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- auto(10000,15000)
- setlootingdestination("mainbp", getuseroption("MainBP"))
- setlootingdestination("lootbpp", getuseroption("LootBP"))
- setlootingdestination("goldbp", getuseroption("GoldBP"))
- setlootingdestination("maindpbp", getuseroption("MainDP"))
- setlootingdestination("stackdp", getuseroption("StackDP"))
- setlootingdestination("nonstackdp", getuseroption("LootDP"))
- local hptyp = getuseroption('HPpotki')
- if (hptyp == "Strong Health Potion") then
- setsetting('PotionHealer/Rules/HP/Spell', 'Strong Health Potion')
- setsetting('Looting/LootList/health potion/Destination', 'lootbpp')
- setsetting('Looting/LootList/strong health potion/Destination', 'mainbp')
- setsetting('Supplies/Items/strong health potion/BuyPrice', '100')
- setsetting('Supplies/Items/health potion/BuyPrice', '0')
- else
- setsetting('PotionHealer/Rules/HP/Spell', 'Health Potion')
- setsetting('Looting/LootList/health potion/Destination', 'mainbp')
- setsetting('Looting/LootList/strong health potion/Destination', 'lootbpp')
- setsetting('Supplies/Items/strong health potion/BuyPrice', '0')
- setsetting('Supplies/Items/health potion/BuyPrice', '45')
- end
- if getuseroption("plateshield") then
- setsetting('Looting/LootList/plate shield/Action', 'Drop')
- else
- setsetting('Looting/LootList/plate shield/Action', 'Ignore')
- end
- if getuseroption("sword") then
- setsetting('Looting/LootList/sword/Action', 'Drop')
- else
- setsetting('Looting/LootList/sword/Action', 'Ignore')
- end
- if getuseroption("mace") then
- setsetting('Looting/LootList/mace/Action', 'Drop')
- else
- setsetting('Looting/LootList/mace/Action', 'Ignore')
- end
- if getuseroption("brasshelmet") then
- setsetting('Looting/LootList/brass helmet/Action', 'Drop')
- else
- setsetting('Looting/LootList/brass helmet/Action', 'Ignore')
- end
- if getuseroption("brassarmor") then
- setsetting('Looting/LootList/brass armor/Action', 'Drop')
- else
- setsetting('Looting/LootList/brass armor/Action', 'Ignore')
- end
- if getuseroption("doubleaxe") then
- setsetting('Looting/LootList/double axe/Action', 'Drop')
- else
- setsetting('Looting/LootList/double axe/Action', 'Ignore')
- end
- if getuseroption("chainarmor") then
- setsetting('Looting/LootList/chain armor/Action', 'Drop')
- else
- setsetting('Looting/LootList/chain armor/Action', 'Ignore')
- end
- if getuseroption("battleshield") then
- setsetting('Looting/LootList/battle shield/Action', 'Drop')
- else
- setsetting('Looting/LootList/battle shield/Action', 'Ignore')
- end
- if getuseroption("bronzeamulet") then
- setsetting('Looting/LootList/bronze amulet/Action', 'Drop')
- else
- setsetting('Looting/LootList/bronze amulet/Action', 'Ignore')
- end
- if getuseroption("crossbow") then
- setsetting('Looting/LootList/crossbow/Action', 'Drop')
- else
- setsetting('Looting/LootList/crossbow/Action', 'Ignore')
- end
- if getuseroption("platelegs") then
- setsetting('Looting/LootList/plate legs/Action', 'Drop')
- else
- setsetting('Looting/LootList/plate legs/Action', 'Ignore')
- end
- if getuseroption("longsword") then
- setsetting('Looting/LootList/longsword/Action', 'Drop')
- else
- setsetting('Looting/LootList/longsword/Action', 'Ignore')
- end
- if getuseroption("steelshield") then
- setsetting('Looting/LootList/steel shield/Action', 'Drop')
- else
- setsetting('Looting/LootList/steel shield/Action', 'Ignore')
- end
- if getuseroption("powerbolt") then
- setsetting('Looting/LootList/power bolt/Action', 'Drop')
- else
- setsetting('Looting/LootList/power bolt/Action', 'Ignore')
- end
- if getuseroption("burstarrow") then
- setsetting('Looting/LootList/burst arrow/Action', 'Drop')
- else
- setsetting('Looting/LootList/burst arrow/Action', 'Ignore')
- end
- if getuseroption("piercingbolt") then
- setsetting('Looting/LootList/piercing bolt/Action', 'Drop')
- else
- setsetting('Looting/LootList/piercing bolt/Action', 'Ignore')
- end
- if getuseroption("bolt") then
- setsetting('Looting/LootList/bolt/Action', 'Drop')
- else
- setsetting('Looting/LootList/bolt/Action', 'Ignore')
- end
- if getuseroption("lootingstyle") then
- setsetting('Looting/LootingPolicy', 'Loot After Melee Kill')
- else
- setsetting('Looting/LootingPolicy', 'Loot After All Dead')
- end
- if getuseroption("quickmove") then
- setsetting('Looting/MoveItemsQuickly', 'yes')
- else
- setsetting('Looting/MoveItemsQuickly', 'no')
- end
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