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  1. # You can configure DSfix by editing this file
  2. # Lines starting with "#" are ignored by the program and contain descriptions of the options
  3. ###############################################################################
  4. # Graphics Options
  5. ###############################################################################
  6. # internal rendering resolution of the game
  7. # higher values will decrease performance
  8. renderWidth 1280
  9. renderHeight 720
  10. # The display width/height
  11. # 0 means use the same resolution as renderWidth/Height
  12. # (use for downscaling - if in doubt, leave at 0)
  13. presentWidth 0
  14. presentHeight 0
  15. ############# Anti Aliasing
  16. # AA toggle and quality setting
  17. # 0 = off (best performance, worst IQ)
  18. # 1 = low
  19. # 2 = medium
  20. # 3 = high
  21. # 4 = ultra (worst performance, best IQ)
  22. aaQuality 0
  23. # AA type
  24. # either "SMAA" or "FXAA"
  25. aaType SMAA
  26. ############# Ambient Occlusion
  27. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  28. # 0 = off
  29. # 1 = low
  30. # 2 = medium
  31. # 3 = high
  32. ssaoStrength 0
  33. # Set SSAO scale
  34. # 1 = high quality (default)
  35. # 2 = lower quality, lower impact on performance
  36. # 3 = lowest quality, lowest impact on performance
  37. ssaoScale 1
  38. # Determine the type of AO used
  39. # "VSSAO" = Volumetric SSAO (default, only option pre-1.9)
  40. # "HBAO" = Horizon-Based Ambient Occlusion
  41. # "SCAO" = VSSAO + HBAO
  42. # "VSSAO2" = Volumetric SSAO with more samples (tweaked by Asmodean)
  43. # VSSAO and  HBAO types have a slightly different effect. and similar performance
  44. # SCAO combines both, with a higher performance impact
  45. # VSSAO2 is generally more accurate, but also requires more performance
  46. ssaoType VSSAO
  47. ############# Depth of field
  48. # Depth of Field resolution override, possible values:
  49. # 0 = no change from default (DoF pyramid starts at 512x360)
  50. # 540 = DoF pyramid starts at 960x540
  51. # 810 = DoF pyramid starts at 1440x810
  52. # 1080 = DoF pyramid starts at 1920x1080
  53. # 2160 = DoF pyramid starts at 3840x2160
  54. # higher values will decrease performance
  55. # do NOT set this to the same value as your vertical rendering resolution!
  56. dofOverrideResolution 540
  57. # Depth of Field scaling override (NOT RECOMMENDED)
  58. # 0 = DoF scaling enabled (default, recommended)
  59. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  60. disableDofScaling 0
  61. # Depth of field additional blur
  62. # allows you to use high DoF resolutions and still get the originally intended effect
  63. # suggested values:
  64. # o (off) at default DoF resolution
  65. # 0 or 1 at 540 DoF resolution
  66. # 1 or 2 above that
  67. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  68. dofBlurAmount 1
  69. ############# Framerate
  70. # Enable variable framerate (up to 60)
  71. # NOTE:
  72. # - this requires in-memory modification of game code, and may get you banned from GFWL
  73. # - there may be unintended side-effects in terms of gameplay
  74. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  75. # - in some  instances, collision detection may fail. Avoid sliding down ladders
  76. # Use this at your own risk!
  77. # 0 = no changes to game code
  78. # 1 = unlock the frame rate
  79. unlockFPS 0
  80. # FPS limit, only used with unlocked framerate
  81. # do not set this much higher than 60, this will lead to various issues with the engine
  82. FPSlimit 60
  83. # FPS threshold
  84. # DSfix will dynamically disable AA if your framerate drops below this value
  85. #  and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  86. FPSthreshold 10
  87. ############# Filtering
  88. # texture filtering override
  89. # 0 = no change
  90. # 1 = enable some bilinear filtering (use only if you need it!)
