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- >Twilight 2013
- It's harvest moon. See, nuclear war JUST happened, and tons of places are still fucking smoking and glowing, you play a bunch of survivor experts (most people who weren't at least highly trained or 'important' enough to be in well protected places at the time are dead) in a very very recent post-nuclear-apocalypse where governments have basically just collapsed worldwide.
- The game has all this military stuff, and all these ideas about how you're going to be mad-maxing the fuck out of ~nope we got a farm.
- IT'S FUCKING INEVITABLE. IT CANNOT BE STOPPED. Like the inexorable, infinite downwards release of shaped block after shaped block from the top of a famous screen, land was found, crops get planted, livestock gets husbandry'd, and someone starts courting a nearby village girl with spa-boiled eggs and fresh sweet corn picked up just this afternoon.
- You'll see your players rebuild a ka-50 for electrical, somehow, with a barely-shielded naval reactor and engineering degrees you didn't know they actually did really have. You'll see them craft warheads, enhance autocannons, turn scrapheaps into MBTs...
- And you'll see them keep the damn things parked next to the giant gin-still/silo thing, ready to be turned on the next little fucker who thinks its okay to touch their goddamn strawberries, now let us all badassedly discuss next fall's crop rotation I believe we left last session undecided on potatoes or turnips.
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