SHARE
TWEET

Background Depth & Society Mod 1.0

BiggieFap Aug 19th, 2014 (edited) 17,146 Never
  1. Background Depth and Society Mod
  2. =================================
  3. Direct download: http://www.mediafire.com/download/834xqetk23i1u1e/BDSM+1.47b.zip
  4. Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=303874891
  5.  
  6. Features:
  7. Mod features:
  8. -far greater historical accuracy in the 1444 starting date
  9. -more historical outcomes to make for better conversions to Victoria II
  10. -many new starting nations, formable nations, and releasable nations
  11. -dozens of new events, decisions and missions
  12. -a more interesting experience between the Thirty Years War and the French Revolution
  13. -a variety of gameplay fixes
  14.  
  15. New nations include Ancona, Argentina, Azerbaijan, Bamberg, Belgium, Bolivia, Burma, Butua, California,
  16.     Cilli, Cuba, Galuh, Gorizia, Hoya, Iberian Union, Iceland, Maghreb, Metz, Moravia, Natalia,
  17.     New Zealand, Orange Free State, Palmares, Poland-Lithuania-Muscovy, Osnabruck,
  18.     Poland-Lithuania-Muscovy, Regensburg, Siam, Sikh, Slovenia, South Africa, Swellendam, Texas, Three
  19.     Leagues, Two Sicilies, United Provinces of the Midi, Uruguay, Wiradjuri, Zimbabwe, Zulu & Zurich
  20.  
  21. 1.47b changelog:
  22. -updated for 1.15
  23.  
  24. 1.47 changelog:
  25. -made a variety of changes to bring BDSM into line with the latest DLC:
  26.     -reverted a number of peace option aggressive expansion values to vanilla
  27.     -removed BDSM changes that were integrated into the base game, including the number of HRE free
  28.         cities, Australian terrain, and military tactics tech spread
  29.     -reducing autonomy now creates 5 revolt risk, as in the base game, rather than 10
  30.     -edited a bunch of files to compatibilise minor things Paradox felt were necessary (was the UK
  31.         ever going to be formed by a horde?)
  32. -removed the mana cost from garrison sorties
  33. -significantly reduced the percentage of morale under which an army will perform a shattered retreat
  34. -added Quilombo dos Palmares to the game by event
  35. -added Zulu to the game by event
  36. -added Quilombo and Zulu culture to the game
  37. -added an event for the United Provinces of the Midi to get a claim on French Reformed provinces
  38.  
  39. 1.46 changelog:
  40. -made Majapahit an Empire
  41. -gave Majapahit a decision to lay claim to their former territories in Indonesia
  42. -changed the name of the Majapahit capital city to Trowulan
  43. -changed Kutai's name to Kutai Kartanegara
  44. -added Galuh, a releasable nation with cores on Cirebon and Kawali
  45. -increased the autonomy of Cirebon and Kawali
  46. -added the United Provinces of the Midi, which may gain cores and can potentially declare independence
  47.     during the French Wars of Religion
  48. -increased the duration of the Huguenot Stronghold buff to La Rochelle
  49. -changed Ragusa's flag
  50. -reset Russian and Novogorodian ideas to vanilla
  51. -removed the Moroccan core from Pozsony
  52. -fixed a bug where the Iberian Union could form Spain
  53.  
  54. 1.45 changelog:
  55. -did some work making BDSM compatible with the annoyingly delayed 1.13 patch
  56. -rebalanced some defines.lua values back to vanilla, usually where changed in the patch
  57. -rebalanced admin and development tech back to vanilla as these are much improved since the patch
  58. -reduced fabricate claim AE from 6 to 4 (vanilla 2.5)
  59. -removed the mana cost from assaulting a fort and scorching earth
  60. -reduced the mana cost from lowering tariffs from 100 to 50
  61. -increased the maximum mana cost of westernisation for very low tech nations
  62. -increased the harshness of some of the westernisation events
  63. -significantly nerfed Sub-Saharan technology cost (and thus their ability to westernise)
  64. -removed the nerfs to Protestant and Reformed now Paradox have finally balanced Catholic
  65. -added Hoya, Gorizia, Osnabruck, Three Leagues and Bamberg to the game as starting nations in the HRE
  66. -added Metz and Regensburg to the game as starting Free Imperial Cities
  67. -increased the maximum number of Free Imperial Cities from 7 to 8
  68. -added an event chain for the Three Leagues to unify Graubunden and join Switzerland
  69. -Gorizia starts with a core on Aquileia
  70. -stopped Mazovia from having Polish ideas and Hormus from having Arabian ideas now Paradox has finally
  71.     given them unique ideas
  72. -gave Zimbabwe and Butua Mutapan ideas
  73. -removed BDSM's custom Florence from the game now Paradox have finally put it in vanilla
  74. -rebalanced Russian provinces back to vanilla
  75. -updated the Netherlands decision to include a change from the patch
  76. -did some work increasing compatibility with future patches, including the recent 1.13 update
  77.  
