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  1. // This is a comment
  2. // uncomment the line below if you want to write a filterscript
  3. //#define FILTERSCRIPT
  4.  
  5. #include <a_samp>
  6. #include <ZCMD>
  7.  
  8. #define BODY_PART_TORSO 3
  9. #define BODY_PART_GROIN 4
  10. #define BODY_PART_LEFT_ARM 5
  11. #define BODY_PART_RIGHT_ARM 6
  12. #define BODY_PART_LEFT_LEG 7
  13. #define BODY_PART_RIGHT_LEG 8
  14. #define BODY_PART_HEAD 9
  15.  
  16.  
  17. new PlayerText:Textdraw0[MAX_PLAYERS];
  18. new PlayerText:Textdraw1[MAX_PLAYERS];
  19. new PlayerText:Textdraw2[MAX_PLAYERS];
  20. new PlayerText:Textdraw3[MAX_PLAYERS];
  21. new PlayerText:Textdraw4[MAX_PLAYERS];
  22. new PlayerText:Textdraw5[MAX_PLAYERS];
  23. new PlayerText:Textdraw6[MAX_PLAYERS];
  24. new PlayerText:Textdraw7[MAX_PLAYERS];
  25. new PlayerText:Textdraw8[MAX_PLAYERS];
  26. new PlayerText:Textdraw9[MAX_PLAYERS];
  27. new PlayerText:Textdraw10[MAX_PLAYERS];
  28. new PlayerText:Textdraw11[MAX_PLAYERS];
  29. new PlayerText:Textdraw12[MAX_PLAYERS];
  30.  
  31. ///////////// Commands to test the wounds textdraws and effects ///////////////////////////
  32. CMD:torso(playerid, params[])
  33. {
  34. new Float:health;
  35. GetPlayerHealth(playerid,health);
  36. PlayerTextDrawShow(playerid, Textdraw0[playerid]);
  37. PlayerTextDrawShow(playerid, Textdraw8[playerid]);
  38. SetPlayerHealth(playerid, health+ -7);
  39. return 1;
  40. }
  41. CMD:groin(playerid, params[])
  42. {
  43. new Float:health;
  44. GetPlayerHealth(playerid,health);
  45. PlayerTextDrawShow(playerid, Textdraw1[playerid]);
  46. SetPlayerHealth(playerid, health+ -7);
  47. return 1;
  48. }
  49. CMD:leftarm(playerid, params[])
  50. {
  51. new Float:health;
  52. GetPlayerHealth(playerid,health);
  53. PlayerTextDrawShow(playerid, Textdraw2[playerid]);
  54. PlayerTextDrawShow(playerid, Textdraw9[playerid]);
  55. SetPlayerHealth(playerid, health+ -7);
  56. return 1;
  57. }
  58. CMD:rightarm(playerid, params[])
  59. {
  60. new Float:health;
  61. GetPlayerHealth(playerid,health);
  62. PlayerTextDrawShow(playerid, Textdraw3[playerid]);
  63. PlayerTextDrawShow(playerid, Textdraw10[playerid]);
  64. SetPlayerHealth(playerid, health+ -7);
  65. return 1;
  66. }
  67. CMD:leftleg(playerid, params[])
  68. {
  69. new Float:health;
  70. GetPlayerHealth(playerid,health);
  71. PlayerTextDrawShow(playerid, Textdraw4[playerid]);
  72. PlayerTextDrawShow(playerid, Textdraw11[playerid]);
  73. SetPlayerHealth(playerid, health+ -7);
  74. return 1;
  75. }
  76. CMD:rightleg(playerid, params[])
  77. {
  78. new Float:health;
  79. GetPlayerHealth(playerid,health);
  80. PlayerTextDrawShow(playerid, Textdraw5[playerid]);
  81. PlayerTextDrawShow(playerid, Textdraw12[playerid]);
  82. SetPlayerHealth(playerid, health+ -7);
  83. return 1;
  84. }
  85. CMD:head(playerid, params[])
  86. {
  87. new Float:health;
  88. GetPlayerHealth(playerid,health);
  89. PlayerTextDrawShow(playerid, Textdraw6[playerid]);
  90. PlayerTextDrawShow(playerid, Textdraw7[playerid]);
  91. SetPlayerHealth(playerid, health+ -7);
  92. return 1;
  93. }
  94.  
