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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.2.10723
  6. Passed cmdline options:
  7. -spec_exp 16.7
  8. -spec_static 0.9
  9. -spec_point 0.6
  10. -spec_tube 1
  11. -ambient_factor 35
  12. -missile_lighting
  13. -no_emissive_light
  14. -3dshockwave
  15. -soft_particles
  16. -post_process
  17. -fxaa
  18. -orbradar
  19. -rearm_timer
  20. -targetinfo
  21. -3dwarp
  22. -ship_choice_3d
  23. -weapon_choice_3d
  24. -warp_flash
  25. -snd_preload
  26. -mod MediaVPs_2014
  27. -window
  28. Building file index...
  29. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
  30. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
  31. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e
  32. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
  33. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
  34. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
  35. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e
  36. Found root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e
  37. Found root pack 'D:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
  38. Found root pack 'D:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  39. Found root pack 'D:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
  40. Found root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  41. Found root pack 'D:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
  42. Found root pack 'D:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
  43. Found root pack 'D:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
  44. Found root pack 'D:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
  45. Found root pack 'D:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
  46. Searching root 'D:\Games\Freespace 2\MediaVPs_2014\' ... 0 files
  47. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files
  48. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files
  49. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Assets.vp' ... 2015 files
  50. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files
  51. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files
  52. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Effects.vp' ... 2063 files
  53. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Music.vp' ... 32 files
  54. Searching root pack 'D:\Games\Freespace 2\MediaVPs_2014\MV_Root.vp' ... 848 files
  55. Searching root 'D:\Games\Freespace 2\' ... 71 files
  56. Searching root pack 'D:\Games\Freespace 2\Root_fs2.vp' ... 157 files
  57. Searching root pack 'D:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
  58. Searching root pack 'D:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
  59. Searching root pack 'D:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
  60. Searching root pack 'D:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
  61. Searching root pack 'D:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
  62. Searching root pack 'D:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
  63. Searching root pack 'D:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
  64. Searching root pack 'D:\Games\Freespace 2\warble_fs2.vp' ... 52 files
  65. Found 19 roots and 15502 files.
  66. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  67. Setting language to English
  68. TBM => Starting parse of 'mv_root-lcl.tbm' ...
  69. Game Settings Table: Using Standard Loops For SEXP Arguments
  70. Game Settings Table: Using standard event chaining behavior
  71. Game Settings Table: External shaders are DISABLED
  72. Initializing OpenAL...
  73. OpenAL Vendor : Creative Labs Inc.
  74. OpenAL Renderer : Software
  75. OpenAL Version : 1.1
  76.  
  77. Found extension "ALC_EXT_EFX".
  78.  
  79. Sample rate: 44100 (44100)
  80. EFX enabled: NO
  81. Playback device: Generic Software on LCD TV-4 (NVIDIA High Definition Audio)
  82. Capture device: <not available>
  83. ... OpenAL successfully initialized!
  84. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  85. Initializing WGL...
  86. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  87. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  88. OpenGL Vendor : NVIDIA Corporation
  89. OpenGL Renderer : GeForce GTX 770/PCIe/SSE2
  90. OpenGL Version : 4.5.0 NVIDIA 361.91
  91.  
  92. Using extension "GL_EXT_fog_coord".
  93. Using extension "GL_ARB_multitexture".
  94. Using extension "GL_ARB_texture_env_add".
  95. Using extension "GL_ARB_texture_compression".
  96. Using extension "GL_EXT_texture_compression_s3tc".
  97. Using extension "GL_EXT_texture_filter_anisotropic".
  98. Using extension "GL_ARB_texture_env_combine".
  99. Using extension "GL_EXT_compiled_vertex_array".
  100. Using extension "GL_EXT_draw_range_elements".
  101. Using extension "GL_ARB_texture_mirrored_repeat".
  102. Using extension "GL_ARB_texture_non_power_of_two".
  103. Using extension "GL_ARB_vertex_buffer_object".
  104. Using extension "GL_ARB_pixel_buffer_object".
  105. Using extension "GL_SGIS_generate_mipmap".
  106. Using extension "GL_EXT_framebuffer_object".
  107. Using extension "GL_ARB_texture_rectangle".
  108. Using extension "GL_EXT_bgra".
  109. Using extension "GL_ARB_texture_cube_map".
  110. Using extension "GL_EXT_texture_lod_bias".
  111. Using extension "GL_ARB_point_sprite".
  112. Using extension "GL_ARB_shading_language_100".
  113. Using extension "GL_ARB_shader_objects".
  114. Using extension "GL_ARB_vertex_shader".
  115. Using extension "GL_ARB_fragment_shader".
  116. Using extension "GL_ARB_shader_texture_lod".
  117. Using extension "GL_ARB_texture_float".
  118. Using extension "GL_ARB_draw_elements_base_vertex".
  119. Found special extension function "wglSwapIntervalEXT".
  120.  
  121. Compiling new shader:
  122. Loading built-in default shader for: soft-v.sdr
  123. Loading built-in default shader for: soft-f.sdr
  124. Shader features:
  125. Depth-blended Particles
  126. Compiling new shader:
  127. Loading built-in default shader for: soft-v.sdr
  128. Loading built-in default shader for: soft-f.sdr
  129. Shader features:
  130. Distorted Particles
  131.  
  132. Compiling post-processing shader 1 ...
  133. Loading built-in default shader for: post-v.sdr
  134. Loading built-in default shader for: post-f.sdr
  135. Compiling post-processing shader 2 ...
  136. Loading built-in default shader for: post-v.sdr
  137. Loading built-in default shader for: blur-f.sdr
  138. Compiling post-processing shader 3 ...
  139. Loading built-in default shader for: post-v.sdr
  140. Loading built-in default shader for: blur-f.sdr
  141. Compiling post-processing shader 4 ...
  142. Loading built-in default shader for: post-v.sdr
  143. Loading built-in default shader for: brightpass-f.sdr
  144. Compiling post-processing shader 5 ...
  145. Loading built-in default shader for: fxaa-v.sdr
  146. Loading built-in default shader for: fxaa-f.sdr
  147. Compiling post-processing shader 6 ...
  148. Loading built-in default shader for: post-v.sdr
  149. Loading built-in default shader for: fxaapre-f.sdr
  150. Compiling post-processing shader 7 ...
  151. Loading built-in default shader for: post-v.sdr
  152. Loading built-in default shader for: ls-f.sdr
  153.  
  154. Max texture units: 4 (32)
  155. Max elements vertices: 1048576
  156. Max elements indices: 1048576
  157. Max texture size: 16384x16384
  158. Max render buffer size: 16384x16384
  159. Can use compressed textures: YES
  160. Texture compression available: YES
  161. Post-processing enabled: YES
  162. Using trilinear texture filter.
  163. OpenGL Shader Version: 4.50 NVIDIA
  164. ... OpenGL init is complete!
  165. Size of bitmap info = 742 KB
  166. Size of bitmap extra info = 48 bytes
  167. ANI cursorweb with size 24x24 (25.0% wasted)
  168. GRAPHICS: Initializing default colors...
  169. SCRIPTING: Beginning initialization sequence...
  170. SCRIPTING: Beginning Lua initialization...
  171. LUA: Opening LUA state...
  172. LUA: Initializing base Lua libraries...
  173. LUA: Beginning ADE initialization
  174. ADE: Initializing enumeration constants...
  175. ADE: Assigning Lua session...
  176. SCRIPTING: Beginning main hook parse sequence....
  177. Wokka! Error opening file (scripting.tbl)!
  178. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  179. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  180. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  181. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  182. SCRIPTING: Inititialization complete.
  183. SCRIPTING: Splash screen overrides checked
  184. SCRIPTING: Splash hook has been run
  185. SCRIPTING: Splash screen conditional hook has been run
  186. Using high memory settings...
  187. Wokka! Error opening file (interface.tbl)!
  188. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  189. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  190. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  191. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  192. Windows reported 16 joysticks, we found 1
  193. Current soundtrack set to -1 in event_music_reset_choices
  194. TBM => Starting parse of 'mv_music-mus.tbm' ...
  195. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  196. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  197. Wokka! Error opening file (armor.tbl)!
  198. TABLES: Unable to parse 'armor.tbl'! Error code = 5.
  199. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  200. TBM => Starting parse of 'mv_assets-aip.tbm' ...
  201. TBM => Starting parse of 'mv_root-wxp.tbm' ...
  202. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  203. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  204. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  205. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  206. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  207. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  208. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  209. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  210. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  211. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  212. TBM => Starting parse of 'mv_root-wep.tbm' ...
  213. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  214. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  215. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  216. TBM => Starting parse of 'mv_root-shp.tbm' ...
  217. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  218. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  219. TBM => Starting parse of 'mv_root-hdg.tbm' ...
  220. ANI support1 with size 108x24 (25.0% wasted)
  221. ANI damage1 with size 148x25 (21.9% wasted)
  222. ANI wingman1 with size 71x53 (17.2% wasted)
  223. ANI wingman2 with size 35x53 (17.2% wasted)
  224. ANI wingman3 with size 14x53 (17.2% wasted)
  225. ANI toggle1 with size 57x20 (37.5% wasted)
  226. ANI head1 with size 164x132 (48.4% wasted)
  227. ANI weapons1 with size 126x20 (37.5% wasted)
  228. ANI weapons1_b with size 150x20 (37.5% wasted)
  229. ANI objective1 with size 149x21 (34.4% wasted)
  230. ANI netlag1 with size 29x30 (6.3% wasted)
  231. ANI targhit1 with size 31x21 (34.4% wasted)
  232. ANI time1 with size 47x23 (28.1% wasted)
  233. ANI targetview1 with size 137x156 (39.1% wasted)
  234. ANI targetview2 with size 4x96 (25.0% wasted)
  235. ANI targetview3 with size 7x20 (37.5% wasted)
  236. ANI 2_energy2 with size 86x96 (25.0% wasted)
  237. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  238. ANI 2_leftarc with size 103x252 (1.6% wasted)
  239. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  240. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  241. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  242. ANI 2_lead1 with size 26x26 (18.8% wasted)
  243. ANI 2_lock1 with size 56x53 (17.2% wasted)
  244. ANI 2_lockspin with size 100x100 (21.9% wasted)
  245. ANI energy1 with size 12x41 (35.9% wasted)
  246. ANI 2_radar1 with size 209x170 (33.6% wasted)
  247. TBM => Starting parse of 'mv_effects-str.tbm' ...
  248. loading animated cursor "cursor"
  249. ANI cursor with size 24x24 (25.0% wasted)
  250. MediaVPs: Explosions script loaded!
  251. MediaVPs: Flaming debris script loaded!
  252. Ships.tbl is : VALID
  253. Weapons.tbl is : VALID
  254. cfile_init() took 980
  255. MVE: Buffer underun (First is normal)
  256. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  257. PLR => Loading 'Bundy.plr' with version 1...
  258. PLR => Parsing: Flags...
  259. PLR => Parsing: Info...
  260. PLR => Parsing: Scoring...
  261. PLR => Parsing: ScoringMulti...
  262. PLR => Parsing: HUD...
  263. PLR => Parsing: Variables...
  264. PLR => Parsing: Multiplayer...
  265. PLR => Parsing: Controls...
  266. PLR => Parsing: Settings...
  267. PLR => Loading complete!
  268. PLR => Verifying 'Bundy.plr' with version 1...
  269. PLR => Parsing: Flags...
  270. PLR => Verifying complete!
  271. ANI cursor.ani with size 24x24 (25.0% wasted)
  272. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  273. PLR => Loading 'Bundy.plr' with version 1...
  274. PLR => Parsing: Flags...
  275. PLR => Parsing: Info...
  276. PLR => Parsing: Scoring...
  277. PLR => Parsing: ScoringMulti...
  278. PLR => Parsing: HUD...
  279. PLR => Parsing: Variables...
  280. PLR => Parsing: Multiplayer...
  281. PLR => Parsing: Controls...
  282. PLR => Parsing: Settings...
  283. PLR => Loading complete!
  284. CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
  285. CSG => Parsing: Flags...
  286. CSG => Parsing: Info...
  287. CSG => Parsing: Missions...
  288. CSG => Parsing: Techroom...
  289. CSG => Parsing: Loadout...
  290. CSG => Parsing: Scoring...
  291. CSG => Parsing: RedAlert...
  292. CSG => Parsing: HUD...
  293. CSG => Parsing: Variables...
  294. CSG => Parsing: Settings...
  295. CSG => Parsing: Controls...
  296. CSG => Parsing: Cutscenes...
  297. CSG => Parsing: Last Missions...
  298. Someone passed an extension to bm_load for file 'hammer1.pcx'
  299. CSG => Loading complete!
  300. CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
  301. CSG => Parsing: Flags...
  302. CSG => Parsing: Info...
  303. CSG => Parsing: Missions...
  304. CSG => Parsing: Techroom...
  305. CSG => Parsing: Loadout...
  306. CSG => Parsing: Scoring...
  307. CSG => Parsing: RedAlert...
  308. CSG => Parsing: HUD...
  309. CSG => Parsing: Variables...
  310. CSG => Parsing: Settings...
  311. CSG => Parsing: Controls...
  312. CSG => Parsing: Cutscenes...
  313. CSG => Parsing: Last Missions...
  314. Someone passed an extension to bm_load for file 'hammer1.pcx'
  315. CSG => Loading complete!
  316. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  317. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  318. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  319. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  320. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  321. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  322. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  323. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  324. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  325. Frame 0 too long!!: frametime = 0.295 (0.295)
  326. Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
  327. CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
  328. CSG => Parsing: Flags...
  329. CSG => Parsing: Info...
  330. CSG => Parsing: Missions...
  331. CSG => Parsing: Techroom...
  332. CSG => Parsing: Loadout...
  333. CSG => Parsing: Scoring...
  334. CSG => Parsing: RedAlert...
  335. CSG => Parsing: HUD...
  336. CSG => Parsing: Variables...
  337. CSG => Parsing: Settings...
  338. CSG => Parsing: Controls...
  339. CSG => Parsing: Cutscenes...
  340. CSG => Parsing: Last Missions...
  341. Someone passed an extension to bm_load for file 'hammer1.pcx'
  342. CSG => Loading complete!
  343. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
  344. =================== STARTING LEVEL LOAD ==================
  345. Reassigning player to squadron 53rd Hammerheads
  346. Someone passed an extension to bm_load for file 'hammer1.pcx'
  347. ANI 2_Loading with size 824x43 (32.8% wasted)
  348. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  349. Starting model page in...
