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- #define _ARMA_
- class CfgPatches
- {
- class Village
- {
- units[] = {"Village"};
- weapons[] = {};
- requiredVersion = 1.0;
- requiredAddons[] = {"Chernarus"};
- version = "2/12/2014";
- fileName = "Village.pbo";
- author = "Grimmeral";
- mail = "grimmeral@gmail.com";
- };
- };
- };
- class CfgWorlds
- {
- class CAWorld;
- class Chernarus: CAWorld
- {
- class Grid;
- class DefaultClutter;
- };
- };
- class Village: Chernarus
- {
- cutscenes[] = {};
- description = "Vybo, Czech Coast.";
- worldName = "GRMRL\Village\village.wrp";
- pictureShot = "GRMRL\Village\Data\vl_ui_ca.paa";
- startTime = "07:00";
- startDate = "05/03/2001";
- startWeather = 0.2;
- startFog = 0.0;
- forecastWeather = 0.6;
- forecastFog = 0.0;
- centerPosition[] = {1280,1280,100};
- seagullPos[] = {1280,1280,100};
- longitude = 15;
- latitude = 49;
- elevationOffset = 0;
- midDetailTexture = "GRMRL\Village\Data\vl_grass_mco.paa";
- minTreesInForestSquare = 4;
- minRocksInRockSquare = 2;
- ilsPosition[] = {1024,1024};
- ilsDirection[] = {0.5075,0.08,-0.8616};
- ilsTaxiIn[] = {};
- ilsTaxiOff[] = {};
- drawTaxiway = 0;
- class SecondaryAirports {};
- };
- class OutsideTerrain
- {
- satellite = "GRMRL\Village\Data\vl_satout_co.paa";
- enableTerrainSynth = 1;
- class Layers
- {
- class Layer0
- {
- nopx = "GRMRL\Village\Data\vl_grass_nopx.paa";
- texture = "GRMRL\Village\Data\vl_grass_co.paa";
- };
- };
- };
- class Grid: Grid
- {
- offsetX = 0;
- offsetY = 2560;
- class Zoom1
- {
- zoomMax = 0.15;
- format = "XY";
- formatX = "000";
- formatY = "000";
- stepX = 100;
- stepY = -100;
- };
- class Zoom2
- {
- zoomMax = 0.85;
- format = "XY";
- formatX = "00";
- E formatY = "00";
- stepX = 1000;
- stepY = -1000;
- };
- class Zoom3
- {
- zoomMax = 1e+030.0;
- format = "XY";
- formatX = "0";
- formatY = "0";
- stepX = 10000;
- stepY = -10000;
- };
- };
- class Clutter
- {
- #include "cfgClutter.hpp"
- };
- class Names
- {
- #include "Village.hpp"
- };
- class CfgWorldList
- {
- class Village{};
- };
- class CfgMissions
- {
- class Cutscenes
- {
- class vl_Intro1
- {
- directory = "GRMRL\Village\Data\scenes\intro1.village";
- };
- };
- };
- #include "cfgSurfaces.hpp"
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