- Background Depth and Society Mod
- =================================
- Direct download: http://www.mediafire.com/download/834xqetk23i1u1e/BDSM+1.47b.zip
- Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=303874891
- Features:
- Mod features:
- -far greater historical accuracy in the 1444 starting date
- -more historical outcomes to make for better conversions to Victoria II
- -many new starting nations, formable nations, and releasable nations
- -dozens of new events, decisions and missions
- -a more interesting experience between the Thirty Years War and the French Revolution
- -a variety of gameplay fixes
- New nations include Ancona, Argentina, Azerbaijan, Bamberg, Belgium, Bolivia, Burma, Butua, California,
- Cilli, Cuba, Galuh, Gorizia, Hoya, Iberian Union, Iceland, Maghreb, Metz, Moravia, Natalia,
- New Zealand, Orange Free State, Palmares, Poland-Lithuania-Muscovy, Osnabruck,
- Poland-Lithuania-Muscovy, Regensburg, Siam, Sikh, Slovenia, South Africa, Swellendam, Texas, Three
- Leagues, Two Sicilies, United Provinces of the Midi, Uruguay, Wiradjuri, Zimbabwe, Zulu & Zurich
- 1.47b changelog:
- -updated for 1.15
- 1.47 changelog:
- -made a variety of changes to bring BDSM into line with the latest DLC:
- -reverted a number of peace option aggressive expansion values to vanilla
- -removed BDSM changes that were integrated into the base game, including the number of HRE free
- cities, Australian terrain, and military tactics tech spread
- -reducing autonomy now creates 5 revolt risk, as in the base game, rather than 10
- -edited a bunch of files to compatibilise minor things Paradox felt were necessary (was the UK
- ever going to be formed by a horde?)
- -removed the mana cost from garrison sorties
- -significantly reduced the percentage of morale under which an army will perform a shattered retreat
- -added Quilombo dos Palmares to the game by event
- -added Zulu to the game by event
- -added Quilombo and Zulu culture to the game
- -added an event for the United Provinces of the Midi to get a claim on French Reformed provinces
- 1.46 changelog:
- -made Majapahit an Empire
- -gave Majapahit a decision to lay claim to their former territories in Indonesia
- -changed the name of the Majapahit capital city to Trowulan
- -changed Kutai's name to Kutai Kartanegara
- -added Galuh, a releasable nation with cores on Cirebon and Kawali
- -increased the autonomy of Cirebon and Kawali
- -added the United Provinces of the Midi, which may gain cores and can potentially declare independence
- during the French Wars of Religion
- -increased the duration of the Huguenot Stronghold buff to La Rochelle
- -changed Ragusa's flag
- -reset Russian and Novogorodian ideas to vanilla
- -removed the Moroccan core from Pozsony
- -fixed a bug where the Iberian Union could form Spain
- 1.45 changelog:
- -did some work making BDSM compatible with the annoyingly delayed 1.13 patch
- -rebalanced some defines.lua values back to vanilla, usually where changed in the patch
- -rebalanced admin and development tech back to vanilla as these are much improved since the patch
- -reduced fabricate claim AE from 6 to 4 (vanilla 2.5)
- -removed the mana cost from assaulting a fort and scorching earth
- -reduced the mana cost from lowering tariffs from 100 to 50
- -increased the maximum mana cost of westernisation for very low tech nations
- -increased the harshness of some of the westernisation events
- -significantly nerfed Sub-Saharan technology cost (and thus their ability to westernise)
- -removed the nerfs to Protestant and Reformed now Paradox have finally balanced Catholic
- -added Hoya, Gorizia, Osnabruck, Three Leagues and Bamberg to the game as starting nations in the HRE
- -added Metz and Regensburg to the game as starting Free Imperial Cities
- -increased the maximum number of Free Imperial Cities from 7 to 8
- -added an event chain for the Three Leagues to unify Graubunden and join Switzerland
- -Gorizia starts with a core on Aquileia
- -stopped Mazovia from having Polish ideas and Hormus from having Arabian ideas now Paradox has finally
- given them unique ideas
- -gave Zimbabwe and Butua Mutapan ideas
- -removed BDSM's custom Florence from the game now Paradox have finally put it in vanilla
- -rebalanced Russian provinces back to vanilla
- -updated the Netherlands decision to include a change from the patch
- -did some work increasing compatibility with future patches, including the recent 1.13 update
- 1.44 changelog:
- -removed the mana cost for attacking natives
