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Nov 26th, 2014
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  1. void quad( int a, int b, int c, int d )
  2. {
  3. colors[Index] = vertex_colors[a]; points[Index] = vertices[a]; tex_coords[Index]=glm::vec2(0,0); Index++;
  4. colors[Index] = vertex_colors[b]; points[Index] = vertices[b]; tex_coords[Index]=glm::vec2(0,1); Index++;
  5. colors[Index] = vertex_colors[c]; points[Index] = vertices[c]; tex_coords[Index]=glm::vec2(1,1); Index++;
  6. colors[Index] = vertex_colors[a]; points[Index] = vertices[a]; tex_coords[Index]=glm::vec2(1,0); Index++;
  7. colors[Index] = vertex_colors[c]; points[Index] = vertices[c]; tex_coords[Index]=glm::vec2(0,1); Index++;
  8. colors[Index] = vertex_colors[d]; points[Index] = vertices[d]; tex_coords[Index]=glm::vec2(1,1); Index++;
  9. }
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