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F16-20

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Jul 13th, 2014
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  1. F16: Well Met
  2. When you get turned into a cactus, move away from the boss immediately, or else the boss will keep recovering HP.
  3. Hold down 1, release after half charge. If you release after full charge, you can also dispel the debuff, but when you fall down you take fall damage.
  4. If one of the cactus in the corner starts sprouting fire (what), you need to kill it instantly.
  5. DPS should gather at 3 or 9 oclock at start. When the boss casts shield, pull it across the fire. DPS will run to the other side and keep on attacking. (Melee, don’t jump at the boss when they’re in the fire. That’s suicide)
  6. When the boss is in the fire, the entire board will have DOT dmg and explosions. Don’t let the DOT debuff stack too much.
  7.  
  8.  
  9. F17:
  10. 1. Dodge the aoes. It has a debuff that decreases heal received and can stack
  11. 2. There are 4 shiny gold corners. Go into it to change skill bar. (1 is pulling down crystal, 2 is pulling down people, 3 is returning to your own skills)
  12. Priority: Pull people down (they keep taking dot dmg while in air and can’t be healed) > pull down crystals and attack > attack boss
  13. Crystals priority: Healing > shield > phantom
  14. Preferably, one person in each party should be the one on standby for pulling crystals and people. If you’re pulled up, say 1 in party chat and wait for help.
  15. The boss has 3 waves of red carpets. On the first wave, you move to in between the outer and inner circle. Then move into the second wave’s inner circle. Don’t move for the third wave.
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  17.  
  18. F18:
  19. Difficulty level: Storm Hel > Fire > Ice
  20.  
  21. It can’t be damaged until it splits into storm/fire/ice, and then each time you beat the elemental Hel, the HP will decrease. In total it’s 7 times.
  22.  
  23. Storm Hel:
  24. The tornados are either on 5 o’clock or 11 o’clock. If the first time it’s on 5, the next time it’ll start on 11.
  25.  
  26. Fire Hel:
  27. There’ll be 3 random fire spirits, following random players. Those players will have arrows above their heads. Pull the spirits away from the crowd, or else people will die.
  28. There will also be fire line aoes, and it moves counter or clockwise
  29. When you get hit by it, you’ll get a fire debuff stack.
  30.  
  31. Ice Hel:
  32. Same as fire. Except the line aoes don’t move. So it’s just a wall and you don’t step on it.
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  34.  
  35. F19:
  36. In the bottom left corner, there are three circles.
  37. Gold: Gathering glimmer
  38. Red: Breaking the thingies
  39. Blue: Support
  40. (Bards, stay out of the circles. No red or blue for you. Just heal your party, especially the glimmer carriers.)
  41. Red people: 1 and 2 to break the dark wisp thingies. After each is gone, there’s a chance a glimmer appears. Then run the glimmer to the gold circle. (Make sure you’re decently tanky and have a bard on you before you decide to carry. It doesn’t help anyone if you decide to grab and end up dying)
  42. Blue people: Help healing and cleansing the frozen debuff on people, especially the carriers.
  43. In the top right corner, there’s a straight line red carpet. If you get hit there’s a dark debuff that stacks. After 6 stacks, ballad won’t help much.
  44. Note that if you get stacked with too many debuffs, you can run into blue circle to get rid of the stacks, but for a certain period of time you’re not allowed to change to red.
  45. Similarly, there’s also a “cd” thing for carriers of the glimmer. After you’ve transported a glimmer successfully, you have to wait before you can do it again. So you need a couple of tanky people alternating carrying glimmers.
  46. On the top left corner, there’s an ice missile thing. When it hits you, you get frozen, but you decrease dmg taken. This can be cleansed with 3 from the blue people, but it’s easy to dodge the skill, because it goes straight to the bottom right corner (45 degrees)
  47. Occasionally there will be a meteor storm. It doesn’t hurt much when it falls down, but the fires on the floor will hurt a lot (5k dmg per sec?) Run out of the chessboard to dodge aoe.
  48.  
  49.  
  50. F20:
  51. The boss has 3 main skills:
  52. 1. Stacked dot, 4k per tick
  53. 2. Prison shit, you can’t move or cast skills
  54. 3. Red circle aoe, stacked debuff
  55.  
  56. At around half health, it’ll start casting the invulnerable shit skill and start recovering HP.
  57. 5 dark birdman and 1 dark knight will spawn.
  58. The birdman will root people to the floor and throw random black water bombs at you. Dodge those.
  59. If you step in one of the big red aoe on floor, you’ll be rooted to the floor and can’t move/skill, while taking 5.5k dmg per 2 seconds.
  60. When the boss casts that invulnerable skill, focus on ONE birdman, DPS it down asap. Once it’s dead, one person will have an arrow above their heads. Whoever it is, PULL THE SKULL to the boss. Then the boss will stop healing.
  61. After that, you can clear the rest of the birdmans and ads. When the birdmans are all dead, you have 30 seconds to free DPS the boss before it casts it again.
  62. Repeat the whole procedure again.
  63. The boss throws random black water bomb shit. When it kind of curves and falls towards you, you run the fk away.
  64. If you get grabbed, you can’t use pots or skills or get cleansed, so gl.
  65. Sometimes, you get grabbed and get followed up with a skillshot and you really can’t do anything about it but wait and die.
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