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May 6th, 2013
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  1. float flDistance = Vector3.Distance(objLocation, objManager.objCamera.objCameraPostion);    
  2. if (flDistance > objManager.objCamera.flFarPlaneDistance)
  3. {
  4.     Vector3 objDirection = Vector3.Subtract(objLocation, objManager.objCamera.objCameraPostion);
  5.     objDirection.Normalize();
  6.     float flDifference = flDistance - objManager.objCamera.flFarPlaneDistance;
  7.     objLocation = objDirection * flDifference;
  8. }
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