  78. 1.44 changelog:
  79. -removed the mana cost for attacking natives
  80. -added the Wiradjuri tribal nation to the game in Australia
  81. -added Ancona to the game as a starting Merchant Republic
  82. -made Ancona historical friends with Ragusa
  83. -Foix begins the game released with control of Bearn
  84. -Montenegro begins the game released with control of Zeta as a vassal of Serbia
  85. -Epirus begins the game released though with an Ottoman core on their province due to the fact that by 1444
  86.     the Ottomans had begun taking major cities in Epirus
  87. -added the earliest prominent Boer nations to the game: Swellendam, Orange Free State, and Natalia
  88. -completely redid the Boer events; South Africa now has a chain of Boer-related events from 1670-1836
  89. -added South Africa, Siam and Burma as formable nations
  90. -Croatia no longer begins released
  91. -added Cilli to the game as a starting nation in Slovenia/Croatia with unique ideas and government ranks
  92. -added a number of Cilli events regarding the end of the Cilli line
  93. -Urbino no longer begins the game as a vassal of the Papal States
  94. -significantly increased the number and aggressiveness of natives in the Queensland provinces
  95. -changed the terrain in Australia and NZ to be more diverse rather than 100% grassland
  96. -changed the British Australian colonial nation's name to New South Wales
  97. -gave Australia and New Zealand dynamic province names for British colonisation
  98. -added a Croatian core on Donji Kraji
  99. -added a Moldavian core on Podolia
  100. -removed Lorraine from the 100YW
  101. -added an event chain for the Teutonic Knights to sell Neumark back to Brandenburg
  102. -added missions for the Ottomans to conquer Hungary and Austria
  103. -nerfed the unrest reduced by lowering autonomy from 10 to 5
  104. -lowered the prestige requirement to form a Kingdom or an Empire
  105. -allowed slightly larger countries to be converted to a new religion
  106. -brought the nationalism and imperialism CBs forward to dip tech 19
  107. -gave Hormuz Arabian ideas and Mazovia Polish ideas
  108. -changed Muscovy's Great Stand on the Ugra River event to have a decision to fire it
  109. -in protest against the CK2 Adriatic strait, removed the straits between:
  110.     -Corsica and Sardinia
  111.     -Tidore and Halmahera
  112.     -Taranaki and Waitaha
  113.     -Nootka and Kwakiutl
  114.     -Trinidad and Orinoco Delta
  115.     -Anticosti and Mingan
  116.     -Qatar and Bahrain
  117. -made the French Wars of Religion, Revolution, and the French Revolution more likely to occur
  118. -made the Brandenburg-Prussian union more likely to occur
  119. -made a successful Lollard rebellion apply the Heretic Tolerance modifier
  120. -slightly buffed a couple of Muscovite, Danish & Brandenburgian provinces, but nerfed some Novogorodian
  121.     provinces so Russia isn't too strong
  122. -buffed the amount of AE reduction granted by Prussian ideas
  123. -nerfed Chinese and Novgorodian ideas
  124. -altered the national ideas that the Novgorodian AI will choose so that they can colonise Siberia
  125. -allowed the Burgundian AI to form the Netherlands using the vanilla decision
  126. -slightly nerfed the Reformed bonuses
  127. -made the final Malaccan idea give a settler increase rather than a colonist
  128. -reduced the amount of diplo mana required by Poland to begin the Commonwealth
  129. -modified the colonial culture event to apply to former colonial nations
  130. -added an AI decision for Poland to vassalise the Teutonic Knights if they're still Catholic and haven't formed Prussia
  131.     after the 30YW
  132. -the Huguenot La Rochelle event will cause La Rochelle to become the province capital
  133. -changed a few BDSM events to have more suitable pictures
  134.  