- -added the Wiradjuri tribal nation to the game in Australia
- -added Ancona to the game as a starting Merchant Republic
- -made Ancona historical friends with Ragusa
- -Foix begins the game released with control of Bearn
- -Montenegro begins the game released with control of Zeta as a vassal of Serbia
- -Epirus begins the game released though with an Ottoman core on their province due to the fact that by 1444
- the Ottomans had begun taking major cities in Epirus
- -added the earliest prominent Boer nations to the game: Swellendam, Orange Free State, and Natalia
- -completely redid the Boer events; South Africa now has a chain of Boer-related events from 1670-1836
- -added South Africa, Siam and Burma as formable nations
- -Croatia no longer begins released
- -added Cilli to the game as a starting nation in Slovenia/Croatia with unique ideas and government ranks
- -added a number of Cilli events regarding the end of the Cilli line
- -Urbino no longer begins the game as a vassal of the Papal States
- -significantly increased the number and aggressiveness of natives in the Queensland provinces
- -changed the terrain in Australia and NZ to be more diverse rather than 100% grassland
- -changed the British Australian colonial nation's name to New South Wales
- -gave Australia and New Zealand dynamic province names for British colonisation
- -added a Croatian core on Donji Kraji
- -added a Moldavian core on Podolia
- -removed Lorraine from the 100YW
- -added an event chain for the Teutonic Knights to sell Neumark back to Brandenburg
- -added missions for the Ottomans to conquer Hungary and Austria
- -nerfed the unrest reduced by lowering autonomy from 10 to 5
- -lowered the prestige requirement to form a Kingdom or an Empire
- -allowed slightly larger countries to be converted to a new religion
- -brought the nationalism and imperialism CBs forward to dip tech 19
- -gave Hormuz Arabian ideas and Mazovia Polish ideas
- -changed Muscovy's Great Stand on the Ugra River event to have a decision to fire it
- -in protest against the CK2 Adriatic strait, removed the straits between:
- -Corsica and Sardinia
- -Tidore and Halmahera
- -Taranaki and Waitaha
- -Nootka and Kwakiutl
- -Trinidad and Orinoco Delta
- -Anticosti and Mingan
- -Qatar and Bahrain
- -made the French Wars of Religion, Revolution, and the French Revolution more likely to occur
- -made the Brandenburg-Prussian union more likely to occur
- -made a successful Lollard rebellion apply the Heretic Tolerance modifier
- -slightly buffed a couple of Muscovite, Danish & Brandenburgian provinces, but nerfed some Novogorodian
- provinces so Russia isn't too strong
- -buffed the amount of AE reduction granted by Prussian ideas
- -nerfed Chinese and Novgorodian ideas
- -altered the national ideas that the Novgorodian AI will choose so that they can colonise Siberia
- -allowed the Burgundian AI to form the Netherlands using the vanilla decision
- -slightly nerfed the Reformed bonuses
- -made the final Malaccan idea give a settler increase rather than a colonist
- -reduced the amount of diplo mana required by Poland to begin the Commonwealth
- -modified the colonial culture event to apply to former colonial nations
- -added an AI decision for Poland to vassalise the Teutonic Knights if they're still Catholic and haven't formed Prussia
- after the 30YW
- -the Huguenot La Rochelle event will cause La Rochelle to become the province capital
- -changed a few BDSM events to have more suitable pictures
- 1.43 changelog:
- -Brabant begins with Antwerp
- -Burgundy begins Vermandois, Zeeland and Holland
- -altered the Burgundy-Flanders union and Burgundy-Brabant union start dates
- -added Zurich as a starting nation in 1444
- -Zurich begins in the Old Zurich War with Switzerland
- -Zurich begins with a claim on St. Gallen (the Toggenburg lands)
- -added Cornish culture to the game
- -changed Hasaa to Al-Ahsa, Ashanti to Akan, Hansa to Hanseatic League, Knights to Order of Saint John & Funj to
- Sennar for historical reasons
- -renamed the Spanish La Platan culture from La Platan to Argentinian
- -gave Butua a new flag
- -gave Florence a new historical flag
- -buffed Muscovy by buffing their reduction in infantry cost tradition, swapping their first two ideas and swapping
- their manpower tradition and ambition
- -nerfed Ming by reducing the strength of their traditions and three of their ideas
- -reverted Mutapa back to its original name and flag
- -changed the level 33 military technology military tactics to improve in line with other technologies
