Advertisement
Guest User

Untitled

a guest
Jan 19th, 2017
70
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 15.37 KB | None | 0 0
  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4.  
  5. # Made with love <3
  6.  
  7. # Debug
  8. # Turn this on if you are having issues with something and working on resolving them.
  9. # This will spam your console with information that is useful if you know how to read the source.
  10. # It's suggested that you only turn this on at the direction of a developer.
  11. debug: false
  12.  
  13. # Prevent find factions exploit
  14. # This will help limit how many times a player can be sent a map of factions.
  15. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  16. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  17. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  18. findfactionsexploit:
  19. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  20. log: false
  21.  
  22. ### Hard Core Settings ###
  23. # Many of the features that are / are to come in this section have been requested by
  24. # people in relation to HCF servers. All settings are set to the normal Factions
  25. # behavior by default.
  26.  
  27. # Default Relation allows you to change the default relation for Factions.
  28. # Example usage would be so people can't leave then make a new Faction while Raiding
  29. # in order to be able to execute commands if the default relation is neutral.
  30. # This has always been neutral.
  31. default-relation: "neutral"
  32.  
  33. # Portal Creation
  34. # Do you want to limit portal creation?
  35. portals:
  36. limit: false # will disable the below check if set to false
  37.  
  38. # What should the minimum relation be to create a portal in territory?
  39. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  40. # Minimum relation allows that and all listed to the right to create portals.
  41. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  42. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  43.  
  44. ### Hard Core Settings ###
  45.  
  46. # Warps
  47. # What should be the max amount of warps that a Factoin can set?
  48. max-warps: 5
  49.  
  50. # This is the cost section for warps.
  51. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  52. # You can use decimal places here.
  53. # If enabled is set to false, it will ignore the values.
  54. warp-cost:
  55. enabled: false
  56. setwarp: 5
  57. delwarp: 5
  58. warp: 5
  59.  
  60. # Pistons
  61. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  62. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  63. disable-pistons-in-territory: false
  64.  
  65. # ToolTips
  66. # This section is to configure tooltips for things like /f list
  67. tooltips:
  68.  
  69. # List
  70. # This shows up when someone does /f list for the top factions.
  71. # It will not sure up for factionless of course, just actual factions.
  72. # You can use color codes here.
  73. list:
  74. - "&6Leader: &f{leader}"
  75. - "&6Claimed: &f{chunks}"
  76. - "&6Raidable: &f{raidable}"
  77. - "&6Warps: &f{warps}"
  78. - "&6Power: &f{power}/{maxPower}"
  79. - "&6Members: &f{online}/{members}"
  80.  
  81. # Show
  82. # This shows up when someone does /f show.
  83. # It adds tooltips to each player in the list here, nothing else.
  84. # {group} will show the players primary group if you have vault installed.
  85. # {balance} will show their balance if you have vault installed.
  86. # {lastSeen} will show human readable info on when the player was last seen, or online.
  87. show:
  88. - "&6Last Seen: &f{lastSeen}"
  89. - "&6Power: &f{power}"
  90. - "&6Rank: &f{group}"
  91. - "&6Balance: &a${player-balance}"
  92.  
  93. # Configuration section for Scoreboards
  94. # This will allow you to completely customize how your scoreboards look.
  95. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  96. # Use &0-9a-f for colors and include messages in "quotes"
  97. scoreboard:
  98.  
  99. # send faction change message as well when scoreboard is up?
  100. also-send-chat: true
  101. # How long do we want scoreboards to stay if set temporarily.
  102. expiration: 7
  103.  
  104. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  105. # Scoreboard disappears after <expiration> seconds.
  106. # Things to be replaced in this:
  107. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  108. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  109. # {raidable} - true if the faction can be claimed over, otherwise false.
  110. # {warps} - the number of warps that a faction has set.
  111. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  112. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  113. finfo-enabled: true # Default to false to keep original functionality.
  114. finfo:
  115. - "&6Power"
  116. - "{power}"
  117. - "&3Members"
  118. - "{online}/{members}"
  119. - "&4Leader"
  120. - "{leader}"
  121. - "&bTerritory"
  122. - "{chunks}"
  123.  
  124. # Default board that will always show up if a player wants it to.
  125. # This can show any arbitrary text or you can use a lot of variables to replace things.
  126. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  127. # {totalOnline} - total players on the server. {balance} - player's balance.
  128. # {maxPower} - player's max power.
  129. # {powerBoost} - player's powerboost.
  130.  
  131. default-enabled: false # Default to false to keep original functionality.
  132. default-title: "i love drt" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  133. default-update-interval: 2 # in seconds.