  135. 1.43 changelog:
  136. -Brabant begins with Antwerp
  137. -Burgundy begins Vermandois, Zeeland and Holland
  138. -altered the Burgundy-Flanders union and Burgundy-Brabant union start dates
  139. -added Zurich as a starting nation in 1444
  140. -Zurich begins in the Old Zurich War with Switzerland
  141. -Zurich begins with a claim on St. Gallen (the Toggenburg lands)
  142. -added Cornish culture to the game
  143. -changed Hasaa to Al-Ahsa, Ashanti to Akan, Hansa to Hanseatic League, Knights to Order of Saint John & Funj to
  144.     Sennar for historical reasons
  145. -renamed the Spanish La Platan culture from La Platan to Argentinian
  146. -gave Butua a new flag
  147. -gave Florence a new historical flag
  148. -buffed Muscovy by buffing their reduction in infantry cost tradition, swapping their first two ideas and swapping
  149.     their manpower tradition and ambition
  150. -nerfed Ming by reducing the strength of their traditions and three of their ideas
  151. -reverted Mutapa back to its original name and flag
  152. -changed the level 33 military technology military tactics to improve in line with other technologies
  153. -fixed a bug with the Cuban flag
  154. -fixed a bug where France winning the 100YW could sometimes force a Union on England
  155.  
  156. 1.42 changelog:
  157. -reverted Denmark from Elective Monarchy as historically it was brief and largely in name only
  158. -removed the strait between Haida and Tlingit
  159. -added an event for Zimbabwe to represent their decline
  160. -gave Provence starting cores on Naples due to Rene of Anjou's claims over it
  161. -made Provence start at peace with England, and not a vassal of France
  162. -put up the AE from being discovered fabricating a claim by 20%
  163. -put up the AE from taking provinces without a core or claim by 20%
  164. -rebalanced the admin efficiency and province development admin techs to have 5x0.1 rather than 2x0.25 improvements
  165. -readded the old colonial culture events: colonial nations will now develop their own culture
  166. -readded the old colonial "tea party" events
  167. -readded the Unify Islam decision removed in 1.41 as a triggered modifier
  168. -added Cuba as a former colonial nation
  169. -added a flavor event for the mutiny on the Bounty
  170. -removed Mormonism to increase compatibility with other religious mods
  171. -fixed a bug regarding localisation for the 33th level of tech
  172. -fixed a bug regarding Maghreb and Moroccan unification decisions
  173.  
  174. 1.41 changelog:
  175. -Sweden and Denmark begin the game as elective monarchies for historical reasons
  176. -nerfed some of the stronger Protestant aspects for balance reasons
  177. -reforming tribal governments no longer requires stability 3 and has a reduced admin mana cost
  178. -removed the ability to build the Panama, Kiel and Suez canals from the game
  179. -increased the admin tech required to form the United Kingdom
  180. -altered the PLC and PLR Commonwealth decisions
  181. -added a decision chain to form a Polish-Lithuanian-Muscovite Commonwealth
  182. -made the Polish events and missions apply to the PLC, PLR and PLM
  183. -added an event for Alawite insurgents to cause strife in Syria when owned by the Ottomans
  184. -added an event for Mormons to appear in extreme lategame
  185. -added the Mormon religion to the game
  186. -added events for Boers to appear in South Africa
  187. -added the Boer culture to the game
  188. -removed the Unify Islam decision
  189. -changed the Ottoman core on Albania to a claim
  190. -added a decision for La Plata to rename itself to Argentina
  191. -added a decision and event chain to form the historical Iberian Union or to include Portugal in Spain
  192. -added Azerbaijan, Maghreb, Two Sicilies, Belgium and the Sikh Empire as formable nations
  193. -added Texas, New Zealand, Uruguay, California and Bolivia to the game as former colonial nations
  194.  