- -fixed a bug with the Cuban flag
- -fixed a bug where France winning the 100YW could sometimes force a Union on England
- 1.42 changelog:
- -reverted Denmark from Elective Monarchy as historically it was brief and largely in name only
- -removed the strait between Haida and Tlingit
- -added an event for Zimbabwe to represent their decline
- -gave Provence starting cores on Naples due to Rene of Anjou's claims over it
- -made Provence start at peace with England, and not a vassal of France
- -put up the AE from being discovered fabricating a claim by 20%
- -put up the AE from taking provinces without a core or claim by 20%
- -rebalanced the admin efficiency and province development admin techs to have 5x0.1 rather than 2x0.25 improvements
- -readded the old colonial culture events: colonial nations will now develop their own culture
- -readded the old colonial "tea party" events
- -readded the Unify Islam decision removed in 1.41 as a triggered modifier
- -added Cuba as a former colonial nation
- -added a flavor event for the mutiny on the Bounty
- -removed Mormonism to increase compatibility with other religious mods
- -fixed a bug regarding localisation for the 33th level of tech
- -fixed a bug regarding Maghreb and Moroccan unification decisions
- 1.41 changelog:
- -Sweden and Denmark begin the game as elective monarchies for historical reasons
- -nerfed some of the stronger Protestant aspects for balance reasons
- -reforming tribal governments no longer requires stability 3 and has a reduced admin mana cost
- -removed the ability to build the Panama, Kiel and Suez canals from the game
- -increased the admin tech required to form the United Kingdom
- -altered the PLC and PLR Commonwealth decisions
- -added a decision chain to form a Polish-Lithuanian-Muscovite Commonwealth
- -made the Polish events and missions apply to the PLC, PLR and PLM
- -added an event for Alawite insurgents to cause strife in Syria when owned by the Ottomans
- -added an event for Mormons to appear in extreme lategame
- -added the Mormon religion to the game
- -added events for Boers to appear in South Africa
- -added the Boer culture to the game
- -removed the Unify Islam decision
- -changed the Ottoman core on Albania to a claim
- -added a decision for La Plata to rename itself to Argentina
- -added a decision and event chain to form the historical Iberian Union or to include Portugal in Spain
- -added Azerbaijan, Maghreb, Two Sicilies, Belgium and the Sikh Empire as formable nations
- -added Texas, New Zealand, Uruguay, California and Bolivia to the game as former colonial nations
- 1.4 changelog:
- -made a vast array of changes to bring BDSM into line with Common Sense and El Dorado
- -generally scaled back a lot of the changes rendered unnecessary by official DLC
- -started by deleting the mod and readding the relevant bits, as below:
- -random lucky nations are truly random and no longer favour large western nations
- -combat dice have 6 sides rather than 10 to reduce randomness and make terrain and leaders more important
- -removed the straits between Scotland and Ireland, and Qawasim and Hormuz
- -removed the straits between Banten and Tulungbewang, Johor and Siak, Lombok and Sumbawa, Sumbawa and Flores, Flores and East Timor
- -increased the game length to 1836 to bring it into line with Victoria II
- -added a new level of tech to each group in accordance with the extended game length
- -changed client states to be available at dip tech 17
- -renamed Korea to Joseon
- -renamed The Papal State to Papal States
- -renamed Tuscany to Florence
- -renamed Pegu to Hanthawaddy
- -added some unique Scottish missions
- -Croatia begins the game released but in a union under Hungary
- -added Iceland, Moravia and Carniola as releasable nations
- -added Bosnian, Icelandic, Slovakian and Slovenian as cultures
- -added a decision for Moravia to get claims on Great Moravian lands
- -Muscovy begins the game as a vassal of the Golden Horde
- -Muscovy has an event for the Great Stand on the Ugra River to win its independence
- -Ming begins with a guarantee on Joseon
- -Poland and Lithuania begin with a royal marriage to represent the historical beginnings of their union
- -Wallachia begins as a vassal of the Ottomans
- -Albania once more starts off at war with the Ottomans
- -England once more begins in the Hundred Years War with France, Provence and Lorraine
- -added an event to give Albania a fighting chance against the Ottomans
- -added a Wallachian event for the Night Attack of Targoviste
