
  4614. ▶Anonymous (You)  11/27/15 (Fri) 23:45:15 No.197875>>197895
  4615.  
  4616. >>197691
  4617. Well, it was a nice little accident.
  4618. >>197581
  4619. >Collection of the various smaller locales alluded to. Will do myself but if someone feels like combing the thread I'd be thankful
  4620. Hokay, time to sift.
  4621.  
  4622. >>185161
  4623. Ahha. The Twelve Old Things since you have the most invested in that place, feel free to come up with a name that sounds good while sticking to some thematics. Home to the Ghost Forge >>193598 , perhaps, but also the Ankekhet Dynasty (among other things). Seems like a place which would get its own map later.
  4624. >>185057
  4625.  Then there's the place where that ancient three-way battle of deities occurred… with the Guardian sitting in judgement.  Connected with the portal in this >>190637 system, perhaps? Maybe not. I'm thinking have that one at a point between Vladimur's and Bram. Drawing a blank on the name. If you think of one, I encourage double or even triple meanings.
  4626.  
  4627. >>190637 , Land of slavers, nanites, Necron deserters,  and hybrids.  All I know for certain is that one's in the Bram Highlands. Perhaps the Deldar Webway gate here was constructed illicitly (and further only works for those who have already let themselves in), and the Craftworld Eldar would deal with the situation, but the impending Hashut Century of Brass and possible chimes of Midnight takes mobilization priority. I'm tempted to call it Agharta. I'm also tempted to say that one of the metaphysical boreholes in Sothoth leads to and from the porous world's inner mantle.
  4628. >>185221
  4629. >How about a system where the Iron Men are still around fighting? Whatever happened to corrupt them all, either didn't or didn't properly happen here, or perhaps they just killed all the humans in the system, and then continued their programming and went back to fighting the enemy robots.
  4630. >Originally being a battleground for resources by two human corporations, the resources are now long gone as the robots have excavated everything to fuel their constant war, and now resort to scavenging and repairing themselves from scrap.
  4631. >It's obviously not somewhere you can just drop in and loot ancient tech, but both Orks and Chaos forces have long been probing the robots' defences looking for a way to slip in.
  4632. Sounds like a place at the edge of Sothoth, closer to the Labyrinthe and close to Curtainfall. Might even be in Curtainfall.
  4633. >>186783
  4634. >>186566
  4635. Liona Prime, should be set somewhere in the Curtainfall, but perhaps closer to Bram.
  4636. >>185195
  4637. >A planets worth of primitive Ork klans from a feudal world. When the lords refused to submit the Imperium, they were slaughtered and ran into Ork territory. The two groups mingled, a la Digganobs from the old Gorkamorka game. The end result is Ork and Umie klans, think Snake Bites Klan plus Knightly influences.
  4638. Somewhere in the Curtainfall, sounds like.
  4639.  
  4640. >The abhuman descendants of an Imperium research outpost that was studying a star which was a null somehow. Disaster and old Imperial forgetfulness left them abandoned, where they ate highly mutagenic monkeys and became more colourful planet of the apes people. They fight feral, massive tyranids from time to time in a 'Japan vs Godzilla' sense. These abhumans are friends to the SoB, and have a religion that does have the Emperor at the top but the original settlers as demi-gods/angels.
  4641.  
  4642. Vladimur's Domain, maybe? This being the reason why a small Tyranid splinter wound up there. also, Vladimur's needs more worlds
  4643. One of the first posts mentioned prison worlds/penal colonies. Maybe there'd be a few spread throughout all four Imperial sub-sectors.
  4644. >>185223
  4645. Chaos Forgeworld/fleet with Chaos Automata? Sounds like Brass Labyrinth area.
  4646. >>185809
  4647. There is a War World which hosts either xenos or mutants (mutant xenos?) called Kobolds.
  4648. >>185988 (You)
  4649. Lets call one of the anomalies/systems in Curtainfall the  Net of N'zoagew.
  4650. >>188685 (You)
  4651. Hand-in-the-Gate, found within the outer part of the Labyrinth.
  4652. >>188755 (You)
  4653. Nodens' Chariot, circling around the Sector (for convenience, I'd recommend Curtainfall)
  4654. >>189853 (You)
  4655. Saloniki system, ho. Bram Highlands, or Vladimur's? Up to you on this one. Probably near a big gap between systems
  4656. >>191147 (You)
  4657. Vogtei (Stewardship) Barbarossa. Unmistakably part of Vladimur's Domain, but a little closer to Sothoth.
  4658. >>191839 (You)
  4659. Now, the Diomedarches base in Arcadia, at the Spinward edge of  the Bram Highlands, protected by warp shoals.
  4660. >>189342
  4661. Name of the buggy race is Be'enteshaai, by the way.
  4662. And as far as I know, that is it.  How's that?
  4663.  
  4664.  
  4665. ▶Anonymous  11/28/15 (Sat) 00:48:38 No.197895>>197918
  4666.  
  4667. >>197875 (You)
  4668. Kobold was meant to be Dragul lingo for orks, specifically the yellow goblin-esque slave orks.
  4669.  
  4670. Curtainfall implies an end, last night after some round about googling I came to Függönyfal.
  4671.  
  4672. Thanks
  4673.  
  4674.  
  4675. ▶Anonymous  11/28/15 (Sat) 03:49:17 No.197918>>197955
  4676. File (hide): 1448700558170.png (189.02 KB, 788x567, 788:567, final lettering to be copy….png)
  4677. >>197895
  4678. Named the ghostforge/tinboy/tomb system "Epitaph".
  4679. Place of judgement "Judicium"?
  4680. Iron Men holdout "Eisenloch" (ironhole)?
  4681. Ork 'n umie world "Butabash"?
  4682. Planet of the apes "Soror", as Ashlar would imply undue importance?
  4683.  
  4684. Doesn't look like the Desert Tempest's world got a name yet.
  4685.  
  4686.  
  4687. ▶Anonymous  11/28/15 (Sat) 09:29:49 No.197955
  4688.  
  4689. >>197918
  4690. here's an idea:
  4691. ""kheeran-melk""
  4692.  
  4693. ▶Anonymous (You)  11/30/15 (Mon) 17:47:45 No.198474>>198508 >>198517
  4694.  
  4695. Thanksgiving nonsense ensued. Back now.
  4696.  
  4697. >>197918
  4698. Yes! Its look approaches that of a living map, which is to say a region of many places within it, and populated.
  4699.  
  4700. Though I will ask, why is Epitaph all the way in the Bram Highlands?
  4701.  
  4702. Also, Butabash is missing.
  4703.  
  4704. >Hobgoblins/Orkz/Kobolds: Ah, I see. Must've been an engagement with Chaos Squat forces.   Which reminds me, those guys need a polity name beyond, well, Chaos Squats.  Brassmongers of Hashut, maybe?
  4705.  
  4706. >>197955
  4707. >Kheeran-Melk, or Kheeran al-Melk?  Also, meaning?
  4708.  
  4709. Got some more names for you yes, all of these are adapted Captchas:
  4710.  
  4711. Iljaoi, BH, Agriworld
  4712. Havzook, VD, Death World (take a guess who named it)
  4713. Euewiu, SD, Forest World
  4714. Cewbatu, VD, Mining World/Penal Colony
  4715. C'Qofac Tunnel, SD, Landmark/Special/Anomaly
  4716. Oq'Bomj, SD/F, Dead World
  4717. Okidamme, VD, Civilized World/Former Penal Colony
  4718. Hnm'Qmhuh, AD, Daemon World
  4719. Pirabew, F, Xeno World/Former Imperial World
  4720. Nne'Acq, AD, Traitor Forge
  4721.  
  4722.  
  4723. ▶Anonymous  11/30/15 (Mon) 21:15:18 No.198508>>198511
  4724.  
  4725. >>198474 (You)
  4726. >Kheeran-Melk, or Kheeran al-Melk? Also, meaning?
  4727. either is fine, and it's a loose transliteration of "wasteland" in pashto
  4728.  
  4729.  
  4730. ▶Anonymous (You)  11/30/15 (Mon) 21:43:37 No.198511>>198512
  4731.  
  4732. >>198508
  4733. And now my question is whether you've looked these things up, or know them by location.
  4734.  
  4735. >No serious building or rolling from me tonight and tomorrow… though someone is welcome to roll up the Tinboy WAAAGH!.
  4736.  
  4737.  
  4738. ▶Anonymous  11/30/15 (Mon) 21:47:10 No.198512
  4739.  
  4740. >>198511 (You)
  4741. you overestimate me, I just google search "pashto dictionary" and troll through it until I find something that sounds cool and slightly resembles what I want it to mean
  4742.  
