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- //First copy this on top of your script.
- #define COLOR_RED 0xFF0000AA //{FF0000}
- forward KickPlayer(ID);
- public KickPlayer(ID)
- {
- Kick(ID);
- return 1;
- }
- forward PauseCheck(playerid);
- public PauseCheck(playerid)
- {
- new Float:x, Float:y, Float:z;
- GetPlayerPos(playerid, x, y, z);
- if(GetPVarFloat(playerid,"pausex1") == 0)
- {
- SetPVarFloat(playerid,"pausex1",x);
- SetPVarFloat(playerid,"pausey1",y);
- return 1;
- }
- if(GetPVarFloat(playerid,"pausex1") != 0)
- {
- SetPVarFloat(playerid,"pausex2",x);
- SetPVarFloat(playerid,"pausey2",y);
- if(GetPVarFloat(playerid,"pausex1") == GetPVarFloat(playerid,"pausex2") && GetPVarFloat(playerid,"pausey1") == GetPVarFloat(playerid,"pausey2"))
- {
- if(!IsPlayerAdmin) //if player is not RCON logged in.
- {
- new string[128];
- new pname[24];
- GetPlayerName(playerid,pname,sizeof(pname));
- format(string, sizeof(string), "~r~KICKED!");
- GameTextForPlayer(playerid, string, 3000, 1);
- SendClientMessage(playerid,COLOR_RED,"[KICKED] You have been kicked from the server. [Reason: Paused player]");
- format(string,sizeof(string),"[SERVER KICK] %s(%d) has been kicked. [Reason: Paused player]",pname,playerid);
- SendClientMessageToAll(COLOR_RED,string);
- format(string,sizeof(string),"13[SERVER KICK] %s(%d) has been kicked. [Reason: Paused player]",pname,playerid);
- SetTimerEx("KickPlayer",1000,false,"i",playerid);
- return 1;
- }
- }
- SetPVarFloat(playerid,"pausex1",0);
- SetPVarFloat(playerid,"pausey1",0);
- }
- return 1;
- }
- //Add this under OnPlayerDeath if you don't have a reset variables public.
- SetPVarFloat(playerid,"pausex1",0);
- SetPVarFloat(playerid,"pausey1",0);
- SetPVarFloat(playerid,"pausex2",0);
- SetPVarFloat(playerid,"pausey2",0);
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