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  1. Yugioh CAC
  2.  
  3. Dracolit Corona
  4.  
  5. Pendulum Scale 6/Level 5/LIGHT
  6. 250/2150
  7. Wyrm/Pendulum/Effect
  8.  
  9. Each time a card or an effect resolves, immediately gain 250 Life Points. If you have 10000 or more LP, destroy this card.
  10.  
  11. When this card is Normal Summoned: you can Special Summon one "Dracolit" Pendulum Monster from your Deck or that is currently banished, also gain 2150 LP.
  12.  
  13. ---
  14.  
  15. Dracolit Pulsar
  16.  
  17. Pendulum Scale 3/Level 5/DARK
  18. 650/1150
  19. Wyrm/Pendulum/Effect
  20.  
  21. If your LP are not divisible by 100: you can pay 650 LP; add 1 "Dracolit" monster from your Deck to your hand, also destroy this card during the End Phase. You can only activate this effect of "Dracolit Pulsar" once per turn.
  22.  
  23. During your opponent's turn: you can target one other face-up on the field; destroy it and this card, also take 1150 damage (this is a Quick Effect).
  24.  
  25. ---
  26.  
  27. Dracolit Satellite
  28. Pendulum Scale 6/Level 4/LIGHT
  29. Wyrm/Pendulum/Effect
  30.  
  31. 1050/1350
  32.  
  33. When a card or an effect is activated that would destroy a "Dracolit" card(s) in your Pendulum Zone: you can return one card in your Pendulum Zone to your hand, then inflict 1050 damage to your opponent (this is a Quick Effect). This effect cannot be used the turn this card was activated.
  34.  
  35. You can only control 1 "Dracolit Satellite". During your turn, when another "Dracolit" card you control is destroyed by a card effect: you can Special Summon this card from your hand or graveyard, then inflict 1350 damage to your opponent. This effect of "Dracolit Satellite" can only be used once per turn.
  36.  
  37. ---
  38.  
  39. Dracolit Red Giant
  40.  
  41. Pendulum Scale 3/Level 4/DARK
  42. 1250/950
  43. Wyrm/Pendulum/Effect
  44.  
  45. If your LP are not divisible by 100, all "Dracolit" monsters you control gain 1250 ATK and DEF.
  46.  
  47. You can only control one face-up "Dracolit Red Giant". Once per turn: you can have this card's maximum number of attacks this turn equal to the number of face-up "Dracolit" monsters in your Extra Deck, but other monsters you control cannot attack this turn. At the end of the Battle Phase, if a "Dracolit" monster you control attacked or was attacked: you can gain 950 LP.
  48.  
  49. ---
  50.  
  51. Dracolit Supernova
  52. Level 7/LIGHT
  53. 1650/1550
  54. Wyrm/Fusion/Effect
  55.  
  56. 3 "Dracolit" monsters
  57.  
  58. Must first be Fusion Summoned by tributing the above monsters you control (you do not use "Polymerization"). When this card is Fusion Summoned, if you have more than 1650 LP: You can banish all face-up "Dracolit" Pendulum monsters from your Extra Deck (min. 1) and pay LP until you have 1650 left; destroy all monsters your opponent controls, and if you do, this turn any card that would be sent to the
  59.  
  60. graveyard is banished, instead. You cannot conduct your Battle Phase the turn you activate this effect. During the End Phase of the turn this card was summoned: you can gain 1550 LP.
  61.  
  62. Dracolit Singularity
  63.  
  64. Level 7/DARK
  65. 2050/1850
  66. Wyrm/Fusion/Effect
  67.  
  68. 3 "Dracolit" monsters
  69.  
  70. Must first be Fusion Summoned by tributing the above monsters you control (you do not use
  71.  
  72. "Polymerization"). When this card is Fusion Summoned: you can pay 2050 LP; double this card's original
  73.  
  74. ATK, also this card is unaffected by Spells/Traps. These changes last until the End Phase. If this card is destroyed: you can Special Summon 1 "Dracolit" Pendulum Monster from your Extra Deck, and its original ATK becomes 1850.
  75.  
  76. ---
  77.  
  78. Nebulous Origin
  79.  
  80. Normal Spell
  81.  
  82. Banish 1 "Dracolit" monsters in your Pendulum Zone, then add 2 "Dracolit" monsters with different names from your deck to your hand and if you do, take damage equal to the ATK of the monster you added with the highest ATK (your choice, if tied).
  83.  
  84. Synchronous Orbit
  85.  
  86. Equip Spell
  87.  
  88. Equip only to a Normal Summoned/Set "Dracolit" monster. Once per turn: you can pay LP equal to half the ATK or DEF (whichever is higher) of the equipped monster; Special Summon 1 "Dracolit" monster with the same name from your deck in face-up Defense Position, but its effects are negated. You cannot Special Summon other monsters the turn you activate this effect, except "Dracolit" monsters.
  89.  
  90. Gravitational Collapse
  91.  
  92. Normal Trap
  93.  
  94. If you control a "Dracolit" Fusion Monster: destroy all Spell/Trap cards on the field, then halve your LP.
  95.  
  96. Emissary from Another Supercluster
  97.  
  98. Normal Trap
  99.  
  100. If your LP are greater than 3000: your LP becomes equal to half the difference between your LP and 6000, then you can add one of your banished "Dracolit" monsters to your hand.
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