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By: a guest on Apr 4th, 2013  |  syntax: None  |  size: 40.30 KB  |  views: 29  |  expires: Never
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  1. 04/04/2013 21:27:37.796 Log started.
  2. 04/04/2013 21:27:37.797 Parsing FXT file PimpmycarA1_text.fxt
  3. 04/04/2013 21:27:37.797 New FXT[Pz_A1] = Car Controle, dynamic = 0
  4. 04/04/2013 21:27:37.797 New FXT[Pz_A2] = speed, move and basics, dynamic = 0
  5. 04/04/2013 21:27:37.797 New FXT[Pz_A3] = SPECIAL, dynamic = 0
  6. 04/04/2013 21:27:37.797 New FXT[Pz_A4] = Actions, dynamic = 0
  7. 04/04/2013 21:27:37.797 New FXT[Pz_A5] = Camera, dynamic = 0
  8. 04/04/2013 21:27:37.797 New FXT[Pz_A6] = Pimp My Car, dynamic = 0
  9. 04/04/2013 21:27:37.797 New FXT[Pz_A7] = Accelaration, dynamic = 0
  10. 04/04/2013 21:27:37.797 New FXT[Pz_A8] = hotkey [G and H ] activates the enabled features below. Enable a menue theme, activates too., dynamic = 0
  11. 04/04/2013 21:27:37.797 New FXT[Pz_A9] = press 5 to show detailed informations, dynamic = 0
  12. 04/04/2013 21:27:37.797 New FXT[Pz_A10] = press LEFT or RIGHT to switch between 2 menues -- UP or DOWN to select button., dynamic = 0
  13. 04/04/2013 21:27:37.797 New FXT[Pz_A11] = press "LOOK BEHIND" (MMB) to finish, dynamic = 0
  14. 04/04/2013 21:27:37.797 New FXT[Pz_A12] = press ENTER or SHIFT to finish, dynamic = 0
  15. 04/04/2013 21:27:37.797 New FXT[Pz_A13] = ENTER/EXIT to quit -- SHIFT or [PED SPRINT] to confirm the selection, dynamic = 0
  16. 04/04/2013 21:27:37.797 New FXT[Pz_A14] = UP or DOWN to select button, dynamic = 0
  17. 04/04/2013 21:27:37.798 New FXT[Pz_A15] = press SHIFT or [LOOK BEHIND]/(MMB) to confirm the selection -- ENTER/EXIT back, dynamic = 0
  18. 04/04/2013 21:27:37.798 New FXT[Pz_A16] = press LEFT or RIGHT to change value, dynamic = 0
  19. 04/04/2013 21:27:37.798 New FXT[Pz_A17] = The settings of SPEED-MOVE-BASIC-functions allows to activate or deactivate single functions, dynamic = 0
  20. 04/04/2013 21:27:37.798 New FXT[Pz_A21] = The driving functions of SPEED-MOVE-BASIC are temporary, dynamic = 0
  21. 04/04/2013 21:27:37.798 New FXT[Pz_A22] = they only work when you enable them, dynamic = 0
  22. 04/04/2013 21:27:37.798 New FXT[Pz_A23] = changing the car disables these functions and when you enter another car, you must enable the functions again, dynamic = 0
  23. 04/04/2013 21:27:37.798 New FXT[Pz_A24] = you can customize the HyperspeedNOS-Effect in Menue "MORE">"NOSEffect Adjustment", dynamic = 0
  24. 04/04/2013 21:27:37.798 New FXT[Pz_A25] = only the DoorLock function is always activ, dynamic = 0
  25. 04/04/2013 21:27:37.798 New FXT[Pz_A26] = 2 ways to enable the SPEED-MOVE-BASIC-functions:, dynamic = 0
  26. 04/04/2013 21:27:37.798 New FXT[Pz_A27] = - 1.) press hotkeys [G and H ] while driving but not while menue is shown, dynamic = 0
  27. 04/04/2013 21:27:37.798 New FXT[Pz_A28] = - 2.) change a setting of the SPEED-MOVE-BASIC-functions and leave the menue, dynamic = 0
  28. 04/04/2013 21:27:37.798 New FXT[Pz_A29] = The settings of SPEED-MOVE-BASIC-functions allows to activate or deactivate single functions,, dynamic = 0
  29. 04/04/2013 21:27:37.798 New FXT[Pz_A30] = which you want to use by enabling the SPEED-MOVE-BASIC-functions with hotkeys [G and H ] while driving, dynamic = 0
  30. 04/04/2013 21:27:37.798 New FXT[Pz_A31] = The DoorLock setting works automaticly by entering car to can close your car quickly, dynamic = 0
  31. 04/04/2013 21:27:37.798 New FXT[Pz_A32] = In addition you can always close/open the door with "NO"-Key or N, dynamic = 0
  32. 04/04/2013 21:27:37.798 New FXT[Pz_A39] = ------------------------------------------------------------------------------------------------------, dynamic = 0
  33. 04/04/2013 21:27:37.798 New FXT[Pz_A41] = Using the SPEED-MOVE-BASIC-functions while driving:, dynamic = 0
  34. 04/04/2013 21:27:37.798 New FXT[Pz_A42] = HyperspeedNOS: press [Secondary Fire] in cars, planes, trains and on bikes., dynamic = 0
  35. 04/04/2013 21:27:37.798 New FXT[Pz_A43] = HyperspeedNOS: press [Handbrake] in Helicopter, dynamic = 0
  36. 04/04/2013 21:27:37.798 New FXT[Pz_A44] = HyperspeedNOS is not available for boats, dynamic = 0
  37. 04/04/2013 21:27:37.798 New FXT[Pz_A45] = Cruise Controle: press [look left] or [look right] in cars and on bikes, dynamic = 0
  38. 04/04/2013 21:27:37.798 New FXT[Pz_A46] = the vehicle drives then permanently with current speed, dynamic = 0
  39. 04/04/2013 21:27:37.798 New FXT[Pz_A47] = press [backwards] to cancel the Cruise Controle, dynamic = 0
  40. 04/04/2013 21:27:37.798 New FXT[Pz_A48] = Speedbreaker: press [Handbrake] and [backwards] togehter to toggle gamespeed, dynamic = 0
  41. 04/04/2013 21:27:37.798 New FXT[Pz_A49] = HighJump: press J to put vehicle higher and higher (useful if you stuck in buildings), dynamic = 0
  42. 04/04/2013 21:27:37.798 New FXT[Pz_A50] = HighJump: press J in Helicopter for extra upward-thrust (useful for Helimagnet), dynamic = 0
  43. 04/04/2013 21:27:37.798 New FXT[Pz_A51] = Seaways: moving on water, default vehicle controles, only for cars and trains, works autom. if enabled, dynamic = 0
  44. 04/04/2013 21:27:37.798 New FXT[Pz_A52] = unflip: only for cars, works autom. if enabled, car always turns back on wheels if lying on roof, dynamic = 0
  45. 04/04/2013 21:27:37.798 New FXT[Pz_A53] = undestructible: vehicle is undestructible if enabled, dynamic = 0
