Guest User

Untitled

a guest
Nov 14th, 2016
164
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
XML 5.68 KB | None | 0 0
  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="TELEKINESIS_CW_159774" />
  4.     <CARDNAME text="TELEKINESIS" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Telekinesis]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="159774" />
  19.     <ARTID value="TELEKINESIS" />
  20.     <ARTIST name="Daniel Gelon" />
  21.     <CASTING_COST cost="{U}{U}" />
  22.     <TYPE metaname="Instant" />
  23.     <EXPANSION value="MED" />
  24.     <RARITY metaname="C" />
  25.     <SPELL_ABILITY>
  26.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  27.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  28.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  29.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn’t untap during its controller’s next two untap steps.]]></LOCALISED_TEXT>
  37.         <SFX text="TARGET_BLUE_MAGIC_PLAY" />
  38.         <TARGET tag="SPL_CARD_QUERY_CHOOSE_CREATURE" definition="0" compartment="0" count="1" />
  39.         <TARGET_DEFINITION id="0">
  40.             local filter = ClearFilter()
  41.             filter:Add( FE_TYPE, OP_IS, CARD_TYPE_CREATURE )
  42.         </TARGET_DEFINITION>
  43.         <RESOLUTION_TIME_ACTION>
  44.             LinkedDC():Set_Int(33, 0)
  45.             local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
  46.             if target_creature ~= nil then
  47.                 target_creature:TapAndHold()
  48.             end
  49.         </RESOLUTION_TIME_ACTION>
  50.         <RESOLUTION_TIME_ACTION>
  51.             local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
  52.             local delayDC = EffectDC():Make_Chest(1)
  53.             delayDC:Set_CardPtr(0, target_creature)
  54.             delayDC:Protect_CardPtr(0)
  55.             MTG():CreateDelayedTrigger(1, delayDC)
  56.         </RESOLUTION_TIME_ACTION>
  57.         <CONTINUOUS_ACTION layer="8">
  58.             local target_creature = EffectDC():Get_Targets(0):Get_CardPtr(0)
  59.             if target_creature ~= nil then
  60.                 local characteristics = target_creature:GetCurrentCharacteristics()
  61.                 characteristics:Bool_Set( CHARACTERISTIC_DOESNT_DEAL_COMBAT_DAMAGE, 1 )
  62.             end
  63.         </CONTINUOUS_ACTION>
  64.         <DURATION simple_duration="UntilEOT" />
  65.         <AI_SIMPLIFIED_TARGETING compartment="0" hint="HINT_ENEMY_ONLY" />
  66.     </SPELL_ABILITY>
  67.     <TRIGGERED_ABILITY linked_ability_group="1">
  68.         <TRIGGER value="BEGINNING_OF_PLAYERS_STEP">
  69.             local target_creature = EffectDC():Get_CardPtr(0)
  70.             return MTG():GetStep() == STEP_UNTAP and TriggerPlayer() == target_creature:GetController()
  71.         </TRIGGER>
  72.         <RESOLUTION_TIME_ACTION>
  73.             local target_creature = EffectDC():Get_CardPtr(0)
  74.             if LinkedDC():Get_Int(1) == nil or LinkedDC():Get_Int(1) == 0 then
  75.                 LinkedDC():Set_Int(1, 1)
  76.             else
  77.                 LinkedDC():Int_Inc(1)
  78.             end
  79.             if LinkedDC():Get_Int(1) &lt;= 2 then
  80.                 target_creature:Hold()
  81.             end
  82.         </RESOLUTION_TIME_ACTION>
  83.     </TRIGGERED_ABILITY>
  84.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  85.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  86.     <DATE><![CDATA[13-11-16]]></DATE>
  87. </CARD_V2>
Advertisement
Add Comment
Please, Sign In to add comment