  134.  
  135. # This will show faction prefixes colored based on relation on nametags and in the tab.
  136. # The scoreboard needs to be enabled for this to work.
  137. default-prefixes: true
  138.  
  139. default:
  140. - "&6Your Faction"
  141. - "{faction}"
  142. - "&3Your Power"
  143. - "{power}"
  144. - "&aBalance"
  145. - "${balance}"
  146.  
  147. factionless-enabled: false
  148. factionless:
  149. - "Make a new Faction"
  150. - "Use /f create"
  151.  
  152. # Configration section for warmups.
  153. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  154. warmups:
  155. # Delay for /f home
  156. f-home: 0
  157. # Delay for /f warp
  158. f-warp: 0
  159.  
  160. ######################################################
  161. #################### HCF Features ####################
  162. ######################################################
  163. # These features were requested as part of Hardcore Factions or something.
  164. # All of them are disabled by default.
  165.  
  166. # Max Relation Types
  167. # Limits factions to having a max number of each relation.
  168. # Setting to 0 means none allowed. -1 for disabled.
  169. # This will have no effect on default or existing relations, only when relations are changed.
  170. # It is advised that you set the default relation to -1 so they can always go back to that.
  171. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  172. max-relations:
  173. enabled: false
  174. ally: 10
  175. truce: 10
  176. neutral: -1
  177. enemy: 10
  178.  
  179. # WorldBorder support
  180. # A buffer of 0 means faction claims can go right up to the border of the world.
  181. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  182. # the border of the world and what can be claimed to factions
  183. world-border:
  184. buffer: 0
  185.  
  186. # Raids
  187. # Allow a faction to be raided if they have more land than power.
  188. # This will make claimed territory lose all protections
  189. # allowing factions to open chests, break blocks, etc. if they
  190. # have claimed chunks >= power.
  191. hcf:
  192. raidable: false
  193.  
  194. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  195. dtr: false
  196.  
  197. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  198. # This has always been true, allowing factions to over claim others.
  199. allow-overclaim: true
  200.  
  201. # Power Freeze
  202. # After a player dies, how long should the faction not be able to regen power?
  203. # This resets on each death but does not accumulate.
  204. # Set to 0 for no freeze. Time is in seconds.
  205. powerfreeze: 0
  206.  
  207. # Buffer Zone
  208. # Buffer Zone is an chunk area required between claims of different Factions.
  209. # This is default to 0 and has always been that way. Meaning Factions can have
  210. # claims that border each other.
  211. # If this is set to 3, then Factions need to have 3 chunks between their claim
  212. # and another Faction's claim.
  213. # It's recommended to keep this pretty low as the radius check could be a
  214. # heavy operation if set to a large number.
  215. # If this is set to 0, we won't even bother checking which is how Factions has
  216. # always been.
  217. buffer-zone: 0
  218.  
  219. stuck:
  220. delay: 30
  221. radius: 10
  222.  
  223. ############################################################
  224. # +------------------------------------------------------+ #
  225. # | Configurable /f show | #
  226. # +------------------------------------------------------+ #
  227. ############################################################
  228.  
  229. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  230. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  231. show:
  232. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  233. - '{header}'
  234. - '<a>Description: <i>{description}'
  235. - '<a>Joining: <i>{joining} {peaceful}'
  236. - '<a>Land / Power / Maxpower: <i> {chunks}/{power}/{maxPower}'
  237. - '<a>Founded: <i>{create-date}'
  238. - '<a>This faction is permanent, remaining even with no members.' # only shows if faction is permanent
  239. - '<a>Land value: <i>{land-value} {land-refund}'
  240. - '<a>Balance: <i>{balance}'
  241. - '<a>Allies(<i>{allies}<a>/<i>{max-allies}<a>): {allies-list} '
  242. - '<a>Online: (<i>{online}<a>/<i>{members}<a>): {online-list}'
  243. - '<a>Offline: (<i>{offline}<a>/<i>{members}<a>): {offline-list}'
  244.  
  245. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  246. minimal-show: false
  247.  
  248. # Factions that should be exempt from /f show, case sensitive, useful for a
  249. # serverteam faction, since the command shows vanished players otherwise
  250. show-exempt:
  251. - Put_faction_tag_here
  252.  
  253. ############################################################
  254. # +------------------------------------------------------+ #
  255. # | Configurable /f list | #
  256. # +------------------------------------------------------+ #
  257. ############################################################
  258.  