  4743.  
  4744. ▶Anonymous  11/30/15 (Mon) 21:55:46 No.198517>>198525
  4745.  
  4746. >>198474 (You)
  4747. 1. Your syntax is annoying as fuck, but it's distinct. Where the hell did you learn your >'s?
  4748.  
  4749. 2. Where is Epitaph supposed to be?
  4750. 3. Get the gibberish out of here.
  4751.  
  4752.  
  4753. ▶Anonymous (You)  11/30/15 (Mon) 22:25:02 No.198525>>198526
  4754.  
  4755. >>198517
  4756. 1. Possibly while drunk, sleep-deprived, and/or distracted. Sorry.
  4757.  
  4758. 2. Somewhere in Sothoth, I thought. It does have two worlds named after the Cthulhu Mythos, after all, and has association with the Mechanicus, who are strongest in that sub-sector.
  4759.  
  4760. 3.  Hold, we're keeping Havzook and Okidamme at least. I came up with an actual reason for the first name (Originally named for the phrase "Have bazooka, might live" from those who survived long enough to transmit a message), and the second… Actually, Oberokedamme sounds better (a long-inhabited moon circling above Okedamme the gas giant).
  4761.  
  4762. Better?
  4763.  
  4764.  
  4765. ▶Anonymous  11/30/15 (Mon) 22:28:23 No.198526
  4766.  
  4767. >>198525 (You)
  4768. >Better?
  4769. Yep
  4770.  
  4771.  
  4772. ▶Anonymous (You)  12/01/15 (Tue) 01:25:56 No.198562
  4773. File (hide): 1448951157379.jpg (880.67 KB, 694x1000, 347:500, 40K Rogue Trader - Laertes….jpg)
  4774. Okay, with that straightened out…
  4775.  
  4776. Next thread should likely focus on solidifying what we've got, filling in gaps, and expanding on plot threads. We've got ourselves a solid foundation, a good frame, and some meat on the bones okay, I'll stop mixing metaphors now.  Next thread will be for making it a better whole. Not finished, oh hell no not finished, but even better and easier to work with, a setting you'd want to play campaigns in. Which includes diving into Slaanesh and the other gods as much as we did for Khorne here.
  4777.  
  4778.  
  4779. Just thinking ahead. We still have room left in here for a few things, but that won't last much longer.
  4780.  
  4781.  
  4782. ▶Anonymous  12/02/15 (Wed) 21:12:46 No.199049>>199475
  4783. File (hide): 1449108767186.png (155.62 KB, 893x591, 893:591, final lettering to be copy….png)
  4784. Getting there. Might look crowded now, but the edit text is bigger than the natural text.
  4785. That said don't make worlds just to make worlds. If we're "short" for inhabited planets in a sector it makes sense given the cold nature.
  4786.  
  4787.  
  4788. ▶Anonymous  12/03/15 (Thu) 19:44:15 No.199308>>199475 >>199637
  4789. File (hide): 1449189855554.jpg (64.54 KB, 452x433, 452:433, Dagon1.jpg)
  4790. Ankekhet Dynasty, ??? faction
  4791. Decided to roll the third planet, the "fuck me it's hot" one. I like how it rolled, but god dang whats with the Tyranid hate? How the hell did they interact with a phased out planet? Oh shit, those tunnels…
  4792. I'm thinking the motifs be Yog-Sothoth for the C'tan, and this Lord be Dagon'ish? Destroyer Lord confirmed.
  4793.  
  4794. >Side in Secession Wars
  4795. 5. They fought to be undisputed ruler. Seems they won. For a while.
  4796. >Followed C'Tan
  4797. Supposing the one currently scatterbrained… literally.
  4798. >Hated Nemesis
  4799. 9. Tyranids… Maybe there is something here. Perhaps the feral kaiju ones the monkeys face made a pass at Epitaph once. God knows how these guys know about them. Another mystery.
  4800. >Mental Damage
  4801. 1. Obsessed with a return to flesh, or a more perfect metal. I HAVE NO DICK AND I MUST SEX
  4802. >Objectives
  4803. 6. Hunting down C'tan shards and collecting them so that they cannot be used by those who do not understand them. Hahahaaa, Ankekhet has a hateboner for star gods.
  4804. >Previous Role
  4805. 10. Military-Preference for Immortals. Goes well with my idea that Xanzsan took over most of them, and allows me to use my oldcrons.
