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autoexec

By: a guest on Jun 17th, 2012  |  syntax: None  |  size: 8.69 KB  |  hits: 17  |  expires: Never
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  1. // Aixo's cfg ( thanks to Regnam and Atza)
  2. // Remember, stability is the secret !!
  3. // *-*
  4.  
  5. //
  6. //  BINDS
  7. //
  8.  
  9. // Binds nécessaires
  10.  
  11. unbindall
  12. bind "0" "slot10"
  13. bind "1" "slot1"
  14. bind "2" "slot2"
  15. bind "3" "slot3"
  16. bind "4" "slot4"
  17. bind "5" "slot5"
  18. bind "6" "slot6"
  19. bind "7" "slot7"
  20. bind "8" "slot8"
  21. bind "9" "slot9"
  22. bind "a" "lastinv"
  23. bind "b" "buymenu"
  24. bind "d" "+moveright"
  25. bind "e" "+use"
  26. bind "f" "use weapon_flashbang"
  27. bind "g" "drop"
  28. bind "h" "toggleconsole"
  29. bind "l" "give weapon_hegrenade ; give weapon_flashbang ; give weapon_flashbang ; give weapon_smokegrenade"
  30. bind "m" "chooseteam"
  31. bind "n" "zb_teamcash"
  32. bind "p" "noclip"
  33. bind "q" "+moveleft"
  34. bind "r" "+reload"
  35. bind "s" "+back"
  36. bind "t" "+voicerecord"
  37. bind "u" "messagemode2"
  38. bind "x" "use weapon_smokegrenade"
  39. bind "y" "messagemode"
  40. bind "z" "+forward"
  41. bind "SPACE" "+jump"
  42. bind "TAB" "+showscores"
  43. bind "ESCAPE" "cancelselect"
  44. bind "SHIFT" "+speed"
  45. bind "ALT" "use weapon_hegrenade"
  46. bind "CTRL" "+duck"
  47. bind "F1" "autobuy"
  48. bind "F2" "rebuy"
  49. bind "F5" "jpeg"
  50. bind "F10" "quit prompt"
  51. bind "MOUSE1" "+attack"
  52. bind "MOUSE2" "+attack2"
  53. bind "MWHEELUP" "invprev"
  54. bind "MWHEELDOWN" "invnext"
  55.  
  56. // Les petits binds qui vont bien
  57.  
  58. bind "i" "say N0SmiiLe: lol j'utilise des cheat sur les non vac"
  59. bind "o" "say @lb@t@r"
  60. bind "j" "say HUNDEN * ZOWIE :  sorry jokerns cat just died we cant play"
  61.  
  62. //
  63. // CROSSHAIR
  64. //
  65.  
  66. cl_crosshairalpha "255"
  67. cl_crosshairsize "4"
  68. cl_crosshairthickness "0.5"
  69. cl_crosshairdot "0"
  70. cl_crosshairspreadscale "0.3"
  71. cl_dynamiccrosshair "2"
  72. cl_legacy_crosshair_scale "0"
  73. cl_legacy_crosshair_recoil "0"
  74. cl_crosshairscale "15000"
  75. cl_crosshaircolor "5"
  76. cl_crosshaircolor_r "250" // Pink crosshair
  77. cl_crosshaircolor_g "0"
  78. cl_crosshaircolor_b "250"
  79.  
  80. //
  81. // CVARS IN DA HUD
  82. //
  83.  
  84. cl_autowepswitch "0"
  85. cl_autohelp "0"
  86. hud_fastswitch "1"
  87. hud_centerid "1"
  88. cl_nowinpanel "1"
  89. cl_minmodels "0"
  90. jpeg_quality "100"
  91. overview_health "1"
  92. overview_names  "1"
  93. overview_preferred_mode "1"
  94. overview_tracks "0"
  95.  
  96. //
  97. // FILTERS
  98. //
  99.  
  100. con_filter_enable "1"
  101. con_filter_text_out "vertex"
  102. con_filter_text_out "Attempted"
  103. con_filter_text_out "CMaterial"
  104. con_filter_text_out "Achievements disabled"
  105. con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
  106.  
