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VS Rog notes for Chun:

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Feb 20th, 2017
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  1. Vs Rog notes for Chun:
  2.  
  3. At the start of the round, chun: b.mp can stop dash punches.
  4.  
  5. - B.hp can end up trading instead
  6.  
  7. Focus on getting an early life lead in order to prevent rog becoming more dangerous with meter and v meter.
  8.  
  9. St.lk will trade vs Rog: j.hp
  10.  
  11. - Use st.mp or b.hk instead.
  12. - J.hp will also be very useful as well
  13.  
  14. Dash straight is -4, punish with st.lp or cr.lk
  15.  
  16. - If you can't reach him use b.mp to keep him in check.
  17. - Or you can go for a counter hit such as b.hp
  18.  
  19. In v-trigger, dash straight #1 after 1st followup is still minus but the pushback makes him safe as well.
  20.  
  21. If you get hit by dash straight and follow-ups, just stand up. This will help block the over head followup.
  22.  
  23. - If it is blocked, you can chose to react to the overhead and mash or react with ex sbk
  24. - OR just stand block. This will leave him closer and reduces risk of an overhead mixup if you aren't prepared.
  25. - TRY TO REACT TO THE SPIN START-UP!
  26.  
  27. After getting hit by the dash straight follow-ups into reset ender:
  28.  
  29. - CONFIRM THAT HE HIT YOU WITH RESET ENDER!
  30. - Block low or delayed tech
  31. - Look for shimmy attempts and cr.hp cc attempts.
  32. - Fuck the mixup...ex sbk
  33.  
  34. Hp.fireball is good for stopping pokes and is safer to jump ins:
  35.  
  36. - Loses to spin follow ups and turn punch
  37.  
  38. Lp. Fireball is good for dissuading spin approaches and forcing approaches in general...
  39.  
  40. - gets blown up by jump ins... rip
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