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- //Jumpthrow script
- alias +jumpthrow "+jump;-attack"
- alias -jumpthrow "-jump"
- bind n +jumpthrow
- //Crosshair switch script
- //Default crosshair setting - before you start clicking the key
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "1.000000"
- cl_crosshair_sniper_width "1"
- cl_crosshairalpha "255.000000"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "103"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "190"
- cl_crosshairdot "1"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2.5"
- cl_crosshairstyle "4"
- cl_crosshairthickness "0.5"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4.5"
- //switches between each of these
- bind "x" "ch"
- alias "ch" "ch1"
- alias "ch1" "cl_crosshair_drawoutline "0";cl_crosshair_outlinethickness "1";cl_crosshairalpha "255";cl_crosshaircolor "5";cl_crosshaircolor_b "103";cl_crosshaircolor_g "0";cl_crosshaircolor_r "190";cl_crosshairdot "1";cl_crosshairgap "-2";cl_crosshairscale "0";cl_crosshairsize "2.5";cl_crosshairstyle "4";cl_crosshairthickness "0.5";cl_fixedcrosshairgap "-4.5"; alias ch ch2"
- alias "ch2" "cl_crosshair_drawoutline "0";cl_crosshair_outlinethickness "1";cl_crosshaircolor "5";cl_crosshaircolor_b "255";cl_crosshaircolor_g "0";cl_crosshaircolor_r "255";cl_crosshairdot "1";cl_crosshairgap "-7";cl_crosshairscale "0";cl_crosshairsize "1000";cl_crosshairthickness "0";cl_fixedcrosshairgap "-7"; alias ch ch1"
- //removes the shifting of the arm when crouching down
- cl_viewmodel_shift_left_amt "0"
- cl_viewmodel_shift_right_amt "0"
- //removes the bobbing of the weapon back and forth, when you run.
- cl_bob_lower_amt "0"
- cl_bobamt_lat "0"
- cl_bobamt_vert "0"
- //lowers delay between sounds.
- snd_mixahead "0.05"
- snd_musicvolume "0"
- snd_headphone_pan_exponent "2"
- snd_headphone_pan_radial_weight "2
- snd_legacy_surround "0"
- snd_pitchquality "1"
- dsp_enhance_stereo "0"
- //everything else
- cl_bobcycle "2"
- cl_interp "0"
- cl_interp_ratio "1"
- cl_cmdrate "128"
- cl_updaterate "128"
- rate "128000"
- r_drawtracers_firstperson 0
- fps_max 0
- cl_radar_scale "0.5"
- cl_radar_rotate "1"
- cl_forcepreload "1"
- cl_showhelp 0
- cl_lagcompensation "1"
- cl_predictweapons "1"
- cl_resend "6"
- cl_timeout "9999999"
- r_dynamic "0"
- r_eyegloss "0"
- r_eyemove "0"
- r_eyeshift_x "0"
- r_eyeshift_y "0"
- r_eyeshift_z "0"
- r_eyesize "0"
- muzzleflash_light "0"
- sys_antialiasing "0"
- sys_aspectratio "-1"
- sys_refldetail "0"
- mat_queue_mode 2
- ECHO ================================================
- ECHO ===[ Reece's config loaded! ]=====
- ECHO ===[ HAVE FUN WITH IT, DICKHEAD! ]=====
- ECHO ================================================
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