  4806. >Military Proclivities
  4807. 5. Monoliths and Barges. Planet Parade.
  4808. >Political Proclivities
  4809. 15. Backstabber. "Dynasty uses deceit and treachery to climb atop the corpses of its host into power." Might have been complicit in the destruction of the C'tan.
  4810. >Hero Unit
  4811. 1. Warlord. Noble.
  4812. >Hero's Fate
  4813. 5. Hero persists to this day.
  4814. >Tomb World State
  4815. 3. Fucking normal? Those are some strong shields or it hasn't been phased entirely back since the sun went to shit. Technically awoke in: M38. Two thousand years of sitting on their hands, blind deaf and mute.
  4816. >Technological Wonder
  4817. 4. Phase Matrix. "The world can phase in and out of reality at a whim, shielding it from attack and discovery." Couldn't have rolled it better.
  4818.  
  4819.  
  4820. ▶Anonymous (You)  12/04/15 (Fri) 12:33:41 No.199475
  4821. File (hide): 1449250421722.jpg (15.05 KB, 160x240, 2:3, DromEd_Object_Model_mask01.jpg)
  4822. >>199049
  4823. I can understand that.  When do you reckon new worlds should be made/become necessary?
  4824. >It goes without saying that the final black-and-white "parchment" map will be at the start of our next thread
  4825.  
  4826.  
  4827.  
  4828. https://www.youtube.com/watch?v=QQCZIb0fbt8
  4829.  
  4830. http://www.bueker-gmbh.de/pics/m/AH6049.jpg
  4831. http://armstreet.com/catalogue/full/polovec-slavic-cone-helmet-with-face-mask-visor.jpg
  4832. http://berkanar.com/catalogue/preview/medieval-slavic-cone-helmet-with-face-mask-visor.jpg
  4833. http://t2.gstatic.com/images?q=tbn:ANd9GcQyQcGAmzT1Bv-I9wBZli-mHI6LMAIrzk4smiSZ7Zg1SdeK82O4sJA5AXdV
  4834. http://www.examiner.com/images/blog/wysiwyg/image/helmet_with_face_mask_250.jpg
  4835. http://eaglesanddragonspublishing.com/wp-content/uploads/2015/06/Bronze-Roman-Cavalry-mask-Newstead.png
  4836. http://pix.avaxnews.work/avaxnews/56/84/00018456.jpeg
  4837. http://www.thehistoryblog.com/wp-content/uploads/2013/11/Nola-mask-helmet.jpg
  4838.  http://www.thehistoryblog.com/wp-content/uploads/2013/11/Ribchester-Helmet-front.jpg
  4839. http://www.thehistoryblog.com/wp-content/uploads/2013/11/Newstead-Helmet.jpg
  4840. http://www.thehistoryblog.com/wp-content/uploads/2010/09/Roman-cavalry-helmet-1-2-c-2.jpg
  4841. https://ka-perseus-images.s3.amazonaws.com/055f9395f195ae0a9a6c72724a3dbaeefbc7fe14.jpg
  4842. Now then, something I forgot about:
  4843. Feuersturm und Eissturm
  4844. >>194965 (You)
  4845.  
  4846. The above and pictured masks represent the broad choices Feuersturm Skitarii may make for what is essentially their face at nearly all hours. Because these suits are rarer and harder to produce, the soldiers installed into it are allowed to customize their faceplate. These are forged from a malleable but strong alloy which responds better to kinetic force than heat.
  4847.  
  4848. Feuersturms are trailblazers by nature. This includes such things as thick permafrost and steel, thanks to the suits possessing melta-grade firepower at higher reactor outputs. This also makes them ideal for clearing warrens and space hulks of most lifeforms, no matter how hardy. Even their normal levels of heat and fire are more than sufficient to eliminate threats at close-quarters and enclosed spaces.
  4849.  
  4850. Eissturms, meanwhile, are outfitted with dozens of miniaturized cryo grenades. These the Skitarius uses to delay pursuit and sabotage/obstruct enemy advances. In combat, their role is to disrupt enemy formations with flanking attacks, rapid random strikes, and never allowing them a moment's peace. All the enemy usually sees of them is their fast retreating backs.
  4851.  
  4852. >>199308
  4853. will reply to that next post
  4854.  
  4855.  