  195. 1.4 changelog:
  196. -made a vast array of changes to bring BDSM into line with Common Sense and El Dorado
  197. -generally scaled back a lot of the changes rendered unnecessary by official DLC
  198. -started by deleting the mod and readding the relevant bits, as below:
  199. -random lucky nations are truly random and no longer favour large western nations
  200. -combat dice have 6 sides rather than 10 to reduce randomness and make terrain and leaders more important
  201. -removed the straits between Scotland and Ireland, and Qawasim and Hormuz
  202. -removed the straits between Banten and Tulungbewang, Johor and Siak, Lombok and Sumbawa, Sumbawa and Flores, Flores and East Timor
  203. -increased the game length to 1836 to bring it into line with Victoria II
  204. -added a new level of tech to each group in accordance with the extended game length
  205. -changed client states to be available at dip tech 17
  206. -renamed Korea to Joseon
  207. -renamed The Papal State to Papal States
  208. -renamed Tuscany to Florence
  209. -renamed Pegu to Hanthawaddy
  210. -added some unique Scottish missions
  211. -Croatia begins the game released but in a union under Hungary
  212. -added Iceland, Moravia and Carniola as releasable nations
  213. -added Bosnian, Icelandic, Slovakian and Slovenian as cultures
  214. -added a decision for Moravia to get claims on Great Moravian lands
  215. -Muscovy begins the game as a vassal of the Golden Horde
  216. -Muscovy has an event for the Great Stand on the Ugra River to win its independence
  217. -Ming begins with a guarantee on Joseon
  218. -Poland and Lithuania begin with a royal marriage to represent the historical beginnings of their union
  219. -Wallachia begins as a vassal of the Ottomans
  220. -Albania once more starts off at war with the Ottomans
  221. -England once more begins in the Hundred Years War with France, Provence and Lorraine
  222. -added an event to give Albania a fighting chance against the Ottomans
  223. -added a Wallachian event for the Night Attack of Targoviste
  224. -added Butua and Zimbabwe as starting nations and moved Mutapa's capital to Zvongombe
  225. -changed Mutapa's flag
  226. -added a historical event for Huguenots in Florida
  227. -Provence begins the game as a vassal of France
  228. -added a decision for Serbia to get claims on Serbian Empire lands and become an Elective Monarchy
  229. -added a decision for the P-L Commonwealth to become the P-L-R Commonwealth
  230. -added a decision for Great Britain to form the United Kingdom
  231. -added a historical flavor event for the owner of Anhalt
  232. -added Monomutapan cores on Sofala to represent the fact that it had formal (though not practical) control
  233. -Kilwa begins with control of Quelimane for historical reasons
  234. -wastelands will be coloured if a nation owns all neighbouring provinces
  235. -removed 3 of the 4 bookmarks which have the 1444 starting date
  236.  
  237. PRE EL DORADO AND COMMON SENSE
  238.  
  239. 1.32d changelog:
  240. -turned down the AE from fabricating claims to vanilla levels
  241. -gave Mamluk Sultanate -0.1 autonomy
  242. -fixed an issue with the Mamluk Sultanate description
  243. -added an event to change back from colonial empire
  244. -altered the provinces that Astrakhan declares independence with
  245.  
  246. 1.32c changelog:
  247. -made Colonial Empire event a decision instead
  248.  
  249. 1.32b changelog:
  250. -lowered minimum autonomy for overseas colonies from 75% to 50%
  251. -fixed a bug with Scottish missions
  252. -fixed a but with the Colonial Empire event causing it to reoccur
  253.  
  254. 1.32 changelog:
  255. -turned coloured wastelands on
  256. -added a decision to turn a protectorate into a vassal at the cost of 1 stability
  257. -removed mana cost for attacking natives
  258. -Wallachia starts as an Ottoman vassal, as it was historically in 1444
  259. -Poland and Lithuania start with a royal marriage, representing the union's beginnings in 1386
  260. -Muscovy starts as a vassal of the Golden Horde
  261. -added the rest of Scurek's slavery events
  262. -Muscovy has an event for the Great Stand on the Ugra River
  263. -added a Colonial Empire government type accessible through event after completing the Exploration idea group
  264. -renamed Korea to Joseon for historical reasons
  265. -Ming starts with a guarantee on Joseon
  266. -Wallachia has an event for the Night Attack of Targoviste.