  46. 04/04/2013 21:27:37.798 New FXT[Pz_A54] = ~y~press Special Ctrl Down/Special Ctrl Up to move magnet down/upwards, press J for extra upward-thrust,~n~~w~if magnet is not shown, go down with the heli, dynamic = 0
  47. 04/04/2013 21:27:37.799 New FXT[Pz_A55] = press VEHICLE_LOOKLEFT and RADIO_STATION_DOWN together to en/disable Helimagnet without PmC-menue,~n~but it needs to enable first the SPEED-MOVE-BASIC-functions with hotkeys~n~[G and H ], dynamic = 0
  48. 04/04/2013 21:27:37.799 New FXT[Pz_A60] = The vehicle is locked now at the current position. Make now a savegame to make it available by loading that savegame.~n~The save function will be removed if you enter the vehicle again., dynamic = 0
  49. 04/04/2013 21:27:37.799 New FXT[Pz_A61] = This menue allows to select animations like smoking, drinking, phone call in vehicle, dynamic = 0
  50. 04/04/2013 21:27:37.799 New FXT[Pz_A62] = as well as opening doors and watching in several camera views, dynamic = 0
  51. 04/04/2013 21:27:37.799 New FXT[Pz_A63] = choose a function either from the right or from the left menue, dynamic = 0
  52. 04/04/2013 21:27:37.799 New FXT[Pz_A64] = the menue disappears when you have choosen a function, but you are still in this mode, dynamic = 0
  53. 04/04/2013 21:27:37.799 New FXT[Pz_A65] = press any key like arrow keys to show the menue again, dynamic = 0
  54. 04/04/2013 21:27:37.799 New FXT[Pz_A66] = to let the player do animations outside the vehicle, choose EXIT VEHICLE in the Open door show menue, dynamic = 0
  55. 04/04/2013 21:27:37.799 New FXT[Pz_A67] = if you have choosen an animation, you can now drive and repeat the animation with keypress ~k~~CONVERSATION_YES~, dynamic = 0
  56. 04/04/2013 21:27:37.799 New FXT[Pz_A68] = press 5 to cancel the animation mode and show the menue again, dynamic = 0
  57. 04/04/2013 21:27:37.799 New FXT[Pz_A69] = if you have choosen a camera view or door open press any key like arrow keys to show the menue again, dynamic = 0
  58. 04/04/2013 21:27:37.799 New FXT[Pz_A70] = Single Driveby gives the player the ability to do Driveby as driver, dynamic = 0
  59. 04/04/2013 21:27:37.799 New FXT[Pz_A71] = Passenger Driveby gives the player the ability to do Driveby as passenger, dynamic = 0
  60. 04/04/2013 21:27:37.799 New FXT[Pz_A72] = choose then in the following menue of for Passenger Driveby the passenger seat which the player should take place, dynamic = 0
  61. 04/04/2013 21:27:37.799 New FXT[Pz_A73] = Minigun Driveby and Bazooka Driveby put the player in turret mode, dynamic = 0
  62. 04/04/2013 21:27:37.799 New FXT[Pz_A74] = choose then in the following menue the driving mode for Passenger Driveby, Minigun Driveby and Bazooka Driveby, dynamic = 0
  63. 04/04/2013 21:27:37.799 New FXT[Pz_A75] = choose between: Random Drive and Set Destination, dynamic = 0
  64. 04/04/2013 21:27:37.799 New FXT[Pz_A76] = Set Destination requires to set first the marker on the map. Go to the MAP of the game menue and set the marker for destination, dynamic = 0
  65. 04/04/2013 21:27:37.799 New FXT[Pz_A77] = Additional you can manipulate the drive by while Passenger Driveby, Minigun Driveby and Bazooka Driveby, dynamic = 0
  66. 04/04/2013 21:27:37.799 New FXT[Pz_A78] = use standart drive buttons: accelerate, left, right, backwards, dynamic = 0
  67. 04/04/2013 21:27:37.809 New FXT[Pz_A79] = Handbrake = STOP, J = Highjump (useful if car stucks), dynamic = 0
  68. 04/04/2013 21:27:37.809 New FXT[Pz_A80] = The HyperspeedNOS is working for Single Driveby and Passenger Driveby, dynamic = 0
  69. 04/04/2013 21:27:37.809 New FXT[Pz_A81] = if the SPEED-MOVE-BASIC-functions are enabled with hotkeys [G and H ], dynamic = 0
  70. 04/04/2013 21:27:37.809 New FXT[Pz_A82] = then press Secondary Fire, dynamic = 0
  71. 04/04/2013 21:27:37.809 New FXT[Pz_A83] = press 5 to cancel the drivby, dynamic = 0
  72. 04/04/2013 21:27:37.809 New FXT[Pz_A85] = the NOSEffect Adjustment allows to customize the flash effect for HyperspeedNOS, dynamic = 0
  73. 04/04/2013 21:27:37.809 New FXT[Pz_A86] = choose between different modes and adjust the placement for the effects, dynamic = 0
  74. 04/04/2013 21:27:37.809 New FXT[Pz_A87] = these settings will be stored, but only the last change and not for every settings you made, dynamic = 0
  75. 04/04/2013 21:27:37.809 New FXT[Pz_A88] = using HyperspeedNOS needs to enable the SPEED-MOVE-BASIC-functions, read the helptext of SPEED-MOVE-BASIC-menue, dynamic = 0
  76. 04/04/2013 21:27:37.809 New FXT[Pz_A89] = Pimp my Car contains sound for HyperspeedNOS executed from PmC-Sound.cs, dynamic = 0
  77. 04/04/2013 21:27:37.809 New FXT[Pz_A90] = and comes with two mp3 files in folder CLEO\sound, dynamic = 0
  78. 04/04/2013 21:27:37.809 New FXT[Pz_A91] = But they are unused by default because the mp3 function can cause problems by several users,, dynamic = 0
  79. 04/04/2013 21:27:37.810 New FXT[Pz_A92] = also if you run another cleo script which plays an mp3, dynamic = 0
  80. 04/04/2013 21:27:37.810 New FXT[Pz_A93] = So the PmC-Sound.cs plays an original gamesound by default, dynamic = 0
  81. 04/04/2013 21:27:37.810 New FXT[Pz_A94] = If you wanna use one of the mp3 files for HyperspeedNOS, so rename the mp3 file:, dynamic = 0
  82. 04/04/2013 21:27:37.810 New FXT[Pz_A95] = Rename either PmC-Sound1.mp3 or PmC-Sound2.mp3, dynamic = 0
  83. 04/04/2013 21:27:37.810 New FXT[Pz_A96] = into ~r~NosSound.mp3, dynamic = 0