  4856. ▶Anonymous  12/05/15 (Sat) 02:15:47 No.199634>>199637
  4857. File (hide): 1449299748250.jpg (75.5 KB, 877x620, 877:620, drawthread_16032014_by_lut….jpg)
  4858. >>197875 (You)
  4859. >should be set somewhere in the Curtainfall
  4860. >Somewhere in the Curtainfall
  4861. >Vladimur's Domain, maybe?
  4862. >Sounds like Brass Labyrinth area
  4863. We have an entire sector to use, stop trying to cram all everyone's ideas into other peoples ideas all the time.
  4864.  
  4865. Not everything needs to be connected to everything else.
  4866.  
  4867.  
  4868. ▶Anonymous (You)  12/05/15 (Sat) 02:51:06 No.199637>>199644 >>199806
  4869. File (hide): 1449301867575.jpg (161.63 KB, 700x700, 1:1, 40K Reaction - The Chaplai….jpg)
  4870. >>199634
  4871. It's a map, and maps must have locations plotted (and connected by their regions). Further, all those things you picked are taken with a combination of earlier assertions (most of them not mine, before you jump on that) about placement combined with the sector's own internal logic/order. Besides, those are suggestions. I'm not the one making the map.  
  4872.  
  4873. But, since I'm guessing that won't be answer enough, let me give some examples. Curtainfall is a place of mysteries and unknowns only surpassed by what lies beneath the sector.  It makes sense for bizarre things like the feuding Iron Men and roach-aliens and isolated pseudo Digganobs to be there. Sothoth Deeps are where the Eldar, in their dubious wisdom, loosed more orcs, and therefore that is where the Tinboy WAAAGH! can be found. Chaos Forge fleet/world? Why wouldn't it be ensconced within the territories of the Brass Bull, full of the lost and damned?  I didn't pick a single one of these out of a hat, man.
  4874.  
  4875. That reminds me, get anything more settled with the Malalis, or any of your other creations? Just curious, having worked some more into the local Skitarii.
  4876. >>199308
  4877. >Tyranids
  4878. Could this potentially be related to how the Tyranids may have come to the Galaxy before?
  4879.  
  4880. It also sounds like they might have done a number on the 'nids, seeing as they're no great threat here.
  4881.  
  4882. >planet/faction name
  4883.  
  4884. Yha-nathech, perhaps?  An ocean of lava instead of water, heh.
  4885.  
  4886. >oldcrons
  4887.  
  4888. Would that also mean that they participate in the Pariah gene project?
  4889.  
  4890. Do these guys convert anyone else?
  4891.  
  4892. >Phase Matrix
  4893. >Normal
  4894.  
  4895. Weird. Is it even visible normally? Do you have a reason for them to sit there?
  4896.  
  4897.  
  4898. ▶Anonymous  12/05/15 (Sat) 03:39:40 No.199644>>199649
  4899. File (hide): 1449304781031-0.jpg (262.06 KB, 1266x827, 1266:827, jin_necronscarablord_sml.jpg)
  4900. File (hide): 1449304781032-1.jpg (102.9 KB, 664x918, 332:459, Necrons_Imperial_Guard.jpg)
  4901. >>199637 (You)
  4902. The planet is relatively close in range to two suns, and at least one a pulsar. That the first four planets even exist is a testament to advanced technologies.
  4903.  
  4904. And I suppose the Tyranid pre-presence might be a thing. I thought it odd that the space wolves had krakens, among other things in the galaxy. It's as though they were more zerg like once upon a time, stealing the form of native life.
  4905. Like the planet name. Doubt these guys had anything to do with pariah work, sonce the only one that cares is on ice until the sun dies down.
  4906. Which reminds me, they've had two millennia of isolated R&D on better bodies. Destroyer Immortals? Cryptek Wraiths? Canoptek Lychguard? I've got so many necron bits and destroyers my mind is reeling.
  4907.  
  4908. But anyways, don't try to pigeonhole each subsector into a genre. It's got a semblance of order, yes, but remember a bull ran amok and fucked it all up. Then a golden shaft of light pierced the mechanism and fucked it up further. Then a bunch of green mushrooms started growing over it. Squats by proxy, devout elements of the Imperium, and orks are highly resistant to the status quo field we've developed here.
  4909.  
  4910.  