  267. -once again made it so that contradictory ideas can't be taken
  268. -added an extra level of technology to all 3 technologies due to the end date extension
  269. -made the westernisation events a little bit harsher
  270. -made the French Revolution event more likely to fire
  271. -made it clearer that the Quantity Idea Forced Labor will altogether remove mana costs for buildings
  272. -renamed The Papal State to Papal State in line with other country names (such as Netherlands)
  273. -increased the badboy gain from being discovered fabricating claims or annexing/taking non-cored land
  274. -added an event to prevent Beja from being an uncolonised province surrounded by Ethiopia in all directions
  275. -modified the Azerbaijan decision's province requirements
  276. -modified the Kara Koyunlu provinces claimed due to their historical Timurid invasion
  277. -modified Astrakhan's breaking away from Golden Horde event
  278. -modified Russia's Caucasus claims event
  279. -reduced the mana required to reform from a tribal government in line with AoW
  280. -pushed back the date at which the UK can be formed
  281. -made it possible (though unlikely) for Boer culture to occur earlier than historically
  282. -made post-1750s revolutions less likely in non-European nations
  283. -better integrated the Breton culture in France events
  284. -reduced the number of anti-motherland events colonial nations will get
  285. -reduced the chance of a colonial nation that loses a war of independence to declare a new one
  286. -removed the Taiwan events, no longer necessary since it now has multiple provinces
  287. -did some work refining the mod so that it will be of a slightly smaller size
  288.  
  289. 1.31 changelog:
  290. -made a lot of changes (including resetting to BDSM pre-AoW settings) to defines.lua
  291.     -removed mana cost for sorties
  292.     -set end date at 1836
  293.     -raised the vassalisation base tax cap by 10 to 50 and 70 for marches
  294.     -raised badboy for annexation and demand provinces from 2 to 3
  295.     -lowered badboy and peace cost for form personal union and make vassal/protectorate
  296.     -fabricating claims takes two years rather than one
  297.     -larger and higher tech nations are not more likely to be lucky when lucky nations are turned on
  298.     -westernisation threshold is 6 rather than 7 techs behind
  299.     -westernisation mana needed at most is 4000
  300.     -increased liberty desire lost when an independence war is lost
  301.     -allowed colonies to get down to 0 autonomy
  302.     -vassals will not fabricate claims on foreign countries
  303. -removed the strait between Scotland and Ireland
  304. -removed generic Mongol culture
  305. -removed all modifications to national and basic ideas
  306. -removed canal construction
  307. -removed old buggy BDSM Spanish nation missions
  308. -fixed a bug with Oirat culture
  309. -reinserted decisions to form a variety of new nations including
  310.     -Al-Andalus
  311.     -Azerbaijan
  312.     -California
  313.     -Cuba
  314.     -Maghreb
  315.     -Mongol Empire
  316.     -Texas
  317. -Mongol Empire currently forms without a flag, for some reason including flag crashes game
  318.  
  319. 1.3 changelog:
  320. -added compatibility with Art of War and the accompanying 1.8 patch
  321.     -THIS UPDATE WAS FOCUSED EXCLUSIVELY ON COMPATIBILITY
  322.     -THERE WILL PROBABLY BE BUGS OR ISSUES FOR A WHILE
  323.     -PLEASE REPORT THEM ON THE WORKSHOP SO THAT THEY GET FIXED
  324.     -SOME ELEMENTS OF BDSM HAVE BEEN REMOVED ENTIRELY FOR LATER REINTEGRATION
  325. -removed culture spread event as it was causing a crash
  326. -reset defines.lua except for the increased claim fabrication badboy and mana costs
  327.  
  328. PRE ART OF WAR
  329. 1.23 changelog:
  330. -added events and decisions for European slavery
  331. -buffed Espionage ideas
  332. -gave the Kingdom of God the option to keep the Curia
  333. -added event for Huguenots in Florida
  334. -fixed some issues with the new colonial events and decisions
  335. -fixed many formable nations not having the events of their predecessors
  336.  
