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- =================================================Change Log===================================================
- ==============================================================================================================
- ================================================[25/07/2014]==================================================
- ==============================================================================================================
- Mod Addition:
- -Planes and helicopters now do reasonable damage when crashed
- -Big airplanes now crashable and create hulks
- -Garrison Penpetration System, listed as below
- (Molotov, Napalm Weapons (MIG, Iron Dragon, Helix), Inferno Shell, Flamethrowers,
- Nuke Shell, Nuke Helix Bomb, Nuke's MIG Missile, Ranger's Grenade, Toxin Projectile,
- Scuds, Tomahawk, MRLS (Knox, Storm, Typhoon, Katyusha, etc.), Microwave)
- -Destructible rocks
- -High angle/low angle artillery shot modes
- -Infantry group training:
- -Heroes cost 1500, trained in 30 seconds
- == NATO ==
- -Ranger costs 600, trained in group of 4, requires 20 seconds
- -Missile Defender costs 700, trained in group of 2, requires 15 seconds
- -Pathfinder costs 900, trained in group of 2, requires 25 seconds
- -Bio-hazard Technician costs 1000, trained in group of 3, requires 20 seconds
- == PLA ==
- -Redguard costs 700, trained in group of 6, requires 25 seconds
- -Minigunner costs 725, trained in group of 5, requires 25 seconds
- -Tank Hunter costs 850, trained in group of 3, requires 20 seconds
- -Flamethrower costs 900, trained in group of 2, requires 23 seconds
- == GLA ==
- -Rebel costs 400, trained in group of 3, requires 15 seconds
- -Toxin Rebel costs 500, trained in group of 3, requires 15 seconds
- -Stealth Rebel costs 400, trained in group of 3, requires 14 seconds
- -Tunnel Fanatic costs 650, trained in group of 2, requires 15 seconds
- -Demolish Terrorist costs 800, trained in group of 3, requires 15 seconds
- -Terrorist costs 700, trained in group of 2, requires 15 seconds
- -Hijacker costs 800, trained in group of 2, requires 20 seconds
- -Stealth Hijacker costs 800, trained in group of 3, requires 22 seconds
- -Sniper costs 900, trained in group of 2, requires 25 seconds
- -Added distant-based sound system (Basically, you can hear different noises from afar such as artillery bombardments)
- -Revamped whole civilian buildings and nature props set
- -Bridges integrated destroyable and repairable system
- Limitations: -Broken bridges are impossible to be repaired unless you're a wizard
- -Placing multiple bridges near each other might cause a bug which you'll get two (or more) birds in one stone when finished repairing
- -Bridges will only started to be repaired once you've reached the green section of health when repairing via a tower.
- This means every time you reach the green section, the repair process will start regardless of anything
- -Firing at a bridge while it's being repaired won't stop the repair process unless a certain timer runs out
- -At the first 25 seconds of a game, when you fire at a bridge, you'll see it repairing itself (like masturbation)
- Conclusion: Kind of buggy but playable, like your mom.
- -Aircraft AA-targeting weapons now have a chance to miss the target, below shows the hitting rate:
- Raptor, Stealth - 0.5
- Raptor, Stealth(Upgraded) - 0.75
- MiG, Chengdu - 0.33
- ==============================================================================================================
- Optimisation:
- -New general power system
- -Retexture scorch and scatter effect
- -Retexture laser beams and flares
- -Optimised dozer and tank smokes for smoother FPS
- -Disguise of USA Avenger for Bomb Trucks is now properly fixed
- -Knox missile explosion smoke now properly displayed
- -Optimised nature props for much smoother FPS
- -Optimised bloom effect for more smoother FPS
- -Change the scorch texture for Fuel Air Bomb and MOAB to a more 'suitable' one
- -Optimised fuel air bomb effects
- -Fixed J20 model's shadows glitch
- -Optimised Particle Cannon beams effects
- -Optimised Particle Cannon death effects
- -Fixed Advanced Particle Cannon ready flare's colour
- -Fixed Marauder's crushed death effect
- -Fixed suicidal Angry Mobs
- -Rescaled and updated flag pole models
- -Rescaled and updated sandbags models
- -Optimised Bomb Truck explosion effects
- -Optimised Scud missile/Tomahawk missile explosion effects
- -Optimised generic Aurora bomb explosion effects
- -Optimised artillery shell impact effects
- -Optimised APC shell explosion effects
- -Fixed Stealth general's Battle Bus's disguise ability
- -Saboteurs on bikes on have death animation
- -Fixed curved bullets on Combat Bikes
- -Optimised weapon impact effects
- -Optimised generic vehicle death effects (tanks, vehicles, aircraft)
- -Optimised barrel death effects
- -Optimised neutron effects
- ==============================================================================================================
- AI:
- Hard AI:
- -Hard AI is basically the only one tweaked (for now), it'll now utilise kind of "advanced" tactics (Humvee rush, Battlebus rush, etc.)
- -Hard AI won't spam as much (as the last version) in theory
- -Hard AI would certainly interrupt an earlier faraway expansion
- -Hard AI would quickly rebuild their destroyed stuff (in theory)
- ==============================================================================================================
- SFX:
- -New sounds for Tomahawk and Scud Missiles explosion
- -New sounds for Laser Comanche's laser cannons
- -New sounds for Blackhawk
- -New loop moving for almost all units including vehicles, infantry and aircraft.
- -New sounds for varieties of weapons, impacts and explosions
- -New sounds for ambient and atmospheric immersion both on buildings and environment
- ==============================================================================================================
- Global:
- -All projectile weapon-type now can perform friendly fire (except infantries)
- -All destructive ballistic missiles gained +25 damage
- -All destructive ballistic missiles gained 30 percent more armour against default attacks and subdualing
- -All destructive ballistic missiles needed to be reload at standard time of 35000 ms, if idle; 27000 ms (Except Katyusha; normally at 33000, if idle; 25000)
- -Sniper weapons now fire with delays
- -Ballistic missiles now fire with delays
- -All toxic weapons now do extra damages against vehicles
- -All infantries are now more vulnerable to explosion
- -Base Defense Structures now take 200% of explosion damage
- -All aircrafts takes 5 seconds to take-off and accelerate
- -Change standard carpet bombs count to 10
- -Truck-type armours now resist small arms weapons averagely 10%
- -Toxin damage-types now do 1.2x damage to vehicles
- -Infantries' missiles' scatter radius for infantries is now 30
- -Vehicles and Tanks now take 350% of jet missiles damage
- -Vehicles and Tanks now take 350% of armour piecing damage
- -Vehicles and Tanks now take 320% of infantry missile damage
- -Infantries now take 40% of infantry missile damage
- -Normal infantries' speeds are reduced by 1
- -Anti-tank missiles now needed to be launch by command
- -Radiation & Toxin takes longer to be cleaned up (depending on the size of the pool)
- -Command Centres now cost 5000 with 1500 refund
- -All anti-tank missile guys' reload time have been increased by 1500 ms
- -All ground base anti-tank missile weapons' reload time have been doubled
- -All guns-held infantry's range has been increased to 150
- -All tanks get extra +50 range
- -All anti-tank missile guys' minimum range has been increased to 25.0
- -All missile defences minimum range has been increased to 25.0
- -Damage percent to units has been changed to 100 for everything
- -Airfields now only repair at halved rate
- -All aircraft gain extra 100 guarding range
- -Auto generate cash buildings & infantry now takes triple the time to generate, this is due to an easy winning turtle strategy
- -Small supply pile now provides only $1350
- ==============================================================================================================
- Tech:
- -Artillery Platform's scatter radius has been increased to 60
- -Artillery Platform's clip size has been increased to 3
- -Artillery Platform's weapon damage has been deduced to 160 with 20 radius, plus 40 with 30 radius
- -Oil Derrick now produces 100 dollars per 10 seconds
- -Supply Dock's total supply worth has been increased to 42000
- ==============================================================================================================
- Vanilla USA (Global):
- -Change Commanche's 20mm delay between shots from 20 to 60 ms
- -Adv Crusader now fires 2 rockets with delays
- -Change Paladin's main cannon damage from 70 to 75
- -Supply Drop Crates reduced in number from 6 to 5 crates in total
- -Supply Drop Zone now has the maximum delay of 180 seconds and minimun at default
- -Change APC's weapon damage from 13 to 8 and double clip reload time
- -Change Bradley clip size from 12 to 6, delay between shots from 600 to 700 ms and reload time to 4000 ms
- -Raptors and Stealth Fighters are now increased in delay between shots about 200%
- -Airfields now cost 2000 instead of 1000
- -Aurora Bomber now costs 2500 and takes 33 s to built
- -Patriot now costs 1400, takes 27 seconds to be built and drains 4 units of power
- -Partiot now have infantry scatter radius of 20
- -Firebases now costs 1800 and takes 35 s to built
- -Chinook now costs 1200 and takes 20 s to built
- -Supply Drop Zones now have 140000 ms delay time
- -Bradley now costs 900 instead of 700
- -Tomahawk now costs 2300 instead of 2000
- -Spectres now have health of 850 instead of 600 and armour resistance to gattlings at 37
- -Spectres' howitzers now fire 200 primary damage and 10 secondary damage with 40 radius
- -Spectres' now fire with 1500 firing delay and 400 initial targeting shot
- -Spectres' minimum range is 120
- -Spectres' orbit radius is now 350
- -Pillboxes now cost 550 and take 13s to built
- -Pillboxes now have firing delay of 130 instead of 100
- -Spy Drones' vision range has been decreased to 225
- -Spy Drones now orbiting around the origin location at 50 radius
- -Scout Drones cost has been increased to 400 and upgrade time at 10 s
- -Hellfire Drones upgrade time is at 15 s
- -Battle Drones has been replaced with Repair Drones
- -Microwave Tanks' cost have been increased by 200
- -Comanches' Missiles' scatter radius has been reduced to 20, 25 for infantry
- -Firebases' scatter radius has been increased to 90
- -Strategy Centre's artillery's scatter radius has been increased to 60
- -Strategy Centre's artillery's clip size has been increased to 3
- -Strategy Centre's artillery's range has been decreased to 250
- -Rangers' Grenades' damage has been increased to 50
- -Rangers' Grenades' scatter radius has been increased to 8
- -Avengers now cost 2500 instead of 2000
- -Tomahawk Missile's primary damage and radius are now 350 and 30, secondary; 50 and 50
- -Crusader's health has been increased to 490
- -Crusader's turret turn rate has been changed to 120
- -Paladin's health has been increased to 580
- -Paladin's turret turn rate has been changed to 100
- -Humvee's turret turn rate has been changed to 140
- -Bradley's turret turn rate has been changed to 130
- -Patriot's turret turn and pitch rate has been changed to 120
- -Stealth Fighter's stealth delay has been increased to 4000
- -Supply Centre's cost has been decreased to 1500
- -Repair Drone's repair rate has been reduced to 1
- -Firebase's cannon damage has been increased to 160 with 20 radius, plus 40 with 30 radius
- -Firebase's cannon range has been increased to 430, minimum 200
- -Firebase's clip size has been increased to 5 with 25 seconds reload time
- -Aurora Bomber's damage radius has been increased to 30
- -Aurora Bomber's reload time has been increased to 15 seconds
- -Chemsuits upgrade now only provide 50% less damage from poison and radiation
- -Composite Armour upgrade now costs 3000 instead of 4000
- -Strategy Centre's artillery's cannon damage has been decreased to 120 with 20 radius, plus 40 with 30 radius
- -Comanche's reload time has been added by 5 seconds
- -Patriot's reload time has been increased to 4.5 seconds
- -Supply Drop Zone now costs only 2 power
- -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 2s
- -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
- -A10's missiles damage type has been change from explosion to jet missiles
- -Chinook's speed has been greatly reduced
- -Dozer's speed has been slightly reduced
- -Particle Uplink Cannon now has 2 more seconds in duration of fire
- -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
- -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
- -Tomahawk Launcher's reload time has been increased to 50 seconds
- -Knox MRLS's low-angle maximum firing range has increased to 1200, minimum range to 300
- -Knox MRLS's high-angle maximum firing range has increased to 1060, minimum range to 250
- -Knox MRLS's reload time has been increased to 55 seconds
- -Avenger's health has been decreased from 300 to 240
- -Bradley IFV's health has been decreased from 300 to 240
- -Microwave Tank's health has been decreased from 480 to 240
- -Knox MRLS's delay between shots has been reduced from 550 to 450
- ==============================================================================================================
- Superweapon General:
- -Aurora Bomber now costs 2600 and takes 35 s to built
- -EMP Patriot now costs 1600, takes 30 seconds to be built and drains 5 units of power
- -EMP Partiot now have infantry scatter radius of 25
- -Chinook now costs 1200 and takes 20 s to built
- -Bradley now costs 900 instead of 700
- -Tomahawk now costs 2500 instead of 2400
- -Avenger's missiles now do explosive damage
- -Avenger's firing delay between shots is now 270
- -Advanced Control Rods now only provide 200% bonus instead of 300%
- -Repair Drone's repair rate has been reduced to 1
- -Aurora Alpha Bomber's reload time has been increased to 15 seconds
- -Aurora Alpha Bomber's damage radius has been changed to 90; plus 30
- -Aurora Alpha Bomber's damage has been changed to 600; plus 150
- -Patriot's reload time has been increased to 4.5 seconds
- -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 20
- -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
- -A10's missiles damage type has been change from explosion to jet missiles
- -Adv. Particle Uplink Cannon now has 4 more seconds in duration of fire
- -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
- -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
- -Tomahawk Launcher's reload time has been increased to 50 seconds
- -Knox MRLS's low-angle maximum firing range has increased to 1200, minimum range to 300
- -Knox MRLS's high-angle maximum firing range has increased to 1060, minimum range to 250
- -Knox MRLS's reload time has been increased to 55 seconds
- -Avenger's health has been decreased from 300 to 240
- -Bradley IFV's health has been decreased from 300 to 240
- -Microwave Tank's health has been decreased from 480 to 240
- -Knox MRLS's delay between shots has been reduced from 550 to 450
- ==============================================================================================================
- Laser General:
- -Change Laser Paladin damage from 8 to 9
- -Aurora Bomber now costs 2700 and takes 33 s to built
- -Laser Patriot now costs 1700, takes 30 seconds to be built and drains 5 units of power
- -Chinook now costs 1200 and takes 20 s to built
- -Change Lasers damage type from Explosion to Armour-piercing
- -Pillbox is now available for construction
- -Avengers now cost 2000 instead of 1500
- -Cold Fusion Reactor has been replaced with Adv Cold Fusion Reactor
- -Adv Cold Fusion Reactor's price has been increased to 1800
- -Adv Cold Fusion Reactor produces 10 energy with 10 upgraded energy
- -Adv Cold Fusion Reactor's health has been increased to 1200
- -Repair Drone's repair rate has been reduced to 1
- -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 20
- -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
- -A10's missiles damage type has been change from explosion to jet missiles
- -Particle Uplink Cannon now has 2 more seconds in duration of fire
- -Avenger's health has been decreased from 300 to 240
- -Microwave Tank's health has been decreased from 480 to 240
- -Laser Crusader's weapon reload time has been increased from 3000 to 5000
- -Laser Paladin's weapon reload time has been increased from 3500 to 6000
- -Laser Sentry's weapon damage has been reduced from 10.0 to 2.0
- -Laser Burton's weapon damage has been reduced from 12.5 to 2.5
- -Laser Comanche's weapon damage has been reduced from 70.0 to 40.0
- -Laser Patriot's weapon damage has been reduced from 60.0 to 45.0
- ==============================================================================================================
- Airforce General:
- -Change Greyhound's delay between shots from 500 to 850 ms
- -Greyhound now fires multiple missiles
- -Hyper Sonic Aurora Bomber now costs 2600 and takes 33 s to built
- -Hyper Sonic Aurora Bomber now is faster than normal Auroras in hyper sonic mode
- -Patriot now costs 1400, takes 27 seconds to be built and drains 4 units of power
- -Partiot now have infantry scatter radius of 20
- -Chinook now costs 1100 and takes 20 s to built
- -Combat Chinook now costs 1500 and takes 30 s to built
- -Greyhound now costs 950
- -Tomahawk now costs 2500 instead of 240
- -Combat Chinook can only be built 7 of maximum number
- -Repair Drone's repair rate has been reduced to 1
- -Greyhound now has 5 seats
- -Patriot's reload time has been increased to 4.5 seconds
- -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 20
- -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
- -A10's missiles damage type has been change from explosion to jet missiles
- -Particle Uplink Cannon now has 2 more seconds in duration of fire
- -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
- -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
- -Tomahawk Launcher's reload time has been increased to 50 seconds
- -Avenger's health has been decreased from 300 to 240
- -Greyhound IFV's health has been decreased from 280 to 210
- -Microwave Tank's health has been decreased from 480 to 240
- ==============================================================================================================
- Vanilla PLA (Global):
- -Tank Hunter now fires a single shot
- -Change Tank Hunter's reload time from 3200 to 3000 ms
- -Red Guard now fires at the range of 120 instead of 100
- -Battle Masters now fire rockets with delays
- -Change Helix mini-gun rate of fire delay from 100 to 75 ms
- -Helix Napalm Bomb upgrade now cost 1800 and build time at 20 s
- -Helix Napalm Bomb reload time is now 30000 ms
- -Airfields now cost 2000 instead of 1000
- -ECM now costs 1500 instead of 800
- -ECM's jammer radius is now 150
- -Iron Dragons now have the health of 350 instead of 220
- -Helixs now have weapon damage of 12 and fire range of 135
- -Supply Trucks now take 14 s to built
- -Gattlings (single) now have 270 delay shots
- -Bunkers now cost 600 and take 15s to built
- -'Red Guard Training' now has been changed into 'Infantry Trainings'
- -Nuke Cannon's reload time is now 25 s instead of 30 s
- -Nuke Cannon's health is now 340 and damage cap is now 360
- -Gattling Tank's turret turn rate has been decreased to 120
- -Gattling Cannon's turret turn and pitch rate has been decreased to 130
- -Propaganda's health regain pulse rate has been increased to 4 seconds
- -Gattling Tank/Cannon's cannon ground damage has been increased to 12
- -Gattling Tank/Cannon's 2nd continuous rate has been decreased to 150%, 3rd 200
- -Gattlings (twins) now have 200 delay shots
- -Inferno Cannon's damage has been increased to 160 with 20 radius, plus 40 with 30 radius
- -Inferno Cannon's reload time has been increased 45 seconds
- -Inferno Cannon's scatter radius has been increased to 90
- -Inferno Cannon's maximum range has been increased to 1000, minimum range to 250
- -Iron Dragon's reload time has been increased to 15 seconds
- -Light Tank's built time has been reduced to 10 seconds
- -ECM's jammer weapon is now 200 with 300 delay per shot
- -Redguard's weapon firing between shots has been decreased to 600
- -Inferno's turret turn and pitch rate has been reduced from 50 and 50 to 40 and 20
- -Dozer's speed has been slightly reduced
- -Nuke Cannon's maximum firing range has been increased to 1500, minimum range to 350
- -Nuke Cannon's scatter radius has been increased to 50
- -Nuke Cannon's reload time has been increased 60 seconds
- -Dragon Tank's health has been decreased from 280 to 240
- -Gattling Tank's health has been decreased from 300 to 240
- -ECM Tank's health has been decreased from 300 to 240
- -Listening Outpost now properly uses APC armour.
- ==============================================================================================================
- Tank General:
- -Adv. ECM now costs 1600 instead of 1200 and takes 13 s to built
- -Gattlings now have 250 delay shots
- -Howitzer Masters' scatter radius has been increased to 60
- -'Red Guard Training' now has been changed into 'Infantry Training'
- -Propaganda's health regain pulse rate has been increased to 4 seconds
- -Howitzer Master's damage has been increased to 70 with 20 radius, plus 30 with 30 radius
- -Howitzer Master's reload time has been increased 40 seconds
- -Howitzer Master's range has been increased to 450
- -Howitzer Master's delay between shots has been increased to 4.5 seconds
- -Howitzer's turret rate has been reduced from 120 to 60
- -Howitzer's turret pitch rate has been reduced from 60 to 30
- -Ravager's low-angle maximum range has been increased to 940, minimum range to 300
- -Ravager's high-angle maximum range has been increased to 800, minimum range to 250
- -Ravager's reload time has been increased 50 seconds
- -Ravager's scatter radius has been increased to 120
- -Hvy .Gattling Tank's health has been decreased from 340 to 300
- -Adv. ECM Tank's health has been decreased from 330 to 300
- -Listening Outpost now properly uses APC armour.
- ==============================================================================================================
- Nuke General:
- -Change Devastator's death damage from 50 to 150
- -Change MIG's nuke missiles damage from 80 to 600 (Changed damage type from explosion to flame)
- -ECM now costs 1700 instead of 1200
- -Storm now costs 2300 instead of 1800
- -Devastator death secondary damage now does 100
- -'Red Guard Training' now has been changed into 'Infantry Training'
- -Nuclear Reactor's price has been increased to 1500
- -Nuke Cannon's health is now 340 and damage cap is now 360
- -Propaganda's health regain pulse rate has been increased to 4 seconds
- -Nuke Cannon's damage has been increased to 650; plus 150
- -Nuke Cannon's range has been increased to 525
- -Iron Dragon's damage has been increased to 650; plus 150
- -Iron Dragon's reload time has been increased to 25 seconds
- -Storm's low-angle maximum firing range has been increased to 880, minimum range to 300
- -Storm's high-angle maximum firing range has been increased to 740, minimum range to 250
- -Storm's reload time has been increased 50 seconds
- -Nuke Cannon's maximum firing range has been increased to 1500, minimum range to 350
- -Nuke Cannon's scatter radius has been increased to 50
- -Nuke Cannon's reload time has been increased 60 seconds
- -Gattling Tank's health has been decreased from 300 to 240
- -ECM Tank's health has been decreased from 300 to 240
- -Listening Outpost now properly uses APC armour.
- ==============================================================================================================
- Infantry General:
- -Change Minigunner's reload time from 1000 to 4000 ms
- -Change Minigunner's air targeting range from 350 to 250
- -Change Minigunner's air targeting damage from 4 to 3.5
- -ECM now costs 1700 instead of 1200
- -Bunker now costs 800 and takes 16s to built
- -'Infantry Training' also gives Tank Hunters a veterancy
- -Propaganda's health regain pulse rate has been increased to 4 seconds
- -Typhoon Launcher's low-angle maximum firing range has been increased to 1100, minimum range to 300
- -Typhoon Launcher's high-angle maximum firing range has been increased to 960, minimum range to 250
- -Typhoon Launcher's reload time has been increased 60 seconds
- -Typhoon Launcher's health has been increased to 270 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
- -Inferno's turret turn and pitch rate has been reduced from 50 and 50 to 40 and 20
- -Assault Listening Outpost's transport capacity has been changed from 8 to 6
- -Dragon Tank's health has been decreased from 280 to 240
- -Gattling APC's health has been decreased from 270 to 200
- -ECM Tank's health has been decreased from 300 to 240
- -Typhoon Launcher's delay between shots has been reduced from 700 to 500
- ==============================================================================================================
- Boss General:
- -Chengdu now has the delay between shots of 300 instead of 200 ms
- -Aurora Bomber now costs 2500 and takes 33 s to built
- -Patriot now costs 1400, takes 27 seconds to be built and drains 4 units of power
- -Tomahawk now costs 2300 instead of 2000
- -Propaganda's health regain pulse rate has been increased to 4 seconds
- -Patriot's reload time has been increased to 4.5 seconds
- -Terrorist Combat Bike's cost has been increased to 400
- -Tunnel Network no longer attack enemy when stealthed
- -"Anthrax Bomb" now is renamed to "Toxin Bomb"
- -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
- -Toxin Bomb's cooldown time has been decreased to 3 minutes
- -Particle Uplink Cannon now has 2 more seconds in duration of fire
- -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
- -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
- -Tomahawk Launcher's reload time has been increased to 50 seconds
- -Avenger's health has been decreased from 300 to 240
- -Gattling Tank's health has been decreased from 300 to 240
- -Chengdu's cost has been increased to 1900
- ==============================================================================================================
- Vanilla GLA (Global):
- -Quad Cannons now have total weapon clip of 40
- -Quad Cannons now have reload time of 5000 ms
- -Quad Cannons now have their weapons damage increased by 1
- -All GLA base buildings are now at 25 percent of base subdualing
- -Scorpions now fire rockets with delays
- -Tunnel Networks now allowed allies to enter
- -Marauders now have the cannon damage of 70 instead of 65, phase one and two are 72 instead of 67
- -Scorpions now have the cannon damage of 50 instead 42, phase one is 52
- -Change Bomb Truck's default detonation primary damage to 1000 and secondary to 150
- -Rebels' machine guns now have 11.0 scatter radius instead of 12.0
- -Molotovs are now not homing
- -MG Nests Gunners and Technical Gunners now have the firing delay of 140 instead of 150
- -MG Nests Gunners now do 8.5 damage instead of 7.5
- -MG Nest Gunners and Technical Gunners now have weapon clip of 122 instead of 100 and 125
- -Quad Cannons now have 70% resistance against Comanche's vulcan
- -'Techincal Training' now has been changed into 'Light Vehicle Training'
- -Rocket Buggy's damage have been increased to 55 with 5 radius
- -Rocket Buggy's range has been increased to 350
- -Stinger Site's cost has been increased to 1100
- -Tunnel Network's cost has been increased to 1300
- -Workers' speed is now 20 dist/sec
- -Scorpion's turret turn rate has been increased to 130
- -Marauder's build time has been increased to 15 s
- -Marauder's health time has been decreased to 570
- -Quad Cannon's cost has been increased to 900
- -Quad Cannon's build time has been increased to 9 s
- -Quad Cannon's turret turn and pitch rate has been decreased to 140
- -Scud Launcher now has the health of 250 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
- -Scud Launcher's range has been increased to 550; 575 for salvage upgrade
- -Scud Launcher's explosive damage has been increased to 500; plus 100
- -Scud Launcher's toxin damage has been increased to 475;plus 100
- -Scud Launcher's missile health has been increased to 450
- -Tunnel Fanatic's RPG damage has been increased from 50 to 55
- -Stinger Site's weapon reload time has been increased to 4.1 seconds
- -Rocket Buggy's weapon now has 0.7 seconds pre-attack
- -Rocket Buggy's weapon reload time has been increased to 20 seconds, 25 when upgraded
- -Rocket Buggy now costs 2100 and takes 20 seconds to built
- -Scorpion Tank's built time has been increased to 10
- -Cobra Tank's built time has been increased to 10 seconds
- -Combat Bike (Rebel)'s weapon firing delay between shot has been decreased to 90 ms
- -Rocket Buggy's minimum range has been increased from 50 to 100
- -Quad Cannons now have their weapons damage radius increased by 3
- -Quad Cannons now have their weapons range increased by 50
- -Stinger Site's built time has been increased to 15 seconds
- -Tunnel Network's built time has been increased to 20 seconds
- -Combat Bike's built time has been increased to 8 seconds
- -Tunnel Network no longer attack enemy when stealthed
- -Radar Van now costs 1000
- -Battle Bus no longer requires Palace
- -GLA Hole can no longer regain health and spawn Worker with 40 seconds delay
- -Bomb Truck's cost has been increased from 1800 to 2300
- -Toxin Tractor will now actually "sweep" the targets when firing (see ref. at Dragon Tank)
- -Scud Launcher's low-angle maximum firing range has increased to 1300, minimum range to 350
- -Scud Launcher's high-angle maximum firing range has increased to 1100, minimum range to 300
- -Scud Launcher's reload time has been increased to 55 seconds
- -Quad Cannon's health has been decreased from 300 to 240
- -Battle Bus's health has been decreased from 400 to 240
- ==============================================================================================================
- Toxin General:
- -Demotraps and Bombtrucks now do proper damages
- -MG Nest is now available for construction
- -'Techincal Training' now has been changed into 'Light Vehicle Training'
- -Scud Launcher now has the health of 250 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
- -Tunnel Fanatic's RPG damage has been increased from 50 to 55
- -Hijackers are now available by default settings
- -Bomb Truck's cost has been increased from 1800 to 2300
- -Toxin Tunnel Network weapon's range is now 150
- -Scud Launcher's low-angle maximum firing range has increased to 1300, minimum range to 350
- -Scud Launcher's high-angle maximum firing range has increased to 1100, minimum range to 300
- -Scud Launcher's reload time has been increased to 55 seconds
- -Quad Cannon's health has been decreased from 300 to 240
- -Battle Bus's health has been decreased from 400 to 210
- -Battle Bus no longer requires Palace
- -Toxin general will now start with normal toxin instead of anthrax
- ==============================================================================================================
- Demolition General:
- -MG Nest is now available for construction
- -'Technical Training' now has been changed into 'Light Vehicle Training'
- -Scud Launcher now has the health of 300 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
- -Scud Launcher's high explosive damage has been increased to 550; plus 100
- -Terrorist Combat Bike's cost has been increased to 400
- -Suicide Bomb upgrade now benefits only to infantry
- -Demo Trap now costs 250
- -Demo Battle Bus now costs 1600
- -Demo Battle Bus's demo trap placement delay between activation is now 3 seconds and 60 seconds reloading time
- -Hijackers are now available by default settings
- -Bomb Truck's cost has been increased from 1700 to 2200
- -Scud Launcher's low-angle maximum firing range has increased to 1300, minimum range to 350
- -Scud Launcher's high-angle maximum firing range has increased to 1100, minimum range to 300
- -Scud Launcher's reload time has been increased to 55 seconds
- -Quad Cannon's health has been decreased from 300 to 240
- ==============================================================================================================
- Stealth General:
- -Elite Quad's AP round now do 1.2 damage instead of 0.07
- -'Light Vehicle Training' also gives Rocket Buggies a veterancy
- -Tunnel Fanatic's RPG damage has been increased from 50 to 55
- -Rocket Combat Bike's cost has been increased to 350
- -Bomb Truck's cost has been increased from 1800 to 2300
- -Hijacker's movement threshold speed is changed from 3 to 4
- -Scorpion Tank is now available to be built
- -Katyusha's low-angle maximum firing range has been increased to 1000, minimum range to 300
- -Katyusha's high-angle maximum firing range has been increased to 860, minimum range to 250
- -Katyusha's reload time has been increased 45 seconds
- -Quad Cannon's health has been decreased from 300 to 240
- -Battle Bus's health has been decreased from 400 to 240
- -Katyusha's health has been decreased from 300 to 240
- -Battle Bus no longer requires Palace
- ==============================================================================================================
- Science:
- -'Light Vehicle Training' gives Technicals and Quad Cannons a veterancy
- -'Infantry Training' gives Red Guards and Tank Hunters a veterancy
- =============================Updated Build Time=============================
- ============================================================================
- -NATO Build time:
- -Cold Fusion 15 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 secodns
- -Supply Drop Zone 45 seconds
- -Strategy Centre 60 seconds
- -Command Centre 80 seconds
- -Particle Cannon 80 seconds
- -Patriot 27 seconds
- -Firebase 35 seconds
- -Pillbox 13 seconds
- -Bradley IFV 18 seconds
- -Humvee 13 seconds
- -Tomahawk Launcher 30 seconds
- -Medic 13 seconds
- -Crusader Tank 20 seconds
- -Dozer 15 seconds
- -Paladin Tank 24 seconds
- -Sentry 15 seconds
- -Avenger 20 seconds
- -Microwave Tank 22 seconds
- -Know MRLS 35 seconds
- -Raptor 20 seconds
- -Aurora Bomber 33 seconds
- -Stealth Fighter 25 seconds
- -Comanche 20 seconds
- -Blackhawk 25 seconds
- -Chinook 20 seconds
- ============================================================================
- -NATO Airforce Build time:
- -Cold Fusion 15 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Supply Drop Zone 45 seconds
- -Strategy Centre 60 seconds
- -Command Centre 80 seconds
- -Particle Cannon 80 seconds
- -Patriot 27 seconds
- -Firebase 35 seconds
- -Pillbox 13 seconds
- -Greyhound 16 seconds
- -Humvee 13 seconds
- -Tomahawk Launcher 30 seconds
- -Dozer 15 seconds
- -Sentry 15 seconds
- -Avenger 20 seconds
- -Microwave Tank 22 seconds
- -King Raptor 20 seconds
- -Hyper Sonic Aurora Bomber 33 seconds
- -Stealth Fighter 25 seconds
- -Comanche 20 seconds
- -Blackhawk 25 seconds
- -Medivac 25 seconds
- -Chinook 20 seconds
- -Combat Chinook 30 seconds
- ============================================================================
- -NATO Super Weapon Build time:
- -Cold Fusion 15 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Supply Drop Zone 45 seconds
- -Strategy Centre 60 seconds
- -Command Centre 80 seconds
- -Particle Cannon 80 seconds
- -Patriot 30 seconds
- -Firebase 35 seconds
- -Pillbox 13 seconds
- -Bradley IFV 18 seconds
- -Humvee 13 seconds
- -Tomahawk Launcher 30 seconds
- -Medic 13 seconds
- -Dozer 15 seconds
- -Sentry 15 seconds
- -Avenger 20 seconds
- -Microwave Tank 22 seconds
- -Know MRLS 35 seconds
- -Raptor 20 seconds
- -Alpha Aurora Bomber 35 seconds
- -Stealth Fighter 25 seconds
- -Comanche 20 seconds
- -Blackhawk 25 seconds
- -Chinook 20 seconds
- ============================================================================
- -NATO Laser Build time:
- -Cold Fusion 15 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Supply Drop Zone 45 seconds
- -Strategy Centre 60 seconds
- -Command Centre 80 seconds
- -Particle Cannon 80 seconds
- -Patriot 33 seconds
- -Firebase 35 seconds
- -Pillbox 13 seconds
- -Humvee 13 seconds
- -Medic 13 seconds
- -Laser Crusader 20 seconds
- -Dozer 15 seconds
- -Laser Paladin 26 seconds
- -Sentry 15 seconds
- -Avenger 20 seconds
- -Microwave Tank 22 seconds
- -Raptor 20 seconds
- -Aurora Bomber 33 seconds
- -Stealth Fighter 25 seconds
- -Laser Comanche 22 seconds
- -Blackhawk 25 seconds
- -Chinook 20 seconds
- ============================================================================
- -PLA Build time:
- -Nuclear Reactor 17 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Internet Centre 45 seconds
- -Propaganda Centre 60 seconds
- -Command Centre 80 seconds
- -Nuclear Missile Silo 90 seconds
- -Gattling Cannon 25 seconds
- -Bunker 20 second
- -Speaker Tower 25 seconds
- -Battle Master 18 seconds
- -Overlord 28 seconds
- -Dragon Tank 15 seconds
- -Troop Crawler 23 seconds
- -Inferno 28 seconds
- -Nuke Cannon 38 seconds
- -Gatttling Tank 15 seconds
- -Dozer 15 seconds
- -ECM Tank 20 seconds
- -Listening Outpost 15 seconds
- -Supply Truck 14 seconds
- -Mig 20 seconds
- -Helix 20 seconds
- -Iron Dragon 35 seconds
- ============================================================================
- -PLA Tank Build time:
- -Nuclear Reactor 17 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Internet Centre 45 seconds
- -Propaganda Centre 60 seconds
- -Command Centre 80 seconds
- -Nuclear Missile Silo 90 seconds
- -Gattling Cannon 20 seconds
- -Bunker 25 second
- -Speaker Tower 25 seconds
- -Battle Master 20 seconds
- -Emperor 34 seconds
- -Dragon Tank 15 seconds
- -Troop Crawler 23 seconds
- -Howitzer 22 seconds
- -Gatttling Tank 18 seconds
- -Dozer 15 seconds
- -Adv. ECM Tank 20 seconds
- -Listening Outpost 15 seconds
- -Supply Truck 14 seconds
- -Ravager 30 seconds
- -Mig 20 seconds
- -Helix 25 seconds
- -Iron Dragon 35 seconds
- ============================================================================
- -PLA Nuke Build time:
- -Nuclear Reactor 17 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Internet Centre 45 seconds
- -Propaganda Centre 60 seconds
- -Command Centre 80 seconds
- -Nuclear Missile Silo 90 seconds
- -Gattling Cannon 27 seconds
- -Bunker 20 second
- -Speaker Tower 25 seconds
- -Battle Master 20 seconds
- -Overlord 28 seconds
- -Devastator Tank 25 seconds
- -Troop Crawler 23 seconds
- -Gatttling Tank 15 seconds
- -Dozer 15 seconds
- -ECM Tank 20 seconds
- -Listening Outpost 15 seconds
- -Supply Truck 14 seconds
- -Nuke Cannon 38 seconds
- -Storm Launcher 25 seconds
- -Mig 20 seconds
- -Helix 20 seconds
- -Iron Dragon 35 seconds
- ============================================================================
- -PLA Infantry Build time:
- -Nuclear Reactor 17 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Internet Centre 45 seconds
- -Propaganda Centre 60 seconds
- -Command Centre 80 seconds
- -Nuclear Missile Silo 90 seconds
- -Gattling Cannon 25 seconds
- -Bunker 23 second
- -Speaker Tower 25 seconds
- -Dragon Tank 15 seconds
- -Assault Troop Crawler 25 seconds
- -Inferno 28 seconds
- -Gatttling APC 13 seconds
- -Dozer 15 seconds
- -ECM Tank 20 seconds
- -Assault Listening Outpost 15 seconds
- -Supply Truck 14 seconds
- -Typhoon Launcher 32 seconds
- -Mig 20 seconds
- -Helix 20 seconds
- -Iron Dragon 35 seconds
- ============================================================================
- -PLA Boss Build time:
- -Cold Fusion 15 seconds
- -Barracks 20 seconds
- -Supply Centre 20 seconds
- -War Factory 30 seconds
- -Airfield 35 seconds
- -Command Centre 80 seconds
- -Particle Cannon 80 seconds
- -Nuclear Missile Silo 90 seconds
- -Scud Storm 75 seconds
- -Gattling Cannon 25 seconds
- -Patriot 27 seconds
- -Bunker 20 second
- -Tunnel Network 25 seconds
- -Speaker Tower 25 seconds
- -Dozer 15 seconds
- -Aurora Bomber 33 seconds
- -Supply Truck 14 seconds
- -Helix 20 seconds
- -J20 Mig 20 seconds
- -King Raptor 20 seconds
- -Tomahawk 30 seconds
- -Paladin Tank 24 seconds
- -Sentry 15 seconds
- -Avenger 20 seconds
- -Overlord 28 seconds
- -Dragon Tank 18 seconds
- -Adv. Gattling Tank 18 seconds
- -Rocket Buggy 22 seconds
- -Combat Bike 10 seconds
- ============================================================================
- -GLA Build time:
- -Power Plant 15 seconds
- -Barracks 20 seconds
- -Supply Stash 20 seconds
- -Arms Dealer 30 seconds
- -Scrap Yard 40 seconds
- -Palace 60 seconds
- -Black Market 45 seconds
- -Command Centre 80 seconds
- -Scud Storm 75 seconds
- -Stinger Site 20 seconds
- -Tunnel Network 25 seconds
- -Machine Gun Site 15 seconds
- -Demo Trap 10 seconds
- -Cobra Tank 15 seconds
- -Scorpion Tank 16 seconds
- -Rocket Buggy 22 seconds
- -Combat Bike 10 seconds
- -Quad Cannon 14 seconds
- -Toxin Tractor 15 seconds
- -Bomb Truck 25 seconds
- -Scud Launcher 34 seconds
- -Technical 12 seconds
- -Marauder Tank 18 seconds
- -Radar Van 15 seconds
- -Battle Bus 20 seconds
- -Supply Bike 10 seconds
- -Worker 7 seconds
- ============================================================================
- -GLA Toxin Build time:
- -Power Plant 15 seconds
- -Barracks 20 seconds
- -Supply Stash 20 seconds
- -Arms Dealer 30 seconds
- -Scrap Yard 40 seconds
- -Palace 60 seconds
- -Black Market 45 seconds
- -Command Centre 80 seconds
- -Scud Storm 75 seconds
- -Stinger Site 20 seconds
- -Toxin Tunnel Network 25 seconds
- -Machine Gun Site 15 seconds
- -Demo Trap 12 seconds
- -Cobra Tank 15 seconds
- -Toxin Scorpion Tank 16 seconds
- -Rocket Buggy 22 seconds
- -Combat Bike 10 seconds
- -Quad Cannon 14 seconds
- -Heavy Toxin Tractor 15 seconds
- -Bomb Truck 25 seconds
- -Scud Launcher 34 seconds
- -Technical 12 seconds
- -Toxin Marauder Tank 18 seconds
- -Radar Van 15 seconds
- -Battle Bus 20 seconds
- -Supply Bike 10 seconds
- -Worker 7 seconds
- ============================================================================
- -GLA Demolition Build time:
- -Power Plant 15 seconds
- -Barracks 20 seconds
- -Supply Stash 20 seconds
- -Arms Dealer 30 seconds
- -Scrap Yard 40 seconds
- -Palace 60 seconds
- -Black Market 45 seconds
- -Command Centre 80 seconds
- -Scud Storm 75 seconds
- -Stinger Site 20 seconds
- -Tunnel Network 25 seconds
- -Machine Gun Site 15 seconds
- -Demo Trap 12 seconds
- -Cobra Tank 15 seconds
- -Scorpion Tank 16 seconds
- -Rocket Buggy 22 seconds
- -Combat Bike 10 seconds
- -Quad Cannon 14 seconds
- -Toxin Tractor 15 seconds
- -Bomb Truck 25 seconds
- -Scud Launcher 34 seconds
- -Technical 12 seconds
- -Marauder Tank 18 seconds
- -Radar Van 15 seconds
- -Battle Bus 20 seconds
- -Supply Bike 10 seconds
- -Worker 7 seconds
- ============================================================================
- -GLA Stealth Build time:
- -Power Plant 15 seconds
- -Barracks 20 seconds
- -Supply Stash 20 seconds
- -Arms Dealer 30 seconds
- -Scrap Yard 40 seconds
- -Palace 60 seconds
- -Black Market 45 seconds
- -Command Centre 80 seconds
- -Scud Storm 75 seconds
- -Stinger Site 20 seconds
- -Tunnel Network 25 seconds
- -Machine Gun Site 15 seconds
- -Demo Trap 10 seconds
- -Cobra Tank 15 seconds
- -Rocket Buggy 22 seconds
- -Combat Bike 10 seconds
- -Elite Quad Cannon 14 seconds
- -Toxin Tractor 15 seconds
- -Bomb Truck 25 seconds
- -Scud Launcher 34 seconds
- -Technical 12 seconds
- -Radar Van 15 seconds
- -Battle Bus 20 seconds
- -Supply Bike 10 seconds
- -Katyusha 28 seconds
- -Worker 7 seconds
- =============================Updated Upgrades=============================
- NATO:
- -Supply Lines now takes 80 seconds to complete.
- -MOAB now takes 120 seconds to complete.
- -Drones now takes 20 seconds to complete.
- -Laser Guide Missiles now improve aircraft missiles accuracy by 25%.
- -Composite Armour now gives essential ground armours extra 10% protection.
- -Drone Armour now gives drones extra 10% protection.
- PLA:
- -Overlord Upgrades now take 20 seconds to complete.
- -Helix Upgrades now take 20 seconds to complete.
- -Troop Crawler Upgrades now take 20 seconds to complete.
- -AA-Armour now gives Chinese aircraft extra 10% protection.
- -Chain-Driven Gun now gives Gattling weapons extra 10% rate of fire.
- -MSig Ammo Capacity gives Mig two more missiles.
- GLA:
- -Fortified Structures now takes 45 seconds to complete.
- -Worker Shoes now takes 20 seconds to complete.
- -Anthrax Beta now takes 45 seconds to complete.
- -Structure Camo Netting now takes 20 seconds to complete.
- -Bomb Truck Bombs now take 20 seconds to complete.
- -Anthrax Gamma now gives toxin weapons extra 50% damage.
- =============================Updated Special Powers =============================
- Glabal:
- -'Emergency Repair' gives out doubled healing amount
- NATO Airforce:
- -Carpet Bomb's cooldown time has been increased from 3 to 4 minutes
- GLA:
- -"Anthrax Bomb" now is renamed to "Toxin Bomb"
- -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
- -Toxin Bomb's cooldown time has been decreased to 3 minutes
- -GPS Scrambler is now available at rank 3, needed Cash Bounty 2
- GLA Toxin:
- -"Anthrax Bomb" now is renamed to "Toxin Bomb"
- -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
- -Toxin Bomb's cooldown time has been decreased to 3 minutes
- -"Noisome Geyser" cloaks units and subsequently intoxicate infantries within its area of effect (100 by default)
- -Noisome Geyser's cooldown time is 4 minutes
- -Noisome Geyser is now available at rank 3, needed Cash Bounty 2
- GLA Demolition:
- -"Anthrax Bomb" now is renamed to "Toxin Bomb"
- -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
- -Toxin Bomb's cooldown time has been decreased to 3 minutes
- -"Tempestuous Gas" releases a highly explosive gas, which any explosion or flames will ignite it subsequently, within its area of effect (100 by default)
- -Tempestuous Gas's cooldown time is 4 minutes
- -Tempestuous Gas is now available at rank 3, needed Cash Bounty 2
- GLA Stealth:
- -"Anthrax Bomb" now is renamed to "Toxin Bomb"
- -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
- -Toxin Bomb's cooldown time has been decreased to 3 minutes
- -GPS Scrambler is now available at rank 3, needed Cash Bounty 2
- =============================Updated Transport Count=============================
- NATO:
- -Humvee 4
- -Tomahawk Launcher 8
- -Medic 4
- -Crusader Tank 6
- -Dozer 5
- -Paladin Tank 8
- -Sentry Drone 2
- -Avenger 4
- -Microwave Tank 6
- -Knox MRLS 10
- -Bradley IFV 5
- -Laser Crusader Tank 6
- -Laser Paladin Tank 8
- -Stormer APC 5
- PLA:
- -Battle Master Tank 5
- -Overlord Tank 10
- -Dragon Tank 5
- -Troop Crawler 8
- -Inferno Cannon 6
- -Nuke Launcher 10
- -Gattling Tank 5
- -Supply Truck 4
- -Dozer 5
- -ECM Tank 5
- -Listening Outpost 4
- -Light Tank 4
- -Emperor Tank 10
- -Storm MRLS 6
- -Typhoon MRLS 10
- -Devastator Tank 10
- -Howitzer Master 5
- -Gattling APC 4
- -Ravager MRLS 8
- -Imperator 10
- GLA:
- -Scorpion Tank 5
- -Rocket Buggy 4
- -Combat Bike 2
- -Quad Cannon 5
- -Toxin Truck 4
- -Bomb Truck 5
- -Scud Launcher 10
- -Technical 4
- -Battle Bus 8
- -Marauder Tank 6
- -Radar Van 4
- -Supply Bike 2
- -Cobra Tank 4
- -Heavy Toxin Truck 5
- -Chemical Bus 6
- Boss:
- -Heavy Dragon Tank 8
- -Support Crawler 6
- =============================Official Maps list=============================
- -Coastal Conflict (1v1)
- -Crossing Hills (2v2)
- -First Light (4P FFA,2v2)
- -Winter Assault (1v1)
- -Clashing Canyon (1v1)
- -Overwatch (1v1)
- -Pilgrim's Path (5P FFA)
- -Triad's Treasure (3P FFA)
- -Crossing Hills (Lagless version)(2v2)
- -First Light (Lagless version)(4P FFA,2v2)
- ==============================================================================================================
- ================================================[25/07/2014]==================================================
- ==============================================================================================================
- ==============================================================================================================
- ================================================[27/07/2014]==================================================
- ==============================================================================================================
- ****Beyond this patch will include the hot fix****
- NATO:
- -Fixed A-10 science issue
- -Boosted MRLS's voice volume by 40
- Boss:
- -Fixed Pathfinder science issue
- ==============================================================================================================
- ================================================[27/07/2014]==================================================
- ==============================================================================================================
- ==============================================================================================================
- ================================================[29/07/2014]==================================================
- ==============================================================================================================
- NATO:
- -Fixed Spectre Gunship range issue
- -Spectre Gunship's gattling gun rate of fire has been decreased from 250 to 150
- -Fixed Ranger grenade hotkey from "G" to "R"
- NATO Airforce:
- -Fixed King Raptor air guard hotkey from "G" to "R"
- GLA:
- -Fixed Battle Bus's description
- ==============================================================================================================
- ================================================[29/07/2014]==================================================
- ==============================================================================================================
- ==============================================================================================================
- ================================================[22/09/2014]==================================================
- ==============================================================================================================
- Feature:
- -Update the ENB version from 0.004 to 0.005 for some reason
- Optimisation:
- -Optimised Frenzy's cloud particle
- Global:
- -Rank experience requirement has been changed as below:
- -Rank 2: 1500
- -Rank 3: 2500
- -Rank 4: 4000
- -Rank 5: 6000
- -Rank 6: 8500
- -Rank 7: 11500
- -Rank 8: 15000
- -All-faction Officers can now be used in scripts properly
- PLA:
- -Troop Crawler now has a second life (see Battlebus for reference)
- PLA Infantry General:
- -Fixed Assault Crawler's hulk false colour
- -Fixed Helix's inability to contain vehicles
- PLA Nuke General:
- -Fixed Nuke Cannon's neutron shell issue
- GLA:
- -Workers are now a substitute of a Supply Bike
- -Workers supply pick-up delay is changed from 150 to 200 ms
- GLA Demolition General:
- -Fixed Demo Battlebus's second life model
- Misc:
- -Fixed Highway Wall's collision
- -Fixed Decoration Banner's model
- -Missile Rack's death weapon has changed to the Terrorist's one
- ==============================================================================================================
- ================================================[22/09/2014]==================================================
- ==============================================================================================================
- ==============================================================================================================
- ================================================[04/01/2015]==================================================
- ==============================================================================================================
- Mod Addition:
- -Added snow storm and coverage system, available on certain maps and easy to add to any
- (see a seperate note for instructions and tutorials)
- GLA:
- -Stinger Solider and Technical Gunner now bleed properly
- GLA Toxin General:
- -Stinger Solider and Technical Gunner now bleed properly
- GLA Demolition General:
- -Stinger Solider and Technical Gunner now bleed properly
- GLA Stealth General:
- -Stinger Solider and Technical Gunner now bleed properly
- Misc:
- -Fixed missing Supply Warehouse textures
- -Fixed missing Supply Drive Through textures
- -Fixed missing Wooden Boat textures
- -Fixed missing High-speed Train textures
- -Added Firepit ambient sound
- -Fixed various missing strings
- -Added Supply Warehouse cameos and damagable modules
- =============================Official Maps Added=============================
- -Blizzard Overcast (1v1,2v2,3v3)
- -Blizzard Overcast (Lagless version)(1v1,2v2,3v3)
- -Blizzard Night (1v1,2v2,3v3)
- -Blizzard Night (Lagless version)(1v1,2v2,3v3)
- ==============================================================================================================
- ================================================[04/01/2015]==================================================
- ==============================================================================================================
- ==============================================================================================================
- ================================================[07/01/2015]==================================================
- ==============================================================================================================
- NATO:
- -Fixed Firebase upgraded model issues
- NATO Airforce General:
- -Fixed Firebase upgraded model issues
- NATO Laser General:
- -Fixed Firebase upgraded model issues
- NATO Super Weapon General:
- -Fixed Firebase upgraded model issues
- GLA:
- -Fixed Terrorist's inability to make a car bomb issue
- -Car Bombs now exploded properly (with Terrorist's effects)
- -Car Bombs now do proper damage
- -Fixed glowing snow Arms Dealer scaffolding issue
- -Fixed weird looking Scrap Yard scaffolding issue
- GLA Toxin General:
- -Fixed Terrorist's inability to make a car bomb issue
- -Car Bombs now do proper damage
- -Fixed glowing snow Arms Dealer scaffolding issue
- -Fixed weird looking Scrap Yard scaffolding issue
- GLA Demolition General:
- -Fixed Terrorist's inability to make a car bomb issue
- -Car Bombs now do proper damage
- -Fixed glowing snow Arms Dealer scaffolding issue
- -Fixed weird looking Scrap Yard scaffolding issue
- GLA Stealth General:
- -Fixed Terrorist's inability to make a car bomb issue
- -Car Bombs now do proper damage
- -Fixed glowing snow Arms Dealer scaffolding issue
- -Fixed weird looking Scrap Yard scaffolding issue
- Misc:
- -Civilian vehicles now crushed/exploded properly with mostly correct hulk (excluded ships, boats and cine objects)
- -Fixed UN Soilder feet shooting issue
- -Fixed UN Soilder skin issue
- -Fixed CIA Agent feet shooting issue
- -Properly added building placing sound
- Maps:
- -Fixed Blizzard map series AI pathfinding issues by adding rams
- -Changed Blizzard Overcast global lighting into a more suitable set
- -Construction ambient sound now has more priority
- Scripts:
- -GLA Demolition General now build enough power plants
- -Fixed "Test string" text from using NATO Super Weapon General
- ==============================================================================================================
- ================================================[07/01/2015]==================================================
- ==============================================================================================================
- ==============================================================================================================
- ================================================[31/07/2015]==================================================
- ==============================================================================================================
- Mod Addition:
- -Introduce directional dynamic particles. This is implemented into tank shell and missile effects.
- -Added shockwaves to weapon modules making the hits a little "bouncy".
- -Added scaled vehicle destruction infantry object corpse
- -Added simple blood and gore
- -Added experimental night bloom
- -Revamped grasses version two
- -Revamped mod launcher
- -New model set for Toxin General power plant
- -New model set for GLA power plant
- -Reintroduce fortified GLA rubble hole models
- -Added collapse modules to almost every building in the game
- -Revamped water textures
- -Limits on build-able money source:
- -Supply Drop Zone 4
- -Hacker 15
- -Black Market 5
- -Improved AI shrubbery pathfinding
- Optimisation:
- -Optimised tank shell detonation effects
- -Optimised various death explosion effects
- -Optimised anti-tank missile detonation effects
- -Optimised MRLS missile detonation effects
- -Optimised fire spark effects
- -Optimised quad shell detonation effects
- -Optimised APC shell detonation effects
- -Optimised aircraft damaged and death effects
- -Optimised aircraft missile detonation effects
- -Optimised laser effects
- -Optimised particle beam effects
- -Optimised various fire and flame effects
- -Optimised toxic explosion effects
- -Optimised some infantry skins
- -Optimised some maps lightings
- -Optimised carpet bombs
- -Optimised artillery
- -Optimised bullet hits
- -Optimised detection effects
- -Optimised explosion effects so they fade appropriately
- Global:
- -Civilian structure now have 150% armour against explosive damage instead of 300%
- -Structure now have 50% armour against explosive damage instead of 170%
- -Tough Structure now have 40% armour against explosive damage instead of 185%
- -Tank now have 100% armour against explosive damage instead of 350%
- -Crawler now have 200% armour against explosive damage instead of 100%
- -Artillery and heavy rocketary weapon damage have been adjusted accordingly to the new balancing
- -Scaled explosive damage
- -AP round has been changed from 1.2 Particle-beam to 0.5 Armour-piercing
- -Increase built speed by 50%
- NATO:
- -Particle Beam weapon damage has been changed from 35 to 15
- -Particle Beam weapon delay between shot has been changed from 250 to 100
- -Fixed Avenger dummy weapon range
- -Avenger weapon delay between shot has been changed from 100 to 75
- -Fixed Biohazard Tech voices
- -Bradley weapon damage type has been from explosion to gattling
- -Bradley weapon damage has been increased from 10 to 54
- -Bradley missile damage has been increased from 40 to 60
- -Fixed Firebase model glitches
- -Supply Drop time delay has been decreased by 5000 ms
- NATO Airforce General:
- -King Raptor's weapon range has been increased from 350 to 370
- -Particle Beam weapon damage has been changed from 35 to 15
- -Particle Beam weapon delay between shot has been changed from 250 to 100
- -Fixed Avenger dummy weapon range
- -Avenger weapon delay between shot has been changed from 100 to 75
- -Fixed Biohazard Tech voices
- -Apache's max speed has been increased by 20
- -Greyhound weapon damage type has been changed from explosion to gattling
- -Greyhound damage has been from increased 10 to 54
- -Greyhound missile damage has been increased from 40 to 60
- -Fixed Firebase model glitches
- -Supply Drop time delay has been decreased by 5000 ms
- NATO Laser General:
- -Particle Beam weapon damage has been changed from 35 to 15
- -Particle Beam weapon delay between shot has been changed from 250 to 100
- -Fixed Avenger dummy weapon range
- -Fixed Biohazard Tech voices
- -Fixed Firebase model glitches
- -Supply Drop time delay has been decreased by 5000 ms
- NATO Super Weapon General:
- -Avenger's missile's range has been increased from 350 to 450
- -Particle Beam weapon damage has been changed from 35 to 15
- -Particle Beam weapon delay between shot has been changed from 250 to 100
- -Fixed Avenger dummy weapon range
- -Avenger weapon delay between shot has been changed from 100 to 75
- -Fixed Biohazard Tech voices
- -Bradley weapon damage type has been changed from explosion to gattling
- -Bradley missile damage has been increased from 40 to 60
- -Fixed Firebase model glitches
- -Supply Drop time delay has been decreased by 5000 ms
- PLA:
- -Fixed Overlord death effects
- -Troop Crawler weapon damage type has been changed from explosion to gattling
- -Troop Crawler damage has been increased from 10 to 54
- -Light Tank damage has been added with 30 and 10 radius
- -Hacker money hacking time delay has been increased by 200 ms
- -Fixed Tank Hunter walking pre-attack animation
- -Fixed Supply Truck mismatch crushing level
- PLA Infantry General:
- -Fixed Imperator death effects
- -Light Tank damage has been added with 30 and 10 radius
- -Fortified Bunker now garrisons only 7 infantry
- -Hacker money hacking time delay has been increased by 200 ms
- -Fixed Tank Hunter walking pre-attack animation
- -Fixed Gattling APC mismatch crushing level
- -Fixed Supply Truck mismatch crushing level
- PLA Nuke General:
- -Fixed Overlord death effects
- -Devastator weapon damage has been increased from 80 to 200
- -Troop Crawler weapon damage type has been changed from explosion to gattling
- -Troop Crawler damage has been increased from 10 to 54
- -Light Tank damage has been added with 30 and 10 radius
- -Hacker money hacking time delay has been increased by 200 ms
- -Fixed Tank Hunter walking pre-attack animation
- -Fixed Supply Truck mismatch crushing level
- PLA Tank General:
- -Fixed Emeperor death effects
- -Troop Crawler weapon damage type has been changed from explosion to gattling
- -Troop Crawler damage has been increased from 10 to 54
- -Light Tank damage has been added with 30 and 10 radius
- -Hacker money hacking time delay has been increased by 200 ms
- -Fixed Tank Hunter walking pre-attack animation
- -Fixed Supply Truck mismatch crushing level
- GLA:
- -Cobra Tank damage has been added with 20 and 10 radius
- -Scud Storm damage has been decreased by 300
- GLA Toxin General:
- -Fixed Bomb Trucks invalid weapon
- -Cobra Tank damage has been added with 20 and 10 radius
- -Scud Storm damage has been decreased by 300
- GLA Demolition General:
- -Fixed suicide bomb module on infantries
- -Cobra Tank damage has been added with 20 and 10 radius
- -Scud Storm damage has been decreased by 300
- GLA Stealth General:
- -Cobra Tank damage has been added with 20 and 10 radius
- -Scud Storm damage has been decreased by 300
- -Fixed Radar Truck's blinking light
- -Fixed Emergency Repair bug
- Boss General:
- -Fixed Avenger dummy weapon range
- -Avenger weapon delay between shot has been changed from 100 to 75
- -Fixed crash on Reinforcement Pad while playing as Boss General
- -Scud Storm damage has been decreased by 300
- -Chengdu's reveal distance is now 3/2 of its previous setting
- -Fixed Emergency Repair bug
- -Fixed Tank Hunter walking pre-attack animation
- Misc:
- -New various missile detonation and collision sounds
- -Added structure collision sounds
- -Added flora collision sounds
- -Added infantry missile collision sounds
- -Properly added blood puddle particle
- -New jet missile detonation sounds
- -Fixed Asian Street Lamp light beam
- -Fixed Spotlights light beam
- -Reduced the height of bridge collision box a bit
- -Sound invalid wood struck sounds
- -Chemical Bunkers and Chemical Factory now have proper damage effects
- -Chemical Bunkers containing anthrax and gamma
- -Fixed weird helicopter propeller bug
- -Fixed victory/lose music bug
- -Fixed Decorative Banner toppled module
- -Added death animation for GLA victory statue
- -Added barbwires and tank traps as man misc
- -Fixed some snow condition trees awkwardness
- Maps:
- -Obsoleted Tournament City due to poor performance
- -Obsoleted First Light due to poor performance
- -Obsoleted Mountain Guns due to poor performance
- Scripts:
- -GLA Demolition General now build properly the additional power plant
- -GLA Stealth General now build properly the additional power plant
- -Hard AI now attack more properly
- =============================Official Maps Added=============================
- -Crescent Tide Day (1v1)
- -Crescent Tide Night (1v1)
- -Deserted Desolation (1v1, 2v2)
- -Frostbite (1v1)
- -Snow Triangle (3p FFA)
- -Bridge Busters (1v1)
- ==============================================================================================================
- ================================================[31/07/2015]==================================================
- ==============================================================================================================
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