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  1. /***************************************************************************
  2. * __________ __ ___.
  3. * Open \______ \ ____ ____ | | _\_ |__ _______ ___
  4. * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
  5. * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
  6. * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
  7. * \/ \/ \/ \/ \/
  8. * $Id$
  9. *
  10. * Copyright (C) Thomas Martitz 2008
  11. * Copyright (C) Barry Wardell 2006
  12. *
  13. * This program is free software; you can redistribute it and/or
  14. * modify it under the terms of the GNU General Public License
  15. * as published by the Free Software Foundation; either version 2
  16. * of the License, or (at your option) any later version.
  17. *
  18. * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
  19. * KIND, either express or implied.
  20. *
  21. ****************************************************************************/
  22. /* Button Code Definitions for Sandisk Fuze target */
  23.  
  24. #include "config.h"
  25. #include "action.h"
  26. #include "button.h"
  27. #include "settings.h"
  28.  
  29. /* {Action Code, Button code, Prereq button code } */
  30.  
  31. /*
  32. * The format of the list is as follows
  33. * { Action Code, Button code, Prereq button code }
  34. * if there's no need to check the previous button's value, use BUTTON_NONE
  35. * Insert LAST_ITEM_IN_LIST at the end of each mapping
  36. */
  37. static const struct button_mapping button_context_standard[] = {
  38. { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
  39. { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  40. { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
  41. { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  42.  
  43. { ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  44.  
  45. { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
  46. { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
  47. { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
  48.  
  49. { ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
  50. { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
  51.  
  52. LAST_ITEM_IN_LIST
  53. }; /* button_context_standard */
  54.  
  55.  
  56. static const struct button_mapping button_context_wps[] = {
  57. { ACTION_WPS_PLAY, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  58. { ACTION_WPS_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
  59.  
  60. { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
  61. { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  62. { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
  63.  
  64. { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
  65. { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  66. { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
  67.  
  68. { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
  69. { ACTION_WPS_ABSETA_PREVDIR, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
  70. { ACTION_WPS_ABRESET, BUTTON_HOME|BUTTON_UP, BUTTON_HOME },
  71.  
  72. { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE },
  73. { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT,BUTTON_NONE },
  74. { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
  75. { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
  76.  
  77. { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
  78.  
  79. { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
  80. { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
  81.  
  82. { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  83.  
  84. { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
  85. { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
  86. { ACTION_WPS_HOTKEY, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  87.  
  88. LAST_ITEM_IN_LIST
  89. }; /* button_context_wps */
  90.  
  91. static const struct button_mapping button_context_settings[] = {
  92. { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
  93. { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
  94. { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  95. { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
  96. { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  97.  
  98. { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP },
  99. { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
  100. { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  101. { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
  102. { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
  103.  
  104. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
  105. }; /* button_context_settings */
  106.  
  107. static const struct button_mapping button_context_list[] = {
  108. { ACTION_LISTTREE_PGUP, BUTTON_HOME|BUTTON_SCROLL_BACK, BUTTON_HOME },
  109. { ACTION_LISTTREE_PGDOWN, BUTTON_HOME|BUTTON_SCROLL_FWD, BUTTON_HOME },
  110.  
  111. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
  112. }; /* button_context_list */
  113.  
  114. static const struct button_mapping button_context_tree[] = {
  115. { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
  116. { ACTION_TREE_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
  117. { ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  118.  
  119. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
  120. }; /* button_context_tree */
  121.  
  122. static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
  123. { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
  124. { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
  125. { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
  126. { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  127. { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
  128. { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
  129. { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  130.  
  131. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
  132. }; /* button_context_listtree_scroll_without_combo */
  133.  
  134. static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
  135. { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_NONE },
  136. { ACTION_TREE_ROOT_INIT,BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_HOME|BUTTON_LEFT },
  137. { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  138. { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_NONE },
  139. { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
  140.  
  141. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
  142. }; /* button_context_listtree_scroll_with_combo */
  143.  
  144. static const struct button_mapping button_context_yesno[] = {
  145. { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
  146.  
  147. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
  148. }; /* button_context_settings_yesno */
  149.  
  150. static const struct button_mapping button_context_quickscreen[] = {
  151. { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
  152. { ACTION_STD_CANCEL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
  153. { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
  154. { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
  155. { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
  156. { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
  157. { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  158. { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
  159. { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  160. { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
  161. { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  162.  
  163. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
  164. }; /* button_context_quickscreen */
  165.  
  166. static const struct button_mapping button_context_settings_right_is_inc[] = {
  167. { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
  168. { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  169. { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
  170. { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
  171.  
  172. { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_UP },
  173. { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
  174. { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  175. { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
  176. { ACTION_NONE, BUTTON_SELECT, BUTTON_NONE },
  177. { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
  178. { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
  179. { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
  180.  
  181. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
  182. }; /* button_context_settings_right_is_inc */
  183.  
  184. static const struct button_mapping button_context_settings_time[] = {
  185. { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
  186. { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
  187. { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
  188. { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  189.  
  190. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
  191. }; /* button_context_settings_time */
  192.  
  193. static const struct button_mapping button_context_pitchscreen[] = {
  194. { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
  195. { ACTION_PS_INC_BIG, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  196. { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
  197. { ACTION_PS_DEC_BIG, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  198. { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
  199. { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
  200. { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
  201. { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
  202. { ACTION_PS_TOGGLE_MODE, BUTTON_HOME|BUTTON_REL, BUTTON_NONE },
  203. { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
  204. { ACTION_PS_EXIT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
  205. { ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
  206. { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  207. { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  208.  
  209. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
  210. }; /* button_context_pitchscreen */
  211.  
  212. #ifdef HAVE_RECORDING
  213. /** Recording Screen **/
  214. static const struct button_mapping button_context_recscreen[] = {
  215. { ACTION_REC_PAUSE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  216. { ACTION_STD_CANCEL, BUTTON_DOWN, BUTTON_NONE },
  217. { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  218. { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
  219. { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
  220. { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  221. { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
  222. { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  223. { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
  224. { ACTION_STD_PREV, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  225. { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
  226. { ACTION_STD_NEXT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  227. { ACTION_STD_CANCEL, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
  228. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
  229. }; /* button_context_recscreen */
  230. #endif
  231.  
  232. /** FM Radio Screen **/
  233. static const struct button_mapping button_context_radio[] = {
  234. { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
  235. { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  236. { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
  237. { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  238. { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
  239. { ACTION_FM_STOP, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
  240. { ACTION_FM_MODE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
  241. { ACTION_FM_EXIT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  242. { ACTION_FM_EXIT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  243. { ACTION_FM_PLAY, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  244. { ACTION_FM_PRESET, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  245. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
  246. }; /* button_context_radio */
  247.  
  248. static const struct button_mapping button_context_keyboard[] = {
  249. { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
  250. { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  251. { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
  252. { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  253.  
  254. { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_NONE },
  255. { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  256. { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_NONE },
  257. { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  258.  
  259. { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
  260. { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  261. { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
  262. { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  263. { ACTION_KBD_PAGE_FLIP, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
  264. { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
  265. { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  266. { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
  267. { ACTION_KBD_DONE, BUTTON_HOME, BUTTON_NONE },
  268. { ACTION_KBD_ABORT, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
  269. { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
  270.  
  271. LAST_ITEM_IN_LIST
  272. }; /* button_context_keyboard */
  273.  
  274. static const struct button_mapping button_context_bmark[] = {
  275. { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
  276.  
  277. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
  278. }; /* button_context_bmark */
  279.  
  280. #ifdef USB_ENABLE_HID
  281. static const struct button_mapping button_context_usb_hid[] = {
  282. { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
  283. { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
  284.  
  285. LAST_ITEM_IN_LIST
  286. }; /* button_context_usb_hid */
  287.  
  288. static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
  289. { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
  290. { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  291. { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_SCROLL_FWD, BUTTON_NONE },
  292. { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  293. { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
  294. { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
  295. { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
  296. { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
  297. { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
  298.  
  299. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
  300. }; /* button_context_usb_hid_mode_multimedia */
  301.  
  302. static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
  303. { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_UP|BUTTON_REL, BUTTON_UP },
  304. { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
  305. { ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
  306. { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
  307. { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
  308. { ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
  309. { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  310. { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
  311. { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
  312. { ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  313. { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
  314. { ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  315. { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
  316. { ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
  317.  
  318. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
  319. }; /* button_context_usb_hid_mode_presentation */
  320.  
  321. static const struct button_mapping button_context_usb_hid_mode_browser[] = {
  322. { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
  323. { ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  324. { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
  325. { ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  326. { ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP|BUTTON_REL, BUTTON_UP },
  327. { ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
  328. { ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
  329. { ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
  330. { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
  331. { ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_UP|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_UP|BUTTON_DOWN },
  332. { ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
  333. { ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
  334. { ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
  335. { ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
  336. { ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
  337. { ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
  338.  
  339. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
  340. }; /* button_context_usb_hid_mode_browser */
  341.  