  84. 04/04/2013 21:27:37.810 New FXT[Pz_A97] = If you don't want any sound for HyperspeedNOS, so delete the PmC-Sound.cs, dynamic = 0
  85. 04/04/2013 21:27:37.810 New FXT[Pz_C01] = This menue allows to change into several predefined camera views, dynamic = 0
  86. 04/04/2013 21:27:37.810 New FXT[Pz_C02] = the menue disappears when you have choosen a view, but you are still in this mode, dynamic = 0
  87. 04/04/2013 21:27:37.810 New FXT[Pz_C03] = you can allways reset the camera into default mode with the standart camera key: press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~, dynamic = 0
  88. 04/04/2013 21:27:37.810 New FXT[Pz_C04] = press Enter/Exit to leave the menue and drive in the selected camera view, dynamic = 0
  89. 04/04/2013 21:27:37.810 New FXT[Pz_PAL] = Palmount, dynamic = 0
  90. 04/04/2013 21:27:37.810 New FXT[Pz_PA1] = Car will be repaired and gets undestructible tires, dynamic = 0
  91. 04/04/2013 21:27:37.810 New FXT[Pz_PA2] = On Foot Contrl., dynamic = 0
  92. 04/04/2013 21:27:37.810 New FXT[Pz_PA3] = Car must stand still, dynamic = 0
  93. 04/04/2013 21:27:37.810 New FXT[Pz_PA4] = Lift Up, dynamic = 0
  94. 04/04/2013 21:27:37.810 New FXT[Pz_PA5] = Lift Down, dynamic = 0
  95. 04/04/2013 21:27:37.810 New FXT[Pz_M1] = HyperSpeedNOS, dynamic = 0
  96. 04/04/2013 21:27:37.810 New FXT[Pz_M2] = Cruise Contr., dynamic = 0
  97. 04/04/2013 21:27:37.810 New FXT[Pz_M3] = Speedbreaker, dynamic = 0
  98. 04/04/2013 21:27:37.810 New FXT[Pz_M4] = HighJump, dynamic = 0
  99. 04/04/2013 21:27:37.810 New FXT[Pz_M5] = Seaways, dynamic = 0
  100. 04/04/2013 21:27:37.810 New FXT[Pz_M6] = unflip, dynamic = 0
  101. 04/04/2013 21:27:37.810 New FXT[Pz_M7] = undestructible, dynamic = 0
  102. 04/04/2013 21:27:37.810 New FXT[Pz_M8] = TUNING, dynamic = 0
  103. 04/04/2013 21:27:37.810 New FXT[Pz_M8W] = This vehicle isn't tunable in original game version. It's your own risk to try it., dynamic = 0
  104. 04/04/2013 21:27:37.810 New FXT[Pz_M8V] = colors are working allways, you should install the Transfender-Fix Mod, dynamic = 0
  105. 04/04/2013 21:27:37.810 New FXT[Pz_M9] = very heavy, dynamic = 0
  106. 04/04/2013 21:27:37.810 New FXT[Pz_M10] = Engine on/off, dynamic = 0
  107. 04/04/2013 21:27:37.810 New FXT[Pz_M11] = Lights on/off, dynamic = 0
  108. 04/04/2013 21:27:37.810 New FXT[Pz_M12] = Doors,Bonnets,, dynamic = 0
  109. 04/04/2013 21:27:37.810 New FXT[Pz_M13] = Helimagnet, dynamic = 0
  110. 04/04/2013 21:27:37.810 New FXT[Pz_M14] = CJ smoke, dynamic = 0
  111. 04/04/2013 21:27:37.811 New FXT[Pz_M15] = CJ phone, dynamic = 0
  112. 04/04/2013 21:27:37.811 New FXT[Pz_M16] = repair veh., dynamic = 0
  113. 04/04/2013 21:27:37.811 New FXT[Pz_M17] = Doorlock, dynamic = 0
  114. 04/04/2013 21:27:37.811 New FXT[Pz_M18] = frontal, dynamic = 0
  115. 04/04/2013 21:27:37.811 New FXT[Pz_M19] = Camera, dynamic = 0
  116. 04/04/2013 21:27:37.811 New FXT[Pz_M20] = Eagle, dynamic = 0
  117. 04/04/2013 21:27:37.811 New FXT[Pz_M21] = satelite, dynamic = 0
  118. 04/04/2013 21:27:37.811 New FXT[Pz_M25] = by pressing Sec.Fire, dynamic = 0
  119. 04/04/2013 21:27:37.811 New FXT[Pz_M26] = press [look left/right](backw to cancel), dynamic = 0
  120. 04/04/2013 21:27:37.811 New FXT[Pz_M27] = keep pressing J, dynamic = 0
  121. 04/04/2013 21:27:37.811 New FXT[Pz_M28] = press backward and handbrake, dynamic = 0
  122. 04/04/2013 21:27:37.811 New FXT[Pz_M29] = press N to open/lock car doors, dynamic = 0
  123. 04/04/2013 21:27:37.811 New FXT[Pz_M30] = open, dynamic = 0
  124. 04/04/2013 21:27:37.811 New FXT[Pz_M31] = locked, dynamic = 0
  125. 04/04/2013 21:27:37.811 New FXT[Pz_M32] = close, dynamic = 0
  126. 04/04/2013 21:27:37.811 New FXT[Pz_M33] = autom., dynamic = 0
  127. 04/04/2013 21:27:37.811 New FXT[Pz_M34] = view engine, dynamic = 0
  128. 04/04/2013 21:27:37.811 New FXT[Pz_M35] = look to trunk, dynamic = 0
  129. 04/04/2013 21:27:37.811 New FXT[Pz_M36] = cockpit, dynamic = 0
  130. 04/04/2013 21:27:37.811 New FXT[Pz_M37] = interior, dynamic = 0
  131. 04/04/2013 21:27:37.811 New FXT[Pz_M38] = back seat, dynamic = 0
  132. 04/04/2013 21:27:37.811 New FXT[Pz_M39] = frontal 1, dynamic = 0
  133. 04/04/2013 21:27:37.811 New FXT[Pz_M40] = frontal 2, dynamic = 0
  134. 04/04/2013 21:27:37.811 New FXT[Pz_M41] = view 1, dynamic = 0
  135. 04/04/2013 21:27:37.811 New FXT[Pz_M42] = view 2, dynamic = 0
  136. 04/04/2013 21:27:37.811 New FXT[Pz_M43] = restore to standart, dynamic = 0
  137. 04/04/2013 21:27:37.811 New FXT[Pz_M44] = autom.(press Sec.Fire to lift off), dynamic = 0
  138. 04/04/2013 21:27:37.811 New FXT[Pz_M45] = Save favorite Radio Station, dynamic = 0
  139. 04/04/2013 21:27:37.811 New FXT[Pz_M46] = wanted level, dynamic = 0
  140. 04/04/2013 21:27:37.811 New FXT[Pz_M47] = NEON, dynamic = 0
  141. 04/04/2013 21:27:37.811 New FXT[Pz_M48] = BLUE Uground Halo, dynamic = 0
  142. 04/04/2013 21:27:37.811 New FXT[Pz_M49] = RED Uground Halo, dynamic = 0
  143. 04/04/2013 21:27:37.811 New FXT[Pz_M50] = YELLOW Uground Halo, dynamic = 0
  144. 04/04/2013 21:27:37.811 New FXT[Pz_M51] = PURPLE Uground Halo, dynamic = 0
  145. 04/04/2013 21:27:37.812 New FXT[Pz_M52] = PINK Uground Halo, dynamic = 0
  146. 04/04/2013 21:27:37.812 New FXT[Pz_M53] = BLUE Side Tubes, dynamic = 0
  147. 04/04/2013 21:27:37.812 New FXT[Pz_M54] = RED Side Tubes, dynamic = 0
  148. 04/04/2013 21:27:37.812 New FXT[Pz_M55] = YELLOW Side Tubes, dynamic = 0