  107.  
  108. //
  109. // SENSITIVITY
  110. //
  111.  
  112. m_rawinput "1"
  113. m_filter "0"
  114. sensitivity "2"
  115. zoom_sensitivity_ratio "1.0"
  116.  
  117. //
  118. // LOW GRAPHICS
  119. //
  120.  
  121. mat_antialias "0"
  122. mat_forceaniso "0"
  123. mat_trilinear "0"
  124. mat_picmip "2"
  125.  
  126. //
  127. // RATES AND CONNECTION
  128. //
  129.  
  130. cl_allowdownload "1"
  131. cl_allowupload "0"
  132. cl_cmdrate "66"
  133. cl_updaterate "66"
  134. rate "100000"
  135. cl_downloadfilter "nosounds"
  136. cl_interp "0"
  137. cl_interp_all "0"
  138. cl_interp_npcs "0"
  139. cl_interp_ratio "1"
  140. cl_interp_threadmodeticks "0"
  141. cl_lagcompensation "1"
  142. cl_predict "1"
  143. cl_pred_optimize "2"
  144. cl_predictweapons "1"
  145. cl_resend "6"
  146. cl_smooth "0"
  147. cl_smoothtime "0.02"
  148. cl_timeout "9999999"
  149. cl_wpn_sway_interp "0"
  150. clientport "1337"
  151.  
  152. //
  153. // SOUND
  154. //
  155.  
  156. cl_customsounds "0"
  157. cl_hudhint_sound "0"
  158. cl_soundfile "0"
  159. dsp_enhance_stereo "0"
  160. dsp_mix_max "0.9"
  161. dsp_room 0"
  162. dsp_slow_cpu "1"
  163. dsp_spatial "40"
  164. dsp_speaker "50"
  165. dsp_volume "2.0"
  166. dsp_water "14"
  167. room_type "0"
  168. snd_async_fullyasync "0"
  169. snd_duckerattacktime "0.5"
  170. snd_duckerreleasetime "2.5"
  171. snd_duckerthreshold "0.15"
  172. snd_ducktovolume "0.55"
  173. snd_mixahead "0.05"
  174. snd_musicvolume "0"
  175. snd_noextraupdate "1"
  176. snd_pitchquality "0"
  177. snd_profile "0"
  178. snd_surround_speakers "2"
  179. soundscape_flush "9999"
  180. suitvolume      "0"
  181. voice_enable "1"
  182. voice_forcemicrecord "1"
  183. voice_modenable "1"
  184. voice_scale "0.4"
  185. volume "0.5"
  186.  
  187. //
  188. // CL_
  189. //
  190. cl_detail_avoid_force "0"
  191. cl_detail_avoid_radius "0"
  192. cl_detail_avoid_recover_speed "0"
  193. cl_detail_max_sway "0"
  194. cl_c4dynamiclight "1"
  195. cl_clearhinthistory "1"
  196. cl_debugrumble "0"
  197. cl_detaildist "0"
  198. cl_detailfade "400"
  199. cl_drawmonitors "0"
  200. cl_ejectbrass "0"
  201. cl_forcepreload "1"
  202. cl_phys_props_enable "0"
  203. cl_phys_props_max "0"
  204. cl_playerspraydisable "1"
  205. cl_ragdoll_collide "0"
  206. cl_ragdoll_physics_enable "0"
  207. cl_rumblescale "0"
  208. cl_show_splashes "0"
  209. cl_showhelp "0"
  210. cl_showpluginmessages "0"
  211. cl_hudhint_sound "0"
  212. cl_disablehtmlmotd "1"
  213. cl_disablefreezecam "1"
  214. cl_show_achievement_popups "0"
  215. cl_burninggibs "0"
  216.  
  217. //
  218. // BLOOD DETAILS
  219. //
  220.  
  221. violence_ablood "1"
  222. violence_agibs "1"
  223. violence_hblood "1"
  224. violence_hgibs "1"
  225.  
  226. //
  227. // CPU
  228. //
  229.  
  230. r_3dnow "1"
  231. r_sse_s "1"
  232. r_sse2 "1"
  233. mat_queue_mode "2"
  234. cl_threaded_bone_setup "0"
  235. cl_threaded_client_leaf_system "0"
  236. r_threaded_client_shadow_manager "1"
  237. r_threaded_particles "1"
  238. r_threaded_renderables "1"
  239. r_queued_decals "0"
  240. r_queued_post_processing "1"
  241. r_queued_ropes "1"
  242. mp_usehwmmodels "-1"
  243. mp_usehwmvcds "-1"
  244.  
  245. //
  246. // GRAPHICS
  247. //
  248.  
  249. mat_alphacoverage "0"
  250. mat_autoexposure_max "0"
  251. mat_autoexposure_min "0"
  252. mat_bloom_scalefactor_scalar "0"
  253. mat_bloomscale "0"
  254. mat_bufferprimitives "0"
  255. mat_bumpmap "0"
  256. mat_clipz "1"
  257. mat_compressedtextures "1"
  258. mat_debugdepthval "128"
  259. mat_debugdepthvalmax "256"
  260. mat_diffuse "1"
  261. mat_disable_bloom "1"
  262. mat_disable_fancy_blending "1"
  263. mat_disable_lightwarp "1"
  264. mat_disable_ps_patch "1"
  265. mat_envmapsize "0"
  266. mat_envmaptgasize "0"
  267. mat_fastspecular "1"
  268. mat_filterlightmaps "0"
  269. mat_filtertextures "1"
  270. mat_forcehardwaresync "0"
  271. mat_forcemanagedtextureintohardware "0"
  272. mat_framebuffercopyoverlaysize "0"
  273. mat_hdr_level "0"
  274. mat_hdr_enabled "0"
  275. mat_max_worldmesh_vertices "0"
  276. mat_maxframelatency "0"
  277. mat_mipmaptextures "1"
  278. mat_non_hdr_bloom_scalefactor "0"
  279. mat_parallaxmap "0"
  280. mat_reducefillrate "1"
  281. mat_shadowstate "0"
  282. mat_software_aa_blur_one_pixel_lines "0"
  283. mat_software_aa_strength "0"
  284. mat_software_aa_strength_vgui "0"
  285. mat_software_aa_tap_offset "0"
  286. mat_softwarelighting "0"
  287. mat_specular "0"
  288. mat_use_compressed_hdr_textures "1"
  289. mat_wateroverlaysize "0"
  290. mat_debugdepthmode "0"
  291. mat_debug_postprocessing_effects "0"
  292. mat_force_ps_patch "0"
  293. mat_reduceparticles "1"
  294. mat_postprocess_x "0"
  295. mat_postprocess_y "0"
  296. mat_colcorrection_disableentities "0"
  297. mat_excludetextures "1"
  298. mat_levelflush "0"
  299. mat_motion_blur_enabled "0"
  300. mat_disablehwmorph "1"
  301. mat_postprocessing_combine "1"
  302.  
  303. //
  304. // MISC CVARS
  305. //
  306.  
  307. adsp_debug "0"
  308. budget_show_history "0"
  309. commentary "0"
  310. flex_smooth "0"
  311. func_break_max_pieces "0"
  312. g_ragdoll_fadespeed "0"
  313. g_ragdoll_lvfadespeed "0"
  314. gl_clear "0"
  315. lod_transitiondist "0"
  316. mp_decals "50"
  317. muzzleflash_light "1"
  318. overview_mode "1"
  319. prop_active_gib_limit "0"
  320. props_break_max_pieces "0"
  321. showhitlocation "1"
  322. sv_forcepreload "1"
  323. weapon_showproficiency "1"
  324. flex_rules "0"
  325. blink_duration "0"
  326.  
  327. //
  328. // R_CVARS
  329. //
  330.  
  331. r_3dsky "0"
  332. r_PhysPropStaticLighting "0"
  333. r_ambientboost "0"
  334. r_ambientfactor "0"
  335. r_ambientmin "0"
  336. r_bloomtintb "0"
  337. r_bloomtintexponent "0"
  338. r_bloomtintg "0"
  339. r_bloomtintr "0"
  340. r_cheapwaterend "1"
  341. r_cheapwaterstart "1"
  342. r_decal_cullsize "0"
  343. r_decals "50"
  344. r_decalstaticprops "0"
  345. r_dopixelvisibility "0"
  346. r_drawbatchdecals "0"
  347. r_drawdetailprops "0"
  348. r_drawflecks "0"
  349. r_drawmodeldecals "0"
  350. r_dynamic "0"
  351. r_eyes "0"
  352. r_fastzreject "1"
  353. r_flex "0"
  354. r_forcewaterleaf "0"
  355. r_hunkalloclightmaps "0"
  356. r_lightaverage "0"
  357. r_lightcache_zbuffercache "0"
  358. r_lod "2"
  359. r_maxdlights "0"
  360. r_maxmodeldecal "0"
  361. r_maxnewsamples "0"
  362. r_maxsampledist "0"
  363. r_minnewsamples "0"
  364. r_occlusion "1"
  365. r_propsmaxdist "0"
  366. r_renderoverlayfragment "0"
  367. r_ropetranslucent "0"
  368. r_rootlod "2"
  369. r_spray_lifetime "0"
  370. r_staticprop_lod "3"
  371. r_teeth "0"
  372. r_waterdrawreflection "0"
  373. r_waterdrawrefraction "0"
  374. r_worldlights "0"
  375. r_pixelfog "0"
  376. r_eyegloss "0"
  377. r_eyemove "0"
  378. r_eyeshift_x "0"
  379. r_eyeshift_y "0"
  380. r_eyeshift_z "0"
  381. r_eyesize "0"
  382. r_drawspecificstaticprop "0"
  383. r_flashlightdepthtexture "0"
  384. r_flashlightrendermodels "0"
  385. r_flashlightrenderworld "0"
  386. r_visualizeproplightcaching "1"
  387.  
  388. //
  389. // ROPE
  390. //
  391.  
  392. rope_averagelight "0"
  393. rope_collide "0"
  394. rope_smooth "0"
  395. rope_smooth_enlarge "0"
  396. rope_subdiv "0"
  397. rope_wind_dist "0"
  398. rope_rendersolid "0"
  399. rope_smooth_maxalpha "0"
  400. rope_smooth_maxalphawidth "0"
  401. rope_smooth_minalpha "0"
  402. rope_smooth_minwidth "0"
  403.  
  404. //
  405. // MOUSE CVARS
  406. //
  407.  
  408. m_customaccel "0"
  409. m_customaccel_exponent "1"
  410. m_customaccel_max "0"
  411. m_customaccel_scale "0.04"
  412. m_mouseaccel1 "0"
  413. m_mouseaccel2 "0"
  414. m_pitch "0.022"
  415. m_yaw "0.022"
  416.  
  417. //
  418. // ALIASES
  419. //
  420.  
  421. // Server
  422.  
  423. alias "d2" "rcon changelevel de_dust2"
  424. alias "inf" "rcon changelevel de_inferno"
  425. alias "nuke" "rcon changelevel de_nuke"
  426. alias "tuscan" "rcon changelevel de_tuscan"
  427. alias "season" "rcon changelevel de_season"
  428. alias "contra" "rcon changelevel de_contra"
  429. alias "train" "rcon changelevel de_train"
  430.  
  431. // Deathmatch
  432.  
  433. alias "dm" "volume 0; cl_radaralpha 0"
  434. alias "nodm" "volume 1; cl_radaralpha 255"
  435.  
  436.  
  437. //
  438. // OTHER COMMANDS
  439. //
  440.  
  441. setinfo zb_wantautocashcalling "1"
  442. soundscape_flush
  443. fps_max "182"
  444. name Aixo
  445.  
  446. clear
  447.  
  448. echo "STABILITY IS THE SECRET *-*"