  95. CMD:healme(playerid, params[]) // Example command to heal, you got to make your own heal command, it's easy.
  96. {
  97. SendClientMessage(playerid, -1, "All the wounds were treated");
  98. PlayerTextDrawHide(playerid, Textdraw0[playerid]);
  99. PlayerTextDrawHide(playerid, Textdraw1[playerid]);
  100. PlayerTextDrawHide(playerid, Textdraw2[playerid]);
  101. PlayerTextDrawHide(playerid, Textdraw3[playerid]);
  102. PlayerTextDrawHide(playerid, Textdraw4[playerid]);
  103. PlayerTextDrawHide(playerid, Textdraw5[playerid]);
  104. PlayerTextDrawHide(playerid, Textdraw6[playerid]);
  105. PlayerTextDrawHide(playerid, Textdraw7[playerid]);
  106. PlayerTextDrawHide(playerid, Textdraw8[playerid]);
  107. PlayerTextDrawHide(playerid, Textdraw9[playerid]);
  108. PlayerTextDrawHide(playerid, Textdraw10[playerid]);
  109. PlayerTextDrawHide(playerid, Textdraw11[playerid]);
  110. PlayerTextDrawHide(playerid, Textdraw12[playerid]);
  111. return 1;
  112. }
  113. ////////////////////////////////////////////////////////////////////////////////
  114.  
  115.  
  116. public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart)
  117. {
  118. new Float:health;
  119. GetPlayerHealth(playerid,health);
  120. switch(bodypart)
  121. {
  122. case 3:
  123. {
  124.  
  125. PlayerTextDrawShow(playerid, Textdraw0[playerid]);
  126. PlayerTextDrawShow(playerid, Textdraw8[playerid]);
  127. SetPlayerHealth(playerid, health+ -7);
  128.  
  129.  
  130. }
  131. case 4:
  132. {
  133.  
  134. PlayerTextDrawShow(playerid, Textdraw1[playerid]);
  135. SetPlayerHealth(playerid, health+ -7);
  136.  
  137.  
  138. }
  139. case 5:
  140. {
  141.  
  142. PlayerTextDrawShow(playerid, Textdraw2[playerid]);
  143. PlayerTextDrawShow(playerid, Textdraw9[playerid]);
  144. SetPlayerHealth(playerid, health+ -7);
  145.  
  146.  
  147. }
  148. case 6:
  149. {
  150.  
  151. PlayerTextDrawShow(playerid, Textdraw3[playerid]);
  152. PlayerTextDrawShow(playerid, Textdraw10[playerid]);
  153. SetPlayerHealth(playerid, health+ -7);
  154.  
  155.  
  156. }
  157. case 7:
  158. {
  159.  
  160. PlayerTextDrawShow(playerid, Textdraw4[playerid]);
  161. PlayerTextDrawShow(playerid, Textdraw11[playerid]);
  162. SetPlayerHealth(playerid, health+ -7);
  163.  
  164.  
  165. }
  166. case 8:
  167. {
  168.  
  169. PlayerTextDrawShow(playerid, Textdraw5[playerid]);
  170. PlayerTextDrawShow(playerid, Textdraw12[playerid]);
  171. SetPlayerHealth(playerid, health+ -7);
  172.  
  173.  
  174. }
  175. case 9:
  176. {
  177.  
  178. PlayerTextDrawShow(playerid, Textdraw6[playerid]);
  179. PlayerTextDrawShow(playerid, Textdraw7[playerid]);
  180. SetPlayerHealth(playerid, health+ -7);
  181. }
  182. }
  183. return 1;
  184. }
  185.  