  91. # 2 = full AF override (may degrade performance)
  92. # if in doubt, leave this at 0
  93. filteringOverride 0
  94. ###############################################################################
  95. # HUD options
  96. ###############################################################################
  97. # Enable HUD modifications
  98. # 0 = off (default) - none of the options below will do anything!
  99. # 1 = on
  100. enableHudMod 0
  101. # Remove the weapon icons from the HUD
  102. # (you can see which weapons you have equipped from your character model)
  103. enableMinimalHud 1
  104. # Scale down HuD, examples:
  105. # 1.0 = original scale
  106. # 0.75 = 75% of the original size
  107. hudScaleFactor 0
  108. # Set opacity for different elements of the HUD
  109. # 1.0 = fully opaque
  110. # 0.0 = fully transparent
  111. # Top left: health bars, stamina bar, humanity counter, status indicators
  112. hudTopLeftOpacity 0f
  113. # Bottom left: item indicators & counts
  114. hudBottomLeftOpacity 0f
  115. # Bottom right: soul count
  116. hudBottomRightOpacity 0f
  117. ###############################################################################
  118. # Window & Mouse Cursor Options
  119. ###############################################################################
  120. # borderless fullscreen mode
  121. # make sure to select windowed mode in the game settings for this to work!
  122. # 0 = disable
  123. # 1 = enable
  124. borderlessFullscreen 0
  125. # disable cursor at startup
  126. # 0 = no change
  127. # 1 = off at start
  128. disableCursor 0
  129. # capture cursor (do not allow it to leave the window)
  130. # 0 = don't capture
  131. # 1 = capture
  132. # (this also works if the cursor is not visible)
  133. captureCursor 0
  134. ###############################################################################
  135. # Save Game Backup Options
  136. ###############################################################################
  137. # enables save game backups
  138. # 0 = no backups
  139. # 1 = backups enabled
  140. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  141. enableBackups 0
  142. # backup interval in seconds (1500 = 25 minutes)
  143. # (minimum setting 600)
  144. backupInterval 1500
  145. # maximum amount of backups, older ones will be deleted
  146. maxBackups 1
  147. ###############################################################################
  148. # Texture Override Options
  149. ###############################################################################
  150. # enables texture dumping
  151. # you *only* need this if you want to create your own override textures
  152. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  153. enableTextureDumping 0
  154. # enables texture override
  155. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  156. # will cause a small slowdown during texture loading!
  157. enableTextureOverride 0
  158. ###############################################################################
  159. # Other Options
  160. ###############################################################################
  161. # skip the intro logos
  162. # this should now be slightly more stable, but should still be
  163. # the first thing to disable in case you experience any problems
  164. skipIntro 1
  165. # change the screenshot directory
  166. # default: . (current directory)
  167. # example: C:\Users\Peter\Pictures
  168. # directory must exist!
  169. screenshotDir .
  170. # override the in-game language
  171. # none = no override
  172. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  173. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  174. # this does not work in Windows XP!
  175. overrideLanguage none
  176. # Dinput dll chaining
  177. # if you want to use another dinput8.dll wrapper together
  178. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  179. dinput8dllWrapper none
  180. # dsmfix.dll
  181. # D3D adapter override
  182. # -1 = no override
  183. # N = use adapter N
  184. # this setting is for multiple (non-SLI/crossfire) GPUs
  185. # everyone else should leave it at -1
  186. d3dAdapterOverride -1
  187. # Log level - 0 to 11, higher numbers mean more logging
  188. # only enable for debugging
  189. logLevel 0
  190. ###############################################################################
  191. # The settings below are not yet ready to use!!              
  192. ###############################################################################
  193. # You can only set either forceFullscreen or forceWindowed (or neither)
  194. # 0 = off, 1 = on
  195. forceWindowed 0
  196. forceFullscreen 0
  197. # turn on/off Vsync
  198. enableVsync 0
  199. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  200. fullscreenHz 60