  4911. ▶Anonymous (You)  12/05/15 (Sat) 04:00:11 No.199649
  4912. File (hide): 1449306012440.jpg (109.25 KB, 831x637, 831:637, 40K - necron_titan_by_litt….jpg)
  4913. >>199644
  4914. >mitigating factors to the order
  4915. >including the hedonistic rampaging bull
  4916. Point. Not working at the same efficiency as it did, this machine. Just works harder in response.
  4917.  
  4918. Imperials having resistance to Aetern's pull reminds me of my reasoning that the Emperor's power is to protect… and reject.
  4919.  
  4920. >Necron R&D
  4921. >salivating
  4922.  
  4923. Got any unique custom troops/vehicles/equipment in mind?
  4924.  
  4925. >nids
  4926.  
  4927. And now they are all debased.  I wonder, could the ancient Tyranids have had some role in digging (or at least widening) some of Sothoth's caverns?
  4928.  
  4929.  
  4930. ▶Anonymous  12/05/15 (Sat) 19:57:19 No.199806>>199810 >>199840
  4931. File (hide): 1449363439171.jpeg (32.46 KB, 600x586, 300:293, Warhammer-40000-фэндомы-M….jpeg)
  4932. >>199637 (You)
  4933. >It makes sense for bizarre things like […] isolated pseudo Digganobs to be there
  4934. I'm sure it does. Doesn't mean it has to be.
  4935.  
  4936. >Chaos Forge fleet/world? Why wouldn't it be ensconced within the territories of the Brass Bull, full of the lost and damned?
  4937. Because they have other plans.
  4938.  
  4939. >That reminds me, get anything more settled with the Malalis, or any of your other creations?
  4940. Everything I've written is what I've got.
  4941.  
  4942. I've not been working on this stuff for a while, pursuing my own oc donut steel fantasy world stuff instead.
  4943.  
  4944. Just to clarify:
  4945.  
  4946. >Digganob/Ork knights is an idea I wasn't going to follow through, just an idea I had and anyone is free to 'adopt' it.
  4947. >the abhuman's fighting godzilla sized tyranids I've grown against. If someone wants to work with the remains of that idea they can.
  4948. >Liona Prime takes place on the out regions of the galaxy, and I still have plans to work with them. They are isolated from pretty much everyone, as it's written in their backstory earlier.
  4949. >the Dark Mechanicum fleet I've yet to build upon, but they are building up Sycorax and have their own plans for a forge world. They're not going to be a large/powerful faction, but rather the startings of a to be large/powerful faction
  4950. >Sons of Kheti haven't been changed from what's in the thread
  4951. >Order of the Burning Void has a partial history written. I got sidetracked by my own writing in the middle of it. I'll return to it one day.
  4952.  
  4953. Other than that, there remains the Malal warband and the Cursed Founding chapter guys I've postulated on. I've abandoned the Malal warband and I've got some chicken scratching's on the Cursed Founding chapter but nothing I'd like to publish yet.
  4954.  
  4955. I don't think I've forgotten anything?
  4956.  
  4957. Did I answer your question or did I get lost on a side-tangent?
  4958.  
  4959.  
  4960. ▶Anonymous  12/05/15 (Sat) 20:11:58 No.199810>>199840
  4961.  
  4962. >>199806
  4963. Other guy here, abandoning the Doomed Ones works perfectly from a meta-standpoint. Lets never mention them again by name, only describe them if they appear in plot. Like that guy who assassinated the second warmaster and the "daemons" that took out the Etherials in Farsight's expedition.
  4964. I like the kaiju v apes idea, but I don't see myself working on it. Perhaps we leave it like the catgirls in canon proper? Just a footnote.
  4965.  
  4966. Love to see more on the rest you mentioned. Got any planets not currently on the map? Like the cursed founding chapter's, or the to-be dark forge world.
  4967.  
  4968.  
  4969. ▶Anonymous (You)  12/05/15 (Sat) 22:46:24 No.199840
  4970. YouTube embed. Click thumbnail to play.
  4971. >>199806
  4972. >>199810
  4973. >Because they have other plans.
  4974. Now that's the kind of answer that makes me smile. What do they want? Are the Nurglite Biologis a subset of it?
  4975.  
  4976. >forgotten anything?
  4977.  
  4978. Nope.  Though I'm a bit sorry that our one Malal group so far is orphaned (especially after the hilarious premise you set for them).
  4979.  
  4980. >placement of the Digganob Knights
  4981. Now I know you said that you weren't going to follow up on that one, but do you have another location for the place in mind? I'll take them for the followup.