  337. 1.22:
  338. -added actual BDSM events
  339. -added a massive list of possible colonial cultures which are created by event
  340. -there is a unique colonial culture for each of the following groups and for every colonial region:
  341.     -portuguese colonial culture
  342.     -spanish colonial culture
  343.     -french colonial culture
  344.     -german colonial culture
  345.     -english colonial culture
  346.     -gaelic colonial culture
  347.     -scandinavian colonial culture
  348. -added a series of possible colonial revolt/liberty desire events
  349. -put the time to fabricate claims down to 2 years from 3 years
  350. -gave the Mamluks its own unique government type and factions
  351. -integrated the Mamluk factions into existing Muslim and Mamluk events
  352. -made harsh climate modifers -20 colonists per month more harsh
  353. -added Moravia, Leon and Iceland as releasable nations
  354. -added Slovak and Icelandic cultures
  355. -added Azerbaijan and Mongol Empire as formable nations
  356. -added Palembang, Sunda, Tarasca, Croatia and Butua as starting nations
  357. -made both of these regions Hindu as Islam had not spread there by 1444
  358. -made Makassar, Brunei, Palembang & Malacca vassals of Majapahit as was the case in their Golden Age
  359. -added an event for the spread of Islam to Palembang
  360. -added an event for Moravia to claim the lands of Great Moravia & gain Czech as an accepted culture
  361. -added an event for the Ottomans to bring the Crimea under its rule
  362. -added an event for the Astrakhan Khanate to declare independence from the Golden Horde
  363. -made non-unique tier 1-4 buildings non-destructible
  364. -removed Judaism to increase mod compatibility with religious mods such as Dei Gratia
  365. -added Andalusia as the Christian form of Granada and vice versa
  366. -added an event for Andalusia to gain claims on provinces on their culture
  367. -added Boer culture and events for it to appear
  368. -renamed the Mamluks to Mamluk in line with EU4 convention (ie, Mamluk Sultanate)
  369. -renamed Pegu to Hanthawaddy for historical reasons
  370. -split Mongol culture into Buryat, Oirat and Khalkha cultures
  371. -renamed Mongol Khanate to Khalkha
  372. -integrated Finnknite's Kingdom of Finland mod, giving them a decision and ideas
  373. -slightly increased the total base tax a country can have and still be vassalised
  374. -added an event for Albania to receive military aid from Hungary
  375. -allowed Scotland to form Great Britain
  376. -Majapahit AI will now usually take expansion ideas, allowing them to colonise historical territory
  377. -gave Majapahit events which represent the demise of its empire
  378. -added four missions for Majapahit to colonise Indonesia's eastern islands
  379. -integrated MGel's Croatia Overhaul mod
  380. -gave Copts Patriarch Authority if they take Alexandria
  381. -made the Timurid tag change event change their tag to Persia instead
  382. -nerfed France's tech cost reduction idea to 5%, manpower modifier to 15%, and tax modifier to 5%
  383. -made Bohemia have Catholic as its preferred religion
  384. -made culture spread event require provinces to have national religion and core
  385. -allowed for Germany to be formed in saves converted from CK2
  386. -made some fixes for Ethiopian flavor events
  387.  
  388. 1.21:
  389. -all provinces that this mod made into wastelands have been made back into traversable provinces
  390. -all of these provinces have been given a massive debuff to colonisation instead
  391. -removed the defensiveness bonus to forts
  392. -made a decision for Serbia to get claims on Serbian Empire lands and become an Elective Monarchy
  393. -added Aquitaine and Wu as releasable nations
  394. -added Scottish to the Gaelic culture group and made the UNK and GBR decisions add them to accepted
  395. -removed the French cultural union bonus at start
  396. -made a decision to give France a cultural union and Breton as accepted cultures
  397. -removed Breton from accepted cultures if France goes Revolutionary
  398. -readded the fixed mission for the Papal States or the owner of Rome to retake Jerusalem
  399. -gave the Kingdom of Jerusalem national ideas from the CK2 converter
  400. -added an event to form the Kingdom of Jerusalem after the Reformation occurs
  401. -made the Judaism spread in the Levant events only occur once per country controlling the Levant
  402. -made the Egyptian formation decision require adm tech 14 instead of adm tech 20
  403. -fixed some bugs with Ethiopian missions and events
  404.  
  405. 1.2:
  406. -removed the mana cost for assaulting during a siege
  407. -lowered the mana cost for changing tariffs even further, to a flat 10
  408. -made the PLR Commonwealth and UK decisions require 14 adm tech
  409. -added Slovenian and Bosnian cultures, the latter is created by event in Muslim Serbian provinces
  410. -added Slovenia as a releasable nation
  411. -added Al-Andalus and Maghreb as formable nations
  412. -made Sweden and Denmark elective monarchies
  413. -replaced all existing Ethiopian events/decisions with Scurek's Flavor for Ethiopia Mod
  414. -this includes a decision to restore the Pentarchy and to send missionaries to Kongo
  415. -removed the South African and Indonesian colonial nations primarily for trade reasons
  416. -gave a very small bonus to defensiveness to forts so they're actually useful in defense
  417. -changed the quantity idea forced labor system to decrease building cost by 10%
  418. -increased the likelihood of the Netherlands declaring independence
  419. -added an event to start the Caucasian Wars in the early 1800s
  420. -reduced the chance of the culture spread event occurring for high base tax provinces
  421. -made the Timurid disintegration event slightly harsher and more likely to fire
  422. -added an event changing AI Timurids tag to Afghanistan if they're still around in 1600
  423. -added another Persian rebellion event after that occurs
  424. -made provinces in the Levant less likely to become majority Jewish
  425. -fixed one of the Georgian national ideas not working and having no localisation
  426. -fixed a bug with the end date
  427. -fixed a bug with horde nation national ideas
  428. -fixed a bug where viceroy advisors pic wouldn't display
  429.  
  430. 1.1a:
  431. -removed the mission for Catholic nations to take Jerusalem due to a bug
  432.  
  433. 1.1:
  434. -reduced the max amount of mana that westernisation could require to 4000 from 5000
  435. -reduced how many techs behind you need to be for westernisation to 6 from 7
  436. -slightly modified the form Tripartite Commonwealth decision
  437. -reduced the number of sides that the combat dice has from 10 to 6
  438. -removed expansion from Chinese AI ideas
  439. -added events to create tension over, claims for, and ownership of Taiwan
  440. -drastically increased the amount of time it takes to fabricate a claim from 1 year to 3 years
  441. -increased the AE penalty from having your fabrication discovered from 7.5 to 10
  442. -increased the AE penalty from demanding provinces without a claim and annexation from 10 to 15
  443. -lowered the peace cost to force an enemy to become a vassal by 25%
  444. -made the Timurids' breakup/Persian events lower stability and cause an army led by Ismail I to spawn
  445. -slightly nerfed Aztec national ideas
  446. -edited the Sikh Empire's flag
  447. -returned the Tribal Reform stability requirement to 3 but spread the mana cost across adm dip and mil
  448. -added a mission for strong Catholic nations to take Jerusalem
  449.  
  450. 1.0a:
  451. -fixed the UK's flag and their constant switching between the ENG, GBR and UNK tags
  452. -reduced the likelihood of the spread of our culture event occurring
  453.  
  454. 1.0:
  455. -slightly nerfed the national ideas of France to prevent them from blobbing too hard
  456. -added a number of Ethiopian events and missions relating to their history
  457. -added a decision for Ethiopia to accept Nubian culture if they conquer Funj
  458. -added an Kara Koyunlu-Timurid event relating to their conflict in the 1440s
  459. -prevented the Maria Theresa Pragmatic Sanction events from occurring until the 1700s
  460. -added events for the Jesuits to convert parts of East Asia to Catholicism if a trade port exists
  461. -added events to create a Polish-Lithuanian-Ruthenian Commonwealth, as proposed in 1658
  462. -added the UK, Celtica, Hispania, Kurdistan, Belgium, Transylvania, Sikh Empire and Two Sicilies
  463. -changed the Netherlands' national religion to Reformed and added an event to convert Amsterdam
  464. -added Chinese emigration to SEA events if Beijing falls
  465. -added more colonial revolt nations, including Texas, California and Cuba
  466. -added South Africa and the East Indies as colonial regions
  467. -lowered the mana cost for buildings to 1, attacking natives to 0, and changing colonial tariffs to 20
  468. -made reforming a tribal or steppe government require only 2 stability but 250 admin mana
  469. -brought the Hindustan decision into line with other decisions by lowering the stability requirement
  470. -gave Maya, Zapotec and Georgia unique national ideas
  471. -gave Prussian, Manchu & Divine ideas minor buffs to increase the chance of Prussia & Qing forming
  472. -gave Polish ideas minor lategame nerfs to decrease the likelihood of a massive Commonwealth blob
  473. -gave Chimu Incan national ideas
  474. -gave Transylvania Hungarian national ideas
  475. -made it slightly more likely for Sikhism to prosper or at least survive
  476. -horde traditions allow for cheaper war exhaustion reduction instead of less nationalism
  477. -added Aztec and Incan national ideas modified from the CK2 converter
  478. -added Cornish and Kurdish cultures to Cornwall and Kurdistan
  479. -added Majapahit, Bali, Mataram and Banten to the Malay idea group
  480. -added Silesia to the Bohemian idea group
  481. -added Mazovia to the Polish idea group
  482. -added Bosnia to the Serbian idea group
  483. -added Tver, Yaroslavl, Perm, Ryazan and Pksov to the Russian idea group
  484. -integrated petertel123321's New National Ideas mod to give French Ducal and Greek ideas to:
  485.     -Orleans, Armagnac, Auvergne, Bearn, Provence, Bourbonnais, Lorraine & 9 non-starting nations
  486.     -Athens, Corfu, Cyprus, Naxos, Trebizond & 5 non-starting nations
  487. -gave Armenia national ideas by integrating Romulus' Armenian Nation and unique ideas mod
  488. -gave Finland national ideas by integrating Kembell's Finnish National Ideas mod
  489. -gave Belgium and Celtica national ideas by integrating Arms Spaghetti's Form Belgium and Celtica mods
  490. -gave Flanders ideas, events, advisors and decisions by integrating Ben.vb's Flanders Flavor Pack mod
  491. -gave Western Europe events & chains by integrating neondt's Breton and Cornish events mods
  492. -added Austrian and Scottish missions
  493. -added Judaism into the game through religious spread in the Levant
  494. -renamed Livonian Order to Livonian Confederation
  495. -made an Ibadi decision to bring them into line with other national Islamic states
  496. -added an Alawite insurgent event that increases revolt risk in Syria when owned by the Ottomans
  497. -brought Mamlukian-Cretan events into line with Mamlukian-Cypriot events
  498. -added an event to allow for slow passive primary culture spread
  499. -removed the Panama, Kiev and Suez canals from the game
  500. -added an event involving the greatest musical composer in history
  501. -removed HRE exploit with an event
  502. -made some African and Pacific provinces wastelands to add historical realism:
  503.     AFRICA:
  504.     -damaraland
  505.     -benguela
  506.     -gabon
  507.     -cameroon
  508.     -trarza
  509.     -argiun
  510.     -rio de oro
  511.     -brakna
  512.     -azawad
  513.     -taudeni
  514.     -tuat
  515.     -tabora
  516.     -ujiji
  517.     PACIFIC:
  518.     -hawaii
  519.     -rabaul
  520.     -papua
  521.     -solomon islands
  522.     -vanuatu
  523.     -new caledonia
  524.     -fiji
  525.     -tonga
  526.     -samoa
  527.     -kiribati islands
  528.     -tuvalu
  529.     -gilbert islands
  530.     -nauru
  531.     -marshall islands
  532.     -micronesia
  533.     -palau islands
  534.     -tahiti
  535.     -society islands
  536.     -midway island
  537.     -wake
  538.     -rapanui
  539. -rebalanced some of the basic ideas slightly:
  540.     -aristocracy has reduced advisor cost as bonus instead of an extra leader
  541.     -plutocracy revolt risk is now -1 instead of -2
  542.     -innovativeness has land leader fire instead of an extra leader
  543.     -spy has increased spy offence and defence, to 0.33 from 0.25
  544.     -offensive has reduced siege ability and land forcelimit modifier
  545.     -defensive has lowered land morale and attrition reduction
  546.     -trade has reduced effects of trade manipulation idea
  547.     -economic has reduced passive inflation lowering
  548.     -quantity has reduced forcelimit modifier bonus
  549.     -influence has had vassal income an annexation cost and AE impact buffed
  550.     -naval ideas now increase naval forcelimit by a modifier of 1.0
  551. -can no longer take contradictory military ideas:
  552.     -offensive and defensive
  553.     -quality and quantity
  554.     -aristocracy and plutocracy
RAW Paste Data
Top