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test2_frca_OpenGL-a

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Feb 24th, 2013
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  1. Platform: Windows x86/OpenGL
  2. Args: -a
  3. Windowed mode
  4. GL_VENDOR: ATI Technologies Inc.
  5. GL_RENDERER: ATI Radeon HD 3800 Series
  6. GL_VERSION: 3.3.11672 Core Profile Context
  7. GL_SHADING_LANGUAGE_VERSION: 3.30
  8. Shader Info Log:
  9. Vertex shader was successfully compiled to run on hardware.
  10. Shader Info Log:
  11. Fragment shader was successfully compiled to run on hardware.
  12. Program Info Log:
  13. Vertex shader(s) linked, fragment shader(s) linked.
  14. Shader Info Log:
  15. Vertex shader was successfully compiled to run on hardware.
  16. Shader Info Log:
  17. Fragment shader was successfully compiled to run on hardware.
  18. Program Info Log:
  19. Vertex shader(s) linked, fragment shader(s) linked.
  20. Shader Info Log:
  21. Vertex shader was successfully compiled to run on hardware.
  22. Shader Info Log:
  23. Fragment shader was successfully compiled to run on hardware.
  24. Program Info Log:
  25. Vertex shader(s) linked, fragment shader(s) linked.
  26. Shader Info Log:
  27. Vertex shader was successfully compiled to run on hardware.
  28. Shader Info Log:
  29. Fragment shader was successfully compiled to run on hardware.
  30. Program Info Log:
  31. Vertex shader(s) linked, fragment shader(s) linked.
  32. Shader Info Log:
  33. Vertex shader was successfully compiled to run on hardware.
  34. Shader Info Log:
  35. Fragment shader was successfully compiled to run on hardware.
  36. Program Info Log:
  37. Vertex shader(s) linked, fragment shader(s) linked.
  38. 2447.190414 fps
  39. 2509.983734 fps
  40. Deleting OpenGL context
  41. Destroying SDL window
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