Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- float flDistance = Vector3.Distance(objLocation, objManager.objCamera.objCameraPostion);
- if (flDistance > objManager.objCamera.flFarPlaneDistance)
- {
- Vector3 objDirection = Vector3.Subtract(objLocation, objManager.objCamera.objCameraPostion);
- objDirection.Normalize();
- float flDifference = flDistance - objManager.objCamera.flFarPlaneDistance;
- objLocation = objDirection * flDifference;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement