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Apr 22nd, 2012
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  1. 03:14:05 ------------------------------------------------------------------
  2. 03:14:05 ------------------------------------------------------------------
  3. 03:14:05 MissionController: Orbit Distance is set to: 5k
  4. 03:14:05 MissionController: Max Range is currently: 95k
  5. 03:14:05 ------------------------------------------------------------------
  6. 03:14:05 ------------------------------------------------------------------
  7. 03:14:05 MissionController: Pocket [1] loaded, executing the following actions
  8. 03:14:05 MissionController: Action [ 1 ] WaitUntilTargeted [timeout: 20]
  9. 03:14:05 MissionController: Action [ 2 ] ClearPocket
  10. 03:14:05 MissionController: Action [ 3 ] Activate [target: Acceleration Gate]
  11. 03:14:05 ------------------------------------------------------------------
  12. 03:14:05 ------------------------------------------------------------------
  13. 03:14:27 MissionController.WaitUntilTargeted [timeout: 20]: Nothing targeted us within [ 20sec]!
  14. 03:14:27 MissionController: Finished Action.WaitUntilTargeted [timeout: 20]
  15. 03:14:27 MissionController: Starting Action.ClearPocket
  16. 03:14:29 MissionController.ClearPocket: Targeting [Kayzum Mother Drone][ID: 9000000000000279366][72k away]
  17. 03:14:32 Questor: Wallet Balance Has Not Changed in [ 2 ] minutes.
  18. 03:14:40 Combat: ActivateWeapons: deactivate: after navigate into range...
  19. 03:14:40 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  20. 03:14:40 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  21. 03:14:42 Combat: ActivateWeapons: deactivate: after navigate into range...
  22. 03:14:42 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  23. 03:14:42 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  24. 03:14:44 Combat: ActivateWeapons: deactivate: after navigate into range...
  25. 03:14:44 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  26. 03:14:44 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  27. 03:14:46 Combat: ActivateWeapons: deactivate: after navigate into range...
  28. 03:14:46 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  29. 03:14:46 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  30. 03:14:48 Combat: ActivateWeapons: deactivate: after navigate into range...
  31. 03:14:48 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  32. 03:14:48 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  33. 03:14:51 Combat: ActivateWeapons: deactivate: after navigate into range...
  34. 03:14:51 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  35. 03:14:51 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  36. 03:14:51 Combat: Changing [1005412487189] with [Mjolnir Fury Cruise Missile][TypeID: 24535]
  37. 03:14:53 Combat: ActivateWeapons: deactivate: after navigate into range...
  38. 03:14:53 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  39. 03:14:53 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  40. 03:14:55 Combat: ActivateWeapons: deactivate: after navigate into range...
  41. 03:14:55 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  42. 03:14:55 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  43. 03:14:57 Combat: ActivateWeapons: deactivate: after navigate into range...
  44. 03:14:57 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  45. 03:14:57 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  46. 03:14:59 Combat: ActivateWeapons: deactivate: after navigate into range...
  47. 03:14:59 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  48. 03:14:59 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  49. 03:15:01 Combat: ActivateWeapons: deactivate: after navigate into range...
  50. 03:15:01 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  51. 03:15:01 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  52. 03:15:03 Combat: ActivateWeapons: deactivate: after navigate into range...
  53. 03:15:03 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  54. 03:15:03 Combat: ActivateWeapons: deactivate: weapon [1005412487189] is not active: no need to do anything
  55. 03:15:03 Combat: ActivateWeapons: Activate: weapon [1005412487189] has the correct ammo: activate
  56. 03:15:03 Combat: Activating weapon [1005412487189] on [Kayzum Mother Drone][ID: 9000000000000279366][73k away]
  57. 03:15:05 Combat: ActivateWeapons: deactivate: after navigate into range...
  58. 03:15:05 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  59. 03:15:05 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
  60. 03:15:07 Combat: ActivateWeapons: deactivate: after navigate into range...
  61. 03:15:07 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  62. 03:15:07 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
  63. 03:15:09 Combat: ActivateWeapons: deactivate: after navigate into range...
  64. 03:15:09 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  65. 03:15:09 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
  66. 03:15:11 Combat: ActivateWeapons: deactivate: after navigate into range...
  67. 03:15:11 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  68. 03:15:11 Combat: ActivateWeapons: deactivate: NextReload is still in the future: wait before doing anything with the weapon
  69. 03:15:13 Combat: ActivateWeapons: deactivate: after navigate into range...
  70. 03:15:13 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  71. 03:15:13 Combat: ActivateWeapons: deactivate: target is in range: do nothing, wait until it is dead
  72. 03:15:13 Combat: ActivateWeapons: Activate: weapon [1005412487189] is active already
  73. 03:15:15 Combat: ActivateWeapons: deactivate: after navigate into range...
  74. 03:15:15 Combat: ActivateWeapons: deactivate: for each weapon [1005412487189] in weapons
  75. 03:15:15 Combat: ActivateWeapons: deactivate: target is in range: do nothing, wait until it is dead
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