  186. public OnPlayerConnect(playerid)
  187. {
  188. Textdraw0[playerid] = CreatePlayerTextDraw(playerid,500.000000, 163.000000, "Brutally Wounded in Torso");
  189. PlayerTextDrawBackgroundColor(playerid,Textdraw0[playerid], 0);
  190. PlayerTextDrawFont(playerid,Textdraw0[playerid], 1);
  191. PlayerTextDrawLetterSize(playerid,Textdraw0[playerid], 0.200000, 1.000000);
  192. PlayerTextDrawColor(playerid,Textdraw0[playerid], -16776961);
  193. PlayerTextDrawSetOutline(playerid,Textdraw0[playerid], 1);
  194. PlayerTextDrawSetProportional(playerid,Textdraw0[playerid], 1);
  195. PlayerTextDrawSetPreviewModel(playerid, Textdraw0[playerid], 1231);
  196. PlayerTextDrawSetPreviewRot(playerid, Textdraw0[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  197. PlayerTextDrawSetSelectable(playerid,Textdraw0[playerid], 0);
  198.  
  199. Textdraw1[playerid] = CreatePlayerTextDraw(playerid,500.000000, 183.000000, "Brutally Wounded in Groin");
  200. PlayerTextDrawBackgroundColor(playerid,Textdraw1[playerid], 0);
  201. PlayerTextDrawFont(playerid,Textdraw1[playerid], 1);
  202. PlayerTextDrawLetterSize(playerid,Textdraw1[playerid], 0.200000, 1.000000);
  203. PlayerTextDrawColor(playerid,Textdraw1[playerid], -16776961);
  204. PlayerTextDrawSetOutline(playerid,Textdraw1[playerid], 1);
  205. PlayerTextDrawSetProportional(playerid,Textdraw1[playerid], 1);
  206. PlayerTextDrawSetPreviewModel(playerid, Textdraw1[playerid], 1231);
  207. PlayerTextDrawSetPreviewRot(playerid, Textdraw1[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  208. PlayerTextDrawSetSelectable(playerid,Textdraw1[playerid], 0);
  209.  
  210. Textdraw2[playerid] = CreatePlayerTextDraw(playerid,500.000000, 203.000000, "Brutally Wounded in Left Arm");
  211. PlayerTextDrawBackgroundColor(playerid,Textdraw2[playerid], 0);
  212. PlayerTextDrawFont(playerid,Textdraw2[playerid], 1);
  213. PlayerTextDrawLetterSize(playerid,Textdraw2[playerid], 0.200000, 1.000000);
  214. PlayerTextDrawColor(playerid,Textdraw2[playerid], -16776961);
  215. PlayerTextDrawSetOutline(playerid,Textdraw2[playerid], 1);
  216. PlayerTextDrawSetProportional(playerid,Textdraw2[playerid], 1);
  217. PlayerTextDrawSetPreviewModel(playerid, Textdraw2[playerid], 1231);
  218. PlayerTextDrawSetPreviewRot(playerid, Textdraw2[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  219. PlayerTextDrawSetSelectable(playerid,Textdraw2[playerid], 0);
  220.  
  221. Textdraw3[playerid] = CreatePlayerTextDraw(playerid,500.000000, 223.000000, "Brutally Wounded in Right Arm");
  222. PlayerTextDrawBackgroundColor(playerid,Textdraw3[playerid], 0);
  223. PlayerTextDrawFont(playerid,Textdraw3[playerid], 1);
  224. PlayerTextDrawLetterSize(playerid,Textdraw3[playerid], 0.200000, 1.000000);
  225. PlayerTextDrawColor(playerid,Textdraw3[playerid], -16776961);
  226. PlayerTextDrawSetOutline(playerid,Textdraw3[playerid], 1);
  227. PlayerTextDrawSetProportional(playerid,Textdraw3[playerid], 1);
  228. PlayerTextDrawSetPreviewModel(playerid, Textdraw3[playerid], 1231);
  229. PlayerTextDrawSetPreviewRot(playerid, Textdraw3[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  230. PlayerTextDrawSetSelectable(playerid,Textdraw3[playerid], 0);
  231.  