  149. 04/04/2013 21:27:37.812 New FXT[Pz_M56] = ORANGE Side Tubes, dynamic = 0
  150. 04/04/2013 21:27:37.812 New FXT[Pz_M57] = GREEN Side Tubes, dynamic = 0
  151. 04/04/2013 21:27:37.812 New FXT[Pz_M58] = remove Uground Halo, dynamic = 0
  152. 04/04/2013 21:27:37.812 New FXT[Pz_M59] = remove Side Tubes, dynamic = 0
  153. 04/04/2013 21:27:37.812 New FXT[Pz_M60] = Steer UP, dynamic = 0
  154. 04/04/2013 21:27:37.812 New FXT[Pz_M61] = Steer DOWN, dynamic = 0
  155. 04/04/2013 21:27:37.812 New FXT[Pz_M62] = Left, dynamic = 0
  156. 04/04/2013 21:27:37.812 New FXT[Pz_M63] = Right, dynamic = 0
  157. 04/04/2013 21:27:37.812 New FXT[Pz_M64] = Accelerate, dynamic = 0
  158. 04/04/2013 21:27:37.812 New FXT[Pz_M65] = Brake/Reverse, dynamic = 0
  159. 04/04/2013 21:27:37.812 New FXT[Pz_M66] = edit tube position, dynamic = 0
  160. 04/04/2013 21:27:37.812 New FXT[Pz_M67] = enlarge, dynamic = 0
  161. 04/04/2013 21:27:37.812 New FXT[Pz_M68] = closer, dynamic = 0
  162. 04/04/2013 21:27:37.812 New FXT[Pz_M69] = narrower, dynamic = 0
  163. 04/04/2013 21:27:37.812 New FXT[Pz_M70] = edit the size:, dynamic = 0
  164. 04/04/2013 21:27:37.812 New FXT[Pz_M71] = G = bigger, H = smaller, F=restore, dynamic = 0
  165. 04/04/2013 21:27:37.812 New FXT[Pz_M72] = MORE, dynamic = 0
  166. 04/04/2013 21:27:37.812 New FXT[Pz_M73] = Environment, dynamic = 0
  167. 04/04/2013 21:27:37.812 New FXT[Pz_M74] = Weather, dynamic = 0
  168. 04/04/2013 21:27:37.812 New FXT[Pz_M75] = :, dynamic = 0
  169. 04/04/2013 21:27:37.812 New FXT[Pz_M76] = Wanted Level, dynamic = 0
  170. 04/04/2013 21:27:37.812 New FXT[Pz_M77] = set Time, dynamic = 0
  171. 04/04/2013 21:27:37.812 New FXT[Pz_M78] = Animations, dynamic = 0
  172. 04/04/2013 21:27:37.813 New FXT[Pz_M79] = Clear Wanted Level, dynamic = 0
  173. 04/04/2013 21:27:37.813 New FXT[Pz_M80] = Wanted Level 5, dynamic = 0
  174. 04/04/2013 21:27:37.813 New FXT[Pz_M81] = Military Areas Alarm OFF, dynamic = 0
  175. 04/04/2013 21:27:37.813 New FXT[Pz_M82] = Military Areas Alarm ON, dynamic = 0
  176. 04/04/2013 21:27:37.813 New FXT[Pz_M83] = Ped Traffic ON, dynamic = 0
  177. 04/04/2013 21:27:37.813 New FXT[Pz_M84] = Car Traffic ON, dynamic = 0
  178. 04/04/2013 21:27:37.813 New FXT[Pz_M85] = Ped Traffic OFF, dynamic = 0
  179. 04/04/2013 21:27:37.813 New FXT[Pz_M86] = Car Traffic OFF, dynamic = 0
  180. 04/04/2013 21:27:37.813 New FXT[Pz_M87] = get Racing Suit, dynamic = 0
  181. 04/04/2013 21:27:37.813 New FXT[Pz_M88] = get blue Helmet, dynamic = 0
  182. 04/04/2013 21:27:37.813 New FXT[Pz_M89] = remove Racing Suit and Helmet, dynamic = 0
  183. 04/04/2013 21:27:37.813 New FXT[Pz_M90] = get red Helmet, dynamic = 0
  184. 04/04/2013 21:27:37.813 New FXT[Pz_M91] = press Enter/Exit to quit, dynamic = 0
  185. 04/04/2013 21:27:37.813 New FXT[Pz_M92] = press 5 to quit, press ~k~~CONVERSATION_YES~ to inhale again, dynamic = 0
  186. 04/04/2013 21:27:37.813 New FXT[Pz_M93] = TAB or BACKSPACE = rotate, dynamic = 0
  187. 04/04/2013 21:27:37.813 New FXT[Pz_M94] = remove 1st pair, dynamic = 0
  188. 04/04/2013 21:27:37.813 New FXT[Pz_M95] = remove 2nd pair, dynamic = 0
  189. 04/04/2013 21:27:37.813 New FXT[Pz_M96] = F=restore, dynamic = 0
  190. 04/04/2013 21:27:37.813 New FXT[Pz_M97] = CJ drinks, dynamic = 0
  191. 04/04/2013 21:27:37.813 New FXT[Pz_M98] = press ~k~~CAMERA_CHANGE_VIEW_ALL_SITUATIONS~ to restore camera to standart, dynamic = 0
  192. 04/04/2013 21:27:37.813 New FXT[Pz_M99] = press TAB to make FOTO, dynamic = 0
  193. 04/04/2013 21:27:37.813 New FXT[Pz_N01] = press 5 to quit, dynamic = 0
  194. 04/04/2013 21:27:37.813 New FXT[Pz_N02] = press 5 to quit, press fire button to throw bottle, dynamic = 0
  195. 04/04/2013 21:27:37.813 New FXT[Pz_N03] = restore camera, dynamic = 0
  196. 04/04/2013 21:27:37.813 New FXT[Pz_N04] = Poser, dynamic = 0
  197. 04/04/2013 21:27:37.813 New FXT[Pz_N05] = drive with little speed to make figure!~n~press 5 to quit, dynamic = 0
  198. 04/04/2013 21:27:37.813 New FXT[Pz_N06] = Go to vehicle, then press ~k~~CONVERSATION_YES~ to inhale~n~press 5 to quit, dynamic = 0
  199. 04/04/2013 21:27:37.813 New FXT[Pz_N07] = Hotkey = N, dynamic = 0
  200. 04/04/2013 21:27:37.813 New FXT[Pz_N08] = Smoke Lean, dynamic = 0
  201. 04/04/2013 21:27:37.813 New FXT[Pz_N09] = Sit down, dynamic = 0
  202. 04/04/2013 21:27:37.813 New FXT[Pz_N10] = Go to any point you like, then press ~k~~CONVERSATION_YES~ to sit again~n~press 5 to quit, dynamic = 0
  203. 04/04/2013 21:27:37.813 New FXT[Pz_N11] = Change wheel, dynamic = 0
  204. 04/04/2013 21:27:37.813 New FXT[Pz_N12] = Go to the trunk to get a wheel~n~press 5 to quit, dynamic = 0
  205. 04/04/2013 21:27:37.814 New FXT[Pz_N13] = Go to car wheel, then press ~k~~VEHICLE_ENTER_EXIT~ to change~n~press 5 to quit, dynamic = 0
  206. 04/04/2013 21:27:37.814 New FXT[Pz_N15] = Remove the Neon, if you wonna make a save, dynamic = 0
  207. 04/04/2013 21:27:37.814 New FXT[Pz_N16] = remove Neon, dynamic = 0
  208. 04/04/2013 21:27:37.814 New FXT[Pz_N17] = remove Flatlight, dynamic = 0
  209. 04/04/2013 21:27:37.814 New FXT[Pz_N21] = BLUE Flatlight, dynamic = 0
  210. 04/04/2013 21:27:37.814 New FXT[Pz_N22] = RED Flatlight, dynamic = 0
  211. 04/04/2013 21:27:37.814 New FXT[Pz_N23] = YELLOW Flatlight, dynamic = 0
  212. 04/04/2013 21:27:37.814 New FXT[Pz_N24] = PURPLE Flatlight, dynamic = 0
  213. 04/04/2013 21:27:37.814 New FXT[Pz_N25] = PINK Flatlight, dynamic = 0