- -added Butua and Zimbabwe as starting nations and moved Mutapa's capital to Zvongombe
- -changed Mutapa's flag
- -added a historical event for Huguenots in Florida
- -Provence begins the game as a vassal of France
- -added a decision for Serbia to get claims on Serbian Empire lands and become an Elective Monarchy
- -added a decision for the P-L Commonwealth to become the P-L-R Commonwealth
- -added a decision for Great Britain to form the United Kingdom
- -added a historical flavor event for the owner of Anhalt
- -added Monomutapan cores on Sofala to represent the fact that it had formal (though not practical) control
- -Kilwa begins with control of Quelimane for historical reasons
- -wastelands will be coloured if a nation owns all neighbouring provinces
- -removed 3 of the 4 bookmarks which have the 1444 starting date
- PRE EL DORADO AND COMMON SENSE
- 1.32d changelog:
- -turned down the AE from fabricating claims to vanilla levels
- -gave Mamluk Sultanate -0.1 autonomy
- -fixed an issue with the Mamluk Sultanate description
- -added an event to change back from colonial empire
- -altered the provinces that Astrakhan declares independence with
- 1.32c changelog:
- -made Colonial Empire event a decision instead
- 1.32b changelog:
- -lowered minimum autonomy for overseas colonies from 75% to 50%
- -fixed a bug with Scottish missions
- -fixed a but with the Colonial Empire event causing it to reoccur
- 1.32 changelog:
- -turned coloured wastelands on
- -added a decision to turn a protectorate into a vassal at the cost of 1 stability
- -removed mana cost for attacking natives
- -Wallachia starts as an Ottoman vassal, as it was historically in 1444
- -Poland and Lithuania start with a royal marriage, representing the union's beginnings in 1386
- -Muscovy starts as a vassal of the Golden Horde
- -added the rest of Scurek's slavery events
- -Muscovy has an event for the Great Stand on the Ugra River
- -added a Colonial Empire government type accessible through event after completing the Exploration idea group
- -renamed Korea to Joseon for historical reasons
- -Ming starts with a guarantee on Joseon
- -Wallachia has an event for the Night Attack of Targoviste.
- -once again made it so that contradictory ideas can't be taken
- -added an extra level of technology to all 3 technologies due to the end date extension
- -made the westernisation events a little bit harsher
- -made the French Revolution event more likely to fire
- -made it clearer that the Quantity Idea Forced Labor will altogether remove mana costs for buildings
- -renamed The Papal State to Papal State in line with other country names (such as Netherlands)
- -increased the badboy gain from being discovered fabricating claims or annexing/taking non-cored land
- -added an event to prevent Beja from being an uncolonised province surrounded by Ethiopia in all directions
- -modified the Azerbaijan decision's province requirements
- -modified the Kara Koyunlu provinces claimed due to their historical Timurid invasion
- -modified Astrakhan's breaking away from Golden Horde event
- -modified Russia's Caucasus claims event
- -reduced the mana required to reform from a tribal government in line with AoW
- -pushed back the date at which the UK can be formed
- -made it possible (though unlikely) for Boer culture to occur earlier than historically
- -made post-1750s revolutions less likely in non-European nations
- -better integrated the Breton culture in France events
- -reduced the number of anti-motherland events colonial nations will get
- -reduced the chance of a colonial nation that loses a war of independence to declare a new one
- -removed the Taiwan events, no longer necessary since it now has multiple provinces
- -did some work refining the mod so that it will be of a slightly smaller size
- 1.31 changelog:
- -made a lot of changes (including resetting to BDSM pre-AoW settings) to defines.lua
- -removed mana cost for sorties
- -set end date at 1836
- -raised the vassalisation base tax cap by 10 to 50 and 70 for marches
- -raised badboy for annexation and demand provinces from 2 to 3
- -lowered badboy and peace cost for form personal union and make vassal/protectorate
- -fabricating claims takes two years rather than one
- -larger and higher tech nations are not more likely to be lucky when lucky nations are turned on
- -westernisation threshold is 6 rather than 7 techs behind
- -westernisation mana needed at most is 4000
- -increased liberty desire lost when an independence war is lost
- -allowed colonies to get down to 0 autonomy
- -vassals will not fabricate claims on foreign countries
- -removed the strait between Scotland and Ireland
- -removed generic Mongol culture
- -removed all modifications to national and basic ideas
- -removed canal construction
- -removed old buggy BDSM Spanish nation missions
- -fixed a bug with Oirat culture
- -reinserted decisions to form a variety of new nations including
- -Al-Andalus
- -Azerbaijan
- -California
- -Cuba
- -Maghreb
- -Mongol Empire
- -Texas
- -Mongol Empire currently forms without a flag, for some reason including flag crashes game
- 1.3 changelog:
- -added compatibility with Art of War and the accompanying 1.8 patch
- -THIS UPDATE WAS FOCUSED EXCLUSIVELY ON COMPATIBILITY
- -THERE WILL PROBABLY BE BUGS OR ISSUES FOR A WHILE
- -PLEASE REPORT THEM ON THE WORKSHOP SO THAT THEY GET FIXED
- -SOME ELEMENTS OF BDSM HAVE BEEN REMOVED ENTIRELY FOR LATER REINTEGRATION
- -removed culture spread event as it was causing a crash
- -reset defines.lua except for the increased claim fabrication badboy and mana costs
- PRE ART OF WAR
- 1.23 changelog:
- -added events and decisions for European slavery
- -buffed Espionage ideas
- -gave the Kingdom of God the option to keep the Curia
- -added event for Huguenots in Florida
- -fixed some issues with the new colonial events and decisions
- -fixed many formable nations not having the events of their predecessors
- 1.22:
- -added actual BDSM events
- -added a massive list of possible colonial cultures which are created by event
- -there is a unique colonial culture for each of the following groups and for every colonial region:
- -portuguese colonial culture
- -spanish colonial culture
- -french colonial culture
- -german colonial culture
- -english colonial culture
- -gaelic colonial culture
- -scandinavian colonial culture
- -added a series of possible colonial revolt/liberty desire events
- -put the time to fabricate claims down to 2 years from 3 years
- -gave the Mamluks its own unique government type and factions
- -integrated the Mamluk factions into existing Muslim and Mamluk events
- -made harsh climate modifers -20 colonists per month more harsh
- -added Moravia, Leon and Iceland as releasable nations
- -added Slovak and Icelandic cultures
- -added Azerbaijan and Mongol Empire as formable nations
- -added Palembang, Sunda, Tarasca, Croatia and Butua as starting nations
- -made both of these regions Hindu as Islam had not spread there by 1444
- -made Makassar, Brunei, Palembang & Malacca vassals of Majapahit as was the case in their Golden Age
- -added an event for the spread of Islam to Palembang
- -added an event for Moravia to claim the lands of Great Moravia & gain Czech as an accepted culture
- -added an event for the Ottomans to bring the Crimea under its rule
- -added an event for the Astrakhan Khanate to declare independence from the Golden Horde
- -made non-unique tier 1-4 buildings non-destructible
- -removed Judaism to increase mod compatibility with religious mods such as Dei Gratia
- -added Andalusia as the Christian form of Granada and vice versa
- -added an event for Andalusia to gain claims on provinces on their culture
- -added Boer culture and events for it to appear
- -renamed the Mamluks to Mamluk in line with EU4 convention (ie, Mamluk Sultanate)
- -renamed Pegu to Hanthawaddy for historical reasons
- -split Mongol culture into Buryat, Oirat and Khalkha cultures
- -renamed Mongol Khanate to Khalkha
- -integrated Finnknite's Kingdom of Finland mod, giving them a decision and ideas
- -slightly increased the total base tax a country can have and still be vassalised
- -added an event for Albania to receive military aid from Hungary
- -allowed Scotland to form Great Britain
- -Majapahit AI will now usually take expansion ideas, allowing them to colonise historical territory
- -gave Majapahit events which represent the demise of its empire
- -added four missions for Majapahit to colonise Indonesia's eastern islands
- -integrated MGel's Croatia Overhaul mod
- -gave Copts Patriarch Authority if they take Alexandria
- -made the Timurid tag change event change their tag to Persia instead
- -nerfed France's tech cost reduction idea to 5%, manpower modifier to 15%, and tax modifier to 5%
- -made Bohemia have Catholic as its preferred religion
- -made culture spread event require provinces to have national religion and core
- -allowed for Germany to be formed in saves converted from CK2
- -made some fixes for Ethiopian flavor events
- 1.21:
- -all provinces that this mod made into wastelands have been made back into traversable provinces
- -all of these provinces have been given a massive debuff to colonisation instead
- -removed the defensiveness bonus to forts
- -made a decision for Serbia to get claims on Serbian Empire lands and become an Elective Monarchy
- -added Aquitaine and Wu as releasable nations
- -added Scottish to the Gaelic culture group and made the UNK and GBR decisions add them to accepted
- -removed the French cultural union bonus at start
- -made a decision to give France a cultural union and Breton as accepted cultures
- -removed Breton from accepted cultures if France goes Revolutionary
- -readded the fixed mission for the Papal States or the owner of Rome to retake Jerusalem
- -gave the Kingdom of Jerusalem national ideas from the CK2 converter
- -added an event to form the Kingdom of Jerusalem after the Reformation occurs
- -made the Judaism spread in the Levant events only occur once per country controlling the Levant
- -made the Egyptian formation decision require adm tech 14 instead of adm tech 20
- -fixed some bugs with Ethiopian missions and events
- 1.2:
- -removed the mana cost for assaulting during a siege
- -lowered the mana cost for changing tariffs even further, to a flat 10
- -made the PLR Commonwealth and UK decisions require 14 adm tech
- -added Slovenian and Bosnian cultures, the latter is created by event in Muslim Serbian provinces
- -added Slovenia as a releasable nation
- -added Al-Andalus and Maghreb as formable nations
- -made Sweden and Denmark elective monarchies
- -replaced all existing Ethiopian events/decisions with Scurek's Flavor for Ethiopia Mod
- -this includes a decision to restore the Pentarchy and to send missionaries to Kongo
- -removed the South African and Indonesian colonial nations primarily for trade reasons
- -gave a very small bonus to defensiveness to forts so they're actually useful in defense
- -changed the quantity idea forced labor system to decrease building cost by 10%
- -increased the likelihood of the Netherlands declaring independence
- -added an event to start the Caucasian Wars in the early 1800s
- -reduced the chance of the culture spread event occurring for high base tax provinces
- -made the Timurid disintegration event slightly harsher and more likely to fire
- -added an event changing AI Timurids tag to Afghanistan if they're still around in 1600
- -added another Persian rebellion event after that occurs
- -made provinces in the Levant less likely to become majority Jewish
- -fixed one of the Georgian national ideas not working and having no localisation
- -fixed a bug with the end date
- -fixed a bug with horde nation national ideas
- -fixed a bug where viceroy advisors pic wouldn't display
- 1.1a:
- -removed the mission for Catholic nations to take Jerusalem due to a bug
- 1.1:
- -reduced the max amount of mana that westernisation could require to 4000 from 5000
- -reduced how many techs behind you need to be for westernisation to 6 from 7
- -slightly modified the form Tripartite Commonwealth decision
- -reduced the number of sides that the combat dice has from 10 to 6
- -removed expansion from Chinese AI ideas
- -added events to create tension over, claims for, and ownership of Taiwan
- -drastically increased the amount of time it takes to fabricate a claim from 1 year to 3 years
- -increased the AE penalty from having your fabrication discovered from 7.5 to 10
- -increased the AE penalty from demanding provinces without a claim and annexation from 10 to 15
- -lowered the peace cost to force an enemy to become a vassal by 25%
- -made the Timurids' breakup/Persian events lower stability and cause an army led by Ismail I to spawn
- -slightly nerfed Aztec national ideas
- -edited the Sikh Empire's flag
- -returned the Tribal Reform stability requirement to 3 but spread the mana cost across adm dip and mil
- -added a mission for strong Catholic nations to take Jerusalem
- 1.0a:
- -fixed the UK's flag and their constant switching between the ENG, GBR and UNK tags
- -reduced the likelihood of the spread of our culture event occurring
- 1.0:
- -slightly nerfed the national ideas of France to prevent them from blobbing too hard
- -added a number of Ethiopian events and missions relating to their history
- -added a decision for Ethiopia to accept Nubian culture if they conquer Funj
- -added an Kara Koyunlu-Timurid event relating to their conflict in the 1440s
- -prevented the Maria Theresa Pragmatic Sanction events from occurring until the 1700s
- -added events for the Jesuits to convert parts of East Asia to Catholicism if a trade port exists
- -added events to create a Polish-Lithuanian-Ruthenian Commonwealth, as proposed in 1658
- -added the UK, Celtica, Hispania, Kurdistan, Belgium, Transylvania, Sikh Empire and Two Sicilies
- -changed the Netherlands' national religion to Reformed and added an event to convert Amsterdam
- -added Chinese emigration to SEA events if Beijing falls
- -added more colonial revolt nations, including Texas, California and Cuba
- -added South Africa and the East Indies as colonial regions
- -lowered the mana cost for buildings to 1, attacking natives to 0, and changing colonial tariffs to 20
- -made reforming a tribal or steppe government require only 2 stability but 250 admin mana
- -brought the Hindustan decision into line with other decisions by lowering the stability requirement
- -gave Maya, Zapotec and Georgia unique national ideas
- -gave Prussian, Manchu & Divine ideas minor buffs to increase the chance of Prussia & Qing forming
- -gave Polish ideas minor lategame nerfs to decrease the likelihood of a massive Commonwealth blob
- -gave Chimu Incan national ideas
- -gave Transylvania Hungarian national ideas
- -made it slightly more likely for Sikhism to prosper or at least survive
- -horde traditions allow for cheaper war exhaustion reduction instead of less nationalism
- -added Aztec and Incan national ideas modified from the CK2 converter
- -added Cornish and Kurdish cultures to Cornwall and Kurdistan
- -added Majapahit, Bali, Mataram and Banten to the Malay idea group
- -added Silesia to the Bohemian idea group
- -added Mazovia to the Polish idea group
- -added Bosnia to the Serbian idea group
- -added Tver, Yaroslavl, Perm, Ryazan and Pksov to the Russian idea group
- -integrated petertel123321's New National Ideas mod to give French Ducal and Greek ideas to:
- -Orleans, Armagnac, Auvergne, Bearn, Provence, Bourbonnais, Lorraine & 9 non-starting nations
- -Athens, Corfu, Cyprus, Naxos, Trebizond & 5 non-starting nations
- -gave Armenia national ideas by integrating Romulus' Armenian Nation and unique ideas mod
- -gave Finland national ideas by integrating Kembell's Finnish National Ideas mod
- -gave Belgium and Celtica national ideas by integrating Arms Spaghetti's Form Belgium and Celtica mods
- -gave Flanders ideas, events, advisors and decisions by integrating Ben.vb's Flanders Flavor Pack mod
- -gave Western Europe events & chains by integrating neondt's Breton and Cornish events mods
- -added Austrian and Scottish missions
- -added Judaism into the game through religious spread in the Levant
- -renamed Livonian Order to Livonian Confederation
- -made an Ibadi decision to bring them into line with other national Islamic states
- -added an Alawite insurgent event that increases revolt risk in Syria when owned by the Ottomans
- -brought Mamlukian-Cretan events into line with Mamlukian-Cypriot events
- -added an event to allow for slow passive primary culture spread
- -removed the Panama, Kiev and Suez canals from the game
- -added an event involving the greatest musical composer in history
- -removed HRE exploit with an event
- -made some African and Pacific provinces wastelands to add historical realism:
- AFRICA:
- -damaraland
- -benguela
- -gabon
- -cameroon
- -trarza
- -argiun
- -rio de oro
- -brakna
- -azawad
- -taudeni
- -tuat
- -tabora
- -ujiji
- PACIFIC:
- -hawaii
- -rabaul
- -papua
- -solomon islands
- -vanuatu
- -new caledonia
- -fiji
- -tonga
- -samoa
- -kiribati islands
- -tuvalu
- -gilbert islands
- -nauru
- -marshall islands
- -micronesia
- -palau islands
- -tahiti
- -society islands
- -midway island
- -wake
- -rapanui
- -rebalanced some of the basic ideas slightly:
- -aristocracy has reduced advisor cost as bonus instead of an extra leader
- -plutocracy revolt risk is now -1 instead of -2
- -innovativeness has land leader fire instead of an extra leader
- -spy has increased spy offence and defence, to 0.33 from 0.25
- -offensive has reduced siege ability and land forcelimit modifier
- -defensive has lowered land morale and attrition reduction
- -trade has reduced effects of trade manipulation idea
- -economic has reduced passive inflation lowering
- -quantity has reduced forcelimit modifier bonus
- -influence has had vassal income an annexation cost and AE impact buffed
- -naval ideas now increase naval forcelimit by a modifier of 1.0
- -can no longer take contradictory military ideas:
- -offensive and defensive
- -quality and quantity
- -aristocracy and plutocracy
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