Advertisement
Guest User

wow such changelog

a guest
Jul 31st, 2015
1,554
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 64.11 KB | None | 0 0
  1. =================================================Change Log===================================================
  2.  
  3. ==============================================================================================================
  4. ================================================[25/07/2014]==================================================
  5. ==============================================================================================================
  6. Mod Addition:
  7. -Planes and helicopters now do reasonable damage when crashed
  8. -Big airplanes now crashable and create hulks
  9. -Garrison Penpetration System, listed as below
  10.  
  11. (Molotov, Napalm Weapons (MIG, Iron Dragon, Helix), Inferno Shell, Flamethrowers,
  12. Nuke Shell, Nuke Helix Bomb, Nuke's MIG Missile, Ranger's Grenade, Toxin Projectile,
  13. Scuds, Tomahawk, MRLS (Knox, Storm, Typhoon, Katyusha, etc.), Microwave)
  14.  
  15. -Destructible rocks
  16. -High angle/low angle artillery shot modes
  17. -Infantry group training:
  18.  
  19. -Heroes cost 1500, trained in 30 seconds
  20. == NATO ==
  21. -Ranger costs 600, trained in group of 4, requires 20 seconds
  22. -Missile Defender costs 700, trained in group of 2, requires 15 seconds
  23. -Pathfinder costs 900, trained in group of 2, requires 25 seconds
  24. -Bio-hazard Technician costs 1000, trained in group of 3, requires 20 seconds
  25. == PLA ==
  26. -Redguard costs 700, trained in group of 6, requires 25 seconds
  27. -Minigunner costs 725, trained in group of 5, requires 25 seconds
  28. -Tank Hunter costs 850, trained in group of 3, requires 20 seconds
  29. -Flamethrower costs 900, trained in group of 2, requires 23 seconds
  30. == GLA ==
  31. -Rebel costs 400, trained in group of 3, requires 15 seconds
  32. -Toxin Rebel costs 500, trained in group of 3, requires 15 seconds
  33. -Stealth Rebel costs 400, trained in group of 3, requires 14 seconds
  34. -Tunnel Fanatic costs 650, trained in group of 2, requires 15 seconds
  35. -Demolish Terrorist costs 800, trained in group of 3, requires 15 seconds
  36. -Terrorist costs 700, trained in group of 2, requires 15 seconds
  37. -Hijacker costs 800, trained in group of 2, requires 20 seconds
  38. -Stealth Hijacker costs 800, trained in group of 3, requires 22 seconds
  39. -Sniper costs 900, trained in group of 2, requires 25 seconds
  40.  
  41. -Added distant-based sound system (Basically, you can hear different noises from afar such as artillery bombardments)
  42. -Revamped whole civilian buildings and nature props set
  43. -Bridges integrated destroyable and repairable system
  44.  
  45. Limitations: -Broken bridges are impossible to be repaired unless you're a wizard
  46. -Placing multiple bridges near each other might cause a bug which you'll get two (or more) birds in one stone when finished repairing
  47. -Bridges will only started to be repaired once you've reached the green section of health when repairing via a tower.
  48. This means every time you reach the green section, the repair process will start regardless of anything
  49. -Firing at a bridge while it's being repaired won't stop the repair process unless a certain timer runs out
  50. -At the first 25 seconds of a game, when you fire at a bridge, you'll see it repairing itself (like masturbation)
  51. Conclusion: Kind of buggy but playable, like your mom.
  52. -Aircraft AA-targeting weapons now have a chance to miss the target, below shows the hitting rate:
  53. Raptor, Stealth - 0.5
  54. Raptor, Stealth(Upgraded) - 0.75
  55. MiG, Chengdu - 0.33
  56.  
  57. ==============================================================================================================
  58. Optimisation:
  59. -New general power system
  60. -Retexture scorch and scatter effect
  61. -Retexture laser beams and flares
  62. -Optimised dozer and tank smokes for smoother FPS
  63. -Disguise of USA Avenger for Bomb Trucks is now properly fixed
  64. -Knox missile explosion smoke now properly displayed
  65. -Optimised nature props for much smoother FPS
  66. -Optimised bloom effect for more smoother FPS
  67. -Change the scorch texture for Fuel Air Bomb and MOAB to a more 'suitable' one
  68. -Optimised fuel air bomb effects
  69. -Fixed J20 model's shadows glitch
  70. -Optimised Particle Cannon beams effects
  71. -Optimised Particle Cannon death effects
  72. -Fixed Advanced Particle Cannon ready flare's colour
  73. -Fixed Marauder's crushed death effect
  74. -Fixed suicidal Angry Mobs
  75. -Rescaled and updated flag pole models
  76. -Rescaled and updated sandbags models
  77. -Optimised Bomb Truck explosion effects
  78. -Optimised Scud missile/Tomahawk missile explosion effects
  79. -Optimised generic Aurora bomb explosion effects
  80. -Optimised artillery shell impact effects
  81. -Optimised APC shell explosion effects
  82. -Fixed Stealth general's Battle Bus's disguise ability
  83. -Saboteurs on bikes on have death animation
  84. -Fixed curved bullets on Combat Bikes
  85. -Optimised weapon impact effects
  86. -Optimised generic vehicle death effects (tanks, vehicles, aircraft)
  87. -Optimised barrel death effects
  88. -Optimised neutron effects
  89.  
  90. ==============================================================================================================
  91. AI:
  92. Hard AI:
  93. -Hard AI is basically the only one tweaked (for now), it'll now utilise kind of "advanced" tactics (Humvee rush, Battlebus rush, etc.)
  94. -Hard AI won't spam as much (as the last version) in theory
  95. -Hard AI would certainly interrupt an earlier faraway expansion
  96. -Hard AI would quickly rebuild their destroyed stuff (in theory)
  97.  
  98. ==============================================================================================================
  99. SFX:
  100. -New sounds for Tomahawk and Scud Missiles explosion
  101. -New sounds for Laser Comanche's laser cannons
  102. -New sounds for Blackhawk
  103. -New loop moving for almost all units including vehicles, infantry and aircraft.
  104. -New sounds for varieties of weapons, impacts and explosions
  105. -New sounds for ambient and atmospheric immersion both on buildings and environment
  106.  
  107. ==============================================================================================================
  108. Global:
  109. -All projectile weapon-type now can perform friendly fire (except infantries)
  110. -All destructive ballistic missiles gained +25 damage
  111. -All destructive ballistic missiles gained 30 percent more armour against default attacks and subdualing
  112. -All destructive ballistic missiles needed to be reload at standard time of 35000 ms, if idle; 27000 ms (Except Katyusha; normally at 33000, if idle; 25000)
  113. -Sniper weapons now fire with delays
  114. -Ballistic missiles now fire with delays
  115. -All toxic weapons now do extra damages against vehicles
  116. -All infantries are now more vulnerable to explosion
  117. -Base Defense Structures now take 200% of explosion damage
  118. -All aircrafts takes 5 seconds to take-off and accelerate
  119. -Change standard carpet bombs count to 10
  120. -Truck-type armours now resist small arms weapons averagely 10%
  121. -Toxin damage-types now do 1.2x damage to vehicles
  122. -Infantries' missiles' scatter radius for infantries is now 30
  123. -Vehicles and Tanks now take 350% of jet missiles damage
  124. -Vehicles and Tanks now take 350% of armour piecing damage
  125. -Vehicles and Tanks now take 320% of infantry missile damage
  126. -Infantries now take 40% of infantry missile damage
  127. -Normal infantries' speeds are reduced by 1
  128. -Anti-tank missiles now needed to be launch by command
  129. -Radiation & Toxin takes longer to be cleaned up (depending on the size of the pool)
  130. -Command Centres now cost 5000 with 1500 refund
  131. -All anti-tank missile guys' reload time have been increased by 1500 ms
  132. -All ground base anti-tank missile weapons' reload time have been doubled
  133. -All guns-held infantry's range has been increased to 150
  134. -All tanks get extra +50 range
  135. -All anti-tank missile guys' minimum range has been increased to 25.0
  136. -All missile defences minimum range has been increased to 25.0
  137. -Damage percent to units has been changed to 100 for everything
  138. -Airfields now only repair at halved rate
  139. -All aircraft gain extra 100 guarding range
  140. -Auto generate cash buildings & infantry now takes triple the time to generate, this is due to an easy winning turtle strategy
  141. -Small supply pile now provides only $1350
  142.  
  143. ==============================================================================================================
  144. Tech:
  145. -Artillery Platform's scatter radius has been increased to 60
  146. -Artillery Platform's clip size has been increased to 3
  147. -Artillery Platform's weapon damage has been deduced to 160 with 20 radius, plus 40 with 30 radius
  148. -Oil Derrick now produces 100 dollars per 10 seconds
  149. -Supply Dock's total supply worth has been increased to 42000
  150.  
  151. ==============================================================================================================
  152. Vanilla USA (Global):
  153. -Change Commanche's 20mm delay between shots from 20 to 60 ms
  154. -Adv Crusader now fires 2 rockets with delays
  155. -Change Paladin's main cannon damage from 70 to 75
  156. -Supply Drop Crates reduced in number from 6 to 5 crates in total
  157. -Supply Drop Zone now has the maximum delay of 180 seconds and minimun at default
  158. -Change APC's weapon damage from 13 to 8 and double clip reload time
  159. -Change Bradley clip size from 12 to 6, delay between shots from 600 to 700 ms and reload time to 4000 ms
  160. -Raptors and Stealth Fighters are now increased in delay between shots about 200%
  161. -Airfields now cost 2000 instead of 1000
  162. -Aurora Bomber now costs 2500 and takes 33 s to built
  163. -Patriot now costs 1400, takes 27 seconds to be built and drains 4 units of power
  164. -Partiot now have infantry scatter radius of 20
  165. -Firebases now costs 1800 and takes 35 s to built
  166. -Chinook now costs 1200 and takes 20 s to built
  167. -Supply Drop Zones now have 140000 ms delay time
  168. -Bradley now costs 900 instead of 700
  169. -Tomahawk now costs 2300 instead of 2000
  170. -Spectres now have health of 850 instead of 600 and armour resistance to gattlings at 37
  171. -Spectres' howitzers now fire 200 primary damage and 10 secondary damage with 40 radius
  172. -Spectres' now fire with 1500 firing delay and 400 initial targeting shot
  173. -Spectres' minimum range is 120
  174. -Spectres' orbit radius is now 350
  175. -Pillboxes now cost 550 and take 13s to built
  176. -Pillboxes now have firing delay of 130 instead of 100
  177. -Spy Drones' vision range has been decreased to 225
  178. -Spy Drones now orbiting around the origin location at 50 radius
  179. -Scout Drones cost has been increased to 400 and upgrade time at 10 s
  180. -Hellfire Drones upgrade time is at 15 s
  181. -Battle Drones has been replaced with Repair Drones
  182. -Microwave Tanks' cost have been increased by 200
  183. -Comanches' Missiles' scatter radius has been reduced to 20, 25 for infantry
  184. -Firebases' scatter radius has been increased to 90
  185. -Strategy Centre's artillery's scatter radius has been increased to 60
  186. -Strategy Centre's artillery's clip size has been increased to 3
  187. -Strategy Centre's artillery's range has been decreased to 250
  188. -Rangers' Grenades' damage has been increased to 50
  189. -Rangers' Grenades' scatter radius has been increased to 8
  190. -Avengers now cost 2500 instead of 2000
  191. -Tomahawk Missile's primary damage and radius are now 350 and 30, secondary; 50 and 50
  192. -Crusader's health has been increased to 490
  193. -Crusader's turret turn rate has been changed to 120
  194. -Paladin's health has been increased to 580
  195. -Paladin's turret turn rate has been changed to 100
  196. -Humvee's turret turn rate has been changed to 140
  197. -Bradley's turret turn rate has been changed to 130
  198. -Patriot's turret turn and pitch rate has been changed to 120
  199. -Stealth Fighter's stealth delay has been increased to 4000
  200. -Supply Centre's cost has been decreased to 1500
  201. -Repair Drone's repair rate has been reduced to 1
  202. -Firebase's cannon damage has been increased to 160 with 20 radius, plus 40 with 30 radius
  203. -Firebase's cannon range has been increased to 430, minimum 200
  204. -Firebase's clip size has been increased to 5 with 25 seconds reload time
  205. -Aurora Bomber's damage radius has been increased to 30
  206. -Aurora Bomber's reload time has been increased to 15 seconds
  207. -Chemsuits upgrade now only provide 50% less damage from poison and radiation
  208. -Composite Armour upgrade now costs 3000 instead of 4000
  209. -Strategy Centre's artillery's cannon damage has been decreased to 120 with 20 radius, plus 40 with 30 radius
  210. -Comanche's reload time has been added by 5 seconds
  211. -Patriot's reload time has been increased to 4.5 seconds
  212. -Supply Drop Zone now costs only 2 power
  213. -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 2s
  214. -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
  215. -A10's missiles damage type has been change from explosion to jet missiles
  216. -Chinook's speed has been greatly reduced
  217. -Dozer's speed has been slightly reduced
  218. -Particle Uplink Cannon now has 2 more seconds in duration of fire
  219. -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
  220. -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
  221. -Tomahawk Launcher's reload time has been increased to 50 seconds
  222. -Knox MRLS's low-angle maximum firing range has increased to 1200, minimum range to 300
  223. -Knox MRLS's high-angle maximum firing range has increased to 1060, minimum range to 250
  224. -Knox MRLS's reload time has been increased to 55 seconds
  225. -Avenger's health has been decreased from 300 to 240
  226. -Bradley IFV's health has been decreased from 300 to 240
  227. -Microwave Tank's health has been decreased from 480 to 240
  228. -Knox MRLS's delay between shots has been reduced from 550 to 450
  229.  
  230. ==============================================================================================================
  231. Superweapon General:
  232. -Aurora Bomber now costs 2600 and takes 35 s to built
  233. -EMP Patriot now costs 1600, takes 30 seconds to be built and drains 5 units of power
  234. -EMP Partiot now have infantry scatter radius of 25
  235. -Chinook now costs 1200 and takes 20 s to built
  236. -Bradley now costs 900 instead of 700
  237. -Tomahawk now costs 2500 instead of 2400
  238. -Avenger's missiles now do explosive damage
  239. -Avenger's firing delay between shots is now 270
  240. -Advanced Control Rods now only provide 200% bonus instead of 300%
  241. -Repair Drone's repair rate has been reduced to 1
  242. -Aurora Alpha Bomber's reload time has been increased to 15 seconds
  243. -Aurora Alpha Bomber's damage radius has been changed to 90; plus 30
  244. -Aurora Alpha Bomber's damage has been changed to 600; plus 150
  245. -Patriot's reload time has been increased to 4.5 seconds
  246. -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 20
  247. -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
  248. -A10's missiles damage type has been change from explosion to jet missiles
  249. -Adv. Particle Uplink Cannon now has 4 more seconds in duration of fire
  250. -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
  251. -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
  252. -Tomahawk Launcher's reload time has been increased to 50 seconds
  253. -Knox MRLS's low-angle maximum firing range has increased to 1200, minimum range to 300
  254. -Knox MRLS's high-angle maximum firing range has increased to 1060, minimum range to 250
  255. -Knox MRLS's reload time has been increased to 55 seconds
  256. -Avenger's health has been decreased from 300 to 240
  257. -Bradley IFV's health has been decreased from 300 to 240
  258. -Microwave Tank's health has been decreased from 480 to 240
  259. -Knox MRLS's delay between shots has been reduced from 550 to 450
  260.  
  261. ==============================================================================================================
  262. Laser General:
  263. -Change Laser Paladin damage from 8 to 9
  264. -Aurora Bomber now costs 2700 and takes 33 s to built
  265. -Laser Patriot now costs 1700, takes 30 seconds to be built and drains 5 units of power
  266. -Chinook now costs 1200 and takes 20 s to built
  267. -Change Lasers damage type from Explosion to Armour-piercing
  268. -Pillbox is now available for construction
  269. -Avengers now cost 2000 instead of 1500
  270. -Cold Fusion Reactor has been replaced with Adv Cold Fusion Reactor
  271. -Adv Cold Fusion Reactor's price has been increased to 1800
  272. -Adv Cold Fusion Reactor produces 10 energy with 10 upgraded energy
  273. -Adv Cold Fusion Reactor's health has been increased to 1200
  274. -Repair Drone's repair rate has been reduced to 1
  275. -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 20
  276. -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
  277. -A10's missiles damage type has been change from explosion to jet missiles
  278. -Particle Uplink Cannon now has 2 more seconds in duration of fire
  279. -Avenger's health has been decreased from 300 to 240
  280. -Microwave Tank's health has been decreased from 480 to 240
  281. -Laser Crusader's weapon reload time has been increased from 3000 to 5000
  282. -Laser Paladin's weapon reload time has been increased from 3500 to 6000
  283. -Laser Sentry's weapon damage has been reduced from 10.0 to 2.0
  284. -Laser Burton's weapon damage has been reduced from 12.5 to 2.5
  285. -Laser Comanche's weapon damage has been reduced from 70.0 to 40.0
  286. -Laser Patriot's weapon damage has been reduced from 60.0 to 45.0
  287.  
  288. ==============================================================================================================
  289. Airforce General:
  290. -Change Greyhound's delay between shots from 500 to 850 ms
  291. -Greyhound now fires multiple missiles
  292. -Hyper Sonic Aurora Bomber now costs 2600 and takes 33 s to built
  293. -Hyper Sonic Aurora Bomber now is faster than normal Auroras in hyper sonic mode
  294. -Patriot now costs 1400, takes 27 seconds to be built and drains 4 units of power
  295. -Partiot now have infantry scatter radius of 20
  296. -Chinook now costs 1100 and takes 20 s to built
  297. -Combat Chinook now costs 1500 and takes 30 s to built
  298. -Greyhound now costs 950
  299. -Tomahawk now costs 2500 instead of 240
  300. -Combat Chinook can only be built 7 of maximum number
  301. -Repair Drone's repair rate has been reduced to 1
  302. -Greyhound now has 5 seats
  303. -Patriot's reload time has been increased to 4.5 seconds
  304. -Firebase's turret turn and pitch rate has been reduced from 60 and 30 to 40 and 20
  305. -A10's missiles damage has been change to 125 plus 25 with radius of 35 plus 10
  306. -A10's missiles damage type has been change from explosion to jet missiles
  307. -Particle Uplink Cannon now has 2 more seconds in duration of fire
  308. -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
  309. -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
  310. -Tomahawk Launcher's reload time has been increased to 50 seconds
  311. -Avenger's health has been decreased from 300 to 240
  312. -Greyhound IFV's health has been decreased from 280 to 210
  313. -Microwave Tank's health has been decreased from 480 to 240
  314.  