  214. 04/04/2013 21:27:37.814 New FXT[Pz_N30] = The Neon feature allows to attach two pairs of Neon Tube Objects, one Halo-effect and one flat Light-effect, dynamic = 0
  215. 04/04/2013 21:27:37.814 New FXT[Pz_N31] = You can then edit the position and orientation of Neon Tube Objects, dynamic = 0
  216. 04/04/2013 21:27:37.814 New FXT[Pz_N32] = The Halo-effect and flat Light-effect will be applied at fixed calculated position, dynamic = 0
  217. 04/04/2013 21:27:37.814 New FXT[Pz_N33] = The Neons will be removed if you change the vehicle or remove it manuell with menue button, dynamic = 0
  218. 04/04/2013 21:27:37.814 New FXT[Pz_N34] = Never make a savegame while a Neon Tube Object is still attached, dynamic = 0
  219. 04/04/2013 21:27:37.814 New FXT[Pz_N35] = The Neon Tube Objects requires to replace following files of GTASA\models\gta3.img:, dynamic = 0
  220. 04/04/2013 21:27:37.814 New FXT[Pz_N36] = drug_green.dff, drug_orange.dff, drug_red.dff, drug_white.dff, drug_yellow.dff, dyn_drugs.txd, dynamic = 0
  221. 04/04/2013 21:27:37.814 New FXT[Pz_N37] = The Halo-effect and flat Light-effect requires to replace following files of folder GTASA\models, dynamic = 0
  222. 04/04/2013 21:27:37.814 New FXT[Pz_N38] = effects.fxp and effectsPC.txd, dynamic = 0
  223. 04/04/2013 21:27:37.814 New FXT[Pz_RT1] = change gameclock to Real Time, dynamic = 0
  224. 04/04/2013 21:27:37.814 New FXT[Pz_RT2] = restore gameclock, dynamic = 0
  225. 04/04/2013 21:27:37.814 New FXT[Pz_RT3] = ~r~not available for SA V2.0, dynamic = 0
  226. 04/04/2013 21:27:37.814 New FXT[Pz_RT4] = Real Time, dynamic = 0
  227. 04/04/2013 21:27:37.814 New FXT[Pz_RT5] = normal gameplay time, dynamic = 0
  228. 04/04/2013 21:27:37.814 New FXT[Pz_R00] = BLUE tubes - 1st pair, dynamic = 0
  229. 04/04/2013 21:27:37.814 New FXT[Pz_R01] = RED tubes - 1st pair, dynamic = 0
  230. 04/04/2013 21:27:37.814 New FXT[Pz_R02] = YELLOW tubes - 1st pair, dynamic = 0
  231. 04/04/2013 21:27:37.814 New FXT[Pz_R03] = ORANGE tubes - 1st pair, dynamic = 0
  232. 04/04/2013 21:27:37.814 New FXT[Pz_R04] = GREEN tubes - 1st pair, dynamic = 0
  233. 04/04/2013 21:27:37.814 New FXT[Pz_R05] = BLUE tubes - 2nd pair, dynamic = 0
  234. 04/04/2013 21:27:37.814 New FXT[Pz_R06] = RED tubes - 2nd pair, dynamic = 0
  235. 04/04/2013 21:27:37.814 New FXT[Pz_R07] = YELLOW tubes 2nd pair, dynamic = 0
  236. 04/04/2013 21:27:37.814 New FXT[Pz_R08] = ORANGE tubes - 2nd pair, dynamic = 0
  237. 04/04/2013 21:27:37.814 New FXT[Pz_R09] = GREEN tubes - 2nd pair, dynamic = 0
  238. 04/04/2013 21:27:37.815 New FXT[Pz_T01] = Lights/Engine/Save, dynamic = 0
  239. 04/04/2013 21:27:37.815 New FXT[Pz_T02] = Lights/Engine on/off, dynamic = 0
  240. 04/04/2013 21:27:37.815 New FXT[Pz_T03] = Engine on/off, dynamic = 0
  241. 04/04/2013 21:27:37.815 New FXT[Pz_T04] = Lights on, dynamic = 0
  242. 04/04/2013 21:27:37.815 New FXT[Pz_T05] = Lights off, dynamic = 0
  243. 04/04/2013 21:27:37.815 New FXT[Pz_T06] = open boot, dynamic = 0
  244. 04/04/2013 21:27:37.815 New FXT[Pz_T07] = view motor, dynamic = 0
  245. 04/04/2013 21:27:37.815 New FXT[Pz_T08] = open doors, dynamic = 0
  246. 04/04/2013 21:27:37.815 New FXT[Pz_T09] = open trunk, dynamic = 0
  247. 04/04/2013 21:27:37.815 New FXT[Pz_T10] = Cockpit view 1, dynamic = 0
  248. 04/04/2013 21:27:37.815 New FXT[Pz_T11] = Cockpit view 2, dynamic = 0
  249. 04/04/2013 21:27:37.815 New FXT[Pz_T12] = Cockpit view 3, dynamic = 0
  250. 04/04/2013 21:27:37.815 New FXT[Pz_T13] = Free movable Camera, dynamic = 0
  251. 04/04/2013 21:27:37.815 New FXT[Pz_T14] = Pop up all doors, dynamic = 0
  252. 04/04/2013 21:27:37.815 New FXT[Pz_T15] = close doors, dynamic = 0
  253. 04/04/2013 21:27:37.815 New FXT[Pz_T16] = view heck, dynamic = 0
  254. 04/04/2013 21:27:37.815 New FXT[Pz_T17] = Open door show, dynamic = 0
  255. 04/04/2013 21:27:37.815 New FXT[Pz_T18] = Exit vehicle, dynamic = 0
  256. 04/04/2013 21:27:37.815 New FXT[Pz_T19] = Enter vehicle, dynamic = 0
  257. 04/04/2013 21:27:37.815 New FXT[Pz_T20] = Foto, dynamic = 0
  258. 04/04/2013 21:27:37.815 New FXT[Pz_T21] = Side view, dynamic = 0
  259. 04/04/2013 21:27:37.815 New FXT[Pz_T30] = Driveby, dynamic = 0
  260. 04/04/2013 21:27:37.815 Parsing FXT file VehicleSpawngxt.fxt
  261. 04/04/2013 21:27:37.815 New FXT[VSPW01] = VEH_SPAWN, dynamic = 0
  262. 04/04/2013 21:27:37.815 New FXT[VSPW02] = press LEFT or RIGHT to switch from menue to menue~n~UP or DOWN to select button., dynamic = 0
  263. 04/04/2013 21:27:37.815 New FXT[VSPW03] = press UP or DOWN to select button., dynamic = 0
  264. 04/04/2013 21:27:37.815 New FXT[VSPW04] = ~k~~PED_ANSWER_PHONE~ to show Main Menue, dynamic = 0
  265. 04/04/2013 21:27:37.815 New FXT[VSPW05] = ENTER/EXIT to quit~n~PED SPRINT or JUMP to confirm the selection, dynamic = 0
  266. 04/04/2013 21:27:37.815 New FXT[VSPW06] = don't leave the van and press 7 to play again RC mode, dynamic = 0
  267. 04/04/2013 21:27:37.815 New FXT[VSPW07] = Vehicle ID: ~1~, dynamic = 0
  268. 04/04/2013 21:27:37.816 New FXT[VSPW08] = press secondary fire key to explode the RCvehicle, dynamic = 0
  269. 04/04/2013 21:27:37.816 New FXT[VSPW09] = cars, vans, trucks A, dynamic = 0
  270. 04/04/2013 21:27:37.816 New FXT[VSPW10] = bikes, dynamic = 0
  271. 04/04/2013 21:27:37.816 New FXT[VSPW11] = cars, dynamic = 0
  272. 04/04/2013 21:27:37.816 New FXT[VSPW12] = trailer, dynamic = 0
  273. 04/04/2013 21:27:37.816 New FXT[VSPW13] = boats, dynamic = 0
  274. 04/04/2013 21:27:37.816 New FXT[VSPW14] = planes, dynamic = 0
  275. 04/04/2013 21:27:37.816 New FXT[VSPW15] = helis, dynamic = 0
  276. 04/04/2013 21:27:37.816 New FXT[VSPW16] = trains, dynamic = 0
  277. 04/04/2013 21:27:37.816 New FXT[VSPW17] = special, dynamic = 0
  278. 04/04/2013 21:27:37.816 New FXT[VSPW18] = cars, vans, trucks E, dynamic = 0
  279. 04/04/2013 21:27:37.816 New FXT[VSPW19] = cars, vans, trucks M, dynamic = 0
  280. 04/04/2013 21:27:37.816 New FXT[VSPW20] = cars, vans, trucks S, dynamic = 0
  281. 04/04/2013 21:27:37.816 New FXT[VSPW_A] = A, dynamic = 0
  282. 04/04/2013 21:27:37.816 New FXT[VSPW_B] = B, dynamic = 0
  283. 04/04/2013 21:27:37.816 New FXT[VSPW_C] = C, dynamic = 0
  284. 04/04/2013 21:27:37.816 New FXT[VSPW_D] = D, dynamic = 0
  285. 04/04/2013 21:27:37.816 New FXT[VSPW_E] = E, dynamic = 0
  286. 04/04/2013 21:27:37.816 New FXT[VSPW_F] = F, dynamic = 0
  287. 04/04/2013 21:27:37.816 New FXT[VSPW_G] = G, dynamic = 0
  288. 04/04/2013 21:27:37.816 New FXT[VSPW_H] = H, dynamic = 0
  289. 04/04/2013 21:27:37.816 New FXT[VSPW_I] = I/J/K/L, dynamic = 0
  290. 04/04/2013 21:27:37.816 New FXT[VSPW_J] = I/J/K/L, dynamic = 0
  291. 04/04/2013 21:27:37.816 New FXT[VSPW_K] = I/J/K/L, dynamic = 0
  292. 04/04/2013 21:27:37.816 New FXT[VSPW_L] = I/J/K/L, dynamic = 0
  293. 04/04/2013 21:27:37.816 New FXT[VSPW_M] = M, dynamic = 0
  294. 04/04/2013 21:27:37.816 New FXT[VSPW_N] = N/O, dynamic = 0
  295. 04/04/2013 21:27:37.816 New FXT[VSPW_O] = N/O, dynamic = 0
  296. 04/04/2013 21:27:37.816 New FXT[VSPW_P] = P, dynamic = 0
  297. 04/04/2013 21:27:37.816 New FXT[VSPW_Q] = Q, dynamic = 0
  298. 04/04/2013 21:27:37.816 New FXT[VSPW_R] = R, dynamic = 0
  299. 04/04/2013 21:27:37.816 New FXT[VSPW_S] = S, dynamic = 0
  300. 04/04/2013 21:27:37.816 New FXT[VSPW_T] = T, dynamic = 0
  301. 04/04/2013 21:27:37.817 New FXT[VSPW_U] = U/V, dynamic = 0
  302. 04/04/2013 21:27:37.817 New FXT[VSPW_V] = U/V, dynamic = 0
  303. 04/04/2013 21:27:37.817 New FXT[VSPW_W] = W, dynamic = 0
  304. 04/04/2013 21:27:37.817 New FXT[VSPW_X] = W/Y/Z, dynamic = 0
  305. 04/04/2013 21:27:37.817 New FXT[VSPW_Y] = W/Y/Z, dynamic = 0
  306. 04/04/2013 21:27:37.817 New FXT[VSPW_Z] = W/Y/Z, dynamic = 0
  307. 04/04/2013 21:27:37.817 New FXT[VSPOL1] = Police LA, dynamic = 0
  308. 04/04/2013 21:27:37.817 New FXT[VSPOL2] = Police SF, dynamic = 0
  309. 04/04/2013 21:27:37.817 New FXT[VSPOL3] = Police VG, dynamic = 0
  310. 04/04/2013 21:27:37.817 New FXT[VSACT1] = Artict1, dynamic = 0
  311. 04/04/2013 21:27:37.817 New FXT[VSACT2] = Artict2, dynamic = 0
  312. 04/04/2013 21:27:37.817 New FXT[VSACT3] = Artict3, dynamic = 0
  313. 04/04/2013 21:27:37.817 New FXT[VSBOX1] = Bagboxa, dynamic = 0
  314. 04/04/2013 21:27:37.817 New FXT[VSBOX2] = Bagboxb, dynamic = 0
  315. 04/04/2013 21:27:37.817 New FXT[VSFARM] = Farmtr1, dynamic = 0
  316. 04/04/2013 21:27:37.817 New FXT[VSTUGS] = Tugstair, dynamic = 0
  317. 04/04/2013 21:27:37.817 New FXT[VSUTIL] = Utiltr1, dynamic = 0
  318. 04/04/2013 21:27:37.817 New FXT[VSSTRK] = Streak wagon, dynamic = 0
  319. 04/04/2013 21:27:37.817 New FXT[VSRAN2] = Rancher, dynamic = 0
  320. 04/04/2013 21:27:37.817 New FXT[VSRAN3] = Ranger, dynamic = 0
  321. 04/04/2013 21:27:37.817 New FXT[VSTOPF] = Topfun, dynamic = 0
  322. 04/04/2013 21:27:37.817 New FXT[VSBOBU] = Boxburg, dynamic = 0
  323. 04/04/2013 21:27:37.817 New FXT[VSRANC] = Rnchlure, dynamic = 0
  324. 04/04/2013 21:27:37.817 New FXT[VSHOTA] = Hotring A, dynamic = 0
  325. 04/04/2013 21:27:37.817 New FXT[VSHOTB] = Hotring B, dynamic = 0
  326. 04/04/2013 21:27:37.817 New FXT[VSMONA] = Monster A, dynamic = 0
  327. 04/04/2013 21:27:37.817 New FXT[VSMONB] = Monster B, dynamic = 0
  328. 04/04/2013 21:27:37.817 New FXT[VSSHIT] = Sadlshit, dynamic = 0
  329. 04/04/2013 21:27:37.817 New FXT[VSGHIT] = Glenshit, dynamic = 0
  330. 04/04/2013 21:27:37.817 New FXT[VSFRLA] = FireLA, dynamic = 0
  331. 04/04/2013 21:27:37.817 New FXT[VSVEH] = press ~k~~CONVERSATION_YES~ or ~k~~PED_FIREWEAPON~ to put player on driver seat, dynamic = 0
  332. 04/04/2013 21:27:37.817 New FXT[VSBOAT] = press ~k~~CONVERSATION_YES~ or ~k~~PED_FIREWEAPON~ to create the boat on water and put player on driver seat, dynamic = 0
  333. 04/04/2013 21:27:37.817 New FXT[VSFLY] = press ~k~~CONVERSATION_YES~ or ~k~~PED_FIREWEAPON~ to create the plane in the air and put player on driver seat, dynamic = 0
  334. 04/04/2013 21:27:37.817 New FXT[VSHELI] = press ~k~~CONVERSATION_YES~ or ~k~~PED_FIREWEAPON~ to create the heli in the air and put player on driver seat, dynamic = 0
  335. 04/04/2013 21:27:37.818 New FXT[VSTRAN] = press ~k~~CONVERSATION_YES~ or ~k~~PED_FIREWEAPON~ to create the train on railroad and put player on driver seat, dynamic = 0
  336. 04/04/2013 21:27:37.818 New FXT[VSRRC] = press ~k~~CONVERSATION_YES~ or ~k~~PED_FIREWEAPON~ to to activate remote controle and drive RC car, dynamic = 0
  337. 04/04/2013 21:27:37.818 New FXT[VSTR01] = Streak engine, dynamic = 0
  338. 04/04/2013 21:27:37.818 New FXT[VSTR02] = Streak train, dynamic = 0
  339. 04/04/2013 21:27:37.818 New FXT[VSTR03] = all trains, dynamic = 0
  340. 04/04/2013 21:27:37.818 New FXT[VSTR04] = random train, dynamic = 0
  341. 04/04/2013 21:27:37.818 New FXT[VSTR05] = train type: ~1~, dynamic = 0
  342. 04/04/2013 21:27:37.818 New FXT[VSTR06] = Freight engine, dynamic = 0
  343. 04/04/2013 21:27:37.818 New FXT[VSTR07] = Freight double engine, dynamic = 0
  344. 04/04/2013 21:27:37.818 New FXT[VSTR08] = Freight train long, dynamic = 0
  345. 04/04/2013 21:27:37.818 New FXT[VSTR09] = Freight train, dynamic = 0
  346. 04/04/2013 21:27:37.818 New FXT[VSTR10] = passenger in StreakC wagon, dynamic = 0
  347. 04/04/2013 21:27:37.818 New FXT[VSTR11] = Tram single, dynamic = 0
  348. 04/04/2013 21:27:37.818 New FXT[VSTR12] = Tram double, dynamic = 0
  349. 04/04/2013 21:27:37.818 New FXT[VSTRD0] = determine the drive direction, dynamic = 0
  350. 04/04/2013 21:27:37.818 New FXT[VSTRD1] = direction 1, dynamic = 0
  351. 04/04/2013 21:27:37.818 Loading plugin cleo/FileSystemOperations.cleo
  352. 04/04/2013 21:27:37.819 Loading plugin cleo/GxtHook.cleo
  353. 04/04/2013 21:27:37.821 Loading plugin cleo/IniFiles.cleo
  354. 04/04/2013 21:27:37.821 Loading plugin cleo/IntOperations.cleo
  355. 04/04/2013 21:27:37.822 Started on game of version: SA 1.0 us
  356. 04/04/2013 21:27:37.822 Unprotecting section '.text': addr = 0x00001000, size = 0x00456000
  357. 04/04/2013 21:27:37.822 Unprotecting section '.rdata': addr = 0x00458000, size = 0x0004c000
  358. 04/04/2013 21:27:37.822 Unprotecting section '.text': addr = 0x008b1000, size = 0x0064a000
  359. 04/04/2013 21:27:37.822 Replacing function call at position: 0x0053E981
  360. 04/04/2013 21:27:37.822 Injecting CrtFix...
  361. 04/04/2013 21:27:37.822 Injecting function at position: 0x008232D8
  362. 04/04/2013 21:27:37.822 Injecting function at position: 0x0082318B
  363. 04/04/2013 21:27:37.822 Injecting function at position: 0x008231DC
  364. 04/04/2013 21:27:37.822 Injecting function at position: 0x00823798
  365. 04/04/2013 21:27:37.822 Injecting function at position: 0x008262B8
  366. 04/04/2013 21:27:37.822 Injecting function at position: 0x00823521
  367. 04/04/2013 21:27:37.822 Injecting function at position: 0x00823674
  368. 04/04/2013 21:27:37.822 Injecting function at position: 0x0082374F
  369. 04/04/2013 21:27:37.822 Injecting function at position: 0x00823A30
  370. 04/04/2013 21:27:37.822 Injecting function at position: 0x00826261
  371. 04/04/2013 21:27:37.822 Injecting function at position: 0x00823E86
  372. 04/04/2013 21:27:37.822 Injecting function at position: 0x008262A2
  373. 04/04/2013 21:27:37.822 Injecting function at position: 0x008262AD
  374. 04/04/2013 21:27:37.823 Injecting DmaFix...
  375. 04/04/2013 21:27:37.823 Injecting MenuStatusNotifier...
  376. 04/04/2013 21:27:37.823 Replacing function call at position: 0x0057B9FD
  377. 04/04/2013 21:27:37.823 Injecting ScriptEngine...
  378. 04/04/2013 21:27:37.823 Replacing function call at position: 0x0053BDD7
  379. 04/04/2013 21:27:37.823 Replacing function call at position: 0x005BA340
  380. 04/04/2013 21:27:37.823 Replacing function call at position: 0x005D4FD7
  381. 04/04/2013 21:27:37.823 Replacing function call at position: 0x005D18F0
  382. 04/04/2013 21:27:37.823 Replacing function call at position: 0x005D14D5
  383. 04/04/2013 21:27:37.823 Injecting function at position: 0x004667DB
  384. 04/04/2013 21:27:37.823 Injecting CustomOpcodeSystem...
  385. 04/04/2013 21:27:37.823 Injecting TextManager...
  386. 04/04/2013 21:27:37.823 Injecting function at position: 0x006A0050
  387. 04/04/2013 21:27:37.823 Injecting SoundSystem...
  388. 04/04/2013 21:27:37.823 Replacing function call at position: 0x007487A8
  389. 04/04/2013 21:27:37.823 Reprotecting section '.text': addr = 0x00001000, size = 0x00456000
  390. 04/04/2013 21:27:37.823 Reprotecting section '.rdata': addr = 0x00458000, size = 0x0004c000
  391. 04/04/2013 21:27:37.823 Reprotecting section '.text': addr = 0x008b1000, size = 0x0064a000
  392. 04/04/2013 21:27:38.234 Creating main window...
  393. 04/04/2013 21:27:38.257 Found sound device 0: No sound
  394. 04/04/2013 21:27:38.257 Found sound device 1 (default): AMD HDMI Output (AMD High Definition Audio Device)
  395. 04/04/2013 21:27:38.257 Found sound device 2: SPDIF Interface (TX0) (VIA High Definition Audio)
  396. 04/04/2013 21:27:38.257 Found sound device 3: Speakers (VIA High Definition Audio)
  397. 04/04/2013 21:27:38.257 On system found 4 devices, 4 enabled devices, assuming device to use: 1 (AMD HDMI Output (AMD High Definition Audio Device))
  398. 04/04/2013 21:27:38.273 SoundSystem initialized
  399. 04/04/2013 21:27:50.047 Initializing SCM #2
  400. 04/04/2013 21:27:50.048 Deleting dynamic fxts...
  401. 04/04/2013 21:27:50.048 Finalizing script objects... 0 files unclosed, 0 libs unloaded, 0 file searches unclosed...
  402. 04/04/2013 21:27:50.052 Loading custom script 2048MB-StreamMemory.cs...
  403. 04/04/2013 21:27:50.053 Registering custom script named 2048MB-
  404. 04/04/2013 21:27:50.053 Loading custom script PmC_driftsmoke.cs...
  405. 04/04/2013 21:27:50.053 Registering custom script named PmC_dri
  406. 04/04/2013 21:27:50.053 Loading custom script PmC_DRIVE_final.cs...
  407. 04/04/2013 21:27:50.054 Registering custom script named PmC_DRI
  408. 04/04/2013 21:27:50.054 Loading custom script PmC_Extras.cs...
  409. 04/04/2013 21:27:50.054 Registering custom script named PmC_Ext
  410. 04/04/2013 21:27:50.054 Loading custom script PmC_NEON_final.cs...
  411. 04/04/2013 21:27:50.054 Registering custom script named PmC_NEO
  412. 04/04/2013 21:27:50.054 Loading custom script PmC_Sound.cs...
  413. 04/04/2013 21:27:50.054 Registering custom script named PmC_Sou
  414. 04/04/2013 21:27:50.054 Loading custom script save anywhere.cs...
  415. 04/04/2013 21:27:50.055 Registering custom script named save an
  416. 04/04/2013 21:27:50.055 Loading custom script speed.cs...
  417. 04/04/2013 21:27:50.055 Registering custom script named speed.c
  418. 04/04/2013 21:27:50.055 Loading custom script VehicleSpawner.cs...
  419. 04/04/2013 21:27:50.055 Registering custom script named Vehicle
  420. 04/04/2013 21:27:50.732 Unregistering custom script named PmC_dri
  421. 04/04/2013 21:27:50.732 Unregistering custom script named 2048MB-
  422. 04/04/2013 21:27:51.959 Initializing SCM #1
  423. 04/04/2013 21:27:51.959 Deleting dynamic fxts...
  424. 04/04/2013 21:27:51.959 Finalizing script objects... 0 files unclosed, 0 libs unloaded, 0 file searches unclosed...
  425. 04/04/2013 21:27:51.959 Unregistering custom script named pmcdrv
  426. 04/04/2013 21:27:51.959 Unregistering custom script named pmcspmaiŕĂ‚Ä‚
  427. 04/04/2013 21:27:51.959 Unregistering custom script named PmC_NEO
  428. 04/04/2013 21:27:51.959 Unregistering custom script named psound
  429. 04/04/2013 21:27:51.959 Unregistering custom script named save an
  430. 04/04/2013 21:27:51.959 Unregistering custom script named speed.c
  431. 04/04/2013 21:27:51.959 Unregistering custom script named vehspwn
  432. 04/04/2013 21:27:51.964 Loading custom script 2048MB-StreamMemory.cs...
  433. 04/04/2013 21:27:51.964 Registering custom script named 2048MB-
  434. 04/04/2013 21:27:51.964 Loading custom script PmC_driftsmoke.cs...
  435. 04/04/2013 21:27:51.964 Registering custom script named PmC_dri
  436. 04/04/2013 21:27:51.964 Loading custom script PmC_DRIVE_final.cs...
  437. 04/04/2013 21:27:51.965 Registering custom script named PmC_DRI
  438. 04/04/2013 21:27:51.965 Loading custom script PmC_Extras.cs...
  439. 04/04/2013 21:27:51.965 Registering custom script named PmC_Ext
  440. 04/04/2013 21:27:51.965 Loading custom script PmC_NEON_final.cs...
  441. 04/04/2013 21:27:51.965 Registering custom script named PmC_NEO
  442. 04/04/2013 21:27:51.965 Loading custom script PmC_Sound.cs...
  443. 04/04/2013 21:27:51.965 Registering custom script named PmC_Sou
  444. 04/04/2013 21:27:51.965 Loading custom script save anywhere.cs...
  445. 04/04/2013 21:27:51.965 Registering custom script named save an
  446. 04/04/2013 21:27:51.965 Loading custom script speed.cs...
  447. 04/04/2013 21:27:51.966 Registering custom script named speed.c
  448. 04/04/2013 21:27:51.966 Loading custom script VehicleSpawner.cs...
  449. 04/04/2013 21:27:51.966 Registering custom script named Vehicle
  450. 04/04/2013 21:27:51.973 void CLEO::OnLoadScmData()
  451. 04/04/2013 21:27:51.973 Initializing SCM #3
  452. 04/04/2013 21:27:51.973 Deleting dynamic fxts...
  453. 04/04/2013 21:27:51.973 Finalizing script objects... 0 files unclosed, 0 libs unloaded, 0 file searches unclosed...
  454. 04/04/2013 21:27:51.973 Unregistering custom script named 2048MB-
  455. 04/04/2013 21:27:51.973 Unregistering custom script named PmC_dri
  456. 04/04/2013 21:27:51.973 Unregistering custom script named PmC_DRI
  457. 04/04/2013 21:27:51.973 Unregistering custom script named PmC_Ext
  458. 04/04/2013 21:27:51.973 Unregistering custom script named PmC_NEO
  459. 04/04/2013 21:27:51.973 Unregistering custom script named PmC_Sou
  460. 04/04/2013 21:27:51.973 Unregistering custom script named save an
  461. 04/04/2013 21:27:51.973 Unregistering custom script named speed.c
  462. 04/04/2013 21:27:51.973 Unregistering custom script named Vehicle
  463. 04/04/2013 21:27:51.978 Loading cleo safe ./cleo/cleo_saves/cs0.sav
  464. 04/04/2013 21:27:51.979 Finished. Loaded 1024 cleo variables, 2 saved threads info, 0 stopped threads info
  465. 04/04/2013 21:27:51.979 Loading custom script 2048MB-StreamMemory.cs...
  466. 04/04/2013 21:27:51.979 Registering custom script named 2048MB-
  467. 04/04/2013 21:27:51.979 Loading custom script PmC_driftsmoke.cs...
  468. 04/04/2013 21:27:51.980 Registering custom script named PmC_dri
  469. 04/04/2013 21:27:51.980 Loading custom script PmC_DRIVE_final.cs...
  470. 04/04/2013 21:27:51.980 Custom script PmC_DRIVE_final.cs found in the safe-list
  471. 04/04/2013 21:27:51.980 Registering custom script named pmcdrv
  472. 04/04/2013 21:27:51.980 Loading custom script PmC_Extras.cs...
  473. 04/04/2013 21:27:51.981 Registering custom script named PmC_Ext
  474. 04/04/2013 21:27:51.981 Loading custom script PmC_NEON_final.cs...
  475. 04/04/2013 21:27:51.981 Registering custom script named PmC_NEO
  476. 04/04/2013 21:27:51.981 Loading custom script PmC_Sound.cs...
  477. 04/04/2013 21:27:51.981 Registering custom script named PmC_Sou
  478. 04/04/2013 21:27:51.981 Loading custom script save anywhere.cs...
  479. 04/04/2013 21:27:51.981 Registering custom script named save an
  480. 04/04/2013 21:27:51.981 Loading custom script speed.cs...
  481. 04/04/2013 21:27:51.981 Custom script speed.cs found in the safe-list
  482. 04/04/2013 21:27:51.981 Registering custom script named speed.c
  483. 04/04/2013 21:27:51.981 Loading custom script VehicleSpawner.cs...
  484. 04/04/2013 21:27:51.981 Registering custom script named Vehicle
  485. 04/04/2013 21:27:52.518 Unregistering custom script named PmC_dri
  486. 04/04/2013 21:27:52.518 Unregistering custom script named 2048MB-
  487. 04/04/2013 21:27:53.390 [0A92] Starting new custom script PMC_NEON_FINAL.CS from thread named PmC_NEO
  488. 04/04/2013 21:27:53.390 Loading custom script PMC_NEON_FINAL.CS...
  489. 04/04/2013 21:27:53.390 Registering custom script named PMC_NEO
  490. 04/04/2013 21:27:54.670 Unregistering custom script named pmcspmaiŕÁ‚TÉ‚
  491. 04/04/2013 21:28:18.910 Closing SoundSystem...
  492. 04/04/2013 21:28:18.911 Deleting fxts...
  493. 04/04/2013 21:28:18.911 Unregistering custom script named pmcdrv
  494. 04/04/2013 21:28:18.911 Unregistering custom script named neon
  495. 04/04/2013 21:28:18.911 Unregistering custom script named psound
  496. 04/04/2013 21:28:18.911 Unregistering custom script named save an
  497. 04/04/2013 21:28:18.911 Unregistering custom script named speed.c
  498. 04/04/2013 21:28:18.911 Unregistering custom script named vehspwn
  499. 04/04/2013 21:28:18.911 Unregistering custom script named neonh
  500. 04/04/2013 21:28:18.911 Log finished.