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- FNVEdit 3.1.0 starting session 2015-04-25 01:32:10
- Using FalloutNV Data Path: E:\Steam\steamapps\common\Fallout New Vegas\Data\
- Using ini: C:\Users\purr4me\Documents\My Games\FalloutNV\Fallout.ini
- Using plugin list: C:\Users\purr4me\AppData\Local\FalloutNV\Plugins.txt
- Using settings file: C:\Users\purr4me\AppData\Local\FalloutNV\Plugins.fnvviewsettings
- Loading active plugin list: C:\Users\purr4me\AppData\Local\FalloutNV\Plugins.txt
- [FalloutNV.esm] Loading file
- [FalloutNV.esm] File loaded
- [FalloutNV.esm] Start processing
- [DeadMoney.esm] Loading file
- [DeadMoney.esm] File loaded
- [DeadMoney.esm] Start processing
- [HonestHearts.esm] Loading file
- [HonestHearts.esm] File loaded
- [HonestHearts.esm] Start processing
- [OldWorldBlues.esm] Loading file
- [OldWorldBlues.esm] File loaded
- [OldWorldBlues.esm] Start processing
- [LonesomeRoad.esm] Loading file
- [LonesomeRoad.esm] File loaded
- [LonesomeRoad.esm] Start processing
- [SpeedyResources.esm] Loading file
- [SpeedyResources.esm] File loaded
- [SpeedyResources.esm] Start processing
- [San Francisco.esp] Loading file
- [San Francisco.esp] File loaded
- [San Francisco.esp] Start processing
- [00:00] Background Loader: starting...
- [00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Textures2.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Voices1.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
- [00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
- [00:00] Background Loader: [DeadMoney - Main.bsa] Skipped.
- [00:00] Background Loader: [DeadMoney - Sounds.bsa] Skipped.
- [00:00] Background Loader: [HonestHearts - Main.bsa] Skipped.
- [00:00] Background Loader: [HonestHearts - Sounds.bsa] Skipped.
- [00:00] Background Loader: [OldWorldBlues - Main.bsa] Skipped.
- [00:00] Background Loader: [OldWorldBlues - Sounds.bsa] Skipped.
- [00:00] Background Loader: [LonesomeRoad - Main.bsa] Skipped.
- [00:00] Background Loader: [LonesomeRoad - Sounds.bsa] Skipped.
- [00:00] Background Loader: [E:\Steam\steamapps\common\Fallout New Vegas\Data\] Setting Resource Path.
- [00:00] Background Loader: loading "FalloutNV.esm"...
- [00:00] Background Loader: [FalloutNV.esm] Loading file
- [00:00] Background Loader: [FalloutNV.esm] File loaded
- [00:00] Background Loader: [FalloutNV.esm] Start processing
- [00:00] Background Loader: [FalloutNV.esm] Header processed. Expecting 543943 records
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GMST" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TXST" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MICN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GLOB" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLAS" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FACT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HDPT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "HAIR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "EYES" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "RACE" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SOUN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ASPC" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MGEF" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCPT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LTEX" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ENCH" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SPEL" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ACTI" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TACT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TERM" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ARMO" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "BOOK" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CONT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "DOOR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "INGR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LIGH" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MISC" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "STAT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "SCOL" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "MSTT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PWAT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "GRAS" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "TREE" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "FURN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WEAP" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "AMMO" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NPC_" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CREA" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLC" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "KEYM" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "ALCH" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "IDLM" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NOTE" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "COBJ" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "PROJ" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "LVLI" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "WTHR" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CLMT" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "REGN" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "NAVI" processed
- [00:00] Background Loader: [FalloutNV.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "WRLD" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IDLE" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CSTY" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LSCR" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ANIO" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "WATR" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "EFSH" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DEBR" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IMGS" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "PERK" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "BPTD" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ADDN" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "AVIF" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RADS" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CAMS" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CPTH" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "VTYP" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IPCT" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IPDS" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ARMA" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ECZN" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RGDL" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DOBJ" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LGTM" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MUSC" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "REPU" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "RCCT" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CHIP" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CSNO" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "LSCT" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "MSET" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "ALOC" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "AMEF" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CCRD" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CMNY" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "CDCK" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "DEHY" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "HUNG" processed
- [00:01] Background Loader: [FalloutNV.esm] GRUP Top "SLPD" processed
- [00:01] Background Loader: [FalloutNV.esm] Building FormID index
- [00:01] Background Loader: [FalloutNV.esm] FormID index built
- [00:01] Background Loader: [FalloutNV.esm] Building EditorID index
- [00:01] Background Loader: [FalloutNV.esm] EditorID index built
- [00:01] Background Loader: [FalloutNV.esm] Processing completed
- [00:01] Background Loader: loading "FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat"...
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Loading file
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] File loaded
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Start processing
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Adding master "FalloutNV.esm"
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Header processed. Expecting 44 records
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MICN" processed
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "GLOB" processed
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MGEF" processed
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "STAT" processed
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "ECZN" processed
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] GRUP Top "MESG" processed
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building FormID index
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] FormID index built
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Building EditorID index
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] EditorID index built
- [00:01] Background Loader: [FalloutNV.Hardcoded.keep.this.with.the.exe.and.otherwise.ignore.it.I.really.mean.it.dat] Processing completed
- [00:01] Background Loader: loading "DeadMoney.esm"...
- [00:01] Background Loader: [DeadMoney.esm] Loading file
- [00:01] Background Loader: [DeadMoney.esm] File loaded
- [00:01] Background Loader: [DeadMoney.esm] Start processing
- [00:01] Background Loader: [DeadMoney.esm] Adding master "FalloutNV.esm"
- [00:01] Background Loader: [DeadMoney.esm] Header processed. Expecting 42617 records
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "GMST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "TXST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "GLOB" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CLAS" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FACT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RACE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "SOUN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ASPC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MGEF" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "SCPT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LTEX" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ENCH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "SPEL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ACTI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "TACT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "TERM" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ARMO" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CONT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DOOR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LIGH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MISC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MSET" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CCRD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ALOC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MUSC" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "SCOL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MSTT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PWAT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FURN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "AMMO" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "KEYM" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ALCH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IDLM" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PROJ" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CLMT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "NAVI" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IDLE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CSTY" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LSCR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ANIO" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WATR" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EFSH" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMGS" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "PERK" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "BPTD" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "VTYP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IPCT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "IPDS" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ARMA" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "ECZN" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RGDL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "LGTM" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "RCCT" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHIP" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CSNO" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "AMEF" processed
- [00:01] Background Loader: [DeadMoney.esm] GRUP Top "WRLD" processed
- [00:01] Background Loader: [DeadMoney.esm] Building FormID index
- [00:01] Background Loader: [DeadMoney.esm] FormID index built
- [00:01] Background Loader: [DeadMoney.esm] Building EditorID index
- [00:01] Background Loader: [DeadMoney.esm] EditorID index built
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WRLD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHIP"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LGTM"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LGTM"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ECZN"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ECZN"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMGS"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMGS"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "IDLE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 437 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CLMT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CLMT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"
- [00:01] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "WTHR"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Merged 12 record from duplicated group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PROJ"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "PROJ"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 59 record from duplicated group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"
- [00:01] Background Loader: [DeadMoney.esm] Merged 0 record from duplicated group: GRUP Top "KEYM"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Merged 27 record from duplicated group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:01] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "WEAP"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "FURN"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 75 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Merged 14 record from duplicated group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "FLST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IDLE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 624 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"
- [00:01] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "REGN"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Merged 34 record from duplicated group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"
- [00:01] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "ALCH"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:01] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "WEAP"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 18 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 43 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 25 record from duplicated group: GRUP Top "CCRD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 20 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CCRD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 28 record from duplicated group: GRUP Top "CCRD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "CHAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "FLST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LSCR"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "LSCR"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Merged 5 record from duplicated group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 11 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 363 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 24 record from duplicated group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Merged 3 record from duplicated group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 8 record from duplicated group: GRUP Top "MSTT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 21 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMOD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALOC"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "ALOC"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MUSC"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "MUSC"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "MESG"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPDS"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IPDS"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IPCT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "IPCT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "PERK"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "FLST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "IMAD"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EXPL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "EFSH"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "EFSH"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Merged 7 record from duplicated group: GRUP Top "PACK"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 35 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "REGN"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Merged 9 record from duplicated group: GRUP Top "LVLI"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Merged 15 record from duplicated group: GRUP Top "NOTE"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "ALCH"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Merged 4 record from duplicated group: GRUP Top "CREA"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:01] Background Loader: [DeadMoney.esm] Merged 6 record from duplicated group: GRUP Top "WEAP"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "MSTT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 2 record from duplicated group: GRUP Top "MSTT"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "SCOL"
- [00:01] Background Loader: [DeadMoney.esm] Merged 1 record from duplicated group: GRUP Top "SCOL"
- [00:01] Background Loader: [DeadMoney.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Merged 16 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [DeadMoney.esm] Processing completed
- [00:01] Background Loader: loading "HonestHearts.esm"...
- [00:01] Background Loader: [HonestHearts.esm] Loading file
- [00:01] Background Loader: [HonestHearts.esm] File loaded
- [00:01] Background Loader: [HonestHearts.esm] Start processing
- [00:01] Background Loader: [HonestHearts.esm] Adding master "FalloutNV.esm"
- [00:01] Background Loader: [HonestHearts.esm] Header processed. Expecting 45312 records
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "TXST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "GLOB" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CLAS" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "FACT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "RACE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "SOUN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ASPC" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MGEF" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "SCPT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LTEX" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ENCH" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "SPEL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ACTI" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "TACT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "TERM" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ARMO" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CONT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "DOOR" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LIGH" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MISC" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "SCOL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MSTT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "PWAT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "GRAS" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "PROJ" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CSTY" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ANIO" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "VTYP" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MUSC" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "FURN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LVLC" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LVLN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "KEYM" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IDLM" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IDLE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "PACK" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WATR" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "EXPL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IMGS" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "FLST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "PERK" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "BPTD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ARMA" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "RGDL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "LGTM" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MSET" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ALOC" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CHAL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "AMEF" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "AMMO" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ALCH" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CLMT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "DIAL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IMAD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "ECZN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "RCPE" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "NAVI" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "CELL" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "WRLD" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "QUST" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "MESG" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IPDS" processed
- [00:01] Background Loader: [HonestHearts.esm] GRUP Top "IPCT" processed
- [00:01] Background Loader: [HonestHearts.esm] Building FormID index
- [00:01] Background Loader: [HonestHearts.esm] FormID index built
- [00:01] Background Loader: [HonestHearts.esm] Building EditorID index
- [00:01] Background Loader: [HonestHearts.esm] EditorID index built
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [HonestHearts.esm] Merged 6 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CELL"
- [00:01] Background Loader: [HonestHearts.esm] Merged 8 record from duplicated group: GRUP Top "CELL"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "WTHR"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [HonestHearts.esm] Merged 20 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "WEAP"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [HonestHearts.esm] Merged 62 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "IMOD"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [HonestHearts.esm] Merged 4 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"
- [00:01] Background Loader: [HonestHearts.esm] Merged 16 record from duplicated group: GRUP Top "MESG"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "ECZN"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "ECZN"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [HonestHearts.esm] Merged 10 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [HonestHearts.esm] Merged 172 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CELL"
- [00:01] Background Loader: [HonestHearts.esm] Merged 7 record from duplicated group: GRUP Top "CELL"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"
- [00:01] Background Loader: [HonestHearts.esm] Merged 5 record from duplicated group: GRUP Top "REGN"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "WTHR"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"
- [00:01] Background Loader: [HonestHearts.esm] Merged 51 record from duplicated group: GRUP Top "CREA"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [HonestHearts.esm] Merged 45 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "AMMO"
- [00:01] Background Loader: [HonestHearts.esm] Merged 3 record from duplicated group: GRUP Top "AMMO"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:01] Background Loader: [HonestHearts.esm] Merged 9 record from duplicated group: GRUP Top "WEAP"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [HonestHearts.esm] Merged 101 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IMOD"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "IMOD"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "RCPE"
- [00:01] Background Loader: [HonestHearts.esm] Merged 27 record from duplicated group: GRUP Top "RCPE"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "MESG"
- [00:01] Background Loader: [HonestHearts.esm] Merged 53 record from duplicated group: GRUP Top "MESG"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "ARMA"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "ARMA"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IPDS"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "IPDS"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IPCT"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "IPCT"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "BPTD"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1 record from duplicated group: GRUP Top "BPTD"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "PERK"
- [00:01] Background Loader: [HonestHearts.esm] Merged 5 record from duplicated group: GRUP Top "PERK"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "FLST"
- [00:01] Background Loader: [HonestHearts.esm] Merged 20 record from duplicated group: GRUP Top "FLST"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IMAD"
- [00:01] Background Loader: [HonestHearts.esm] Merged 15 record from duplicated group: GRUP Top "IMAD"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "EXPL"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "EXPL"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "PACK"
- [00:01] Background Loader: [HonestHearts.esm] Merged 270 record from duplicated group: GRUP Top "PACK"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IDLE"
- [00:01] Background Loader: [HonestHearts.esm] Merged 42 record from duplicated group: GRUP Top "IDLE"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "QUST"
- [00:01] Background Loader: [HonestHearts.esm] Merged 31 record from duplicated group: GRUP Top "QUST"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "DIAL"
- [00:01] Background Loader: [HonestHearts.esm] Merged 1010 record from duplicated group: GRUP Top "DIAL"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CELL"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "CELL"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "REGN"
- [00:01] Background Loader: [HonestHearts.esm] Merged 3 record from duplicated group: GRUP Top "REGN"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CLMT"
- [00:01] Background Loader: [HonestHearts.esm] Merged 3 record from duplicated group: GRUP Top "CLMT"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WTHR"
- [00:01] Background Loader: [HonestHearts.esm] Merged 6 record from duplicated group: GRUP Top "WTHR"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "LVLI"
- [00:01] Background Loader: [HonestHearts.esm] Merged 204 record from duplicated group: GRUP Top "LVLI"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NOTE"
- [00:01] Background Loader: [HonestHearts.esm] Merged 18 record from duplicated group: GRUP Top "NOTE"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "IDLM"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "IDLM"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "ALCH"
- [00:01] Background Loader: [HonestHearts.esm] Merged 11 record from duplicated group: GRUP Top "ALCH"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "KEYM"
- [00:01] Background Loader: [HonestHearts.esm] Merged 2 record from duplicated group: GRUP Top "KEYM"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "LVLN"
- [00:01] Background Loader: [HonestHearts.esm] Merged 25 record from duplicated group: GRUP Top "LVLN"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "LVLC"
- [00:01] Background Loader: [HonestHearts.esm] Merged 20 record from duplicated group: GRUP Top "LVLC"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "CREA"
- [00:01] Background Loader: [HonestHearts.esm] Merged 44 record from duplicated group: GRUP Top "CREA"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "NPC_"
- [00:01] Background Loader: [HonestHearts.esm] Merged 102 record from duplicated group: GRUP Top "NPC_"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "WEAP"
- [00:01] Background Loader: [HonestHearts.esm] Merged 27 record from duplicated group: GRUP Top "WEAP"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "FURN"
- [00:01] Background Loader: [HonestHearts.esm] Merged 6 record from duplicated group: GRUP Top "FURN"
- [00:01] Background Loader: [HonestHearts.esm] Warning: File contains duplicated top level group: GRUP Top "STAT"
- [00:01] Background Loader: [HonestHearts.esm] Merged 96 record from duplicated group: GRUP Top "STAT"
- [00:01] Background Loader: [HonestHearts.esm] Processing completed
- [00:01] Background Loader: loading "OldWorldBlues.esm"...
- [00:01] Background Loader: [OldWorldBlues.esm] Loading file
- [00:01] Background Loader: [OldWorldBlues.esm] File loaded
- [00:01] Background Loader: [OldWorldBlues.esm] Start processing
- [00:01] Background Loader: [OldWorldBlues.esm] Adding master "FalloutNV.esm"
- [00:01] Background Loader: [OldWorldBlues.esm] Header processed. Expecting 62056 records
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "TXST" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "GLOB" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "CLAS" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "FACT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "RACE" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "SOUN" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "ASPC" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "MGEF" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "SCPT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "LTEX" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "ENCH" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "SPEL" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "ACTI" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "TACT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "TERM" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMO" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "CONT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "DOOR" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "LIGH" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "MISC" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "IMOD" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "STAT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "SCOL" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "MSTT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "PWAT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "GRAS" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "FURN" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "WEAP" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "AMMO" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "NPC_" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "CREA" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLC" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLN" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "KEYM" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "ALCH" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLM" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "NOTE" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "PROJ" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "LVLI" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "WTHR" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "CLMT" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "REGN" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "NAVI" processed
- [00:01] Background Loader: [OldWorldBlues.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "WRLD" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "DIAL" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CSTY" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "WATR" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "EFSH" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IMGS" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "PERK" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "BPTD" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "VTYP" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IPCT" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "IPDS" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "RGDL" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "LGTM" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MUSC" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "RCPE" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "MSET" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "ALOC" processed
- [00:02] Background Loader: [OldWorldBlues.esm] GRUP Top "CHAL" processed
- [00:02] Background Loader: [OldWorldBlues.esm] Building FormID index
- [00:02] Background Loader: [OldWorldBlues.esm] FormID index built
- [00:02] Background Loader: [OldWorldBlues.esm] Building EditorID index
- [00:02] Background Loader: [OldWorldBlues.esm] EditorID index built
- [00:02] Background Loader: [OldWorldBlues.esm] Processing completed
- [00:02] Background Loader: loading "LonesomeRoad.esm"...
- [00:02] Background Loader: [LonesomeRoad.esm] Loading file
- [00:02] Background Loader: [LonesomeRoad.esm] File loaded
- [00:02] Background Loader: [LonesomeRoad.esm] Start processing
- [00:02] Background Loader: [LonesomeRoad.esm] Adding master "FalloutNV.esm"
- [00:02] Background Loader: [LonesomeRoad.esm] Header processed. Expecting 45420 records
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "GMST" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "GLOB" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CLAS" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "FACT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "RACE" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SOUN" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ASPC" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MGEF" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SCPT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ENCH" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SPEL" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "TERM" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMO" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IMOD" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MSTT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PWAT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WEAP" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "AMMO" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "NPC_" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CREA" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLC" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "KEYM" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ALCH" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "NOTE" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PROJ" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "LVLI" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WTHR" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CLMT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "REGN" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WRLD" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "DIAL" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "QUST" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IDLE" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PACK" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CSTY" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ANIO" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "WATR" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "EXPL" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IMGS" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IMAD" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "FLST" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "PERK" processed
- [00:02] Background Loader: <Note: AVVariable04 [AVIF:000005EF] was injected into FalloutNV.esm>
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "AVIF" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "VTYP" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IPCT" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "IPDS" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ARMA" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ECZN" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MESG" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MUSC" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "RCPE" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "MSET" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "ALOC" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "CHAL" processed
- [00:02] Background Loader: [LonesomeRoad.esm] GRUP Top "AMEF" processed
- [00:02] Background Loader: [LonesomeRoad.esm] Building FormID index
- [00:02] Background Loader: [LonesomeRoad.esm] FormID index built
- [00:02] Background Loader: [LonesomeRoad.esm] Building EditorID index
- [00:02] Background Loader: [LonesomeRoad.esm] EditorID index built
- [00:02] Background Loader: [LonesomeRoad.esm] Processing completed
- [00:02] Background Loader: loading "SpeedyResources.esm"...
