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- glGenTextures(1, &m_diffuseID);
- glBindTexture(GL_TEXTURE_2D, m_diffuseID);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, m_diffuseTexture->SizeX(), m_diffuseTexture->SizeY(),
- 0, GL_BGR, GL_UNSIGNED_BYTE, m_diffuseTexture->Data());
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- GL_CHECK_ERRORS;
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