  4982.  
  4983. Cursed Founding: Did you decide on any central theme for them, or at least their ancestors?
  4984.  
  4985.  
  4986. Meanwhile, I need to at least say something about Conclave Aeterno's headquarters and organization before this thread is done…
  4987.  
  4988.  
  4989. ▶ Welcome to the Inferno: Quotes from a Conclave Anonymous (You)  12/07/15 (Mon) 01:25:09 No.200136>>200137 >>201265
  4990. YouTube embed. Click thumbnail to play.
  4991. >>186112 (You)
  4992. >An Inquisitorial super-bunker structured after the Nine Circles of Hell burrowing deep into Carstein's crust
  4993.  
  4994. Stories from far in the past tell of a great king who ruled his chthonic realm in a cold grip of iron. This king resented the warmth and light kings above enjoyed, but also saw their brash warmongering and decadent excess, and knew them for folly. The kings above were afraid of the king below, for his realm was great. but all their subjects came to welcome him with time. He took them all, commoner and noble, freeman and prisoner, slave and prince, law-abiding or criminal. He treated them all like his own subjects, and gave each and every one of them a place. His one iron-clad condition was that they could never leave, though few wished to or could, such was his tranquil law. Through this, his realm was ever renewed and populous, and the king was satisfied with it. He was not happy, however, for it was lonely and burdensome at times to sit upon the throne. Thus, he reached unto the surface to find those whom could share his burden and keep his company… that others might understand.
  4995.  
  4996. — Inquisitor Lord-Plutonic Antephatus Gottwald, addressing the annual Conclave Seminar, preamble to every instance since he attained the position
  4997.  
  4998. http://downloads.khinsider.com/game-soundtracks/album/baroque-music-from-the-original-soundtrack/03-the-crimson-sky.mp3
  4999.  
  5000. Ten thousand years has it been since the Master of Mankind ascended to the Golden Throne. Four thousand years have passed since the date of this sector's founding (complete with conclave!). Two thousand and five hundred years have gone since the august assembly cracked the mystery of the Brass Maze, that every so often it opens and belches forth its abominable Legions in some damnable pattern. Eight hundred forty eight years have marched away since my predecessors ciphered that damnable pattern into a set number of years per millennium. Eight hundred forty years, and the Conclave began deliberating on it. Seven hundred years ago, they agreed that the Brass Bull laughing in their back yard needed to be dealt with in a timely fashion. Six hundred twenty years ago, Segmentum indicated its own agreement.  Five hundred eighty two years ago, some damnable adept-savant by the name of Rhesus commenced a study with his master's blessing.  Five hundred fifty eight years ago, Rhesus's finding stated that we could not attack the Maze in force before a certain point and expect to damage the Bull's forces. Five hundred fifty eight years later, we're still preparing for that fight… God Emperor, let this confrontation start before I start going white. Oh, and four hours ago, poor old Aleksandir Santclarov just stormed through my department, wailing about we're all doomed, that we're running out of time, and that the Brass Bull is not the threat we should all be worried about. I expect him to start obsessing over chronology by evensong with the rest of those clock-watchers. Radicals… at least those Xanthites bring results, even if they're practically heretics already…
  5001.  
  5002. — Inquisitor Ion Kasparoff, Ordo Malleus, diary entry, 16.333.M41
  5003.  
  5004.  
  5005. Every prison worth its thrones needs a panopticon. Every panopticon needs to be watched.
  5006.  
  5007. Unknown, attributed to Inquisitor Borris Keddlar, Ordo Scriptorum
  5008.  
  5009. Dammit, that was a misfile! It meant for the Reef Stars, not Aetern!  Emperor's teeth, I hope they didn't need those Prensio suits, or those Crassuses. There's no getting them back now…
  5010.  
  5011. Unknown, presumed Ordo Scriptorum Interrogator
  5012.  
  5013.  
  5014. ▶Anonymous (You)  12/07/15 (Mon) 01:30:02 No.200137
  5015.  
  5016. >>200136 (You)
  5017. Woops, that's 16.333.848.M41
  5018.  
  5019.  
  5020. ▶Anonymous  12/10/15 (Thu) 02:19:18 No.201265
  5021.  
  5022. >>200136 (You)
  5023. Nothing about that I don't like.
  5024. Unless someone has something they meant to add or name I'm going to be doing the hard part of the map over the next few days. If anything is added after the whirly bits are grafted on it will be several degrees harder to modify.
  5025.  
  5026.  
  5027. ▶A Voice Anonymous (You)  12/15/15 (Tue) 03:07:43 No.202904
  5028. YouTube embed. Click thumbnail to play.
  5029. Since I'm presently busied with the business of working on two new creation table sets, no new material on the Conclave yet. However, this came up in another thread, and I thought I'd transfer it over.
  5030.  
  5031. >Come, come to Aetern, lost soul. Freedom is for liars,  eternal contentment amid order, is what your heart truly desires.
  5032.  
  5033. >Come, come to Aetern, lost soul. All life is routine, all set to the clock.  Come bask in the gears' icy sheen, set sail and send your ships to here forever dock.
  5034.  
  5035. >Come, come to Aetern, lost soul. There are places for all, niches for every shape, big and small. Hale or twisted, fair or foul, all may know peace, cheek to jowl.
  5036.  
  5037. >Come, come to Aetern, lost soul.  Brass and Iron, Goldtink and Bone, Flesh and Steel, Blood and Soul, these are the cogs that drive the wheel…
  5038.  
  5039. >Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock. Tick. Tock…
  5040.  
  5041. Of course, I really don't know if this is any good. Poetry and verse aren't my forte.
  5042.  
  5043.  
  5044. ▶Anonymous  12/17/15 (Thu) 03:28:02 No.203541>>203560
  5045. File (hide): 1450340883083.png (1.99 MB, 2000x1426, 1000:713, Hells bells that took an a….png)
  5046. Three things
  5047. Original lettering was hand written and did not rotate well, experimented with various serifs
  5048. I took the swirly bits as a chunk, and layered the shit out of it, otherwise I'd be here for a week
  5049. Cutting, pasting and the rest produced 1,200+ layers
  5050.  
  5051. I lied in my previous post, editing it is not so difficult, but still a pain.
  5052.  
  5053.  
  5054. ▶Anonymous (You)  12/17/15 (Thu) 05:24:47 No.203560
  5055. File (hide): 1450347888383.jpg (867.26 KB, 2560x1440, 16:9, Reaction - Raise your glas….jpg)
  5056. >>203541
  5057. And there's our map.
  5058.  
  5059. Apart from the rotational weirdness, it looks good.
  5060.  
  5061.  
  5062. …Are you able to correct said weirdness?                                  
  5063.  
  5064. ▶Anonymous  12/17/15 (Thu) 13:07:18 No.203693>>203696
  5065. File (hide): 1450375639496.jpg (27.92 KB, 375x282, 125:94, 1448034568152.jpg)
  5066. >>203560 (You)
  5067. If your talking about the words not all facing the same way, yes I could put them back. I won't however, as it crowds out some sections, makes the whole map 'flatter', isn't faithful to the original, and I'd have to redo the swirls as I've erased them under the words and symbols. I might consider it if we add any new systems in thr future.
  5068.  
  5069.  
  5070. ▶Anonymous (You)  12/17/15 (Thu) 14:06:18 No.203696>>203705
  5071. File (hide): 1450379178103.jpg (378.87 KB, 1000x701, 1000:701, 40K - Eisenhorn Traditiona….jpg)
  5072. >>203693
  5073. Very well. That will do just fine.
  5074.  
  5075. Yes, now I can begin the next thread with our very own OC.
  5076.  
  5077. It'll take me some time to create it.  Do you have any ominous words you wish put into the OP post?
  5078.  
  5079.  
  5080. ▶Anonymous  12/17/15 (Thu) 14:33:40 No.203705
  5081. File (hide): 1450380821578.jpg (117.24 KB, 900x1164, 75:97, cardinal_richelieu_by_chri….jpg)
  5082. >>203696 (You)
  5083. "Umbrage"
  5084. "Heinous"
  5085. And
  5086. "In as much as I am aware, and nine out of ten of my sources concur, we are approaching the end times. Not of this planet of Carstein, not of sector Aetern, not of segemtum Tempestus, but of the whole of the Imperium. I know not what the future holds but a glimmer of hope. Everything that is about to occur will put every human through a hell not seen since the Emperor's internment upon the golden throne, but should we survive the onslaught the whole of the future belongs to us for the rest of eternity. Stand tall my brethren, my sisters, not for our lives but for our children's, for our father's, for each other. We have but ten years to prepare." - the Iron Cardinal
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