- [00:02] Background Loader: [SpeedyResources.esm] Loading file
- [00:02] Background Loader: [SpeedyResources.esm] File loaded
- [00:02] Background Loader: [SpeedyResources.esm] Start processing
- [00:02] Background Loader: [SpeedyResources.esm] Adding master "FalloutNV.esm"
- [00:02] Background Loader: [SpeedyResources.esm] Header processed. Expecting 3884 records
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "TXST" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "SOUN" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "SCPT" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "ACTI" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "CONT" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "DOOR" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "LIGH" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "MISC" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "STAT" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "SCOL" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "NAVI" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "CELL" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "MSET" processed
- [00:02] Background Loader: [SpeedyResources.esm] GRUP Top "ALOC" processed
- [00:02] Background Loader: [SpeedyResources.esm] Building FormID index
- [00:02] Background Loader: [SpeedyResources.esm] FormID index built
- [00:02] Background Loader: [SpeedyResources.esm] Building EditorID index
- [00:02] Background Loader: [SpeedyResources.esm] EditorID index built
- [00:02] Background Loader: [SpeedyResources.esm] Processing completed
- [00:02] Background Loader: loading "San Francisco.esp"...
- [00:02] Background Loader: [San Francisco.esp] Loading file
- [00:02] Background Loader: [San Francisco.esp] File loaded
- [00:02] Background Loader: [San Francisco.esp] Start processing
- [00:02] Background Loader: [San Francisco.esp] Adding master "FalloutNV.esm"
- [00:02] Background Loader: [San Francisco.esp] Adding master "DeadMoney.esm"
- [00:02] Background Loader: [San Francisco.esp] Adding master "HonestHearts.esm"
- [00:02] Background Loader: [San Francisco.esp] Adding master "OldWorldBlues.esm"
- [00:02] Background Loader: [San Francisco.esp] Adding master "LonesomeRoad.esm"
- [00:02] Background Loader: [San Francisco.esp] Adding master "SpeedyResources.esm"
- [00:02] Background Loader: [San Francisco.esp] Header processed. Expecting 46281 records
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "TXST" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "FACT" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "SOUN" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "ENCH" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "TERM" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "ARMO" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "CONT" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "MISC" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "STAT" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "SCOL" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "WEAP" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "NPC_" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "CREA" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "NOTE" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "NAVI" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "CELL" processed
- [00:02] Background Loader: [San Francisco.esp] GRUP Top "WRLD" processed
- [00:02] Background Loader: [San Francisco.esp] Building FormID index
- [00:02] Background Loader: [San Francisco.esp] FormID index built
- [00:02] Background Loader: [San Francisco.esp] Building EditorID index
- [00:02] Background Loader: [San Francisco.esp] EditorID index built
- [00:02] Background Loader: [San Francisco.esp] Processing completed
- [00:02] Background Loader: [DeadMoney.esm] Building reference info.
- [00:04] Background Loader: [HonestHearts.esm] Building reference info.
- [00:07] Background Loader: [OldWorldBlues.esm] Building reference info.
- [00:11] Background Loader: [LonesomeRoad.esm] Building reference info.
- [00:13] Background Loader: [SpeedyResources.esm] Building reference info.
- [00:14] Background Loader: [San Francisco.esp] Building reference info.
- [00:15] Background Loader: finished
- [00:00] Checking for Errors in [06] San Francisco.esp
- [00:00] TowerSeg28 [SCOL:060210D6]
- [00:00] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: STAT
- [00:00] ManhattanStallSign03 [SCOL:0602FF3D]
- [00:00] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: STAT
- [00:02] SuperFreighterSeg03 [SCOL:060559C8]
- [00:02] SCOL \ Parts \ Part \ ONAM - Static -> Found a NULL reference, expected: STAT
- [00:11] All Done!
- [Filtering done] Processed Records: 726450 Elapsed Time: 00:03
- Applying script...
- LIST OF MISSING ASSET FILES:
- textures\interface\worldmap\wasteland_nv_1024_no_map.dds <-- WastelandNV "Mojave Wasteland" [WRLD:000DA726] \ WRLD \ Icon \ ICON - Large Icon filename
- textures\water\wastelandwaterpotomac.dds <-- WastelandNV "Mojave Wasteland" [WRLD:000DA726] \ WRLD \ XNAM - Water Noise Texture
- meshes\weapons\2handhandle\plasmacaster.nif <-- WeapNVPlasmaCasterBoS "Mk5 Heavy Plasma Cannon" [WEAP:060A0236] \ WEAP \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\weapons\weapons_plasma_caster.dds <-- WeapNVPlasmaCasterBoS "Mk5 Heavy Plasma Cannon" [WEAP:060A0236] \ WEAP \ Icon \ ICON - Large Icon filename
- textures\interface\icons\pipboyimages_small\weapons_small\glow_weapons_missile_launcher.dds <-- WeapNVPlasmaCasterBoS "Mk5 Heavy Plasma Cannon" [WEAP:060A0236] \ WEAP \ Icon \ MICO - Small Icon filename
- meshes\weapons\2handhandle\plasmacaster.nif <-- WeapNVPlasmaCasterBoS "Mk5 Heavy Plasma Cannon" [WEAP:060A0236] \ WEAP \ World Model \ MOD4 - Model Filename
- meshes\weapons\2handhandle\plasmacasterhselectrode.nif <-- WeapNVPlasmaCasterBoS "Mk5 Heavy Plasma Cannon" [WEAP:060A0236] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handrifle\caravanshotgun.nif <-- WeapTalonCaravanShotgun "Talon Caravan Shotgun" [WEAP:0600595C] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\taloncaravanshotgun.dds <-- Alternate texture for node ##CVSHEjector:0 in weapons\2handrifle\CaravanShotgun.NIF from TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\taloncaravanshotgun.dds <-- Alternate texture for node ##CVSHShell1:0 in weapons\2handrifle\CaravanShotgun.NIF from TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\taloncaravanshotgun.dds <-- Alternate texture for node ##CVSHStock:0 in weapons\2handrifle\CaravanShotgun.NIF from TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\taloncaravanshotgun.dds <-- Alternate texture for node ##CVSHSwitch:0 in weapons\2handrifle\CaravanShotgun.NIF from TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\taloncaravanshotgun.dds <-- Alternate texture for node ##CVSHTrigger:0 in weapons\2handrifle\CaravanShotgun.NIF from TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\taloncaravanshotgun.dds <-- Alternate texture for node CaravanShotgun:0 in weapons\2handrifle\CaravanShotgun.NIF from TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_caravan_gun.dds <-- WeapTalonCaravanShotgun "Talon Caravan Shotgun" [WEAP:0600595C] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\weapons\2handautomatic\scoped_ak.nif <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\zombietalonchineseassualtriflemag.dds <-- Alternate texture for node ##Magazine:0 in weapons\2HandAutomatic\Scoped_AK.nif from TalonChineseAssultRiflemag [TXST:06000AE0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##MagRelease:1 in weapons\2HandAutomatic\Scoped_AK.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonchineseveriant.dds <-- Alternate texture for node AssaultRifle:0 in weapons\2HandAutomatic\Scoped_AK.nif from TalonChineseveriant [TXST:06003071] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node AssaultRifle:1 in weapons\2HandAutomatic\Scoped_AK.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\scope01.nif <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonChineseAssaultRifleScopednSlilenced "Talon Scoped Chinese Assault Rifle" [WEAP:06004D94] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handrifle\sniperrifle.nif <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\weapons\weapons_sniper_rifle.dds <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\interface\hud\mildotscope.nif <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\2handrifle\sniperriflesuppressor.nif <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handrifle\sniperriflecarbonfiber.nif <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\2handrifle\sniperriflecarbonfibersuppressor.nif <-- WeapTalonSniperRifle "Talon Sniper Rifle" [WEAP:06004D6B] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant3Auto "Talon Auto Service Rifle" [WEAP:06004A70] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node ##ChargingHandle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##Clip:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node ##CockingMech:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node ##Trigger:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node BattleRifle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonServiceRifleVeriant3Auto "Talon Auto Service Rifle" [WEAP:06004A70] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonServiceRifleVeriant3Auto "Talon Auto Service Rifle" [WEAP:06004A70] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant3Auto "Talon Auto Service Rifle" [WEAP:06004A70] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonServiceRifleVeriant3Auto "Talon Auto Service Rifle" [WEAP:06004A70] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonServiceRifleVeriant3Auto "Talon Auto Service Rifle" [WEAP:06004A70] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant3 "Talon Service Rifle" [WEAP:06004A6F] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node ##ChargingHandle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##Clip:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node ##CockingMech:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node ##Trigger:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- Alternate texture for node BattleRifle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonServiceRifleVeriant3 "Talon Service Rifle" [WEAP:06004A6F] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonServiceRifleVeriant3 "Talon Service Rifle" [WEAP:06004A6F] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant3 "Talon Service Rifle" [WEAP:06004A6F] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonServiceRifleVeriant3 "Talon Service Rifle" [WEAP:06004A6F] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonServiceRifleVeriant3 "Talon Service Rifle" [WEAP:06004A6F] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\p90.nif <-- WeapTalonp90C "Talon P90C" [WEAP:06003C05] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\p90.dds <-- Alternate texture for node ##LR_Trigger:0 in weapons\2HandAutomatic\p90.nif from TalonP90 [TXST:06003BFD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\p90.dds <-- Alternate texture for node ##MicroFusionCell:0 in weapons\2HandAutomatic\p90.nif from TalonP90 [TXST:06003BFD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\p90.dds <-- Alternate texture for node LaserRifle:0 in weapons\2HandAutomatic\p90.nif from TalonP90 [TXST:06003BFD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\p90.dds <-- WeapTalonp90C "Talon P90C" [WEAP:06003C05] \ WEAP \ Icon \ ICON - Large Icon filename
- textures\interface\icons\pipboyimages_small\weapons_small\glow_weapons_10mm_submachine_gun.dds <-- WeapTalonp90C "Talon P90C" [WEAP:06003C05] \ WEAP \ Icon \ MICO - Small Icon filename
- meshes\projectiles\45calcasing.nif <-- WeapTalonp90C "Talon P90C" [WEAP:06003C05] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\1handpistol\10mmsubmachinegunextendedmag.nif <-- WeapTalonp90C "Talon P90C" [WEAP:06003C05] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\1handpistol\10mmsubmachinegunextmagrecoilcompensator.nif <-- WeapTalonp90C "Talon P90C" [WEAP:06003C05] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant2Auto "Talon Auto Service Rifle" [WEAP:0600363D] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##ChargingHandle:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##Clip:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##CockingMech:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##Trigger:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node BattleRifle:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonServiceRifleVeriant2Auto "Talon Auto Service Rifle" [WEAP:0600363D] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonServiceRifleVeriant2Auto "Talon Auto Service Rifle" [WEAP:0600363D] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant2Auto "Talon Auto Service Rifle" [WEAP:0600363D] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonServiceRifleVeriant2Auto "Talon Auto Service Rifle" [WEAP:0600363D] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonServiceRifleVeriant2Auto "Talon Auto Service Rifle" [WEAP:0600363D] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant2 "Talon Service Rifle" [WEAP:0600307C] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##ChargingHandle:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##Clip:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##CockingMech:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node ##Trigger:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- Alternate texture for node BattleRifle:0 in weapons\2handautomatic\ServiceRifle.NIF from KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonServiceRifleVeriant2 "Talon Service Rifle" [WEAP:0600307C] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonServiceRifleVeriant2 "Talon Service Rifle" [WEAP:0600307C] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant2 "Talon Service Rifle" [WEAP:0600307C] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonServiceRifleVeriant2 "Talon Service Rifle" [WEAP:0600307C] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonServiceRifleVeriant2 "Talon Service Rifle" [WEAP:0600307C] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant1Auto "Talon Auto Service Rifle" [WEAP:06003079] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##ChargingHandle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##Clip:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##CockingMech:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##Trigger:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node BattleRifle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonServiceRifleVeriant1Auto "Talon Auto Service Rifle" [WEAP:06003079] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonServiceRifleVeriant1Auto "Talon Auto Service Rifle" [WEAP:06003079] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant1Auto "Talon Auto Service Rifle" [WEAP:06003079] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonServiceRifleVeriant1Auto "Talon Auto Service Rifle" [WEAP:06003079] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonServiceRifleVeriant1Auto "Talon Auto Service Rifle" [WEAP:06003079] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant1 "Talon Service Rifle" [WEAP:06003076] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##ChargingHandle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##Clip:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##CockingMech:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node ##Trigger:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- Alternate texture for node BattleRifle:0 in weapons\2handautomatic\ServiceRifle.NIF from TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonServiceRifleVeriant1 "Talon Service Rifle" [WEAP:06003076] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonServiceRifleVeriant1 "Talon Service Rifle" [WEAP:06003076] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonServiceRifleVeriant1 "Talon Service Rifle" [WEAP:06003076] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonServiceRifleVeriant1 "Talon Service Rifle" [WEAP:06003076] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonServiceRifleVeriant1 "Talon Service Rifle" [WEAP:06003076] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handrifle\varmintrifle.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talonvarmitrifle.dds <-- Alternate texture for node ##VRBolt:0 in weapons\2handrifle\VarmintRifle.nif from TalonVarmitRifle [TXST:06003072] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonvarmitrifle.dds <-- Alternate texture for node ##VRClip:0 in weapons\2handrifle\VarmintRifle.nif from TalonVarmitRifle [TXST:06003072] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonvarmitrifle.dds <-- Alternate texture for node ##VRClip:1 in weapons\2handrifle\VarmintRifle.nif from TalonVarmitRifle [TXST:06003072] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonvarmitrifle.dds <-- Alternate texture for node ##VRTrigger:0 in weapons\2handrifle\VarmintRifle.nif from TalonVarmitRifle [TXST:06003072] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonvarmitrifle.dds <-- Alternate texture for node VarmintRifle:0 in weapons\2handrifle\VarmintRifle.nif from TalonVarmitRifle [TXST:06003072] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_varmint_rifle.dds <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Icon \ ICON - Large Icon filename
- textures\interface\icons\pipboyimages_small\weapons_small\glow_weapons_hunting_rifle.dds <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Icon \ MICO - Small Icon filename
- meshes\weapons\2handautomatic\assaultrifleshellcasing.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\interface\hud\varmitscope.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\2handrifle\varmintrifleext.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handrifle\varmintriflescp.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\2handrifle\varmintriflesil.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handrifle\varmintriflescpext.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\2handrifle\varmintriflesilext.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handrifle\varmintriflescpsil.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD6 - Mod 2 and 3
- meshes\weapons\2handrifle\varmintriflescopedsilencedext.nif <-- WeapTalonVarmitRifle "Talon Varmint Rifle" [WEAP:06003073] \ WEAP \ Model with Mods \ MWD7 - Mod 1, 2 and 3
- meshes\weapons\metro2033\metrorifletapemag.nif <-- WeapTalonChineseAssaultRifle3 "Talon Salvaged Chinese Assault AK Rifle" [WEAP:06002D8F] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##Bolt:0 in weapons\metro2033\MetroRifleTapeMag.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\zombietalonchineseassualtriflemag.dds <-- Alternate texture for node ##Magazine:0 in weapons\metro2033\MetroRifleTapeMag.nif from TalonChineseAssultRiflemag [TXST:06000AE0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node AssaultRifle:0 in weapons\metro2033\MetroRifleTapeMag.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node AssaultRifle:1 in weapons\metro2033\MetroRifleTapeMag.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonChineseAssaultRifle3 "Talon Salvaged Chinese Assault AK Rifle" [WEAP:06002D8F] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonChineseAssaultRifle3 "Talon Salvaged Chinese Assault AK Rifle" [WEAP:06002D8F] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonChineseAssaultRifle3 "Talon Salvaged Chinese Assault AK Rifle" [WEAP:06002D8F] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonChineseAssaultRifle3 "Talon Salvaged Chinese Assault AK Rifle" [WEAP:06002D8F] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonChineseAssaultRifle3 "Talon Salvaged Chinese Assault AK Rifle" [WEAP:06002D8F] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\metro2033\metrorifle.nif <-- WeapTalonChineseAssaultRifle2 "Talon Chinese Assault AK Rifle" [WEAP:06002D8E] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##Bolt:0 in weapons\metro2033\MetroRifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##Trigger:1 in weapons\metro2033\MetroRifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonchineseveriant.dds <-- Alternate texture for node AssaultRifle:0 in weapons\metro2033\MetroRifle.nif from TalonChineseveriant [TXST:06003071] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node AssaultRifle:1 in weapons\metro2033\MetroRifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonChineseAssaultRifle2 "Talon Chinese Assault AK Rifle" [WEAP:06002D8E] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonChineseAssaultRifle2 "Talon Chinese Assault AK Rifle" [WEAP:06002D8E] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonChineseAssaultRifle2 "Talon Chinese Assault AK Rifle" [WEAP:06002D8E] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonChineseAssaultRifle2 "Talon Chinese Assault AK Rifle" [WEAP:06002D8E] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonChineseAssaultRifle2 "Talon Chinese Assault AK Rifle" [WEAP:06002D8E] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\m92settalon\m92se_ingame.nif <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\weapons\m92se_icon.dds <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\45calcasing.nif <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\interface\hud\duplexscope.nif <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\1handpistol\9mmextclip.nif <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\1handpistol\9mmscp.nif <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\1handpistol\9mmextclipscp.nif <-- WeapTalon9SamuraisEdge "Talon Baretta 92F "Samurai's Edge"" [WEAP:06002D88] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\1handpistol\10mmsubmachinegun.nif <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talonsmgclip.dds <-- Alternate texture for node ##SMGClip:0 in Weapons\1HandPistol\10mmSubmachineGun.NIF from TalonSMGclip [TXST:06001F22] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonsmg.dds <-- Alternate texture for node ##SMGTrigger:0 in Weapons\1HandPistol\10mmSubmachineGun.NIF from TalonSMG [TXST:06001F20] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonsmg.dds <-- Alternate texture for node SubMachineGun:0 in Weapons\1HandPistol\10mmSubmachineGun.NIF from TalonSMG [TXST:06001F20] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_10mm_submachine_gun.dds <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Icon \ ICON - Large Icon filename
- textures\interface\icons\pipboyimages_small\weapons_small\glow_weapons_10mm_submachine_gun.dds <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Icon \ MICO - Small Icon filename
- meshes\projectiles\45calcasing.nif <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\1handpistol\10mmsubmachinegunextendedmag.nif <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\1handpistol\10mmsubmachinegunrecoilcompensator.nif <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\1handpistol\10mmsubmachinegunextmagrecoilcompensator.nif <-- WeapTalon10mmSubmachineGun "Talon 10mm Submachine Gun" [WEAP:06001F21] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\2handautomatic\talong3assaultrifle.nif <-- WeapTalonG3AssaultRifle "Talon DC G3 Assault Rifle" [WEAP:06001C43] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talong3imitator.dds <-- Alternate texture for node ##G3Lever:0 in Weapons\2HandAutomatic\Talong3assaultrifle.nif from Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talong3imitator.dds <-- Alternate texture for node ##G3Trigger:0 in Weapons\2HandAutomatic\Talong3assaultrifle.nif from Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talong3imitator.dds <-- Alternate texture for node G3Rifle:0 in Weapons\2HandAutomatic\Talong3assaultrifle.nif from Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonG3AssaultRifle "Talon DC G3 Assault Rifle" [WEAP:06001C43] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonG3AssaultRifle "Talon DC G3 Assault Rifle" [WEAP:06001C43] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonG3AssaultRifle "Talon DC G3 Assault Rifle" [WEAP:06001C43] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonG3AssaultRifle "Talon DC G3 Assault Rifle" [WEAP:06001C43] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonG3AssaultRifle "Talon DC G3 Assault Rifle" [WEAP:06001C43] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\imitator.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talong3imitator.dds <-- Alternate texture for node ##G3Lever in Weapons\2HandAutomatic\imitator.nif from Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talong3imitator.dds <-- Alternate texture for node ##G3Trigger in Weapons\2HandAutomatic\imitator.nif from Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talong3imitator.dds <-- Alternate texture for node Rifle in Weapons\2HandAutomatic\imitator.nif from Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\scope01.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\2handautomatic\talong3assaultrifle.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ World Model \ MOD4 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonimitator "Talon Imitator" [WEAP:06001392] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\2handautomatic\talonchineseassaultrifle.nif <-- WeapTalonChineseAssaultRifle1 "Talon Chinese Assault Rifle" [WEAP:060010B4] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##Bolt:0 in Weapons\2HandAutomatic\Talonchineseassaultrifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\zombietalonchineseassualtriflemag.dds <-- Alternate texture for node ##Magazine:0 in Weapons\2HandAutomatic\Talonchineseassaultrifle.nif from TalonChineseAssultRiflemag [TXST:06000AE0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##MagRelease:1 in Weapons\2HandAutomatic\Talonchineseassaultrifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node ##Trigger:1 in Weapons\2HandAutomatic\Talonchineseassaultrifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node AssaultRifle:0 in Weapons\2HandAutomatic\Talonchineseassaultrifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- Alternate texture for node AssaultRifle:1 in Weapons\2HandAutomatic\Talonchineseassaultrifle.nif from TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_battle_rifle.dds <-- WeapTalonChineseAssaultRifle1 "Talon Chinese Assault Rifle" [WEAP:060010B4] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\762mmcasing.nif <-- WeapTalonChineseAssaultRifle1 "Talon Chinese Assault Rifle" [WEAP:060010B4] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\2handautomatic\servicerifle.nif <-- WeapTalonChineseAssaultRifle1 "Talon Chinese Assault Rifle" [WEAP:060010B4] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\2handautomatic\serviceriflerec.nif <-- WeapTalonChineseAssaultRifle1 "Talon Chinese Assault Rifle" [WEAP:060010B4] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\2handautomatic\battleriflerec.nif <-- WeapTalonChineseAssaultRifle1 "Talon Chinese Assault Rifle" [WEAP:060010B4] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\1handpistol\9mm.nif <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmBar:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmBar:1 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmBarLock:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmClip:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmHammer:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmShells:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node ##nmTrigger:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Alternate texture for node Ninemm:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_9mm_pistol.dds <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\45calcasing.nif <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\interface\hud\duplexscope.nif <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\1handpistol\9mmextclip.nif <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\1handpistol\9mmscp.nif <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\1handpistol\9mmextclipscp.nif <-- WeapTalon9mmPistol2 "Talon 9mm Pistol" [WEAP:060010AD] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\1handpistol\9mm.nif <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talon9mm.dds <-- Alternate texture for node ##nmBar:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol01 [TXST:060010AB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##nmBar:1 in weapons\1handpistol\9mm.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##nmBarLock:0 in weapons\1handpistol\9mm.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm.dds <-- Alternate texture for node ##nmClip:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol01 [TXST:060010AB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##nmHammer:0 in weapons\1handpistol\9mm.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##nmShells:0 in weapons\1handpistol\9mm.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##nmTrigger:0 in weapons\1handpistol\9mm.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm.dds <-- Alternate texture for node Ninemm:0 in weapons\1handpistol\9mm.NIF from Talon9mmpistol01 [TXST:060010AB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_9mm_pistol.dds <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\45calcasing.nif <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\interface\hud\duplexscope.nif <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Scope Model \ MOD3 - Model Filename
- meshes\weapons\1handpistol\9mmextclip.nif <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\1handpistol\9mmscp.nif <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\1handpistol\9mmextclipscp.nif <-- WeapTalon9mmPistol "Talon 9mm Pistol" [WEAP:060010AC] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\1handpistol\10mmpistol.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model \ MODL - Model Filename
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##Catch:0 in Weapons\1HandPistol\10mmPistol.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon 2.dds <-- Alternate texture for node ##Clip:0 in Weapons\1HandPistol\10mmPistol.NIF from Talon10mmPistol02 [TXST:06000ADF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##Hammer:0 in Weapons\1HandPistol\10mmPistol.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##Slide:0 in Weapons\1HandPistol\10mmPistol.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node ##Trigger:0 in Weapons\1HandPistol\10mmPistol.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Alternate texture for node 10MMPistol:0 in Weapons\1HandPistol\10mmPistol.NIF from Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\zombietalonchineseassualtriflemag.dds <-- Alternate texture for node Object:0 in Weapons\1HandPistol\10mmPistol.NIF from TalonChineseAssultRiflemag [TXST:06000AE0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\weapons\weapons_10mm_pistol.dds <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Icon \ ICON - Large Icon filename
- meshes\projectiles\45calcasing.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Shell Casing Model \ MOD2 - Model Filename
- meshes\weapons\1handpistol\10mmpistolextendedmag.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD1 - Mod 1
- meshes\weapons\1handpistol\10mmpistollasersight.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD2 - Mod 2
- meshes\weapons\1handpistol\10mmpistolsilenced.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD4 - Mod 3
- meshes\weapons\1handpistol\10mmpistolextendedmaglasersight.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD3 - Mod 1 and 2
- meshes\weapons\1handpistol\10mmpistolsilencedextendedmag.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD5 - Mod 1 and 3
- meshes\weapons\1handpistol\10mmpistolsilencedlasersight.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD6 - Mod 2 and 3
- meshes\weapons\1handpistol\10mmpistolallmods.nif <-- WeapTalon10mmPistol "Talon 10mm Pistol" [WEAP:06000ADE] \ WEAP \ Model with Mods \ MWD7 - Mod 1, 2 and 3
- textures\jcd\manhattan\textures\architecture\urban\billboard000014-grognak-dirty.dds <-- ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\billboard000020ultraluxeandwater-dirty.dds <-- ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\billboard000022lifeandplane-dirty.dds <-- ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\billboard000010-dirty.dds <-- ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\billboard000007-dirty.dds <-- ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\bb10.dds <-- ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\bb09.dds <-- ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\bb08.dds <-- ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\bb06.dds <-- ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\bb04.dds <-- ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\jcd\manhattan\textures\architecture\urban\bb02.dds <-- ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- textures\kds\terranempireflagwavel01.dds <-- InstituteFlagTexture [TXST:0603DC6A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachineextendedmag_n.dds <-- InstituteFlagTexture [TXST:0603DC6A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\talonzombie\taloncaravanshotgun.dds <-- TalonCaravanShotgun [TXST:0600595A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerifleveriant.dds <-- TalonserviceRifleVeriant3 [TXST:06004A6D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag02.dds <-- KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag01.dds <-- KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfitbusiness.dds <-- TalonbusinessFem [TXST:060041C3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\p90.dds <-- TalonP90 [TXST:06003BFD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\tjp\architecture set 1\window 3.dds <-- TJPSkyscraperTexture02 [TXST:0600328C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachinegun_n.dds <-- TJPSkyscraperTexture02 [TXST:0600328C] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\tjp\architecture set 1\concrete texture base (dark 7).dds <-- TJPSkyscraperTexture01 [TXST:0600328B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachinegun_n.dds <-- TJPSkyscraperTexture01 [TXST:0600328B] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\talonzombie\kdtaloncompanym.dds <-- TalonCombatarmorM [TXST:0600307D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdservicerifle.dds <-- KDTalonServiceRifle [TXST:0600307A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonservicerilfe.dds <-- TalonServiceRifle01 [TXST:06003075] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonvarmitrifle.dds <-- TalonVarmitRifle [TXST:06003072] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonchineseveriant.dds <-- TalonChineseveriant [TXST:06003071] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7male.dds <-- TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonsmgclip.dds <-- TalonSMGclip [TXST:06001F22] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talonsmg.dds <-- TalonSMG [TXST:06001F20] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkiipart02.dds <-- TalonSecuirtyHelmback [TXST:06001C41] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkiipart01.dds <-- Talonsecuirtyhelmlaser [TXST:06001C40] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkii.dds <-- TalonSecurityHelm01 [TXST:06001C3F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\taloncombat lasehelmr.dds <-- TalonCombathelmlaser02 [TXST:06001C3E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\taloncombatmrkiihelm.dds <-- TalonCombathel01 [TXST:06001C3D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talong3imitator.dds <-- Talon3gAssaultRifleImitator [TXST:06001391] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon chinese assaultrifle.dds <-- TalonChineseAssaultRifle01 [TXST:060010AF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm2.dds <-- Talon9mmpistol02 [TXST:060010AE] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon9mm.dds <-- Talon9mmpistol01 [TXST:060010AB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonbackpack.dds <-- Talnarmorbackpack [TXST:060010AA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\zombietalonchineseassualtriflemag.dds <-- TalonChineseAssultRiflemag [TXST:06000AE0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon 2.dds <-- Talon10mmPistol02 [TXST:06000ADF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon10mm.dds <-- Talon10mmPistol01 [TXST:06000ADD] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\terminals\terminaldesk01.nif <-- SanFranBoSComputer02 "Research Notes" [TERM:0609FA8D] \ TERM \ Model \ MODL - Model Filename
- meshes\terminals\terminaldesk01.nif <-- SanFranBoSComputer01 "Research Notes" [TERM:0609FA86] \ TERM \ Model \ MODL - Model Filename
- meshes\terminals\terminaldesk01.nif <-- TalonCompanyTerminal05 "Angel Island Public Terminal" [TERM:06053EFA] \ TERM \ Model \ MODL - Model Filename
- meshes\terminals\terminaldesk01.nif <-- TalonCompanyTerminal04 "Angel Island Public Terminal" [TERM:06053EF5] \ TERM \ Model \ MODL - Model Filename
- meshes\terminals\terminaldesk01.nif <-- TalonCompanyTerminal03 "Boston Vaults Terminal" [TERM:06051448] \ TERM \ Model \ MODL - Model Filename
- meshes\terminals\terminaldesk01.nif <-- TalonCompanyTerminal02 "Boston Outpost Contracts" [TERM:0604FB13] \ TERM \ Model \ MODL - Model Filename
- meshes\terminals\terminaldesk01.nif <-- TalonCompanyTerminal01 "Boston Outpost Updates" [TERM:0604FB0D] \ TERM \ Model \ MODL - Model Filename
- textures\dungeons\industrial\concretebasequad05.dds <-- Texture for SanFranBlock02 [STAT:060A283C] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\building kits\brickbuilding01topborderblock01.nif
- textures\dungeons\industrial\concretebasequad05_n.dds <-- Texture for SanFranBlock02 [STAT:060A283C] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\building kits\brickbuilding01topborderblock01.nif
- textures\dungeons\hotel lowend\htlrmfloor02b.dds <-- Alternate texture for node Box01 in SPD\Arcitecture\Building Kits\BrickBuilding01TopBorderBlock01.nif from HtlRmFloor02b [TXST:000E2C9C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\hotel lowend\htlrmfloor02b_n.dds <-- Alternate texture for node Box01 in SPD\Arcitecture\Building Kits\BrickBuilding01TopBorderBlock01.nif from HtlRmFloor02b [TXST:000E2C9C] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\utility\catwalks\nvutlcatrailing04.nif <-- Hardwoodrail01 [STAT:0609A176] \ STAT \ Model \ MODL - Model Filename
- textures\dungeons\hotel lowend\htlwoodfloor.dds <-- Alternate texture for node NVUtlCatRailing04:6 in dungeons\utility\catwalks\NVUtlCatRailing04.NIF from htlWoodFloor [TXST:000E2C9B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\hotel lowend\htlwoodfloor_n.dds <-- Alternate texture for node NVUtlCatRailing04:6 in dungeons\utility\catwalks\NVUtlCatRailing04.NIF from htlWoodFloor [TXST:000E2C9B] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\ultraluxdome_wl.nif <-- SanFranMonumentDome01 [STAT:06095056] \ STAT \ Model \ MODL - Model Filename
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node domewl00:0 in architecture\Strip\UltraLuxDome_WL.NIF from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node domewl01:0 in architecture\Strip\UltraLuxDome_WL.NIF from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node UltraLuxDome_WL:0 in architecture\Strip\UltraLuxDome_WL.NIF from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\architecture\bouldercity\arcadecenterlongbrick.nif <-- SanFranMonumentPart02 [STAT:06094EC6] \ STAT \ Model \ MODL - Model Filename
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLongBrick:0 in architecture\BoulderCity\ArcadeCenterLongBrick.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLongBrick:1 in architecture\BoulderCity\ArcadeCenterLongBrick.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLongBrick:2 in architecture\BoulderCity\ArcadeCenterLongBrick.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLongBrick:4 in architecture\BoulderCity\ArcadeCenterLongBrick.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\industrial\concretebasequad05.dds <-- Texture for SanFranBlock01 [STAT:06094EA0] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\building kits\brickbuilding01topborderblock01.nif
- textures\dungeons\industrial\concretebasequad05_n.dds <-- Texture for SanFranBlock01 [STAT:06094EA0] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\building kits\brickbuilding01topborderblock01.nif
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node Box01 in SPD\Arcitecture\Building Kits\BrickBuilding01TopBorderBlock01.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\architecture\bouldercity\arcadecenterlong.nif <-- SanFranBuildingBlock03 [STAT:0608DCB9] \ STAT \ Model \ MODL - Model Filename
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:0 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:1 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:2 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:4 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\architecture\urban\concretequad01.dds <-- Texture for SanFranBuildingBlock02 [STAT:0608DC9C] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetbeamlong01.nif
- textures\architecture\urban\concretequad01_n.dds <-- Texture for SanFranBuildingBlock02 [STAT:0608DC9C] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetbeamlong01.nif
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetBeamLong01.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\architecture\urban\concretequad01.dds <-- Texture for SanFranBuildingBlock01 [STAT:0608DC94] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\architecture\urban\concretequad01_n.dds <-- Texture for SanFranBuildingBlock01 [STAT:0608DC94] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetPillarBlank01.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\junk\metalplank01.nif <-- ManhattanCustomPlank01 [STAT:0608BBDA] \ STAT \ Model \ MODL - Model Filename
- textures\dlc03\architecture\concretewall\concretebasequad04nv.dds <-- Alternate texture for node MetalPlank01:1 in Clutter\Junk\MetalPlank01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dlc03\architecture\concretewall\concretebasequad04_n.dds <-- Alternate texture for node MetalPlank01:1 in Clutter\Junk\MetalPlank01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\sidewalk\swsingle.nif <-- JapaneseHutSingle01 [STAT:0608722A] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcpitt\dlcpittasphaltwasteland01.dds <-- Alternate texture for node SWSingle:23 in Architecture\Urban\Sidewalk\SWSingle.NIF from DLCPittLandscapeAsphaltWasteland01 [TXST:000922E3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\asphaltwasteland01_n.dds <-- Alternate texture for node SWSingle:23 in Architecture\Urban\Sidewalk\SWSingle.NIF from DLCPittLandscapeAsphaltWasteland01 [TXST:000922E3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\nvstripplanter\nvstripplanter04_grass.nif <-- ManhattanFrozenGrass [STAT:06085F83] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01.dds <-- Alternate texture for node NVStripPlanter04_Grass:5 in architecture\Strip\NVStripPlanter\NVStripPlanter04_Grass.NIF from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01_n.dds <-- Alternate texture for node NVStripPlanter04_Grass:5 in architecture\Strip\NVStripPlanter\NVStripPlanter04_Grass.NIF from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\caves\rocks\cavestalagmite01.nif <-- SnowStalactite02 [STAT:0607E420] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node CaveStalagmite01:10 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node CaveStalagmite01:10 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node CaveStalagmite01:7 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node CaveStalagmite01:7 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node CaveStalagmite01:9 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node CaveStalagmite01:9 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\caves\rocks\cavestalagmite01.nif <-- MossStalactite02 [STAT:0607E260] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv02.dds <-- Alternate texture for node CaveStalagmite01:10 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv02_n.dds <-- Alternate texture for node CaveStalagmite01:10 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\watermossnv02.dds <-- Alternate texture for node CaveStalagmite01:7 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv02_n.dds <-- Alternate texture for node CaveStalagmite01:7 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\watermossnv02.dds <-- Alternate texture for node CaveStalagmite01:9 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv02_n.dds <-- Alternate texture for node CaveStalagmite01:9 in Dungeons\Caves\Rocks\CaveStalagmite01.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\caves\rocks\cavestalactite03.nif <-- MossStalactite01 [STAT:0607E252] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv02.dds <-- Alternate texture for node CaveStalactite03:10 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv02_n.dds <-- Alternate texture for node CaveStalactite03:10 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\watermossnv02.dds <-- Alternate texture for node CaveStalactite03:9 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv02_n.dds <-- Alternate texture for node CaveStalactite03:9 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\landscape\snowpatch05.nif <-- ManhattanMoss01 [STAT:0607D9DC] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv02.dds <-- Alternate texture for node snowpatch05:0 in landscape\snowpatch05.nif from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv02_n.dds <-- Alternate texture for node snowpatch05:0 in landscape\snowpatch05.nif from LandscapeWaterMossNV02 [TXST:00103FF3] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\clutter\junk\flag01.nif <-- TalonCompanyStaticBanner01 [STAT:06074434] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node Flag:0 in Clutter\Junk\Flag01.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard11 [STAT:06074372] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\billboard000014-grognak-dirty.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard11 [TXST:0607436F] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard10 [STAT:06074371] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\billboard000020ultraluxeandwater-dirty.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard10 [TXST:0607436E] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard09 [STAT:06074370] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\billboard000022lifeandplane-dirty.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard09 [TXST:0607436D] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard08 [STAT:06074364] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\billboard000010-dirty.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard08 [TXST:0607435C] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard07 [STAT:06074363] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\billboard000007-dirty.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard07 [TXST:0607435B] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard06 [STAT:06074362] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\bb10.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard06 [TXST:0607435A] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard05 [STAT:06074361] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\bb09.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard05 [TXST:06074359] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard04 [STAT:06074360] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\bb06.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard03 [TXST:06074357] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard03 [STAT:0607435F] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\bb08.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard04 [TXST:06074358] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard02 [STAT:0607435E] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\bb04.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard02 [TXST:06074356] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\clutter\billboards\billboard01cv1.nif <-- TimesSquareBillboard01 [STAT:0607435D] \ STAT \ Model \ MODL - Model Filename
- textures\jcd\manhattan\textures\architecture\urban\bb02.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\2handautomatic\1stperson127smg_n.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\weapons\2handautomatic\127smg_m.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX02 - Environment Map Mask / ?