  232. Textdraw4[playerid] = CreatePlayerTextDraw(playerid,500.000000, 243.000000, "Brutally Wounded in Left Leg");
  233. PlayerTextDrawBackgroundColor(playerid,Textdraw4[playerid], 0);
  234. PlayerTextDrawFont(playerid,Textdraw4[playerid], 1);
  235. PlayerTextDrawLetterSize(playerid,Textdraw4[playerid], 0.200000, 1.000000);
  236. PlayerTextDrawColor(playerid,Textdraw4[playerid], -16776961);
  237. PlayerTextDrawSetOutline(playerid,Textdraw4[playerid], 1);
  238. PlayerTextDrawSetProportional(playerid,Textdraw4[playerid], 1);
  239. PlayerTextDrawSetPreviewModel(playerid, Textdraw4[playerid], 1231);
  240. PlayerTextDrawSetPreviewRot(playerid, Textdraw4[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  241. PlayerTextDrawSetSelectable(playerid,Textdraw4[playerid], 0);
  242.  
  243. Textdraw5[playerid] = CreatePlayerTextDraw(playerid,500.000000, 263.000000, "Brutally Wounded in Right Leg");
  244. PlayerTextDrawBackgroundColor(playerid,Textdraw5[playerid], 0);
  245. PlayerTextDrawFont(playerid,Textdraw5[playerid], 1);
  246. PlayerTextDrawLetterSize(playerid,Textdraw5[playerid], 0.200000, 1.000000);
  247. PlayerTextDrawColor(playerid,Textdraw5[playerid], -16776961);
  248. PlayerTextDrawSetOutline(playerid,Textdraw5[playerid], 1);
  249. PlayerTextDrawSetProportional(playerid,Textdraw5[playerid], 1);
  250. PlayerTextDrawSetPreviewModel(playerid, Textdraw5[playerid], 1231);
  251. PlayerTextDrawSetPreviewRot(playerid, Textdraw5[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  252. PlayerTextDrawSetSelectable(playerid,Textdraw5[playerid], 0);
  253.  
  254. Textdraw6[playerid] = CreatePlayerTextDraw(playerid,500.000000, 283.000000, "Brutally Wounded in Head");
  255. PlayerTextDrawBackgroundColor(playerid,Textdraw6[playerid], 0);
  256. PlayerTextDrawFont(playerid,Textdraw6[playerid], 1);
  257. PlayerTextDrawLetterSize(playerid,Textdraw6[playerid], 0.200000, 1.000000);
  258. PlayerTextDrawColor(playerid,Textdraw6[playerid], -16776961);
  259. PlayerTextDrawSetOutline(playerid,Textdraw6[playerid], 1);
  260. PlayerTextDrawSetProportional(playerid,Textdraw6[playerid], 1);
  261. PlayerTextDrawSetPreviewModel(playerid, Textdraw6[playerid], 1231);
  262. PlayerTextDrawSetPreviewRot(playerid, Textdraw6[playerid], -16.000000, 0.000000, -55.000000, 1.000000);
  263. PlayerTextDrawSetSelectable(playerid,Textdraw6[playerid], 0);
  264.  
  265. Textdraw7[playerid] = CreatePlayerTextDraw(playerid,460.000000, 275.000000, "Head Skull");
  266. PlayerTextDrawBackgroundColor(playerid,Textdraw7[playerid], 0);
  267. PlayerTextDrawFont(playerid,Textdraw7[playerid], 5);
  268. PlayerTextDrawLetterSize(playerid,Textdraw7[playerid], 0.500000, 1.000000);
  269. PlayerTextDrawColor(playerid,Textdraw7[playerid], -1);
  270. PlayerTextDrawSetOutline(playerid,Textdraw7[playerid], 1);
  271. PlayerTextDrawSetProportional(playerid,Textdraw7[playerid], 1);
  272. PlayerTextDrawUseBox(playerid,Textdraw7[playerid], 1);
  273. PlayerTextDrawBoxColor(playerid,Textdraw7[playerid], 255);
  274. PlayerTextDrawTextSize(playerid,Textdraw7[playerid], 40.000000, 30.000000);
  275. PlayerTextDrawSetPreviewModel(playerid, Textdraw7[playerid], 1254);
  276. PlayerTextDrawSetPreviewRot(playerid, Textdraw7[playerid], 0.000000, 0.000000, 10.000000, 1.000000);
  277. PlayerTextDrawSetSelectable(playerid,Textdraw7[playerid], 0);
  278.  
  279. Textdraw8[playerid] = CreatePlayerTextDraw(playerid,460.000000, 153.000000, "Torso Icon");
  280. PlayerTextDrawBackgroundColor(playerid,Textdraw8[playerid], 0);
  281. PlayerTextDrawFont(playerid,Textdraw8[playerid], 5);
  282. PlayerTextDrawLetterSize(playerid,Textdraw8[playerid], 0.500000, 1.000000);
  283. PlayerTextDrawColor(playerid,Textdraw8[playerid], -1);
  284. PlayerTextDrawSetOutline(playerid,Textdraw8[playerid], 1);
  285. PlayerTextDrawSetProportional(playerid,Textdraw8[playerid], 1);
  286. PlayerTextDrawUseBox(playerid,Textdraw8[playerid], 1);
  287. PlayerTextDrawBoxColor(playerid,Textdraw8[playerid], 255);
  288. PlayerTextDrawTextSize(playerid,Textdraw8[playerid], 40.000000, 30.000000);
  289. PlayerTextDrawSetPreviewModel(playerid, Textdraw8[playerid], 1275);
  290. PlayerTextDrawSetPreviewRot(playerid, Textdraw8[playerid], 0.000000, 0.000000, 10.000000, 1.000000);
  291. PlayerTextDrawSetSelectable(playerid,Textdraw8[playerid], 0);
  292.  
  293. Textdraw9[playerid] = CreatePlayerTextDraw(playerid,460.000000, 195.000000, "Left Arm");
  294. PlayerTextDrawBackgroundColor(playerid,Textdraw9[playerid], 0);
  295. PlayerTextDrawFont(playerid,Textdraw9[playerid], 5);
  296. PlayerTextDrawLetterSize(playerid,Textdraw9[playerid], 0.500000, 1.000000);
  297. PlayerTextDrawColor(playerid,Textdraw9[playerid], -1);
  298. PlayerTextDrawSetOutline(playerid,Textdraw9[playerid], 1);
  299. PlayerTextDrawSetProportional(playerid,Textdraw9[playerid], 1);
  300. PlayerTextDrawUseBox(playerid,Textdraw9[playerid], 1);
  301. PlayerTextDrawBoxColor(playerid,Textdraw9[playerid], 255);
  302. PlayerTextDrawTextSize(playerid,Textdraw9[playerid], 40.000000, 30.000000);
  303. PlayerTextDrawSetPreviewModel(playerid, Textdraw9[playerid], 3009);
  304. PlayerTextDrawSetPreviewRot(playerid, Textdraw9[playerid], 0.000000, 0.000000, 0.000000, 1.000000);
  305. PlayerTextDrawSetSelectable(playerid,Textdraw9[playerid], 0);
  306.  
