- Ogre::Vector3 missilePos = m_body->_getDerivedPosition();
- Ogre::Vector3 targetPos = m_target->_getDerivedPosition();
- Ogre::Vector3 fromMissileToTarget = targetPos - missilePos;
- fromMissileToTarget.normalise();
- missilePos.normalise();
- Ogre::Quaternion q = missilePos.getRotationTo( fromMissileToTarget );