- textures\effects\shinybright_e.dds <-- Alternate texture for node Billboard01cV1:10 in clutter\billboards\billboard01cv1.nif from ManhattanBillboard01 [TXST:06074355] \ TXST \ Textures (RGB/A) \ TX05 - Environment Map / Unused
- meshes\architecture\wasteland\powerstationblock01.nif <-- ManhattanBlockBlack [STAT:06071658] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\riverbedlowlands02.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\riverbedlowlands02_n.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dlc03\architecture\andrewsbase\dlc03powerstationblock01.nif <-- BuildingBlock02 [STAT:0606DAC2] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DLC03Concretebase:1 in DLC03\Architecture\AndrewsBase\DLC03PowerStationBlock01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DLC03Concretebase:1 in DLC03\Architecture\AndrewsBase\DLC03PowerStationBlock01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\powerstationblock01.nif <-- RedBlock01 [STAT:0606D04C] \ STAT \ Model \ MODL - Model Filename
- textures\dlc03\architecture\concretewall\concretebasequad04nv.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dlc03\architecture\concretewall\concretebasequad04_n.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\metro\bridgegeorgetown01.nif <-- SanFransiscoBridge01 [STAT:0606057F] \ STAT \ Model \ MODL - Model Filename
- textures\architecture\urban\trusswork01_n.dds <-- Alternate texture for node BridgeGeorgetown01:0 in architecture\urban\metro\bridgegeorgetown01.nif from 0SPDTrussAltTexture [TXST:050030B6] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\spd\recreateddlc\concretebunkerbase01.dds <-- Alternate texture for node BridgeGeorgetown01:13 in architecture\urban\metro\bridgegeorgetown01.nif from 0SPDPodsAltTexture [TXST:05002FCF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\recreateddlc\concretebunkerbase01.dds <-- Alternate texture for node BridgeGeorgetown01:14 in architecture\urban\metro\bridgegeorgetown01.nif from 0SPDPodsAltTexture [TXST:05002FCF] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\architecture\urban\trusswork01_n.dds <-- Alternate texture for node BridgeGeorgetown01:9 in architecture\urban\metro\bridgegeorgetown01.nif from 0SPDTrussAltTexture [TXST:050030B6] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\noso\nv_noso_ranchhouse03.nif <-- OperaHouseRoofPiece [STAT:0605CCB6] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\limestoneground_d.dds <-- Alternate texture for node NV_NoSo_RanchHouse03:0 in architecture\NoSo\NV_NoSo_RanchHouse03.NIF from LimestoneGround [TXST:000E6709] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\limestoneground_n.dds <-- Alternate texture for node NV_NoSo_RanchHouse03:0 in architecture\NoSo\NV_NoSo_RanchHouse03.NIF from LimestoneGround [TXST:000E6709] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\clutter\flags\nv_ncr_flag_s.nif <-- DenverYellowWindBanner [STAT:0605C298] \ STAT \ Model \ MODL - Model Filename
- meshes\clutter\flags\nv_ncr_flag_s.nif <-- DenverBlueWindBanner [STAT:0605C297] \ STAT \ Model \ MODL - Model Filename
- meshes\clutter\flags\nv_ncr_flag_s.nif <-- DenverRedWindBanner [STAT:0605C296] \ STAT \ Model \ MODL - Model Filename
- textures\dungeons\hotel lowend\htlcarpet.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag_S.NIF from htlcarpet [TXST:0010C36D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\hotel lowend\htlcarpet_n.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag_S.NIF from htlcarpet [TXST:0010C36D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\dungeons\hotel lowend\htlcarpet.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag_S.NIF from htlcarpet [TXST:0010C36D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\hotel lowend\htlcarpet_n.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag_S.NIF from htlcarpet [TXST:0010C36D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelcornerwin.nif <-- ManhattanSkySkraperSideSolid14 [STAT:0605C0B8] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc03\landscape\grass\nvdlc03astroturf.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeNVDLC03Astroturf [TXST:0300373D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\grassgreensuburb01_n.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeNVDLC03Astroturf [TXST:0300373D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid13 [STAT:0605C0B7] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc03\landscape\grass\nvdlc03astroturf.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeNVDLC03Astroturf [TXST:0300373D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\grassgreensuburb01_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeNVDLC03Astroturf [TXST:0300373D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc04\architecture\bgbld\nvdlc04bgbld01.nif <-- ManhattanTanTower01 [STAT:06058024] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watergravelsandnv02.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeWaterGravelSandNV02 [TXST:00103FF0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watergravelsandnv02_n.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeWaterGravelSandNV02 [TXST:00103FF0] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\watergravelsandnv02.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeWaterGravelSandNV02 [TXST:00103FF0] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watergravelsandnv02_n.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeWaterGravelSandNV02 [TXST:00103FF0] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelcornerwin.nif <-- ManhattanSkySkraperSideSolid12 [STAT:060574B5] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground_n.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid11 [STAT:060574B4] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\armor\robot\warmachine\warmachine_def_heavy.nif <-- LoaderStatic01 [STAT:06053674] \ STAT \ Model \ MODL - Model Filename
- textures\architecture\urban\concretequad01.dds <-- Texture for GoldenGateBridgePillar [STAT:0603EF6A] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\architecture\urban\concretequad01_n.dds <-- Texture for GoldenGateBridgePillar [STAT:0603EF6A] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetPillarBlank01.nif from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground_n.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetPillarBlank01.nif from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\keybridge\keybridgelightbase01.nif <-- GoldenGateBridgeRivet [STAT:0603EF65] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground.dds <-- Alternate texture for node KeyBridgeLightBase01:0 in Architecture\Urban\KeyBridge\KeyBridgeLightBase01.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground_n.dds <-- Alternate texture for node KeyBridgeLightBase01:0 in Architecture\Urban\KeyBridge\KeyBridgeLightBase01.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\clutter\flags\nv_ncr_flag.nif <-- InstituteFlag01 [STAT:0603DF3A] \ STAT \ Model \ MODL - Model Filename
- textures\kds\terranempireflagwavel01.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag.NIF from InstituteFlagTexture [TXST:0603DC6A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachineextendedmag_n.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag.NIF from InstituteFlagTexture [TXST:0603DC6A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\kds\terranempireflagwavel01.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag.NIF from InstituteFlagTexture [TXST:0603DC6A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachineextendedmag_n.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag.NIF from InstituteFlagTexture [TXST:0603DC6A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\powerstationblock01.nif <-- ManhattanRooftopFiller01 [STAT:0603DE29] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv01.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv01_n.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\hotelroof\hotelroofwall01.nif <-- ManhattanRooftopStraight01 [STAT:0603BC61] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv01.dds <-- Alternate texture for node HotelRoofWall01:8 in architecture\urban\hotelroof\hotelroofwall01.nif from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv01_n.dds <-- Alternate texture for node HotelRoofWall01:8 in architecture\urban\hotelroof\hotelroofwall01.nif from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\hotelroof\hotelroofcorner01.nif <-- ManhattanRooftopCorner01 [STAT:0603BC5F] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv01.dds <-- Alternate texture for node HotelRoofCorner01:8 in architecture\urban\hotelroof\hotelroofcorner01.nif from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv01_n.dds <-- Alternate texture for node HotelRoofCorner01:8 in architecture\urban\hotelroof\hotelroofcorner01.nif from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\paradisefalls\buildings\paradisefallsbuilding01.nif <-- UNATCplaceholder [STAT:0603770D] \ STAT \ Model \ MODL - Model Filename
- meshes\liberty55.nif <-- sol03 [STAT:06037604] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01.dds <-- Alternate texture for node armrobe in liberty55.nif from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01_n.dds <-- Alternate texture for node armrobe in liberty55.nif from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\liberty44.nif <-- sol02 [STAT:06037602] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01.dds <-- Alternate texture for node head in liberty44.nif from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01_n.dds <-- Alternate texture for node head in liberty44.nif from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\liberty33.nif <-- sol01 [STAT:060375FF] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01.dds <-- Alternate texture for node robe in liberty33.nif from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01_n.dds <-- Alternate texture for node robe in liberty33.nif from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\neoclassical\room\neormpitfreestairs01.nif <-- AlcatrazYardSteps [STAT:06034B59] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\crackeddirtwastes01.dds <-- Alternate texture for node NeoRmPitFreeStairs01:2 in Dungeons\Neoclassical\Room\NeoRmPitFreeStairs01.NIF from LandscapeCrackedDirtBarrenWastes01 [TXST:000357B7] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\crackeddirtwastes01_n.dds <-- Alternate texture for node NeoRmPitFreeStairs01:2 in Dungeons\Neoclassical\Room\NeoRmPitFreeStairs01.NIF from LandscapeCrackedDirtBarrenWastes01 [TXST:000357B7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\clutter\camps\camplog01.nif <-- AlcatrazLog01 [STAT:0603328D] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node CampLog01:0 in Clutter\Camps\CampLog01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node CampLog01:0 in Clutter\Camps\CampLog01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dlcpitt\architecture\catwalkkit\dlcpittcat1waynorails01.nif <-- AlcatrazUniqueStairs05 [STAT:06033289] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DLCPittCat1wayNoRails01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat1wayNoRails01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DLCPittCat1wayNoRails01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat1wayNoRails01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dlcpitt\architecture\catwalkkit\dlcpittcat2way01.nif <-- AlcatrazUniqueStairs04 [STAT:06033283] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DLCPittCat2way01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat2way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DLCPittCat2way01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat2way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node Rails03:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat2way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node Rails03:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat2way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dlcpitt\architecture\catwalkkit\dlcpittcat3way01.nif <-- AlcatrazUniqueStairs03 [STAT:06033281] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DLCPittCat3way01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat3way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DLCPittCat3way01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat3way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node Rails05:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat3way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node Rails05:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCat3way01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairsturnfullr01.nif <-- AlcatrazUniqueStairs02 [STAT:0603327E] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DLCPittCatStairsTurnFullR01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsTurnFullR01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DLCPittCatStairsTurnFullR01:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsTurnFullR01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node Stairs07:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsTurnFullR01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node Stairs07:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsTurnFullR01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dlcpitt\architecture\catwalkkit\dlcpittcatstairshalftop.nif <-- AlcatrazUniqueStairs01 [STAT:0603327B] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DLCPittCatStairsHalfTop:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsHalfTop.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DLCPittCatStairsHalfTop:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsHalfTop.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node Stairs04:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsHalfTop.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node Stairs04:14 in DLCPitt\Architecture\CatwalkKit\DLCPittCatStairsHalfTop.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\diner\dinernosign.nif <-- ManhattanTicketStation [STAT:0602FEAD] \ STAT \ Model \ MODL - Model Filename
- textures\architecture\urban\concretequad01.dds <-- Texture for ManhattanGrandCentralStationBlock01 [STAT:0602DAF3] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\architecture\urban\concretequad01_n.dds <-- Texture for ManhattanGrandCentralStationBlock01 [STAT:0602DAF3] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetPillarBlank01.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-archgate02.nif <-- GrandCentralStationArch04 [STAT:0602D3D2] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\watermossnv01.dds <-- Alternate texture for node NVDLC01_TSKit-ArchGate02:5 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-ArchGate02.NIF from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watermossnv01_n.dds <-- Alternate texture for node NVDLC01_TSKit-ArchGate02:5 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-ArchGate02.NIF from LandscapeWaterMossNV01 [TXST:00103FF1] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-arch04.nif <-- GrandCentralStationArch03 [STAT:0602D3C2] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\rootsoasis01.dds <-- Alternate texture for node NVDLC01_TSKit-Arch04:5 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-Arch04.nif from LandscapeRootsOasis01 [TXST:00046250] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rootsoasis01_n.dds <-- Alternate texture for node NVDLC01_TSKit-Arch04:5 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-Arch04.nif from LandscapeRootsOasis01 [TXST:00046250] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\bouldercity\arcadecenter.nif <-- GrandCentralStationArch02 [STAT:0602D2D3] \ STAT \ Model \ MODL - Model Filename
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenter:0 in architecture\BoulderCity\ArcadeCenter.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenter:1 in architecture\BoulderCity\ArcadeCenter.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenter:2 in architecture\BoulderCity\ArcadeCenter.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenter:4 in architecture\BoulderCity\ArcadeCenter.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\architecture\bouldercity\arcadecenterlong.nif <-- GrandCentralStationArch01 [STAT:0602D2D0] \ STAT \ Model \ MODL - Model Filename
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:0 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:1 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:2 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node ArcadeCenterLong:4 in architecture\BoulderCity\ArcadeCenterLong.nif from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\landscape\nv_rocks\nvn_rockcanyon03.nif <-- ManhattanFrozenIze02 [STAT:0602BA7C] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_rockcanyon01.dds <-- Alternate texture for node NVN_RockCanyon03:1 in landscape\NV_Rocks\NVN_RockCanyon03.nif from LandscapeDLCAnchRockCanyon01 [TXST:0007EA5D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_rockcanyon01_n.dds <-- Alternate texture for node NVN_RockCanyon03:1 in landscape\NV_Rocks\NVN_RockCanyon03.nif from LandscapeDLCAnchRockCanyon01 [TXST:0007EA5D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\landscape\nv_rocks\frosted\nvn_rockcanyon01_frosted.nif <-- ManhattanFrozenIze01 [STAT:0602BA79] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_rockcanyon01.dds <-- Alternate texture for node NVN_RockCanyon01_Frosted:0 in landscape\NV_Rocks\Frosted\NVN_RockCanyon01_Frosted.nif from LandscapeDLCAnchRockCanyon01 [TXST:0007EA5D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_rockcanyon01_n.dds <-- Alternate texture for node NVN_RockCanyon01_Frosted:0 in landscape\NV_Rocks\Frosted\NVN_RockCanyon01_Frosted.nif from LandscapeDLCAnchRockCanyon01 [TXST:0007EA5D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc03\architecture\nvdlc03vinesb.nif <-- ManhattanVines02 [STAT:0602BA50] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01.dds <-- Alternate texture for node NVDLC03VinesB:0 in NVDLC03\Architecture\NVDLC03VinesB.NIF from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01_n.dds <-- Alternate texture for node NVDLC03VinesB:0 in NVDLC03\Architecture\NVDLC03VinesB.NIF from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc03\architecture\nvdlc03vinesa.nif <-- ManhattanVines01 [STAT:0602BA4E] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01.dds <-- Alternate texture for node NVDLC03VinesA:0 in NVDLC03\Architecture\NVDLC03VinesA.NIF from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_scrubwastes01_n.dds <-- Alternate texture for node NVDLC03VinesA:0 in NVDLC03\Architecture\NVDLC03VinesA.NIF from LandscapeDLCAnchsnowScrubWastes01 [TXST:0007EA59] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\nvgamorrah\nvgomorrahcolumn06.nif <-- ManhattanColumn01 [STAT:06026DBA] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVGomorrahColumn06:2 in dungeons\NVGamorrah\NVGomorrahColumn06.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVGomorrahColumn06:2 in dungeons\NVGamorrah\NVGomorrahColumn06.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVGomorrahColumn06:4 in dungeons\NVGamorrah\NVGomorrahColumn06.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVGomorrahColumn06:4 in dungeons\NVGamorrah\NVGomorrahColumn06.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\landscape\nv_rocks\frosted\nvn_rockcanyon19_frosted.nif <-- HarborSnowPack02 [STAT:06025D27] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVN_RockCanyon21:0 in landscape\NV_Rocks\Frosted\NVN_RockCanyon19_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVN_RockCanyon21:0 in landscape\NV_Rocks\Frosted\NVN_RockCanyon19_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\landscape\nv_rocks\frosted\nvn_rockcanyon18_frosted.nif <-- HarborSnowPack01 [STAT:06025D26] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVN_RockCanyon18FROSTED:0 in landscape\NV_Rocks\Frosted\NVN_RockCanyon18_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVN_RockCanyon18FROSTED:0 in landscape\NV_Rocks\Frosted\NVN_RockCanyon18_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVN_RockCanyon18FROSTED:1 in landscape\NV_Rocks\Frosted\NVN_RockCanyon18_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVN_RockCanyon18FROSTED:1 in landscape\NV_Rocks\Frosted\NVN_RockCanyon18_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVN_RockCanyon18FROSTED:2 in landscape\NV_Rocks\Frosted\NVN_RockCanyon18_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVN_RockCanyon18FROSTED:2 in landscape\NV_Rocks\Frosted\NVN_RockCanyon18_Frosted.nif from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\decals\dirtdecal02.nif <-- IceSpot01 [STAT:06025D16] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node DirtDecal02:0 in Architecture\Urban\Decals\DirtDecal02.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node DirtDecal02:0 in Architecture\Urban\Decals\DirtDecal02.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\exteriorwatertank01.nif <-- CastleClintonParapete [STAT:06024BCD] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\rubblebrick.dds <-- Alternate texture for node ShackExteriorWaterTank01:0 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node ShackExteriorWaterTank01:0 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\rubblebrick.dds <-- Alternate texture for node ShackExteriorWaterTank01:1 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node ShackExteriorWaterTank01:1 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\rubblebrick.dds <-- Alternate texture for node ShackExteriorWaterTank01:3 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node ShackExteriorWaterTank01:3 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\transmissionbuildings\transmissionbldgtall.nif <-- CastleClintonTop01 [STAT:06024BC8] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\rubblebrick.dds <-- Alternate texture for node TransmissionBldgTall:1 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node TransmissionBldgTall:1 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\rubblebrick.dds <-- Alternate texture for node TransmissionBldgTall:2 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node TransmissionBldgTall:2 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\rubblebrick.dds <-- Alternate texture for node TransmissionBldgTall:3 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node TransmissionBldgTall:3 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\rubblebrick.dds <-- Alternate texture for node TransmissionBldgTall:5 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node TransmissionBldgTall:5 in architecture\transmissionbuildings\TransmissionBldgTall.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-flatcolumn.nif <-- CastleClintonColumn [STAT:06024BBE] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\rubblebrick.dds <-- Alternate texture for node NVDLC01_TSKit-FlatColumn:0 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-FlatColumn.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rubblebrick_n.dds <-- Alternate texture for node NVDLC01_TSKit-FlatColumn:0 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-FlatColumn.NIF from LandscapeRubbleBrick01 [TXST:0009565D] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelcornerwin.nif <-- ManhattanSkySkraperSideSolid10 [STAT:060238DC] \ STAT \ Model \ MODL - Model Filename
- textures\dlc03\architecture\concretewall\concretebasequad04nv.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dlc03\architecture\concretewall\concretebasequad04_n.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelcornerwin.nif <-- ManhattanSkySkraperSideSolid09 [STAT:06022051] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground_n.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid08 [STAT:0602204B] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_rockyground_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeGroundRockyNVDLC02 [TXST:0200B8A8] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid07 [STAT:0602204A] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\nv_rocks\nv_rockformations_02_d.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeRocksNV [TXST:0013F0FB] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\nv_rocks\nv_rockformations_02_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeRocksNV [TXST:0013F0FB] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid06 [STAT:06022049] \ STAT \ Model \ MODL - Model Filename
- textures\dlc03\architecture\concretewall\concretebasequad04nv.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dlc03\architecture\concretewall\concretebasequad04_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\dungeons\caves\rocks\cavestalactite03.nif <-- SnowStalactite01 [STAT:0601F781] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node CaveStalactite03:10 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node CaveStalactite03:10 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node CaveStalactite03:9 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node CaveStalactite03:9 in Dungeons\Caves\Rocks\CaveStalactite03.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-roof01.nif <-- WaterfrontRoofStraight01 [STAT:0601E10D] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\riverbedlowlands02.dds <-- Alternate texture for node NVDLC01_TSKit-Roof01:4 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-Roof01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\riverbedlowlands02_n.dds <-- Alternate texture for node NVDLC01_TSKit-Roof01:4 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-Roof01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc01\architecture\townsquare\nvdlc01_tskit-roof90.nif <-- WaterfrontRoofCorner01 [STAT:0601E10B] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\riverbedlowlands02.dds <-- Alternate texture for node NVDLC01_TSKit-Roof90:4 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-Roof90.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\riverbedlowlands02_n.dds <-- Alternate texture for node NVDLC01_TSKit-Roof90:4 in NVDLC01\architecture\TownSquare\NVDLC01_TSKit-Roof90.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc01\dungeons\casino\lobby\nvdlc01caslormcolumn05.nif <-- WaterFrontColumn01 [STAT:0601E0DB] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dirtscumwasteland01.dds <-- Alternate texture for node NVDLC01CasLoRmColumn05:0 in NVDLC01\dungeons\casino\lobby\NVDLC01CasLoRmColumn05.NIF from LandscapeDirtScumWasteland01 [TXST:00015453] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dirtscumwasteland01_n.dds <-- Alternate texture for node NVDLC01CasLoRmColumn05:0 in NVDLC01\dungeons\casino\lobby\NVDLC01CasLoRmColumn05.NIF from LandscapeDirtScumWasteland01 [TXST:00015453] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc04\architecture\bgbld\nvdlc04bgbld01.nif <-- ManhattanLimestoneTower [STAT:0601D5C7] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\rockcanyon01.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeRockCanyon01 [TXST:0003A763] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\rockcanyon01_n.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeRockCanyon01 [TXST:0003A763] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\limestoneground_d.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LimestoneGround [TXST:000E6709] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\limestoneground_n.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LimestoneGround [TXST:000E6709] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\powerstationblock01.nif <-- ManhattanConcretePlaceholder03 [STAT:0601CB63] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_gravelground.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from LandscapeGroundGravelNVDLC02 [TXST:0200B8AA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_gravelground_n.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from LandscapeGroundGravelNVDLC02 [TXST:0200B8AA] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid05 [STAT:0601C791] \ STAT \ Model \ MODL - Model Filename
- textures\nvdlc02\landscape\terrain\nvdlc02_gravelground.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeGroundGravelNVDLC02 [TXST:0200B8AA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\nvdlc02\landscape\terrain\nvdlc02_gravelground_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeGroundGravelNVDLC02 [TXST:0200B8AA] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\powerstationblock01.nif <-- ManhattanConcretePlaceholder02 [STAT:0601BDFC] \ STAT \ Model \ MODL - Model Filename
- textures\dungeons\hotel lowend\htlrmceling.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from htlRmCeling [TXST:0010C36E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\office\offrmceiling01_n.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from htlRmCeling [TXST:0010C36E] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelcornerwin.nif <-- ManhattanSkySkraperSideSolid04 [STAT:0601BD2D] \ STAT \ Model \ MODL - Model Filename
- textures\dungeons\hotel lowend\htlrmceling.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from htlRmCeling [TXST:0010C36E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\office\offrmceiling01_n.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from htlRmCeling [TXST:0010C36E] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid03 [STAT:0601BD2C] \ STAT \ Model \ MODL - Model Filename
- textures\dungeons\hotel lowend\htlrmceling.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from htlRmCeling [TXST:0010C36E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dungeons\office\offrmceiling01_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from htlRmCeling [TXST:0010C36E] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\powerstationblock01.nif <-- ManhattanUniqueConcrete01 [STAT:0601A2A3] \ STAT \ Model \ MODL - Model Filename
- textures\dlc03\architecture\concretewall\concretebasequad04nv.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dlc03\architecture\concretewall\concretebasequad04_n.dds <-- Alternate texture for node PowerStationBlock01:1 in Architecture\Wasteland\PowerStationBlock01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\architecture\urban\concretequad01.dds <-- Texture for ManhattanPillarBrick [STAT:0601A240] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\architecture\urban\concretequad01_n.dds <-- Texture for ManhattanPillarBrick [STAT:0601A240] \ STAT \ Model \ MODL - Model Filename: meshes\spd\arcitecture\concretestructure\constructsetpillarblank01.nif
- textures\landscape\vault22dirt.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetPillarBlank01.nif from LandscapeDirtNV [TXST:0011673A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\vault22dirt_n.dds <-- Alternate texture for node Box09 in SPD\Arcitecture\ConcreteStructure\ConStructSetPillarBlank01.nif from LandscapeDirtNV [TXST:0011673A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc04\architecture\bgbld\nvdlc04bgbld01.nif <-- ManhattanRedTower01 [STAT:06016569] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\vault22dirt.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDirtNV [TXST:0011673A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\vault22dirt_n.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDirtNV [TXST:0011673A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\vault22dirt.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDirtNV [TXST:0011673A] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\vault22dirt_n.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDirtNV [TXST:0011673A] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\urban\buildingkits\classicbldclocktower01.nif <-- ManhattanTop01 [STAT:06014E4F] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\limestoneground_d.dds <-- Alternate texture for node ClassicBldClockTower01:9 in architecture\urban\buildingkits\classicbldclocktower01.nif from LimestoneGround [TXST:000E6709] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\limestoneground_n.dds <-- Alternate texture for node ClassicBldClockTower01:9 in architecture\urban\buildingkits\classicbldclocktower01.nif from LimestoneGround [TXST:000E6709] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelcornerwin.nif <-- ManhattanSkySkraperSideSolid02 [STAT:06014B1F] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node cornerWin:0 in architecture\Strip\FillerHotelCornerWin.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\strip\fillerhotelmidwin.nif <-- ManhattanSkySkraperSideSolid01 [STAT:06014B1E] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node midWin_fixedUV:0 in architecture\Strip\FillerHotelMidWin.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc04\architecture\bgbld\nvdlc04bgbld01.nif <-- ManhattanGreyTower [STAT:06014475] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\riverbedlowlands02.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\riverbedlowlands02_n.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\riverbedlowlands02.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\riverbedlowlands02_n.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeRiverBedLowlands02 [TXST:00034155] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\wasteland\exteriorwatertank01.nif <-- ManhattanConcretePlaceholder01 [STAT:0601074D] \ STAT \ Model \ MODL - Model Filename
- textures\dlc03\architecture\concretewall\concretebasequad04nv.dds <-- Alternate texture for node ShackExteriorWaterTank01:0 in Architecture\Wasteland\ExteriorWaterTank01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\dlc03\architecture\concretewall\concretebasequad04_n.dds <-- Alternate texture for node ShackExteriorWaterTank01:0 in Architecture\Wasteland\ExteriorWaterTank01.NIF from McCarranWallsNV01 [TXST:000F0695] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\watersandnv01.dds <-- Alternate texture for node ShackExteriorWaterTank01:1 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeWaterSandNV01 [TXST:00103FF2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watersandnv01_n.dds <-- Alternate texture for node ShackExteriorWaterTank01:1 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeWaterSandNV01 [TXST:00103FF2] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\watersandnv01.dds <-- Alternate texture for node ShackExteriorWaterTank01:3 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeWaterSandNV01 [TXST:00103FF2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\watersandnv01_n.dds <-- Alternate texture for node ShackExteriorWaterTank01:3 in Architecture\Wasteland\ExteriorWaterTank01.NIF from LandscapeWaterSandNV01 [TXST:00103FF2] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\nvdlc04\architecture\bgbld\nvdlc04bgbld01.nif <-- ManhattanWhiteTower01 [STAT:0600C54E] \ STAT \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVDLC04bgBld01:1 in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node NVDLC04bgBld01damage in NVDLC04\Architecture\BGBLD\NVDLC04bgBld01.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\clutter\flags\nv_ncr_flag_s_flipped.nif <-- TalonMinimalFlagclawandSkullbird [STAT:06004D59] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag02.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag_S_Flipped.NIF from KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag_S_Flipped.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\flags\nv_ncr_flag_s_flipped.nif <-- TalonMinimalFlagclawbothsides [STAT:06004D58] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag02.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag_S_Flipped.NIF from KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag02.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag_S_Flipped.NIF from KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\flags\nv_ncr_hangfromtop02.nif <-- TalonhangfromTopSkullBird2 [STAT:06004787] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node NV_LegionFlag:0 in clutter\flags\NV_NCR_HangfromTop02.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\flags\nv_ncr_hangfromtop.nif <-- TalonFlagHangfromTopSkullbird01 [STAT:06004786] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node NV_LegionFlag:0 in clutter\flags\NV_NCR_HangfromTop.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\flags\nv_ncr_flag.nif <-- TalonFlagclawandSkullbird01 [STAT:06004785] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag02.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag.NIF from KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\flags\nv_ncr_flag.nif <-- TalonFlagSkullBirdbothsides01 [STAT:06004784] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag01.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag.NIF from KDTalonFlag01 [TXST:06004781] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\clutter\flags\nv_ncr_flag.nif <-- TalonFlagClawbothsides01 [STAT:06004783] \ STAT \ Model \ MODL - Model Filename
- textures\clutter\flags\kdstalonflag02.dds <-- Alternate texture for node NV_NCRFlag01BASE19:0 in clutter\flags\NV_NCR_Flag.NIF from KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\clutter\flags\kdstalonflag02.dds <-- Alternate texture for node NV_NCRFlag01BASE20:0 in clutter\flags\NV_NCR_Flag.NIF from KDTalonFlag02 [TXST:06004782] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\tjp\architecture set 1\large building 1 38.nif <-- TJPSkyscraper [STAT:06003281] \ STAT \ Model \ MODL - Model Filename
- textures\tjp\architecture set 1\concrete texture base (dark 7).dds <-- Alternate texture for node Barracks01:0 in TJP\architecture set 1\Large Building 1 38.nif from TJPSkyscraperTexture01 [TXST:0600328B] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachinegun_n.dds <-- Alternate texture for node Barracks01:0 in TJP\architecture set 1\Large Building 1 38.nif from TJPSkyscraperTexture01 [TXST:0600328B] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\tjp\architecture set 1\window 3.dds <-- Alternate texture for node Barracks01:0 in TJP\architecture set 1\Large Building 1 38.nif from TJPSkyscraperTexture02 [TXST:0600328C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachinegun_n.dds <-- Alternate texture for node Barracks01:0 in TJP\architecture set 1\Large Building 1 38.nif from TJPSkyscraperTexture02 [TXST:0600328C] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\tjp\architecture set 1\window 3.dds <-- Alternate texture for node Barracks01:0 in TJP\architecture set 1\Large Building 1 38.nif from TJPSkyscraperTexture02 [TXST:0600328C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\weapons\1handpistol\1stperson10mmsubmachinegun_n.dds <-- Alternate texture for node Barracks01:0 in TJP\architecture set 1\Large Building 1 38.nif from TJPSkyscraperTexture02 [TXST:0600328C] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- meshes\architecture\statues\vstatue.nif <-- TheGarden [STAT:06002C7C] \ STAT \ Model \ MODL - Model Filename
- meshes\architecture\statues\vstatue.nif <-- EmpireStateBld [STAT:06002C79] \ STAT \ Model \ MODL - Model Filename
- meshes\jcd\journeyman\manhattan\mc blds\meshes\architecture\urban\backdrop\bgbld04.nif <-- MCBld04 [STAT:06000DFD] \ STAT \ Model \ MODL - Model Filename
- meshes\jcd\journeyman\manhattan\mc blds\meshes\architecture\urban\backdrop\bgbld03.nif <-- MCBld03 [STAT:06000DFC] \ STAT \ Model \ MODL - Model Filename
- meshes\jcd\journeyman\manhattan\mc blds\meshes\architecture\urban\backdrop\bgbld02.nif <-- MCBld02 [STAT:06000DFB] \ STAT \ Model \ MODL - Model Filename
- meshes\jcd\journeyman\manhattan\mc blds\meshes\architecture\urban\buildingscomplete\bld02c4x5.nif <-- MCBld024x5 [STAT:06000DFA] \ STAT \ Model \ MODL - Model Filename
- meshes\jcd\journeyman\manhattan\mc blds\meshes\architecture\urban\hotelbld3x5.nif <-- MCHotelBld3x5 [STAT:06000DF9] \ STAT \ Model \ MODL - Model Filename
- meshes\architecture\urban\hotelroof\hotelfountain01.nif <-- SanFranMomumentPart03 [STAT:0005DDF5] \ STAT \ Model \ MODL - Model Filename
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node HotelFountain01:6 in Architecture\Urban\HotelRoof\HotelFountain01.NIF from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\spd\dungions\concretetunnel\spdconcretequadbrown01.dds <-- Alternate texture for node HotelFountain01:8 in Architecture\Urban\HotelRoof\HotelFountain01.NIF from 0SPDConcreteTunnelBrown [TXST:050029E6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- sound\fx\wpn\talon\p90.wav <-- WPNTalonP90DIST [SOUN:06003C01] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\p90.wav <-- WPNTalonP90Fire3D [SOUN:06003C00] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\p90.wav <-- WPNTalonP90Fire2D [SOUN:06003BFF] \ SOUN \ FNAM - Sound Filename
- sound\fx\epicak\ak47-2.wav <-- WPNTalonVeriantChineseAssaultFire2D [SOUN:06002D90] \ SOUN \ FNAM - Sound Filename
- sound\fx\epicak\ak47-2.wav <-- WPNTalonVeriantChineseAssaulRifleFire3D [SOUN:06002D8D] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\m92se\beretta.wav <-- TalonSamuraisEdge2d [SOUN:06002D89] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\m92se\beretta.wav <-- TalonSamuraisEdge [SOUN:06002D87] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonsmg_fire_2d.wav <-- TalonSMG2d [SOUN:06002201] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonsmgfire_3d.wav <-- TalonSMG3d [SOUN:06002200] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonchineserifleassault_fire_2d.wav <-- WPNTalonChineseAssaultFire2D [SOUN:060010B2] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonchineserifleassault_fire_3d.wav <-- WPNTalonChineseAssaulRifleFire3D [SOUN:060010B0] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonpistol10mm_fire_3d.wav <-- WPNTalon10mm3DDIST [SOUN:06000AE7] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonpistol10mm_fire_2d.wav <-- WPNTalon10mmFire2D [SOUN:06000AE6] \ SOUN \ FNAM - Sound Filename
- sound\fx\wpn\talon\wpn_talonpistol10mm_fire_3d.wav <-- WPNTalon10mmFire3D [SOUN:06000AE5] \ SOUN \ FNAM - Sound Filename
- meshes\scol\angelisland03.nif <-- AngelIsland03 [SCOL:060A62CB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\angelisland02.nif <-- AngelIsland02 [SCOL:060A62B7] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\angelisland01.nif <-- AngelIsland01 [SCOL:060A62A9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld24.nif <-- SanFranBld24 [SCOL:060A4D31] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbldwing01.nif <-- SanFranBldWing01 [SCOL:060A4C9A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld23.nif <-- SanFranBld23 [SCOL:060A3242] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\baybridge01.nif <-- BayBridge01 [SCOL:060A2C11] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld22.nif <-- SanFranBld22 [SCOL:0609839B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfrantowerseg02.nif <-- SanFranTowerSeg02 [SCOL:060981BB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld21.nif <-- SanFranBld21 [SCOL:06098152] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld20.nif <-- SanFranBld20 [SCOL:06097EEB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld19.nif <-- SanFranBld19 [SCOL:06095E6E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonumentfinal01.nif <-- SanFranMonumentFinal01 [SCOL:060951D2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonumentpart07.nif <-- SanFranMonumentPart07 [SCOL:06095075] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonumentpart06.nif <-- SanFranMonumentPart06 [SCOL:06095058] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonument06.nif <-- SanFranMonument06 [SCOL:06094FAF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonumentpart05.nif <-- SanFranMonumentPart05 [SCOL:06094F9A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmoumentpart04.nif <-- SanFranMoumentPart04 [SCOL:06094F23] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonumentpart03.nif <-- SanFranMonumentPart03 [SCOL:06094EDC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranmonumentpart01.nif <-- SanFranMonumentPart01 [SCOL:06094EA9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\thebridgepart05.nif <-- TheBridgePart05 [SCOL:06090648] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\thebridgepart04.nif <-- TheBridgePart04 [SCOL:06090646] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\thebridgepart03.nif <-- TheBridgePart03 [SCOL:06090624] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\thebridgepart02.nif <-- TheBridgePart02 [SCOL:06090622] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\thebridgepart01.nif <-- TheBridgePart01 [SCOL:060905F2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld18.nif <-- SanFranBld18 [SCOL:0608FC98] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld17.nif <-- SanFranBld17 [SCOL:0608FA7B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld16.nif <-- SanFranBld16 [SCOL:0608F09A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld15.nif <-- SanFranBld15 [SCOL:0608F025] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld14.nif <-- SanFranBld14 [SCOL:0608DDDB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranseg01.nif <-- SanFranSeg01 [SCOL:0608DCFE] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\winteroverpass03.nif <-- WinterOverpass03 [SCOL:0608BC2D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\winteroverpass02.nif <-- WinterOverpass02 [SCOL:0608BBF5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantunnelbrokenentrance01.nif <-- ManhattanTunnelBrokenEntrance01 [SCOL:06089EFF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder24.nif <-- ManhattanTSPlaceholder24 [SCOL:06087BF2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg48.nif <-- TowerSeg48 [SCOL:06087B31] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\japanesegazebo01.nif <-- JapaneseGazebo01 [SCOL:0608730D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\japanesehutroof01.nif <-- JapaneseHutRoof01 [SCOL:06087288] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\japanesehutstrut01.nif <-- JapaneseHutStrut01 [SCOL:0608724B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattangbb01.nif <-- ManhattanGBB01 [SCOL:060838A2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder23.nif <-- ManhattanTSPlaceholder23 [SCOL:0608373A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder22.nif <-- ManhattanTSPlaceholder22 [SCOL:06082E66] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder21.nif <-- ManhattanTSPlaceholder21 [SCOL:06082D67] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder20.nif <-- ManhattanTSPlaceholder20 [SCOL:06082C90] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder19.nif <-- ManhattanTSPlaceholder19 [SCOL:06082C2A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder18.nif <-- ManhattanTSPlaceholder18 [SCOL:06082213] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder17.nif <-- ManhattanTSPlaceholder17 [SCOL:06073167] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg47.nif <-- TowerSeg47 [SCOL:060730BC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder16.nif <-- ManhattanTSPlaceholder16 [SCOL:06072F27] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder15.nif <-- ManhattanTSPlaceholder15 [SCOL:06072DA1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder14.nif <-- ManhattanTSPlaceholder14 [SCOL:06072BDC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg46.nif <-- TowerSeg46 [SCOL:06072B09] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder13.nif <-- ManhattanTSPlaceholder13 [SCOL:060729AE] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder12.nif <-- ManhattanTSPlaceholder12 [SCOL:06071C11] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder11.nif <-- ManhattanTSPlaceholder11 [SCOL:06070DD7] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tsbldseg01.nif <-- TSBldSeg01 [SCOL:06070C71] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder10.nif <-- ManhattanTSPlaceholder10 [SCOL:06070467] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder09.nif <-- ManhattanTSPlaceholder09 [SCOL:06070173] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder08.nif <-- ManhattanTSPlaceholder08 [SCOL:0606EDA6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder07.nif <-- ManhattanTSPlaceholder07 [SCOL:0606ED25] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder06.nif <-- ManhattanTSPlaceholder06 [SCOL:0606E573] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tssef03.nif <-- TSSef03 [SCOL:0606E37E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tsseg02.nif <-- TSSeg02 [SCOL:0606E369] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tsseg01.nif <-- TSSeg01 [SCOL:0606E336] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder04.nif <-- ManhattanTSPlaceholder04 [SCOL:0606DAAA] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bldcurve90.nif <-- bldcurve90 [SCOL:0606DA1B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder03.nif <-- ManhattanTSPlaceholder03 [SCOL:0606D21B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder02.nif <-- ManhattanTSPlaceholder02 [SCOL:0606D0A4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattantsplaceholder01.nif <-- ManhattanTSPlaceholder01 [SCOL:0606D040] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanadplaceholder01.nif <-- ManhattanADPlaceholder01 [SCOL:0606B59E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\madisonsquaregarden.nif <-- MadisonSquareGarden [SCOL:0606AB53] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\arenaseg01.nif <-- ArenaSeg01 [SCOL:0606A967] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld13.nif <-- SanFranBld13 [SCOL:060631FC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld12.nif <-- SanFranBld12 [SCOL:0606306B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld11.nif <-- SanFranBld11 [SCOL:06062F93] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld10.nif <-- SanFranBld10 [SCOL:06062D6B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld09.nif <-- SanFranBld09 [SCOL:06062B0B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld08.nif <-- SanFranBld08 [SCOL:06061E77] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld07.nif <-- SanFranBld07 [SCOL:060612EA] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld06.nif <-- SanFranBld06 [SCOL:06061210] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld05.nif <-- SanFranBld05 [SCOL:060611A1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld04.nif <-- SanFranBld04 [SCOL:06060863] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld03.nif <-- SanFranBld03 [SCOL:06060760] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld02.nif <-- SanFranBld02 [SCOL:060606FE] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfrantowerseg01.nif <-- SanFranTowerSeg01 [SCOL:060606F4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sanfranbld01.nif <-- SanFranBld01 [SCOL:0605F5F8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\attempt1.nif <-- Attempt1 [SCOL:0605F481] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld23.nif <-- DenverBld23 [SCOL:0605E1BD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld22.nif <-- DenverBld22 [SCOL:0605E16C] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld21.nif <-- DenverBld21 [SCOL:0605DEE5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\overpass90degreeturn.nif <-- Overpass90DegreeTurn [SCOL:0605D66A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld20.nif <-- DenverBld20 [SCOL:0605D618] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld19.nif <-- DenverBld19 [SCOL:0605D616] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld18.nif <-- DenverBld18 [SCOL:0605CD0E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denvertowerseg03.nif <-- DenverTowerSeg03 [SCOL:0605C1C5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld17.nif <-- DenverBld17 [SCOL:0605C045] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld14.nif <-- DenverBld14 [SCOL:0605BFC7] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denvertowerseg02.nif <-- DenverTowerSeg02 [SCOL:0605B7B3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denvertowerseg01.nif <-- DenverTowerSeg01 [SCOL:0605B760] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld16.nif <-- DenverBld16 [SCOL:0605AEA6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld15.nif <-- DenverBld15 [SCOL:0605AC46] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld13.nif <-- DenverBld13 [SCOL:0605A3C3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld12.nif <-- DenverBld12 [SCOL:060599E6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld11.nif <-- DenverBld11 [SCOL:06059989] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld10.nif <-- DenverBld10 [SCOL:060598E0] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld09.nif <-- DenverBld09 [SCOL:0605987E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld08.nif <-- DenverBld08 [SCOL:060597AB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld07.nif <-- DenverBld07 [SCOL:06058DF9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\conventioncenterpart2.nif <-- ConventionCenterPart2 [SCOL:060589B8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\conventioncenterpart1.nif <-- ConventionCenterPart1 [SCOL:060588E6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denversign01.nif <-- DenverSign01 [SCOL:06058053] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld06.nif <-- DenverBld06 [SCOL:060577D2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld05.nif <-- DenverBld05 [SCOL:0605761D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld04.nif <-- DenverBld04 [SCOL:06056D44] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld03.nif <-- DenverBld03 [SCOL:06056D15] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld02.nif <-- DenverBld02 [SCOL:06056CB1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\denverbld01.nif <-- DenverBld01 [SCOL:06056BDD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\battleshipturret01.nif <-- BattleshipTurret01 [SCOL:06056388] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\superfreighterseg04.nif <-- SuperFreighterSeg04 [SCOL:060559F4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\superfreighterseg03.nif <-- SuperFreighterSeg03 [SCOL:060559C8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\superfreighterseg02.nif <-- SuperFreighterSeg02 [SCOL:06055049] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\superfreighterseg01.nif <-- SuperFreighterSeg01 [SCOL:06055029] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bostontowerplacement01.nif <-- BostonTowerPlacement01 [SCOL:060502B3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bostontower5.nif <-- BostonTower5 [SCOL:0604C891] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bostontower4.nif <-- BostonTower4 [SCOL:0604C679] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bostontower3.nif <-- BostonTower3 [SCOL:0604C29E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bostondeweytowersquareassociates.nif <-- BostonTower2 [SCOL:0604C0D6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bostonfederalreservebld.nif <-- BostonTower1 [SCOL:0604BEC6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\standardguardtower.nif <-- StandardGuardTower [SCOL:0604AF21] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\pointfortrockholder.nif <-- PointFortRockHolder [SCOL:060480C9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\newbridgeseg01.nif <-- NewBridgeSeg01 [SCOL:06047B03] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgestatue01.nif <-- GoldenGateBridgeStatue01 [SCOL:06046BAF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\fallenroadwayshard01.nif <-- FallenRoadwayShard01 [SCOL:060468BF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgecable1.nif <-- GoldenGateBridgeCable1 [SCOL:060449BB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldenfatebridgetowerfull2.nif <-- GoldenFateBridgeTowerFull2 [SCOL:0604499B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgeroad.nif <-- GoldenGateBridgeRoad [SCOL:06042DC8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\beamseg01.nif <-- BeamSeg01 [SCOL:06042D9F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgetowerfull.nif <-- GoldenGateBridgeTowerFull [SCOL:06042D0D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgetowerbottom.nif <-- GoldenGateBridgeTowerBottom [SCOL:06041A16] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgetower.nif <-- GoldenGateBridgeTower [SCOL:060416E5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgepillar03.nif <-- GoldenGateBridgePillar03 [SCOL:060407DD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgetowerseg01.nif <-- GoldenGateBridgeTowerSeg01 [SCOL:0603FF83] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgepillar02.nif <-- GoldenGateBridgePillar02 [SCOL:0603FBB3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\goldengatebridgepillar01.nif <-- GoldenGateBridgePillar01 [SCOL:0603FAC1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\trenchcorner01.nif <-- TrenchCorner01 [SCOL:0603DF99] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\institutetower01.nif <-- InstituteTower01 [SCOL:0603DE30] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower13.nif <-- WorldTradeCenterTower13 [SCOL:0603D35C] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower12.nif <-- WorldTradeCenterTower12 [SCOL:0603D1FC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder28.nif <-- ManhattanFDPlaceholder28 [SCOL:0603C7F3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\almostdoneseg01.nif <-- Almostdoneseg01 [SCOL:0603C7A1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower11.nif <-- WorldTradeCenterTower11 [SCOL:0603C5E4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower10.nif <-- WorldTradeCenterTower10 [SCOL:0603C4DD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradetower09.nif <-- WorldTradeTower09 [SCOL:0603C381] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower8.nif <-- WorldTradeCenterTower8 [SCOL:0603C0BD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower7.nif <-- WorldTradeCenterTower7 [SCOL:0603BDB6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower6.nif <-- WorldTradeCenterTower6 [SCOL:0603BC6B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\placeholder1.nif <-- Placeholder1 [SCOL:0603BB7A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower4and5.nif <-- WorldTradeCenterTower4and5 [SCOL:0603B9A6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower3.nif <-- WorldTradeCenterTower3 [SCOL:0603B80A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\wtotower3seg01.nif <-- WTOTower3Seg01 [SCOL:0603B568] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower2.nif <-- WorldTradeCenterTower2 [SCOL:0603ACE3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\wtotowerside02.nif <-- WTOTowerSide02 [SCOL:0603AB7A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\wtotowerside01.nif <-- WTOTowerSide01 [SCOL:0603AB4B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\toppartwto2.nif <-- TopPartWto2 [SCOL:0603AAD2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\wtotowerseg02.nif <-- WTOTowerSeg02 [SCOL:0603A2CC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\wtotowerseg01.nif <-- WTOTowerSeg01 [SCOL:0603A2AD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\worldtradecentertower1.nif <-- WorldTradeCenterTower1 [SCOL:0603A17A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder27.nif <-- ManhattanFDPlaceholder27 [SCOL:06039CE4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder26.nif <-- ManhattanFDPlaceholder26 [SCOL:0603933C] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\libertyislandwallseg01.nif <-- LibertyIslandWallSeg01 [SCOL:06038672] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\libertyislandbldset01.nif <-- LibertyIslandBldSet01 [SCOL:060385B0] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\libertyislandwaterfrontseg01.nif <-- LibertyIslandWaterfrontSeg01 [SCOL:0603768F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\alcatrazbld02.nif <-- AlcatrazBld02 [SCOL:060362DB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\alcatrazbld01.nif <-- AlcatrazBld01 [SCOL:06035B36] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tempbldsort01.nif <-- TempBldSort01 [SCOL:06034BA5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanstallsign02.nif <-- ManhattanStallSign02 [SCOL:06030D90] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanstallsign05.nif <-- ManhattanStallSign05 [SCOL:06030D83] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanstallsign04.nif <-- ManhattanStallSign04 [SCOL:0602FF3F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanstallsign03.nif <-- ManhattanStallSign03 [SCOL:0602FF3D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanstallsign01.nif <-- ManhattanStallSign01 [SCOL:0602FF16] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\grandcentralstationmarket.nif <-- GrandCentralStationMarket [SCOL:0602ECAF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattansnowhighway01.nif <-- ManhattanSnowHighway01 [SCOL:0602A7CA] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanmtplaceholder02.nif <-- ManhattanMTPlaceholder02 [SCOL:06029107] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanmtplaceholder01.nif <-- ManhattanMTPlaceholder01 [SCOL:060288F3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwtcplaceholder06.nif <-- ManhattanWTCPlaceholder06 [SCOL:0602794B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg45.nif <-- TowerSeg45 [SCOL:060278AE] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg44.nif <-- TowerSeg44 [SCOL:060278A7] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\cornertestbld01.nif <-- CornerTestBld01 [SCOL:06027894] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\highwaystreak02.nif <-- HighwayStreak02 [SCOL:060277F0] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwtcplaceholder05.nif <-- ManhattanWTCPlaceholder05 [SCOL:06027015] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwtcplaceholder04.nif <-- ManhattanWTCPlaceholder04 [SCOL:06026E63] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwtcplaceholder03.nif <-- ManhattanWTCPlaceholder03 [SCOL:06026E00] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwtcplaceholder02.nif <-- ManhattanWTCPlaceholder02 [SCOL:0602664D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwtcplaceholder01.nif <-- ManhattanWTCPlaceholder01 [SCOL:060265CE] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg43.nif <-- TowerSeg43 [SCOL:06026590] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder16.nif <-- ManhattanBGPlaceholder16 [SCOL:060254C6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg42.nif <-- TowerSeg42 [SCOL:06025440] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\undergroundtemp01.nif <-- UndergroundTemp01 [SCOL:06024D75] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\castleclinton.nif <-- CastleClinton [SCOL:06024C0F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\clintoncastleseg03.nif <-- ClintonCastleSeg03 [SCOL:06024BCB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\clintoncastleseg02.nif <-- ClintonCastleSeg02 [SCOL:06024B1B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\clintoncastleseg01.nif <-- ClintonCastleSeg01 [SCOL:06024B05] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg41.nif <-- TowerSeg41 [SCOL:060243FC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg40.nif <-- TowerSeg40 [SCOL:06024389] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg39.nif <-- TowerSEg39 [SCOL:060242FD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg38.nif <-- TowerSeg38 [SCOL:060242D2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder15.nif <-- ManhattanBGPlaceholder15 [SCOL:06024202] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg37.nif <-- TowerSeg37 [SCOL:06024167] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg36.nif <-- TowerSeg36 [SCOL:0602413E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg35.nif <-- TowerSeg35 [SCOL:060240F5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder14.nif <-- ManhattanBGPlaceholder14 [SCOL:06023A2B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder13.nif <-- ManhattanBGPlaceholder13 [SCOL:06023990] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder12.nif <-- ManhattanBGPlaceholder12 [SCOL:060237FE] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder11.nif <-- ManhattanBGPlaceholder11 [SCOL:06023008] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg34.nif <-- TowerSeg34 [SCOL:06022F92] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg33.nif <-- TowerSeg33 [SCOL:06022F7A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder10.nif <-- ManhattanBGPlaceholder10 [SCOL:06022F32] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanwaterfrontwarehouse01.nif <-- ManhattanWaterFrontWarehouse01 [SCOL:06022DCB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg32.nif <-- TowerSeg32 [SCOL:06022CFF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\bld06panel01.nif <-- Bld06Panel01 [SCOL:06022CDA] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder09.nif <-- ManhattanBGPlaceholder09 [SCOL:06022CB2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder08.nif <-- ManhattanBGPlaceholder08 [SCOL:06022600] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder07.nif <-- ManhattanBGPlaceholder07 [SCOL:060225A7] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder06.nif <-- ManhattanBGPlaceholder06 [SCOL:0602255E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder05.nif <-- ManhattanBGPlaceholder05 [SCOL:060222FA] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder04.nif <-- ManhattanBGPlaceholder04 [SCOL:0602214A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg31.nif <-- TowerSeg31 [SCOL:0602212D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder03.nif <-- ManhattanBGPlaceholder03 [SCOL:06021630] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg30.nif <-- TowerSeg30 [SCOL:06021268] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg29.nif <-- TowerSeg29 [SCOL:060210DB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg28.nif <-- TowerSeg28 [SCOL:060210D6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg27.nif <-- TowerSeg27 [SCOL:060210A5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder02.nif <-- ManhattanBGPlaceholder02 [SCOL:06020762] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanbgplaceholder01.nif <-- ManhattanBGPlaceholder01 [SCOL:060206CC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\elevatedhighwaytruss01.nif <-- ElevatedHighwayTruss01 [SCOL:06020379] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\winteroverpass01.nif <-- WinterOverpass01 [SCOL:0601F7D3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\hellskitchensignmh.nif <-- HellsKitchenSignMH [SCOL:0601E969] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\financialdistrictsignmh.nif <-- FinancialDistrictSignMH [SCOL:0601E950] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\brooklynbridgesignmh.nif <-- BrooklynBridgeSignMH [SCOL:0601E936] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\wastelandsignmh.nif <-- wastelandsignMH [SCOL:0601E920] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanccplaceholder01.nif <-- ManhattanCCPlaceholder01 [SCOL:0601E123] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder24.nif <-- ManhattanFDPlaceholder24 [SCOL:0601DE9A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg26.nif <-- TowerSeg26 [SCOL:0601DC9B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanplaceholder24.nif <-- ManhattanFDPlaceholder25 [SCOL:0601D57A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\waterfrontseg01.nif <-- waterfrontseg01 [SCOL:0601D4E5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder23.nif <-- ManhattanFDPlaceholder23 [SCOL:0601CBB2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg25.nif <-- TowerSeg25 [SCOL:0601CB8B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg24.nif <-- TowerSeg24 [SCOL:0601CB76] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg23.nif <-- TowerSeg23 [SCOL:0601CACD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg22.nif <-- TowerSeg22 [SCOL:0601C991] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg21.nif <-- TowerSeg21 [SCOL:0601C813] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg20.nif <-- TowerSeg20 [SCOL:0601C796] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder22.nif <-- ManhattanFDPlaceholder22 [SCOL:0601BF63] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg19.nif <-- TowerSeg19 [SCOL:0601BDA0] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg18.nif <-- TowerSeg18 [SCOL:0601BD47] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg17.nif <-- TowerSeg17 [SCOL:0601BD32] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder20.nif <-- ManhattanFDPlaceholder20 [SCOL:0601BBE4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg16.nif <-- TowerSeg16 [SCOL:0601BADD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder21.nif <-- ManhattanFDPlaceholder21 [SCOL:0601AAB9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg15.nif <-- TowerSeg15 [SCOL:0601A542] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg14.nif <-- TowerSeg14 [SCOL:0601A368] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg13.nif <-- TowerSeg13 [SCOL:06019DE8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder19.nif <-- ManhattanFDPlaceholder19 [SCOL:06019DE0] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg12.nif <-- TowerSeg12 [SCOL:0601999F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg11.nif <-- TowerSeg11 [SCOL:0601999D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg10.nif <-- TowerSeg10 [SCOL:060192B9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg09.nif <-- TowerSeg09 [SCOL:06018FF2] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\roadcornertransition01.nif <-- RoadCornerTransition01 [SCOL:06018F86] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\highwaystreak01.nif <-- HighwayStreak01 [SCOL:06018F5B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\gtstore3x2.nif <-- GTStore3x2 [SCOL:060177D6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\gtstoreside01.nif <-- GtStoreSide01 [SCOL:060177CD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder18.nif <-- ManhattanFDPlaceholder18 [SCOL:06016F4E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder17.nif <-- ManhattanFDPlaceholder17 [SCOL:06016E6C] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg08.nif <-- TowerSeg08 [SCOL:06016DD8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder16.nif <-- ManhattanFDPlaceholder16 [SCOL:06016587] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg07.nif <-- TowerSeg07 [SCOL:06016572] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder15.nif <-- ManhattanFDPlaceholder15 [SCOL:06016476] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg06.nif <-- towerseg06 [SCOL:06016460] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg05.nif <-- TowerSeg05 [SCOL:060163D8] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder14.nif <-- ManhattanFDPlaceholder14 [SCOL:0601639E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder13.nif <-- ManhattanFDPlaceholder13 [SCOL:060161EF] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg04.nif <-- TowerSeg04 [SCOL:060161C3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg03.nif <-- TowerSeg03 [SCOL:060160B7] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder12.nif <-- ManhattanFDPlaceholder12 [SCOL:06015837] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder11.nif <-- ManhattanFDPlaceholder11 [SCOL:06014EA3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder10.nif <-- ManhattanFDPlaceholder10 [SCOL:06014CAB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerfront.nif <-- towerfront [SCOL:06014B56] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder09.nif <-- ManhattanFDPlaceholder09 [SCOL:060143E4] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder08.nif <-- ManhattanFDPlaceholder08 [SCOL:060142E1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg02.nif <-- Towerseg02 [SCOL:0601424B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\round01.nif <-- Round01 [SCOL:0601423B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\brooklynbridgetower.nif <-- BrooklynBridgeTower [SCOL:06013AA9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\brooklynbridgetop01.nif <-- BrooklynBridgeTop01 [SCOL:06013A5E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\brooklynbridgebottom01.nif <-- BrooklynBridgeBottom01 [SCOL:06013A24] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder07.nif <-- ManhattanFDPlaceholder07 [SCOL:06013851] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\verizon.nif <-- Verizon [SCOL:06013830] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder06.nif <-- ManhattanFDPlaceholder06 [SCOL:0601375A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\apartmentbldpiece01.nif <-- apartmentbldpiece01 [SCOL:06013702] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\paceuniversitysign.nif <-- paceuniversitysign [SCOL:06012F7E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder05.nif <-- ManhattanFDPlaceholder05 [SCOL:06012E28] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\apartmentbuildseg01.nif <-- apartmentbuildseg01 [SCOL:06012DC9] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder04.nif <-- ManhattanFDPlaceholder04 [SCOL:06011CAD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder03.nif <-- ManhattanFDPlaceholder03 [SCOL:06011502] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\sddd.nif <-- sddd [SCOL:06011471] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\asda.nif <-- asda [SCOL:06011408] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\rooftopseg01.nif <-- rooftopseg01 [SCOL:060113B3] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder02.nif <-- ManhattanFDPlaceholder02 [SCOL:06011298] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerseg01.nif <-- TowerSeg01 [SCOL:0601119F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\asa.nif <-- asa [SCOL:06011159] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\manhattanfdplaceholder01.nif <-- ManhattanFDPlaceholder01 [SCOL:0601084D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\towerfacade01.nif <-- TowerFacade01 [SCOL:060107A5] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\asdasd.nif <-- asdasd [SCOL:0601078D] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\defenseblock01.nif <-- defenseblock01 [SCOL:0600E81A] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\cellblockadebig01.nif <-- CellBlockadeBig01 [SCOL:0600DCEC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\empirestatebuildingplaceablemodel.nif <-- EmpireStateBuildingPlaceableModel [SCOL:0600C4B1] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\skyscraperpanelplacement01.nif <-- SkyscraperPanelPlacement01 [SCOL:0600C20B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\roadmhtemplong01.nif <-- RoadMHTempLong01 [SCOL:0600BA7F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\empirestatebldpanel01.nif <-- EmpireStateBldPanel01 [SCOL:0600B1FB] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\overpasstwistright.nif <-- OverpassTwistRight [SCOL:0600B1BC] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\overpasstwistleft.nif <-- OverpassTwistLeft [SCOL:0600B1BA] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tempscol04.nif <-- tempscol04 [SCOL:06009631] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tempscol02.nif <-- tempscol02 [SCOL:060094DD] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\oceancrane01.nif <-- OceanCrane01 [SCOL:06008B5E] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\tempscol01.nif <-- tempscol01 [SCOL:06008AA6] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\cellroadblockbig01.nif <-- CellRoadBlockBig01 [SCOL:0600835F] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\temp02.nif <-- temp02 [SCOL:06004B8B] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\transition01.nif <-- transition01 [SCOL:06004411] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\setplacer01.nif <-- Setplacer01 [SCOL:06003951] \ SCOL \ Model \ MODL - Model Filename
- meshes\scol\distopianpedpath4x4.nif <-- DistopianPedPath4x4 [SCOL:06003932] \ SCOL \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanyLoader "Weaponized Loader" [NPC_:06053672] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperFem07 "Talon Company Airport Patrol Trooper" [NPC_:06005969] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperFem06 "Talon Company Airport Patrol Trooper" [NPC_:06005967] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperfem05 "Talon Company Airport Patrol Trooper" [NPC_:06005965] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperFem04 "Talon Company Airport Patrol Trooper" [NPC_:06005963] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperFem03 "Talon Company Airport Patrol Trooper" [NPC_:06005961] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperFem02 "Talon Company Airport Patrol Trooper" [NPC_:0600595E] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooperFem01 "Talon Company Airport Patrol Trooper" [NPC_:0600595B] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideThug02Fem "Talon Freeside Thug" [NPC_:06005666] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideThug01Fem "Talon Freeside Thug" [NPC_:06005665] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideThug04 "Talon Freeside Thug" [NPC_:0600565D] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideThug03 "Talon Freeside Thug" [NPC_:0600564D] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideThug02 "Talon Freeside Thug" [NPC_:0600564C] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideThug01 "Talon Freeside Thug" [NPC_:0600564A] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonFreesideDoorman01 "Talon Doorman" [NPC_:06005647] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanyLieutenant01 "Talon Company Lieutenant" [NPC_:06005074] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper12 "Talon Company Airport Patrol Trooper" [NPC_:06004D7E] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper11 "Talon Company Airport Patrol Trooper" [NPC_:06004D7D] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper10 "Talon Company Airport Patrol Trooper" [NPC_:06004D7C] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper09 "Talon Company Airport Patrol Trooper" [NPC_:06004D7B] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper08 "Talon Company Airport Patrol Trooper" [NPC_:06004D7A] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper07 "Talon Company Airport Patrol Trooper" [NPC_:06004D79] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper06 "Talon Company Airport Patrol Trooper" [NPC_:06004D78] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper05 "Talon Company Airport Patrol Trooper" [NPC_:06004D77] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper04 "Talon Company Airport Patrol Trooper" [NPC_:06004D76] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper03 "Talon Company Airport Patrol Trooper" [NPC_:06004D75] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper02 "Talon Company Airport Patrol Trooper" [NPC_:06004D74] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightPatrolTrooper01 "Talon Company Airport Patrol Trooper" [NPC_:06004D73] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightAirportGuard02 "Talon Company Airport Guard" [NPC_:06004D6E] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightAirportSniper01 "Talon Company Airport Sniper" [NPC_:06004D6C] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- TalonCompanySearchlightAirportGuard01 "Talon Company Airport Guard" [NPC_:06004D68] \ NPC_ \ Model \ MODL - Model Filename
- meshes\characters\_male\skeleton.nif <-- Talontest "Talontes" [NPC_:06001393] \ NPC_ \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote08 "Odd Thought" [NOTE:0609FA8E] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote07 "So its a big f#cking bomb?" [NOTE:0609FA8B] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote06 "Thoughts on Power Armor" [NOTE:0609FA8A] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote05 "HAHA!! Science" [NOTE:0609FA89] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote04 "Personal Shields" [NOTE:0609FA88] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote03 "Ion Pulse Rifle " [NOTE:0609FA87] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote02 "Plasma Fusion Reactors Installed" [NOTE:0609F264] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- SanFranBoSNote01 "Plasma Fusion Reactors Installed" [NOTE:0609F262] \ NOTE \ Model \ MODL - Model Filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo13 "Missing Legion Gold" [NOTE:06053EF9] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo13 "Missing Legion Gold" [NOTE:06053EF9] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo12 "San Francisco Sovereignty" [NOTE:06053EF8] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo12 "San Francisco Sovereignty" [NOTE:06053EF8] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo11 "Behemoth Sightings" [NOTE:06053EF7] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo11 "Behemoth Sightings" [NOTE:06053EF7] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo10 "Company Internet Policy" [NOTE:06053EF4] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo10 "Company Internet Policy" [NOTE:06053EF4] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo09 "Company News" [NOTE:06051473] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo09 "Company News" [NOTE:06051473] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo08 "Boston Payment Ledger" [NOTE:06051449] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo08 "Boston Payment Ledger" [NOTE:06051449] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo07 "Boston Assets (non-currency)" [NOTE:06051447] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo07 "Boston Assets (non-currency)" [NOTE:06051447] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo06 "Memo From Corporate" [NOTE:0604F3EB] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo06 "Memo From Corporate" [NOTE:0604F3EB] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo05 "Memo From Corporate" [NOTE:0604F3EA] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo05 "Memo From Corporate" [NOTE:0604F3EA] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo04 "Memo From Corporate" [NOTE:0604F3E9] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo04 "Memo From Corporate" [NOTE:0604F3E9] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo03 "Memo From Corporate" [NOTE:0604F3E8] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo03 "Memo From Corporate" [NOTE:0604F3E8] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo02 "Memo From Corporate" [NOTE:0604F3E7] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo02 "Memo From Corporate" [NOTE:0604F3E7] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonCompanyMemo01 "Memo From Corporate" [NOTE:0604F3E6] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonCompanyMemo01 "Memo From Corporate" [NOTE:0604F3E6] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\holodisk\holodisk01.nif <-- TalonScoutReport "Talon Scout's Report" [NOTE:06000AE2] \ NOTE \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\items\item_holotap.dds <-- TalonScoutReport "Talon Scout's Report" [NOTE:06000AE2] \ NOTE \ Icon \ ICON - Large Icon filename
- meshes\clutter\deathclaw_egg\deathclaw_egg.nif <-- HiddenEasterEgg "EasterEgg" [MISC:06050A57] \ MISC \ Model \ MODL - Model Filename
- textures\landscape\dlcanch\dlcanch_snow_softsnow.dds <-- Alternate texture for node Deathclaw_Egg:0 in clutter\deathclaw_egg\deathclaw_egg.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\landscape\dlcanch\dlcanch_snow_softsnow_n.dds <-- Alternate texture for node Deathclaw_Egg:0 in clutter\deathclaw_egg\deathclaw_egg.NIF from LandscapeDLCAnchsnowsoftsnow [TXST:0007EA58] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular
- textures\interface\icons\pipboyimages\items\items_deathclaw_egg.dds <-- HiddenEasterEgg "EasterEgg" [MISC:06050A57] \ MISC \ Icon \ ICON - Large Icon filename
- meshes\creatures\dog\skeleton.nif <-- TalonGuardDogDoorAirfieldpatrol "Talon Guard Dog" [CREA:06004D8B] \ CREA \ Model \ MODL - Model Filename
- meshes\creatures\dog\eyessetyellow.nif <-- TalonGuardDogDoorAirfieldpatrol "Talon Guard Dog" [CREA:06004D8B] \ CREA \ NIFZ - Model List \ Model
- meshes\creatures\dog\tactical-dog.nif <-- TalonGuardDogDoorAirfieldpatrol "Talon Guard Dog" [CREA:06004D8B] \ CREA \ NIFZ - Model List \ Model
- meshes\creatures\dog\skeleton.nif <-- TalonGuardDogDoorAirfield "Talon Guard Dog" [CREA:06004D71] \ CREA \ Model \ MODL - Model Filename
- meshes\creatures\dog\eyessetyellow.nif <-- TalonGuardDogDoorAirfield "Talon Guard Dog" [CREA:06004D71] \ CREA \ NIFZ - Model List \ Model
- meshes\creatures\dog\tactical-dog.nif <-- TalonGuardDogDoorAirfield "Talon Guard Dog" [CREA:06004D71] \ CREA \ NIFZ - Model List \ Model
- meshes\creatures\dog\skeleton.nif <-- TalonGuardDog "Talon Guard Dog" [CREA:0600391F] \ CREA \ Model \ MODL - Model Filename
- meshes\creatures\dog\eyessetyellow.nif <-- TalonGuardDog "Talon Guard Dog" [CREA:0600391F] \ CREA \ NIFZ - Model List \ Model
- meshes\creatures\dog\tactical-dog.nif <-- TalonGuardDog "Talon Guard Dog" [CREA:0600391F] \ CREA \ NIFZ - Model List \ Model
- meshes\clutter\office\metalbox01.nif <-- MoneyCrate01 "Crate" [CONT:06051393] \ CONT \ Model \ MODL - Model Filename
- meshes\clutter\enclaveencampment\enclavecrate01.nif <-- TalonStorageCrate01 "Talon Gear Storage Crate" [CONT:0600567B] \ CONT \ Model \ MODL - Model Filename
- textures\interface\icons\pipboyimages\apparel\apperal_enclave _power_armor_helmet.dds <-- EnclaveParatrooperArmorHelmet "Enclave Power Helmet" [ARMO:060818BB] \ ARMO \ ICON - Male icon filename
- meshes\armor\enclaveapamkiii\eaparmormkiii_helmet.nif <-- EnclaveParatrooperArmorHelmet "Enclave Power Helmet" [ARMO:060818BB] \ ARMO \ Male biped model \ MODL - Model Filename
- meshes\armor\enclavepowerarmor\helmetgo.nif <-- EnclaveParatrooperArmorHelmet "Enclave Power Helmet" [ARMO:060818BB] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\interface\icons\pipboyimages_small\apparel_small\glow_apperal_enclave _power_armor_helmet.dds <-- EnclaveParatrooperArmorHelmet "Enclave Power Helmet" [ARMO:060818BB] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_enclave_power_armor.dds <-- EnclaveParatrooperArmor "Blood Raven Armor" [ARMO:060818BA] \ ARMO \ ICON - Male icon filename
- meshes\armor\enclaveapamkiii\enclaveapamkiii.nif <-- EnclaveParatrooperArmor "Blood Raven Armor" [ARMO:060818BA] \ ARMO \ Male biped model \ MODL - Model Filename
- meshes\armor\enclavepowerarmor\go.nif <-- EnclaveParatrooperArmor "Blood Raven Armor" [ARMO:060818BA] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\interface\icons\pipboyimages_small\apparel_small\glow_apperal_enclave_power_armor.dds <-- EnclaveParatrooperArmor "Blood Raven Armor" [ARMO:060818BA] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_power_armor_helmet.dds <-- LoaderArmor02 "Loader Armor Helm" [ARMO:0605366E] \ ARMO \ ICON - Male icon filename
- meshes\armor\robot\warmachine\warmachine_def_helmet.nif <-- LoaderArmor02 "Loader Armor Helm" [ARMO:0605366E] \ ARMO \ Male biped model \ MODL - Model Filename
- meshes\armor\robot\warmachine\warmachine_def_helmet.nif <-- LoaderArmor02 "Loader Armor Helm" [ARMO:0605366E] \ ARMO \ Male world model \ MOD2 - Model Filename
- meshes\armor\robot\warmachine\warmachine_def_helmet.nif <-- LoaderArmor02 "Loader Armor Helm" [ARMO:0605366E] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\interface\icons\pipboyimages_small\apparel_small\glow_apperal_power_armor_helmet.dds <-- LoaderArmor02 "Loader Armor Helm" [ARMO:0605366E] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\power_armor.dds <-- LoaderArmor01 "Loader Armor " [ARMO:0605366D] \ ARMO \ ICON - Male icon filename
- meshes\armor\robot\warmachine\warmachine_def_heavy.nif <-- LoaderArmor01 "Loader Armor " [ARMO:0605366D] \ ARMO \ Male biped model \ MODL - Model Filename
- meshes\armor\robot\warmachine\warmachine_def_heavy.nif <-- LoaderArmor01 "Loader Armor " [ARMO:0605366D] \ ARMO \ Male world model \ MOD2 - Model Filename
- meshes\armor\robot\warmachine\warmachine_def_heavy.nif <-- LoaderArmor01 "Loader Armor " [ARMO:0605366D] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\interface\icons\pipboyimages_small\apparel_small\glow_power_armor.dds <-- LoaderArmor01 "Loader Armor " [ARMO:0605366D] \ ARMO \ MICO - Male mico filename
- textures\icons\beret.dds <-- TalonBeret "Talon Beret" [ARMO:06005071] \ ARMO \ ICON - Male icon filename
- meshes\armor\headgear\polishberet\polishberetb.nif <-- TalonBeret "Talon Beret" [ARMO:06005071] \ ARMO \ Male biped model \ MODL - Model Filename
- meshes\armor\headgear\polishberet\polishberetgo.nif <-- TalonBeret "Talon Beret" [ARMO:06005071] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\icons\beret.dds <-- TalonBeret "Talon Beret" [ARMO:06005071] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\appearal_combat_armor.dds <-- ArmorTalonCombatdark "Talon Combat Armor" [ARMO:06003EE4] \ ARMO \ ICON - Male icon filename
- meshes\armor\combatarmor\m\outfitm.nif <-- ArmorTalonCombatdark "Talon Combat Armor" [ARMO:06003EE4] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node Arms in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node Arms in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node Upperbody in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\combatarmor\m\go.nif <-- ArmorTalonCombatdark "Talon Combat Armor" [ARMO:06003EE4] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node CombatArmorGO in Armor\CombatArmor\M\GO.NIF from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\combatarmor\f\outfitf.nif <-- ArmorTalonCombatdark "Talon Combat Armor" [ARMO:06003EE4] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Arms02 in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Arms in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node bodymeat in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node headmeat in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node meatcapbody in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node meatcaplimbs in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Upperbody02 in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_combat_armor.dds <-- ArmorTalonCombatdark "Talon Combat Armor" [ARMO:06003EE4] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\appearal_combat_armor.dds <-- TalonBackpack01 "Talon Backpack" [ARMO:0600391B] \ ARMO \ ICON - Male icon filename
- meshes\armor\xzax\combat armor mark ii\comarmormkiibackp.nif <-- TalonBackpack01 "Talon Backpack" [ARMO:0600391B] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\talonbackpack.dds <-- Alternate texture for node PABackpack in armor\Xzax\Combat Armor Mark II\ComArmorMkIIbackp.nif from Talnarmorbackpack [TXST:060010AA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\combat armor mark ii\go.nif <-- TalonBackpack01 "Talon Backpack" [ARMO:0600391B] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node CombatArmorGO in armor\Xzax\Combat Armor Mark II\go.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\combat armor mark ii\comarmormkiibackp.nif <-- TalonBackpack01 "Talon Backpack" [ARMO:0600391B] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\outfits\talonbackpack.dds <-- Alternate texture for node PABackpack in armor\Xzax\Combat Armor Mark II\ComArmorMkIIbackp.nif from Talnarmorbackpack [TXST:060010AA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_combat_armor.dds <-- TalonBackpack01 "Talon Backpack" [ARMO:0600391B] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\appearal_combat_armor.dds <-- ArmorTalonCombatNV "Talon NV Combat Armor" [ARMO:0600307F] \ ARMO \ ICON - Male icon filename
- meshes\armor\combatarmor\m\outfitm.nif <-- ArmorTalonCombatNV "Talon NV Combat Armor" [ARMO:0600307F] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\kdtaloncompanym.dds <-- Alternate texture for node meathead in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatarmorM [TXST:0600307D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdtaloncompanym.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatarmorM [TXST:0600307D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdtaloncompanym.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatarmorM [TXST:0600307D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\kdtaloncompanym.dds <-- Alternate texture for node Upperbody in Armor\CombatArmor\M\OutfitM.NIF from TalonCombatarmorM [TXST:0600307D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\combatarmor\m\go.nif <-- ArmorTalonCombatNV "Talon NV Combat Armor" [ARMO:0600307F] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\kdtaloncompanym.dds <-- Alternate texture for node CombatArmorGO in Armor\CombatArmor\M\GO.NIF from TalonCombatarmorM [TXST:0600307D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\combatarmor\f\outfitf.nif <-- ArmorTalonCombatNV "Talon NV Combat Armor" [ARMO:0600307F] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Arms02 in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Arms in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Upperbody02 in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node UpperBody in Armor\CombatArmor\F\OutfitF.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_combat_armor.dds <-- ArmorTalonCombatNV "Talon NV Combat Armor" [ARMO:0600307F] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_eulogy_jones_suit.dds <-- TalonPimpSuit "Talon Pimp's Suit" [ARMO:06002D8B] \ ARMO \ ICON - Male icon filename
- meshes\armor\eulogyjones\outfitm.nif <-- TalonPimpSuit "Talon Pimp's Suit" [ARMO:06002D8B] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node Arms in Armor\EulogyJones\outfitm.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node arms in Armor\EulogyJones\outfitm.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node pipboyoff in Armor\EulogyJones\outfitm.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node pipboyon in Armor\EulogyJones\outfitm.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node Upperbody in Armor\EulogyJones\outfitm.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\eulogyjones\go.nif <-- TalonPimpSuit "Talon Pimp's Suit" [ARMO:06002D8B] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node GO in Armor\EulogyJones\GO.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\eulogyjones\outfitf.nif <-- TalonPimpSuit "Talon Pimp's Suit" [ARMO:06002D8B] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node Arms:0 in Armor\EulogyJones\outfitf.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node pipboyoff in Armor\EulogyJones\outfitf.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node pipboyon in Armor\EulogyJones\outfitf.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node UpperBody:0 in Armor\EulogyJones\outfitf.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\eulogytalonsuitm.dds.dds <-- Alternate texture for node upperbody in Armor\EulogyJones\outfitf.NIF from TalonPimpSuittext [TXST:06002D8C] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\eulogyjones\go.nif <-- TalonPimpSuit "Talon Pimp's Suit" [ARMO:06002D8B] \ ARMO \ Female world model \ MOD4 - Model Filename
- textures\interface\icons\pipboyimages_small\apparel_small\glow_apperal_eulogy_jones_suit.dds <-- TalonPimpSuit "Talon Pimp's Suit" [ARMO:06002D8B] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_slaver_outfit_4.dds <-- TalonCasualMercOutfit01 "Talon Casual Merc Outfit" [ARMO:06002D83] \ ARMO \ ICON - Male icon filename
- meshes\armor\wastelandclothing06\outfitm.nif <-- TalonCasualMercOutfit01 "Talon Casual Merc Outfit" [ARMO:06002D83] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\talonmerc7male.dds <-- Alternate texture for node Arms01 in Armor\WastelandClothing06\outfitm.NIF from TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7male.dds <-- Alternate texture for node Arms02 in Armor\WastelandClothing06\outfitm.NIF from TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7male.dds <-- Alternate texture for node MeatCapLimbs in Armor\WastelandClothing06\outfitm.NIF from TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7male.dds <-- Alternate texture for node pipboyoff in Armor\WastelandClothing06\outfitm.NIF from TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7male.dds <-- Alternate texture for node pipboyon in Armor\WastelandClothing06\outfitm.NIF from TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7male.dds <-- Alternate texture for node UpperBody in Armor\WastelandClothing06\outfitm.NIF from TalonCasualMercOutfitText01 [TXST:06002D84] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\wastelandclothing04\go.nif <-- TalonCasualMercOutfit01 "Talon Casual Merc Outfit" [ARMO:06002D83] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node GO in Armor\WastelandClothing04\GO.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\wastelandclothing06\outfitf.nif <-- TalonCasualMercOutfit01 "Talon Casual Merc Outfit" [ARMO:06002D83] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node ArmCapBody in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node armcap in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node Arms in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node bodycaps in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node pipboyoff in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node pipboyon in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonmerc7female.dds <-- Alternate texture for node UpperBody in Armor\WastelandClothing06\outfitf.NIF from TalonmercWastlandFem [TXST:060041C2] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_apperal_slaver_outfit_4.dds <-- TalonCasualMercOutfit01 "Talon Casual Merc Outfit" [ARMO:06002D83] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\appearal_business_suit.dds <-- OutfitPTalonBusinesswear "Talon Company Businesswear" [ARMO:060027C7] \ ARMO \ ICON - Male icon filename
- meshes\armor\1950stylesuit\m\outfita.nif <-- OutfitPTalonBusinesswear "Talon Company Businesswear" [ARMO:060027C7] \ ARMO \ Male biped model \ MODL - Model Filename
- meshes\armor\1950stylesuit\m\goa.nif <-- OutfitPTalonBusinesswear "Talon Company Businesswear" [ARMO:060027C7] \ ARMO \ Male world model \ MOD2 - Model Filename
- meshes\armor\1950stylesuit\f\femsuit02.nif <-- OutfitPTalonBusinesswear "Talon Company Businesswear" [ARMO:060027C7] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\outfits\talonoutfitbusiness.dds <-- Alternate texture for node arms in armor\1950stylesuit\f\Femsuit02.nif from TalonbusinessFem [TXST:060041C3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfitbusiness.dds <-- Alternate texture for node PipBoyOff in armor\1950stylesuit\f\Femsuit02.nif from TalonbusinessFem [TXST:060041C3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfitbusiness.dds <-- Alternate texture for node PipBoyOn in armor\1950stylesuit\f\Femsuit02.nif from TalonbusinessFem [TXST:060041C3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfitbusiness.dds <-- Alternate texture for node upperbody in armor\1950stylesuit\f\Femsuit02.nif from TalonbusinessFem [TXST:060041C3] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_business_suit.dds <-- OutfitPTalonBusinesswear "Talon Company Businesswear" [ARMO:060027C7] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_combat_armor_helmet.dds <-- ArmorBHCombatHelm "Talon Security Helmet MrkII" [ARMO:0600195C] \ ARMO \ ICON - Male icon filename
- meshes\armor\xzax\brotherhood armor\m\bhcombathelm.nif <-- ArmorBHCombatHelm "Talon Security Helmet MrkII" [ARMO:0600195C] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\kdncmmkiipart01.dds <-- Alternate texture for node ##VaultSecurityHelmet:1 in armor\Xzax\Brotherhood Armor\m\bhcombathelm.nif from Talonsecuirtyhelmlaser [TXST:06001C40] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkiipart02.dds <-- Alternate texture for node ##VaultSecurityHelmet:2 in armor\Xzax\Brotherhood Armor\m\bhcombathelm.nif from TalonSecuirtyHelmback [TXST:06001C41] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkii.dds <-- Alternate texture for node ##VaultSecurityHelmet:3 in armor\Xzax\Brotherhood Armor\m\bhcombathelm.nif from TalonSecurityHelm01 [TXST:06001C3F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkii.dds <-- Alternate texture for node VaultSecurityHelmet:0 in armor\Xzax\Brotherhood Armor\m\bhcombathelm.nif from TalonSecurityHelm01 [TXST:06001C3F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\brotherhood armor\bhhelmet_go.nif <-- ArmorBHCombatHelm "Talon Security Helmet MrkII" [ARMO:0600195C] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\kdncmmkiipart02.dds <-- Alternate texture for node ##SecurityHelmetGO:1 in armor\Xzax\Brotherhood Armor\BHhelmet_go.nif from TalonSecuirtyHelmback [TXST:06001C41] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkiipart02.dds <-- Alternate texture for node ##SecurityHelmetGO:2 in armor\Xzax\Brotherhood Armor\BHhelmet_go.nif from TalonSecuirtyHelmback [TXST:06001C41] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkii.dds <-- Alternate texture for node ##SecurityHelmetGO:4 in armor\Xzax\Brotherhood Armor\BHhelmet_go.nif from TalonSecurityHelm01 [TXST:06001C3F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkii.dds <-- Alternate texture for node ##SecurityHelmetGO:5 in armor\Xzax\Brotherhood Armor\BHhelmet_go.nif from TalonSecurityHelm01 [TXST:06001C3F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\kdncmmkii.dds <-- Alternate texture for node SecurityHelmetGO:0 in armor\Xzax\Brotherhood Armor\BHhelmet_go.nif from TalonSecurityHelm01 [TXST:06001C3F] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_combat_armor_helmet.dds <-- ArmorBHCombatHelm "Talon Security Helmet MrkII" [ARMO:0600195C] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_combat_armor_helmet.dds <-- ArmorTalonCombatHelm "Talon Combat Helmet MrkII" [ARMO:0600195A] \ ARMO \ ICON - Male icon filename
- meshes\armor\xzax\combat armor mark ii\m\talonsecurityhelmmrkii.nif <-- ArmorTalonCombatHelm "Talon Combat Helmet MrkII" [ARMO:0600195A] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\taloncombat lasehelmr.dds <-- Alternate texture for node ##CombatArmorHelmet:2 in armor\Xzax\Combat Armor Mark II\m\TalonSecurityHelmMrkII.nif from TalonCombathelmlaser02 [TXST:06001C3E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\taloncombatmrkiihelm.dds <-- Alternate texture for node CombatArmorHelmet:0 in armor\Xzax\Combat Armor Mark II\m\TalonSecurityHelmMrkII.nif from TalonCombathel01 [TXST:06001C3D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\combat armor mark ii\combatarmormarkiihelmet_go.nif <-- ArmorTalonCombatHelm "Talon Combat Helmet MrkII" [ARMO:0600195A] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\taloncombatmrkiihelm.dds <-- Alternate texture for node CombatArmorHelmetGO:0 in armor\Xzax\Combat Armor Mark II\CombatArmorMarkIIhelmet_go.nif from TalonCombathel01 [TXST:06001C3D] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\taloncombat lasehelmr.dds <-- Alternate texture for node CombatArmorHelmetGO:1 in armor\Xzax\Combat Armor Mark II\CombatArmorMarkIIhelmet_go.nif from TalonCombathelmlaser02 [TXST:06001C3E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_combat_armor_helmet.dds <-- ArmorTalonCombatHelm "Talon Combat Helmet MrkII" [ARMO:0600195A] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_casual_suit.dds <-- OutfitCOmbatArmorBackpack "Talon Combat Backpack" [ARMO:060010A9] \ ARMO \ ICON - Male icon filename
- meshes\armor\xzax\combat armor mark ii\comarmormkiibackp.nif <-- OutfitCOmbatArmorBackpack "Talon Combat Backpack" [ARMO:060010A9] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\talonbackpack.dds <-- Alternate texture for node PABackpack in armor\Xzax\Combat Armor Mark II\ComArmorMkIIbackp.nif from Talnarmorbackpack [TXST:060010AA] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\combat armor mark ii\go.nif <-- OutfitCOmbatArmorBackpack "Talon Combat Backpack" [ARMO:060010A9] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node CombatArmorGO in armor\Xzax\Combat Armor Mark II\go.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages\apparel\apperal_casual_suit.dds <-- OutfitCOmbatArmorBackpack "Talon Combat Backpack" [ARMO:060010A9] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\appearal_combat_armor.dds <-- ArmorTalonCombatArmormrkII "Talon Combat Armor Mrk II" [ARMO:060010A7] \ ARMO \ ICON - Male icon filename
- meshes\armor\xzax\combat armor mark ii\m\outfitm.nif <-- ArmorTalonCombatArmormrkII "Talon Combat Armor Mrk II" [ARMO:060010A7] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node Arms in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node PipBoyOff in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node PipBoyOff in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node PipBoyOn in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node PipBoyOn in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node UpperBody in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node UpperBody in armor\Xzax\Combat Armor Mark II\m\outfitm.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\combat armor mark ii\go.nif <-- ArmorTalonCombatArmormrkII "Talon Combat Armor Mrk II" [ARMO:060010A7] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\talon combat armor mark ii.dds <-- Alternate texture for node CombatArmorGO in armor\Xzax\Combat Armor Mark II\go.nif from TalonCombatArmorMrIIMale [TXST:060010A8] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\xzax\combat armor mark ii\f\outfitf.nif <-- ArmorTalonCombatArmormrkII "Talon Combat Armor Mrk II" [ARMO:060010A7] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node Arms in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node bodymeat in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node headmeat in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node MeatCapBody in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node MeatCapChunks in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node MeatCapLimbs in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node PipBoyOff in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node PipBoyOn in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node UpperBody in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\talon combat armor femmrkii.dds <-- Alternate texture for node UpperBody in armor\Xzax\Combat Armor Mark II\f\outfitf.nif from TalonCompanyArmorMrkIIFem [TXST:06003C06] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\interface\icons\pipboyimages_small\apparel_small\glow_appearal_combat_armor.dds <-- ArmorTalonCombatArmormrkII "Talon Combat Armor Mrk II" [ARMO:060010A7] \ ARMO \ MICO - Male mico filename
- textures\interface\icons\pipboyimages\apparel\apperal_casual_suit.dds <-- OutfitTalonrCasualwear "Talon Casualwear" [ARMO:06000DC5] \ ARMO \ ICON - Male icon filename
- meshes\armor\1950stylecasual01\m\outfit.nif <-- OutfitTalonrCasualwear "Talon Casualwear" [ARMO:06000DC5] \ ARMO \ Male biped model \ MODL - Model Filename
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node Arms:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node MeatCapBody:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node MeatCapLimbs:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node meathead:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node meatneck:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node pipboyoff:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node pipboyon:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node UpperBody:0 in Armor\1950StyleCasual01\M\Outfit.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\1950stylecasual01\m\go.nif <-- OutfitTalonrCasualwear "Talon Casualwear" [ARMO:06000DC5] \ ARMO \ Male world model \ MOD2 - Model Filename
- textures\talonzombie\outfits\talonoutfit01m.dds <-- Alternate texture for node Suburban in Armor\1950StyleCasual01\M\GO.NIF from TalonCasualWearMale [TXST:06000DC6] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparency
- meshes\armor\1950stylecasual01\f\outfit.nif <-- OutfitTalonrCasualwear "Talon Casualwear" [ARMO:06000DC5] \ ARMO \ Female biped model \ MOD3 - Model Filename
- textures\interface\icons\pipboyimages\apparel\apperal_casual_suit.dds <-- OutfitTalonrCasualwear "Talon Casualwear" [ARMO:06000DC5] \ ARMO \ MICO - Male mico filename
- [Apply Script done] Processed Records: 45277, Elapsed Time: 00:23
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