  350. Beginning level bitmap paging...
  351. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  352. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
  353. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  354. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  355. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  356. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  357. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  358. Loading warp model
  359. Loading model 'warp.pof'
  360. Compiling new shader:
  361. Loading built-in default shader for: main-v.sdr
  362. Loading built-in default shader for: main-f.sdr
  363. Shader features:
  364. Lighting
  365. Compiling new shader:
  366. Loading built-in default shader for: main-v.sdr
  367. Loading built-in default shader for: main-f.sdr
  368. Shader features:
  369. Lighting
  370. Fog Effect
  371. Compiling new shader:
  372. Loading built-in default shader for: main-v.sdr
  373. Loading built-in default shader for: main-f.sdr
  374. Shader features:
  375. Lighting
  376. Animated Effects
  377. Compiling new shader:
  378. Loading built-in default shader for: main-v.sdr
  379. Loading built-in default shader for: main-f.sdr
  380. Shader features:
  381. Lighting
  382. Fog Effect
  383. Animated Effects
  384. IBX: Found a good IBX to read for 'warp.pof'.
  385. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof"
  386. 300
  387. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  388. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  389. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  390. SHOCKWAVE => Loading default shockwave model...
  391. Loading model 'shockwave.pof'
  392. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  393. Compiling new shader:
  394. Loading built-in default shader for: main-v.sdr
  395. Loading built-in default shader for: main-f.sdr
  396. Shader features:
  397. Lighting
  398. Diffuse Mapping
  399. Glow Mapping
  400. Compiling new shader:
  401. Loading built-in default shader for: main-v.sdr
  402. Loading built-in default shader for: main-f.sdr
  403. Shader features:
  404. Lighting
  405. Fog Effect
  406. Diffuse Mapping
  407. Glow Mapping
  408. Compiling new shader:
  409. Loading built-in default shader for: main-v.sdr
  410. Loading built-in default shader for: main-f.sdr
  411. Shader features:
  412. Lighting
  413. Diffuse Mapping
  414. Glow Mapping
  415. Animated Effects
  416. Compiling new shader:
  417. Loading built-in default shader for: main-v.sdr
  418. Loading built-in default shader for: main-f.sdr
  419. Shader features:
  420. Lighting
  421. Fog Effect
  422. Diffuse Mapping
  423. Glow Mapping
  424. Animated Effects
  425. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  426. IBX: Found a good IBX to read for 'shockwave.pof'.
  427. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  428. SHOCKWAVE => Default model load: SUCCEEDED!!
  429. MISSION LOAD: 'SM1-02.fs2'
  430. Hmmm... Extension passed to mission_load...
  431. Reassigning player to squadron 53rd Hammerheads
  432. Someone passed an extension to bm_load for file 'hammer1.pcx'
  433. Using alternate ship type name: NTSG Alastor
  434. Using alternate ship type name: NTSG Alastor
  435. Using alternate ship type name: NTSG Alastor
  436. Using alternate ship type name: NTSG Alastor
  437. Using alternate ship type name: Unknown
  438. Using alternate ship type name: NTFr Triton
  439. Using alternate ship type name: NTFr Poseidon
  440. Using alternate ship type name: NTF Loki
  441. Using alternate ship type name: NTF Loki
  442. Using alternate ship type name: NTFr Poseidon
  443. Using alternate ship type name: NTF Loki
  444. Using alternate ship type name: NTF Loki
  445. Using alternate ship type name: NTF Loki
  446. Using alternate ship type name: NTF Loki
  447. Using alternate ship type name: NTF Loki
  448. Using alternate ship type name: NTF Loki
  449. Using alternate ship type name: NTF Loki
  450. Using alternate ship type name: NTF Loki
  451. Using alternate ship type name: NTF Loki
  452. Using alternate ship type name: NTF Loki
  453. Starting mission message count : 205
  454. Ending mission message count : 241
  455. Current soundtrack set to -1 in event_music_reset_choices
  456. Loading model 'fighter2t-05.pof'
  457. Compiling new shader:
  458. Loading built-in default shader for: main-v.sdr
  459. Loading built-in default shader for: main-f.sdr
  460. Shader features:
  461. Lighting
  462. Diffuse Mapping
  463. Glow Mapping
  464. Specular Mapping
  465. Normal Mapping
  466. Environment Mapping
  467. Compiling new shader:
  468. Loading built-in default shader for: main-v.sdr
  469. Loading built-in default shader for: main-f.sdr
  470. Shader features:
  471. Lighting
  472. Fog Effect
  473. Diffuse Mapping
  474. Glow Mapping
  475. Specular Mapping
  476. Normal Mapping
  477. Environment Mapping
  478. Compiling new shader:
  479. Loading built-in default shader for: main-v.sdr
  480. Loading built-in default shader for: main-f.sdr
  481. Shader features:
  482. Lighting
  483. Diffuse Mapping
  484. Glow Mapping
  485. Specular Mapping
  486. Normal Mapping
  487. Environment Mapping
  488. Animated Effects
  489. Compiling new shader:
  490. Loading built-in default shader for: main-v.sdr
  491. Loading built-in default shader for: main-f.sdr
  492. Shader features:
  493. Lighting
  494. Fog Effect
  495. Diffuse Mapping
  496. Glow Mapping
  497. Specular Mapping
  498. Normal Mapping
  499. Environment Mapping
  500. Animated Effects
  501. IBX: Found a good IBX to read for 'fighter2t-05.pof'.
  502. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof"
  503. Loading model 'tc2.pof'
  504. IBX: Found a good IBX to read for 'tc2.pof'.
  505. IBX-DEBUG => POF checksum: 0x3c515ac0, IBX checksum: 0x07cab466 -- "tc2.pof"
  506. Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use).
  507. Loading model 'cargo03.pof'
  508. IBX: Found a good IBX to read for 'cargo03.pof'.
  509. IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof"
  510. Loading model 'Alastor.pof'
  511. Compiling new shader:
  512. Loading built-in default shader for: main-v.sdr
  513. Loading built-in default shader for: main-f.sdr
  514. Shader features:
  515. Lighting
  516. Diffuse Mapping
  517. Specular Mapping
  518. Environment Mapping
  519. Compiling new shader:
  520. Loading built-in default shader for: main-v.sdr
  521. Loading built-in default shader for: main-f.sdr
  522. Shader features:
  523. Lighting
  524. Fog Effect
  525. Diffuse Mapping
  526. Specular Mapping
  527. Environment Mapping
  528. Compiling new shader:
  529. Loading built-in default shader for: main-v.sdr
  530. Loading built-in default shader for: main-f.sdr
  531. Shader features:
  532. Lighting
  533. Diffuse Mapping
  534. Specular Mapping
  535. Environment Mapping
  536. Animated Effects
  537. Compiling new shader:
  538. Loading built-in default shader for: main-v.sdr
  539. Loading built-in default shader for: main-f.sdr
  540. Shader features:
  541. Lighting
  542. Fog Effect
  543. Diffuse Mapping
  544. Specular Mapping
  545. Environment Mapping
  546. Animated Effects
  547. IBX: Found a good IBX to read for 'Alastor.pof'.
  548. IBX-DEBUG => POF checksum: 0x018b1c2b, IBX checksum: 0x5f05b4a7 -- "Alastor.pof"
  549. Submodel 'turret01b' is detail level 1 of 'turret01a'
  550. Submodel 'turret01c' is detail level 2 of 'turret01a'
  551. Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm'
  552. Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
  553. Submodel 'turret02b' is detail level 1 of 'turret02a'
  554. Submodel 'turret02c' is detail level 2 of 'turret02a'
  555. Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm'
  556. Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed'
  557. Loading model 'Base2r-01.pof'
  558. Compiling new shader:
  559. Loading built-in default shader for: main-v.sdr
  560. Loading built-in default shader for: main-f.sdr
  561. Shader features:
  562. Lighting
  563. Diffuse Mapping
  564. Glow Mapping
  565. Specular Mapping
  566. Environment Mapping
  567. Compiling new shader:
  568. Loading built-in default shader for: main-v.sdr
  569. Loading built-in default shader for: main-f.sdr
  570. Shader features:
  571. Lighting
  572. Fog Effect
  573. Diffuse Mapping
  574. Glow Mapping
  575. Specular Mapping
  576. Environment Mapping
  577. Compiling new shader:
  578. Loading built-in default shader for: main-v.sdr
  579. Loading built-in default shader for: main-f.sdr
  580. Shader features:
  581. Lighting
  582. Diffuse Mapping
  583. Glow Mapping
  584. Specular Mapping
  585. Environment Mapping
  586. Animated Effects
  587. Compiling new shader:
  588. Loading built-in default shader for: main-v.sdr
  589. Loading built-in default shader for: main-f.sdr
  590. Shader features:
  591. Lighting
  592. Fog Effect
  593. Diffuse Mapping
  594. Glow Mapping
  595. Specular Mapping
  596. Environment Mapping
  597. Animated Effects
  598. Compiling new shader:
  599. Loading built-in default shader for: main-v.sdr
  600. Loading built-in default shader for: main-f.sdr
  601. Shader features:
  602. Lighting
  603. Diffuse Mapping
  604. Specular Mapping
  605. Normal Mapping
  606. Environment Mapping
  607. Compiling new shader:
  608. Loading built-in default shader for: main-v.sdr
  609. Loading built-in default shader for: main-f.sdr
  610. Shader features:
  611. Lighting
  612. Fog Effect
  613. Diffuse Mapping
  614. Specular Mapping
  615. Normal Mapping
  616. Environment Mapping
  617. Compiling new shader:
  618. Loading built-in default shader for: main-v.sdr
  619. Loading built-in default shader for: main-f.sdr
  620. Shader features:
  621. Lighting
  622. Diffuse Mapping
  623. Specular Mapping
  624. Normal Mapping
  625. Environment Mapping
  626. Animated Effects
  627. Compiling new shader:
  628. Loading built-in default shader for: main-v.sdr
  629. Loading built-in default shader for: main-f.sdr
  630. Shader features:
  631. Lighting
  632. Fog Effect
  633. Diffuse Mapping
  634. Specular Mapping
  635. Normal Mapping
  636. Environment Mapping
  637. Animated Effects
  638. Compiling new shader:
  639. Loading built-in default shader for: main-v.sdr
  640. Loading built-in default shader for: main-f.sdr
  641. Shader features:
  642. Lighting
  643. Diffuse Mapping
  644. Compiling new shader:
  645. Loading built-in default shader for: main-v.sdr
  646. Loading built-in default shader for: main-f.sdr
  647. Shader features:
  648. Lighting
  649. Fog Effect
  650. Diffuse Mapping
  651. Compiling new shader:
  652. Loading built-in default shader for: main-v.sdr
  653. Loading built-in default shader for: main-f.sdr
  654. Shader features:
  655. Lighting
  656. Diffuse Mapping
  657. Animated Effects
  658. Compiling new shader:
  659. Loading built-in default shader for: main-v.sdr
  660. Loading built-in default shader for: main-f.sdr
  661. Shader features:
  662. Lighting
  663. Fog Effect
  664. Diffuse Mapping
  665. Animated Effects
  666. Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof
  667. Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof
  668. Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof
  669. Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof
  670. Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof
  671. Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof
  672. Unknown special object type $path29 while reading model Base2r-01.pof
  673. Found live debris model for 'asteroid02a'
  674. Found live debris model for 'asteroid02a'
  675. Found live debris model for 'bunker01a'
  676. Found live debris model for 'bunker02a'
  677. Found live debris model for 'bunker02a'
  678. Found live debris model for 'comtowera'
  679. Found live debris model for 'comtowera'
  680. Found live debris model for 'engine01a'
  681. Found live debris model for 'engine01a'
  682. Found live debris model for 'engine02a'
  683. Found live debris model for 'engine02a'
  684. Found live debris model for 'fighterbaya'
  685. Found live debris model for 'asteroid01a'
  686. Found live debris model for 'asteroid01a'
  687. Found live debris model for 'asteroid01a'
  688. Found live debris model for 'asteroid01a'
  689. Found live debris model for 'asteroid01a'
  690. Found live debris model for 'asteroid01a'
  691. Found live debris model for 'asteroid01a'
  692. IBX: Found a good IBX to read for 'Base2r-01.pof'.
  693. IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof"
  694. Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea'
  695. Submodel 'rcorvettec' is detail level 2 of 'rcorvettea'
  696. Submodel 'rcorvetted' is detail level 3 of 'rcorvettea'
  697. Submodel 'asteroid02b' is detail level 1 of 'asteroid02a'
  698. Submodel 'asteroid02c' is detail level 2 of 'asteroid02a'
  699. Submodel 'asteroid02d' is detail level 3 of 'asteroid02a'
  700. Submodel 'bunker01b' is detail level 1 of 'bunker01a'
  701. Submodel 'bunker01c' is detail level 2 of 'bunker01a'
  702. Submodel 'bunker01d' is detail level 3 of 'bunker01a'
  703. Submodel 'bunker02b' is detail level 1 of 'bunker02a'
  704. Submodel 'bunker02c' is detail level 2 of 'bunker02a'
  705. Submodel 'bunker02d' is detail level 3 of 'bunker02a'
  706. Submodel 'comtowerb' is detail level 1 of 'comtowera'
  707. Submodel 'comtowerc' is detail level 2 of 'comtowera'
  708. Submodel 'comtowerd' is detail level 3 of 'comtowera'
  709. Submodel 'engine01b' is detail level 1 of 'engine01a'
  710. Submodel 'engine01c' is detail level 2 of 'engine01a'
  711. Submodel 'engine01d' is detail level 3 of 'engine01a'
  712. Submodel 'engine02b' is detail level 1 of 'engine02a'
  713. Submodel 'engine02c' is detail level 2 of 'engine02a'
  714. Submodel 'engine02d' is detail level 3 of 'engine02a'
  715. Submodel 'fighterbayb' is detail level 1 of 'fighterbaya'
  716. Submodel 'fighterbayc' is detail level 2 of 'fighterbaya'
  717. Submodel 'fighterbayd' is detail level 3 of 'fighterbaya'
  718. Submodel 'turret21b' is detail level 1 of 'turret21a'
  719. Submodel 'turretarm21b' is detail level 1 of 'turretarm21a'
  720. Submodel 'turret22b' is detail level 1 of 'turret22a'
  721. Submodel 'turretarm22b' is detail level 1 of 'turretarm22a'
  722. Submodel 'turret23b' is detail level 1 of 'turret23a'
  723. Submodel 'turret24b' is detail level 1 of 'turret24a'
  724. Submodel 'turret25b' is detail level 1 of 'turret25a'
  725. Submodel 'turret26b' is detail level 1 of 'turret26a'
  726. Submodel 'turret27b' is detail level 1 of 'turret27a'
  727. Submodel 'asteroid01b' is detail level 1 of 'asteroid01a'
  728. Submodel 'asteroid01c' is detail level 2 of 'asteroid01a'
  729. Submodel 'asteroid01d' is detail level 3 of 'asteroid01a'
  730. Loading model 'freighter2t-01.pof'
  731. IBX: Found a good IBX to read for 'freighter2t-01.pof'.
  732. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof"
  733. Loading model 'Poseidon.pof'
  734. IBX: Found a good IBX to read for 'Poseidon.pof'.
  735. IBX-DEBUG => POF checksum: 0x66649d58, IBX checksum: 0x4ed4c2b8 -- "Poseidon.pof"
  736. Loading model 'fighter13.pof'
  737. IBX: Found a good IBX to read for 'fighter13.pof'.
  738. IBX-DEBUG => POF checksum: 0x1da6e9d2, IBX checksum: 0x57f5d2bd -- "fighter13.pof"
  739. Loading model 'Medusa.pof'
  740. Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
  741. Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
  742. Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
  743. Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
  744. IBX: Found a good IBX to read for 'Medusa.pof'.
  745. IBX-DEBUG => POF checksum: 0xe1f353db, IBX checksum: 0xfd4ef80e -- "Medusa.pof"
  746. OpenGL: Created 512x512 FBO!
  747. Loading model 'Starfield.pof'
  748. Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  749. IBX: Found a good IBX to read for 'Starfield.pof'.
  750. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof"
  751. ANI debris01 with size 51x38 (40.6% wasted)
  752. ANI debris02 with size 26x19 (40.6% wasted)
  753. ANI debris04 with size 36x27 (15.6% wasted)
  754. Loading model 'astb03.pof'
  755. IBX: Found a good IBX to read for 'astb03.pof'.
  756. IBX-DEBUG => POF checksum: 0x5f11b621, IBX checksum: 0x6eb1acd7 -- "astb03.pof"
  757. Loading model 'astb02.pof'
  758. IBX: Found a good IBX to read for 'astb02.pof'.
  759. IBX-DEBUG => POF checksum: 0xedb70527, IBX checksum: 0x5d02d481 -- "astb02.pof"
  760. Loading model 'astb01.pof'
  761. IBX: Found a good IBX to read for 'astb01.pof'.
  762. IBX-DEBUG => POF checksum: 0x456e2605, IBX checksum: 0x371bd841 -- "astb01.pof"
  763. =================== STARTING LEVEL DATA LOAD ==================
  764. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  765. Loading model 'support2t-01.pof'
  766. IBX: Found a good IBX to read for 'support2t-01.pof'.
  767. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof"
  768. Submodel 'bodyb' is detail level 1 of 'bodya'
  769. Submodel 'bodyc' is detail level 2 of 'bodya'
  770. Submodel 'bodyd' is detail level 3 of 'bodya'
  771. Loading model 'Nephthys.pof'
  772. IBX: Found a good IBX to read for 'Nephthys.pof'.
  773. IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof"
  774. BMPMAN: Found EFF (thruster01.eff) with 30 frames at 15 fps.
  775. BMPMAN: Found EFF (thruster01a.eff) with 30 frames at 15 fps.
  776. Allocating space for at least 138 new ship subsystems ... a total of 400 is now available (73 in-use).
  777. About to page in ships!
  778. ANI shield-f13 with size 112x93 (27.3% wasted)
  779. ANI shieldft-05 with size 112x93 (27.3% wasted)
  780. ANI shield-b04 with size 112x93 (27.3% wasted)
  781. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  782. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
  783. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
  784. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
  785. Loading model 'Blip.pof'
  786. IBX: Found a good IBX to read for 'Blip.pof'.
  787. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof"
  788. Submodel 'blipb' is detail level 1 of 'blipa'
  789. Submodel 'blipc' is detail level 2 of 'blipa'
  790. Submodel 'blipd' is detail level 3 of 'blipa'
  791. Loading model 'rockeye.pof'
  792. IBX: Found a good IBX to read for 'rockeye.pof'.
  793. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof"
  794. Loading model 'Tempest.pof'
  795. IBX: Found a good IBX to read for 'Tempest.pof'.
  796. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof"
  797. Loading model 'NewHornet.pof'
  798. IBX: Found a good IBX to read for 'NewHornet.pof'.
  799. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof"
  800. Loading model 'bombardier.pof'
  801. IBX: Found a good IBX to read for 'bombardier.pof'.
  802. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof"
  803. Loading model 'crossbow.pof'
  804. No subsystems found for model "crossbow.pof".
  805. IBX: Found a good IBX to read for 'crossbow.pof'.
  806. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof"
  807. Loading model 'piranha.pof'
  808. IBX: Found a good IBX to read for 'piranha.pof'.
  809. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof"
  810. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  811. Loading model 'stilettoII.pof'
  812. IBX: Found a good IBX to read for 'stilettoII.pof'.
  813. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof"
  814. BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps.
  815. Loading model 'cyclops.pof'
  816. IBX: Found a good IBX to read for 'cyclops.pof'.
  817. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "cyclops.pof"
  818. Loading model 'cmeasure01.pof'
  819. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  820. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  821. Loading model 'VasudanCM.pof'
  822. IBX: Found a good IBX to read for 'VasudanCM.pof'.
  823. IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof"
  824. Loading model 'MX-50.pof'
  825. IBX: Found a good IBX to read for 'MX-50.pof'.
  826. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof"
  827. Loading model 'Interceptor.pof'
  828. IBX: Found a good IBX to read for 'Interceptor.pof'.
  829. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof"
  830. Loading model 'hornet.pof'
  831. IBX: Found a good IBX to read for 'hornet.pof'.
  832. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  833. Loading model 'debris01.pof'
  834. IBX: Found a good IBX to read for 'debris01.pof'.
  835. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  836. Loading model 'debris02.pof'
  837. IBX: Found a good IBX to read for 'debris02.pof'.
  838. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  839. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  840. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  841. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
  842. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  843. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
  844. Paging in mission messages
  845. Stopping model page in...
  846. ANI support1.ani with size 108x24 (25.0% wasted)
  847. ANI damage1.ani with size 148x25 (21.9% wasted)
  848. ANI wingman1.ani with size 71x53 (17.2% wasted)
  849. ANI wingman2.ani with size 35x53 (17.2% wasted)
  850. ANI wingman3.ani with size 14x53 (17.2% wasted)
  851. ANI toggle1.ani with size 57x20 (37.5% wasted)
  852. ANI head1.ani with size 164x132 (48.4% wasted)
  853. ANI weapons1.ani with size 126x20 (37.5% wasted)
  854. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  855. ANI objective1.ani with size 149x21 (34.4% wasted)
  856. ANI netlag1.ani with size 29x30 (6.3% wasted)
  857. ANI targhit1.ani with size 31x21 (34.4% wasted)
  858. ANI time1.ani with size 47x23 (28.1% wasted)
  859. ANI targetview1.ani with size 137x156 (39.1% wasted)
  860. ANI targetview2.ani with size 4x96 (25.0% wasted)
  861. ANI targetview3.ani with size 7x20 (37.5% wasted)
  862. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  863. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  864. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  865. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  866. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  867. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  868. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  869. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  870. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  871. ANI energy1.ani with size 12x41 (35.9% wasted)
  872. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  873. ANI 2_Loading.ani with size 824x43 (32.8% wasted)
  874. ANI debris01.ani with size 51x38 (40.6% wasted)
  875. ANI debris02.ani with size 26x19 (40.6% wasted)
  876. ANI debris04.ani with size 36x27 (15.6% wasted)
  877. ANI shield-f13.ani with size 112x93 (27.3% wasted)
  878. ANI shieldft-05.ani with size 112x93 (27.3% wasted)
  879. ANI shield-b04.ani with size 112x93 (27.3% wasted)
  880. User bitmap 'TMP512x512+8'
  881. User bitmap 'TMP512x512+8'
  882. User bitmap 'TMP256x256+8'
  883. Bmpman: 1906/4750 bitmap slots in use.
  884. Ending level bitmap paging...
  885. =================== ENDING LOAD ================
  886. Real count = 536, Estimated count = 425
  887. ================================================
  888. SCRIPTING: Starting flashy deaths script loading
  889.  
  890. Class: gtf ulysses
  891. DRM: 0.25
  892. DE: 3
  893. DM: 1
  894.  
  895. Class: gtf hercules
  896. DRM: 0.25
  897. DE: 3
  898. DM: 1
  899.  
  900. Class: gtf hercules mark ii
  901. DRM: 0.25
  902. DE: 3
  903. DM: 1
  904.  
  905. Class: gtf ares
  906. DRM: 0.25
  907. DE: 3
  908. DM: 1
  909.  
  910. Class: gtf erinyes
  911. DRM: 0.25
  912. DE: 3
  913. DM: 1
  914.  
  915. Class: gtf loki
  916. DRM: 0.25
  917. DE: 3
  918. DM: 1
  919.  
  920. Class: gtf pegasus
  921. DRM: 0.25
  922. DE: 3
  923. DM: 1
  924.  
  925. Class: gtf perseus
  926. DRM: 0.25
  927. DE: 3
  928. DM: 1
  929.  
  930. Class: gtf myrmidon
  931. DRM: 0.25
  932. DE: 3
  933. DM: 1
  934.  
  935. Class: sf mara (terrans)
  936. DRM: 0.25
  937. DE: 3
  938. DM: 1
  939.  
  940. Class: gtb artemis
  941. DRM: 0.25
  942. DE: 3
  943. DM: 1
  944.  
  945. Class: gtb artemis d.h.
  946. DRM: 0.25
  947. DE: 3
  948. DM: 1
  949.  
  950. Class: gtb medusa
  951. DRM: 0.25
  952. DE: 3
  953. DM: 1
  954.  
  955. Class: gtb ursa
  956. DRM: 0.25
  957. DE: 3
  958. DM: 1
  959.  
  960. Class: gtb zeus
  961. DRM: 0.25
  962. DE: 3
  963. DM: 1
  964.  
  965. Class: gtb boanerges
  966. DRM: 0.25
  967. DE: 3
  968. DM: 1
  969.  
  970. Class: gtdr amazon
  971. DRM: 0.25
  972. DE: 3
  973. DM: 1
  974.  
  975. Class: gtdr amazon advanced
  976. DRM: 0.25
  977. DE: 3
  978. DM: 1
  979. FRM: 1
  980. FE: 6
  981. BE: 0.45
  982. BEDu: 5000
  983. BEDM: 2.5
  984.  
  985. Class: gts hygeia
  986. DRM: 0.25
  987. DE: 3
  988. DM: 1
  989. FRM: 1
  990. FE: 6
  991.  
  992. Class: gtfr triton
  993. DRM: 0.25
  994. DE: 3
  995. DM: 1
  996. FRM: 1
  997. FE: 6
  998. BE: 0.45
  999. BEDu: 5000
  1000. BEDM: 2.5
  1001.  
  1002. Class: tc-tri
  1003. DRM: 0.25
  1004. DE: 3
  1005. DM: 1
  1006. FRM: 1
  1007. FE: 6
  1008. BE: 0.4
  1009. BEDu: 4000
  1010. BEDM: 2.5
  1011.  
  1012. Class: gtfr poseidon
  1013. DRM: 0.25
  1014. DE: 3
  1015. DM: 1
  1016. FRM: 1
  1017. FE: 6
  1018.  
  1019. Class: tc 2
  1020. DRM: 0.25
  1021. DE: 3
  1022. DM: 1
  1023.  
  1024. Class: tsc 2
  1025. DRM: 0.25
  1026. DE: 3
  1027. DM: 1
  1028.  
  1029. Class: tac 1
  1030. DRM: 0.25
  1031. DE: 3
  1032. DM: 1
  1033.  
  1034. Class: ttc 1
  1035. DRM: 0.25
  1036. DE: 3
  1037. DM: 1
  1038.  
  1039. Class: gtc fenris
  1040. DRM: 0.25
  1041. DE: 3
  1042. DM: 1
  1043. FRM: 2
  1044. FE: 6
  1045. BE: 0.6
  1046. BEDu: 8000
  1047. BEDM: 2.5
  1048.  
  1049. Class: gtm hippocrates
  1050. DRM: 0.25
  1051. DE: 3
  1052. DM: 1
  1053. FRM: 1
  1054. FE: 6
  1055. BE: 0.6
  1056. BEDu: 8000
  1057. BEDM: 2.5
  1058.  
  1059. Class: gtc leviathan
  1060. DRM: 0.25
  1061. DE: 3
  1062. DM: 1
  1063. FRM: 2
  1064. FE: 6
  1065. BE: 0.6
  1066. BEDu: 8000
  1067. BEDM: 2.5
  1068.  
  1069. Class: gtsc faustus
  1070. DRM: 0.25
  1071. DE: 3
  1072. DM: 1
  1073. FRM: 1
  1074. FE: 6
  1075. BE: 0.6
  1076. BEDu: 8000
  1077. BEDM: 2.5
  1078.  
  1079. Class: gtg zephyrus
  1080. DRM: 0.25
  1081. DE: 3
  1082. DM: 1
  1083. FRM: 1
  1084. FE: 6
  1085. BE: 0.55
  1086. BEDu: 7000
  1087. BEDM: 2.5
  1088.  
  1089. Class: gta charybdis
  1090. DRM: 0.25
  1091. DE: 3
  1092. DM: 1
  1093. FRM: 1
  1094. FE: 6
  1095. BE: 0.5
  1096. BEDu: 6000
  1097. BEDM: 2.5
  1098.  
  1099. Class: gtd orion
  1100. DRM: 0.25
  1101. DE: 3
  1102. DM: 1
  1103. FRM: 2
  1104. FE: 6
  1105. BE: 0.7
  1106. BEDu: 10000
  1107. BEDM: 2.5
  1108.  
  1109. Class: gtd hecate
  1110. DRM: 0.25
  1111. DE: 3
  1112. DM: 1
  1113. FRM: 2
  1114. FE: 6
  1115. BE: 0.7
  1116. BEDu: 10000
  1117. BEDM: 2.5
  1118.  
  1119. Class: gtd orion#2 (bastion)
  1120. DRM: 0.25
  1121. DE: 3
  1122. DM: 1
  1123. FRM: 2
  1124. FE: 6
  1125. BE: 0.7
  1126. BEDu: 10000
  1127. BEDM: 2.5
  1128.  
  1129. Class: gtd hades
  1130. DRM: 0.25
  1131. DE: 3
  1132. DM: 1
  1133. FRM: 2
  1134. FE: 6
  1135. BE: 0.7
  1136. BEDu: 10000
  1137. BEDM: 2.5
  1138.  
  1139. Class: gti arcadia
  1140. DRM: 0.25
  1141. DE: 3
  1142. DM: 1
  1143. FRM: 2
  1144. FE: 6
  1145. BE: 0.7
  1146. BEDu: 10000
  1147. BEDM: 2.5
  1148.  
  1149. Class: gtva colossus
  1150. DRM: 0.25
  1151. DE: 3
  1152. DM: 1
  1153. FRM: 5
  1154. FE: 6
  1155. BE: 0.75
  1156. BEDu: 11000
  1157. BEDM: 2.5
  1158.  
  1159. Class: gtcv deimos
  1160. DRM: 0.25
  1161. DE: 3
  1162. DM: 1
  1163. FRM: 2
  1164. FE: 6
  1165. BE: 0.65
  1166. BEDu: 9000
  1167. BEDM: 2.5
  1168.  
  1169. Class: gtc aeolus
  1170. DRM: 0.25
  1171. DE: 3
  1172. DM: 1
  1173. FRM: 2
  1174. FE: 6
  1175. BE: 0.6
  1176. BEDu: 8000
  1177. BEDM: 2.5
  1178.  
  1179. Class: ntf iceni
  1180. DRM: 0.25
  1181. DE: 3
  1182. DM: 1
  1183. FRM: 2
  1184. FE: 6
  1185. BE: 0.65
  1186. BEDu: 9000
  1187. BEDM: 2.5
  1188.  
  1189. Class: ntf boadicea
  1190. DRM: 0.25
  1191. DE: 3
  1192. DM: 1
  1193. FRM: 2
  1194. FE: 6
  1195. BE: 0.6
  1196. BEDu: 8000
  1197. BEDM: 2.5
  1198.  
  1199. Class: gtt elysium
  1200. DRM: 0.25
  1201. DE: 3
  1202. DM: 1
  1203.  
  1204. Class: gtt argo
  1205. DRM: 0.25
  1206. DE: 3
  1207. DM: 1
  1208. FRM: 1
  1209. FE: 6
  1210. BE: 0.4
  1211. BEDu: 4000
  1212. BEDM: 2.5
  1213.  
  1214. Class: gti ganymede
  1215. DRM: 0.25
  1216. DE: 3
  1217. DM: 1
  1218. FRM: 2
  1219. FE: 6
  1220. BE: 0.7
  1221. BEDu: 10000
  1222. BEDM: 2.5
  1223.  
  1224. Class: knossos
  1225. DRM: 0.25
  1226. DE: 3
  1227. DM: 1
  1228. FRM: 5
  1229. FE: 6
  1230. BE: 0.8
  1231. BEDu: 12000
  1232. BEDM: 2.5
  1233.  
  1234. Class: gtsg watchdog
  1235. DRM: 0.25
  1236. DE: 3
  1237. DM: 1
  1238.  
  1239. Class: gtsg cerberus
  1240. DRM: 0.25
  1241. DE: 3
  1242. DM: 1
  1243.  
  1244. Class: gtsg alastor
  1245. DRM: 0.25
  1246. DE: 3
  1247. DM: 1
  1248.  
  1249. Class: gtep hermes
  1250. DRM: 0.25
  1251. DE: 3
  1252. DM: 1
  1253.  
  1254. Class: tc-meson bomb
  1255. FRM: 4
  1256. FE: 6
  1257. BE: 0.8
  1258. BEDu: 10000
  1259. BEDM: 10
  1260.  
  1261. Class: gtsg mjolnir
  1262. DRM: 0.25
  1263. DE: 3
  1264. DM: 1
  1265. FRM: 2
  1266. FE: 6
  1267. BE: 0.6
  1268. BEDu: 8000
  1269. BEDM: 2.5
  1270.  
  1271. Class: gtsg mjolnir#home
  1272. DRM: 0.25
  1273. DE: 3
  1274. DM: 1
  1275. FRM: 2
  1276. FE: 6
  1277. BE: 0.6
  1278. BEDu: 8000
  1279. BEDM: 2.5
  1280.  
  1281. Class: gvf seth
  1282. DRM: 0.25
  1283. DE: 3
  1284. DM: 1
  1285.  
  1286. Class: gvf horus
  1287. DRM: 0.25
  1288. DE: 3
  1289. DM: 1
  1290.  
  1291. Class: gvf thoth
  1292. DRM: 0.25
  1293. DE: 3
  1294. DM: 1
  1295.  
  1296. Class: gvf serapis
  1297. DRM: 0.25
  1298. DE: 3
  1299. DM: 1
  1300.  
  1301. Class: gvf tauret
  1302. DRM: 0.25
  1303. DE: 3
  1304. DM: 1
  1305.  
  1306. Class: gvb sekhmet
  1307. DRM: 0.25
  1308. DE: 3
  1309. DM: 1
  1310.  
  1311. Class: gvb osiris
  1312. DRM: 0.25
  1313. DE: 3
  1314. DM: 1
  1315.  
  1316. Class: gvb bakha
  1317. DRM: 0.25
  1318. DE: 3
  1319. DM: 1
  1320.  
  1321. Class: gvf ptah
  1322. DRM: 0.25
  1323. DE: 3
  1324. DM: 1
  1325.  
  1326. Class: gvs nephthys
  1327. DRM: 0.25
  1328. DE: 3
  1329. DM: 1
  1330. FRM: 1
  1331. FE: 6
  1332.  
  1333. Class: gvt isis
  1334. DRM: 0.25
  1335. DE: 3
  1336. DM: 1
  1337.  
  1338. Class: pvfr ma'at
  1339. DRM: 0.25
  1340. DE: 3
  1341. DM: 1
  1342. FRM: 1
  1343. FE: 6
  1344.  
  1345. Class: gvfr bes
  1346. DRM: 0.25
  1347. DE: 3
  1348. DM: 1
  1349. FRM: 1
  1350. FE: 6
  1351.  
  1352. Class: vac 5
  1353. DRM: 0.25
  1354. DE: 3
  1355. DM: 1
  1356.  
  1357. Class: vac 4
  1358. DRM: 0.25
  1359. DE: 3
  1360. DM: 1
  1361.  
  1362. Class: gvfr satis
  1363. DRM: 0.25
  1364. DE: 3
  1365. DM: 1
  1366. FRM: 1
  1367. FE: 6
  1368. BE: 0.45
  1369. BEDu: 5000
  1370. BEDM: 2.5
  1371.  
  1372. Class: gvg anuket
  1373. DRM: 0.25
  1374. DE: 3
  1375. DM: 1
  1376. FRM: 1
  1377. FE: 6
  1378. BE: 0.55
  1379. BEDu: 7000
  1380. BEDM: 2.5
  1381.  
  1382. Class: gvc aten
  1383. DRM: 0.25
  1384. DE: 3
  1385. DM: 1
  1386. FRM: 2
  1387. FE: 6
  1388. BE: 0.6
  1389. BEDu: 8000
  1390. BEDM: 2.5
  1391.  
  1392. Class: gvc mentu
  1393. DRM: 0.25
  1394. DE: 3
  1395. DM: 1
  1396. FRM: 2
  1397. FE: 6
  1398. BE: 0.6
  1399. BEDu: 8000
  1400. BEDM: 2.5
  1401.  
  1402. Class: gvcv sobek
  1403. DRM: 0.25
  1404. DE: 3
  1405. DM: 1
  1406. FRM: 2
  1407. FE: 6
  1408. BE: 0.65
  1409. BEDu: 9000
  1410. BEDM: 2.5
  1411.  
  1412. Class: gvd typhon
  1413. DRM: 0.25
  1414. DE: 3
  1415. DM: 1
  1416. FRM: 2
  1417. FE: 6
  1418. BE: 0.7
  1419. BEDu: 10000
  1420. BEDM: 2.5
  1421.  
  1422. Class: gvsg ankh
  1423. DRM: 0.25
  1424. DE: 3
  1425. DM: 1
  1426.  
  1427. Class: gvsg edjo
  1428. DRM: 0.25
  1429. DE: 3
  1430. DM: 1
  1431.  
  1432. Class: gvep ra
  1433. DRM: 0.25
  1434. DE: 3
  1435. DM: 1
  1436.  
  1437. Class: gva setekh
  1438. DRM: 0.25
  1439. DE: 3
  1440. DM: 1
  1441. FRM: 1
  1442. FE: 6
  1443. BE: 0.5
  1444. BEDu: 6000
  1445. BEDM: 2.5
  1446.  
  1447. Class: gvd hatshepsut
  1448. DRM: 0.25
  1449. DE: 3
  1450. DM: 1
  1451. FRM: 2
  1452. FE: 6
  1453. BE: 0.7
  1454. BEDu: 10000
  1455. BEDM: 2.5
  1456.  
  1457. Class: sf dragon
  1458. DRM: 0.25
  1459. DE: 3
  1460. DM: 1
  1461.  
  1462. Class: sf basilisk
  1463. DRM: 0.25
  1464. DE: 3
  1465. DM: 1
  1466.  
  1467. Class: sf manticore
  1468. DRM: 0.25
  1469. DE: 3
  1470. DM: 1
  1471.  
  1472. Class: sf aeshma
  1473. DRM: 0.25
  1474. DE: 3
  1475. DM: 1
  1476.  
  1477. Class: sf mara
  1478. DRM: 0.25
  1479. DE: 3
  1480. DM: 1
  1481.  
  1482. Class: sf astaroth
  1483. DRM: 0.25
  1484. DE: 3
  1485. DM: 1
  1486.  
  1487. Class: sb nephilim
  1488. DRM: 0.25
  1489. DE: 3
  1490. DM: 1
  1491.  
  1492. Class: sb taurvi
  1493. DRM: 0.25
  1494. DE: 3
  1495. DM: 1
  1496.  
  1497. Class: sb nahema
  1498. DRM: 0.25
  1499. DE: 3
  1500. DM: 1
  1501.  
  1502. Class: sb seraphim
  1503. DRM: 0.25
  1504. DE: 3
  1505. DM: 1
  1506.  
  1507. Class: st azrael
  1508. DRM: 0.25
  1509. DE: 3
  1510. DM: 1
  1511.  
  1512. Class: sfr dis
  1513. DRM: 0.25
  1514. DE: 3
  1515. DM: 1
  1516. FRM: 1
  1517. FE: 6
  1518. BE: 0.45
  1519. BEDu: 5000
  1520. BEDM: 2.5
  1521.  
  1522. Class: sac 3
  1523. DRM: 0.25
  1524. DE: 3
  1525. DM: 1
  1526. FRM: 1
  1527. FE: 6
  1528. BE: 0.4
  1529. BEDu: 4000
  1530. BEDM: 2.5
  1531.  
  1532. Class: sfr mephisto
  1533. DRM: 0.25
  1534. DE: 3
  1535. DM: 1
  1536. FRM: 1
  1537. FE: 6
  1538.  
  1539. Class: sc 5
  1540. DRM: 0.25
  1541. DE: 3
  1542. DM: 1
  1543.  
  1544. Class: sfr asmodeus
  1545. DRM: 0.25
  1546. DE: 3
  1547. DM: 1
  1548. FRM: 1
  1549. FE: 6
  1550. BE: 0.45
  1551. BEDu: 5000
  1552. BEDM: 2.5
  1553.  
  1554. Class: sac 2
  1555. DRM: 0.25
  1556. DE: 3
  1557. DM: 1
  1558.  
  1559. Class: sc lilith
  1560. DRM: 0.25
  1561. DE: 3
  1562. DM: 1
  1563. FRM: 2
  1564. FE: 6
  1565. BE: 0.6
  1566. BEDu: 8000
  1567. BEDM: 2.5
  1568.  
  1569. Class: sc rakshasa
  1570. DRM: 0.25
  1571. DE: 3
  1572. DM: 1
  1573. FRM: 2
  1574. FE: 6
  1575. BE: 0.6
  1576. BEDu: 8000
  1577. BEDM: 2.5
  1578.  
  1579. Class: sd demon
  1580. DRM: 0.25
  1581. DE: 3
  1582. DM: 1
  1583. FRM: 2
  1584. FE: 6
  1585. BE: 0.7
  1586. BEDu: 10000
  1587. BEDM: 2.5
  1588.  
  1589. Class: sd ravana
  1590. DRM: 0.25
  1591. DE: 3
  1592. DM: 1
  1593. FRM: 2
  1594. FE: 6
  1595. BE: 0.7
  1596. BEDu: 10000
  1597. BEDM: 2.5
  1598.  
  1599. Class: sd lucifer
  1600. DRM: 0.25
  1601. DE: 3
  1602. DM: 1
  1603. FRM: 2
  1604. FE: 6
  1605. BE: 0.7
  1606. BEDu: 10000
  1607. BEDM: 2.5
  1608.  
  1609. Class: ssg trident
  1610. DRM: 0.25
  1611. DE: 3
  1612. DM: 1
  1613.  
  1614. Class: ssg belial
  1615. DRM: 0.25
  1616. DE: 3
  1617. DM: 1
  1618.  
  1619. Class: ssg rahu
  1620. DRM: 0.25
  1621. DE: 3
  1622. DM: 1
  1623. FRM: 1
  1624. FE: 6
  1625. BE: 0.55
  1626. BEDu: 7000
  1627. BEDM: 2.5
  1628.  
  1629. Class: scv moloch
  1630. DRM: 0.25
  1631. DE: 3
  1632. DM: 1
  1633. FRM: 2
  1634. FE: 6
  1635. BE: 0.65
  1636. BEDu: 9000
  1637. BEDM: 2.5
  1638.  
  1639. Class: sj sathanas
  1640. DRM: 0.25
  1641. DE: 3
  1642. DM: 1
  1643. FRM: 5
  1644. FE: 6
  1645. BE: 0.75
  1646. BEDu: 11000
  1647. BEDM: 2.5
  1648.  
  1649. Class: shivan comm node
  1650. DRM: 0.25
  1651. DE: 3
  1652. DM: 1
  1653. FRM: 1
  1654. FE: 6
  1655. BE: 0.65
  1656. BEDu: 9000
  1657. BEDM: 2.5
  1658.  
  1659. Class: sred
  1660. BEI: 0.2
  1661. BEDu: 200
  1662. BEDi: 100
  1663.  
  1664. Class: lred
  1665. BEI: 0.2
  1666. BEDu: 600
  1667. BEDi: 300
  1668.  
  1669. Class: bfred
  1670. BEI: 0.2
  1671. BEDu: 2100
  1672. BEDi: 1050
  1673.  
  1674. Class: terslash
  1675. BEI: 0.2
  1676. BEDu: 350
  1677. BEDi: 175
  1678.  
  1679. Class: lterslash
  1680. BEI: 0.2
  1681. BEDu: 150
  1682. BEDi: 75
  1683.  
  1684. Class: bfgreen
  1685. BEI: 0.2
  1686. BEDu: 1900
  1687. BEDi: 950
  1688.  
  1689. Class: lrbgreen
  1690. BEI: 0.2
  1691. BEDu: 1900
  1692. BEDi: 950
  1693.  
  1694. Class: bgreen
  1695. BEI: 0.2
  1696. BEDu: 1200
  1697. BEDi: 650
  1698.  
  1699. Class: sgreen
  1700. BEI: 0.2
  1701. BEDu: 210
  1702. BEDi: 105
  1703.  
  1704. Class: svas
  1705. BEI: 0.2
  1706. BEDu: 350
  1707. BEDi: 175
  1708.  
  1709. Class: bvas
  1710. BEI: 0.2
  1711. BEDu: 1100
  1712. BEDi: 550
  1713.  
  1714. Class: vslash
  1715. BEI: 0.2
  1716. BEDu: 750
  1717. BEDi: 375
  1718.  
  1719. Class: green beam
  1720. BEI: 0.2
  1721. BEDu: 200
  1722. BEDi: 100
  1723.  
  1724. Class: mjolnirbeam
  1725. BEI: 0.2
  1726. BEDu: 750
  1727. BEDi: 375
  1728.  
  1729. Class: mjolnirbeam#home
  1730. BEI: 0.2
  1731. BEDu: 400
  1732. BEDi: 200
  1733.  
  1734. Class: cyclops
  1735. FR: 100
  1736. FE: 6
  1737. BEI: 0.6
  1738. BEDu: 2000
  1739. BEDi: 1000
  1740.  
  1741. Class: cyclops#short
  1742. FR: 100
  1743. FE: 6
  1744. BEI: 0.6
  1745. BEDu: 2000
  1746. BEDi: 1000
  1747.  
  1748. Class: rebel bomb
  1749. FR: 100
  1750. FE: 6
  1751. BEI: 0.6
  1752. BEDu: 400
  1753. BEDi: 200
  1754.  
  1755. Class: helios
  1756. FR: 100
  1757. FE: 6
  1758. BEI: 0.6
  1759. BEDu: 6800
  1760. BEDi: 3400
  1761.  
  1762. Class: unknown bomb
  1763. FR: 100
  1764. FE: 6
  1765. BEI: 0.6
  1766. BEDu: 1500
  1767. BEDi: 750
  1768.  
  1769. Class: unknown megabomb
  1770. FR: 100
  1771. FE: 6
  1772. BEI: 0.6
  1773. BEDu: 3200
  1774. BEDi: 1600
  1775.  
  1776. Class: shivan bomb
  1777. FR: 100
  1778. FE: 6
  1779. BEI: 0.6
  1780. BEDu: 2000
  1781. BEDi: 1000
  1782.  
  1783. Class: shivan bomb#short
  1784. FR: 100
  1785. FE: 6
  1786. BEI: 0.6
  1787. BEDu: 2000
  1788. BEDi: 1000
  1789.  
  1790. Class: shivan weak bomb
  1791. FR: 100
  1792. FE: 6
  1793. BEI: 0.6
  1794. BEDu: 400
  1795. BEDi: 200
  1796.  
  1797. Class: shivan megabomb
  1798. FR: 100
  1799. FE: 6
  1800. BEI: 0.6
  1801. BEDu: 6800
  1802. BEDi: 3400
  1803.  
  1804. Class: fusion mortar
  1805. FR: 20
  1806. FE: 6
  1807. BEI: 0.2
  1808. BEDu: 80
  1809. BEDi: 40
  1810.  
  1811. Class: vasudan flux cannon
  1812. FR: 20
  1813. FE: 6
  1814. BEI: 0.4
  1815. BEDu: 500
  1816. BEDi: 250
  1817. MediaVPs: Flaming debris script ACTIVE!
  1818. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1819. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51)
  1820. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1821. ANI iconwing01 with size 32x28 (12.5% wasted)
  1822. Loading model 'wep_subach_tech.pof'
  1823. Model wep_subach_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1824. IBX: Found a good IBX to read for 'wep_subach_tech.pof'.
  1825. IBX-DEBUG => POF checksum: 0x1a6b868a, IBX checksum: 0xa188cbb2 -- "wep_subach_tech.pof"
  1826. Loading model 'wep_akheton_tech.pof'
  1827. Model wep_akheton_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  1828. IBX: Found a good IBX to read for 'wep_akheton_tech.pof'.
  1829. IBX-DEBUG => POF checksum: 0x58101411, IBX checksum: 0xfac60aee -- "wep_akheton_tech.pof"
  1830. Loading model 'rockeye-tech.pof'
  1831. IBX: Found a good IBX to read for 'rockeye-tech.pof'.
  1832. IBX-DEBUG => POF checksum: 0xe822c506, IBX checksum: 0x7d9a5d65 -- "rockeye-tech.pof"
  1833. Loading model 'tempest_tech.pof'
  1834. IBX: Found a good IBX to read for 'tempest_tech.pof'.
  1835. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof"
  1836. ANI icont-cargoW with size 124x43 (32.8% wasted)
  1837. ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
  1838. ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
  1839. ANI icont-freightercw with size 209x59 (7.8% wasted)
  1840. ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted)
  1841. ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted)
  1842. ANI iconhighlight05 with size 206x206 (19.5% wasted)
  1843. ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
  1844. ANI icont-fightW with size 51x54 (15.6% wasted)
  1845. ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
  1846. ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
  1847. ANI iconhighlight02 with size 164x164 (35.9% wasted)
  1848. ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
  1849. Frame 0 too long!!: frametime = 19.634 (19.634)
  1850. ANI icont-cargoW.ani with size 124x43 (32.8% wasted)
  1851. Compiling new shader:
  1852. Loading built-in default shader for: main-v.sdr
  1853. Loading built-in default shader for: main-f.sdr
  1854. Shader features:
  1855. Diffuse Mapping
  1856. Glow Mapping
  1857. CSG => Saving 'Bundy.FreeSpace2.csg' with version 3...
  1858. CSG => Saving: Flags...
  1859. CSG => Saving: Info...
  1860. CSG => Saving: Missions...
  1861. CSG => Saving: Techroom...
  1862. CSG => Saving: Loadout...
  1863. CSG => Saving: Scoring...
  1864. CSG => Saving: RedAlert...
  1865. CSG => Saving: HUD...
  1866. CSG => Saving: Variables...
  1867. CSG => Saving: Settings...
  1868. CSG => Saving: Controls...
  1869. CSG => Saving: Cutscenes...
  1870. CSG => Saving: Last Missions...
  1871. CSG => Saving complete!
  1872. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1873. Entering game at time = 36.569
  1874. Compiling new shader:
  1875. Loading built-in default shader for: main-v.sdr
  1876. Loading built-in default shader for: main-f.sdr
  1877. Shader features:
  1878. Diffuse Mapping
  1879. ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
  1880. Entered mission_do_departure() for Capricorn 2
  1881. Setting mode to warpout
  1882. Entered mission_do_departure() for Capricorn 2
  1883. Setting mode to warpout
  1884. Entered mission_do_departure() for Capricorn 2
  1885. Setting mode to warpout
  1886. Entered mission_do_departure() for Capricorn 2
  1887. Setting mode to warpout
  1888. Entered mission_do_departure() for Capricorn 2
  1889. Setting mode to warpout
  1890. Entered mission_do_departure() for Capricorn 2
  1891. Setting mode to warpout
  1892. Entered mission_do_departure() for Capricorn 2
  1893. Setting mode to warpout
  1894. Entered mission_do_departure() for Capricorn 2
  1895. Setting mode to warpout
  1896. Entered mission_do_departure() for Capricorn 2
  1897. Setting mode to warpout
  1898. Entered mission_do_departure() for Capricorn 2
  1899. Setting mode to warpout
  1900. Entered mission_do_departure() for Capricorn 2
  1901. Setting mode to warpout
  1902. Entered mission_do_departure() for Capricorn 2
  1903. Setting mode to warpout
  1904. Entered mission_do_departure() for Capricorn 2
  1905. Setting mode to warpout
  1906. Entered mission_do_departure() for Capricorn 2
  1907. Setting mode to warpout
  1908. Entered mission_do_departure() for Capricorn 2
  1909. Setting mode to warpout
  1910. Entered mission_do_departure() for Capricorn 2
  1911. Setting mode to warpout
  1912. Entered mission_do_departure() for Capricorn 2
  1913. Setting mode to warpout
  1914. Entered mission_do_departure() for Capricorn 2
  1915. Setting mode to warpout
  1916. Entered mission_do_departure() for Capricorn 2
  1917. Setting mode to warpout
  1918. Entered mission_do_departure() for Capricorn 2
  1919. Setting mode to warpout
  1920. Entered mission_do_departure() for Capricorn 2
  1921. Setting mode to warpout
  1922. Entered mission_do_departure() for Capricorn 2
  1923. Setting mode to warpout
  1924. Entered mission_do_departure() for Capricorn 2
  1925. Setting mode to warpout
  1926. Entered mission_do_departure() for Capricorn 2
  1927. Setting mode to warpout
  1928. Entered mission_do_departure() for Capricorn 2
  1929. Setting mode to warpout
  1930. Entered mission_do_departure() for Capricorn 2
  1931. Setting mode to warpout
  1932. Entered mission_do_departure() for Capricorn 2
  1933. Setting mode to warpout
  1934. Entered mission_do_departure() for Capricorn 2
  1935. Setting mode to warpout
  1936. Entered mission_do_departure() for Capricorn 2
  1937. Setting mode to warpout
  1938. Entered mission_do_departure() for Capricorn 2
  1939. Setting mode to warpout
  1940. Entered mission_do_departure() for Capricorn 2
  1941. Setting mode to warpout
  1942. Entered mission_do_departure() for Capricorn 2
  1943. Setting mode to warpout
  1944. Entered mission_do_departure() for Capricorn 2
  1945. Setting mode to warpout
  1946. Entered mission_do_departure() for Capricorn 2
  1947. Setting mode to warpout
  1948. Entered mission_do_departure() for Capricorn 2
  1949. Setting mode to warpout
  1950. Entered mission_do_departure() for Capricorn 2
  1951. Setting mode to warpout
  1952. Entered mission_do_departure() for Capricorn 2
  1953. Setting mode to warpout
  1954. Entered mission_do_departure() for Capricorn 2
  1955. Setting mode to warpout
  1956. Entered mission_do_departure() for Capricorn 2
  1957. Setting mode to warpout
  1958. Entered mission_do_departure() for Capricorn 2
  1959. Setting mode to warpout
  1960. Entered mission_do_departure() for Capricorn 2
  1961. Setting mode to warpout
  1962. Entered mission_do_departure() for Capricorn 2
  1963. Setting mode to warpout
  1964. Entered mission_do_departure() for Capricorn 2
  1965. Setting mode to warpout
  1966. Entered mission_do_departure() for Capricorn 2
  1967. Setting mode to warpout
  1968. Entered mission_do_departure() for Capricorn 2
  1969. Setting mode to warpout
  1970. Entered mission_do_departure() for Capricorn 2
  1971. Setting mode to warpout
  1972. Entered mission_do_departure() for Capricorn 2
  1973. Setting mode to warpout
  1974. Entered mission_do_departure() for Capricorn 2
  1975. Setting mode to warpout
  1976. Entered mission_do_departure() for Capricorn 2
  1977. Setting mode to warpout
  1978. Entered mission_do_departure() for Capricorn 2
  1979. Setting mode to warpout
  1980. Entered mission_do_departure() for Capricorn 2
  1981. Setting mode to warpout
  1982. Entered mission_do_departure() for Capricorn 2
  1983. Setting mode to warpout
  1984. Entered mission_do_departure() for Capricorn 2
  1985. Setting mode to warpout
  1986. Entered mission_do_departure() for Capricorn 2
  1987. Setting mode to warpout
  1988. Entered mission_do_departure() for Capricorn 2
  1989. Setting mode to warpout
  1990. Entered mission_do_departure() for Capricorn 2
  1991. Setting mode to warpout
  1992. Entered mission_do_departure() for Capricorn 2
  1993. Setting mode to warpout
  1994. Entered mission_do_departure() for Capricorn 2
  1995. Setting mode to warpout
  1996. Entered mission_do_departure() for Capricorn 2
  1997. Setting mode to warpout
  1998. Entered mission_do_departure() for Capricorn 2
  1999. Setting mode to warpout
  2000. Entered mission_do_departure() for Capricorn 2
  2001. Setting mode to warpout
  2002. Entered mission_do_departure() for Capricorn 2
  2003. Setting mode to warpout
  2004. Entered mission_do_departure() for Capricorn 2
  2005. Setting mode to warpout
  2006. Entered mission_do_departure() for Capricorn 2
  2007. Setting mode to warpout
  2008. Entered mission_do_departure() for Capricorn 2
  2009. Setting mode to warpout
  2010. Entered mission_do_departure() for Capricorn 2
  2011. Setting mode to warpout
  2012. Entered mission_do_departure() for Capricorn 2
  2013. Setting mode to warpout
  2014. Entered mission_do_departure() for Capricorn 2
  2015. Setting mode to warpout
  2016. Entered mission_do_departure() for Capricorn 2
  2017. Setting mode to warpout
  2018. Entered mission_do_departure() for Capricorn 2
  2019. Setting mode to warpout
  2020. Entered mission_do_departure() for Capricorn 2
  2021. Setting mode to warpout
  2022. Entered mission_do_departure() for Capricorn 2
  2023. Setting mode to warpout
  2024. Entered mission_do_departure() for Capricorn 2
  2025. Setting mode to warpout
  2026. Entered mission_do_departure() for Capricorn 2
  2027. Setting mode to warpout
  2028. Entered mission_do_departure() for Capricorn 2
  2029. Setting mode to warpout
  2030. Entered mission_do_departure() for Capricorn 2
  2031. Setting mode to warpout
  2032. Entered mission_do_departure() for Capricorn 2
  2033. Setting mode to warpout
  2034. Entered mission_do_departure() for Capricorn 2
  2035. Setting mode to warpout
  2036. Entered mission_do_departure() for Capricorn 2
  2037. Setting mode to warpout
  2038. Entered mission_do_departure() for Capricorn 2
  2039. Setting mode to warpout
  2040. Entered mission_do_departure() for Capricorn 2
  2041. Setting mode to warpout
  2042. Entered mission_do_departure() for Capricorn 2
  2043. Setting mode to warpout
  2044. Entered mission_do_departure() for Capricorn 2
  2045. Setting mode to warpout
  2046. Entered mission_do_departure() for Capricorn 2
  2047. Setting mode to warpout
  2048. Entered mission_do_departure() for Capricorn 2
  2049. Setting mode to warpout
  2050. Entered mission_do_departure() for Capricorn 2
  2051. Setting mode to warpout
  2052. Entered mission_do_departure() for Capricorn 2
  2053. Setting mode to warpout
  2054. Entered mission_do_departure() for Capricorn 2
  2055. Setting mode to warpout
  2056. Entered mission_do_departure() for Capricorn 2
  2057. Setting mode to warpout
  2058. Entered mission_do_departure() for Capricorn 2
  2059. Setting mode to warpout
  2060. Entered mission_do_departure() for Capricorn 2
  2061. Setting mode to warpout
  2062. Entered mission_do_departure() for Capricorn 2
  2063. Setting mode to warpout
  2064. Entered mission_do_departure() for Capricorn 2
  2065. Setting mode to warpout
  2066. Entered mission_do_departure() for Capricorn 2
  2067. Setting mode to warpout
  2068. Entered mission_do_departure() for Capricorn 2
  2069. Setting mode to warpout
  2070. Entered mission_do_departure() for Capricorn 2
  2071. Setting mode to warpout
  2072. Entered mission_do_departure() for Capricorn 2
  2073. Setting mode to warpout
  2074. Entered mission_do_departure() for Capricorn 2
  2075. Setting mode to warpout
  2076. Entered mission_do_departure() for Capricorn 2
  2077. Setting mode to warpout
  2078. Entered mission_do_departure() for Capricorn 2
  2079. Setting mode to warpout
  2080. Entered mission_do_departure() for Capricorn 2
  2081. Setting mode to warpout
  2082. Entered mission_do_departure() for Capricorn 2
  2083. Setting mode to warpout
  2084. Entered mission_do_departure() for Capricorn 2
  2085. Setting mode to warpout
  2086. Entered mission_do_departure() for Capricorn 2
  2087. Setting mode to warpout
  2088. Entered mission_do_departure() for Capricorn 2
  2089. Setting mode to warpout
  2090. Entered mission_do_departure() for Capricorn 2
  2091. Setting mode to warpout
  2092. Entered mission_do_departure() for Capricorn 2
  2093. Setting mode to warpout
  2094. Entered mission_do_departure() for Capricorn 2
  2095. Setting mode to warpout
  2096. Entered mission_do_departure() for Capricorn 2
  2097. Setting mode to warpout
  2098. Entered mission_do_departure() for Capricorn 2
  2099. Setting mode to warpout
  2100. Entered mission_do_departure() for Capricorn 2
  2101. Setting mode to warpout
  2102. Entered mission_do_departure() for Capricorn 2
  2103. Setting mode to warpout
  2104. Entered mission_do_departure() for Capricorn 2
  2105. Setting mode to warpout
  2106. Entered mission_do_departure() for Capricorn 2
  2107. Setting mode to warpout
  2108. Entered mission_do_departure() for Capricorn 2
  2109. Setting mode to warpout
  2110. Entered mission_do_departure() for Capricorn 2
  2111. Setting mode to warpout
  2112. Entered mission_do_departure() for Capricorn 2
  2113. Setting mode to warpout
  2114. Entered mission_do_departure() for Capricorn 2
  2115. Setting mode to warpout
  2116. Entered mission_do_departure() for Capricorn 2
  2117. Setting mode to warpout
  2118. Entered mission_do_departure() for Capricorn 2
  2119. Setting mode to warpout
  2120. Entered mission_do_departure() for Capricorn 2
  2121. Setting mode to warpout
  2122. Entered mission_do_departure() for Capricorn 2
  2123. Setting mode to warpout
  2124. Entered mission_do_departure() for Capricorn 2
  2125. Setting mode to warpout
  2126. Entered mission_do_departure() for Capricorn 2
  2127. Setting mode to warpout
  2128. Entered mission_do_departure() for Capricorn 2
  2129. Setting mode to warpout
  2130. Entered mission_do_departure() for Capricorn 2
  2131. Setting mode to warpout
  2132. Entered mission_do_departure() for Capricorn 2
  2133. Setting mode to warpout
  2134. Entered mission_do_departure() for Capricorn 2
  2135. Setting mode to warpout
  2136. Entered mission_do_departure() for Capricorn 2
  2137. Setting mode to warpout
  2138. Entered mission_do_departure() for Capricorn 2
  2139. Setting mode to warpout
  2140. Entered mission_do_departure() for Capricorn 2
  2141. Setting mode to warpout
  2142. Entered mission_do_departure() for Capricorn 2
  2143. Setting mode to warpout
  2144. Entered mission_do_departure() for Capricorn 2
  2145. Setting mode to warpout
  2146. Entered mission_do_departure() for Capricorn 2
  2147. Setting mode to warpout
  2148. Entered mission_do_departure() for Capricorn 2
  2149. Setting mode to warpout
  2150. Entered mission_do_departure() for Capricorn 2
  2151. Setting mode to warpout
  2152. Entered mission_do_departure() for Capricorn 2
  2153. Setting mode to warpout
  2154. Entered mission_do_departure() for Capricorn 2
  2155. Setting mode to warpout
  2156. Entered mission_do_departure() for Capricorn 2
  2157. Setting mode to warpout
  2158. Entered mission_do_departure() for Capricorn 2
  2159. Setting mode to warpout
  2160. Entered mission_do_departure() for Capricorn 2
  2161. Setting mode to warpout
  2162. Entered mission_do_departure() for Capricorn 2
  2163. Setting mode to warpout
  2164. Entered mission_do_departure() for Capricorn 2
  2165. Setting mode to warpout
  2166. Entered mission_do_departure() for Capricorn 2
  2167. Setting mode to warpout
  2168. Entered mission_do_departure() for Capricorn 2
  2169. Setting mode to warpout
  2170. Entered mission_do_departure() for Capricorn 2
  2171. Setting mode to warpout
  2172. Entered mission_do_departure() for Capricorn 2
  2173. Setting mode to warpout
  2174. Entered mission_do_departure() for Capricorn 2
  2175. Setting mode to warpout
  2176. Entered mission_do_departure() for Capricorn 2
  2177. Setting mode to warpout
  2178. Entered mission_do_departure() for Capricorn 2
  2179. Setting mode to warpout
  2180. Entered mission_do_departure() for Capricorn 2
  2181. Setting mode to warpout
  2182. Entered mission_do_departure() for Capricorn 2
  2183. Setting mode to warpout
  2184. Entered mission_do_departure() for Capricorn 2
  2185. Setting mode to warpout
  2186. Entered mission_do_departure() for Capricorn 2
  2187. Setting mode to warpout
  2188. Entered mission_do_departure() for Capricorn 2
  2189. Setting mode to warpout
  2190. Entered mission_do_departure() for Capricorn 2
  2191. Setting mode to warpout
  2192. Entered mission_do_departure() for Capricorn 2
  2193. Setting mode to warpout
  2194. Entered mission_do_departure() for Capricorn 2
  2195. Setting mode to warpout
  2196. Entered mission_do_departure() for Capricorn 2
  2197. Setting mode to warpout
  2198. Entered mission_do_departure() for Capricorn 2
  2199. Setting mode to warpout
  2200. Entered mission_do_departure() for Capricorn 2
  2201. Setting mode to warpout
  2202. Entered mission_do_departure() for Capricorn 2
  2203. Setting mode to warpout
  2204. Entered mission_do_departure() for Capricorn 2
  2205. Setting mode to warpout
  2206. Entered mission_do_departure() for Capricorn 2
  2207. Setting mode to warpout
  2208. Entered mission_do_departure() for Capricorn 2
  2209. Setting mode to warpout
  2210. Entered mission_do_departure() for Capricorn 2
  2211. Setting mode to warpout
  2212. Entered mission_do_departure() for Capricorn 2
  2213. Setting mode to warpout
  2214. Entered mission_do_departure() for Capricorn 2
  2215. Setting mode to warpout
  2216. Entered mission_do_departure() for Capricorn 2
  2217. Setting mode to warpout
  2218. Entered mission_do_departure() for Capricorn 2
  2219. Setting mode to warpout
  2220. Entered mission_do_departure() for Capricorn 2
  2221. Setting mode to warpout
  2222. Entered mission_do_departure() for Capricorn 2
  2223. Setting mode to warpout
  2224. Entered mission_do_departure() for Capricorn 2
  2225. Setting mode to warpout
  2226. Entered mission_do_departure() for Capricorn 2
  2227. Setting mode to warpout
  2228. Entered mission_do_departure() for Capricorn 2
  2229. Setting mode to warpout
  2230. Entered mission_do_departure() for Capricorn 2
  2231. Setting mode to warpout
  2232. Entered mission_do_departure() for Capricorn 2
  2233. Setting mode to warpout
  2234. Entered mission_do_departure() for Capricorn 1
  2235. Setting mode to warpout
  2236. Entered mission_do_departure() for Capricorn 1
  2237. Setting mode to warpout
  2238. Entered mission_do_departure() for Capricorn 1
  2239. Setting mode to warpout
  2240. Entered mission_do_departure() for Capricorn 1
  2241. Setting mode to warpout
  2242. Entered mission_do_departure() for Capricorn 1
  2243. Setting mode to warpout
  2244. Entered mission_do_departure() for Capricorn 1
  2245. Setting mode to warpout
  2246. Entered mission_do_departure() for Capricorn 1
  2247. Setting mode to warpout
  2248. Entered mission_do_departure() for Capricorn 1
  2249. Setting mode to warpout
  2250. Entered mission_do_departure() for Capricorn 1
  2251. Setting mode to warpout
  2252. Entered mission_do_departure() for Capricorn 1
  2253. Setting mode to warpout
  2254. Entered mission_do_departure() for Capricorn 1
  2255. Setting mode to warpout
  2256. Entered mission_do_departure() for Capricorn 1
  2257. Setting mode to warpout
  2258. Entered mission_do_departure() for Capricorn 1
  2259. Setting mode to warpout
  2260. Entered mission_do_departure() for Capricorn 1
  2261. Setting mode to warpout
  2262. Entered mission_do_departure() for Capricorn 1
  2263. Setting mode to warpout
  2264. Entered mission_do_departure() for Capricorn 1
  2265. Setting mode to warpout
  2266. Entered mission_do_departure() for Capricorn 1
  2267. Setting mode to warpout
  2268. Entered mission_do_departure() for Capricorn 1
  2269. Setting mode to warpout
  2270. Entered mission_do_departure() for Capricorn 1
  2271. Setting mode to warpout
  2272. Entered mission_do_departure() for Capricorn 1
  2273. Setting mode to warpout
  2274. Entered mission_do_departure() for Capricorn 1
  2275. Setting mode to warpout
  2276. Entered mission_do_departure() for Capricorn 1
  2277. Setting mode to warpout
  2278. Entered mission_do_departure() for Capricorn 1
  2279. Setting mode to warpout
  2280. Entered mission_do_departure() for Capricorn 1
  2281. Setting mode to warpout
  2282. Entered mission_do_departure() for Capricorn 1
  2283. Setting mode to warpout
  2284. Entered mission_do_departure() for Capricorn 1
  2285. Setting mode to warpout
  2286. Entered mission_do_departure() for Capricorn 1
  2287. Setting mode to warpout
  2288. Entered mission_do_departure() for Capricorn 1
  2289. Setting mode to warpout
  2290. Entered mission_do_departure() for Capricorn 1
  2291. Setting mode to warpout
  2292. Entered mission_do_departure() for Capricorn 1
  2293. Setting mode to warpout
  2294. Entered mission_do_departure() for Capricorn 1
  2295. Setting mode to warpout
  2296. Entered mission_do_departure() for Capricorn 1
  2297. Setting mode to warpout
  2298. Entered mission_do_departure() for Capricorn 1
  2299. Setting mode to warpout
  2300. Entered mission_do_departure() for Capricorn 1
  2301. Setting mode to warpout
  2302. Entered mission_do_departure() for Capricorn 1
  2303. Setting mode to warpout
  2304. Entered mission_do_departure() for Capricorn 1
  2305. Setting mode to warpout
  2306. Entered mission_do_departure() for Capricorn 1
  2307. Setting mode to warpout
  2308. Entered mission_do_departure() for Capricorn 1
  2309. Setting mode to warpout
  2310. Entered mission_do_departure() for Capricorn 1
  2311. Setting mode to warpout
  2312. Entered mission_do_departure() for Capricorn 1
  2313. Setting mode to warpout
  2314. Entered mission_do_departure() for Capricorn 1
  2315. Setting mode to warpout
  2316. Entered mission_do_departure() for Capricorn 1
  2317. Setting mode to warpout
  2318. Entered mission_do_departure() for Capricorn 1
  2319. Setting mode to warpout
  2320. Entered mission_do_departure() for Capricorn 1
  2321. Setting mode to warpout
  2322. Entered mission_do_departure() for Capricorn 1
  2323. Setting mode to warpout
  2324. Entered mission_do_departure() for Capricorn 1
  2325. Setting mode to warpout
  2326. Entered mission_do_departure() for Capricorn 1
  2327. Setting mode to warpout
  2328. Entered mission_do_departure() for Capricorn 1
  2329. Setting mode to warpout
  2330. Entered mission_do_departure() for Capricorn 1
  2331. Setting mode to warpout
  2332. Entered mission_do_departure() for Capricorn 1
  2333. Setting mode to warpout
  2334. Entered mission_do_departure() for Capricorn 1
  2335. Setting mode to warpout
  2336. Entered mission_do_departure() for Capricorn 1
  2337. Setting mode to warpout
  2338. Entered mission_do_departure() for Capricorn 1
  2339. Setting mode to warpout
  2340. Entered mission_do_departure() for Capricorn 1
  2341. Setting mode to warpout
  2342. Entered mission_do_departure() for Capricorn 1
  2343. Setting mode to warpout
  2344. Entered mission_do_departure() for Capricorn 1
  2345. Setting mode to warpout
  2346. Entered mission_do_departure() for Capricorn 1
  2347. Setting mode to warpout
  2348. Entered mission_do_departure() for Capricorn 1
  2349. Setting mode to warpout
  2350. Entered mission_do_departure() for Capricorn 1
  2351. Setting mode to warpout
  2352. Entered mission_do_departure() for Capricorn 1
  2353. Setting mode to warpout
  2354. Entered mission_do_departure() for Capricorn 1
  2355. Setting mode to warpout
  2356. Entered mission_do_departure() for Capricorn 1
  2357. Setting mode to warpout
  2358. Entered mission_do_departure() for Capricorn 1
  2359. Setting mode to warpout
  2360. Entered mission_do_departure() for Capricorn 1
  2361. Setting mode to warpout
  2362. Entered mission_do_departure() for Capricorn 1
  2363. Setting mode to warpout
  2364. Entered mission_do_departure() for Capricorn 1
  2365. Setting mode to warpout
  2366. Entered mission_do_departure() for Capricorn 1
  2367. Setting mode to warpout
  2368. Entered mission_do_departure() for Capricorn 1
  2369. Setting mode to warpout
  2370. Entered mission_do_departure() for Capricorn 1
  2371. Setting mode to warpout
  2372. Entered mission_do_departure() for Capricorn 1
  2373. Setting mode to warpout
  2374. Entered mission_do_departure() for Capricorn 1
  2375. Setting mode to warpout
  2376. Entered mission_do_departure() for Capricorn 1
  2377. Setting mode to warpout
  2378. Entered mission_do_departure() for Capricorn 1
  2379. Setting mode to warpout
  2380. Entered mission_do_departure() for Capricorn 1
  2381. Setting mode to warpout
  2382. Entered mission_do_departure() for Capricorn 1
  2383. Setting mode to warpout
  2384. Entered mission_do_departure() for Capricorn 1
  2385. Setting mode to warpout
  2386. Entered mission_do_departure() for Capricorn 1
  2387. Setting mode to warpout
  2388. Entered mission_do_departure() for Capricorn 1
  2389. Setting mode to warpout
  2390. Entered mission_do_departure() for Capricorn 1
  2391. Setting mode to warpout
  2392. Entered mission_do_departure() for Capricorn 1
  2393. Setting mode to warpout
  2394. Entered mission_do_departure() for Capricorn 1
  2395. Setting mode to warpout
  2396. Entered mission_do_departure() for Capricorn 1
  2397. Setting mode to warpout
  2398. Entered mission_do_departure() for Capricorn 1
  2399. Setting mode to warpout
  2400. Entered mission_do_departure() for Capricorn 1
  2401. Setting mode to warpout
  2402. Entered mission_do_departure() for Capricorn 1
  2403. Setting mode to warpout
  2404. Entered mission_do_departure() for Capricorn 1
  2405. Setting mode to warpout
  2406. Entered mission_do_departure() for Capricorn 1
  2407. Setting mode to warpout
  2408. Entered mission_do_departure() for Capricorn 1
  2409. Setting mode to warpout
  2410. Entered mission_do_departure() for Capricorn 1
  2411. Setting mode to warpout
  2412. Entered mission_do_departure() for Capricorn 1
  2413. Setting mode to warpout
  2414. Entered mission_do_departure() for Capricorn 1
  2415. Setting mode to warpout
  2416. Entered mission_do_departure() for Capricorn 1
  2417. Setting mode to warpout
  2418. Entered mission_do_departure() for Capricorn 1
  2419. Setting mode to warpout
  2420. Entered mission_do_departure() for Capricorn 1
  2421. Setting mode to warpout
  2422. Entered mission_do_departure() for Capricorn 1
  2423. Setting mode to warpout
  2424. Entered mission_do_departure() for Capricorn 1
  2425. Setting mode to warpout
  2426. Entered mission_do_departure() for Capricorn 1
  2427. Setting mode to warpout
  2428. Entered mission_do_departure() for Capricorn 1
  2429. Setting mode to warpout
  2430. Entered mission_do_departure() for Capricorn 1
  2431. Setting mode to warpout
  2432. Entered mission_do_departure() for Capricorn 1
  2433. Setting mode to warpout
  2434. Entered mission_do_departure() for Capricorn 1
  2435. Setting mode to warpout
  2436. Entered mission_do_departure() for Capricorn 1
  2437. Setting mode to warpout
  2438. Entered mission_do_departure() for Capricorn 1
  2439. Setting mode to warpout
  2440. Entered mission_do_departure() for Capricorn 1
  2441. Setting mode to warpout
  2442. Entered mission_do_departure() for Capricorn 1
  2443. Setting mode to warpout
  2444. Entered mission_do_departure() for Capricorn 1
  2445. Setting mode to warpout
  2446. Entered mission_do_departure() for Capricorn 1
  2447. Setting mode to warpout
  2448. Entered mission_do_departure() for Capricorn 1
  2449. Setting mode to warpout
  2450. Entered mission_do_departure() for Capricorn 1
  2451. Setting mode to warpout
  2452. Entered mission_do_departure() for Capricorn 1
  2453. Setting mode to warpout
  2454. Entered mission_do_departure() for Capricorn 1
  2455. Setting mode to warpout
  2456. Entered mission_do_departure() for Capricorn 1
  2457. Setting mode to warpout
  2458. Entered mission_do_departure() for Capricorn 1
  2459. Setting mode to warpout
  2460. Entered mission_do_departure() for Capricorn 1
  2461. Setting mode to warpout
  2462. Entered mission_do_departure() for Capricorn 1
  2463. Setting mode to warpout
  2464. Entered mission_do_departure() for Capricorn 1
  2465. Setting mode to warpout
  2466. Entered mission_do_departure() for Capricorn 1
  2467. Setting mode to warpout
  2468. Entered mission_do_departure() for Capricorn 1
  2469. Setting mode to warpout
  2470. Entered mission_do_departure() for Capricorn 1
  2471. Setting mode to warpout
  2472. Entered mission_do_departure() for Capricorn 1
  2473. Setting mode to warpout
  2474. Entered mission_do_departure() for Capricorn 1
  2475. Setting mode to warpout
  2476. Entered mission_do_departure() for Capricorn 1
  2477. Setting mode to warpout
  2478. Entered mission_do_departure() for Capricorn 1
  2479. Setting mode to warpout
  2480. Entered mission_do_departure() for Capricorn 1
  2481. Setting mode to warpout
  2482. Entered mission_do_departure() for Capricorn 1
  2483. Setting mode to warpout
  2484. Entered mission_do_departure() for Capricorn 1
  2485. Setting mode to warpout
  2486. Entered mission_do_departure() for Capricorn 1
  2487. Setting mode to warpout
  2488. Entered mission_do_departure() for Capricorn 1
  2489. Setting mode to warpout
  2490. Entered mission_do_departure() for Capricorn 1
  2491. Setting mode to warpout
  2492. Entered mission_do_departure() for Capricorn 1
  2493. Setting mode to warpout
  2494. Entered mission_do_departure() for Capricorn 1
  2495. Setting mode to warpout
  2496. Entered mission_do_departure() for Capricorn 1
  2497. Setting mode to warpout
  2498. Entered mission_do_departure() for Capricorn 1
  2499. Setting mode to warpout
  2500. Entered mission_do_departure() for Capricorn 1
  2501. Setting mode to warpout
  2502. Entered mission_do_departure() for Capricorn 1
  2503. Setting mode to warpout
  2504. Entered mission_do_departure() for Capricorn 1
  2505. Setting mode to warpout
  2506. Entered mission_do_departure() for Capricorn 1
  2507. Setting mode to warpout
  2508. Entered mission_do_departure() for Capricorn 1
  2509. Setting mode to warpout
  2510. Entered mission_do_departure() for Capricorn 1
  2511. Setting mode to warpout
  2512. Entered mission_do_departure() for Capricorn 1
  2513. Setting mode to warpout
  2514. Entered mission_do_departure() for Capricorn 1
  2515. Setting mode to warpout
  2516. Entered mission_do_departure() for Capricorn 1
  2517. Setting mode to warpout
  2518. Entered mission_do_departure() for Capricorn 1
  2519. Setting mode to warpout
  2520. Entered mission_do_departure() for Capricorn 1
  2521. Setting mode to warpout
  2522. Entered mission_do_departure() for Capricorn 1
  2523. Setting mode to warpout
  2524. Entered mission_do_departure() for Capricorn 1
  2525. Setting mode to warpout
  2526. Entered mission_do_departure() for Capricorn 1
  2527. Setting mode to warpout
  2528. Entered mission_do_departure() for Capricorn 1
  2529. Setting mode to warpout
  2530. Entered mission_do_departure() for Capricorn 1
  2531. Setting mode to warpout
  2532. Entered mission_do_departure() for Capricorn 1
  2533. Setting mode to warpout
  2534. Entered mission_do_departure() for Capricorn 1
  2535. Setting mode to warpout
  2536. Entered mission_do_departure() for Capricorn 1
  2537. Setting mode to warpout
  2538. Entered mission_do_departure() for Capricorn 1
  2539. Setting mode to warpout
  2540. Entered mission_do_departure() for Capricorn 1
  2541. Setting mode to warpout
  2542. Entered mission_do_departure() for Capricorn 1
  2543. Setting mode to warpout
  2544. Entered mission_do_departure() for Capricorn 1
  2545. Setting mode to warpout
  2546. Entered mission_do_departure() for Capricorn 1
  2547. Setting mode to warpout
  2548. Entered mission_do_departure() for Capricorn 1
  2549. Setting mode to warpout
  2550. Entered mission_do_departure() for Capricorn 1
  2551. Setting mode to warpout
  2552. Entered mission_do_departure() for Capricorn 1
  2553. Setting mode to warpout
  2554. Entered mission_do_departure() for Capricorn 1
  2555. Setting mode to warpout
  2556. Entered mission_do_departure() for Capricorn 1
  2557. Setting mode to warpout
  2558. Entered mission_do_departure() for Capricorn 1
  2559. Setting mode to warpout
  2560. Entered mission_do_departure() for Capricorn 1
  2561. Setting mode to warpout
  2562. Entered mission_do_departure() for Capricorn 1
  2563. Setting mode to warpout
  2564. Entered mission_do_departure() for Capricorn 1
  2565. Setting mode to warpout
  2566. Entered mission_do_departure() for Capricorn 1
  2567. Setting mode to warpout
  2568. Entered mission_do_departure() for Capricorn 1
  2569. Setting mode to warpout
  2570. Entered mission_do_departure() for Capricorn 1
  2571. Setting mode to warpout
  2572. Entered mission_do_departure() for Capricorn 1
  2573. Setting mode to warpout
  2574. Entered mission_do_departure() for Capricorn 1
  2575. Setting mode to warpout
  2576. Entered mission_do_departure() for Capricorn 1
  2577. Setting mode to warpout
  2578. Entered mission_do_departure() for Capricorn 1
  2579. Setting mode to warpout
  2580. Entered mission_do_departure() for Capricorn 1
  2581. Setting mode to warpout
  2582. Entered mission_do_departure() for Capricorn 1
  2583. Setting mode to warpout
  2584. Entered mission_do_departure() for Capricorn 1
  2585. Setting mode to warpout
  2586. Entered mission_do_departure() for Capricorn 1
  2587. Setting mode to warpout
  2588. Entered mission_do_departure() for Capricorn 1
  2589. Setting mode to warpout
  2590. Entered mission_do_departure() for Capricorn 1
  2591. Setting mode to warpout
  2592. Entered mission_do_departure() for Capricorn 1
  2593. Setting mode to warpout
  2594. Entered mission_do_departure() for Capricorn 1
  2595. Setting mode to warpout
  2596. ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
  2597. Entered mission_do_departure() for Capricorn 1
  2598. Setting mode to warpout
  2599. Entered mission_do_departure() for Capricorn 1
  2600. Setting mode to warpout
  2601. Entered mission_do_departure() for Capricorn 1
  2602. Setting mode to warpout
  2603. Entered mission_do_departure() for Capricorn 1
  2604. Setting mode to warpout
  2605. Entered mission_do_departure() for Capricorn 1
  2606. Setting mode to warpout
  2607. Entered mission_do_departure() for Capricorn 1
  2608. Setting mode to warpout
  2609. Entered mission_do_departure() for Capricorn 1
  2610. Setting mode to warpout
  2611. Entered mission_do_departure() for Capricorn 1
  2612. Setting mode to warpout
  2613. Entered mission_do_departure() for Capricorn 1
  2614. Setting mode to warpout
  2615. Entered mission_do_departure() for Capricorn 1
  2616. Setting mode to warpout
  2617. Entered mission_do_departure() for Capricorn 1
  2618. Setting mode to warpout
  2619. Entered mission_do_departure() for Capricorn 1
  2620. Setting mode to warpout
  2621. Entered mission_do_departure() for Capricorn 1
  2622. Setting mode to warpout
  2623. Entered mission_do_departure() for Capricorn 1
  2624. Setting mode to warpout
  2625. Entered mission_do_departure() for Capricorn 1
  2626. Setting mode to warpout
  2627. Entered mission_do_departure() for Capricorn 1
  2628. Setting mode to warpout
  2629. Entered mission_do_departure() for Capricorn 1
  2630. Setting mode to warpout
  2631. Entered mission_do_departure() for Capricorn 1
  2632. Setting mode to warpout
  2633. Entered mission_do_departure() for Capricorn 1
  2634. Setting mode to warpout
  2635. Entered mission_do_departure() for Capricorn 1
  2636. Setting mode to warpout
  2637. Entered mission_do_departure() for Capricorn 1
  2638. Setting mode to warpout
  2639. Entered mission_do_departure() for Capricorn 1
  2640. Setting mode to warpout
  2641. Entered mission_do_departure() for Capricorn 1
  2642. Setting mode to warpout
  2643. Entered mission_do_departure() for Capricorn 1
  2644. Setting mode to warpout
  2645. Entered mission_do_departure() for Capricorn 1
  2646. Setting mode to warpout
  2647. Entered mission_do_departure() for Capricorn 1
  2648. Setting mode to warpout
  2649. Entered mission_do_departure() for Capricorn 1
  2650. Setting mode to warpout
  2651. Entered mission_do_departure() for Capricorn 1
  2652. Setting mode to warpout
  2653. Entered mission_do_departure() for Capricorn 1
  2654. Setting mode to warpout
  2655. Entered mission_do_departure() for Capricorn 1
  2656. Setting mode to warpout
  2657. Entered mission_do_departure() for Capricorn 1
  2658. Setting mode to warpout
  2659. Entered mission_do_departure() for Capricorn 1
  2660. Setting mode to warpout
  2661. Entered mission_do_departure() for Capricorn 1
  2662. Setting mode to warpout
  2663. Entered mission_do_departure() for Capricorn 1
  2664. Setting mode to warpout
  2665. Entered mission_do_departure() for Capricorn 1
  2666. Setting mode to warpout
  2667. Entered mission_do_departure() for Capricorn 1
  2668. Setting mode to warpout
  2669. Entered mission_do_departure() for Capricorn 1
  2670. Setting mode to warpout
  2671. Entered mission_do_departure() for Capricorn 1
  2672. Setting mode to warpout
  2673. Entered mission_do_departure() for Capricorn 1
  2674. Setting mode to warpout
  2675. Entered mission_do_departure() for Capricorn 1
  2676. Setting mode to warpout
  2677. Entered mission_do_departure() for Capricorn 1
  2678. Setting mode to warpout
  2679. Entered mission_do_departure() for Capricorn 1
  2680. Setting mode to warpout
  2681. Entered mission_do_departure() for Capricorn 1
  2682. Setting mode to warpout
  2683. Entered mission_do_departure() for Capricorn 1
  2684. Setting mode to warpout
  2685. Entered mission_do_departure() for Capricorn 1
  2686. Setting mode to warpout
  2687. Entered mission_do_departure() for Capricorn 1
  2688. Setting mode to warpout
  2689. Entered mission_do_departure() for Capricorn 1
  2690. Setting mode to warpout
  2691. Entered mission_do_departure() for Capricorn 1
  2692. Setting mode to warpout
  2693. Entered mission_do_departure() for Capricorn 1
  2694. Setting mode to warpout
  2695. Entered mission_do_departure() for Capricorn 2
  2696. Setting mode to warpout
  2697. Entered mission_do_departure() for Capricorn 1
  2698. Setting mode to warpout
  2699. Entered mission_do_departure() for Capricorn 1
  2700. Setting mode to warpout
  2701. Entered mission_do_departure() for Capricorn 1
  2702. Setting mode to warpout
  2703. Entered mission_do_departure() for Capricorn 1
  2704. Setting mode to warpout
  2705. Entered mission_do_departure() for Capricorn 1
  2706. Setting mode to warpout
  2707. Entered mission_do_departure() for Capricorn 1
  2708. Setting mode to warpout
  2709. Entered mission_do_departure() for Capricorn 1
  2710. Setting mode to warpout
  2711. Entered mission_do_departure() for Capricorn 1
  2712. Setting mode to warpout
  2713. Entered mission_do_departure() for Capricorn 1
  2714. Setting mode to warpout
  2715. Entered mission_do_departure() for Capricorn 1
  2716. Setting mode to warpout
  2717. Entered mission_do_departure() for Capricorn 1
  2718. Setting mode to warpout
  2719. Entered mission_do_departure() for Capricorn 1
  2720. Setting mode to warpout
  2721. Entered mission_do_departure() for Capricorn 1
  2722. Setting mode to warpout
  2723. Entered mission_do_departure() for Capricorn 1
  2724. Setting mode to warpout
  2725. Entered mission_do_departure() for Capricorn 1
  2726. Setting mode to warpout
  2727. Entered mission_do_departure() for Capricorn 1
  2728. Setting mode to warpout
  2729. Entered mission_do_departure() for Capricorn 1
  2730. Setting mode to warpout
  2731. Entered mission_do_departure() for Capricorn 1
  2732. Setting mode to warpout
  2733. Entered mission_do_departure() for Capricorn 1
  2734. Setting mode to warpout
  2735. ANI Head-TP6a.ani with size 160x120 (6.3% wasted)
  2736. 1781 frames executed in 30.006 seconds, 59.355 frames per second.
  2737. ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
  2738. ANI Head-TP6b.ani with size 160x120 (6.3% wasted)
  2739. ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
  2740. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  2741. SOUND: c:\code\fs2_open_3_7_2_rc3\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  2742. Unloading in mission messages
  2743. CSG => Loading 'Bundy.FreeSpace2.csg' with version 3...
  2744. CSG => Parsing: Flags...
  2745. CSG => Parsing: Info...
  2746. CSG => Parsing: Missions...
  2747. CSG => Parsing: Techroom...
  2748. CSG => Parsing: Loadout...
  2749. CSG => Parsing: Scoring...
  2750. CSG => Parsing: RedAlert...
  2751. CSG => Parsing: HUD...
  2752. CSG => Parsing: Variables...
  2753. CSG => Parsing: Settings...
  2754. CSG => Parsing: Controls...
  2755. CSG => Parsing: Cutscenes...
  2756. CSG => Parsing: Last Missions...
  2757. Someone passed an extension to bm_load for file 'hammer1.pcx'
  2758. CSG => Loading complete!
  2759. Frame 4085 too long!!: frametime = 0.383 (0.383)
  2760. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  2761. PLR => Saving 'Bundy.plr' with version 1...
  2762. PLR => Saving: Flags...
  2763. PLR => Saving: Info...
  2764. PLR => Saving: Scoring...
  2765. PLR => Saving: ScoringMulti...
  2766. PLR => Saving: HUD...
  2767. PLR => Saving: Variables...
  2768. PLR => Saving: Multiplayer...
  2769. PLR => Saving: Controls...
  2770. PLR => Saving: Settings...
  2771. PLR => Saving complete!
  2772. CSG => Saving 'Bundy.FreeSpace2.csg' with version 3...
  2773. CSG => Saving: Flags...
  2774. CSG => Saving: Info...
  2775. CSG => Saving: Missions...
  2776. CSG => Saving: Techroom...
  2777. CSG => Saving: Loadout...
  2778. CSG => Saving: Scoring...
  2779. CSG => Saving: RedAlert...
  2780. CSG => Saving: HUD...
  2781. CSG => Saving: Variables...
  2782. CSG => Saving: Settings...
  2783. CSG => Saving: Controls...
  2784. CSG => Saving: Cutscenes...
  2785. CSG => Saving: Last Missions...
  2786. CSG => Saving complete!
  2787. Freeing all existing models...
  2788. ... Log closed, Mon Feb 22 21:43:50 2016
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