  315. ==============================================================================================================
  316. Vanilla PLA (Global):
  317. -Tank Hunter now fires a single shot
  318. -Change Tank Hunter's reload time from 3200 to 3000 ms
  319. -Red Guard now fires at the range of 120 instead of 100
  320. -Battle Masters now fire rockets with delays
  321. -Change Helix mini-gun rate of fire delay from 100 to 75 ms
  322. -Helix Napalm Bomb upgrade now cost 1800 and build time at 20 s
  323. -Helix Napalm Bomb reload time is now 30000 ms
  324. -Airfields now cost 2000 instead of 1000
  325. -ECM now costs 1500 instead of 800
  326. -ECM's jammer radius is now 150
  327. -Iron Dragons now have the health of 350 instead of 220
  328. -Helixs now have weapon damage of 12 and fire range of 135
  329. -Supply Trucks now take 14 s to built
  330. -Gattlings (single) now have 270 delay shots
  331. -Bunkers now cost 600 and take 15s to built
  332. -'Red Guard Training' now has been changed into 'Infantry Trainings'
  333. -Nuke Cannon's reload time is now 25 s instead of 30 s
  334. -Nuke Cannon's health is now 340 and damage cap is now 360
  335. -Gattling Tank's turret turn rate has been decreased to 120
  336. -Gattling Cannon's turret turn and pitch rate has been decreased to 130
  337. -Propaganda's health regain pulse rate has been increased to 4 seconds
  338. -Gattling Tank/Cannon's cannon ground damage has been increased to 12
  339. -Gattling Tank/Cannon's 2nd continuous rate has been decreased to 150%, 3rd 200
  340. -Gattlings (twins) now have 200 delay shots
  341. -Inferno Cannon's damage has been increased to 160 with 20 radius, plus 40 with 30 radius
  342. -Inferno Cannon's reload time has been increased 45 seconds
  343. -Inferno Cannon's scatter radius has been increased to 90
  344. -Inferno Cannon's maximum range has been increased to 1000, minimum range to 250
  345. -Iron Dragon's reload time has been increased to 15 seconds
  346. -Light Tank's built time has been reduced to 10 seconds
  347. -ECM's jammer weapon is now 200 with 300 delay per shot
  348. -Redguard's weapon firing between shots has been decreased to 600
  349. -Inferno's turret turn and pitch rate has been reduced from 50 and 50 to 40 and 20
  350. -Dozer's speed has been slightly reduced
  351. -Nuke Cannon's maximum firing range has been increased to 1500, minimum range to 350
  352. -Nuke Cannon's scatter radius has been increased to 50
  353. -Nuke Cannon's reload time has been increased 60 seconds
  354. -Dragon Tank's health has been decreased from 280 to 240
  355. -Gattling Tank's health has been decreased from 300 to 240
  356. -ECM Tank's health has been decreased from 300 to 240
  357. -Listening Outpost now properly uses APC armour.
  358.  
  359. ==============================================================================================================
  360. Tank General:
  361. -Adv. ECM now costs 1600 instead of 1200 and takes 13 s to built
  362. -Gattlings now have 250 delay shots
  363. -Howitzer Masters' scatter radius has been increased to 60
  364. -'Red Guard Training' now has been changed into 'Infantry Training'
  365. -Propaganda's health regain pulse rate has been increased to 4 seconds
  366. -Howitzer Master's damage has been increased to 70 with 20 radius, plus 30 with 30 radius
  367. -Howitzer Master's reload time has been increased 40 seconds
  368. -Howitzer Master's range has been increased to 450
  369. -Howitzer Master's delay between shots has been increased to 4.5 seconds
  370. -Howitzer's turret rate has been reduced from 120 to 60
  371. -Howitzer's turret pitch rate has been reduced from 60 to 30
  372. -Ravager's low-angle maximum range has been increased to 940, minimum range to 300
  373. -Ravager's high-angle maximum range has been increased to 800, minimum range to 250
  374. -Ravager's reload time has been increased 50 seconds
  375. -Ravager's scatter radius has been increased to 120
  376. -Hvy .Gattling Tank's health has been decreased from 340 to 300
  377. -Adv. ECM Tank's health has been decreased from 330 to 300
  378. -Listening Outpost now properly uses APC armour.
  379.  
  380. ==============================================================================================================
  381. Nuke General:
  382. -Change Devastator's death damage from 50 to 150
  383. -Change MIG's nuke missiles damage from 80 to 600 (Changed damage type from explosion to flame)
  384. -ECM now costs 1700 instead of 1200
  385. -Storm now costs 2300 instead of 1800
  386. -Devastator death secondary damage now does 100
  387. -'Red Guard Training' now has been changed into 'Infantry Training'
  388. -Nuclear Reactor's price has been increased to 1500
  389. -Nuke Cannon's health is now 340 and damage cap is now 360
  390. -Propaganda's health regain pulse rate has been increased to 4 seconds
  391. -Nuke Cannon's damage has been increased to 650; plus 150
  392. -Nuke Cannon's range has been increased to 525
  393. -Iron Dragon's damage has been increased to 650; plus 150
  394. -Iron Dragon's reload time has been increased to 25 seconds
  395. -Storm's low-angle maximum firing range has been increased to 880, minimum range to 300
  396. -Storm's high-angle maximum firing range has been increased to 740, minimum range to 250
  397. -Storm's reload time has been increased 50 seconds
  398. -Nuke Cannon's maximum firing range has been increased to 1500, minimum range to 350
  399. -Nuke Cannon's scatter radius has been increased to 50
  400. -Nuke Cannon's reload time has been increased 60 seconds
  401. -Gattling Tank's health has been decreased from 300 to 240
  402. -ECM Tank's health has been decreased from 300 to 240
  403. -Listening Outpost now properly uses APC armour.
  404.  
  405. ==============================================================================================================
  406. Infantry General:
  407. -Change Minigunner's reload time from 1000 to 4000 ms
  408. -Change Minigunner's air targeting range from 350 to 250
  409. -Change Minigunner's air targeting damage from 4 to 3.5
  410. -ECM now costs 1700 instead of 1200
  411. -Bunker now costs 800 and takes 16s to built
  412. -'Infantry Training' also gives Tank Hunters a veterancy
  413. -Propaganda's health regain pulse rate has been increased to 4 seconds
  414. -Typhoon Launcher's low-angle maximum firing range has been increased to 1100, minimum range to 300
  415. -Typhoon Launcher's high-angle maximum firing range has been increased to 960, minimum range to 250
  416. -Typhoon Launcher's reload time has been increased 60 seconds
  417. -Typhoon Launcher's health has been increased to 270 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
  418. -Inferno's turret turn and pitch rate has been reduced from 50 and 50 to 40 and 20
  419. -Assault Listening Outpost's transport capacity has been changed from 8 to 6
  420. -Dragon Tank's health has been decreased from 280 to 240
  421. -Gattling APC's health has been decreased from 270 to 200
  422. -ECM Tank's health has been decreased from 300 to 240
  423. -Typhoon Launcher's delay between shots has been reduced from 700 to 500
  424.  
  425. ==============================================================================================================
  426. Boss General:
  427. -Chengdu now has the delay between shots of 300 instead of 200 ms
  428. -Aurora Bomber now costs 2500 and takes 33 s to built
  429. -Patriot now costs 1400, takes 27 seconds to be built and drains 4 units of power
  430. -Tomahawk now costs 2300 instead of 2000
  431. -Propaganda's health regain pulse rate has been increased to 4 seconds
  432. -Patriot's reload time has been increased to 4.5 seconds
  433. -Terrorist Combat Bike's cost has been increased to 400
  434. -Tunnel Network no longer attack enemy when stealthed
  435. -"Anthrax Bomb" now is renamed to "Toxin Bomb"
  436. -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
  437. -Toxin Bomb's cooldown time has been decreased to 3 minutes
  438. -Particle Uplink Cannon now has 2 more seconds in duration of fire
  439. -Tomahawk Launcher's low-angle maximum firing range has increased to 1000, minimum range to 270
  440. -Tomahawk Launcher's high-angle maximum firing range has increased to 860, minimum range to 240
  441. -Tomahawk Launcher's reload time has been increased to 50 seconds
  442. -Avenger's health has been decreased from 300 to 240
  443. -Gattling Tank's health has been decreased from 300 to 240
  444. -Chengdu's cost has been increased to 1900
  445.  
  446. ==============================================================================================================
  447. Vanilla GLA (Global):
  448. -Quad Cannons now have total weapon clip of 40
  449. -Quad Cannons now have reload time of 5000 ms
  450. -Quad Cannons now have their weapons damage increased by 1
  451. -All GLA base buildings are now at 25 percent of base subdualing
  452. -Scorpions now fire rockets with delays
  453. -Tunnel Networks now allowed allies to enter
  454. -Marauders now have the cannon damage of 70 instead of 65, phase one and two are 72 instead of 67
  455. -Scorpions now have the cannon damage of 50 instead 42, phase one is 52
  456. -Change Bomb Truck's default detonation primary damage to 1000 and secondary to 150
  457. -Rebels' machine guns now have 11.0 scatter radius instead of 12.0
  458. -Molotovs are now not homing
  459. -MG Nests Gunners and Technical Gunners now have the firing delay of 140 instead of 150
  460. -MG Nests Gunners now do 8.5 damage instead of 7.5
  461. -MG Nest Gunners and Technical Gunners now have weapon clip of 122 instead of 100 and 125
  462. -Quad Cannons now have 70% resistance against Comanche's vulcan
  463. -'Techincal Training' now has been changed into 'Light Vehicle Training'
  464. -Rocket Buggy's damage have been increased to 55 with 5 radius
  465. -Rocket Buggy's range has been increased to 350
  466. -Stinger Site's cost has been increased to 1100
  467. -Tunnel Network's cost has been increased to 1300
  468. -Workers' speed is now 20 dist/sec
  469. -Scorpion's turret turn rate has been increased to 130
  470. -Marauder's build time has been increased to 15 s
  471. -Marauder's health time has been decreased to 570
  472. -Quad Cannon's cost has been increased to 900
  473. -Quad Cannon's build time has been increased to 9 s
  474. -Quad Cannon's turret turn and pitch rate has been decreased to 140
  475. -Scud Launcher now has the health of 250 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
  476. -Scud Launcher's range has been increased to 550; 575 for salvage upgrade
  477. -Scud Launcher's explosive damage has been increased to 500; plus 100
  478. -Scud Launcher's toxin damage has been increased to 475;plus 100
  479. -Scud Launcher's missile health has been increased to 450
  480. -Tunnel Fanatic's RPG damage has been increased from 50 to 55
  481. -Stinger Site's weapon reload time has been increased to 4.1 seconds
  482. -Rocket Buggy's weapon now has 0.7 seconds pre-attack
  483. -Rocket Buggy's weapon reload time has been increased to 20 seconds, 25 when upgraded
  484. -Rocket Buggy now costs 2100 and takes 20 seconds to built
  485. -Scorpion Tank's built time has been increased to 10
  486. -Cobra Tank's built time has been increased to 10 seconds
  487. -Combat Bike (Rebel)'s weapon firing delay between shot has been decreased to 90 ms
  488. -Rocket Buggy's minimum range has been increased from 50 to 100
  489. -Quad Cannons now have their weapons damage radius increased by 3
  490. -Quad Cannons now have their weapons range increased by 50
  491. -Stinger Site's built time has been increased to 15 seconds
  492. -Tunnel Network's built time has been increased to 20 seconds
  493. -Combat Bike's built time has been increased to 8 seconds
  494. -Tunnel Network no longer attack enemy when stealthed
  495. -Radar Van now costs 1000
  496. -Battle Bus no longer requires Palace
  497. -GLA Hole can no longer regain health and spawn Worker with 40 seconds delay
  498. -Bomb Truck's cost has been increased from 1800 to 2300
  499. -Toxin Tractor will now actually "sweep" the targets when firing (see ref. at Dragon Tank)
  500. -Scud Launcher's low-angle maximum firing range has increased to 1300, minimum range to 350
  501. -Scud Launcher's high-angle maximum firing range has increased to 1100, minimum range to 300
  502. -Scud Launcher's reload time has been increased to 55 seconds
  503. -Quad Cannon's health has been decreased from 300 to 240
  504. -Battle Bus's health has been decreased from 400 to 240
  505.  
  506. ==============================================================================================================
  507. Toxin General:
  508. -Demotraps and Bombtrucks now do proper damages
  509. -MG Nest is now available for construction
  510. -'Techincal Training' now has been changed into 'Light Vehicle Training'
  511. -Scud Launcher now has the health of 250 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
  512. -Tunnel Fanatic's RPG damage has been increased from 50 to 55
  513. -Hijackers are now available by default settings
  514. -Bomb Truck's cost has been increased from 1800 to 2300
  515. -Toxin Tunnel Network weapon's range is now 150
  516. -Scud Launcher's low-angle maximum firing range has increased to 1300, minimum range to 350
  517. -Scud Launcher's high-angle maximum firing range has increased to 1100, minimum range to 300
  518. -Scud Launcher's reload time has been increased to 55 seconds
  519. -Quad Cannon's health has been decreased from 300 to 240
  520. -Battle Bus's health has been decreased from 400 to 210
  521. -Battle Bus no longer requires Palace
  522. -Toxin general will now start with normal toxin instead of anthrax
  523.  
  524. ==============================================================================================================
  525. Demolition General:
  526. -MG Nest is now available for construction
  527. -'Technical Training' now has been changed into 'Light Vehicle Training'
  528. -Scud Launcher now has the health of 300 with its own armour (nearly as same as truck armour but more resisting to flames and small arms)
  529. -Scud Launcher's high explosive damage has been increased to 550; plus 100
  530. -Terrorist Combat Bike's cost has been increased to 400
  531. -Suicide Bomb upgrade now benefits only to infantry
  532. -Demo Trap now costs 250
  533. -Demo Battle Bus now costs 1600
  534. -Demo Battle Bus's demo trap placement delay between activation is now 3 seconds and 60 seconds reloading time
  535. -Hijackers are now available by default settings
  536. -Bomb Truck's cost has been increased from 1700 to 2200
  537. -Scud Launcher's low-angle maximum firing range has increased to 1300, minimum range to 350
  538. -Scud Launcher's high-angle maximum firing range has increased to 1100, minimum range to 300
  539. -Scud Launcher's reload time has been increased to 55 seconds
  540. -Quad Cannon's health has been decreased from 300 to 240
  541.  
  542. ==============================================================================================================
  543. Stealth General:
  544. -Elite Quad's AP round now do 1.2 damage instead of 0.07
  545. -'Light Vehicle Training' also gives Rocket Buggies a veterancy
  546. -Tunnel Fanatic's RPG damage has been increased from 50 to 55
  547. -Rocket Combat Bike's cost has been increased to 350
  548. -Bomb Truck's cost has been increased from 1800 to 2300
  549. -Hijacker's movement threshold speed is changed from 3 to 4
  550. -Scorpion Tank is now available to be built
  551. -Katyusha's low-angle maximum firing range has been increased to 1000, minimum range to 300
  552. -Katyusha's high-angle maximum firing range has been increased to 860, minimum range to 250
  553. -Katyusha's reload time has been increased 45 seconds
  554. -Quad Cannon's health has been decreased from 300 to 240
  555. -Battle Bus's health has been decreased from 400 to 240
  556. -Katyusha's health has been decreased from 300 to 240
  557. -Battle Bus no longer requires Palace
  558.  
  559. ==============================================================================================================
  560. Science:
  561. -'Light Vehicle Training' gives Technicals and Quad Cannons a veterancy
  562. -'Infantry Training' gives Red Guards and Tank Hunters a veterancy
  563.  
  564. =============================Updated Build Time=============================
  565. ============================================================================
  566. -NATO Build time:
  567. -Cold Fusion 15 seconds
  568. -Barracks 20 seconds
  569. -Supply Centre 20 seconds
  570. -War Factory 30 seconds
  571. -Airfield 35 secodns
  572. -Supply Drop Zone 45 seconds
  573. -Strategy Centre 60 seconds
  574. -Command Centre 80 seconds
  575. -Particle Cannon 80 seconds
  576. -Patriot 27 seconds
  577. -Firebase 35 seconds
  578. -Pillbox 13 seconds
  579.  
  580. -Bradley IFV 18 seconds
  581. -Humvee 13 seconds
  582. -Tomahawk Launcher 30 seconds
  583. -Medic 13 seconds
  584. -Crusader Tank 20 seconds
  585. -Dozer 15 seconds
  586. -Paladin Tank 24 seconds
  587. -Sentry 15 seconds
  588. -Avenger 20 seconds
  589. -Microwave Tank 22 seconds
  590. -Know MRLS 35 seconds
  591. -Raptor 20 seconds
  592. -Aurora Bomber 33 seconds
  593. -Stealth Fighter 25 seconds
  594. -Comanche 20 seconds
  595. -Blackhawk 25 seconds
  596. -Chinook 20 seconds
  597.  
  598. ============================================================================
  599. -NATO Airforce Build time:
  600. -Cold Fusion 15 seconds
  601. -Barracks 20 seconds
  602. -Supply Centre 20 seconds
  603. -War Factory 30 seconds
  604. -Airfield 35 seconds
  605. -Supply Drop Zone 45 seconds
  606. -Strategy Centre 60 seconds
  607. -Command Centre 80 seconds
  608. -Particle Cannon 80 seconds
  609. -Patriot 27 seconds
  610. -Firebase 35 seconds
  611. -Pillbox 13 seconds
  612.  
  613. -Greyhound 16 seconds
  614. -Humvee 13 seconds
  615. -Tomahawk Launcher 30 seconds
  616. -Dozer 15 seconds
  617. -Sentry 15 seconds
  618. -Avenger 20 seconds
  619. -Microwave Tank 22 seconds
  620. -King Raptor 20 seconds
  621. -Hyper Sonic Aurora Bomber 33 seconds
  622. -Stealth Fighter 25 seconds
  623. -Comanche 20 seconds
  624. -Blackhawk 25 seconds
  625. -Medivac 25 seconds
  626. -Chinook 20 seconds
  627. -Combat Chinook 30 seconds
  628.  
  629. ============================================================================
  630. -NATO Super Weapon Build time:
  631. -Cold Fusion 15 seconds
  632. -Barracks 20 seconds
  633. -Supply Centre 20 seconds
  634. -War Factory 30 seconds
  635. -Airfield 35 seconds
  636. -Supply Drop Zone 45 seconds
  637. -Strategy Centre 60 seconds
  638. -Command Centre 80 seconds
  639. -Particle Cannon 80 seconds
  640. -Patriot 30 seconds
  641. -Firebase 35 seconds
  642. -Pillbox 13 seconds
  643.  
  644. -Bradley IFV 18 seconds
  645. -Humvee 13 seconds
  646. -Tomahawk Launcher 30 seconds
  647. -Medic 13 seconds
  648. -Dozer 15 seconds
  649. -Sentry 15 seconds
  650. -Avenger 20 seconds
  651. -Microwave Tank 22 seconds
  652. -Know MRLS 35 seconds
  653. -Raptor 20 seconds
  654. -Alpha Aurora Bomber 35 seconds
  655. -Stealth Fighter 25 seconds
  656. -Comanche 20 seconds
  657. -Blackhawk 25 seconds
  658. -Chinook 20 seconds
  659.  
  660. ============================================================================
  661. -NATO Laser Build time:
  662. -Cold Fusion 15 seconds
  663. -Barracks 20 seconds
  664. -Supply Centre 20 seconds
  665. -War Factory 30 seconds
  666. -Airfield 35 seconds
  667. -Supply Drop Zone 45 seconds
  668. -Strategy Centre 60 seconds
  669. -Command Centre 80 seconds
  670. -Particle Cannon 80 seconds
  671. -Patriot 33 seconds
  672. -Firebase 35 seconds
  673. -Pillbox 13 seconds
  674.  
  675. -Humvee 13 seconds
  676. -Medic 13 seconds
  677. -Laser Crusader 20 seconds
  678. -Dozer 15 seconds
  679. -Laser Paladin 26 seconds
  680. -Sentry 15 seconds
  681. -Avenger 20 seconds
  682. -Microwave Tank 22 seconds
  683. -Raptor 20 seconds
  684. -Aurora Bomber 33 seconds
  685. -Stealth Fighter 25 seconds
  686. -Laser Comanche 22 seconds
  687. -Blackhawk 25 seconds
  688. -Chinook 20 seconds
  689.  
  690. ============================================================================
  691. -PLA Build time:
  692. -Nuclear Reactor 17 seconds
  693. -Barracks 20 seconds
  694. -Supply Centre 20 seconds
  695. -War Factory 30 seconds
  696. -Airfield 35 seconds
  697. -Internet Centre 45 seconds
  698. -Propaganda Centre 60 seconds
  699. -Command Centre 80 seconds
  700. -Nuclear Missile Silo 90 seconds
  701. -Gattling Cannon 25 seconds
  702. -Bunker 20 second
  703. -Speaker Tower 25 seconds
  704.  
  705. -Battle Master 18 seconds
  706. -Overlord 28 seconds
  707. -Dragon Tank 15 seconds
  708. -Troop Crawler 23 seconds
  709. -Inferno 28 seconds
  710. -Nuke Cannon 38 seconds
  711. -Gatttling Tank 15 seconds
  712. -Dozer 15 seconds
  713. -ECM Tank 20 seconds
  714. -Listening Outpost 15 seconds
  715. -Supply Truck 14 seconds
  716. -Mig 20 seconds
  717. -Helix 20 seconds
  718. -Iron Dragon 35 seconds
  719.  
  720. ============================================================================
  721. -PLA Tank Build time:
  722. -Nuclear Reactor 17 seconds
  723. -Barracks 20 seconds
  724. -Supply Centre 20 seconds
  725. -War Factory 30 seconds
  726. -Airfield 35 seconds
  727. -Internet Centre 45 seconds
  728. -Propaganda Centre 60 seconds
  729. -Command Centre 80 seconds
  730. -Nuclear Missile Silo 90 seconds
  731. -Gattling Cannon 20 seconds
  732. -Bunker 25 second
  733. -Speaker Tower 25 seconds
  734.  
  735. -Battle Master 20 seconds
  736. -Emperor 34 seconds
  737. -Dragon Tank 15 seconds
  738. -Troop Crawler 23 seconds
  739. -Howitzer 22 seconds
  740. -Gatttling Tank 18 seconds
  741. -Dozer 15 seconds
  742. -Adv. ECM Tank 20 seconds
  743. -Listening Outpost 15 seconds
  744. -Supply Truck 14 seconds
  745. -Ravager 30 seconds
  746. -Mig 20 seconds
  747. -Helix 25 seconds
  748. -Iron Dragon 35 seconds
  749.  
  750. ============================================================================
  751. -PLA Nuke Build time:
  752. -Nuclear Reactor 17 seconds
  753. -Barracks 20 seconds
  754. -Supply Centre 20 seconds
  755. -War Factory 30 seconds
  756. -Airfield 35 seconds
  757. -Internet Centre 45 seconds
  758. -Propaganda Centre 60 seconds
  759. -Command Centre 80 seconds
  760. -Nuclear Missile Silo 90 seconds
  761. -Gattling Cannon 27 seconds
  762. -Bunker 20 second
  763. -Speaker Tower 25 seconds
  764.  
  765. -Battle Master 20 seconds
  766. -Overlord 28 seconds
  767. -Devastator Tank 25 seconds
  768. -Troop Crawler 23 seconds
  769. -Gatttling Tank 15 seconds
  770. -Dozer 15 seconds
  771. -ECM Tank 20 seconds
  772. -Listening Outpost 15 seconds
  773. -Supply Truck 14 seconds
  774. -Nuke Cannon 38 seconds
  775. -Storm Launcher 25 seconds
  776. -Mig 20 seconds
  777. -Helix 20 seconds
  778. -Iron Dragon 35 seconds
  779.  
  780. ============================================================================
  781. -PLA Infantry Build time:
  782. -Nuclear Reactor 17 seconds
  783. -Barracks 20 seconds
  784. -Supply Centre 20 seconds
  785. -War Factory 30 seconds
  786. -Airfield 35 seconds
  787. -Internet Centre 45 seconds
  788. -Propaganda Centre 60 seconds
  789. -Command Centre 80 seconds
  790. -Nuclear Missile Silo 90 seconds
  791. -Gattling Cannon 25 seconds
  792. -Bunker 23 second
  793. -Speaker Tower 25 seconds
  794.  
  795. -Dragon Tank 15 seconds
  796. -Assault Troop Crawler 25 seconds
  797. -Inferno 28 seconds
  798. -Gatttling APC 13 seconds
  799. -Dozer 15 seconds
  800. -ECM Tank 20 seconds
  801. -Assault Listening Outpost 15 seconds
  802. -Supply Truck 14 seconds
  803. -Typhoon Launcher 32 seconds
  804. -Mig 20 seconds
  805. -Helix 20 seconds
  806. -Iron Dragon 35 seconds
  807.  
  808. ============================================================================
  809. -PLA Boss Build time:
  810. -Cold Fusion 15 seconds
  811. -Barracks 20 seconds
  812. -Supply Centre 20 seconds
  813. -War Factory 30 seconds
  814. -Airfield 35 seconds
  815. -Command Centre 80 seconds
  816. -Particle Cannon 80 seconds
  817. -Nuclear Missile Silo 90 seconds
  818. -Scud Storm 75 seconds
  819. -Gattling Cannon 25 seconds
  820. -Patriot 27 seconds
  821. -Bunker 20 second
  822. -Tunnel Network 25 seconds
  823. -Speaker Tower 25 seconds
  824.  
  825. -Dozer 15 seconds
  826. -Aurora Bomber 33 seconds
  827. -Supply Truck 14 seconds
  828. -Helix 20 seconds
  829. -J20 Mig 20 seconds
  830. -King Raptor 20 seconds
  831. -Tomahawk 30 seconds
  832. -Paladin Tank 24 seconds
  833. -Sentry 15 seconds
  834. -Avenger 20 seconds
  835. -Overlord 28 seconds
  836. -Dragon Tank 18 seconds
  837. -Adv. Gattling Tank 18 seconds
  838. -Rocket Buggy 22 seconds
  839. -Combat Bike 10 seconds
  840.  
  841. ============================================================================
  842. -GLA Build time:
  843. -Power Plant 15 seconds
  844. -Barracks 20 seconds
  845. -Supply Stash 20 seconds
  846. -Arms Dealer 30 seconds
  847. -Scrap Yard 40 seconds
  848. -Palace 60 seconds
  849. -Black Market 45 seconds
  850. -Command Centre 80 seconds
  851. -Scud Storm 75 seconds
  852. -Stinger Site 20 seconds
  853. -Tunnel Network 25 seconds
  854. -Machine Gun Site 15 seconds
  855. -Demo Trap 10 seconds
  856.  
  857. -Cobra Tank 15 seconds
  858. -Scorpion Tank 16 seconds
  859. -Rocket Buggy 22 seconds
  860. -Combat Bike 10 seconds
  861. -Quad Cannon 14 seconds
  862. -Toxin Tractor 15 seconds
  863. -Bomb Truck 25 seconds
  864. -Scud Launcher 34 seconds
  865. -Technical 12 seconds
  866. -Marauder Tank 18 seconds
  867. -Radar Van 15 seconds
  868. -Battle Bus 20 seconds
  869. -Supply Bike 10 seconds
  870. -Worker 7 seconds
  871.  
  872. ============================================================================
  873. -GLA Toxin Build time:
  874. -Power Plant 15 seconds
  875. -Barracks 20 seconds
  876. -Supply Stash 20 seconds
  877. -Arms Dealer 30 seconds
  878. -Scrap Yard 40 seconds
  879. -Palace 60 seconds
  880. -Black Market 45 seconds
  881. -Command Centre 80 seconds
  882. -Scud Storm 75 seconds
  883. -Stinger Site 20 seconds
  884. -Toxin Tunnel Network 25 seconds
  885. -Machine Gun Site 15 seconds
  886. -Demo Trap 12 seconds
  887.  
  888. -Cobra Tank 15 seconds
  889. -Toxin Scorpion Tank 16 seconds
  890. -Rocket Buggy 22 seconds
  891. -Combat Bike 10 seconds
  892. -Quad Cannon 14 seconds
  893. -Heavy Toxin Tractor 15 seconds
  894. -Bomb Truck 25 seconds
  895. -Scud Launcher 34 seconds
  896. -Technical 12 seconds
  897. -Toxin Marauder Tank 18 seconds
  898. -Radar Van 15 seconds
  899. -Battle Bus 20 seconds
  900. -Supply Bike 10 seconds
  901. -Worker 7 seconds
  902.  
  903. ============================================================================
  904. -GLA Demolition Build time:
  905. -Power Plant 15 seconds
  906. -Barracks 20 seconds
  907. -Supply Stash 20 seconds
  908. -Arms Dealer 30 seconds
  909. -Scrap Yard 40 seconds
  910. -Palace 60 seconds
  911. -Black Market 45 seconds
  912. -Command Centre 80 seconds
  913. -Scud Storm 75 seconds
  914. -Stinger Site 20 seconds
  915. -Tunnel Network 25 seconds
  916. -Machine Gun Site 15 seconds
  917. -Demo Trap 12 seconds
  918.  
  919. -Cobra Tank 15 seconds
  920. -Scorpion Tank 16 seconds
  921. -Rocket Buggy 22 seconds
  922. -Combat Bike 10 seconds
  923. -Quad Cannon 14 seconds
  924. -Toxin Tractor 15 seconds
  925. -Bomb Truck 25 seconds
  926. -Scud Launcher 34 seconds
  927. -Technical 12 seconds
  928. -Marauder Tank 18 seconds
  929. -Radar Van 15 seconds
  930. -Battle Bus 20 seconds
  931. -Supply Bike 10 seconds
  932. -Worker 7 seconds
  933.  
  934. ============================================================================
  935. -GLA Stealth Build time:
  936. -Power Plant 15 seconds
  937. -Barracks 20 seconds
  938. -Supply Stash 20 seconds
  939. -Arms Dealer 30 seconds
  940. -Scrap Yard 40 seconds
  941. -Palace 60 seconds
  942. -Black Market 45 seconds
  943. -Command Centre 80 seconds
  944. -Scud Storm 75 seconds
  945. -Stinger Site 20 seconds
  946. -Tunnel Network 25 seconds
  947. -Machine Gun Site 15 seconds
  948. -Demo Trap 10 seconds
  949.  
  950. -Cobra Tank 15 seconds
  951. -Rocket Buggy 22 seconds
  952. -Combat Bike 10 seconds
  953. -Elite Quad Cannon 14 seconds
  954. -Toxin Tractor 15 seconds
  955. -Bomb Truck 25 seconds
  956. -Scud Launcher 34 seconds
  957. -Technical 12 seconds
  958. -Radar Van 15 seconds
  959. -Battle Bus 20 seconds
  960. -Supply Bike 10 seconds
  961. -Katyusha 28 seconds
  962. -Worker 7 seconds
  963.  
  964. =============================Updated Upgrades=============================
  965. NATO:
  966. -Supply Lines now takes 80 seconds to complete.
  967. -MOAB now takes 120 seconds to complete.
  968. -Drones now takes 20 seconds to complete.
  969.  
  970. -Laser Guide Missiles now improve aircraft missiles accuracy by 25%.
  971. -Composite Armour now gives essential ground armours extra 10% protection.
  972. -Drone Armour now gives drones extra 10% protection.
  973. PLA:
  974. -Overlord Upgrades now take 20 seconds to complete.
  975. -Helix Upgrades now take 20 seconds to complete.
  976. -Troop Crawler Upgrades now take 20 seconds to complete.
  977.  
  978. -AA-Armour now gives Chinese aircraft extra 10% protection.
  979. -Chain-Driven Gun now gives Gattling weapons extra 10% rate of fire.
  980. -MSig Ammo Capacity gives Mig two more missiles.
  981. GLA:
  982. -Fortified Structures now takes 45 seconds to complete.
  983. -Worker Shoes now takes 20 seconds to complete.
  984. -Anthrax Beta now takes 45 seconds to complete.
  985. -Structure Camo Netting now takes 20 seconds to complete.
  986. -Bomb Truck Bombs now take 20 seconds to complete.
  987.  
  988. -Anthrax Gamma now gives toxin weapons extra 50% damage.
  989.  
  990. =============================Updated Special Powers =============================
  991. Glabal:
  992. -'Emergency Repair' gives out doubled healing amount
  993.  
  994. NATO Airforce:
  995. -Carpet Bomb's cooldown time has been increased from 3 to 4 minutes
  996.  
  997. GLA:
  998. -"Anthrax Bomb" now is renamed to "Toxin Bomb"
  999. -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
  1000. -Toxin Bomb's cooldown time has been decreased to 3 minutes
  1001. -GPS Scrambler is now available at rank 3, needed Cash Bounty 2
  1002.  
  1003. GLA Toxin:
  1004. -"Anthrax Bomb" now is renamed to "Toxin Bomb"
  1005. -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
  1006. -Toxin Bomb's cooldown time has been decreased to 3 minutes
  1007. -"Noisome Geyser" cloaks units and subsequently intoxicate infantries within its area of effect (100 by default)
  1008. -Noisome Geyser's cooldown time is 4 minutes
  1009. -Noisome Geyser is now available at rank 3, needed Cash Bounty 2
  1010.  
  1011. GLA Demolition:
  1012. -"Anthrax Bomb" now is renamed to "Toxin Bomb"
  1013. -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
  1014. -Toxin Bomb's cooldown time has been decreased to 3 minutes
  1015. -"Tempestuous Gas" releases a highly explosive gas, which any explosion or flames will ignite it subsequently, within its area of effect (100 by default)
  1016. -Tempestuous Gas's cooldown time is 4 minutes
  1017. -Tempestuous Gas is now available at rank 3, needed Cash Bounty 2
  1018.  
  1019. GLA Stealth:
  1020. -"Anthrax Bomb" now is renamed to "Toxin Bomb"
  1021. -Toxin Bomb now cause 1400 damage plus 200, with damage radius of 50 plus 85 (as same as Bomb Truck's high explosive)
  1022. -Toxin Bomb's cooldown time has been decreased to 3 minutes
  1023. -GPS Scrambler is now available at rank 3, needed Cash Bounty 2
  1024.  
  1025. =============================Updated Transport Count=============================
  1026. NATO:
  1027. -Humvee 4
  1028. -Tomahawk Launcher 8
  1029. -Medic 4
  1030. -Crusader Tank 6
  1031. -Dozer 5
  1032. -Paladin Tank 8
  1033. -Sentry Drone 2
  1034. -Avenger 4
  1035. -Microwave Tank 6
  1036. -Knox MRLS 10
  1037. -Bradley IFV 5
  1038.  
  1039. -Laser Crusader Tank 6
  1040. -Laser Paladin Tank 8
  1041. -Stormer APC 5
  1042.  
  1043. PLA:
  1044. -Battle Master Tank 5
  1045. -Overlord Tank 10
  1046. -Dragon Tank 5
  1047. -Troop Crawler 8
  1048. -Inferno Cannon 6
  1049. -Nuke Launcher 10
  1050. -Gattling Tank 5
  1051. -Supply Truck 4
  1052. -Dozer 5
  1053. -ECM Tank 5
  1054. -Listening Outpost 4
  1055. -Light Tank 4
  1056.  
  1057. -Emperor Tank 10
  1058. -Storm MRLS 6
  1059. -Typhoon MRLS 10
  1060. -Devastator Tank 10
  1061. -Howitzer Master 5
  1062. -Gattling APC 4
  1063. -Ravager MRLS 8
  1064. -Imperator 10
  1065.  
  1066. GLA:
  1067. -Scorpion Tank 5
  1068. -Rocket Buggy 4
  1069. -Combat Bike 2
  1070. -Quad Cannon 5
  1071. -Toxin Truck 4
  1072. -Bomb Truck 5
  1073. -Scud Launcher 10
  1074. -Technical 4
  1075. -Battle Bus 8
  1076. -Marauder Tank 6
  1077. -Radar Van 4
  1078. -Supply Bike 2
  1079. -Cobra Tank 4
  1080.  
  1081. -Heavy Toxin Truck 5
  1082. -Chemical Bus 6
  1083.  
  1084. Boss:
  1085. -Heavy Dragon Tank 8
  1086. -Support Crawler 6
  1087.  
  1088. =============================Official Maps list=============================
  1089. -Coastal Conflict (1v1)
  1090. -Crossing Hills (2v2)
  1091. -First Light (4P FFA,2v2)
  1092. -Winter Assault (1v1)
  1093. -Clashing Canyon (1v1)
  1094. -Overwatch (1v1)
  1095. -Pilgrim's Path (5P FFA)
  1096. -Triad's Treasure (3P FFA)
  1097.  
  1098. -Crossing Hills (Lagless version)(2v2)
  1099. -First Light (Lagless version)(4P FFA,2v2)
  1100.  
  1101. ==============================================================================================================
  1102. ================================================[25/07/2014]==================================================
  1103. ==============================================================================================================
  1104.  
  1105.  
  1106. ==============================================================================================================
  1107. ================================================[27/07/2014]==================================================
  1108. ==============================================================================================================
  1109. ****Beyond this patch will include the hot fix****
  1110.  
  1111. NATO:
  1112. -Fixed A-10 science issue
  1113. -Boosted MRLS's voice volume by 40
  1114.  
  1115. Boss:
  1116. -Fixed Pathfinder science issue
  1117.  
  1118.  
  1119. ==============================================================================================================
  1120. ================================================[27/07/2014]==================================================
  1121. ==============================================================================================================
  1122.  
  1123.  
  1124. ==============================================================================================================
  1125. ================================================[29/07/2014]==================================================
  1126. ==============================================================================================================
  1127. NATO:
  1128. -Fixed Spectre Gunship range issue
  1129. -Spectre Gunship's gattling gun rate of fire has been decreased from 250 to 150
  1130. -Fixed Ranger grenade hotkey from "G" to "R"
  1131.  
  1132. NATO Airforce:
  1133. -Fixed King Raptor air guard hotkey from "G" to "R"
  1134.  
  1135. GLA:
  1136. -Fixed Battle Bus's description
  1137.  
  1138. ==============================================================================================================
  1139. ================================================[29/07/2014]==================================================
  1140. ==============================================================================================================
  1141.  
  1142.  
  1143. ==============================================================================================================
  1144. ================================================[22/09/2014]==================================================
  1145. ==============================================================================================================
  1146. Feature:
  1147. -Update the ENB version from 0.004 to 0.005 for some reason
  1148.  
  1149. Optimisation:
  1150. -Optimised Frenzy's cloud particle
  1151.  
  1152. Global:
  1153. -Rank experience requirement has been changed as below:
  1154. -Rank 2: 1500
  1155. -Rank 3: 2500
  1156. -Rank 4: 4000
  1157. -Rank 5: 6000
  1158. -Rank 6: 8500
  1159. -Rank 7: 11500
  1160. -Rank 8: 15000
  1161. -All-faction Officers can now be used in scripts properly
  1162.  
  1163. PLA:
  1164. -Troop Crawler now has a second life (see Battlebus for reference)
  1165.  
  1166. PLA Infantry General:
  1167. -Fixed Assault Crawler's hulk false colour
  1168. -Fixed Helix's inability to contain vehicles
  1169.  
  1170. PLA Nuke General:
  1171. -Fixed Nuke Cannon's neutron shell issue
  1172.  
  1173. GLA:
  1174. -Workers are now a substitute of a Supply Bike
  1175. -Workers supply pick-up delay is changed from 150 to 200 ms
  1176.  
  1177. GLA Demolition General:
  1178. -Fixed Demo Battlebus's second life model
  1179.  
  1180. Misc:
  1181. -Fixed Highway Wall's collision
  1182. -Fixed Decoration Banner's model
  1183. -Missile Rack's death weapon has changed to the Terrorist's one
  1184.  
  1185. ==============================================================================================================
  1186. ================================================[22/09/2014]==================================================
  1187. ==============================================================================================================
  1188.  
  1189.  
  1190. ==============================================================================================================
  1191. ================================================[04/01/2015]==================================================
  1192. ==============================================================================================================
  1193.  
  1194. Mod Addition:
  1195. -Added snow storm and coverage system, available on certain maps and easy to add to any
  1196. (see a seperate note for instructions and tutorials)
  1197.  
  1198. GLA:
  1199. -Stinger Solider and Technical Gunner now bleed properly
  1200.  
  1201. GLA Toxin General:
  1202. -Stinger Solider and Technical Gunner now bleed properly
  1203.  
  1204. GLA Demolition General:
  1205. -Stinger Solider and Technical Gunner now bleed properly
  1206.  
  1207. GLA Stealth General:
  1208. -Stinger Solider and Technical Gunner now bleed properly
  1209.  
  1210. Misc:
  1211. -Fixed missing Supply Warehouse textures
  1212. -Fixed missing Supply Drive Through textures
  1213. -Fixed missing Wooden Boat textures
  1214. -Fixed missing High-speed Train textures
  1215. -Added Firepit ambient sound
  1216. -Fixed various missing strings
  1217. -Added Supply Warehouse cameos and damagable modules
  1218.  
  1219. =============================Official Maps Added=============================
  1220. -Blizzard Overcast (1v1,2v2,3v3)
  1221. -Blizzard Overcast (Lagless version)(1v1,2v2,3v3)
  1222. -Blizzard Night (1v1,2v2,3v3)
  1223. -Blizzard Night (Lagless version)(1v1,2v2,3v3)
  1224.  
  1225. ==============================================================================================================
  1226. ================================================[04/01/2015]==================================================
  1227. ==============================================================================================================
  1228.  
  1229. ==============================================================================================================
  1230. ================================================[07/01/2015]==================================================
  1231. ==============================================================================================================
  1232.  
  1233. NATO:
  1234. -Fixed Firebase upgraded model issues
  1235.  
  1236. NATO Airforce General:
  1237. -Fixed Firebase upgraded model issues
  1238.  
  1239. NATO Laser General:
  1240. -Fixed Firebase upgraded model issues
  1241.  
  1242. NATO Super Weapon General:
  1243. -Fixed Firebase upgraded model issues
  1244.  
  1245. GLA:
  1246. -Fixed Terrorist's inability to make a car bomb issue
  1247. -Car Bombs now exploded properly (with Terrorist's effects)
  1248. -Car Bombs now do proper damage
  1249. -Fixed glowing snow Arms Dealer scaffolding issue
  1250. -Fixed weird looking Scrap Yard scaffolding issue
  1251.  
  1252. GLA Toxin General:
  1253. -Fixed Terrorist's inability to make a car bomb issue
  1254. -Car Bombs now do proper damage
  1255. -Fixed glowing snow Arms Dealer scaffolding issue
  1256. -Fixed weird looking Scrap Yard scaffolding issue
  1257.  
  1258. GLA Demolition General:
  1259. -Fixed Terrorist's inability to make a car bomb issue
  1260. -Car Bombs now do proper damage
  1261. -Fixed glowing snow Arms Dealer scaffolding issue
  1262. -Fixed weird looking Scrap Yard scaffolding issue
  1263.  
  1264. GLA Stealth General:
  1265. -Fixed Terrorist's inability to make a car bomb issue
  1266. -Car Bombs now do proper damage
  1267. -Fixed glowing snow Arms Dealer scaffolding issue
  1268. -Fixed weird looking Scrap Yard scaffolding issue
  1269.  
  1270. Misc:
  1271. -Civilian vehicles now crushed/exploded properly with mostly correct hulk (excluded ships, boats and cine objects)
  1272. -Fixed UN Soilder feet shooting issue
  1273. -Fixed UN Soilder skin issue
  1274. -Fixed CIA Agent feet shooting issue
  1275. -Properly added building placing sound
  1276.  
  1277. Maps:
  1278. -Fixed Blizzard map series AI pathfinding issues by adding rams
  1279. -Changed Blizzard Overcast global lighting into a more suitable set
  1280. -Construction ambient sound now has more priority
  1281.  
  1282. Scripts:
  1283. -GLA Demolition General now build enough power plants
  1284. -Fixed "Test string" text from using NATO Super Weapon General
  1285.  
  1286. ==============================================================================================================
  1287. ================================================[07/01/2015]==================================================
  1288. ==============================================================================================================
  1289.  
  1290. ==============================================================================================================
  1291. ================================================[31/07/2015]==================================================
  1292. ==============================================================================================================
  1293.  
  1294. Mod Addition:
  1295. -Introduce directional dynamic particles. This is implemented into tank shell and missile effects.
  1296. -Added shockwaves to weapon modules making the hits a little "bouncy".
  1297. -Added scaled vehicle destruction infantry object corpse
  1298. -Added simple blood and gore
  1299. -Added experimental night bloom
  1300. -Revamped grasses version two
  1301. -Revamped mod launcher
  1302. -New model set for Toxin General power plant
  1303. -New model set for GLA power plant
  1304. -Reintroduce fortified GLA rubble hole models
  1305. -Added collapse modules to almost every building in the game
  1306. -Revamped water textures
  1307. -Limits on build-able money source:
  1308. -Supply Drop Zone 4
  1309. -Hacker 15
  1310. -Black Market 5
  1311. -Improved AI shrubbery pathfinding
  1312.  
  1313. Optimisation:
  1314. -Optimised tank shell detonation effects
  1315. -Optimised various death explosion effects
  1316. -Optimised anti-tank missile detonation effects
  1317. -Optimised MRLS missile detonation effects
  1318. -Optimised fire spark effects
  1319. -Optimised quad shell detonation effects
  1320. -Optimised APC shell detonation effects
  1321. -Optimised aircraft damaged and death effects
  1322. -Optimised aircraft missile detonation effects
  1323. -Optimised laser effects
  1324. -Optimised particle beam effects
  1325. -Optimised various fire and flame effects
  1326. -Optimised toxic explosion effects
  1327. -Optimised some infantry skins
  1328. -Optimised some maps lightings
  1329. -Optimised carpet bombs
  1330. -Optimised artillery
  1331. -Optimised bullet hits
  1332. -Optimised detection effects
  1333. -Optimised explosion effects so they fade appropriately
  1334.  
  1335. Global:
  1336. -Civilian structure now have 150% armour against explosive damage instead of 300%
  1337. -Structure now have 50% armour against explosive damage instead of 170%
  1338. -Tough Structure now have 40% armour against explosive damage instead of 185%
  1339. -Tank now have 100% armour against explosive damage instead of 350%
  1340. -Crawler now have 200% armour against explosive damage instead of 100%
  1341. -Artillery and heavy rocketary weapon damage have been adjusted accordingly to the new balancing
  1342. -Scaled explosive damage
  1343. -AP round has been changed from 1.2 Particle-beam to 0.5 Armour-piercing
  1344. -Increase built speed by 50%
  1345.  
  1346. NATO:
  1347. -Particle Beam weapon damage has been changed from 35 to 15
  1348. -Particle Beam weapon delay between shot has been changed from 250 to 100
  1349. -Fixed Avenger dummy weapon range
  1350. -Avenger weapon delay between shot has been changed from 100 to 75
  1351. -Fixed Biohazard Tech voices
  1352. -Bradley weapon damage type has been from explosion to gattling
  1353. -Bradley weapon damage has been increased from 10 to 54
  1354. -Bradley missile damage has been increased from 40 to 60
  1355. -Fixed Firebase model glitches
  1356. -Supply Drop time delay has been decreased by 5000 ms
  1357.  
  1358. NATO Airforce General:
  1359. -King Raptor's weapon range has been increased from 350 to 370
  1360. -Particle Beam weapon damage has been changed from 35 to 15
  1361. -Particle Beam weapon delay between shot has been changed from 250 to 100
  1362. -Fixed Avenger dummy weapon range
  1363. -Avenger weapon delay between shot has been changed from 100 to 75
  1364. -Fixed Biohazard Tech voices
  1365. -Apache's max speed has been increased by 20
  1366. -Greyhound weapon damage type has been changed from explosion to gattling
  1367. -Greyhound damage has been from increased 10 to 54
  1368. -Greyhound missile damage has been increased from 40 to 60
  1369. -Fixed Firebase model glitches
  1370. -Supply Drop time delay has been decreased by 5000 ms
  1371.  
  1372. NATO Laser General:
  1373. -Particle Beam weapon damage has been changed from 35 to 15
  1374. -Particle Beam weapon delay between shot has been changed from 250 to 100
  1375. -Fixed Avenger dummy weapon range
  1376. -Fixed Biohazard Tech voices
  1377. -Fixed Firebase model glitches
  1378. -Supply Drop time delay has been decreased by 5000 ms
  1379.  
  1380. NATO Super Weapon General:
  1381. -Avenger's missile's range has been increased from 350 to 450
  1382. -Particle Beam weapon damage has been changed from 35 to 15
  1383. -Particle Beam weapon delay between shot has been changed from 250 to 100
  1384. -Fixed Avenger dummy weapon range
  1385. -Avenger weapon delay between shot has been changed from 100 to 75
  1386. -Fixed Biohazard Tech voices
  1387. -Bradley weapon damage type has been changed from explosion to gattling
  1388. -Bradley missile damage has been increased from 40 to 60
  1389. -Fixed Firebase model glitches
  1390. -Supply Drop time delay has been decreased by 5000 ms
  1391.  
  1392. PLA:
  1393. -Fixed Overlord death effects
  1394. -Troop Crawler weapon damage type has been changed from explosion to gattling
  1395. -Troop Crawler damage has been increased from 10 to 54
  1396. -Light Tank damage has been added with 30 and 10 radius
  1397. -Hacker money hacking time delay has been increased by 200 ms
  1398. -Fixed Tank Hunter walking pre-attack animation
  1399. -Fixed Supply Truck mismatch crushing level
  1400.  
  1401. PLA Infantry General:
  1402. -Fixed Imperator death effects
  1403. -Light Tank damage has been added with 30 and 10 radius
  1404. -Fortified Bunker now garrisons only 7 infantry
  1405. -Hacker money hacking time delay has been increased by 200 ms
  1406. -Fixed Tank Hunter walking pre-attack animation
  1407. -Fixed Gattling APC mismatch crushing level
  1408. -Fixed Supply Truck mismatch crushing level
  1409.  
  1410. PLA Nuke General:
  1411. -Fixed Overlord death effects
  1412. -Devastator weapon damage has been increased from 80 to 200
  1413. -Troop Crawler weapon damage type has been changed from explosion to gattling
  1414. -Troop Crawler damage has been increased from 10 to 54
  1415. -Light Tank damage has been added with 30 and 10 radius
  1416. -Hacker money hacking time delay has been increased by 200 ms
  1417. -Fixed Tank Hunter walking pre-attack animation
  1418. -Fixed Supply Truck mismatch crushing level
  1419.  
  1420. PLA Tank General:
  1421. -Fixed Emeperor death effects
  1422. -Troop Crawler weapon damage type has been changed from explosion to gattling
  1423. -Troop Crawler damage has been increased from 10 to 54
  1424. -Light Tank damage has been added with 30 and 10 radius
  1425. -Hacker money hacking time delay has been increased by 200 ms
  1426. -Fixed Tank Hunter walking pre-attack animation
  1427. -Fixed Supply Truck mismatch crushing level
  1428.  
  1429. GLA:
  1430. -Cobra Tank damage has been added with 20 and 10 radius
  1431. -Scud Storm damage has been decreased by 300
  1432.  
  1433. GLA Toxin General:
  1434. -Fixed Bomb Trucks invalid weapon
  1435. -Cobra Tank damage has been added with 20 and 10 radius
  1436. -Scud Storm damage has been decreased by 300
  1437.  
  1438. GLA Demolition General:
  1439. -Fixed suicide bomb module on infantries
  1440. -Cobra Tank damage has been added with 20 and 10 radius
  1441. -Scud Storm damage has been decreased by 300
  1442.  
  1443. GLA Stealth General:
  1444. -Cobra Tank damage has been added with 20 and 10 radius
  1445. -Scud Storm damage has been decreased by 300
  1446. -Fixed Radar Truck's blinking light
  1447. -Fixed Emergency Repair bug
  1448.  
  1449. Boss General:
  1450. -Fixed Avenger dummy weapon range
  1451. -Avenger weapon delay between shot has been changed from 100 to 75
  1452. -Fixed crash on Reinforcement Pad while playing as Boss General
  1453. -Scud Storm damage has been decreased by 300
  1454. -Chengdu's reveal distance is now 3/2 of its previous setting
  1455. -Fixed Emergency Repair bug
  1456. -Fixed Tank Hunter walking pre-attack animation
  1457.  
  1458. Misc:
  1459. -New various missile detonation and collision sounds
  1460. -Added structure collision sounds
  1461. -Added flora collision sounds
  1462. -Added infantry missile collision sounds
  1463. -Properly added blood puddle particle
  1464. -New jet missile detonation sounds
  1465. -Fixed Asian Street Lamp light beam
  1466. -Fixed Spotlights light beam
  1467. -Reduced the height of bridge collision box a bit
  1468. -Sound invalid wood struck sounds
  1469. -Chemical Bunkers and Chemical Factory now have proper damage effects
  1470. -Chemical Bunkers containing anthrax and gamma
  1471. -Fixed weird helicopter propeller bug
  1472. -Fixed victory/lose music bug
  1473. -Fixed Decorative Banner toppled module
  1474. -Added death animation for GLA victory statue
  1475. -Added barbwires and tank traps as man misc
  1476. -Fixed some snow condition trees awkwardness
  1477.  
  1478. Maps:
  1479. -Obsoleted Tournament City due to poor performance
  1480. -Obsoleted First Light due to poor performance
  1481. -Obsoleted Mountain Guns due to poor performance
  1482.  
  1483. Scripts:
  1484. -GLA Demolition General now build properly the additional power plant
  1485. -GLA Stealth General now build properly the additional power plant
  1486. -Hard AI now attack more properly
  1487.  
  1488. =============================Official Maps Added=============================
  1489. -Crescent Tide Day (1v1)
  1490. -Crescent Tide Night (1v1)
  1491. -Deserted Desolation (1v1, 2v2)
  1492. -Frostbite (1v1)
  1493. -Snow Triangle (3p FFA)
  1494. -Bridge Busters (1v1)
  1495.  
  1496. ==============================================================================================================
  1497. ================================================[31/07/2015]==================================================
  1498. ==============================================================================================================
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement