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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.2.10723
- Passed cmdline options:
- -spec_exp 16.7
- -spec_static 0.9
- -spec_point 0.6
- -spec_tube 1
- -ambient_factor 35
- -missile_lighting
- -no_emissive_light
- -3dshockwave
- -soft_particles
- -post_process
- -fxaa
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -ship_choice_3d
- -weapon_choice_3d
- -warp_flash
- -snd_preload
- -mod MediaVPs_2014
- -window
- Building file index...
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
- Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
- Found root pack 'D:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
- Found root pack 'D:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'D:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
- Searching root 'D:\Games\Freespace 2\' ... 71 files
- Searching root pack 'D:\Games\Freespace 2\Root_fs2.vp' ... 157 files
- Searching root pack 'D:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\Games\Freespace 2\warble_fs2.vp' ... 52 files
- Found 19 roots and 15502 files.
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_root-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX enabled: NO
- Playback device: Generic Software on LCD TV-4 (NVIDIA High Definition Audio)
- Capture device: <not available>
- ... OpenAL successfully initialized!
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : NVIDIA Corporation
- OpenGL Renderer : GeForce GTX 770/PCIe/SSE2
- OpenGL Version : 4.5.0 NVIDIA 361.91
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 4 (32)
- Max elements vertices: 1048576
- Max elements indices: 1048576
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.50 NVIDIA
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 1
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- Wokka! Error opening file (armor.tbl)!
- TABLES: Unable to parse 'armor.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'mv_assets-aip.tbm' ...
- TBM => Starting parse of 'mv_root-wxp.tbm' ...
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- TBM => Starting parse of 'mv_root-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'mv_root-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'mv_root-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- MediaVPs: Explosions script loaded!
- MediaVPs: Flaming debris script loaded!
- Ships.tbl is : VALID
- Weapons.tbl is : VALID
- cfile_init() took 980
- MVE: Buffer underun (First is normal)
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'Bundy.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'Bundy.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'Bundy.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Frame 0 too long!!: frametime = 0.295 (0.295)
- Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
- CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
- =================== STARTING LEVEL LOAD ==================
- Reassigning player to squadron 53rd Hammerheads
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- ANI 2_Loading with size 824x43 (32.8% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
- 300
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- MISSION LOAD: 'SM1-02.fs2'
- Hmmm... Extension passed to mission_load...
- Reassigning player to squadron 53rd Hammerheads
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: NTSG Alastor
- Using alternate ship type name: Unknown
- Using alternate ship type name: NTFr Triton
- Using alternate ship type name: NTFr Poseidon
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTFr Poseidon
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Using alternate ship type name: NTF Loki
- Starting mission message count : 205
- Ending mission message count : 241
- Current soundtrack set to -1 in event_music_reset_choices
- Loading model 'fighter2t-05.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'fighter2t-05.pof'.
- IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
- Loading model 'tc2.pof'
- IBX: Found a good IBX to read for 'tc2.pof'.
- IBX-DEBUG => POF checksum: 0x3c515ac0, IBX checksum: 0x07cab466 -- "tc2.pof"
- Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
- Loading model 'cargo03.pof'
- IBX: Found a good IBX to read for 'cargo03.pof'.
- IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
- Loading model 'Alastor.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'Alastor.pof'.
- IBX-DEBUG => POF checksum: 0x018b1c2b, IBX checksum: 0x5f05b4a7 -- "Alastor.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Submodel 'turret01c' is detail level 2 of 'turret01a'
- Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
- Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
- Submodel 'turret02b' is detail level 1 of 'turret02a'
- Submodel 'turret02c' is detail level 2 of 'turret02a'
- Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
- Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
- Loading model 'Base2r-01.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
- Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
- Unknown special object type $path29 while reading model Base2r-01.pof
- Found live debris model for 'asteroid02a'
- Found live debris model for 'asteroid02a'
- Found live debris model for 'bunker01a'
- Found live debris model for 'bunker02a'
- Found live debris model for 'bunker02a'
- Found live debris model for 'comtowera'
- Found live debris model for 'comtowera'
- Found live debris model for 'engine01a'
- Found live debris model for 'engine01a'
- Found live debris model for 'engine02a'
- Found live debris model for 'engine02a'
- Found live debris model for 'fighterbaya'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- Found live debris model for 'asteroid01a'
- IBX: Found a good IBX to read for 'Base2r-01.pof'.
- IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof"
- Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
- Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
- Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
- Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
- Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
- Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
- Submodel 'bunker01b' is detail level 1 of 'bunker01a'
- Submodel 'bunker01c' is detail level 2 of 'bunker01a'
- Submodel 'bunker01d' is detail level 3 of 'bunker01a'
- Submodel 'bunker02b' is detail level 1 of 'bunker02a'
- Submodel 'bunker02c' is detail level 2 of 'bunker02a'
- Submodel 'bunker02d' is detail level 3 of 'bunker02a'
- Submodel 'comtowerb' is detail level 1 of 'comtowera'
- Submodel 'comtowerc' is detail level 2 of 'comtowera'
- Submodel 'comtowerd' is detail level 3 of 'comtowera'
- Submodel 'engine01b' is detail level 1 of 'engine01a'
- Submodel 'engine01c' is detail level 2 of 'engine01a'
- Submodel 'engine01d' is detail level 3 of 'engine01a'
- Submodel 'engine02b' is detail level 1 of 'engine02a'
- Submodel 'engine02c' is detail level 2 of 'engine02a'
- Submodel 'engine02d' is detail level 3 of 'engine02a'
- Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
- Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
- Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
- Submodel 'turret21b' is detail level 1 of 'turret21a'
- Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
- Submodel 'turret22b' is detail level 1 of 'turret22a'
- Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
- Submodel 'turret23b' is detail level 1 of 'turret23a'
- Submodel 'turret24b' is detail level 1 of 'turret24a'
- Submodel 'turret25b' is detail level 1 of 'turret25a'
- Submodel 'turret26b' is detail level 1 of 'turret26a'
- Submodel 'turret27b' is detail level 1 of 'turret27a'
- Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
- Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
- Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
- Loading model 'freighter2t-01.pof'
- IBX: Found a good IBX to read for 'freighter2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
- Loading model 'Poseidon.pof'
- IBX: Found a good IBX to read for 'Poseidon.pof'.
- IBX-DEBUG => POF checksum: 0x66649d58, IBX checksum: 0x4ed4c2b8 -- "Poseidon.pof"
- Loading model 'fighter13.pof'
- IBX: Found a good IBX to read for 'fighter13.pof'.
- IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
- Loading model 'Medusa.pof'
- Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
- Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
- IBX: Found a good IBX to read for 'Medusa.pof'.
- IBX-DEBUG => POF checksum: 0xe1f353db, IBX checksum: 0xfd4ef80e -- "Medusa.pof"
- OpenGL: Created 512x512 FBO!
- Loading model 'Starfield.pof'
- Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'Starfield.pof'.
- IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
- ANI debris01 with size 51x38 (40.6% wasted)
- ANI debris02 with size 26x19 (40.6% wasted)
- ANI debris04 with size 36x27 (15.6% wasted)
- Loading model 'astb03.pof'
- IBX: Found a good IBX to read for 'astb03.pof'.
- IBX-DEBUG => POF checksum: 0x5f11b621, IBX checksum: 0x6eb1acd7 -- "astb03.pof"
- Loading model 'astb02.pof'
- IBX: Found a good IBX to read for 'astb02.pof'.
- IBX-DEBUG => POF checksum: 0xedb70527, IBX checksum: 0x5d02d481 -- "astb02.pof"
- Loading model 'astb01.pof'
- IBX: Found a good IBX to read for 'astb01.pof'.
- IBX-DEBUG => POF checksum: 0x456e2605, IBX checksum: 0x371bd841 -- "astb01.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- Loading model 'support2t-01.pof'
- IBX: Found a good IBX to read for 'support2t-01.pof'.
- IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
- Submodel 'bodyb' is detail level 1 of 'bodya'
- Submodel 'bodyc' is detail level 2 of 'bodya'
- Submodel 'bodyd' is detail level 3 of 'bodya'
- Loading model 'Nephthys.pof'
- IBX: Found a good IBX to read for 'Nephthys.pof'.
- IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof"
- BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
- BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
- Allocating space for at least 138 new ship subsystems ... a total of 400 is now available (73 in-use).
- About to page in ships!
- ANI shield-f13 with size 112x93 (27.3% wasted)
- ANI shieldft-05 with size 112x93 (27.3% wasted)
- ANI shield-b04 with size 112x93 (27.3% wasted)
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
- BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
- Loading model 'Blip.pof'
- IBX: Found a good IBX to read for 'Blip.pof'.
- IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
- Submodel 'blipb' is detail level 1 of 'blipa'
- Submodel 'blipc' is detail level 2 of 'blipa'
- Submodel 'blipd' is detail level 3 of 'blipa'
- Loading model 'rockeye.pof'
- IBX: Found a good IBX to read for 'rockeye.pof'.
- IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
- Loading model 'Tempest.pof'
- IBX: Found a good IBX to read for 'Tempest.pof'.
- IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
- Loading model 'NewHornet.pof'
- IBX: Found a good IBX to read for 'NewHornet.pof'.
- IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
- Loading model 'bombardier.pof'
- IBX: Found a good IBX to read for 'bombardier.pof'.
- IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
- Loading model 'crossbow.pof'
- No subsystems found for model "crossbow.pof".
- IBX: Found a good IBX to read for 'crossbow.pof'.
- IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
- Loading model 'piranha.pof'
- IBX: Found a good IBX to read for 'piranha.pof'.
- IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- Loading model 'stilettoII.pof'
- IBX: Found a good IBX to read for 'stilettoII.pof'.
- IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
- BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
- Loading model 'cyclops.pof'
- IBX: Found a good IBX to read for 'cyclops.pof'.
- IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "cyclops.pof"
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'VasudanCM.pof'
- IBX: Found a good IBX to read for 'VasudanCM.pof'.
- IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
- Loading model 'MX-50.pof'
- IBX: Found a good IBX to read for 'MX-50.pof'.
- IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
- Loading model 'Interceptor.pof'
- IBX: Found a good IBX to read for 'Interceptor.pof'.
- IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_Loading.ani with size 824x43 (32.8% wasted)
- ANI debris01.ani with size 51x38 (40.6% wasted)
- ANI debris02.ani with size 26x19 (40.6% wasted)
- ANI debris04.ani with size 36x27 (15.6% wasted)
- ANI shield-f13.ani with size 112x93 (27.3% wasted)
- ANI shieldft-05.ani with size 112x93 (27.3% wasted)
- ANI shield-b04.ani with size 112x93 (27.3% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 1906/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 536, Estimated count = 425
- ================================================
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ulysses
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf hercules mark ii
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf ares
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf erinyes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf loki
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf pegasus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf perseus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtf myrmidon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara (terrans)
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb artemis d.h.
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb medusa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb ursa
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb zeus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtb boanerges
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtdr amazon advanced
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gts hygeia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gtfr triton
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: tc-tri
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gtfr poseidon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: tc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tsc 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tac 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ttc 1
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtc fenris
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtm hippocrates
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtc leviathan
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsc faustus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtg zephyrus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gta charybdis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gtd orion
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd orion#2 (bastion)
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtd hades
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtva colossus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: gtcv deimos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gtc aeolus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ntf iceni
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ntf boadicea
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtt elysium
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtt argo
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: gti ganymede
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: knossos
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.8
- BEDu: 12000
- BEDM: 2.5
- Class: gtsg watchdog
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg cerberus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtsg alastor
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gtep hermes
- DRM: 0.25
- DE: 3
- DM: 1
- Class: tc-meson bomb
- FRM: 4
- FE: 6
- BE: 0.8
- BEDu: 10000
- BEDM: 10
- Class: gtsg mjolnir
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtsg mjolnir#home
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvf seth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf horus
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf thoth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf serapis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf tauret
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb sekhmet
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb osiris
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvb bakha
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvf ptah
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvs nephthys
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvt isis
- DRM: 0.25
- DE: 3
- DM: 1
- Class: pvfr ma'at
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: gvfr bes
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: vac 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: vac 4
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvfr satis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: gvg anuket
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: gvc aten
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvc mentu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gvcv sobek
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: gvd typhon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gvsg ankh
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvsg edjo
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gvep ra
- DRM: 0.25
- DE: 3
- DM: 1
- Class: gva setekh
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.5
- BEDu: 6000
- BEDM: 2.5
- Class: gvd hatshepsut
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sf dragon
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf basilisk
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf manticore
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf aeshma
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf mara
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sf astaroth
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nephilim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb taurvi
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb nahema
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sb seraphim
- DRM: 0.25
- DE: 3
- DM: 1
- Class: st azrael
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr dis
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 3
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sfr mephisto
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- Class: sc 5
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sfr asmodeus
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.45
- BEDu: 5000
- BEDM: 2.5
- Class: sac 2
- DRM: 0.25
- DE: 3
- DM: 1
- Class: sc lilith
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sc rakshasa
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: sd demon
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd ravana
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: sd lucifer
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ssg trident
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg belial
- DRM: 0.25
- DE: 3
- DM: 1
- Class: ssg rahu
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sj sathanas
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: shivan comm node
- DRM: 0.25
- DE: 3
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: lred
- BEI: 0.2
- BEDu: 600
- BEDi: 300
- Class: bfred
- BEI: 0.2
- BEDu: 2100
- BEDi: 1050
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: lterslash
- BEI: 0.2
- BEDu: 150
- BEDi: 75
- Class: bfgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: lrbgreen
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: sgreen
- BEI: 0.2
- BEDu: 210
- BEDi: 105
- Class: svas
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bvas
- BEI: 0.2
- BEDu: 1100
- BEDi: 550
- Class: vslash
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: green beam
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: mjolnirbeam
- BEI: 0.2
- BEDu: 750
- BEDi: 375
- Class: mjolnirbeam#home
- BEI: 0.2
- BEDu: 400
- BEDi: 200
- Class: cyclops
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: cyclops#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: rebel bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: helios
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: unknown bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 1500
- BEDi: 750
- Class: unknown megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 3200
- BEDi: 1600
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan bomb#short
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: shivan weak bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 400
- BEDi: 200
- Class: shivan megabomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 6800
- BEDi: 3400
- Class: fusion mortar
- FR: 20
- FE: 6
- BEI: 0.2
- BEDu: 80
- BEDi: 40
- Class: vasudan flux cannon
- FR: 20
- FE: 6
- BEI: 0.4
- BEDu: 500
- BEDi: 250
- MediaVPs: Flaming debris script ACTIVE!
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- Loading model 'wep_subach_tech.pof'
- Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
- IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
- Loading model 'wep_akheton_tech.pof'
- Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
- IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
- Loading model 'rockeye-tech.pof'
- IBX: Found a good IBX to read for 'rockeye-tech.pof'.
- IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
- Loading model 'tempest_tech.pof'
- IBX: Found a good IBX to read for 'tempest_tech.pof'.
- IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
- ANI icont-cargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
- ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
- ANI icont-freightercw with size 209x59 (7.8% wasted)
- ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
- ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted)
- ANI iconhighlight05 with size 206x206 (19.5% wasted)
- ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
- ANI icont-fightW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
- ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
- ANI iconhighlight02 with size 164x164 (35.9% wasted)
- ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
- Frame 0 too long!!: frametime = 19.634 (19.634)
- ANI icont-cargoW.ani with size 124x43 (32.8% wasted)
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- CSG => Saving 'Bundy.FreeSpace2.csg' with version 3...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 36.569
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 2
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- Entered mission_do_departure() for Capricorn 1
- Setting mode to warpout
- ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
- 1781 frames executed in 30.006 seconds, 59.355 frames per second.
- ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
- ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
- ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- SOUND: c:\code\fs2_open_3_7_2_rc3\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- Someone passed an extension to bm_load for file 'hammer1.pcx'
- CSG => Loading complete!
- Frame 4085 too long!!: frametime = 0.383 (0.383)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'Bundy.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'Bundy.FreeSpace2.csg' with version 3...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Mon Feb 22 21:43:50 2016
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