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- void OnPlayerDisconnected(NetworkPlayer playerPrefab, NetworkPlayer playerPrefabToo)
- {
- Debug.Log("Clean up after player " + playerPrefab);
- Network.RemoveRPCs(playerPrefab);
- Network.DestroyPlayerObjects(playerPrefab);
- Debug.Log("Clean up after player " + playerPrefabToo);
- Network.RemoveRPCs(playerPrefabToo);
- Network.DestroyPlayerObjects(playerPrefabToo);
- }
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