  307. Textdraw10[playerid] = CreatePlayerTextDraw(playerid,460.000000, 213.000000, "Right Arm");
  308. PlayerTextDrawBackgroundColor(playerid,Textdraw10[playerid], 0);
  309. PlayerTextDrawFont(playerid,Textdraw10[playerid], 5);
  310. PlayerTextDrawLetterSize(playerid,Textdraw10[playerid], 0.500000, 1.000000);
  311. PlayerTextDrawColor(playerid,Textdraw10[playerid], -1);
  312. PlayerTextDrawSetOutline(playerid,Textdraw10[playerid], 1);
  313. PlayerTextDrawSetProportional(playerid,Textdraw10[playerid], 1);
  314. PlayerTextDrawUseBox(playerid,Textdraw10[playerid], 1);
  315. PlayerTextDrawBoxColor(playerid,Textdraw10[playerid], 255);
  316. PlayerTextDrawTextSize(playerid,Textdraw10[playerid], 40.000000, 30.000000);
  317. PlayerTextDrawSetPreviewModel(playerid, Textdraw10[playerid], 3008);
  318. PlayerTextDrawSetPreviewRot(playerid, Textdraw10[playerid], 0.000000, 0.000000, 0.000000, 1.000000);
  319. PlayerTextDrawSetSelectable(playerid,Textdraw10[playerid], 0);
  320.  
  321. Textdraw11[playerid] = CreatePlayerTextDraw(playerid,460.000000, 239.000000, "Left Leg");
  322. PlayerTextDrawBackgroundColor(playerid,Textdraw11[playerid], 0);
  323. PlayerTextDrawFont(playerid,Textdraw11[playerid], 5);
  324. PlayerTextDrawLetterSize(playerid,Textdraw11[playerid], 0.500000, 1.000000);
  325. PlayerTextDrawColor(playerid,Textdraw11[playerid], -1);
  326. PlayerTextDrawSetOutline(playerid,Textdraw11[playerid], 1);
  327. PlayerTextDrawSetProportional(playerid,Textdraw11[playerid], 1);
  328. PlayerTextDrawUseBox(playerid,Textdraw11[playerid], 1);
  329. PlayerTextDrawBoxColor(playerid,Textdraw11[playerid], 255);
  330. PlayerTextDrawTextSize(playerid,Textdraw11[playerid], 40.000000, 20.000000);
  331. PlayerTextDrawSetPreviewModel(playerid, Textdraw11[playerid], 3011);
  332. PlayerTextDrawSetPreviewRot(playerid, Textdraw11[playerid], 0.000000, 0.000000, 0.000000, 1.000000);
  333. PlayerTextDrawSetSelectable(playerid,Textdraw11[playerid], 0);
  334.  
  335. Textdraw12[playerid] = CreatePlayerTextDraw(playerid,460.000000, 256.000000, "Right Leg");
  336. PlayerTextDrawBackgroundColor(playerid,Textdraw12[playerid], 0);
  337. PlayerTextDrawFont(playerid,Textdraw12[playerid], 5);
  338. PlayerTextDrawLetterSize(playerid,Textdraw12[playerid], 0.500000, 1.000000);
  339. PlayerTextDrawColor(playerid,Textdraw12[playerid], -1);
  340. PlayerTextDrawSetOutline(playerid,Textdraw12[playerid], 1);
  341. PlayerTextDrawSetProportional(playerid,Textdraw12[playerid], 1);
  342. PlayerTextDrawUseBox(playerid,Textdraw12[playerid], 1);
  343. PlayerTextDrawBoxColor(playerid,Textdraw12[playerid], 255);
  344. PlayerTextDrawTextSize(playerid,Textdraw12[playerid], 40.000000, 20.000000);
  345. PlayerTextDrawSetPreviewModel(playerid, Textdraw12[playerid], 3010);
  346. PlayerTextDrawSetPreviewRot(playerid, Textdraw12[playerid], 0.000000, 0.000000, 0.000000, 1.000000);
  347. PlayerTextDrawSetSelectable(playerid,Textdraw12[playerid], 0);
  348. return 1;
  349. }
  350.  
