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  1. #define _ARMA_
  2. class CfgPatches
  3. {
  4. class Village
  5. {
  6. units[] = {"Village"};
  7. weapons[] = {};
  8. requiredVersion = 1.0;
  9. requiredAddons[] = {"Chernarus"};
  10. version = "2/12/2014";
  11. fileName = "Village.pbo";
  12. author = "Grimmeral";
  13. mail = "grimmeral@gmail.com";
  14. };
  15. };
  16. };
  17.  
  18. class CfgWorlds
  19. {
  20. class CAWorld;
  21. class Chernarus: CAWorld
  22. {
  23. class Grid;
  24. class DefaultClutter;
  25. };
  26. };
  27.  
  28. class Village: Chernarus
  29. {
  30. cutscenes[] = {};
  31. description = "Vybo, Czech Coast.";
  32. worldName = "GRMRL\Village\village.wrp";
  33. pictureShot = "GRMRL\Village\Data\vl_ui_ca.paa";
  34. startTime = "07:00";
  35. startDate = "05/03/2001";
  36. startWeather = 0.2;
  37. startFog = 0.0;
  38. forecastWeather = 0.6;
  39. forecastFog = 0.0;
  40. centerPosition[] = {1280,1280,100};
  41. seagullPos[] = {1280,1280,100};
  42. longitude = 15;
  43. latitude = 49;
  44. elevationOffset = 0;
  45. midDetailTexture = "GRMRL\Village\Data\vl_grass_mco.paa";
  46. minTreesInForestSquare = 4;
  47. minRocksInRockSquare = 2;
  48. ilsPosition[] = {1024,1024};
  49. ilsDirection[] = {0.5075,0.08,-0.8616};
  50. ilsTaxiIn[] = {};
  51. ilsTaxiOff[] = {};
  52. drawTaxiway = 0;
  53. class SecondaryAirports {};
  54. };
  55.  
  56. class OutsideTerrain
  57. {
  58. satellite = "GRMRL\Village\Data\vl_satout_co.paa";
  59. enableTerrainSynth = 1;
  60. class Layers
  61. {
  62. class Layer0
  63. {
  64. nopx = "GRMRL\Village\Data\vl_grass_nopx.paa";
  65. texture = "GRMRL\Village\Data\vl_grass_co.paa";
  66. };
  67. };
  68. };
  69.  
  70. class Grid: Grid
  71. {
  72. offsetX = 0;
  73. offsetY = 2560;
  74. class Zoom1
  75. {
  76. zoomMax = 0.15;
  77. format = "XY";
  78. formatX = "000";
  79. formatY = "000";
  80. stepX = 100;
  81. stepY = -100;
  82. };
  83. class Zoom2
  84. {
  85. zoomMax = 0.85;
  86. format = "XY";
  87. formatX = "00";
  88. E formatY = "00";
  89. stepX = 1000;
  90. stepY = -1000;
  91. };
  92. class Zoom3
  93. {
  94. zoomMax = 1e+030.0;
  95. format = "XY";
  96. formatX = "0";
  97. formatY = "0";
  98. stepX = 10000;
  99. stepY = -10000;
  100. };
  101. };
  102.  
  103. class Clutter
  104. {
  105. #include "cfgClutter.hpp"
  106. };
  107.  
  108. class Names
  109. {
  110. #include "Village.hpp"
  111. };
  112.  
  113. class CfgWorldList
  114. {
  115. class Village{};
  116. };
  117. class CfgMissions
  118. {
  119. class Cutscenes
  120. {
  121. class vl_Intro1
  122. {
  123. directory = "GRMRL\Village\Data\scenes\intro1.village";
  124. };
  125. };
  126. };
  127.  
  128. #include "cfgSurfaces.hpp"
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