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elf01

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Jul 23rd, 2014
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  1. void OnPlayerDisconnected(NetworkPlayer playerPrefab, NetworkPlayer playerPrefabToo)
  2. {
  3. Debug.Log("Clean up after player " + playerPrefab);
  4. Network.RemoveRPCs(playerPrefab);
  5. Network.DestroyPlayerObjects(playerPrefab);
  6.  
  7. Debug.Log("Clean up after player " + playerPrefabToo);
  8. Network.RemoveRPCs(playerPrefabToo);
  9. Network.DestroyPlayerObjects(playerPrefabToo);
  10. }
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