  342. #ifdef HAVE_USB_HID_MOUSE
  343. static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
  344. { ACTION_USB_HID_MOUSE_UP, BUTTON_UP, BUTTON_NONE },
  345. { ACTION_USB_HID_MOUSE_UP_REP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
  346. { ACTION_USB_HID_MOUSE_DOWN, BUTTON_DOWN, BUTTON_NONE },
  347. { ACTION_USB_HID_MOUSE_DOWN_REP, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  348. { ACTION_USB_HID_MOUSE_LEFT, BUTTON_LEFT, BUTTON_NONE },
  349. { ACTION_USB_HID_MOUSE_LEFT_REP, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  350. { ACTION_USB_HID_MOUSE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
  351. { ACTION_USB_HID_MOUSE_RIGHT_REP, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  352. { ACTION_USB_HID_MOUSE_BUTTON_LEFT, BUTTON_SELECT, BUTTON_NONE },
  353. { ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
  354. { ACTION_USB_HID_MOUSE_LDRAG_UP, BUTTON_SELECT|BUTTON_UP, BUTTON_NONE },
  355. { ACTION_USB_HID_MOUSE_LDRAG_UP_REP, BUTTON_SELECT|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
  356. { ACTION_USB_HID_MOUSE_LDRAG_DOWN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_NONE },
  357. { ACTION_USB_HID_MOUSE_LDRAG_DOWN_REP, BUTTON_SELECT|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  358. { ACTION_USB_HID_MOUSE_LDRAG_LEFT, BUTTON_SELECT|BUTTON_LEFT, BUTTON_NONE },
  359. { ACTION_USB_HID_MOUSE_LDRAG_LEFT_REP, BUTTON_SELECT|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  360. { ACTION_USB_HID_MOUSE_LDRAG_RIGHT, BUTTON_SELECT|BUTTON_RIGHT, BUTTON_NONE },
  361. { ACTION_USB_HID_MOUSE_LDRAG_RIGHT_REP, BUTTON_SELECT|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  362. { ACTION_USB_HID_MOUSE_BUTTON_RIGHT, BUTTON_POWER, BUTTON_NONE },
  363. { ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
  364. { ACTION_USB_HID_MOUSE_RDRAG_UP, BUTTON_POWER|BUTTON_UP, BUTTON_NONE },
  365. { ACTION_USB_HID_MOUSE_RDRAG_UP_REP, BUTTON_POWER|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
  366. { ACTION_USB_HID_MOUSE_RDRAG_DOWN, BUTTON_POWER|BUTTON_DOWN, BUTTON_NONE },
  367. { ACTION_USB_HID_MOUSE_RDRAG_DOWN_REP, BUTTON_POWER|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
  368. { ACTION_USB_HID_MOUSE_RDRAG_LEFT, BUTTON_POWER|BUTTON_LEFT, BUTTON_NONE },
  369. { ACTION_USB_HID_MOUSE_RDRAG_LEFT_REP, BUTTON_POWER|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
  370. { ACTION_USB_HID_MOUSE_RDRAG_RIGHT, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
  371. { ACTION_USB_HID_MOUSE_RDRAG_RIGHT_REP, BUTTON_POWER|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
  372. { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
  373. { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
  374. { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
  375. { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
  376.  
  377. LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
  378. }; /* button_context_usb_hid_mode_mouse */
  379. #endif
  380. #endif
  381.  
  382. /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
  383. const struct button_mapping* get_context_mapping(int context)
  384. {
  385. switch (context)
  386. {
  387. case CONTEXT_STD:
  388. return button_context_standard;
  389.  
  390. case CONTEXT_WPS:
  391. return button_context_wps;
  392.  
  393. case CONTEXT_LIST:
  394. return button_context_list;
  395. case CONTEXT_TREE:
  396. case CONTEXT_MAINMENU:
  397. if (global_settings.hold_lr_for_scroll_in_list)
  398. return button_context_listtree_scroll_without_combo;
  399. else
  400. return button_context_listtree_scroll_with_combo;
  401. case CONTEXT_CUSTOM|CONTEXT_TREE:
  402. return button_context_tree;
  403.  
  404. case CONTEXT_SETTINGS:
  405. return button_context_settings;
  406. case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
  407. case CONTEXT_SETTINGS_COLOURCHOOSER:
  408. case CONTEXT_SETTINGS_EQ:
  409. case CONTEXT_SETTINGS_RECTRIGGER:
  410. return button_context_settings_right_is_inc;
  411.  
  412. case CONTEXT_SETTINGS_TIME:
  413. return button_context_settings_time;
  414.  
  415. case CONTEXT_YESNOSCREEN:
  416. return button_context_yesno;
  417. case CONTEXT_FM:
  418. return button_context_radio;
  419. case CONTEXT_BOOKMARKSCREEN:
  420. return button_context_bmark;
  421. case CONTEXT_QUICKSCREEN:
  422. return button_context_quickscreen;
  423. case CONTEXT_PITCHSCREEN:
  424. return button_context_pitchscreen;
  425. #ifdef HAVE_RECORDING
  426. case CONTEXT_RECSCREEN:
  427. return button_context_recscreen;
  428. #endif
  429. case CONTEXT_KEYBOARD:
  430. case CONTEXT_MORSE_INPUT:
  431. return button_context_keyboard;
  432. #ifdef USB_ENABLE_HID
  433. case CONTEXT_USB_HID:
  434. return button_context_usb_hid;
  435. case CONTEXT_USB_HID_MODE_MULTIMEDIA:
  436. return button_context_usb_hid_mode_multimedia;
  437. case CONTEXT_USB_HID_MODE_PRESENTATION:
  438. return button_context_usb_hid_mode_presentation;
  439. case CONTEXT_USB_HID_MODE_BROWSER:
  440. return button_context_usb_hid_mode_browser;
  441. #ifdef HAVE_USB_HID_MOUSE
  442. case CONTEXT_USB_HID_MODE_MOUSE:
  443. return button_context_usb_hid_mode_mouse;
  444. #endif
  445. #endif
  446. default:
  447. return button_context_standard;
  448. }
  449. return button_context_standard;
  450. }
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