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  1. Name: Takeshi Akamichi
  2. Rank: Special Jonin (4)
  3.  
  4. Injury: 24/48/96                Chakra Pool: 14         Grit/Turn: 2
  5. Current Injury:24/48/96 Current Chakra: 14      Current Grit: 0
  6.  
  7. Chakra Control: 7 (8 MP)
  8. Taijutsu: 6 (4 MP)
  9. Ninjutsu: 4 (8 MP)
  10. Genjutsu: 8 (20 MP)
  11. Determination: 4 (4 MP)
  12. Speed Ranks: 2
  13. Movement Speed: 12
  14. Intuition: 3
  15. Initiative: 2
  16. DR: 5
  17.  
  18. Nindo:
  19. Nindo Creed: "If a Akamichi must eat, I must cook!", "Those I break bread with are my friends", ("The Essence of a good meal is not how crisp or soft it is. It's what they are like together, what they are inside, that really matters.") or? ("I won't let death stop me from becoming a good ninja, a good friend and a good chef.")
  20. Nindo Points: 1
  21.  
  22. MP for third week of downtime training: 36 (Stats Only) (Note: Two points already placed in stats)
  23. MP gain after Trip to Sand: 10
  24. MP Gain for second week of downtime training: 61 MP
  25. MP Gain for first week downtime training: 9 MP
  26. MP At Creation: 20
  27.  
  28. Extra MP:0
  29.  
  30. Traits:
  31. (CG)Kekkei Genkai(Akamichi Toughness): The Akimichi Clan of Konoha is famous for being outstandingly fat, but also for being unbelievably tough. To maintain the benefits of these perks an Akimichi must eat to the point of seemingly morbid obesity. However, as a benefit, they calculate their Injury by multiplying Injury * Rank, rather than dividing it in half. As a penalty, however, they possess 1 base movement speed and cannot have a Speed Rank higher than 2.
  32.  
  33. Glib: Your words are a vacuum for the mind. You gain +1 ASB on "Browbeat" and "Defuse" actions. However, if you have Genjutsu of 8 or higher, you can leave people blinking like fools with your words and attitude. Any foe who you successfully affect with the aforementioned actions loses 1 partial action their next turn as they are left catching up to you.
  34.  
  35. Blood Hound: You have somehow gained supernatural senses and may use them to detect foes and track targets using Scent. You may roll Intuition to notice hiding enemies out to Perception Range, and automatically notice any enemies that enter into your Engaged range. You may track characters so long as you have their scent, this usually requires an item that they have used or worn quite a bit. If you possess such an item you automatically may find them so long as they are no further than one Zone away from you. Your sense of smell can be fooled though, an opponent who knows that you use Scent may attempt to conceal their scent with a Deception check vs your Intuition. If they succeed you are unable to locate them. Abilities that protect against Chakra Detection do nothing to stop Scent unless specifically stated.
  36.  
  37. Will of Fire (Land of Fire): When a shinobi you have at least a Close Bond with dies, even if you aren’t present, you may choose a single sentence of their Nindo and add it to your own. Additionally, you gain the benefits of Close Comrade with any shinobi you have a Close Bond or higher with, and you may spend a point of Nindo to ensure success in any use of the Bond line of Perks.
  38.  
  39. Skills:
  40. Basic Skills:
  41. Cooking 5 (8 MP)
  42. Diplomacy 3 (4 MP)
  43. Genjutsu Knowledge 4 (5 MP)
  44. Evasion 5 (1 MP) + (8 MP)
  45. Shinobi Movement 5 (1 MP) + (8 MP)
  46. Taijutsu Knowledge 3 (4 MP)
  47. Ninjutsu Knowledge 3 (4 MP)
  48. Martial Arts 1 (1 MP)
  49.  
  50. Advanced Skills:
  51. Genjutsu Mastery 1 (2 MP)
  52. Couter Genjutsu Training 4 (12 MP)
  53. Genjutsu Training 5 (18 MP)
  54.  
  55.  
  56. Unique Abilities:
  57. A Chef's Passion (UA1, Downtime, Requires 0 Grit): You gain the 'Cooking' Downtime activity and the basic skill 'Cooking'. The 'Cooking' Downtime activity allows you to create masterpiece dishes that can harm, heal, return chakra, or even do greater things. The formula for a 'Meal' is: Damage Healed/Dealt: 4, Duration: 1 Effect:0 while the Amount of BP is Rank+Cooking+GenMastery. You may create your rank in meals.
  58.  
  59. Secret Recipe(UA2, Style(Genjutsu), Requires 4 grit): You may add your Cooking to any genjutsu attack.
  60.  
  61. Perks:
  62. High Speed Movement 1 [Chunin or higher, 5MP+]: Every time you purchase this perk your Speed Rank increases by 1. You may only purchase this perk once per Rank. Each purchase costs 5XMP where X is your current Speed Rank before this perk has been purchased [So 5MP, then 10MP, then 15MP, then 20MP etc.].
  63.  
  64. Quick Learner (5 MP+Chunin): You can use two different Downtime actions.
  65.  
  66. Juke [Evasion or Shinobi Movement 3+]: When dodging an attack you may choose to move any direction available to you, including towards your enemy.
  67.  
  68. Practiced Diplomat: You are adept at calming others but staying ready for all possibilities. When
  69. you use a Defuse action you are no longer affected by the Defuse.
  70.  
  71. Bonds:
  72. Close Bonds:
  73. Seiji
  74. Choji
  75. Tsubasa
  76. Durako
  77.  
  78. Normal Bonds:
  79. Iji
  80. Oni-sensei
  81. Arashi
  82.  
  83.  
  84. Rival:
  85. Kichigaiban Kissaki
  86. (Sorta) Setsu
  87.  
  88. Jutsu:
  89. Genjutsu: Short Order Jutsu [C: 1/S: 1/R: Sight/D: 3/E: Grit Locked]
  90. BP:15 - 5 (Swift Technique) - 9(Chakra Reduction x3) - 1 (Damage x1)
  91. Damage Total:3+5+1+5+6= 20
  92.  
  93. Genjutsu: Food Coma Jutsu [C: 2/S: 2/R: Sight/D: 9/E: Grit Locked, Stunned]
  94. BP:15 - 9(Stunned)-3(Chakra Reduction x1)-3 (Damage x3)
  95. Damage Total:9+5+1+5+6= 26
  96.  
  97.  
  98. Equipment:
  99. Standard Issue Kit: Cost: 5 Resources- The Standard Issue Kit is available to all graduates of a Shinobi
  100. Academy in the Great Villages and to all shinobi in a lesser village. It is comprised of the following: 2
  101. small scrolls, 1 Vial of Ink, 1 brush, 2 smoke pellets, and 2 kunai.
  102.  
  103. Chain Mesh: Cost: - Resources, DR: 5- Often worn under clothing by shinobi who favor a more concealed
  104. sort of protection, the chain mesh doesn’t encumber or inhibit movement at all.
  105.  
  106. 13 Remaining resouses
  107.  
  108. Notes:
  109.  
  110. Cooking Base: Damage Healed/Dealt: 4, Duration: 1 Effect:0
  111. Amount of BP: Rank+Cooking+GenMastery (Currently: 11)
  112. Meals created per Downtime Action: Rank (Currently:3) (Used:1)
  113.  
  114. Increase Damage- Increases the damage value by 2. Cost 1 BP.
  115.  
  116. Reduce Damage- Reduces the damage value by 2. Refunds 1 BP.
  117.  
  118. Restore Chakra: 1 BP for 1 point of Chakra
  119.  
  120. Increase Duration: 1 BP per round
  121.  
  122. 2 BP for switching between Damage Dealt/Healed to Chakra Restored
  123.  
  124. 2 BP for switching between dmage dealt/heald to grit gain
  125.  
  126. Fire Up - You charge your body with chakra and ready for an impending struggle. Designate a single skill of yours. You gain +2 pool bonus to all uses of that skill. Cost 3 BP.
  127.  
  128. Fire Up 2 - You charge your body with chakra and ready for an impending struggle. Designate a single skill of yours. You gain +3 pool bonus to all uses of that skill. Cost 5 BP.
  129.  
  130. 4 BP to have both Damage Dealt/Healed and Chakra Restored
  131.  
  132. Speed Rank Up:  Cost 5 BP
  133.  
  134. One Stat up: 5 BP effect
  135.  
  136. Increase grit gain: 5
  137.  
  138. Increase Rank by 1: 7 BP
  139.  
  140. Increase MP gain: 10 BP
  141.  
  142. Stop Grit Lock in Modes: 15 BP
  143.  
  144.  
  145. Meal to increase Grit Gain: Grit gain increased by 1 x2, duration 3 turns
  146.  
  147. Meal for MP Gain: Duration: 2 Turn, Effects: Fire Up 2, Increase Rank by 1
  148. Meal for MP Gain 2: Duration: 2 Turns, Effects: Increase MP Gain
  149. Meal for MP Gain 3: Duration 2 Turns, Effects: Increase Stat by 1, Fire Up 1