  351. public OnPlayerDisconnect(playerid, reason)
  352. {
  353. PlayerTextDrawDestroy(playerid, Textdraw0[playerid]);
  354. PlayerTextDrawDestroy(playerid, Textdraw1[playerid]);
  355. PlayerTextDrawDestroy(playerid, Textdraw2[playerid]);
  356. PlayerTextDrawDestroy(playerid, Textdraw3[playerid]);
  357. PlayerTextDrawDestroy(playerid, Textdraw4[playerid]);
  358. PlayerTextDrawDestroy(playerid, Textdraw5[playerid]);
  359. PlayerTextDrawDestroy(playerid, Textdraw6[playerid]);
  360. PlayerTextDrawDestroy(playerid, Textdraw7[playerid]);
  361. PlayerTextDrawDestroy(playerid, Textdraw8[playerid]);
  362. PlayerTextDrawDestroy(playerid, Textdraw9[playerid]);
  363. PlayerTextDrawDestroy(playerid, Textdraw10[playerid]);
  364. PlayerTextDrawDestroy(playerid, Textdraw11[playerid]);
  365. PlayerTextDrawDestroy(playerid, Textdraw12[playerid]);
  366. return 1;
  367. }
  368.  
  369. public OnFilterScriptInit()
  370. {
  371. print("\n--------------------------------------");
  372. print(" Blank Filterscript by your name here");
  373. print("--------------------------------------\n");
  374. return 1;
  375. }
  376.  
  377. public OnFilterScriptExit()
  378. {
  379. return 1;
  380. }
  381.  
  382. public OnPlayerDeath(playerid, killerid, reason)
  383. {
  384. PlayerTextDrawHide(playerid, Textdraw0[playerid]);
  385. PlayerTextDrawHide(playerid, Textdraw1[playerid]);
  386. PlayerTextDrawHide(playerid, Textdraw2[playerid]);
  387. PlayerTextDrawHide(playerid, Textdraw3[playerid]);
  388. PlayerTextDrawHide(playerid, Textdraw4[playerid]);
  389. PlayerTextDrawHide(playerid, Textdraw5[playerid]);
  390. PlayerTextDrawHide(playerid, Textdraw6[playerid]);
  391. PlayerTextDrawHide(playerid, Textdraw7[playerid]);
  392. PlayerTextDrawHide(playerid, Textdraw8[playerid]);
  393. PlayerTextDrawHide(playerid, Textdraw9[playerid]);
  394. PlayerTextDrawHide(playerid, Textdraw10[playerid]);
  395. PlayerTextDrawHide(playerid, Textdraw11[playerid]);
  396. PlayerTextDrawHide(playerid, Textdraw12[playerid]);
  397. return 1;
  398. }
  399.  
  400.  
  401. public OnPlayerSpawn(playerid)
  402. {
  403. PlayerTextDrawHide(playerid, Textdraw0[playerid]);
  404. PlayerTextDrawHide(playerid, Textdraw1[playerid]);
  405. PlayerTextDrawHide(playerid, Textdraw2[playerid]);
  406. PlayerTextDrawHide(playerid, Textdraw3[playerid]);
  407. PlayerTextDrawHide(playerid, Textdraw4[playerid]);
  408. PlayerTextDrawHide(playerid, Textdraw5[playerid]);
  409. PlayerTextDrawHide(playerid, Textdraw6[playerid]);
  410. PlayerTextDrawHide(playerid, Textdraw7[playerid]);
  411. PlayerTextDrawHide(playerid, Textdraw8[playerid]);
  412. PlayerTextDrawHide(playerid, Textdraw9[playerid]);
  413. PlayerTextDrawHide(playerid, Textdraw10[playerid]);
  414. PlayerTextDrawHide(playerid, Textdraw11[playerid]);
  415. PlayerTextDrawHide(playerid, Textdraw12[playerid]);
  416. return 1;
  417. }
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