  259. list:
  260. # You can only use {pagenumber} and {pagecount} in the header
  261. header: '&e&m----------&r&e[ &2Faction List &9{pagenumber}&e/&9{pagecount} &e]&m----------'
  262. # You can use any variables here
  263. factionless: '<i>Factionless<i> {factionless} online'
  264. # You can use any variable here
  265. entry: '<a>{faction} <i>{online} / {members} online, <a>Land / Power / Maxpower: <i>{chunks}/{power}/{maxPower}'
  266.  
  267. ############################################################
  268. # +------------------------------------------------------+ #
  269. # | Configurable /f help | #
  270. # +------------------------------------------------------+ #
  271. ############################################################
  272.  
  273. # set to true to use legacy factions help
  274. use-old-help: true
  275.  
  276. help:
  277. # You can change the page name to whatever you like
  278. # We use '1' to preserve default functionality of /f help 1
  279. '1':
  280. - '&e&m----------------------------------------------'
  281. - ' &c&lFactions Help '
  282. - '&e&m----------------------------------------------'
  283. - '&3/f create &e>> &7Create your own faction'
  284. - '&3/f who &e>> &7Show factions info'
  285. - '&3/f tag &e>> &7Change faction tag'
  286. - '&3/f join &e>> &7Join faction'
  287. - '&3/f list &e>> &7List all factions'
  288. - '&e&m--------------&r &2/f help 2 for more &e&m--------------'
  289. '2':
  290. - '&e&m------------------&r&c&l Page 2 &e&m--------------------'
  291. - '&3/f home &e>> &7Teleport to faction home'
  292. - '&3/f sethome &e>> &7Set your faction home'
  293. - '&3/f leave &e>> &7Leave your faction'
  294. - '&3/f invite &e>> &7Invite a player to your faction'
  295. - '&3/f deinvite &e>> &7Revoke invitation to player'
  296. - '&e&m--------------&r &2/f help 3 for more &e&m--------------'
  297. '3':
  298. - '&e&m------------------&r&c&l Page 3 &e&m--------------------'
  299. - '&3/f claim &e>> &7Claim land'
  300. - '&3/f unclaim &e>> &7Unclaim land'
  301. - '&3/f kick &e>> &7Kick player from your faction'
  302. - '&3/f mod &e>> &7Set player role in faction'
  303. - '&3/f chat &e>> &7Switch to faction chat'
  304. - '&e&m--------------&r &2/f help 4 for more &e&m--------------'
  305. '4':
  306. - '&e&m------------------&r&c&l Page 4 &e&m--------------------'
  307. - '&3/f version &e>> &7Display version information'
  308. - '&e&m--------------&r&2 End of /f help &e&m-----------------'
  309.  
  310. ############################################################
  311. # +------------------------------------------------------+ #
  312. # | Big List of variables | #
  313. # +------------------------------------------------------+ #
  314. ############################################################
  315. # Fancy variables. Can only be used in /f show
  316. # - {allies-list} : Lists each faction ally with tooltips
  317. # - {enemies-list} : Lists each faction enemy with tooltips
  318. # - {online-list} : Lists all online members with tooltips
  319. # - {offline-list} : Lists all offline members with tooltips
  320. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  321. # - {group} : Players group
  322. # - {name} : Players name
  323. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  324. # - {balance} : Players balance
  325. # - {player-kills} : # of kills the player has
  326. # - {player-deaths}: # of deaths the player has
  327. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  328. # - {header} : Default factions header (ex. /f show)
  329. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  330. # - {joining} : How to join this faction
  331. # - {power} : Factions deaths until raidable value
  332. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  333. # - {maxPower} : Factions max deaths until raidable value
  334. # - {chunks} : # of claims faction has (in chunks)
  335. # - {warps} : # of warps faction has
  336. # - {description} : Factions description
  337. # - {create-date} : Date faction was created
  338. # - {leader} : Faction leader
  339. # - {land-value} : Value of all claims
  340. # - {land-refund} : Calculated refund value
  341. # - {allies} : # of allies faction has
  342. # - {enemies} : # of enemies faction has
  343. # - {online} : # of faction members online
  344. # - {offline} : # of faction members offline
  345. # - {members} : # of faction members (includes offline)
  346. # - {faction-balance} : Faction bank balance
  347. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  348. # - {faction-kills} : # of kills the faction has
  349. # - {faction-deaths}: # of deaths the faction has
  350. # General variables. Can be used anywhere.
  351. # - {total-online} : Total # of players on the server
  352. # - {max-warps} : Max # of warps a faction can set
  353. # - {max-allies} : Max # of allies a faction can have
  354. # - {max-enemies} : Max # of enemies a faction can have
  355. # - {factionless} : Count of all factionless players online
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement