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- Initialize engine version: 5.3.5p3 (4c1fbb057dc3)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1452]
- Renderer: AMD Radeon R9 200 Series
- Vendor: ATI
- VRAM: 2030 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
- Begin MonoManager ReloadAssembly
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityEngine.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityEngine.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-CSharp.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityEngine.UI.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\AmplifyMotion.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\AmplifyMotion.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\libnoise.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\libnoise.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\LogLibrary.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\LogLibrary.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\ProfileAttribute.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\ProfileAttribute.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\NSpeex.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\NSpeex.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\EasyAntiCheat.Client.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\EasyAntiCheat.Server.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.Drawing.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.Drawing.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.Windows.Forms.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\LitJson.dll (this message is harmless)
- Loading C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\LitJson.dll into Unity Child Domain
- - Completed reload, in 2.750 seconds
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.Core.dll (this message is harmless)
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.dll (this message is harmless)
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\System.Xml.dll (this message is harmless)
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\UnityScript.Lang.dll (this message is harmless)
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Boo.Lang.dll (this message is harmless)
- <RI> Initializing input.
- <RI> Input initialized.
- desktop: 1920x1080 60Hz; virtual: 2944x1080 at 0,0
- <RI> Initialized touch support.
- UnloadTime: 1.533653 ms
- 2016-07-29T17:26:22 0.000 INF [Steamworks.NET] SteamAPI_Init() ok
- 2016-07-29T17:26:22 0.149 INF NET: InitCallbacks
- 2016-07-29T17:26:22 0.153 INF [EAC] Initializing ...
- 2016-07-29T17:26:22 0.365 INF Texture quality is set to 0
- 2016-07-29T17:26:22 0.366 INF Precaching...
- 2016-07-29T17:26:22 0.430 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2016-07-29T17:26:53 31.824 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2016-07-29T17:26:54 32.024 INF Precaching file: Data/Bundles/BlockTextureAtlases
- 2016-07-29T17:27:02 40.424 INF Precaching file: Data/Bundles/TerrainTextures
- 2016-07-29T17:27:04 42.246 INF Precaching done
- 2016-07-29T17:27:04 42.247 INF Loading main scene
- The referenced script on this Behaviour (Game Object 'wdwFocusHealthState') is missing!
- (Filename: Line: 1655)
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.262446 ms
- 2016-07-29T17:27:07 45.398 INF Awake
- 2016-07-29T17:27:07 45.673 INF Version: Alpha 14.7 (b6) Compatibility Version: Alpha 14.7, Build: Windows 64 Bit
- 2016-07-29T17:27:07 45.674 INF System information:
- 2016-07-29T17:27:07 45.674 INF OS: Windows 10 (10.0.0) 64bit
- 2016-07-29T17:27:07 45.675 INF CPU: Intel(R) Core(TM) i3-4150 CPU @ 3.50GHz (cores: 4)
- 2016-07-29T17:27:07 45.676 INF RAM: 6076 MB
- 2016-07-29T17:27:07 45.676 INF GPU: AMD Radeon R9 200 Series (2030 MB)
- 2016-07-29T17:27:07 45.677 INF Graphics API: Direct3D 9.0c [aticfx64.dll 8.17.10.1452] (shader level 3.0)
- 2016-07-29T17:27:07 45.677 INF Last played version: Alpha 14.7
- 2016-07-29T17:27:07 45.678 INF Local UTC offset: -4 hours
- 2016-07-29T17:27:07 45.680 INF Command line arguments: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie.exe
- 2016-07-29T17:27:07 45.704 INF Texture quality is set to 0
- 2016-07-29T17:27:08 46.000 INF Load key config check
- 2016-07-29T17:27:08 46.001 INF Load key config
- 2016-07-29T17:27:08 46.013 INF [MODS] No mods folder found
- 2016-07-29T17:27:08 46.541 INF Loading permissions file at 'C:\Users\Danny\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2016-07-29T17:27:10 48.477 INF Loading permissions file done.
- 2016-07-29T17:27:10 48.478 INF Awake done
- 2016-07-29T17:27:10 48.707 INF Atlas reset took 152 ms
- 2016-07-29T17:27:10 48.708 INF Atlas load took 227 ms
- Platform assembly: C:\Users\Danny\Downloads\7dytoda147se3dm\7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM\7DaysToDie_Data\Managed\Mono.Posix.dll (this message is harmless)
- Fallback handler could not load library C:/Users/Danny/Downloads/7dytoda147se3dm/7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM/7DaysToDie_Data/Mono/libc
- Fallback handler could not load library C:/Users/Danny/Downloads/7dytoda147se3dm/7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM/7DaysToDie_Data/Mono/.\libc
- Fallback handler could not load library C:/Users/Danny/Downloads/7dytoda147se3dm/7.Days.To.Die.Alpha.14.7.Steam.Edition.X64.Cracked-3DM/7DaysToDie_Data/Mono/libc
- Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 13923.
- Total: 12.993928 ms (FindLiveObjects: 0.775018 ms CreateObjectMapping: 0.242540 ms MarkObjects: 11.945064 ms DeleteObjects: 0.030719 ms)
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 1be0 -> priority: 1
- UMA Overlay loading took 39475 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- UMA Slot loading took 2 ms
- (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
- 2016-07-29T17:29:33 191.905 INF XUI loading took 2677ms
- 2016-07-29T17:29:33 191.907 INF WorldStaticData.Init() needed 94.548s
- 2016-07-29T17:29:34 192.022 INF [Steamworks.NET] Login ok.
- NullReferenceException
- at (wrapper managed-to-native) UnityEngine.GameObject:SetActive (bool)
- at XUiC_ArchetypePreviewWindow.OnOpen () [0x00000] in <filename unknown>:0
- at XUiController.OnOpen () [0x00000] in <filename unknown>:0
- at XUiWindowGroup.OnOpen () [0x00000] in <filename unknown>:0
- at GUIWindowManager.Open (.GUIWindow _w, Boolean _bModal, Boolean _bIsNotEscClosable, Boolean _bCloseAllOpenWindows) [0x00000] in <filename unknown>:0
- at GUIWindowManager.Open (System.String _windowName, Boolean _bModal, Boolean _bIsNotEscClosable, Boolean _bCloseAllOpenWindows) [0x00000] in <filename unknown>:0
- at NGuiWdwOptionsPlayer.OnEnable () [0x00000] in <filename unknown>:0
- UnityEngine.GameObject:SetActive(Boolean)
- NGUIWindowManager:Show(Transform, Boolean)
- NGUIWindowManager:Show(EnumNGUIWindow, Boolean)
- NGUIWindowManager:Open(EnumNGUIWindow)
- GUIWindowNGUI:OnOpen()
- GUIWindowManager:Open(GUIWindow, Boolean, Boolean, Boolean)
- GUIWindowManager:Open(String, Boolean, Boolean, Boolean)
- NGuiWdwProfileCreator:NGuiButtonOnClick(Transform)
- NGuiButtonOnClickHandler:OnClick()
- UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
- UICamera:Notify(GameObject, String, Object)
- UICamera:ProcessTouch(Boolean, Boolean)
- UICamera:ProcessMouse()
- UICamera:ProcessTouches()
- UICamera:Update()
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIWindowConsole.OnGUI (Boolean _inputActive) [0x00000] in <filename unknown>:0
- at GUIWindowManager.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- NullReferenceException: Object reference not set to an instance of an object
- at GUIWindowConsole.OnGUI (Boolean _inputActive) [0x00000] in <filename unknown>:0
- at GUIWindowManager.OnGUI () [0x00000] in <filename unknown>:0
- (Filename: Line: -1)
- 2016-07-29T17:35:53 571.626 INF OnApplicationQuit
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